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 Kinoen Luesen V4 [2013-2014 REVAMP][WIP]

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Subject Post 1PostSubject: Kinoen Luesen V4 [2013-2014 REVAMP][WIP]   Sat Aug 31, 2013 12:32 am







General Information
______________________________________________

Name: Kinoen Yamato Luesen
Gender: Male
Status: Single
Age: Fifteen hundred and one years old
Orientation: Straight
Blood Type: B Positive
D.O.B.: July 31st, 912
Zodiac: Leo
Father: Unknown
Mother: Unknown
Spouse: N/A
Children: N/A
Appearance:





















Height: 5'11"
Weight: 149 lbs
Eye Color: Ocean Blue usually, Dark red with a gold outline when in Bankai.
Hair Color: Red

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Personality
______________________________________________

Personality:

Kinoen's personality can be described, in simplicity, with one word.

"Honor".

Now, while this may seem like a very odd decision to encapsule an entire persona with a simple word, it's not hard to see why this fits him, in many aspects of his being.

The first aspect that comes to mind is his attitude towards people he has just met, or comes across in his journeys. To these people, he has a very simple system of "benefit of the doubt". Even if he knows, or feels, said person to be evil, he will still treat them with respect and compassion, talking to them as if he knows them, or talking as if he sympathizes with them. He will try to create a bond of friendship with any he comes across, even if they don't have the best of intentions. This brotherly attitude stems from his unwavering belief in The Golden Rule. "One should treat others as one would like others to treat oneself." Now, this isn't to say he'd just stand there if he was attacked. He would defend himself, but if Kinoen thought for even a second that it wasn't right to fight whoever assaulted him, he'd start yelling, desperately attempting to persuade the other to stop fighting until his efforts proved completely vain.

The next aspect we will discuss is his attitude with his friends. Kinoen holds everyone he could call an "ally" in extremely high regard. He often will use honorifics, but more often than not, he will use the English titles. "Sir", "Captain", etc. Instead of "-Sama", "-Taicho", etc. While this may seem odd for someone of his status, it's a habit he developed and never left behind. Kinoen has a bit of a sacrificial complex. He will gladly throw himself in front of blades or attacks of any kind to protect those he cares about, or those he feels deserve more life. The prime example of this can be seen in how he died in the human world, which will be explained later on. Kinoen's qualifications for an ally can extend to nearly anyone, as long as they're not hell-bent on killing him. He has an extremely forgiving nature, and is ready to give literally ANYONE second and third chances. Hell, he'd buy the Devil a bouquet if he thought it'd change him.

Because of this, it's extremely difficult for him to be able to call anyone his "enemy". He has friendly rivalries with a few, and a desire to battle with some, but to be classified as an "enemy", or to earn Kinoen's spite, is a hard task. The only true way to be classified by him as a threat, or an enemy, is to REPEATEDLY threaten one of three things.

1.) The human world

2.) The Soul Society

3.) Anyone Kinoen calls an ally.

Threats that Kinoen are not present for won't count, but anyone who he sees, or hears, continually threatening or assaulting his allies, is placed on his list of enemies. For those who make this list, a whole new side of Kinoen is revealed. Instead of his kind, caring, forgiving, heartfelt demeanor.. Kinoen takes on a dark, more sinister outlook. Instead of defensive, Kinoen goes mostly on to press the attack. Instead of forgiving, Kinoen is merciless. Instead of warmth, only pain rests in his eyes. Instead of a light, airy tone, Kinoen speaks almost in a growl, as all his unreleased rage, pain, and fear culminate towards whoever managed to earn his spurning.

Another notable thing about Kinoen is his battle spirit. This is the main thing about his personality that separates him from other captains. Instead of treating battle as an outward evil, or an outward pleasure, Kinoen treats battle as part of his very soul. Particularly interesting or challenging battles infuse him with a desire to engage in battle with that person again. He says it's something that "sets his very soul ablaze", especially when there is honor in the battle.

