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 Professor Evelynn Fenier [APPROVED, 3-5++]

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Subject Post 1PostSubject: Professor Evelynn Fenier [APPROVED, 3-5++]   Mon Dec 02, 2013 11:15 am




~Evelynn Fenier~


• Titles: Professor Fenier || The Pokemon Master
• Age: Eighteen Years
• Gender: Female
• Affiliation/Rank: Fenier Family

• Appearance Description: Coming in at five feet and eight inches tall, and one-hundred and nineteen pounds, it's Evelynn. She is a female of average build for her age, if not a little thinner than usual. She looks a little fragile when unadorned, with no noticeable muscles around her body. Despite this, Evelynn appears to have developed rather sizable curves of a woman, especially considering those of her chest. As Evelynn believes any proper lady should, she possesses grandiose breasts; an exact size of 36D. Had it been any lower than a C Cup size, Evelynn would be sorely disappointed in herself! That aside, her skin tone is seen to be clear and pale, although it still manages to maintain a healthy peach hue to it, glowing youthfully. Evelynn's face still hasn't completely outgrown the girlish look of her teenage years, with large and vivid expressions. Her eyes are rich royal blue, which one would think would be deep; but instead are surprisingly shallow when looked into, almost hazy like she her mind is completely elsewhere at all times. When she intently focuses on someone or something, depth is added and they clear up, actually shining up a bit—a very peculiar note about her eyes. Above them are lashes that are certainly noticeable, but not unnaturally elongated or pampered. They seem to hover out at their normal length, black in color as opposed to her hair. The brows don't follow the same rule, being thinly-plucked by intention so that nobody could point and say she has thick eyebrows. Her nose is very small, taking up very little of her face, while her mouth is almost always set in a closed-mouth smile. A blush almost always riddles the woman's cheeks and nose, coloring them a faint red. Finally, Evelynn's purple hair falls down along all sides of her head in a disheveled mess, tickling her shoulders as she turns. She doesn't seem to brush or tie anything up in her hair... so it always seems tangled and messy. True fact: Evelynn does take plenty of showers, but for the most part she merely sits in the shower and lets the water fall over her. Technically her hair is clean, but it still always gets tangled up after any extended amount of time. The hair naturally is silvery-white, but by choice, Evelynn decided to dye it a silly neon purple color.

Clothing often changes, but Evelynn does have an outfit she wears more days out of the week than any other, and acts as sort of her go-to look. This outfit consists primarily of the baggy white sweater she thrown over her black tank top, lacking a collar or any form of fabric covering her shoulders, like a tube top but with sleeves attached. These sleeves are poorly saturated dark blue color, that don't form well to her thin arms at all. They instead are loose, flapping around whenever she moves them, long enough to hang past her longest fingers when fully stretched out. Additionally, the sweater comes with a large front pocket with two openings of a cyan trim at the edge, one for each hand to relax in. Moving onto Evelynn's bottom half, this outfit has the shortest of short skirts, in the form of a plaid brown and beige fabric. It is so short, that others do not even have to try to spot the white pair of panties that she wears underneath. Below that are thigh-high socks that frankly make up for the (lack of) length covered by the skirt, hugging snugly to her legs with great pink and purple stripes. Then, to complete the look are slip-on shoes that are white with red soles and tips. Aside of this uniform, Evelynn does have a couple of accessories seen on her person, like the medallion she wears around her neck on a black string, that is important to her powers; or the fanny pack she has, which literally is a pouch worn over her behind, strapped by a belt to the back of her waist to hold things like a purse. Probably the most important thing to note about Evelynn, is the lollipop that seems to ever-presently be stuck inside of her mouth, the candy stick really being the only thing people ever see of it.

Outside of the appearance, Evelynn possesses a British accent; a tight upper lip that makes her sound much more fancy than she is. This is countered by the way in which she tends to slur her words, and draw her phonics out to end up talking rather slowly. She sounds... and looks... both perpetually drunk and tired at all times despite being neither of those things most of the time. She sometimes makes unnecessary gestures in the middle of conversations as a rather expressive person, though she also lacks the desire to put effort into moving at all a lot of the time as well. She smells very sweet, as a result of her constantly in possession of a lollipop—as a result though, the scent is rather weak, requiring a person to get almost point blank to sense it.


~FIRST LOOK~



• Carefree: Take a chill-pill! Loosen up! Learn to live a little! Figure out how to drop all cares in the world and have fun like Evelynn can, because she is the master at that game. This Fenier is a fun-lovin' chick who often disregards the worries of her life (if she even has any) for the sake of having a better attitude and a better time. It's just her nature; things don't really bug or annoy her, and she's learned to just cope with that reality well and not think of such things as too much of a hassle. She will not let the dark side of her mind get in the way of her being her. As a result, she becomes easy to get along with, as she exudes this buoyant personality of hers even at the most stressful of times; in cases of danger and in cases of tension. It causes her to sometimes act out on silly whims that may endanger her or otherwise make her look stupid, but when you come to a point where such things don't really bother you, you just go on with it anyways. Stepping over lines since 2395, is Evelynn Fenier the happy-go-lucky wonder.

• Confident: Not to be confused with cockiness (though the lines may sometimes be blurred for her), is Evelynn's belief in herself. This is to say she is not a modest individual, calling herself as she sees it and not letting anything put her down from that. It is also a bravery that keeps her from backing down from her goals, assuring herself that she can tackles the obstacles that jump in her path. It triples as an immunity to the hurtful words of others, who try to put her down and just flat-out fail. Evelynn is confident in many senses of the word, knowing who she is and not letting pressure sway that vision. She's been called out for being foolish before, and sometimes it hasn't been wrong, but that didn't stop her in her tracks. There are strengths to being confident that being scared cannot provide; 'you will never succeed if you don't try', for example. Still, there are less serious times when Evelynn just gets a sick satisfaction out of showing off, acting a little less conservative in exchange for flashier antics. And sometimes it grows worse when she starts boosting her own ego, which is when mere confidence extends into impudence.

• Affectionate: Evelynn has been known to get a little too close for comfort; friendlier than others would like. Directly as a result of her playful personality, is a charisma that attracts others, as well as her own desire to be friendly. Still, if it was only that Evelynn would be considered normal. She takes it a little farther however, turning handshakes into hugs, hugs into kisses on the cheek, and so on and so on. She doesn't seem to have a grasp on the tolerance of others for her affection, and thus often invades their personal space to turn things awkward. She'll say a lot of things that might elicit a blush from those who hear her, rather loose with her tongue as she is. This isn't always a bad thing, as it makes Evelynn a very friendly and social person as a result, and extremely experienced at killing the tension between her and another. And she is very kind to her friends, eager to show them that she cares every now and then. What most people should be afraid of is if this tendency ever overflows, as Evelynn may delve far too deep into the definition of affection than someone would like, like a drunk woman who doesn't know better.

• Creative: Here comes the Professor's defining trait, and the reason she is even called a professor in the first place. Evelynn's mind is bursting with ideas every waking second of every day, to the point where she is an insomniac. She thinks in ways other simply do not, and inspiration just comes to her easily. She spends a lot of her day just thinking, fleshing out ideas and jotting things down on a piece of paper. As a true Fenier, the inventor's blood ran through her veins strongly, and she had been deemed a prodigy at a young age with her astounding ideas which tapped into many different fields of science and engineering. A lot of times she will zone herself out with these thoughts, considering hundreds of unique possibilities for some new invention she has created or is in the process of developing, and lose her sense of time. Her minds buzzes so loudly that it's hard for her to ever get to sleep. Even when she's exhausted she'll find herself pulling an all-nighter because there's too much going on up there. For weeks at a time, Evelynn will just be incapable of sleep... but she's bright and she's intelligent, and her mind has helped her far more than it has ever hurt her. It's just something that she has grown used to living with.

• Tipsy: Anyone who hangs around Evelynn will often use this word to describe her, as she has a very odd way of acting around others. If you ever see her, she's either acting like she's drunk, acting like she's tired, or both simultaneously. Her balance will seem lopsided as though she is perpetually dizzy, her eyes wandering off into the distance or just closed while in the middle of a conversation, and her words always slurred and drawn out. The truth however, is that she is neither of these things and it's just the way Evelynn acts. Though she may seem like she can't put two and two together, her mind is clear as crystal behind that. And though she may seem like she's nodding off to sleep, she's not even sort of tired. For her to be found acting like a sober human being is quite the rarity, which usually happens when things get far too serious for her, or when she can't get to sleep during the night.


