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 Sid Iramasha (Sid 6.7) [Approved 1-3+]

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Subject Post 1PostSubject: Sid Iramasha (Sid 6.7) [Approved 1-3+]   Mon Jul 15, 2013 11:38 pm






________________________________________________


• Name: Sid Iramasha
• Nickname: Sid 6.7
• Age: 995 years old
• Appearance Age: 18 years old
• Gender: Male
• Appearance: Sid 6.7 has a mechanical body of a teenage model, a pale looking face, yellow eyebrows, black sclera and yellow piercing eyes and has blond spiky hair. Over his mechanical limbs, he wears black pants and black shoes, and he also tends to wear tanktops. Sid has been shown to have many different sets of arm enhancements, with varying abilities and strengths. Notable examples of his various "arms" are those he used in his sparring matches and fights and the arms he equipped to combat the meteor. The pair he used against the meteor had an interesting effect of changing not only the appearance of his arms, but creating a metal "framing" around his face.
• Branch/Position: Banished Iramasha [Can't come back home]

• Race: Cyborg Iramasha(Hybrid Iramasha)


________________________________________________

• Personality: In the past, Sid Iramasha was calm and somewhat pure hearted believing that everything happens for a reason really the kid believed in peace into being something of peacekeeper almost like a superhero trait. The Iramasha loved friendship thinking it at the time helps with power and dealing with a deadly situation and in time it would being all the great benefits into being a true hero. After his trial, Sid started changing his ideals wand beliefs were dying this was all his father's fault betraying him and his family for power. When his family and friends turned on him, He felt something dying inside feeling something inside growing a dark rage persona but it never took shape then. The kid always a sense of right and wrong but slowly the iramasha started descending down the dark path of wanting vengeance the sheer thought wanting revenge. But during his years growing up, Sid's heroic and down to earth persona was fading away completely after what his belief of what his clan did to him. In short, Sid was turning from heroic neutral being becoming more like an evil super villain.

Growing up into an adult, Sid took much of an evil persona becoming more more violent in his actions using his powers from personal gain much more becoming an tyrant. In the back of his mind, Sid believed all iramasha and anybody associated to heroics were true blackhearts of the whole world that they had a secret agenda of causing people pain. Through battles, Sid was relentless was in his actions wanting his enemies to suffer true emotional pain and immortalized physical pain when in a battle. Everything of his original persona was dead completely but his past which mad him more into a sadastic enemy to the iramasha clan and everyone. Sid didn't feel no pity, or remorse in his actions also no fear of dying because of his day when he believes when everybody was defeated and destroyed then the iramasha wil die.


________________________________________________


• Background: Sidney Iramasha an homeless iramasha who been living among the humans for a while everything about his ties with the Iramasha clan has been erased completely. In fact of the matter was, Sven Iramasha who was Sid's father was making some dirty deals with some demons and whole lot of sacrifices needed to be done. The demons wanted one thing for Sven to obtain the powers to become a demon iramasha, he must perform an ultimate act of betrayal the bastard was planning something bad. Sid was a child at the time playing his childhood friends and doing well in school almost like a normal human kid who but a dark cloud was forming unexpectedly under his head as something evil was going to happen to him. Sid's father convinced the clan that his son was the mastermind behind his family demise it was lies but they were believing his sorry ass long enough to make him look like a hero tossing Sid like garbage. Sid tried to prove his innocents but the guards warned him never to come back or they would kill him but they allow him to say goodbye to his childhood friend at the gate behind before leaving the iramasha gates forever and no one saw that child ever again. During his exile, Sidney's hatred for everything started to grow the fact that he was betrayed by his clan and the fact that the iramasha was living under poor condition after sleepless nights, he wanted a change from this. Still, Sid wasn't much an evil doer it wasn't in his blood still the iramasha tried to do the right thing the good part of him dying the turning point came years later. The kid got a few jobs under his wing making some good money but the police thought he shold be in school but most people didn't worry that much before of his hiding skills and running away when cops were looking at him funny wondering where his parents were. Still, the iramasha kid was homeless and then he needed to do something fast or freeze to death which the kid made an life altering decision to break the rules to become a rulebreaker.

Growing up was hard the iramasha had to self educate himself learning the tricks and skills of the trade

The iramasha started using his powers to rob things so just he could get by and live a little better things started to get better until the cops started chasing him a lot after some burglaries and crimes. As time and more crimes started happening, Sid's living arrangement started getting his biggest accomplishment was taking over somebody's penthouse. He may have to kill some bitches and some rich bitches to do it but the iramasha finally took over the penthouse of some hotel high rise, Sid was becoming a super criminal and he was enjoying the new dark life. Months later, Sid was taking some girl out for a party honoring some righ guy then after the party the iramasha took the girl home. Both of them were jumped by a gang, Sid had to watch the horror while he was being forced to some tree all tied up as his friend was being tortured then killed. Then after some high fives from the gang they killed the iramasha as well, a dying Sid crawl out to his friend wondering why all people were cruel. Someone was watching the whole thing then took Sid's dead body underground thinking the iramasha wasn't going to die like that and his desires of revenge & anger were unbelievable someone had the technology they could rebuild the iramasha.