When it comes to willpower, Kinoen is nothing short of a miracle. His will to protect, will to battle, and will for honor all culminate to making him deadly with even his weakest attacks and base strength from sheer will to win, or protect, alone. He can disregard most pain, take attacks that would kill a normal man head on and keep fighting. The greatest example of this would be when, with just his shikai, Kinoen stopped a huge siege-machine, more of a fortress. Simply by digging his weapons into it as it moved and pushing, determined to win, unmoved by the massive size of the fortress, he was able to stop it dead in its tracks.

Kinoen's favorite food is spicy chicken with dragon sauce. His favorite drink is water. His favorite type of music is a mixture of percussion, guitar, and et cetera that can only be described as "samurai rock".

Around women, Kinoen is a bit odd. His years of battle, his devotion to his job, his determination to protect, and etc. have left him in a sort of naive mindset when it comes to the ways of the world. He is chivalrous, but he's oblivious to any subtle romantic advances. In fact, he acts with shock towards any public displays of affection, as he believes it to be inappropriate to display one's love for another in a public place. This isn't to say he's incapable of love, as he is fully capable of falling for someone, he just isn't good at flirting, is all, really.

_____________________________________________

Abilities
______________________________________________

Natural Abilities:

Hakuda Master: Kinoen is highly proficient in hand-to-hand combat, which he had been training in ever since he first joined the Academy. He is most likely one of the most proficient hand-to-hand combatants in all of Soul Society, being able to fight evenly, and gain the upper hand, against his mentor Shunsui Kyoraku. He can sufficiently block and attack others, even if they're using their own weaponry against him. He has been seen blocking weapons, techniques, and even large-scale power moves with his bare hands. Additionally, it has proven difficult to actively lay a hand on him unless he allows it, as he is quickly able to counter with a mixture of centuries of hakuda experience, and abnormally fast reflexes.

  • Kazaguruma (風車, "Windmill"): A hakuda technique where one throws their body up into the air, making a shearing movement with the legs to get one leg in front of the other without holding on to the ground. The move can either be done backwards or sideways. When the move is done with one leg high over the head to deliver a devastating kick to an opponent sending them flying away with tremendous force.

  • Takigoi (滝鯉, "Waterfall Carp"): A hakuda technique where one blocks the kicks of another opponent by trapping the opponents one foot against the forearm and blocking the other foot with the combatants foot. The move blocks and traps the opponent who is then open to a an attack from the combatants free hand.

  • Raiōken (雷王拳, "Thunder King Fist"): A hakuda technique involving a series of ultra-high-speed punches delivered using both arms. The strength of this technique is enough to destroy a portion of karakura town.

  • Ikkotsu (一骨, '"Single Bone"'):
    A powerful, one-handed punch strong enough to send some strong opponents flying through buildings.

  • Sōkotsu (双骨, '"Double Bone"'):
    Stronger than Ikkotsu, it is a powerful two-fisted punch that, in one blow, can cause decimating and devastating damage to a weaker opponent.

  • Sandbag Beat (サンドバッグ・ビート, Sandobaggu Bīto):
    A technique where one delivers multiple strikes at an extremely fast pace causing aggravated damage to a target. The technique is powerful enough to not only shatter a Menos Grande's mask but utterly destroy its body.

  • Tesshō (鉄掌, "Iron Palm"):
    An open palm strike that can effortlessly shatter a Hollows head to pieces with single strike.


Master Acrobat: Kinoen's hakuda mastery, reflexes, and stealth corps experience allow him to use his highly trained mind, and body, to combat on and off the ground from almost any direction at one time. His body can bend almost impossible ways, and Kinoen knows how to effectively use his own body as a weapon, not just utilizing his hands and feet for his hand to hand.

Oceanic Spiritual Power: As one who has lived and trained for over a thousand years, as well as one who has held a Stealth Corps position, a lieutenant position, and a captaincy, Kinoen's spiritual pressure is quite impressive indeed. It takes the appearance, when materialized, of flames around his body. White hot and burning brighter with every new reason he gains for fighting his opponent. His spiritual pressure is enough to where he needs to control himself in battle if Lieutenants or Third Seats are around, as he's been known to cause some breathing trouble in those around him.

