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Welcome to The Platinum Hearts Scroller. Here you can find our most recent Of the Year and Of the Season winners. Happy Roleplaying! --- Member of the Year: Locke --- Character of the Year: Alastair Eisfluch --- New Characters of the Year: Mizu Morikawa and Igendai Gyakusuma --- Social Thread of the Year: A Letter for Hymn --- Combat Thread of the Year: Raise Your Spirits --- Member of the Season: Paradigm --- Characters of the Season: Byakuya Kuchiki and Klein Schwarzwotan --- Applications of the Season: Armina Willsaam and Klein Schwarzwotan --- Fight Thread of the Season: Search and Destroy --- Social Thread of the Season: Damage Assessment --- Event Thread of the Season: Midnight Assault
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THEFROST
THEFROST
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Joined : 2010-06-03
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The Amulet Of Downfall [Essence of Blood] Left_bar_bleue99999/99999The Amulet Of Downfall [Essence of Blood] Empty_bar_bleue  (99999/99999)
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The Amulet Of Downfall [Essence of Blood] Empty The Amulet Of Downfall [Essence of Blood]

Fri Jun 06, 2014 12:21 pm

☨AMULET OF DOWNFALL☨
» Item Name: The Amulet of Downfall
» Item Type: Multi-Use
» Yen Price: Not applicable due to the fact this was forged by Mana and Micheal's powers.

» Used For: The Amulet of Downfall contains the essential essence of The Former Danava of Blood. The Blood of life allowed the former Danava of Life to tap into the abilities that are hidden within nearly every spiritual creature, which is to increase the power of one self by using the life force of others. While this ability seems simple, it is anything but as there are hundreds of different life forces, and all of them matter in their own way or another. Michael soon figured out that Blood is the Most important, as humans can live without Spiritual Energy but they can't live without blood and neither can any other beast. The only way that these abilities work is if the blood is outside the body, which means that the user will be unable to do anything with the blood inside a person's body -- unless the user is able to successfully inject their influence into a person.

» Primary Information:

» Item Description:

» Excess Energy: The Amulet of Downfall contains enough energy within it to be on par with hardened Captain of the Gotei 13. Therefore, even if the user is powerless, they will still have an ample abundance of energy to feast on by activating this gem. Furthermore, there is a large collection of Death Energy stored within to increase the attributes of the user and the gem's powers further. Therefore, this can be used as a backup or secondary source of energy for the user. This is done in a way that they can perform some of the feats of this gem without tiring themselves off. Although, if the user is stronger, they can cause an enhancement to the abilities stored within the gem.

» Enhanced Defenses: The Former Danava of Blood seemed to have had a metaphysical defense that attempted to surpassed Mana's own. Shortly before his death, he is was able to nullify or weaken things that attack him on an emotional or instinctual level. Such as if someone was trying to make Michael feel fear though and ability, Michael's defense would have weaken that ability depending on how well he could figure out how it works. This also increases the users defense against spiritual based attacks massively. As the former Danava of Blood was able to take a Cero Osucas with ease, leaving only scratches on his body, provided the Cero was not at full power when it hit.

» Blood Puppetry The former Danava of blood had perfected his powers to the point that he has total control over the blood in his body. By proxy, when active, the user of this gem will be able to perform similar feats. By using this technique, the user can control their body as one would a puppet, allowing them to move freely despite paralysis, broken limbs, or any other force that would impede normal movement. This will allow them to keep fighting, even if their arm is broken or other factors try to stop them from doing so, as long as the user's blood is not being tampered with a stronger poison then him. It is also worth noting that Mana is able to spread this influence to others, but they must accept her blood and it's far more taxing on her body to perform energywise.

» Bloodhounds Scent: The previous Danava of Blood's obsession with the blood of the living and the dead allows for the users of this gem to increase their senses to supernatural levels. It reaches to the point that if they smell blood that has been shed, they can follow and track that person. Every race has it's own unique smell, and along with every person has his own unique smell within their race, allowing the user to track people. If The User gets a hold of a large volume of person's blood, and ingests it ,they hold the potential be able to remember that scent for the rest of their life. And if they ever encounter it again? They may very well be able to gradually recall that person's abilities and looks and all else they saw from them in their last encounter.


» Death's Aura: This is one of the most dangerous abilities that Michael Asthavon had, for one reason only, it attacks the very core of a person. This ability creates a semi aura of death around The User, causing anyone within the area to feel a great feeling of dread and as if death is coming down on them, which for the weak can be enough to cause the fight or flight reason to kick in and cause them to make mistakes. This is not very dangerous to most fighters due to the simple fact that they are use to Death being near them, so this might be a new experience for them but it is unlikely that it will cause them to flee, or fight and make mistakes out of the fear.

