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 Garret Tanner [APPROVED 4-2]

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Abbot
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Subject Post 1PostSubject: Garret Tanner [APPROVED 4-2]   Tue May 06, 2014 12:03 am




» Name: Garret James Tanner
» Titles: Gravity's Child
» Age: 19
» Gender: Male
» Affiliation/Rank: Kokuryuteshi
» Appearance Description: Garret stands about five and a half feet in height. His messy brown hair is long, hanging down to his shoulders and in his light brown eyes. He doesn't normally change his general style of dress, being used to moving in it. He wears loose green cargo pants, changing them out for black or blue slacks if he really must, and a white T-shirt underneath a dress shirt of the same color. He looks a bit younger than he is, with the appearance of a 16 year old instead of a 19 year old. This is a family trait. His reiatsu is a deep purple, almost black.

» Appearance Picture:


_____________________________



» Personality: Garret, at first glance, looks like just a lazy teenager. He doesn't really get excited about things. Pretty much every event is approached with the same sort of casual boredom. He doesn't rush unless he absolutely needs to, he doesn't get into a direct contest of wills if it's not necessary, but he doesn't roll over and let people go against him either. His quiet boredom hides an inexorable stride forward; he might not reach his goal quickly, but he will get there in his own due time and trying to stop him is like stopping a train.

His seemingly noncommittal attitude hides a sort of intuitive intellect. Garret is smart, and there's no denying this fact if he actually applies his intellect to a problem. His calm, quiet speech means he's often overridden in a conversation, a problem he addresses by making sure that whenever he speaks, it's important to the situation at hand. He's not one to mince words, but he's not rude about that. He just addresses the topic directly, skipping over euphemisms unless not doing so would exacerbate the problem. As a result, he's pretty bad at using euphemisms. He often gets his metaphors mixed up.

If something sparks his interest enough to break through the layers of boredom that surround him like a palpable aura, the effect is immediate. Garret becomes practically a different person. His eyes are alight with the joy of a challenge, focusing intently on the subject of his interest. He's been known to laugh randomly while like this, overjoyed at being able to really pit his intellect against a worthy challenge. Garret seeks out challenges like this actively, though they're fairly rare.

» Likes:
Puzzles: Garret wants to be challenged. In absence of something real and concrete to challenge him, he's been known to solve entire puzzle books in minutes just to kill time.

Training: Garret sometimes needs to do something that can distract him from the constant humming of his thoughts. Training is good for that. He can just throw himself into drilling a particular move or motion and focus on that for a while.

» Dislikes:
Losing: A core part of Garret's entire world view is that he's able to rise to meet challenges when they do show up. If he fails to do this, it eats at him. He never forgets a failure, and he spends a possibly-unhealthy amount of time working out what he did wrong and what he could've done better.

Cleaning: Garret doesn't like cleaning. It's a repetitive motion, there's really nothing about it that benefits from thought, and it takes far too long. There are thousands upon thousands of things he could be doing that aren't swinging a stick with bristles on the end of it back and forth.

_____________________________



» Background: Garret's always been too intelligent for his own good. He didn't have many friends, and he got kicked out of public school for repeated misconduct. He didn't hurt anyone, but he couldn't respect the teachers. He was too bored with the work. The child rushed through his work in the homeschool program he was a part of, graduating at the age of 15, though just barely before turning 16.

It was when the young Tanner boy was at college that his Soul State Evolution triggered for the first time. He'd been walking home from class and gotten jumped by a mugger. The boy had freaked out and ran, and the next thing he knew he was standing on the side of a building, the awestruck criminal staring from ground level and holding his knife dumbly. He didn't stick around long, running around the side of the building and back down to ground level. He didn't stop 'til he was back home, either, but this new ability definitely made things a bit more interesting.

During the course of the next year, Garret finally had something interesting to do, figuring out the way his abilities worked. But soon, he learned all he could on that subject and life was becoming the same dull monotony it had been. The now-seventeen Garret, still looking like a high school student to his own dismay, sat in a graveyard, the solitude fitting his dark mood. Except he wasn't alone.