Poison/Stun Resistance: As a former assassin, and a special operative in both his human life and his shinigami life, Kinoen boasts a complete physical, mental, and spiritual immunity to poisons. Along with this, Kinoen has developed the ability to negate techniques or attacks that would otherwise stun or paralyze him by using a controlled string of reiatsu bursts to even out his nervous system.

Enhanced Strength: Kinoen is strong enough to take on bigger opponents, easily overcoming those four times his size. He has shown himself capable of lifting large slabs of concrete debris that he was buried under with little or no effort. Kinoen's strength is such to where he can block blades bare-handed, shatter steel, break sekiseki, or even do major internal damage with his punches.

Enhanced Durability: Kinoen is highly durable, able sustain being kicked into buildings with enough force to go through walls and bring whole sections down on top of him while attaining no apparent injury. He even survived having most of his organs carved out while still an initiate, able to make it to fourth division a few miles away to receive healing.

Shunpo Specialist: As a former Stealth Corps member, Kinoen is also required to be highly proficient in Shunpo. He actively uses his mastery of Shunpo techniques and is highly proficient in evasion in close quarters as well as from a distance. Thus making hitting him almost impossible if not for the most advanced combatant. His movements are noticeably so fast that few would be likely to see an attack take place.

  • Utsusemi (空蝉, Cicada, referencing their molting): Way of Onmitsu, 3rd of the Shihō. It allows for a movement at great, sudden speed, leaving at least one tangible after-image behind.

  • Senka (閃花, Flash Blossom): a special Shunpo technique where one moves to their opponent's back, directly attacking and sealing one's "Saketsu" and "Hakusui" in two rapid strikes (effectively cutting them off of their spiritual energy flow). The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are


Swordsmanship Specialist: Kinoen's swordsmanship leaves something to be desired. While he is proficient in the use of his Zanpakutō, he is not a master of techniques, as he uses his Zanpakutō primarily for assassination, or for the release of it. In reality, Kinoen uses his Zanpakutō moreso as an extension of his own body, combining the use of it with his Hakuda usage to simply increase the killing power of his already impressive strikes. He holds his Zanpakutō in a sense that isn't necessarily traditional, holding it backwards, with the blade perpendicular to his arm. This style is meant for quick, stabbing and slicing motions, and can be as effective in defending as it is with attacking.


  • Senmaioroshi (千枚卸, "Thousand-Page Wholesale"):
    A technique where multiple blade movements take place so fast that they can literally shred a target into pieces.


Master Strategist & Tactician: As Captain of the 7th Division, Kinoen has shown himself to be a capable leader. Repeatedly, Kinoen has shown to be insightful and crafty, quickly capable of understanding any situation that presents itself and adjust to it effectively. Kinoen has shown an innate skill to determine what actions should be taken in battle. The tactics he employs are based on subterfuge and confusion. He has shown to be adept in putting his opponents into a false sense of security and allowing them to underestimate his abilities. A common tactic of his is to gauge the opponent's strengths and weaknesses in the middle of combat.

Master Kidō User: Kinoen's second most used skill, and by far his strongest area, spiritually, save for his Shunpo, is his usage of Kidō. Kinoen, even during his academy days, was always in the top of his class with his Kidō use. His shots are terrifyingly accurate, and he has been known to use Kidō along with his Hakuda to bind and confuse opponents while he gets in close to utilize his hand-to-hand. Kinoen can recite up into the 90s without an incantation, although at that level the techniques are weakened, but not ineffective. He has been attempting to learn the Forbidden Kidō, but as of yet has not found a teacher of such.

  • Eishōhaki (詠唱破棄, "Incantation Abandonment"): A class of Kidō Incantation where the Kidō practitioner forgoes using a spoken incantation at all. While it decreases the time needed to release the Kidō, it drastically weakens the spell. While anyone well versed in Kidō can use this technique, it is most effective when done by a skilled practitioner, otherwise the spell could utterly fail (e.g. explode in the user's face). The most skilled experts are capable of using this technique to amazing effect.

  • Nijū Eishō (二重詠唱, "Twofold Incantation"): a class of Kidō Incantation where the Kidō practitioner mixes the incantations of two entirely separate Kidō spells together to save time and confuse their opponent at the same time.