The real power happens when someone either makes eye contact or touches the user. If The Owner of the Amulet makes eye contact or touches with you, depending on how long the eye contact or contact is is, visions of the different ways that the owner of the gem can kill that person will flash through their minds(not their eyesight), and the longer the eye contact or touch is made. This can cause some of the weaker willed fighters to be paralyzed in fear of their doom and their death, but what makes this even more dangerous is if the user manages to hold eye contact and contact for a long period of time. While the effects vary from person to person, most of the time the person does their very best to flee or they simply stand like a deer in headlights.

» Blood Generation: This is a special ability that allows the user of the gem to generate additional blood for themselves by converting it's inner energies into more fluid for themselves. The power is quite useful for when he loses vast amounts of blood when in combat. Say an opponent had beaten him greatly and caused an extreme amount of blood to be spewed out of the user's body. In this circumstance, if they had a sufficient mass of energy generating within him or the amulet, they could essentially use that to begin mending that wounds and eventually restoring the quantities of blood in their body.

This will result in limited healing of open wounds, scratches or burns and bring him back to health to an extent. It's possible for them to restore up to thirty percent of his overall help at a given time with this power. However, it is also fair because it will steadily deplete him of energy if the owner of this gem uses it too often in a fight and eventually they will be brought down once their reserves have been burned through. Furthermore, it only restores of the users health, but doesn't do anything in regards to allotting them more energy to spam this technique.

» Blood Affinity: Based on the fact that Michael's Origin was based around blood, it is reasonable to assume that the user of this amulet will gain some sort of augmentative boost when vast quantities of it are accumulated. So, with that said, when the owner of this gem is able to obtain a sufficient amount of blood, blood that is equal to roughly fifty percent of an average persons body weight, they will then obtain a "Blood State". This is similar to when a Vizard dawns their mask, but much more potent for what he does. Throughout the duration of a ten post period, he will receive a variety of boost. One of the first? Enhanced Strength.

When they enter into this "Accelerated Blood State", most of their offensive strikes will become much more potent in destructive force. For example, if they were going in to punch an opponent? It would have enough striking power behind the blow in order to level two to three entire city blocks if they had pushed himself hard enough. Another instance of this strength being put to the test would be if the user were to go for a dropkick, but the power behind it would be enough to obliterate an entire cliff side with ease. Further demonstrations of this strength would be the ability to pick up tanker trucks, vehicles and other similar objects.

The next boost owner of this gem would receive? Increased Speed. While this enhanced state is in effect, The User's Speed will increase dramatically. One of the first signs of this would be the rate in which the user can move around on the field. Generally speaking, it has the potential to make it more difficult for the opponent to keep track of the user depending in their level of their speed and it allows the user to obtain a two times increase at the rate in which they move. In addition to that, this will result in a great perception of things in their environment; such as having an easier time with perceiving swift assaults from quicker opponents or very fast energy attacks or punches.

Lastly, the final increase they will obtain from this Blood Boost State will be that the user obtains a major boost in their Demon Spell usage. While within this boosted mode, most demon spells or magic that they use will see their effects amplified by three times. So, if they were to fire off a magic spell that produced a burst of fire that was capable of engulfing two entire city blocks? Then when in his Blood Affinity State, that will most likely be able to cover six city blocks instead of two. Another great example would be if there was some sort of spell that produced a barrier capable of blocking a bala. While in this Augmented State, the user will be able to increase it's effects in order to shield themselves from fully powered cero's and holds the potential to at least weaken the effects of a Cero oscuras if one was shot at the user; when it comes to this example of using defensive based magic.

However, with all great things, it cannot last forever. Whenever the user decides to power down, or if they reach the ten post limit, they'll be unable to enter this state for at least five post and will need to gather more blood in order to obtain this boost again. In addition to that, there is the possibility for causing strain on the persons body for this new found strength. An exemplification of this would be with the subject's boosted momentum. While moving at those rates of speed, there does hold the possibility for them to injure something like their bone or muscles based on this unnatural amount of velocity that is generating from his body. So it is not a perfect transformation, but it generally gets the job done.

Enhancements As Tier Changes
One Tier: The user will be able to withhold this state for fifteen post.
Zero Tier: The User will be able to withhold this transformation for up to twenty five post.

Notes: This does not increase his energy levels, nor does it restore it's heath. It is simply an augmentative boost to make the user stronger for temporary periods of time.

» Spiraling Blood Nightmare: Spiraling Blood Nightmare, otherwise known as SBN, is a very lethal technique that the former Danava of Blood used when he decided to go on the offensive. By opening many pores in the users skin, the owner of this gem will be highly capable of using their blood to shape up all sorts of phenomena, projectiles, weapons, shields and other means of offense or defense. This works by the immense amount of control they has over their blood. Based on that fact, and combined with the ability to produce vast amounts of blood through is Blood Producement, Spiraling Blood Nightmare can be quite the difficult technique to tangle with. Instances of how it can be used vary greatly.