~CAPABILITY~




Natural Attributes & Supernatural Powers

• Natural Attributes: Perhaps the only thing of Evelynn that could be considered a natural attribute is her inventive mind, born of the Fenier blood. She is an absolute prodigy when it comes to engineering technological masterpieces, combined with an extremely creative mind that assists her in coming up with impressive new ideas. It's as though she can see the design coming to life from the mere components, seeing the results of her product before she even has it finished before her. This spans far into many fields of science, from biological engineering to weapon forging; advanced robotics to spiritual integration; and so much more. Her ability to have acquired such vast knowledge at such a young age was most certainly not achievable of a normal being, suggesting that the capacity of Evelynn's mind had matured decades ahead of its actual infancy. Now she often uses this to its full capacity when it comes to her hobby of inventing what is essentially her whims. When she settles on an idea, something in her mind flips on that allows her to just know what materials she needs and how everything is going to fit together. Thus far, Evelynn's record of success is one-hundred percent, and that's what makes her so special.

• Powers:
  • Glacial Exoskeleton — This is Evelynn's primary spiritual power, using her natural affinity for the element of ice to manipulate it around her as both a barrier of armor and a chilling weapon. This is not manipulation; this is a creation of matter from Reishi itself, allowing Evelynn to spawn spiritually charged ice in practically every circumstance. This ice is unique to the user due to the energy flowing through it, causing it to be more than just frozen water. It is her Zanpakutō, her variant of a spiritual weapon that allows her to match steel with ice. It is hard like a Shinigami's sword, and deadly sharp like a Quincy's arrow. Except it goes even beyond that because it has no defined shape. Evelynn is capable of forming this ice anywhere from her body to either protect and assault, at will. Additionally, due to its nature it comes with its own chilling attribute, freezing most anything it comes into contact with subzero temperatures. The very blood of wounds caused by it will solidify instantly, just for an example. Though this does come with limits, the most important being the limited range at which she can control her own ice. If this element ever leaves a five meter radius from Evelynn's center, the spiritual energy will dissipate from within, making nothing more than normal ice. She can still launch it away from her like a projectile, but it will not be controllable by her, nor will it retain any of the special traits previously granted.
  • Sheer Cold — When Evelynn starts to use her icy abilities, the atmosphere around her begins to shift in response. Quite unsurprisingly, the air will begin to grow colder and colder as temperatures begin to drop. It would be as if it were the middle of winter in Russia, not very suitable for activity over extended amounts of time. The senses will begin to numb as it starts to affect those not prepared for the sudden cold, while nearby water will freeze over, and any exposed surfaces will be crystallized by frost. Mist will slowly settle throughout the area with a thickness that would make it hard to see, even in broad daylight. The most eerie part is that electrical light and regular sources of light such as fires will be temporarily extinguished. The one thing about it is that Evelynn is affected by none of this, as it places her in her element. She can easily sense anything within this heavy fog without even looking in its direction, counting as a sixth sense of sorts. And if anything the chilling temperatures will further energize her rather than wear away at her. It's not exceptionally dangerous to others, but it can affect the course of a fight with the various status effects. It does have its boundaries though, as it only seems to affect an area up to one-hundred meters in every direction, centered on Evelynn's position.
  • Spiritually Charged — Evelynn is not as frail, as weak, as slow as a normal human. She is in tune with the spiritual energy within her to a point where it enhances her capabilities to those of a super human. She is faster than olympic track runners, stronger than heavy lifters, and more durable than something as defensible as steel. This allows her to fight on par with people like Shinigami or Hollows at the very least, but when you compare her species such as those she is actually rather weak; among the lowest. She never really trained herself to fight by herself after all, relying on her inventions to do most of the work for her while she sits back. It's only fair that the lack of training would put her physical capabilities underneath almst any other spiritual being in a straight one-on-one fight. Still, it is important to note that at the very least, Evelynn is capable of combat by herself. Secondarily noted, the fact that Evelynn is in tune with spiritual energy also means she is capable of sensing spiritual beings in the first place. She does not have any extrasensory of it than what is normal, and so mostly is just able to see things in their most basic appearance.


_____________________________

Glimmerspark

• Sacred Release Appearance: Seconds before Glimmerspark is initiated, Evelynn's eyes begin to glow, being consumed by a bright white light that emanates through them. The brightness intensifies to a point that staring at them will equate to that of staring at the sun, irritating and possibly damaging one's eyes if they look too long, and leaving a burnt spot in their vision for a little while. Then, when the light reaches its climax, Evelynn enters her Glimmerspark form, which merely creates a bright flash outwards from her body before dissipating, and reverting her to her normal appearance.

• Sacred Release Powers: Glimmerspark... is not the true name of this form. It is what Evelynn decided to call it, however, after getting used to what this Sacred Release was. And it's very simple: Glimmerspark is a nonsensically massive release of spiritual energy from which Evelynn is not entirely sure it originates. It brings the level of her power to a god-like scope, equating her overall physical and spiritual ability to that of the 0-1 tier, lined with Grand Masters in all skills, practically making her an unstoppable force. The catch? It is a mere spark of power, something that lasts but one single second at a time and takes a lot out of her when it completes. Evelynn is incapable of calling it back upon her immediately after using it either, as it takes four posts before she can release again. This is not optional, when Evelynn enters her Glimmerspark, she cannot maintain it longer than one second, and she cannot use it more than once every four posts.

Equipment

• The Pokeball: That which is central to Evelynn's fighting style, is that which excludes her from fighting most of the time anyways; an oxymoron, if you will. The Pokeball is a spherical device with a red top half and a white bottom half, both of them painted iridescent. There is a black strip that runs around the center and contain a silver button on the device's front, and that completes the look. The purpose of this device is to store Evelynn's creations: Pokemon, short for Pocket Monsters. It also is for the release of these Pokemon, so that they may fight her battles, and then return them back into storage. Each device has a miniature generator that works like a rechargeable battery to power a simulator. This simulator projects the whimsy of the Pokemon stored within it to create its own fantasy world within, much like the Inner World of a Zanpakutō Spirit. When Pokemon are stored within the device they are changed to raw data of a unique encoding created by Evelynn, and then reflected into the fantasy world where they rest and relax, and are revitalized and sustained. Because they are mere code, they can be rewritten by Evelynn at will by using certain "potions" as she calls them, which are just devices that restore them to tip top shape, but can only be used when they are in the Pokeball.

Normally only 2 inches in diameter, the Pokeball grows when the button on the front is pressed, to the size of a softball (approximately 4 inches). This readies the device to be thrown, for it is primed and set to go off in three seconds, opening the ball up to reveal a mostly empty gray interior and release the Pokemon within in a red light somewhere nearby. One thing to note is that one needs both the Master's Badge and the Priming Glove to use these devices, detecting the former by close-range sensor and the latter by touch; otherwise the device will not work at all. Return the Pokemon, an empty Pokeball needs to be pointed at it and have the button pressed, shooting a red laser at it and beaming it back into the fantasy world. Only six pokeballs can be on Evelynn's person at once.

• Master's Badge: This is the medallion worn around Evelynn's neck, a golden coin with a symbol imprinted on it to reflect the front of a pokeball; a circle in the center and two horizontal lines on either side of it bisecting the top half from the bottom. While seemingly basic and aesthetic from the outside, inside is an incredibly compact set of technology that grants Evelynn the ability to control her creations. The outer layer is merely a shell to protect the curcial technology within, powerful enough to withstand the bite of a Zanpakutō. It works like a communication device, allowing her to telepathically command her Pokemon, and due to the way their minds have been created, they have no choice but to obey her every command. However, the technology is limited and may only work with two Pokemon at once, or else the device will simply burst apart from within. Without this device the Pokemon go on a rampage and will NOT return to their Pokeballs. As a necessary bonus in order for Evelynn in order to work with such destructive creatures, this Badge projects a barrier that will protect her from all of her own Pokemon's abilities directly.

It is important to note one major drawback due to the way Evelynn fights with her pokemon. The badge subverts each creature's own intelligence so that she may control them without issue. However, this means that they have trouble acting on their own (which is possible but rare) without commands given to Evelynn. This means that if Evelynn cannot see the battlefield or isn't in a state to be able to direct them, they may just hang there doing nothing. Additionally, since each Pokemon has it's own intelligence, it is possible for others to interfere with the mental link to 'set them free' so to say, though they can still be returned to their pokeball.