Project Sid 6.7 was born that months later most of Sid's brain was downloaded into software to keep him alive until the neural cyber organism could be given a body. Then Sid met the programmer & mech scientist responsible for his rebirth a cyber hacker named Jerry D. Lindenmeyer, he explained what happen to him pissing off the iramasha. Jerry wanted give Sid another chance to get his revenge on everybody who wronged the iramasha but the scientist had big plans wanting the creation to get stronger. Jerry Lindenmeyer started download a lot of software programs and updates with SId's brain making him somewhat stronger both physically and mentally to make into a better iramasha then he was before. Finally, After so many training programs and software updates the mech sientist finally recrafted the iramasha's body making it stronger replacing both and some parts of his chest and all neck and eyes. Syn was alive once again and then killed the cyber hacker with his new abilities thinking nobody should know that he's alive again thinking everybody was open game now and the only on his mind now was getting revenge on everyone and everybody who got in his way.


________________________________________________


• Seishin Buki Name: TX-800 SYN Randomizer

• Seishin Buki Appearance: Sid's seishin buki is actually both his cybernetic arms which each arm acts like cybernetic transformer which the user can use. These cybernetic arms are differentiated from his normal arms by being black, having much larger shoulders, forearms and fists and generating a glow between the plates of metal and having his eyes go white when active. he fists and forearms of these arms open to reveal several guns. The beams generated by the guns are significantly larger that his normal blasts and are characterized by smaller individual beams circling the main beam. If he puts both of his fists together the resulting blast is massive, much larger than that of one arm. Sid's can use his cybernetic arms for mostly offensive attacks and not many defensive attacks using his seishin to creating different shooting techniques.

• Seishin Buki Abilities: Improved Striking Power: When using these cyborg fists for punching, Sid's striking power is increased by 50% percent. Because the cybernetics lock the robot fingers allow enemies to feel his punches effectively with deadly pain.

Repulsor Rays: They can fire particle beams from either or both the palm gauntlets which can repel physical and energy-based attacks, traveling as a single stream or as a wide-field dispersal. Stronger enemies might be able to block or dodge the attack but if the attack is blocked enemies will feel 39% of the attack and their ears will start to bleed.

Gatling Gun A powerful automatic machine gun which appears to his right shoulder, which fires many bullets simultaneously.

Rocket Launcher An automatic missile launcher which appears to his left shoulder, which fires a variety of missiles of any type.

Miniature Heat Seeking Missiles A small version of the heat seeking missile designed to hit the targets emitting heat signatures.

Nemesis Blast: First, Sid draws his hand back to his upper side and charges a black energy sphere from the seishin buki. Then, he shouts "Terminate Objective!" The cyborg iramasha brings his hand forward and fires an emanating black energy wave at the opponent, inflicting a great amount of damage. Stronger enemies might be able to block or dodge the attack but if the attack is blocked enemies will feel 49% of the attack and their ears will start to bleed.

Micro Nemesis Blast: A smaller and thin version of the Nemesis blast that can be done with one finger. To perform the technique, Sid extends his right arm and fires a small, thin, very fast and concentrated laser-like beam of energy from his index finger, which barrels down and pierces through the opponent. Sid is able to fire the attack very quickly, while maintaining precise aim. Stronger enemies might be able to block or dodge the attack but if the attack is blocked enemies will feel 40% of the attack and their ears will start to bleed.

Final Spark: This is an energy sphere technique used by Sid Iramasha in battle. In order to perform it, SId extends his arm, opens his palm and turns his hand up at a 90 degree angle . He then powers up and fires a powerful black energy sphere at the opponent. This attack creates an enormous explosion upon contact and leaves a huge dark smoke mushroom cloud. Stronger enemies might be able to block or dodge the attack but if the attack is blocked enemies will feel 55% of the attack and their will start to bleed.

Final Nemesis: This is a combination of both Final Spark and the Nemesis Blast. Sid puts both of his hands in front of him, palms open and hands turned up at approximately a 90 degree angle. Then, he fuses together the tremendous energy of the Nemesis Blast and the Final Spark into a large, whitish-blue energy sphere with excess energy radiating off of it in the form of small waves. From this energy sphere, he fires an extremely powerful, shockwave-like beam that damages the target severely, if not killing them outright. Stronger enemies might be able to block or dodge the attack but if the attack is blocked enemies will feel 60% of the attack and their will start to bleed a lot.


________________________________________________

• Powers: Vast Cyber Spiritual Power: The Iramasha scientists implanted vast amounts of spiritual power into the cyborg iramasha at times it would get out of control even unstable. In the beginning, Sid a high amount of spiritual power which he would put into his powers and transformations almost like a natural balance of power. To prevent that from ever happening again the scientists and Gaia Orb codename "CORE". Sidney Iramasha's cyborg parts are powered by an orb in his chest labeled "CORE," presumably designed by iramasha scientists. After his enhancements, Sid 6.7's spiritual power is on the same level to an espada's level or a captain's level because of the experiments done to his cybernetic body.

Defensive Armor: He has a medium resistant to damage due to the fact the form has both robot armor and black mecha armor combined. Making him able to withstand some medium & lower attacks at a very high rate. Strong enemy attacks like bankai, powerful attacks or stonger shikai have been known to greater damage him even medium & higher Kidō can greatly hurt too perhaps kill him.

Cybernetic Enhancements: After his rebirth into a cyborg, Sid was given various enhancements done his body after being saved by the mech scientist. Due to his systematics, Sid was given cybernetic physical abilities allows him higher to become better then any normal human or any normal iramasha. Through the updates done of his cyber body, Sid has enhanced strength, enhanced speed and enhanced reflexes all due to his programming and software programs infused even programmed inside him. Making Sid having the same traits as superhuman but stronger.
- Super Strength: Sid's cybernetic body parts are easily capable of breaking steel and shattering concrete. His strongest technique displayed thus far is Machine Gun Blow, an attack of rapid-fire raining punches strong enough to shatter a cliff face.
- Super Speed: Sid displays impressive speed across distances. He was actually capable of outrunning his own attack and tackling people with enough force to hurl them both into a cliff face before it could strike. His control over his speed is somewhat less 'refined' than other cyborgs, as his powerful robotic cyber legs tend to shatter the ground with each step when moving at high velocity.