A man from the Kokuryuteshi approached him. He'd seen the seventeen year old Garret training with his power, and that impressed him as much as Garret's intellect. He offered the kid a place in the organization. Desperate to have something to engage him, Garret joined up almost immediately. His wish; knowledge. Knowledge enough to find the truth behind Soul State Evolution, Shinigami, Demons, and Chi. Knowledge that would enable him to tackle a problem more challenging than any before or since.

Garret was in no rush, however. He spent a lot of time working on his basic skills. The K-World organization was his best bet at learning everything that puzzled him. He needed them, and he wanted to make absolutely sure that they needed him. He trained with his powers, and in more conventional methods of combat. He did the first stages of his research, though it hasn't led to anything conclusive yet. The first thing he's tackling is Soul Force. He's going to figure out for himself exactly where it comes from and why only some people have it. After that, there are many great puzzles just waiting to be solved.

_____________________________



» Natural Attributes:
Intelligence: By far the ability that Garret prizes most is his intellect. He's smart enough to be in college at 16, after all. His areas of expertise are in biology and physics. He doesn't think slowly, either. His thoughts are almost always racing in one direction or another. If he ends up in a fight, he turns his thoughts to figuring out how the opponent fights so that he can devise a solution.

» Racial Powers: Anima Stone Gravitas: Garret's Anima Stone is external, held inside a pentagram necklace custom made for the purpose. The small black gem allows Garret to tap into spells that compliment his Soul State Evolution powers. Namely, the ability to create planes of force ranging in size from just big enough for his feet to wide and tall enough to block a large hallway. The planes of force are just that; planes. They only have two dimensions, height and width.

» Evolution Powers:
Without going into an Evolution stage, Garret's ability to draw on his power is limited to one simple trick; the ability to alter the direction gravity is pulling on him and him alone. He can't take anyone or anything with him when he shifts gravity, and he can't fly. Shifting without a solid object to stand on means he'd fall through the air normally, just in a different direction. In addition, if Garret were carrying, say, a 50lb weight with him up the side of a building, the weight would be pulling straight down, affected by normal Earth gravity. To Garret, this would feel like he was being pulled back or pushed forward, but it's really just normal gravity taking hold of everything that isn't his own body.

_____________________________



» Soul State Evolution Stage 1 Appearance: In this form, Garret channels his Soul Force through his hands and feet, causing a light haze of dark energy to form around them. Otherwise, his appearance stays the same as normal. Garret refers to this as "Alpha-Gravity State". This state consumes

» Soul State Evolution Stage 1 Abilities:
Personal Gravity: Light: Garret can make himself up to 50% lighter. This allows him to fall from higher distances, jump higher, move faster, and roll with impact to lessen damage at the cost of being sent through the air. The disadvantages; he can't hit as hard and he can't keep his footing very well. Garret can switch this ability on and off as long as his feet are on a solid object. It takes a small, but noticeable, amount of energy to activate, but sustaining it costs almost nothing.

Personal Gravity: Heavy: In a similar vein to the other Personal Gravity ability, Garret can increase his weight by 50%. He moves slower and it takes a lot of energy to stay in motion in this state, but he hits a lot harder and can plant his feet more easily. He's able to deck someone bigger than him, walk up skyscrapers in Chicago, or stand in gale force winds. He tends not to use this ability for extended periods of time because of how hard it is to move. Also, falling with this ability active hurts, a lot. His body isn't made to support that much weight. Garret can switch this ability on and off as long as his feet are on a solid object. It takes a small, but noticeable, amount of energy to activate, but sustaining it costs almost nothing.

Zero Gravity Sphere: Garret generates a sphere of energy using Soul Force and hurls it forward. It stops when it hit something and pulses for a half-second before expanding outward into a sphere 10 feet in diameter. Anything in this sphere is no longer restrained by gravity, which could prove troublesome or helpful depending on the circumstances. The sphere lasts for one post, and Garret has to wait 3 posts after it ends before making another one. This ability has a moderate energy cost.

Gravity Rush: Garret can touch another character and change the orientation of gravity for them temporarily. He needs to make contact with his entire hand to activate this ability. It lasts for one post and Garret cannot use it on the same target for two posts afterwards. Also, because of the energy required, he cannot specify the direction of gravity as "up" unless there is a ceiling. This ability takes a lot of energy out of Garret. Using it more than four times in a thread will have him feeling tired. It's harder to affect other people than himself.