• Primer's Glove: In order to activate Pokeballs, a Primer's Glove must be utilized. The Pokeball scans that which presses the button down to prime it, and only the specially woven fabric of the Primer's Glove will match its scanner. The secondary function allows the wearer to telepathically call the Pokeball back to her hand when it is thrown or dropped.

• Potion: Essentially, the Potion is a reset button for her Pokemon, which heals them up completely and utterly by restoring them to 'factory settings'. It works on any Pokemon that is stored within a Pokeball, as long as there is some part for it to work with. The potion, which is a strange pink teardrop shaped glass bottle with a white plastic spray-handle shaped covering on the top and a cylindrical nozzle, is pressed straight onto the front of the pokeball and squeezed, releasing not a liquid but a stream of commands that are meant to restore the Pokemon to a normal condition. The process, after the data is squeezed out, takes a good minute to complete and any Pokeball only has enough charge in it to run this process two times at maximum before they need to be recharged at Evelynn's laboratory.

• Mimic Ball: The Mimic Ball is a subtype of the Pokeball and inherits most traits from it as a result. It is the same size and shape as the Pokeball, but it is instead purple with a white 'M' on the front above the button, and two pink circles painted on to the left and the right of it. However, rather than store Evelynn's Pokemon, it stores its own 'clones' of people. It has the capability to scan a person and copy their appearance, personality, and powers. From there it is stored as data, which can be taken to Evelynn's laboratory to be refined into a usable state, with any unwanted bits scrapped. The process of scanning takes not more than a couple seconds, where a blue light emits from the front of the Mimic Ball and surrounds the target for a few moments. However, it requires almost complete stillness from both the Ball and the subject, meaning that using it in battle is practically impossible (It requires permission from the Character's owner). Also, anything above 0-4 that is copied by the mimic ball will have the scale of their powers reduced to accomodate, as it cannot handle anything higher. Any enhanced intelligence or knowledge from the copied characters will not be present, so that Evelynn cannot steal from copied character's minds.

Stored Copies:




  • ...


• Chewpop: Contrary to belief, this is not the name of a genre for some sort of music. Rather, this is Evelynn's candy stick. It is a lollipop that changes color and flavor and depending on her mood, much like a mood ring. It also, will never break or erode, thus permanently lasting. Its taste is altered to help dull the need to create and craft, bringing her the mental stimulation she needs through the chemicals in the candy, substituting for the actual work.

~THE CHRONICLE~




• Meet Evelynn: She was a girl born into the Loyalist side of the Fenier by the lovely couple of Remus and Gloria Fenier. The family was not young, but its grand wealth was. They were one of the first to come under the wing of the Kokuryuteshi, bringing their great minds with them. It was a rather large group, it was; Remus and Gloria were merely a small part of the whole, yet they were rather famous on the contrary. Even among the geniuses, the two stood out above the rest as some of the more ingenious and inventive. They planned to have a single child; a single heir to their illustrious legacy. And, everybody had high expectations for the child, demanding from her before she was even born. These were Loyalists, and it was in their nature. They strove for the family's greatness, for ground-breaking progress, and nothing less. They seized every opportunity as it came as it was in their nature. Evelynn had the potential to be one such opportunity, born of brilliance. She would be watched, and anything she achieved would be under the microscope. Privacy was not a right she would know for as long as she served the family...

And yet, knowing this, the two made love. Evelynn Fenier was born into the utopian society of K-World. It was a place where wishes came true: Wealth, Housing, Education; all standards were higher here than any other place. Rich had a whole other definition, as did poor. Her place was a grand mansion, with several dozen acres of land with various other personal buildings for her parents' use. Somehow this place was a part of an entire neighborhood, filled with other like estates of grossly prosperous Fenier. It was centralized around a massive park the likes of which surpassed the theme parks of Earth, and yet was free for use. Stores were not of much use here: groceries and amenities were delivered via mass teleportation. Anything that was needed could be ordered through a network. Vehicles were luxury, thanks to the teleportation, but what cars did exist were built like tanks while still managing to look stylish; they flew too. Everyone was a Loyalist here—nightmarish stories were told about the Suppressors to the naive children. 'They were bad people in a bad neighborhood' said any Loyalist ever. Evelynn grew up in that kind of environment.

Speaking of her, she was a great bundle of joy to Remus and Gloria. A perfect child; one who did not cry for attention, and did not cause trouble. Remus joked that something must be wrong in noggin, and yet it was laughed off, for something like that was so far and away that it was preposterous. They took it as a sign of the genius they expected her to be, acting ahead and signing her up for the best school available throughout K-World. Her first few years were simple and happy, and she was raised like any other: playdates and little educational videos. She got her helping of special formula, all the nutrients she could need: The whole child experience. That lasted until about age 5 when she was enrolled in the school, starting early just like her parents did. It was like Kindergarten, but less day care and more actual school. She began to learn her basics, the ABC's and the 123's. Almost immediately the teacher took a special liking to the young Evelynn, much to the delight of her parents. The silver-haired girl was much more lucid than the others, picking anything that the teacher thought on the first try. It wasn't the first time anyone had done this, but it certainly was special. To experiment with this, she went further, testing the boundaries...

By a month's time, Evelynn's Kindergarten teacher was reporting to not only her parents, but to other high-ranking officials of the Loyalist branch of the Fenier family. 'This child is breaking records,' she exclaimed, as she displayed a piece of paper with a calculus level math problem, solved. She told her story of how Evelynn was managing to pick up information on the first time without fail, irregardless of the complexity displayed. Funnily enough she was only a Kindergarten teacher so Calculus was the highest she knew, but given a better instructor, there was incredible potential to be unlocked in the child. This was what the Loyalists wanted to here, as she was becoming exactly the prodigy they had wanted her to become. They immediately took her out of Kindergarten, knowing now that she was already far beyond that. They inquired her directly about how she knew all of this, but she shrugged and gave a very simple but unhelpful answer: "I just know." Of course, studies followed afterwards, and after scrupulous study of the mind they were able to see what was truly happening. Evelynn's entire mind was active, 100% of it in use whenever she processed information. Yet, there was a disconnect that explained the strange crux of it, that Evelynn did not even know that she was using the full power of her brain. When she took in information, it was automatic and unintentional, which made it seem as though she was just gaining it from nothing.

They would set up a new program for her, specifically created for her to make the most out of this. They would teach her much more efficiently by jamming the information into her mind directly, and all she had to do is sit there. This normally would not work with the average individual as the knowledge would simply go in and then disappear, not truly learned. However, Evelynn's mind imprinted so easily that the moment it entered her mind, she would never forget it. The pace at which she learned was peerless: No one known person had ever gained information at such a rate, and yet this girl seemed to be able to do with ease. When asked, Evelynn stated that she did not feel pain from the machine, but rather felt stimulated; excited. She enjoyed the effect that the constant influx had on her, relating it to something along the lines of a drug high. The professors were pleased with the outcome of all of this, with everything rolling neatly into place. Her parents were definitely proud of her, and to top it all off Evelynn still had time to hang out with her neighbors every day after 'school'. It was great few years of this, living the life.

• Graduation Day: As days turned to weeks; as months turned to years; Evelynn's accelerated learning process evolved. They would often take her out of the machine and test her, finding each and every time how she was able to pump the information back out to them. She even surpassed that and used the information to create new knowledge. She was rewriting formulas and science and theories from scratch only using the information she gained from their machine, learning things they hadn't taught her yet. This was beyond their wildest expectations, and they could only express their pride in her. Yet, as Evelynn's education began to come to a close, she herself began to grow bored of the lessons. She wasn't getting that same 'high' feeling from just learning anymore. Everything she was taught was just so... easy now. She said as much to her superiors, and they seemed to have planned for it. It was time. They ended her instruction and began her career. She was given an incredible budget, a nearly endless supply of materials, whatever assistance she could ever need, and no time restriction. From now on she would be given true challenges, beginning with reinventing K-World technologies.

Once again, Evelynn's mind was enraptured in the mental stimulation, taking on these new types of challenges. She was given only a description of a device they wanted her to create, and she would be enthused to have it done by the day. She did not pause to think, or hesitate unsurely. Nothing was there to break her stride and she could just create, create, create. The tasks became larger by the day, up to two or three by the evening. At one point she was reconstructing URE technology and developing the blueprints to create an entirely new dimension such as Kokuryuteshi itself. The pace was shocking; it was quickly getting to the point where they were running out of K-world technologies to task her with. Yet the Loyalists could not see the danger: They saw before them a revelation—their key to bring the family to the top. They saw in Evelynn their nuclear deterrant, their weapon of mass destruction. They wanted to use her to incite war... the poor girl.