Gravity Flight: The gravity receptors on his feet, Sid 6.7 has the cybernetic ability to fly. The fight ability gives him to go to different places whenever he wants do so. A cyber iramasha flies with gravity receivers on his feet giving his gravity flight boost allowing him to travel in the air. Sid is really something of super jumper travelling to different points of the world reach amazing airtime of trying to dodge a great attack or leaping to building. If his gravity receivers are destroyed, Sid won't be able to fly until his feet are completely fixed which will take 5 days to heal through his powers.

Hand to Hand Fighting Combatant: Through his programming, Sid was trained to fight and condition to become a good hand to hand combatant through his battles and his training simulations. Sid is deadly lethal using punches and kicks being highly unpredictable in a fight using speed and reflxes to take on or kill his opponents. The iramsha does using his full strength into his punches to let his enemies know who there dealing with. Sid is skilled & trained enough to even hold his own against stronger fighters for short amounts of time.

Elemental Powers[Metal/Electricity]: Through his cybernetics, Sid trained his cyber iramasha powers how to use magic which was a painful process to learn magic but finally the iramasha learned the elemental properties of both metal and electricity. He had some problems in beginning controlling both elemental powers leaving him with some short circuits to his iramasha systems. After bribing some demons, Sid was retrained to completely control his elemental powers depending on his own physical strength detemines the strength of his elemental powers. Through training he been able to create different styles of elemental attacks and defensive powers with his two elemental powers.

SuperComputer Systems: Sid had a built in supercomputer within his chest that responds only to him when dealing with some enemies. This computer acts as both a targeting system and a sensor system which is really two parts. This targeting system is within his eyeballs with the pupils in his eyes acts a target system when trying to do focus on a person, place or item. Sid's sensor systems help him detect enemies and depending if he should fight them or not if it a real strong enemy the supercomputer will alert him about the threat.

Cyber Telepathy/Telekinesis: Because of his cybernetic power, Sid has telekinetic powers to moving objects from one place to another without using physical contact. Which means he could stop an Kidō attack and send it off to another direction or back to the enemy. Talking in people's minds whenever he chooses to. Sid can only his telekinetic powers only about six times because to large drain of powers it does to his spiritual power and his cybernetic mind.

Cyber Energy Barrier: This is a technique used to generate an energy shield around the user to protect them from attacks. This is a result of using very advanced energy manipulation to compress the energy to the point of being hermetically sealed so that nothing more than low energy photons, such as visible light, can pass through it. It seems that anyone who can use energy can use the technique, however it may require some practice. Depending on Sid's strength, an energy shield can be strong enough to completely withstand many attacks yet stronger enemies can weaken and destroy the energy barrier.

Repair Systems: A cybernetic regeneration system which small nano-morphers will started entering the part of the damaged or destroyed body parts and start the healing process. Sid 6.7 will be injected the nano-ion shutdown agent which won't allow to feel the pain when this is done. But this power is very limited because the nano-morphers will be gone once the this ability can use seven times. The repair systems wont recovers signs of fatigue and other signs of sluggishness.
Repair Modes
Cyberdyne Full: Which the cyborg can choose to full repair instantly on the spot but the cooldown system take effect which takes time for him to re-use it again. It takes [4 posts] for Sid to recharge it foe the full repair ro become active once again.
Inside Protocol: To heal anything broken or damaged inside the cyborg's body as the healing systems go fully fuctional healing the damage areas . Because of his software, Sid 6.7 can heal his insides instantly.
Limb Repair: It takes one post for him to heal one limb back to full power which it will take another post to recharge it. The nanobite healing systems will engulf the damage limb and will start to repair it once it completed the nanobites will dissapear and the limb will be fixed.

Cybernetic Nano-bot: The GXP Programming System will activated if any nanobite or nanobot enters the iramasha's body. The cyber dragon nanobots will reappear and like a mad dog attacking the nanobites or nanobots destroying them instantly the moment they enter Sid 6.7's cyber body Kinda like the anti-virus attacking a deadly virus in a computer. The GXP dragon nanobot can multiply into thousands attacking anything which enters the iramasha and kill it like viruses, mind control, curses, etc.
Different Cyber Defense Types
Viruses: These kinds of viruses can be removed by anti-virus software that has been programmed into his well being, Sid can heal from any virus instantly the first time. The cool down period is [2posts] because the anti-virus will need to take time recharging the system. If he hit by another virus his system will be on firewall alert and Sid will be weaken.
Mind Control: The ultimate mind firewall; Which Sid can block mental and mind powers like telepathy, mind control and telekinesis. One post to charge it and one post to use it.
Curses: The true good luck charm will helps the iramasha block any form of curses coming it his way it starts off when the curse takes effect. Sid's eyes turn red Anti-Curse system which negates the curse on impact due to his power the iramasha can use the whenever he wants to.
Charms: The anti-charm creator which was created from his magical software which the cyborg iramasha can create some anti charms that can block charms used against him. Sid can created the charm from his hand creating the anti charm from his own energy allowing him to black charms that bind or hurt him. With one post, Sid creates the anti-charm and the cyborg places it into his chest with blocks any charms of all forms.
Kidō[Hadō/Bakudo]: Depending on his strength is the same strength of nano-bites that can kill Kidō instantly that comes into contact with his body. When it Hadō Kidō the nano-bites acts like a barrier when protects from offensive Kidō. Bakudo Kidō wont be able to touch him depending on the strength of bakudo Kidō.