  • Kōjutsu Eishō (後述詠唱, "Spoken-After Incantation"): A class of Kidō Incantation where the incantation is recited after initiating the spell in order to power it up.


Shunkō (瞬閧, Flash Cry): An advanced technique that combines hand-to-hand combat with Kidō. He fights by surrounding his back and arms with pressurized Kidō. The technique can allow him to instantly neutralize an opponent's movement, apart from enhancing his arms and legs for battle. The Kidō itself can also be controlled and fired at opponents from his body, and can be used to create massive explosions. Kinoen learned this technique from Yoruichi Shihoin, and has completed his knowledge of it.

  • Hanki (反鬼, Reverse Demon): This technique is an ability Yoruichi taught Kinoen to use during Shunkō, which nullifies an opponent's Kidō by hitting it with a Kidō of perfectly opposite speed and energy. The ability can even neutralize an opponent's movements.


_____________________________________________

Zanpakutō
______________________________________________

Zanpakutō Name: Sōuzōu No Sosei (創造の組成; lit. "The Composition of Creation")

Zanpakutō Spirit Appearance:





Zanpakutō Spirit Personality:

Sōuzōu is a calm, level-headed individual. It often acts as a mentor to Kinoen, and always tries to push its master to become stronger.

Inner World:





Sealed Zanpakutō Appearance:

Kinoen's Zanpakutō sits in a knife-holder-type sheath that wraps around his right leg.





Release Phrase: Terror in wonderment with rich collapse... Sōzō No Arashi!

_____________________________________________

Shikai Information
______________________________________________

Shikai Description:

While declaring his release phrase to the area around them, Kinoen will run his sword along the base of his throat, along the jugular. As he does this, it converts into pure spiritual energy, swirling around him as a great clap of thunder is heard above. After this, the energy will reform in his hands as his newly-formed shikai blade, now a pair of daggers, these more ornate and decorative than his sealed blade.





Shikai Abilities:

Kinoen's shikai is based primarily in an element known as "Storm". Or, rather, the fury of Nature itself. His abilities all revolve around such, and his connection to Nature becomes more apparent as he fights.

Weather Control:
In his shikai, Kinoen has the ability to change the weather at will. From any bright sunny day, he can make a thunderstorm. Give him a blizzard, he'll make a flash flood. Send a tornado, bam, hawaiian vacation. Using his spiritual energy, fused with the atmosphere, Kinoen can control what happens when, when it comes to the forecast.

Lightning Strike:
This ability actually serves a dual purpose. Calling lightning down from the heavens, Kinoen can either issue a direct strike of about 10,000,000,000 volts directly onto an enemy location. (Allowing dodge time, but the margin is slim.) OR, Kinoen can strike his own blade, infusing it with the lightning and allowing his strikes to be faster, more precise, and any time they collide with anything, about 10,000,000 volts of electricity will shoot into it. If done this way, the infusion will last about three posts before fading out, after this it cannot be used for another five posts.

Whirlwind:
The power of the wind aids Kinoen for this ability. Infusing himself with the wind and the air, Kinoen's speed doubles for all movement, attack, even shunpo, for three posts. However, this is just the basis of this ability. On top of this, Kinoen can also create a swirling vortex of wind and debris from the immediate area, a virtual tornado, or hurricane if over water, around himself from his waist down to below his feet. This hurricane allows him flight at roughly jet speed, and also allows him to hurl debris of any size, form, or weight, at his opponents. While in this whirlwind, energy attacks, or ranged attacks in general, will not typically effect him, as they'll get caught in the vortex and dissolved, the energy being converted for Kinoen's own use. The third use of this ability is as Wind is intended, to blow. And by that, I mean that Kinoen's wind can be used as a sort of forced push in any given direction, shoving about 12 tons of force into anything, or anyone, that happens to be in the wind's way.