» Soul State Evolution Stage 2 Appearance: Garret condenses the stray energy from his first stage into a shimmering dark-purple blade, three feet long, that he holds in his right hand. He refers to this form as "Beta-Gravity Saber State."

» Soul State Evolution Stage 2 Abilities:
Garret keeps access to his Stage 1 abilities in Stage 2.

Personal Gravity Modification: In this state, Garret can switch between his Personal Gravity abilities at will, though doing so is taxing on his energy as he has to use the normal amount of energy to activate each ability.

Personal Gravity: Null: Garret can negate his own gravity, floating in midair at will. He needs a solid object to kick off of to get anywhere, he can't add his weight to the force of a strike, and he can't hold his footing. The ability costs a little energy to activate, but, unlike the other Personal Gravity abilities, takes a small cost to sustain as well.

Gravity Saber: The sword Garret uses is a manifestation of his Soul Force. It's sharp and, if broken, Garret can reform it given a little time to breathe. The sword has only slightly less durability than normal steel. As mentioned above, it's 3 feet in length, and is part of the 2nd stage of Garret's Soul State Evolution. It needs to remain in physical contact with Garret's hands or it vanishes and Garret has to reform it.

Gravity Wave: With a sweep of his sword, Garret unleashes a crescent-shaped wave of energy that wraps around the first thing it touches and doubles the pull of gravity on it. This lasts for two posts, and cannot be used again for three posts after it ends. It also cancels out a Gravity Rush on the same target. This ability is only lightly taxing on Garret's energy reserves.

Gravity Zero Wave: Garret can also launch a crescent of energy that negates the pull of gravity on the first thing it touches. Like Gravity Wave, it lasts two posts and cannot be used again for three posts after it ends. A target with alternative means of propulsion besides walking can still move, though they'll be floating through the air. This move also negates Gravity Rush. This ability is only lightly taxing on Garret's energy reserves.

» Soul State Evolution Stage 3 Appearance: (Optional. This will be at least 1 to 0 tier level characters, however. You may fill this out, but the app will ultimately be up to the staff member who reviews it)

» Soul State Evolution Stage 3 Abilities: (Optional. Leave blank if you do not want powers.)

_____________________________




_____________________________



See Skill Sheet for More Information

General Skills
  • Durability: Beginner
  • General Speed: Adept
  • Strength: Beginner
  • Weapon Skill: Beginner


Will Skills
  • Willpower/Determination: Beginner
  • Mental Deduction: Adept
  • Pain Endurance: Beginner
  • Focus: Beginner


Human Skill Sheet
  • Anima Stone Strength: Beginner
  • Soul Sorcery: Beginner
  • Soul Dash: Adept
  • Soul Detection: Beginner

_____________________________



» Roleplay Sample:
Post as Harry Dresden from the Omniverse RP site:
 


Last edited by Abbot on Mon May 12, 2014 8:54 pm; edited 2 times in total (Reason for editing : Fixing the picture)
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Subject Post 2PostSubject: Re: Garret Tanner [APPROVED 4-2]   Thu May 08, 2014 12:51 am

Application Checklist
  • Name [X]
  • Appropriate Age [X]
  • Gender [X]
  • Appearance Present [X]
  • Appearance Described in Appropriate Length OR Picture is Visible [X]
  • Appearance is Not Claimed [X]
  • 10 sentences for personality [X]
  • History is of appropriate length [X]
  • Powers are not Godmod/Overpowered [X]
  • Powers are described reasonably enough [X]
  • Application/RP Sample is not in First Person [X]
  • Skills are not filled in (Omit if a Hollow)[X]
  • RP Sample Present (Omit if this is not the first character) [X]
  • RP Sample is 10 sentences [X]


Will Skills
  • Willpower/Determination: Beginner
  • Mental Deduction: Adept
  • Pain Endurance: Beginner
  • Focus: Beginner


Comments/Notes:
Tier:4-2
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Subject Post 3PostSubject: Re: Garret Tanner [APPROVED 4-2]   Wed Jul 23, 2014 3:06 am



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