An example of this would be that it is highly possible for the user to produce three dozen, spiked tentacles from their back. These could be solidified through his spiritual energy and can be used as highly destructive projectiles or weapons. For, if they were to mix it up with his demon magic, things could get quite nasty; Such as using some sort of spell to produce an extreme amount of heat from these tentacles and then hurling them at an opponent to burst through their defenses while in his Accelerated Blood State.

Yet another illustration of this power at work would be the ability to produce destructive blood spikes from every orifice of the persons body. Again, by solidifying the blood, they could use them as highly destructive projectiles by releasing them at great rates of speed at the opponent. It can be proven to be even more dangerous if the user were to mix and match demonic attributes to them; such as adding a spell to a row of spike which further damaged the opponent by having varying curses embedded into the attack.

Even more then that? The defensive capacities that this attack have are pretty overwhelming as well. These can be displayed by having mounds of blood spiral out of the users body, form into an entire three sixty degree dome and serve as a difficult barrier to phase through. This is because the blood shield can be augmented through the owner or the gem's energy and make it harder for attacks to phase through.

Or, for an alternative, they can even use this for Blood Armor. If the user were to produce enough blood that could cover every square inch of their body, it could be used as an additional layer of defense. Meaning, that if an opponent were to attack the blood layer first? The damage would probably effect the shield on a physical and metaphysical level, but until it was destroyed? The user themselves would possibly only feel twenty to ten percent of the damages; while the Blood Armor takes the other eighty to ninety percent of the damage.

This type of armor can even be applied to other attacks or infused into objects. An instance of this occurring would be if the user of the gem were to grab a sword, engulf it in his blood and then increase the offensive/defensive properties of this blade through Spiraling Nightmare Blood. It would even have the capacity to produce a technique, in this example, where if he were to swing the sword? It would be possible to release a destructive wave of blood capable of having destructive potential equal to a cero.

Lastly, one of the more devastating things that the gem can do with Spiraling Blood Nightmare? It holds the capacity to even turn non-living objects into blood. They are only capable of doing this in a area of one hundred meters, and is only limited to doing this two times per post before needing a two post cooldown, but they can turn something like a boulder into a puddle of blood for him to use for Spiraling Blood Nightmare. Or, the user can have his energy influence the entire area within a one hundred meter radius and break down things into usable blood for Spiraling Blood Nightmare.

However, as with every great power, there is a limit to just how much can be done with it. The maximum vicinity range of control is was within a five hundred to one thousand meter radius for the former Danava; although more powerful users can increase it's effects. Therefore, by itself, anything that the user does with Spiraling Blood Nightmare? It can only go, and when the gem is really pushing itself, upwards of one thousand meters. However, this does not include things like projectiles, which rely on speed on to keep it's range going. So the gem can form long range attacks with it, but it cannot do something like turn the entire area within a two mile radius into blood for them to use.

In addition to that, if he loses too much blood from SBN? Then he will need to use more of his spiritual energy to produce it. And if that occurs? Then he will eventually tire out. Meaning, that it's limited mostly by how much blood Micheal has to work with. Making him have to think twice in some instances before trying to rely too heavily on this power or attempting to spam it.

Even more then that? If they loses too much blood, the user will eventually begin to become dazed, confused and begin suffering physical side effects. These can include extreme muscle cramps, blurred vision, mind numbing headaches and damage to their organs. If this keeps up, and they fail to back down when they are aware that they at their limit, then this can lead to the user blacking out or even dying. So, it takes great responsibility care and wield something like SBN for the user.

Extra Information:

» Obtained From: This item was forged during the death of Michael Asthavon. By accident, Mana retracted the powers associated with the Asthavon Seal she bestowed upon him and transferred his supernatural powers into The Seal of Downfall.

Thread Link: https://www.platinumhearts.net/t11901-my-journey-to-hell#76445

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Last edited by [THEFROST] on Sun Sep 21, 2014 3:37 am; edited 1 time in total


The Amulet Of Downfall [Essence of Blood] WVMWLOu
Teitoku
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The Amulet Of Downfall [Essence of Blood] Left_bar_bleue0/0The Amulet Of Downfall [Essence of Blood] Empty_bar_bleue  (0/0)
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The Amulet Of Downfall [Essence of Blood] Empty Re: The Amulet Of Downfall [Essence of Blood]

Fri Jun 06, 2014 1:13 pm
I have no problems with this Amulet. I was sceptical at first (without having read it), mostly because of the blood traits, but it's well balanced and seems good enough for approval. So, yeah. Approved.




The Amulet Of Downfall [Essence of Blood] Ap8OoJO


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