Flash Flood:
Kinoen's next "storm" ability is water. Using his control of the waves, Kinoen can flood an environment almost instantly, overfilling the soil of the very ground so the water is contained on the battlefield, about 10 feet of it total in all areas. However, Kinoen can also create water from his hands. With his water, Kinoen can create. He can create weapons of various types to fight the enemy with, coming from the water in a direct attack, each with the resilience of steel, though they've come from water. On top of this, Kinoen can also create traps to enclose his opponent, using the water to attempt to drown them as well. He can also use a sub-ability of this, called "Tidal Wave", to send away all the water on the battlefield by gathering it into one gigantic wave, sending it crashing down on top of the opponent. The strength, size, and speed of the wave is directly proportional to the size of the battlefield. So an arena would equate to about bala strength, and speed, and the wave being roughly the size of the room. Meanwhile, an entire city would equate roughly to a cero oscuras in strength, a bala in speed, and be absolutely enormous in size. Once he uses this ability, however, he can no longer use water control.

Hail:
When Kinoen uses this ability, the sky darkens with thick, rolling clouds. The air around them grows dense with spiritual pressure, and a hailstorm begins. This is no ordinary storm, however. Each individual hailstone is a bala of sorts, and the sky rains down roughly 15,000 (5,000 per post over a total of three posts) of these on top of Kinoen and his opponent. While Kinoen is unaffected if the hail hits him, the opponent might have more of an issue. This ability can be used only twice per thread, but it can be potent, depending on the opponent.

Fog:
Perhaps his most simple ability, Kinoen can make a dense fog and fill the area with it, making visibility almost impossible. Along with this, the spiritual fog actually acts as interference to spiritual detection. Unless his opponent is a master at sensing reiatsu, they won't be able to detect him. Kinoen can use this fog to dash around and send multiple attacks from unknown and unseen directions, or he can use it to escape. The fog will remain on the battlefield for three posts.
_____________________________________________

Bankai Information
______________________________________________

Bankai Appearance: Kinoen's bankai actually doesn't appear to change anything about him at all. With a loud declaration of "Bankai", Kinoen's blade dissolves into energy, which then swirls around him and into the core of his being. At this point, his energy spikes to its maximum, destroying a good portion of the ground around him, and creating a huge mass of energy around him, through which it's nigh impossible to see.

Bankai Abilities:

Kinoen's bankai forgoes use of Nature's wrath, and instead uses nature itself, and all things within, as his OWN wrath. In bankai, the reason that he doesn't have a weapon is because the world BECOMES his weapon. Using his power over the elemental, Kinoen transforms his entire body into a living conduit for the earth's will.

The Earth:
Kinoen can channel his reiatsu into the earth, or any material that had come from the earth, including buildings (based on the materials they're made of), trees, or whatever else might be attached to the ground. When in bankai, Kinoen has complete control over the area around him, and everything in it that comes from the earth. Using this, Kinoen can reshape the environment to his liking at any given moment, changing the elevation of plates and ground, altering building placement, launching things from the earth at opponents, crashing them down, ripping trees from the ground and hurtling them at opponents, etc. Along with this, he can use the materials in anything he touches to make his own personal combat more effective. For instance, if he was standing on a building, he could pull the concrete or steel from below him, forming it over his legs, or whole body, creating a thick armor over him. However, his spiritual energy allows him to alter the makeup of these materials to make them as light as he wants, regardless of what material it is. However, he can't change the durability, whatever material he decides to use will decide how strong the armor is. Another example is that, if he was standing near a wall, or a block of sekiseki, or something else of the sort, Kinoen can use that material to make a weapon of any kind, wielding it as if he were a master of the use of that particular weapon. The rules of the weapon are the same as the rules of the armor, the material he makes it from decides the durability.

The Water:
Kinoen can harness the water in the air, the water in the environment, the trees, etc. Not only can he move it freely around the battlefield, he can also multiply it, create it, and turn it against enemies. For instance, if an opponent has water as their theme for their powers, they'll find themselves being pretty useless against Kinoen in bankai, as unless they have a way to prevent it, Kinoen can take control of their water and use it against them. He can use this much of the same way that he can use it in Shikai, creating weapons, or using it for direct attacks, along with making prisons and cages for his enemies. However, he doesn't have the tidal wave ability in this form. In exchange, however, his water weaponry is a lot more potent, and can even take the shapes of guns, with the bullets being made of water and firing at bala speed, and cero strength. Beyond this, his water ability allows him to retain control of the weather.