Magical and Elemental Defenses: A new feature to the iramasha's body all due to the scientists making the newer modifications to the iramasha. Sid doesn't only had durability but built into it the armored body had some high resistant to magic and elemental defenses. Due to his software, Sid was able to gain knowledge of magical defensive powers giving him greater durability in both magical and elemental defensive powers. Sid isn't fullproof or invincible too many magical attacks can damage the armor.
Drawbacks
If Sid uses Magical defenses to protect himself then he cant use the elemental defenses to defend himself the cyborg will have to wait [2 posts] to switch it. Despite tha, Sid will be open to attack if the enemy decides to go on the offensive.
Sid can only use three elements at a time because of his power upgrading the matrix code actually helps him decide which element that he wants yet the cyborg must choose wisely. If he wants to change element matrix of his defenses he'll have to wait [3posts] to do so.

Mech Geckos
Spoiler:
 
Mech Geckos Appearance: These are small, black spheres - about 1/3 as tall as the average man - with a large, blue "eye" and three organic-looking arms, similar to Screaming Mantis' additional arms. Their main methods of locomotion are to roll around in their spherical form, or use their three arms to hop about and run in a limited fashion. While one or a few are easily defeated, the Mech Geckos often attack in large groups, where they show their true deadly potential. Sid can only summon about 50 of them with his power yet they can be killed easily they can regenerate only once.
Summoning: [The Mech Geckos can be summoned three times per battle because to the technology of Sid Iramasha. He can create about 50 of them. The Mech Geckos can only last for about 10 posts yet after the 10th post the Geckos will disappear completely. Geckos has a tier of 4-1]
Mech Geckos Abilities: Scanning any areas they are guarding with a beam of light, if they detect an intruder, an alert is raised, causing Dwarf Gekko reinforcements to converge en masse upon an enemy. Besides rolling into or swiping at their enemies to cause injury, they are capable of latching onto them and inducing a painful, electric shock with their central "eye." They detonate when destroyed, making it dangerous for enemies to be nearby when taking them on. Sometimes, they can even self-destruct by clinging onto someone, ensuring that their enemy dies. They also have the ability to latch onto walls and work like a security camera, and if they are too far away to engage in hand-to-hand combat,

Cyber Dog Bladewolf
Spoiler:
 
Cyber Dog Bladewolf Appearance: The IF Prototype LQ-84i, (IF standing for "Interface") also known as the Bladewolf, and once referred to informally as the K-9,000 by a cyber scientist, was a near great robot with a learning optical neuro-AI and a prototype verbal interface, resembling Crying Wolf's beast form. Known weapons systems included a chainsaw attached to his back that could be used to cut opponents, spring loaded HF knives, a rail gun, as well as extendable claws. His tail also acted as a manipulator arm similar to that of the Gekko units. Similar unmanned gears called Fenrirs existed as well, apparently being mass-produced models of LQ-84i. Bladewolf was built as a prototype to a next-generation weapon meant to replace both human combatants and cyborgs.
Summoning: [Cyber Bladewolf can be summoned twice per battle because to the technology of Sid Iramasha. Cyber Bladewolf can only last for about 9 posts yet after the 9th post, Cyber Bladewolf will disappear completely. Bladewolf has a tier of 2-1]
Cyber Dog Bladewolf Abilities: Cyber Knives: Bladewolf can generate about 12 short and sharp knives at time for attacking and defensive purposes. These included at least six spring-loaded knives that can be flung at an enemy at a quick rate. These knives, upon being launched, are also superheated to the extent that they can sear through metallic surfaces, indicating that they were a knife variant of the HF blade. Each knife has 50% strength & 50% durability like an shinigami's Zanpakutō.

Cyber Wolf Chainsaw: In addition, he also had a chainsaw attached to his back, with a cutting ability strong enough to cut through stone as well as single handedly cause most of an entire building to collapse, as evidenced by his use against Sid before formally introducing himself. He can also use the chainsaw to cut into an enemy's heart, seriously wounding most individuals.

Cyber Wolf Claws: He also had sharp claws, which he could use to grip and pin down enemies.

Other Wolf Items: Similar to Geckos, the Bladewolf's tail also acted as a manipulator arm, which he would utilize to hold his chainsaw

Jon Wolfman
Spoiler:
 
Jon Wolfman Appearance: The Captain is Sid's silent, stoic adjutant and cybernetic werewolf bodyguard. He still wears a full uniform in the main factory line, which consists of an overcoat similar to a M42 Greatcoat with its neck guard constantly turned up and an M43 officer's cap emblazoned with the Eliminate symbol. The Captain is a natural bio-cyber werewolf, able to transform at will and fight in either cyber human or cyber werewolf form.
Summoning: [Jon can be summoned once per two weeks because to the technology of Sid Iramasha, Jon Wolfman can only last for about 4 posts yet after the 4th post, Jon Wolfman will disappear completely. Jon has a tier of 1-1++]
Weaknesses
Silver: Werewolf like him can stand silver in any form which can weaken the super werewolf powers as the legend states. A silver bullet can be used to kill a werewolf. Any silver or silver based weapons can hurt Jon Wolfman weakening his power and abilities until he heals himself.
Destroying the Brain: Piecing the heart, much like in the case of a vampire, is said to kill a werewolf. Of course, it isn't enough to just stop the heart from beating because werewolves have great regeneration abilities so the heart must be cut out and destroyed, preferably burned. The same goes for the brain. Any type of super smashing skullbblow should stop a super werewolf just like any other creature. Then, the head must be removed and destroyed to finish the job.
Wolfsbane- A highly poisonous plant, known to repel these beasts, however, it is said if it touches their skin they will die within seconds. This may not be able to kill but it can weaken the super werewolf greatly.