She seemed so innocent and naive still, despite the rampant thirst for knowledge. She acted like a child of her age, but deep inside her mind was maturing to that of an adult. She didn't let on that she was seeing the shift in the way people looked at her, that she knew something was going on behind the scenes. But it always came back to challenge. She still had time to spend with her family and her friends within the community. But it always back to the challenge. The challenge of solving these problems, was her new 'high' and yet it was already losing its impact for her. She needed it just like a drug that it emulated, and could overlook any and all issues for as long as she got it. This was only insured when the Loyalists stated they were going to up the difficulty of the inventions they tasked her with. They said it was time to start creating for the greater good, creating technology that not even the Fenier's brightest have reached. It was not that challenging, she still got the tasks done by the day, but it would do for now.

When she went home she felt the need to still create. In the laboratory she was handicapped by all the help and materials she was granted free reign over, so she began to start developing devices from the scrap she found around the neighborhood, working off of restrictions she set for herself to make it more difficult. Not enough; it didn't have the effect she wanted, and the withdrawal was beginning to hurt. However, her knowledge had grown to a point where she now understood her own condition. The need was going to keep growing and growing like this, just as her intelligence would, until it got to a point of insanity. This phenomenon had infinite potential, and in theory Evelynn could grow to such a degree that she could become a god... But she did not want that. She wanted a cure for this disease. Of course there was no known cure to this, as it was a condition that had never been seen before. However, that merely meant that Evelynn would have to develop it herself.

By midnight, the young girl had injected herself with her solution. It would permanently alter her personality, making her much more laid back and carefree. That need of hers would be dulled to a point that could be controlled, and the pain would vanish. She would never feel pain again as a result of the drug. And, her mind would stop growing, losing that infinite potential. In one fell swoop she took away the suffering... and the Loyalists' weapon.

• Revelations: There still was the capacity for Evelynn to invent great things, good enough that her superiors wouldn't notice anything right off the bat. However, Evelynn found herself beginning to slow down as she solved these challenges. It was a good thing that these pauses were few and far between, and that the Loyalist's were still reeling themselves in from how excited they were to have Evelynn. In fact, just the day after Evelynn had administered the drug, she was revealed to the public as the prodigy she was. She became a celebrity in K-World overnight. They showed off her incredible inventions, and was heralded as the bringer of the future, who would change the world for the better. Of course none of their plans were unveiled here, and it was merely a publicity stunt to get the other Loyalist's riled up and perhaps some of the Neutral Feniers or Suppressors to convert. While some did, the stunt also managed to incite some extremists of the Suppressors to start plotting. The faction that controlled the girl, controlled the family, they believed.

The attention was mostly unwanted; as were the endless tasks. They had gotten used to rushing through her assignments due to the pace she was able to finish them, but now she was being overworked. There was no incentive to work for these people, especially not when she had a good idea of what they planned to do with her. She did not believe in the Loyalist's way as strongly as these men and women did. Also, with the announcement of her 'greatness' to the world, she had even less time to spend relaxing with the media always on her back. She was thrust awkwardly into the world of politics, and had nothing to really say to them. She began to resist: She did not arrive at the break of dawn to the laboratory, she did not let herself be rushed by her superiors, and she did not wish to stay long. Surely enough, this angered the Loyalists that wanted to move forward with their grand scheme. Evelynn inquired about the rush, trying to get them to admit their underhanded plan, but it only further frustrated them.

They began to threaten her, ultimately failing when Evelynn used herself as a bargaining chip. So they resorted to the next option of throwing her into a prison. This building was rarely used, as crime was low in the utopian K-World. However, the occasional bad egg existed... or perhaps a person they wanted to break. Perhaps Evelynn would realize her mistake as she spent her time in a prison cell for a while, being tortured on the occasion. When asked about the absence by her parents, the Loyalists would respond with the explanation that she was working intensely on a big project, and could not be disturbed. Where her parents' efforts fell short, Evelynn's excelled. She was already prepared for this scenario, waiting for just the right moment. She would purge her throat, coughing up a battery-sized plasma-cutter from her throat, and using it to break out of her cell. The guard's neck was sliced, and his keycard snatched. Now, if Evelynn's virus had worked—which it had—then all doors in this building would be locked, and would only open if accessed with the keycard of the guard stationed outside of Evelynn's door, a very convenient situation. Comms and alarms and computers disabled at exactly the time that Evelynn had begun. She would note the vent on the ceiling of this small hallway, how this one in specific was sealed off by some sort of sticky substance that you would only notice if you looked at it from a certain angle; very subtle. In approximately ten more seconds, the central conditioning would turn on, venting a gaseous nerve poison through to every room but this one, effectively taking everyone out while they cannot escape. After a good five minutes, Evelynn will have accurately estimated that the gas had run out, and would now begin her trek towards the exit of the prison, stepping over twitching bodies along the way. Unfortunately... she would only run into a group of Suppressors waiting for her at the exit, which is something she hadn't planned for.

Such a glorious escape, ruined. She was now in the hands of the other faction, who just happened to be there at the right time to capture her. Her plasma cutter was no match for the squad that had been dispatched to take her out, especially when they toted such incredible powers. She surrendered in a heartbeat, annoyed at her luck. As they took her in to their side of the Kokuryuteshi, they too locked her up. Let there be no illusions that they wanted to do anything but use her, as immediately they tasked her will building weapons, weapons they could use to destroy the Fenier. These extremists, as they were, had lesser materials and budgets, as well as less of an idea of what they wanted her to make. They just gave here a room to herself with a couple cameras in it to keep an eye on her, a bunch of scrap and mechanical bits, and told her to create. The imbeciles would not even know what she was doing really, and she surmised it would be easy enough to fool them. She agreed, as if she had a choice, and began to work on the weapons. These weapons were empty promises; things that looked like destructive devices of power, but in reality did nothing but hide her escape plan. With each one she created, she hid a piece to her own invention inside of it. Even when the Suppressor extremists would break down her weapons and study the technology beneath, they would not understand the complexity of what Evelynn was creating, and simply nod and walk away.

By day seven there were seven pieces to make the full set. It was a minimalist exoskeleton for combat, outfitted with shield projectors, rocket boots, arm cannons, and a targeting helmet. Given the idiots were too lazy to station a guard inside the room, taking her weapons apart to retrieve the parts of the exoskeleton and put them on was easy enough. Of course as soon as they saw her doing this they sent one down to inquire about it, but he merely would have his head blasted off when he entered. From there it became a bloodbath: the Suppressors marched down to stop her only to be mowed down by her makeshift suit. She killed her captors with apathy, before blasting hole after hole through their hideout and causing it to come crashing down. After her work, she would fly off with her rocket boots, hurtling over the unknown territory just trying to get somewhere far away. No doubt the Loyalists would be looking for her, as well the Suppressors once they heard of this. Evelynn wanted nothing to do with the schemes of old men and their politics. She worried for her mother and father, but figured they could handle themselves, as it was a risk she couldn't take right now. For now, she went into hiding.

She was only 10 years old.

• Escaping Utopia: So what did she do here now? While the prospect of forever hiding, living from cave to cave and whatnot, was certainly doable, it was no palatable in the least. She grew up in a mansion, not in a ditch; living like that was unacceptable. When considering also the fact that she was hyper-intelligent, it was impossible for her to accept anything substandard for her future. So then what was left? Did she leave to join the ranks of the "Lost" like Zane Fenier? She could do without the noise that the Fenier family caused amongst themselves, and still achieve greatness within the Kokuryuteshi. This was the most obvious route to take, very sound and sensible... and yet something within her snapped. Evelynn defied the sensible for her own choice. She would not back down to her peers, deciding that she would fight back against it out of some sense of pride. Already her own schemes began, plotting out her next several years to prepare for a comeback. She needed somewhere to go, develop off of, and most importantly, invent! For the first time in her life, she was planning to leave K-World to travel to the original realm: Earth.