The Fire:
Kinoen's fire actually starts with his "battle spirit". Simply being involved or invested enough in a battle, loving it, relishing it, or needing to win it, will make Kinoen's "soul set ablaze". If he is in bankai at any time during, or after this realization, his very reiatsu will actually have the heat and take the shape of flames. (As opposed to just looking like them, as per his normal reiatsu) Kinoen's reiatsu flames burn at roughly 15,000 degrees C, and at about a ten inch radius around his body. However, this is not the only thing Kinoen can do with fire. He has the capability to set literally anything in the environment ablaze with a mere glance. This excludes his opponent. Beyond this, after creating flames, Kinoen can do almost anything with them, this includes throwing them at the opponent, forming them into structures or other attacks, using them for walls or barriers, etc. He can also create fire around his own being, hurling balls of it for attacks, engulfing himself in it to enhance his hand to hand, etc.

The Air:
Kinoen's "air" specialty in bankai is one that plays more to his specialties than any other, with the possible exception of Earth. "Becoming the wind", in a sense, Kinoen, imbuing his body with the power of the wind, gains a major increase in speed. He can dance around his opponent as if he was, himself, a gale. Bending and twisting in impossible ways, where his head is one moment could be replaced with his foot the next. His combat style using air is truly unpredictable. Along with this, he can also harness the air to USE for attacks as well. Swirling it around his hands and feet, or any weapons he might be wielding, Kinoen can increase the force and speed of his attacks. If he so chooses, he can increase the velocity of the air and direct it at the opponent to attempt to force them back. Gale-force winds that kinoen can direct have the potential to throw back even opponents on his level, unless they have some sort of anchor to keep them on the ground. Along with this, Kinoen can use the flow of the air to re-direct enemy attacks as well, sending energy and ranged attacks off course, even directing them back at the opponent. Finally, Kinoen can make "blades" out of air. These blades have a Zanpakutō-like sharpness, and can be used for three purposes. One, he can move his hand in a slicing motion, making a blade appear in front of an enemy, slicing towards them, from nearly anywhere. Using this, he can basically swordfight at long distance. Two, he can launch them from close to him at an enemy, sending them high speed and high strength, making an almost cero-like blade. And lastly, he can materialize them in his own hands, using them like real blades.

The Light:
Kinoen's elemental abilities also extend to the light. The "Light" part of his bankai takes several forms, the first being "refraction". Using this ability, unless Kinoen's opponent focuses on a specific area of his body, their vision of him will be skewed. Unless his opponent focuses on his left shoulder, he'll bend and twist in their vision. This ability allows him to, in his opponents vision, anyway, come from seemingly random directions, cutting and slicing like a madman. Couple this with his already acrobatic nature, and his impossible movements with The Air, and Kinoen becomes nearly impossible to land a solid hit on, though that's the challenge of it.

  • Shield of Light: By holding his arm out horizontally facing left and putting his right hand on his forearm, he can make a circular shield made of light in front of him. This shield can withstand one attack up to a Hadō 88 in strength before it breaks. Once it breaks, it takes 3 posts before he can use it again.

  • Bars of Light: By pointing the tip of his finger at the enemy's heart, a wall of thin bars, like a wall of bakudo 62 in appearance, will appear behind him. This wall will simultaneously fire out a hundred bars of light energy. This energy has the damage strength of a bala, but the knockback strength of a cero. He can only use this ability twice for any given fight, and it can't be within 5 posts of each other.

  • Final Flash: Kinoen can, only once in a fight, drop to the ground in a kneeling position, turning the ground around him and his opponent completely white for a half-mile diameter around them. From this white ground, a huge explosion of light erupts skyward. This light is enough to stun and possibly incapacitate any opponent in the circle, depending on their strength, it does not effect him. However, after using this ability, his refraction stops completely, and he is unable to use the light any further.