Jon Wolfman Abilities: Superhuman Senses: Due to created download, Jon has the enhanced senses of the werewolf but stronger because this upgrade the werewolf can track or detect better. Jon has improved smell, improved sight, improved cyber radar and improved hearing allowing the werewolf to help his cyborg master a faster rate then a normal werewolf's senses.

Superhuman Strength: Not only does the super werewolf have a muscular body, Jon Wolfman's physical strength has been greatly augmented. From extreme training, Jon has proven to be a pure demon brute. In battle, Jon has shown to use his both in offense and defense he can completely stop a powerful attack coming his way. He can actually slap a stronger cero or Kidō attack away with little effort but his hands might bleed a little for an attempt. Yet, Jon maybe a powerhouse but he isn't strong enough against stronger enemies or stronger attack the werewolf can be greatly hurt or even dead.

Superhuman Speed/Reflexes: Not only did he inherit super strength but also the speed to help him attack or dodge enemies. The werewolf's super speed/reflexes is above about a average normal demon's speed. His super speed is used mostly for rushing up to an opponent or trying to counter attack when the opponent is too close. The shocking part of this ability, Jon can actually keep up with a shinigami's shunpo speed or arrancar's sonido speed. Still he isn't a match a captain's shunpo or espada's sonido speed.

Superhuman Agility: With his dodging skills, Jon has inherited the same skills of an great acrobat with his werewolf heritage the guy has near perfect balance and coordination. Because of his new skills, Jon had trained himself into all arts of an well known acrobat knowing [jumping, flipping/backflipping, spinning and leaping].

Superhuman Durability: He has a medium-high resistant to damage due to the fact the form has both human skin and super werewolf skin combined. Making him able to withstand some medium & lower attacks at a very high rate. Strong enemy attacks like bankai, powerful attacks or stonger shikai have been known to greater damage him even medium & higher Kidō can greatly hurt too perhaps kill him.

Regenerative Healing Factor: An unique ability to heal at a very fast rate; This is very special gift to the super werewolf which allows him to regenerate damaged or destroyed bones or tissue at a very high speed. He has been shown to fully heal from numerous gunshot wounds, severe burns covering most of his body. Jon's healing also affords him the virtual immunity to poisons and most drugs, except in massive doses. For example, it is extremely difficult for him to become intoxicated from alcohol. Yet the healing factor has a weakness if silver hits him the then healing process is completely slowed down as he feels enormous amounts of pain from the regeneration. Yet his healing time is cut down.

Werewolf Claws: The super werewolf also had sharp wolf claws, which he could use to grip and pin down enemies.

Superior Combat Skills: Jon is great combat specialist which was trained and cybernetic enhanced with various knowledge of combat. He was taught the skills of a wrestler, martial artist and judo master at very mid-demon age. He is deadly lethal using punches and kicks being highly unpredictable in a fight using speed and great reflexes to take on or kill his opponents. Using his fists when beating down an enemy. In addition to having powerful kicks and punches, Jon Wolfman has also shown proficiency in counterattacks, takedowns, and body locks.

• Chaos Moves:
Spoiler:
 


________________________________________________

•Hybrid Stage One Appearance:
Spoiler:
 

• Hybrid Stage One Abilities: Increase Strength: The first upgrade; Sid is infused with many cyber nanobites which upgrades his strength power because of this his striking power improves. Thanks to the nanobites, Sid's physical strength is increased it much the weaker transformation of the iramasha's powers really the cyborg can do very little with this form. He's 25% stronger but many normal or strong attacks can hurt him even damage him attacks like bankai can kill him. Yet in this form, Sid can actually block normal attacks with his strength.

Increase Speed: The first upgrade; Sid is infused with many cyber nanobites which upgrades his speed power because of this his reflex power improves. Thanks to the nanobites, Sid's running speed is increased it much the weaker transformation of the iramasha's powers really the cyborg can do very little with this form. He's 25% stronger but the iramasha maybe cant dodge some attacks or but all the time depending on the enemy's speed.

Increased Seishin Buki: Sid's Seishin Buki power and techniques are 40% more energy infused the fire element so whenever the iramasha attacks. The enemy with sudden burning sensation when the enemy is hit with a seishin technique when attacking the attack has red color which is based of fire. When using this he focuses all his anger into the blast making it a bit stronger then his previous attacks in his normal form.

• Hybrid Stage Two Appearance:
Spoiler:
 

• Hybrid Stage Two Abilities: Enhanced Strength: The second upgrade; Sid is infused with many super cyber nanobites which greatly upgrades his strength power because of this his striking power greatly improves. Thanks to the nano-bites, Sid's physical strength is enhanced it much the super transformation of the iramasha's powers really the cyborg can a lot with this form. He's 85% stronger but many stronger or powerful attacks can hurt him even damage him attacks like bankai can kill him. Yet in this form, Sid can actually block some powerful attacks with his strength.