Escaping wasn't hard. She was taught how to build the device that allowed transport to Earth, after all, and with limited materials as well. It was done by the day, just like old times, and she broke through to Earth by twilight. However, her measurements were slightly off, porting her twenty feet up off the ground in the middle of a wasteland, causing her to fall and break one of her legs on impact. She felt no pain... didn't even hesitate before picking herself up and beginning to crawl straight ahead of her. She didn't dare try to use the exoskeleton's rocket boots with a broken leg, or else she would quickly lose control and go haywire. Night came over with temperatures freezing, the frost supernatural. Crystals of ice began to solidify on her skin as she heard a low wail in the winds. Evelynn looked around but could see nothing even as the sound kept getting louder and louder. By her calculations, there was no way that the wind could be causing this sound by any means. Additionally, her mind was far too sharp for it to be playing tricks on her like this. She froze, silent, waiting and watching. Finally she discovered prints in the ground coming toward her, caused by something... invisible. She aimed and fired, sending a powerful bolt of energy straight ahead toward whatever invisible thing was treading toward her. The light stopped as if hitting something, causing the low wail to become a high-pitched screech. She fired again to silence it completely, before it fell to the ground with a great thud.

Evelynn continued on as if the encounter had never happened, crawling until at least morning until she finally reached civilization. She found and convinced a family to take her in to their home, using her broken leg as an advantage to play upon their emotions. Who in their right mind would refuse a ten-year-old girl with a broken leg, who was both currently homeless and without family? Only the cruelest of hearts. These nice people would allow her to sleep on the couch in their living room, and while she accepted politely and graciously, she could only be disgusted with how poor and dirty this small place was. These were far below her standards of living, but thankfully only temporary. Evelynn certainly didn't plan for the broken leg, and it elongated her plans drastically. She needed recovery first, which could take a year or two. She did not plan on going to the hospital, untrusting of Earth's inferior technology to aid her. She would create her own tools, and perform her own surgery; the removal of her sense of pain made the process a much easier process. She would need to scrounge for a while, unfortunately, thanks to the injury, but it was doable. Throughout the next few weeks she would move around the streets on a crutch, given to her by the first family that took her in. She left her exoskeleton pieces and all of her collected materials in a large garbage bag that she slung over her shoulder.

As she acquired everything she needed to build and craft, the process flowed smoothly. She isolated herself to an abandoned structure in the slums of whatever city she was in. She worked tirelessly throughout the day to make a surgeons tools, and sterilize an area. Then, after a good night's sleep, she began the surgery. A good few hours and she had reformed the bones in her leg, and stitched her leg back together. It would not end there however, as Evelynn began dipping back into creating special solutions. Usually the healing process took two years to finish, as the leg was still fragile and weak after a surgery like this. However, with the right injection in the right place, this recovery could be cut down to half or even a fourth of the time. By the end of that day, the solution was created, and imbued into her muscle. She rested the night there once more. It would still be several months more of hobbling on that crutch, so she would keep low and quiet. None had followed her here thus far, and she wanted to keep it that way. She spoke her name to no one.

• She Strikes Back: She did not really like Earth very much. Everyone was so poor and dumb. Their technology was below average and so was there food. At this point Evelynn was age 12, having rid herself of the broken leg and the need for that silly crutch. She'd died her hair neon purple and picked up some 'stylish' Earth clothes. She was now on the path of developing technology for herself that would help her strike back against the Fenier family in the Kokuryuteshi, which she was sorely missing living in. However, while she was working on her plan of action, she was also discovering new things she hadn't realized before, such as the existence of spiritual beings that lived in entirely different realms. Recalling back in the past when she first came to Earth, an invisible creature had attacked her. It had been a hollow, which she could not see because she was not spiritually aware. But just like the black hole, from which light could not escape, you could still see the effect it had on the environment around it even if it itself was invisible. Through discovering spirits, she became 'spiritually aware', gaining power that had been hidden inside her all along. It was something she could take advantage of, training such abilities to take them with her back to K-World. For whatever they were, they had to do with the manipulation of ice.

Aside from that tidbit, Evelynn was working on one huge project that would take several years to complete. She had the knowledge, but the process of gathering all the materials from scratch and putting it all together... it was daunting. For her new project, she would be creating new forms of life, with awe-inspiring powers that would give even fat man Kin a run for his money. And, for once in a long time... Evelynn felt that high again. There was no one to harass her, no one to disturb her, and just the freedom of will to produce as she pleases. She worked at it 'til the age of seventeen, living off the edible garbage of the McDonalds she worked near. She was happy all throughout, and took great pride in her creations; something that could not be said for anything else she had ever created. She created what she dubbed 'Pokemon', weapons that were also pets. While not the simple, optimal weapon of mass destruction she probably could best make use of... it was was she wanted to create. It was her expression of invention, and she would use nothing else in its place for this.

She set her sights back on Kokuryuteshi, going to the official gates into the world and announcing her name to be granted entry. She was greeted on the other side by many familiar faces, and many new ones as well. They looked to all be Loyalists, armed and ready to take the girl back into custody. This was where she unveiled her Pokemon, summoning creatures of incredible size and incredible power that made the Fenier step back in shock. She would announce to them, announce to everyone listening, and tell them to tell those they knew. She wanted everybody to know that she was not an asset to be used and abused. That if any tried to do so, she would fight them to the death with her own power, and that of her creations. Additionally, she stated that if she were to ever die, the loss of her life would set off a chain reaction that would activate a virus within the Fenier's databases, wiping them completely clean of all data, crippling their infrastructure and sciences. This was even more surprising than the first revelation, so much so that some people believed it a bluff... and yet Evelynn had many opportunities to plant such a virus in their systems when they had held her. She was definitely smart enough to create a virus such as that, as they knew how smart she was.

And so what choice did they have but to abide? Evelynn had them in checkmate. In the end, the Fenier had failed to control their experiment, and now it was beyond them. She had succeeded, and announced that she would be joining the Neutral faction away from the mad politics of the Fenier family, advocating neither side. All seemed well... but they had to have the last laugh. Before the Loyalist's surrendered to her demands, they would break the news of Remus' and Gloria's most unfortunate death, for... 'resisting interrogation'.

Thankfully, Evelynn Fenier could no longer feel pain.




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Subject Post 2PostSubject: Re: Professor Evelynn Fenier [APPROVED, 3-5++]   Thu Dec 05, 2013 7:39 pm



~THE POKEMON~

Pokemon Tier: 0-4

______________


Tenoch, Harbinger of Desecration


• Brief Description: Tenoch is a colossal leviathan whose sea is that of the solid ground. Rarely does one see this metallic monstrosity in its whole as half of it is usually beneath the surface. Using the metric system, the diameter of any section of the wurm-like creature is roughly around twenty meters which is easily enough to encompass most skyscrapers from the ground up. The length of it is the daunting part, however, nine-hundred and twenty meters of writhing metal coils and deadly sharp edges. The mouth of the creature leads, which can either be closed or open. It is reminiscent of a flower with steel petals, which can seal to form a durable spike, or open up to reveal a monstrous trap of spinning blades and a torrential glowing green energy deep within. Beyond the mouth is a repeating pattern of metal 'coils' or sections of the leviathan, that consist of several thorn-like protrusions around a wide ring of metal; and these coils are often spinning in either direction which help it move through the earth, as well as make the outer plating harder to penetrate. There are seams between each section where the acidic green glow is visible, which are the necessary space for Tenoch to twist and turn flexibly. It finally narrows off at the tail where the final link is just one long spike. There is one single vital organ ot this creature, located around the mouth within the metal armor, that acts as the creature's brain.

• Capability:
  • Earth Mover — Tenoch's element lies within the ground, not specifically dirt nor rock, but any solid foundation that can withstand its titanic size and weight as it burrows through it. Tenoch is a machine built to work well breaking through the dense layers of the ground and swim through it as though it were an ocean. It starts at the mouth which grinds up practically any material with mystically-enhanced metal teeth that are constantly spinning and tearing up matter. Then the broken down debris resulting from it is swallowed up. Once the path is clear, the various coils down the entire length of the leviathan spiral rapidly to propel it forward, while also keeping any random obstruction from jamming the flow of his movement, since it will most likely be shredded by the imbued spines all along its outer edges.