The Darkness:
Kinoen's aspect of "darkness" is literally the simplest of his bankai powersets. As his heart is not dark enough to allow him to harness any "dark" or "evil" abilities, the only real ability that this gives him is the ability to travel through shadows adeptly. By this, he simply dissolves into his own shadow, his shadow still remaining, but him being gone. His shadow can then move between other shadows. This is primarily, and only, used as an escape technique. He can only do this once per thread, and coming out of it leaves him too fatigued to fight, making combat application impossible. Apart from this, he gains no abilities.

The Spirit:
Kinoen's final element is "The Spirit". Basically, this allows him to harness the ambient reiatsu in the air, and the reiatsu that his opponents output, to enhance his own power. Using the reiatsu in the air, Kinoen can enhance the power, strength, or speed of his attacks as he sees fit, all depending on the concentration of the reiatsu. However, this can only go so far. It's the other opponent's reiatsu that he has fun with. Being a primarily hand-to-hand combatant, Kinoen's main real advantage is this power. If an enemy sends a blast of energy of any kind at him, be it spiritual, elemental, or otherwise, Kinoen can actually break down the reiatsu that the attack is made of. Unless there is a defense in the attack to prevent this (such as Xaver's Gáe Bolg), Kinoen can take that reiatsu and form it into a sort of "Sphere of Control" around his own body. Any reiatsu he has collected in this "sphere of control", Kinoen can use to enhance his own defenses against attacks of the same nature, based on the attack in question. For instance, if Kinoen broke down a cero, then his skin would harden enough to be able to deflect the next cero. However, this sphere only lasts from battle to battle, and doesn't work against hand-to-hand, or attacks that make the environment turn against him. Also, if the opponent has control over their own reiatsu or attacks, a high level, they can resist this break-down of reiatsu, possibly even negating it entirely. Another thing he can do with this reiatsu is use it along with his own to double, or even triple the strength of his Kidō. A very effective tool, as Kidō is his main form of ranged combat. And finally, surrounding his hands, feet, head, etc. with this reiatsu, he can make his physical attacks stronger, and faster. With the combination of all his strength enhancers, Kinoen's hand-to-hand becomes truly monstrous.



Drawbacks:

Now, while being a master of the elements may seem like a huge deal, Kinoen's power comes with a price. Seeing as his custom reiatsu signature touches all the elements around him to allow quick response time, using his bankai is unbelievably draining for Kinoen. Along with this, using attacks/defenses from more than, say, 2 or 3 together at one time would make it extremely difficult for Kinoen to keep track of what he's doing, making the very real possibility of backfires.
_____________________________________________

Inner Hollow & Mask
______________________________________________

Inner Hollow Description:





Inner Hollow Personality: (What is your inner hollow's personality? Please use at least two paragraph's with 5 sentences)

Inner Hollow Powers: (What powers does your inner hollow have?)

Hollow Mask Appearance:





_____________________________________________

Vizard Powers
______________________________________________

Vizard Powers: (What benefits does your character get from transforming into their mask state?)

_____________________________________________

Resurrección
______________________________________________

Resurrección Appearance: (What does your character look like when they transform into their Resurrección state?

Resurrección Abilities: (When a character ascends to this state, they at their peak power. As such, you will need to post at least 5 paragraph's describing their powers.)

_____________________________________________

History
______________________________________________

Background: (Please post at least 5 paragraph's describing their human life, death, progression to shinigami and how they became a Vizard along with their inner battle and the resulting conclusion of it)

_____________________________________________

Skill Sheet
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General Skills
  • Durability: Master/Advanced/Adept/Beginner
  • General Speed: Master/Advanced/Adept/Beginner
  • Strength: Master/Advanced/Adept/Beginner
  • Weapon Skill: Master/Advanced/Adept/Beginner



Racial Skills
  • Hoho: Master/Advanced/Adept/Beginner
  • Cero/Bala/Kidō: Master/Advanced/Adept/Beginner
  • Zanjutsu: Master/Advanced/Adept/Beginner
  • Hakuda: Master/Advanced/Adept/Beginner





Coding in template By: [THEFROST] Graphics by: The Condesce

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Because of the heart...
I lust for everything about you.


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Subject Post 2PostSubject: Re: Kinoen Luesen V4 [2013-2014 REVAMP][WIP]   Thu Nov 07, 2013 1:22 pm


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