Enhanced Speed: The second upgrade; Sid is infused with many super cyber nano-bites which upgrades his speed power because of this his reflex power greatly improves. Thanks to the super nano-bites, Sid's running speed is increased it much the super transformation of the iramasha's powers really the cyborg can do a lot with this form. Dodging many attacks coming his way by using speed and reflex power combined also using his speed to catch up to an enemy gaining the upperhand. He's 85% stronger but the iramasha maybe cant dodge some attacks or but all the time depending on the enemy's speed.

Enhanced Durability: Sid 6.7 had a strong resistant to damage all due from the body which was used to create the metals used to create armor for the cyborg iramasha. Yet from too many attacks it can be break from focus and strong attacks the armor can break and the cyborg iramasha can be wide open for damage. The cyborg is able to withstand some higher attacks but strong attacks like stronger shikai and bankai can hurt him badly.

Enhanced Computer Sensing: An enhanced version of Supercomputer systems; Where another small computer working together with the super computer inside his brain allowing the cyborg to detect people a little faster then before. Sid's targeting system is within his eyeballs with the pupils in his eyes acts a target system when trying to do focus on anything he sets is eyes on.

Enhanced Seishin Buki: Sid's Seishin Buki power and techniques are 90% more energy infused the stronger fire element so whenever the iramasha attacks. The enemy with sudden burning charboiled sensation when the enemy is hit with a seishin technique when attacking the attack has a dark red color which is based of fire. When using this he focuses all his anger into the blast making it a bit more stronger then his previous attacks in his normal form.

Enhanced Elemental Powers[Metal/Electricity]: Through his cybernetics, Sid trained his cyber iramasha powers how to use magic which was a painful process to learn magic but finally the iramasha learned the elemental properties of both metal and electricity. He had some problems in beginning controlling both elemental powers leaving him with some short circuits to his iramasha systems. After bribing some demons, Sid was retrained to completely control his elemental powers depending on his own physical strength detemines the strength of his elemental powers. Through training he been able to create stronger styles of strong elemental attacks and strong defensive powers with his two elemental powers.

• Cybernetic Bio-Hybrid Appearance
Spoiler:
 

• Cybernetic Bio-Hybrid Abilities: Augmented Strength: The final upgrade; Sid is infused with many ultimate cybernetic nano-bites which superbly upgrades his strength power. Because of this his striking power greatly enhanced then before. Thanks to the nano-bites, Sid's physical strength is augmented it much the ultimate transformation of the iramasha's powers really the cyborg can a lot with this form. He's 165% stronger but many stronger or powerful attacks can hurt him even damage him attacks like bankai can kill him. Yet in this form, Sid can actually block powerful attacks with his strength. But too many can actually hurt him and perhaps kill him.

Augmented Speed: The final upgrade; Sid is infused with many ultimate cybernetics nano-bites which upgrades his speed power. Because of this his reflex power greatly augmented then before. Thanks to the ultimate nano-bites, Sid's running speed is increased it much the ultimate transformation of the iramasha's powers really the cyborg can do a lot with this form. Dodging many attacks coming his way by using speed and reflex power combined also using his speed to catch up to an enemy gaining the upperhand. But the iramasha maybe cant dodge some attacks or but all the time depending on the enemy's speed.

Augmented Durability: Sid 6.7 had a highly strong resistant to damage all due from the body which was used to create the thickest metals used to create armor for the cyborg iramasha. Yet from too many attacks it can be break from focus and strong attacks the ultimate armor can break and the cyborg iramasha can be wide open for damage. The cyborg is able to withstand some higher attacks but strong attacks like stronger shikai and bankai can weaken him but it would take a lot to do it.

Augmented Seishin Buki: Sid's Seishin Buki power and techniques are 150% more energy infused the super strong fire element so whenever the iramasha attacks. The enemy with sudden burning char-fired sensation when the enemy is hit with a seishin technique when attacking the attack has a dark purple color which is based of fire. When using this he focuses all his anger into the blast making it a bit more stronger & powerful then his previous attacks in his normal form.

Augmented Bio-Filght: The gravity receptors on his feet, Sid 6.7 has the cybernetic ability to fly. The fight ability gives him to go to different places whenever he wants do so. A cyber iramasha flies with super bio wings on his feet giving his flight a super boost allowing him to travel in the air. Sid's ultimate energy-bio wings he could fly at an even greater speed than he previously could. If his super bio wings are destroyed, Sid won't be able to fly until his feet are completely fixed which will take 15 days to heal through his powers.

Augmented Elemental Powers[Metal/Electricity]: Through his cybernetics, Sid trained his cyber iramasha powers how to use magic which was a painful process to learn magic but finally the iramasha learned the elemental properties of both metal and electricity. He had some problems in beginning controlling both elemental powers leaving him with some short circuits to his iramasha systems. After bribing some demons, Sid was retrained to completely control his elemental powers depending on his own physical strength detemines the strength of his elemental powers. Through training he been able to create very stronger styles of strong elemental attacks and strong defensive powers with his two elemental powers.

Nemesis Heat Discharge: Sid 6.7 had the ability to generate his body heat and bio-energy into a napalm fire blast which he fired from his mouth. Sid charges his energy and opens his bio-mouth to charge a heat wave flame sphere. Then, he fires the heat flame sphere in the form of an massive fire beam at the opponent, inflicting a huge amount of damage. It can be defeated by the natural enemy of firs which is water depending on the enemy's strength and power.