  • Bottomless Stomach — There is a strange green glow coming from the inside of Tenoch that can be seen through the seams of the coils and every time its mouth opens. This is a magical energy apart from Reishi, Ki, or any other known energy as it is completely unique to Tenoch. It is visible by the naked eye even if one is not spiritually aware, as real as the cold metal that surrounds it. If one gets a good look inside they will see this energy constantly spinning like a vortex. The primary function is to coincide with the process of consuming all matter of materials that flows in through the mouth, in which all physical substance that touches the roiling energy is obliterated with unprecedented amounts of power, and transformed into naught but further fuel for the beast. This is how Tenoch, a pseudo-machine, is able to keep itself alive and running, never in threat of exhausting itself for as long as it can keep consuming matter. If another entity is consumed, Tenoch gains all the energy that was contained within them as well. Furthermore, this vortex can be used offensively like a miniature black hole, actually swallowing all matter in front of its mouth in a cone with a massively powerful pull that even the strongest need to fear. It gives them no anchor to hold on to as it will pull everything without biased into its mouth, forcing them to directly battle against the reverse current with their own strength. And generally, it will rip one to shreds if they are even remotely fragile.

  • Lifecoil Defense — Breaking through the outer defenses of Tenoch can be a trouble as it is many layers of protection that keep it in one pieces. The first and most obvious is the thick metal plating that forms the leviathan, which is not just some dense material as it has been imbued with additional durability beyond what a normal metal can have. While two meters thick on average at any point, the metal is a hundred fold harder to perforate. It would be like trying to pierce through the very base of an entire mountain made of solid titanium. What makes it even worse is the fact that the coils of the wurm are generally always spinning, a trick that parries the momentum of attacks to weaken them and usually send them bouncing off harmless. That was one layer; another lies in an energy shield that Tenoch is capable of producing around every part of it except the mouth, that is a thin layer that almost completely invalidates energy-based attacks with extreme efficiency, but is weak to physical attacks. While it has no weak point, you only need to break through one part of the shield in order to break it entirely, but even then the shield can be reformed in time. It's powered by the energy Tenoch gets from consuming matter, so when it breaks he can replenish it when it devours enough food. Finally, is a form of regeneration that also works based off of the energy gained from eating. Even when parts of Tenoch's metal structure are destroyed, they can be completely repaired by the energy, though it takes a lot more energy to do that then it does to repair the shield. Altogether, it's difficult to justify the effort it takes to break through the defense of the leviathan when it only leads to the swirling energies that will eradicate most things and further empower it.

  • Seismokinesis — As Tenoch thrives underground, his power tremors through it as well. He has the capability to project vibrations that fizzle out in the air and in liquids, but violently quake through solid matter with destructive force. These tremors shake the ground stronger than any natural earthquake can, toppling entire cities with pulses that span miles away. Fissure will form, mountains will fall, flat ground will break apart erratically. While this may not affect those above ground very well, should one even dare to enter beneath the ground, Tenoch will break them with intense vibrations and turn their body to mush even if they are renowned for being exemplars of endurance. Then, he will make the ground their grave. Tenoch has seismic manipulation to an incredible degree, able to shape the terrain in the eye of desolation, true to his name.

  • Death Blast — A simple name for a simple power; one thing Tenoch can do with the energy it gathers from consuming matter is to project it violently from its mouth in the form of a beam. It can take entire city blocks worth of material, small craters, entire skyscrapers before he is ready to fire this attack. After enough matter has been eaten, there a brief moment of charging and collecting the acidic green energy to the front of its mouth, before it releases a ray of the same color at Mach 2, with a range five-hundred meters and a thickness of up to ten meters in diameter. The beam will swiftly burn away any physically or spiritually solid object to its basest particles without bias, overloading their bonds to break them apart. What results of the affected matter is a cloud of toxic particles that will simmer up into the air and expand. Even while the beam is done doing damage, this green smoke continue to burn at the things around it, just at a slower rate. For example, If Tenoch's Death Blast catches a person's leg and completely melts it away, then there will be a toxic cloud that takes its place and lingers not only in the air where it occurred but on the part of the leg where the beam skimmed. The smoke will slowly finish the job and burn their entire body away at an agonizing pace, further breeding more smoke in the process. Then, realize how destructive this attack is, as Tenoch only needs to fire once, and the resulting toxin will spread indefinitely as long as there is solid matter for the smoke to touch. Note that it does not affect fluid, gaseous, plasma, or energetic types of particles—only solids, physical or spiritual. Now with that being said, Tenoch can fire more than just a simple beam: The many variants of this attack include unguided missiles, guided missiles, cone blasts, explosive shots, and rapid fire bolts.

  • Calligraphy of the Spine — Another thing that Tenoch is able to do with the excess energy, and slightly more subtler than the rest of his capabilities, is passively exude an inky green fluid from the seams between its coils. It stings like acid and can cause some damage to a person if they come into contact with it, but not much more than that. Rather, this fluid is actually like a liquid seed, spread throughout the ground as Tenoch moves. From this fluid can spawn massive plant-like structures that root itself into the ground and then protrude up through the surface like giant trees that are fifteen meters thick in the trunk and can spread up a kilometer from where it emerges. Along the trunk are large thorns that are as sharp and deadly as the magic metal that Tenoch is made of, but not quite as durable. And rather than a tree top with branches and leaves, the top of these constructs is a massive demonic-looking hand with sharp nails. These are titled simply "Spines", able to flexibly move through the air above ground and are highly conductive of Tenoch's Seismokinesis without being broken by it. Note that they are also immune to the Death Blast and the resulting smoke.

Dross, Chancellor of the Endless Night


• Brief Description: Dross is an airborne monstrosity of metal and flesh entwined, a living nightmare in design, twice the size of a human adult. Although often shrouded in dark clouds of various hues from purple to brown to gray, every part of him seems to come from the bad dreams of youth, absolutely vividly. Although not humanoid, it has a steel mask that resembles the front of a skull, the mouth replaced by an elongated grill, and most assuredly obscuring a bloodcurdling face of corrupt flesh. Also inhuman, is the neck that is nearly as thick as the head itself, connected to the back more like a beast than to the bottom like a human being. It's incredibly difficult to tell where the gross tendons of flesh end and where the metal begins as they both share the rusty purple brown hue, but the neck is a collective of both. It stretches out nearly three feet from the amalgamation of mass that is an excuse for a body. It's very egg-like in shape and takes up most of Dross' form. Again, tendrils of muscle and fat stretch along the outside of it, while more flesh can be seen underneath through the many holes, just as well as the sickly-looking metal is. On either side of the mass are limbs that are considered to be arms, but seem to be made of considerably more metal than the rest of the body. Also, these limbs have one joint near the center that acts like an elbow, and scythe-like blades instead of hands. Out the backside of the blimp-like entity, Dross has several metal exhaust pipes that are constantly ejecting the dark clouds that usually conceal it, and also propel it through the air; though this means that he does not possess legs, and thus is forced into a permanent state of flight. To complete his look, a grand dark blue cape is sewn into the metal and flesh of his back, to give him some semblance of civility. Dross possesses an entire set of organ similar to that of a human, within it's cage of a chest. It also possesses a mind in there, rather than in the normal skull.

• Capability:
  • Terror of the Skies — Dross' place is in the skies, created with no legs and forced to permanently propel itself through the air using the exhaust pipes sticking out of its tail-end. At speeds of up to two-hundred meters per second, he tends to stick to the cloud layer, having great enough mobility to expertly fight in aerial combat. To assist in that are the scythe-like arms it possesses, which have been tainted with dark magics to enhance their deadliness. They are like a Shinigami's Zanpakutō, spiritually enhanced to reflect their inner power and are sharper, harder, and faster than what would normally be physically possible. These blades passively exude a dark inky liquid from the metal itself, which is a poison just as lethal as the weapon itself. Wounds tainted by this liquid refuse to close and heal up, preventing regeneration of the tissue nearby. This worsens as the the poison spreads deeper into the body, using blood cells as a virus would: As the poison comes into contact with the blood cell, it transforms it into a factory that produces more and more poison, expanding its sinister influence (Of course this only works on beings with blood). The victim's body will become much more fragile, receiving bruises from the slightest touch, and tearing skin by stretching it, and this only continues to worsen.

    Agony of Tempest — Also like a Shinigami's Zanpakutō, Dross' blades possess an alternate, superior form much like a Bankai, with a new form and greater power. Agony of Tempest begins with the monstrosity stabbing his steel arms into his chest and pulling it open to reveal a dark cavern of flesh with a plethora of sharp mechanical limbs hiding within. Counting in the hundreds, they have a capability to extend dozens of meters outside the new rip in his chest, with several joints that allow these limbs to be very flexible. Attached to the end of each one is a different tool or construct, ranging from simple hands modeled after a human's, to powerful syringes, to spinning buzzsaws. The slightest touch of even the dullest spot can slash open a life-ending wound in a person, and yet they seem to possess an incredible amount of durability against being shattered. The main point of this enhanced form is to both overwhelm multiple enemies from different angles in combat, or to provide a substantial amount of utility out of combat. There are so many different tools available in this form; those tools of a scientist. Dross can perform its twisted experiments to his heart's desires, dissecting and analyzing with its intelligent mind, or perhaps creating something useful with the right materials. Generally, if the tool exists, Dross has access to it.