Bio Missiles: His bulbous shoulder pods could open up to reveal clusters of biological missiles, which he could control via telepathy, even in flight. The bio-missiles have the same strength as arrancar cero and durability of arrancar's hierro but only half of it. Through fighting, Sid known it one weakness it can be defeated by a stronger missile or stronger energy attack.

Electrical Shock: Sid 6.7 also possessed a more potent yet different version of Hadō #63 (Raikoho) ability to generate and discharge vast amounts of electrical energy. He could generate his electrical current through his beetle horns. The attack can be defeated by another Raikoho or a much stronger attack.

Electro Magnectic Shield: Sid could create a very powerful electromagnetic force shield with which he could block or cancel weapons, medium based attacks or stronger based attacks coming at him. Depending on the strength of the user, an electromagnetic force shield can be strong enough to completely withstand being caught in attacks even massive explosions. The Bio Hybrid can only use this three times per battle.

Augmented Computer Sensing: An augmented version of Supercomputer systems; Where a small microchip computer working together with the super computer inside his brain allowing the cyborg to detect people a lot damn faster then before. Sid's targeting system is within his eyeballs with the pupils in his eyes acts a target system when trying to do focus on anything he sets is eyes on.

Bio-Hybrid Blasters: As a Bio-Hybrid Blasting type, Sid has eighteen Bio-Hybrid Blasters are located on his body at which he can fire at will. These blasts are far more potent but different to arrancar's cero and twice as strong as not only are there eighteen of them, but he can fire them repeatedly. These Blasters emit a dark blue glow. Due to the incredible power of these eighteen Bio-Hybrid Blasters, it was very rare that he would ever resort to the final technique which is the [Final UV Destructive Tempest].

Crest Horn Bio Blaster: Sid's second most powerful Bio Blaster. It is unknown just how powerful this crest horn blast it has the same strength as cero oscuras. How does Sid's uses it? He focus on a target with his mind when the cyborg hybrid get the image of that enemy the cyborg fires the bio blast. However, it was so powerful, that while he was charging it, it emitted a purple glow instead of a dark blue glow. However the attack can be counter depending on the enemy's speed.

Final UV Destructive Tempest: Sid looks up the sky really at he sun and then gets into a stance starting the absorb the UV rays of the sun into his wings. He started to gain a yellow aura until the cyborg is completely cover in UV energy then his bio stomach started to open absorbing all the UV energy into one point. It will take three posts to completely charge up the attack thus he'll know when it completed when his bio stomach started glowing dark red meaning the attack is ready. Finally, Sid unleashes the massive & giant nova flame beam at his target yet the attack has a downside yet the cyborg takes some damage as well. The only drawback to this move is that the sun be out to absorb the raw and awesome energy for the attack. Other the attack power will started to decreased making it impossible for the cyborg iramasha for fire the beam causing it to overload.


________________________________________________


• Class Title: The Hybrid of Dark Cybernetics

• Class Traits: Cyber Update Power: This is something of a power up system mode which gives him more power and makes him stronger. Sid's power up appear to work by focusing the energy through the body so that it can swell in the cyber arms, doing so increases cyber strength and speed. While in the powered up state, the energy aura's color becomes pure red. Four Skills will be boosted by one for 6 posts after his stamina will be completely drained making him look a little sluggish and a little weak. Sid only this technique unless if he's in a deadly situation or fighting someone that the only good time to use such a power.

Violent Bomb: The trump card attack; Sid lights a spark of energy on his index finger. Once enough energy is gathered, this spark may grow to the size of a small moon and is thrown towards the target. Typically, this attack is used to destroy many buildings or a small city or as a last-ditch effort to severely wound an opponent. When it hits something it almost like an big and massive explosion but it can be destroyed if it blasted in right in the center depending enemy's attack power or by a much stronger energy attack. However this can be charged into a much stronger attack which is called 100% Violent Bomb which takes 3 posts to charge and the user must completely still when gathering energy for the attack. If Sid is attacked the attack is no more which he have to do it all over again. The 100% Violent Bomb is made when he places his hands forward as he forms a sphere of deep black energy that has another gray sphere inside it that turns black in the center and has blue electricity flowing around it. If he charges the attack for a few seconds, it seems to take on a decagon shape, but most commonly looks like a circle. Once he fires it, it leaves a shot black trail of energy behind before it hits the target, very easily causing a medium nuke-sized explosion. [Sid needs to a far distance perhaps 1/4 mile perhaps up in the air when using this yet the move can backfired if not done properly.]

• Skills:

(DO NOT FILL THIS OUT UNTIL TIER IS GIVEN!)

General Skills
  • Durability: Advanced
  • General Speed: Adept
  • Strength: Advanced
  • Weapon Skill: Adept


Will Skills
  • Willpower/Determination: Advanced
  • Mental Deduction: Adept
  • Pain Endurance: Advanced
  • Focus: Advanced


Racial Skills
  • Chaos Energy Skill: Advanced
  • Chaos Warp: Advanced
  • Chaos Fighting Style: Adept
  • Gem Creation: Adept



Last edited by Kade on Mon Jul 29, 2013 2:43 pm; edited 8 times in total
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Subject Post 2PostSubject: Re: Sid Iramasha (Sid 6.7) [Approved 1-3+]   Sun Jul 21, 2013 10:38 pm



The truth is that he was of Iramasha royalty but someone of the clan erased all that the moment his mother died the iramasha was kicked out his clan someone set him up by nobody could prove it.

This isnt really on, being royalty in the iramasha requires staff approval and after checking with others ive come to the conclusion you dont have approval for it, so please remove that bit.