  • Endless Night — As Dross flies through the skies, it releases a dark vapor that covers most of its backside and lingers in the air like a storm cloud. Latent, it merely floats there to add to the gloomy atmosphere of Dross' presence, but if he taps into that power, it begins to crackle with lightning and thunder. Rain will start to pour down at a constant, blanketing the world below with something akin to water as the cloud hangs in the sky. There is such hidden danger about this power, the most obvious of them being that merely coming close to one of these clouds can spell out a death sentence; the space around it will be polarized and cause lightning to lash out at anything nearby. The closer one gets, even daring to go inside, the stronger the electrical assault becomes, practically obliterating matter into its basest particles at the locus. The next danger comes in the form of the eerie rain, which seems harmless at first. It quickly proves to be draining energy from anything it comes into contact with upon each droplet. The longer one stays in this rain, the worse the condition of that person becomes, as it will begin to affect the stability of the mind as well. Without supple energy to defend against the mental assault, one will find their senses weakening and slowly spiraling them into a nightmare. Hallucinations will torment all of their senses until the mind can no longer take it, or they simply run out of energy to stand.

    Lightning Lance — In any good storm, there are lightning strikes, and Dross can direct the deadly energy from his clouds to his enemies to cut them down near instantaneously. Normally, the attack is straightforward, a single-directional spear of lightning that launches at a specific target at a fast speed. However, Dross can also redirect the lightning as it passes through any droplet of rain, each time.That means even if there isn't a straight shot, the lightning can be curved to adjust. Now once it hits something, not only does it have the effect of piercing through that target with deadly hot force; an electrical explosion will surge outwards to fracture hard materials and fry organic materials, making the attack both piercing and explosive in nature at the same time.

    Deadly Hail — With a simple alteration, the rain that comes from the clouds can become hail. In this form, it loses its capability to drain energy and induce madness, to become a storm of frozen bullets. Easily as deadly as something such as the Cero Machinegun, these projectiles can quickly make swiss cheese of Dross' enemies, as well as the terrain. They are also imbued with freezing capabilities against anything they touch. They near the absolute zero temperature, and can flash freeze an army if they don't take the necessary precautions. Defenses can quickly find themselves growing brittle as they become frozen through, before shattering completely by the next wave of hail. The best defense against this deadly hail is incredibly thick materials, or temperatures ranging from the surface of the sun and upwards.

  • Mycosynth Transmutation — From flesh, steel. Steel, to flesh. Dross has the key at its very touch, to perfectly mutate flesh into metal and vice versa, without any expenditure whatsoever. It comes to him as easy as breathing, and happens just as quickly as well. No mechanisms are used either, and it will simply happen as he wishes so as long as he touches it. There are advantages and disadvantages to the two: Flesh is weak and soft, easily damaged. Yet it's flexible and easily reparable. Dross can regenerate flesh like a Hollow, very unlike metal. Flesh is also adaptable to many functions as can be seen by most any living creature. On the other hand, metal is much much more durable and strong in comparison, that it is not even a contest. It can weather outside forces more efficiently and is immune to such petty things as poisons and pain. Unfortunately, it does not possess quite the diversity of functionality as flesh.

Kyrhux, Banshee of Abhorrent Reality


• Brief Description: Kyrhux appears as a humanoid creature that once was beautiful, but has been modified to become something horridly grotesque. It is a tall bipedal organic entity with two arms and two legs attached to a torso, and a head with a mouth and eyes. Its flesh is an aged gray with patches of sickly brown and blue, reminiscent of a zombie of all things. Similarly deformed is its silhouette, with a large stomach like that of a pregnant woman, its anorexic thinness, the way its skin is stretched grossly in some areas while loose and wrinked in others. It appears female with the deflated breasts and the perverse curvatures of a woman, but otherwise is little more than a monster. The face is perhaps the biggest departure from a human being in that it lacks ears, a nose, or hair. In place of the nose is a folded patch of skin; in place of hair are dread-like tentacles made of the same flesh as the rest of the head, and massive ebony horns that stick out the back with slight S-shaped curves. The eyes are solid gray and featureless, impossible to tell at what they are focused on. The mouth takes up the majority of the face and can open an entire six inches at its widest. All throughout the back of this creature are synthetic pipes that weave into and out of the flesh, almost one with the body. They snake down the elongated arms of the creature as well as down the legs. It's spine is clearly visible due to the unnatural thinness of the skin, tight against the vertebrae. It does not wear any clothes, or any covering, though it cares not for whatever 'private' parts it can be considered to have. It is a monster walking, seven feet of nightmarish features.

• Capability:
  • Planebreaker — Kyrhux is a multi-dimensional being, or one who shifts and exists in any and all planes at once, but never in none. It's a capability that's as easy as breathing to the creature, natural to its creation, and deep within its genes. To simplify things, Kyrhux normally exists in all dimensions that exist in a specific area in space, overlapping. Between these given dimensions, she can weave her existence throughout them, excluding herself from those she wills it, including herself into those she wills it. This may continue to occur for as long as she remains in at least one of these dimensions, for if she leaves all of them with any part of her body, that segment will be completely and totally eradicated, never to return. Thankfully it is easy for her to control this power. These 'planes' are often time just nameless unused realms that just happen to exist, but are unhospitable to the common being. Others can be inhabited already but it is rare in lieu of the hundreds of other realms that are adjacent to any point of space at any given time. One such realm is Kokuryuteshi, an infinite world that is adjacent to all others. This does not speak the same for Hell, which is spatially 'below' Earth, or Soul Society 'above' Earth. It's a confusing science, but it is almost a given that Kyrhux always has adjacent dimensions to switch between. This allows her to move around obstacles in one plane by switching out of it for a moment, where it usually doesn't exist elsewhere. She can also vanish from reality in one realm by excluding herself from it, dodging attacks this way. A drawback of this of course is the strain it has on the body. By default Kyrhux is in all realms at once, and she may only exclude herself from any one of them for ten seconds at once, before needing to return. After that, she must recover by resting her body for at least as long as she remained outside. If this condition is not met, the part of the body that left the dimension will be forcibly returned to all of them a bloody broken mess—distorted.

  • Sonic Manipulation — Sonokinesis, the manipulation of sound. Kyrhux can unleash rapid ripples throughout the area of space around her to create sounds, and is skilled in twisting and warping the vibrations to create the desired sound, amplifying or softening it, and using it as a weapon. She can slice and buffet, smash and blast, tear and shake; all by manipulating sound waves. She has an area of control over this ability that goes an impressive one-thousand meters... however, just like sound itself this power drops off the further away from the origin it travels. For every ten meters away from Kyrhux, the power of this ability drops by 1%. Now as for the actual power of this trick, it is of epic proportions. She can easily topple buildings with explosive blasts of sound, and bank vaults can be sliced through with a little more effort. She has the capability to drill through to the core of the earth with a constant ray of sound, breaking apart all existing materials within. Often times her opponents will receive intense damage to their ears, being permanents deafened by prolonged exposure to her attacks, and also losing consciousness to the intense vibrations. This ability is mental, requiring no movement to be used, only thought.

    Siren's Song — While Kyrhux can control sound in general, the most powerful capability it possesses comes from within her. There is a special type of sound she can create which only can be released from her own throat, with special properties depending on how she molds it. The first is a soothing melody that is beyond what any normal being could ever create. The sound is so beautiful that it enchants those around her, and even affects the space around her. Those who have a capacity for sound will have their senses distorted by a strange time dilation, where it seems like everything is slow and groggy. They will be thrust into a 'high' sensation, as if they were on drugs, on anesthesia, and drunk at the same time. Those with below advanced focus will be unable to think straight and use high-maintenance abilities. Those with below advanced mental deduction will be unable to use their peripherals, and will have their senses further reduced to half their sensitivity. Those with below advanced willpower will likely go to sleep after listening to the melody for too long (3-5 posts), and have their reaction speed lagged. This . A second variation on the Siren's Song affects more than just the people: it will put everything through which the song travels through into a stasis effect, freezing them in time and rendering them immune to any form of change. Only Kyrhux herself, and any of those who can move through time are not affected by this song. One does not need to hear this second version of the song to be affected by it. Now, the ability that gave Kyrhux her nickname of "banshee", is an intense tone that can be emitted from her mouth that is very destructive, but short range at only twenty-five meters. She screams and amplifies her voice to a degree that will shred space apart, breaking any substance up to its most basic particles while vehemently thrusting it away at the same time. The process is slow and easy to escape, but quickens the closer she is to the substance. If somehow Kyrhux were to hold her target close by and use this ability, she could obliterate them in only a few seconds. Because of the way sound works, this ability transcends most barriers by vibrating through them: For those that it cannot, it must tear away at the barrier first before it affects anything behind it.

  • Warp Step — With the fabric of space being one of Kyrhux's themes, her unique high speed movement utilizes it to move from place to place. While her physical speed is rather below average, Kyrhux can instantaneously move from point A to Point be by warping through space. This movement transcends obstacles, and is just teleportation. The only time taken to use this ability is a short charge before the Warp Step, and a short cooldown afterwards. She will distort her form for a little less than a second and implode, then explode back into existence and solidify herself—disturbing this process will knock her out of the Warp Step. She cannot use other abilities during this process either, making her a sitting duck for the time that she uses it. This ability has a 'limited' range of 5,000 kilometers.

  • Deadly Fighter — While Kyrhux is fairly slow compared to most fighters, she is still fit for physical combat. Her attacks are incredibly lethal that anyone foolish enough to take one of them can immediately be ended and put down; dodging is far more effective than blocking against her. The reason for this is both her combined unnatural strength, as well as the strange barrier around her body that is 'sharp' without being sharp. Anything she touches with the lightest of forces can suffer a deep cut; when she puts her force behind it even the most durable of foes must fear their body being entirely sliced through when they take a hit from her. Because of this sharp property, other swords and sharp things will clash with her skin rather than cut through it, and often lose out and chip. Thus, Kyrhux fights in a style that maximizes physical contact by moving in close and entrapping foes, attempting grapples and throwing herself at them, and taking potshots whenever they get close. She does not tend to fear the risk of close combat.

Erendi, the Essence Untethered


• Brief Description: TBD

• Capability: TBD

Shakaros, the Ancient of Lore


• Brief Description: TBD

• Capability: TBD

Al'rukhan, Idol of Strength


• Brief Description: TBD

• Capability: TBD

Urick, The Eternal Sentinel


• Brief Description: TBD

• Capability: TBD

Viashino, Bringer of the Inferno


• Brief Description: TBD

• Capability: TBD


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Subject Post 3PostSubject: Re: Professor Evelynn Fenier [APPROVED, 3-5++]   Tue Jun 03, 2014 2:05 pm



~THE SKILLS~


• General Skills:
    Durability: Beginner
    General Speed: Beginner
    Strength: Adept
    Weapon Skill: Adept

• Reiatsu Skills:
    Power Control: Adept
    Energy Usage/Regeneration: Beginner
    Energy Resistance/Endurance: Advanced
    Physical Augmentation: Beginner

• Will Skills:
    Willpower/Determination: Advanced
    Mental Deduction: Master
    Pain Endurance: N/A
    Focus: Master



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Subject Post 4PostSubject: Re: Professor Evelynn Fenier [APPROVED, 3-5++]   Tue Jun 03, 2014 2:08 pm

Evelynn is ready for checking! She is a human who's own power is not great, but her summons are much stronger. They are treated as NPC's, and will share the same tier.

Other things to note: I am requesting a grand master in pain endurance, for Evelynn cannot experience pain any longer (part of her history)

Also, Frost said I was allowed to leave some of the Pokemon descriptions blank, and add them in later via approval for free.

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Subject Post 5PostSubject: Re: Professor Evelynn Fenier [APPROVED, 3-5++]   Wed Jun 04, 2014 9:01 pm

Holy jesus... reserving a check on this, here's the notes I have so far:

1. For all the pokemon, every single one, where does she get the energy to sustain them? Keeping those guys running would take an equivalent energy as their abilities; Tenoch's almost works, but he can't eat energy and shoot energy at the same time, and he still needs energy to maintain his form if he is only code. All three of them badly need some kind of drawback for the immense amount of power they have.

2. The phasewalker needs a maximum range that she can teleport at once.

3. Manipulating TWO at a time, with their level of power, seems nigh impossible.

4. Could you give an example of a physical based and an energy based attack made when one uses Glimmerspark? This will give us a good idea of what to expect for it to be able to do, damage wise, and compare it with the cost.

5. How much energy do each of the pokeball need to simply remaining running when they are literally processing enough code to make these monstrosities possible? As the vessels of such power, they obviously need some source to draw from in order to simply store that much data consistently...

6. Can Tenoch be melted by his own poison? Can Dross be harmed by his rain? Most of all, can Evelynn also be harmed by her creations?

Those are the notes I have on the app at present.

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Subject Post 6PostSubject: Re: Professor Evelynn Fenier [APPROVED, 3-5++]   Thu Jun 05, 2014 9:05 am

1) Pokemon are not code. They begin as actual lifeforms that Evelynn created; it's just that Pokeballs are so amazing that they can store these lifeforms AS code. Each pokemon has its own energy source that recharges like normal (Treat em like NPC's).

2) Well sure, but the range will be huge. I was going for the whole infinite range thing because it's a slow process compared to the instantaneous Flash Step

3) It's a reference to the double battles in pokemon, as you may have been able to tell. But anywho, I picked two because it seemed like a fairly reasonable number. Hebi has a couple of Edo Tensei and Selves he can manipulate at once, and he himself is really powerful. Evelynn's catch is that she's really weak so that she CAN have super powerful NPC's, which again you should be treating these pokemon as.

4) Um... Well allow me to reference the fight between Nozomi and Hebi here for this. Physical would be something like how Hebi punched that asteroid into bits, and he was an 0-2! Energy would be more like a massive exaggeration of her glacial abilities, like sending the immediate area (City's range?) into the Ice Age with a flash freeze.

5) Pokeballs are not processing anything when the Pokemon are released, as at that point they are actual entities. They only process code when storing them, which at that point they are like Tamogatchi! Normally, the power requirement is negligible unless a potion is used (As stated).

6) Nope. Nope. Nope. Also that last question reminded me how forgetful I am. The Master's Badge was supposed to say something about a force field that protects her from her Pokemon's abilities directly (Not the indirect damage caused).

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Subject Post 7PostSubject: Re: Professor Evelynn Fenier [APPROVED, 3-5++]   Thu Jun 05, 2014 11:15 am

Application Checklist
  • Name [X]
  • Appropriate Age [X]
  • Gender [X]
  • Appearance Present [X]
  • Appearance Described in Appropriate Length OR Picture is Visible [X]
  • Appearance is Not Claimed [X]
  • 10 sentences for personality [X]
  • History is of appropriate length [X]
  • Powers are not Godmod/Overpowered [X]
  • Powers are described reasonably enough [X]
  • Application/RP Sample is not in First Person [X]
  • Skills are not filled in (Omit if a Hollow)[X]
  • RP Sample Present (Omit if this is not the first character) [X]
  • RP Sample is 10 sentences [X]


Will Skills
  • Willpower/Determination: Advanced
  • Mental Deduction: Master
  • Pain Endurance: N/A
  • Focus: Master


Comments/Notes: Setting her pain endurance to beginner. If she WERE to feel pain, that would obviously be very shocking to someone who can't feel it, as she would have no resistance due to the fact that she is unable to normally feel it.
Tier: 3-5++

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Subject Post 8PostSubject: Re: Professor Evelynn Fenier [APPROVED, 3-5++]   Mon Mar 23, 2015 12:34 pm


✖| TLC NEEDED! Gao! |✚
┣▇▇▇═─          ☠          ─═▇▇▇┥

Archive Warning!
Just putting a reminder here to see if you'd like to keep using this or not!~
Gao! If you wish to keep it, reply to this within a week!

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Subject Post 9PostSubject: Re: Professor Evelynn Fenier [APPROVED, 3-5++]   Tue Mar 24, 2015 12:38 pm

Definitely planning on keeping Evelynn, definitely planning on breaking out some plot with her.

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Subject Post 10PostSubject: Re: Professor Evelynn Fenier [APPROVED, 3-5++]   Sat Jun 13, 2015 9:33 pm

Change of mind/heart/soul. I won't be keeping Evelynn, or her face claim. I'd like to have this character archived.

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