Repair Systems: A cybernetic regeneration system which small nano-morphers will started entering the part of the damaged or destroyed body parts and start the healing process. Sid 6.7 will be injected the nano-ion shutdown agent which won't allow to feel the pain when this is done. But this power is very limited because the nano-morphers will be gone once the this ability can use seven times. The repair systems wont recovers signs of fatigue and other signs of sluggishness.

This one will need much more explanation to me it just seems like that he could almost insta heal all wounds and any varying injury with no real downfall besides it wont heal him getting tired, this will need something more of a drawback of using it such as ways to shut it down ect.


Cybernetic Nano-bot: The GXP Programming System will activated if any nanobite or nanobot enters the iramasha's body. The cyber dragon nanobots will reappear and like a mad dog attacking the nanobites or nanobots destroying them instantly the moment they enter Sid 6.7's cyber body Kinda like the anti-virus attacking a deadly virus in a computer. The GXP dragon nanobot can multiply into thousands attacking anything which enters the iramasha and kill it like viruses, mind control, curses, etc.

Yet again itd be cool to see some drawbacks on this cause currently it seems that he could pretty much stop anything that came near him and regenerate as if nothing happened with the last move, and that in perspective makes him just too OP for my liking.


Magical and Elemental Defenses: A new feature to the iramasha's body all due to the scientists making the newer modifications to the iramasha. Sid doesn't only had durability but built into it the armored body had some high resistant to magic and elemental defenses. This was all due to a wizard infusing the power of Judas High Priest into the armor placing microchips and upgraded magically blocking software within the iramasha's armor making it magical & elemental defensive to take those attacks and watch them backfire. Sid isn't fullproof or invincible too many magical attacks can damage the armor.

Hokay though it does say that it isnt fool proof i have to say you have to work on this ability man, the very principal of it changes from being scientific to some dude with magic powers came and blessed it, it needs to be thought out more and worked in so its not so confusing.

[Jon can be summoned once per battle because to the technology of Sid Iramasha, Jon Wolfman can only last for about 16 posts yet after the 16th post, wolfman will disappear completely. Jon has a tier of 1-2+]

hokay so with this one im saying nohep, having + buddy on the field for 16 posts and his strength equaling yours that's just no. I will allow him there for 4 posts and the mech geckos for up to 10 and the blade wolf 9 but john would have to be much more limited

Now as for the rest of John wolfman PLEASE FIX ALL THINGS SO IT IS NOT JUST A COPY PASTE WITH THINGS CHANGED HERE AND THERE

I will return to check the last few things one these edits have been done, until then this will be moved to pending awaiting you to finish. When done please post in the app or tell me on xat and ill get back to checking it quick and savvy


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Subject Post 3PostSubject: Re: Sid Iramasha (Sid 6.7) [Approved 1-3+]   Mon Jul 22, 2013 9:27 pm

DONE
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Subject Post 4PostSubject: Re: Sid Iramasha (Sid 6.7) [Approved 1-3+]   Sun Jul 28, 2013 9:29 pm

]


Application Checklist
  • Name [X]
  • Appropriate Age [X]
  • Gender [X]
  • Appearance Present [X]
  • Appearance Described in Appropriate Length OR Picture is Visible [X]
  • Appearance is Not Claimed [X]
  • 10 sentences for personality [X]
  • History is of appropriate length [X]
  • Powers are not Godmod/Overpowered [X]
  • Powers are described reasonably enough [X]
  • Application/RP Sample is not in First Person [X]
  • Skills are not filled in (Omit if a Hollow)[X]
  • RP Sample Present (Omit if this is not the first character) [X]
  • RP Sample is 10 sentences [X]


Will Skills
  • Willpower/Determination: Advanced
  • Mental Deduction: Adept
  • Pain Endurance: Advanced
  • Focus: Advanced



Comments/Notes: only got 1 thing to ask of ya but ill approve it anyway, would you mind just making the violent bomb an event only move because that shite is scary as a mofo and throwing moons at someone in normal threads would be hardcore. Other than that an excellent app, sorry for not checking it all before some stuff arose in real life and i was kinda down and out, thanks so much for working with me on this kade you've done a very good job

Tier: 1-3+

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Subject Post 5PostSubject: Re: Sid Iramasha (Sid 6.7) [Approved 1-3+]   Wed Oct 01, 2014 11:33 am


«MOVING THIS CHARACTER RIGHT NOW»
Due to an update on the board, I am going to go ahead and move this character into the Approved Hybrid Iramashsa section to better classify other sub-races of Iramasha.

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Subject Post 6PostSubject: Re: Sid Iramasha (Sid 6.7) [Approved 1-3+]   Sun Jan 15, 2017 6:29 pm

[mod]Moving to inactive. Post in the link provided below to have these moved back to the right section.

http://www.platinumhearts.net/t9712-the-staff-request-thread-for-moves-archives-locking-or-whatever-else-you-need-staff-for[/mod]
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Subject Post 7PostSubject: Re: Sid Iramasha (Sid 6.7) [Approved 1-3+]   Sun Jan 15, 2017 8:31 pm

[mod]Moving back to active due to a little misunderstanding.[/mod]

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Subject Post 8PostSubject: Re: Sid Iramasha (Sid 6.7) [Approved 1-3+]   Wed Feb 08, 2017 3:22 pm

[mod]Due to a recently approved death application, this character will be moved to deceased. Godspeed, Sid Iramasha.[/mod]
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