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Kimoi, Shinryu [Approved 1-1]
Joined : 2014-07-19
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|Subject Post 1Subject: Kimoi, Shinryu [Approved 1-1] Fri Aug 01, 2014 9:02 am|| |
- Name: Kimoi, Shinryu
- Titles: Captain of the 2nd Division
- Gender: Male
- Appearance Age: Looks early twenties, roughly 23
- Age: 700
- Affiliation/Rank: Captain of the Second Division. While Loyal to his Fellow shinigami, Shinryu is often loyal to his life mission of learning. Everything. Often at the expense of people's trust.
- Appearance Picture:
- Appearance Description:
Shinryu is rather tall for a Shinigami, standing at approximstely 6'4 though, due his standard low crouch and slouched stance he has, many often think he is around 5'10 or so until he stands up fully. His skin is a pale tone with a slight purple hue around his nose and chin. Shinryu despite his height, doesn't have a highly built or muscular frame and has unusually long legs and arms, making him appear lanky when he is fully standing up and making the long length of his sheath for his Zanpakutō when he is fully standing seem proportional to his body. Shinryu has small, oval shaped ears and small for his size though, slightly proportional feet that never point straight but point out to each side. Shinryu is one of the few shinigame who only wears shoes when it's formally requested, a pair of black tabi that he keeps in his cloak's attire.
Shinryu's hair is his most notable feature, being a lime green. The hair is straight with slightly wavy tips that curl outward from his forehead. His bangs reach slightly below his nose and can sometimes hide his eyes until he chooses to reveal them. The hair in the back of his head reaches down to being slightly below his shoulders and curls to a narrow point. Some say it's cut this way and others think it's a unique ponytail but honestly for Shinryu, he's never stylied his hair a day in his life. Shinryu's other notable feature is his soft, wide light, golden amber eyes. With hues of gold, amber, and red mixed in, Shinryu has often been told his eyes are rare and beautiful to behold and it has often caught him much female attention to his chagrin.
Shinryu most notably has two attires. He is often seen walking around in nothing more than a brown robe with a v neck. The color of this brown Robe is often called 'Shin's Brown' as quite simply, most don't remember the actual color nor color when Shinryu corrects them when he says it's 'mahogoney'. Color scheme is something many Shinigami do not care for it would seem. Most importantly, is the very long sleeves of the robe, which extend a foot and a half beyond his hand and with enough space in his robe, Shinryu can hide and switch hands for his Zanpakutō without revealing this effort. When on a mission or in combat however is when what's below his robe is revealed if he believes the fight will require effort from himself. And his under layer is nothing complex either, being nothing more than a pair of black pants. More specifically, the pants for a gi, as well as a pair of black ninja tabi. While he does own the Omitsukido top to his pants, he only wears them when ordered and as such, keeps it in the same place as his shoes when it's ordered of him. He does however, have a series of indent scars in his back from his acquiring his Shikai from Shibo Aijin, peppered along the entire span of his back, shoulders, and thighs.
Shinryu is notorious for carrying a nearly endless supply of candies and snacks in his robes, which he is almost always ready to munch on.
Obnoxious: One of Shin's most notable traits is consistency at being completely rude and unnecesarily ignorant to those around him. While it seems like he is naturally this way, this is actual an intentional trait of his. Shin greatly enjoys taunting others to react in order to learn what makes them react in certain ways. That way should he ever be in a disadvantageous situation with or against such individual, he can just utilize their given reactions against them in order to predict and read their actions.
Observant: Shinryu is obscenely observant of details. Whether it be a senseline detail such as a taste, smell, sound, feeling or sight, or an emotional gauge of the personalities of those around him, even as far as observing the very small actions and reactions of those he spars against and is in combat against. He then takes everything he learns as such and after some time, memorizes it. Movement patterns, which side is dominate, weather patterns, or useless facts. There is no such thing as useless information to Shin.
Curious: Shin's foundational trait one could say is his need to know everything. Literally. He has an obsession with knowledge and learning of all types. To such a degree that he will often prolong combat just to see if an opponent can actually do more or learn more from them. In the event he feels he has nothing left to learn from an opponent, is when he will swiftly eliminate them. However, his curiousity spans to more than just combat. He literally will observe every detail he can about an individual and even provoke them just to see what is their range of reactions.
Captain of Nicknames: Shin is the world's captain of nicknames, not even a given title or at least not yet. However, both as a provocative measure and because of his insistence to address those around him in a manner that's easy to memorize and associate with a set of information he has given to memory about them, he will often spawn for them a nickname. Usually a fairly insulting one originally purely for his own curiousity on how they handle exposure to such a name.
Manipulator: Part of having to know everything and share little requires one to have strong, manipulative tendencies. These have further honed themselves into a dominant trait of Shin's. Because his need is borderline on psychosis, Shin see no error in his methods of manipulating the minds and relationships of those around him in order to aspire new information about them. Shin will result to almost any measure in this sense and is often more silve-tongued than most suspect should something arise that threatens his need to acquire information.
Secretive: In addition to needing to know everything, Shin rarely divulges unnecessary information about himself and moreso about his combat abilities, unless absolutely necessary. Shin himself understands that knowledge is power and he doesn't have the luxury to afford sharing such power with others unless the situation calls for it.
Prankster: Part of his obnoxious, playful nature relies on using often intricate pranks and rouses in order to see if he can spark a reaction from an individual. Shin considers these pranks to be more along the lines of a 'social experiment' and as such, deems them a part of his duty, despite actions to the contrary often seeming more destructive than constructive.
Egotistical: Shin's large wealth of knowledge and firm belief that knowledge is power has lead him to believe that as he learns more, he just becomes better than those around him. While he understands physically that may not always be the case but he is able to safely assume that at all times, he is more knowledgeable than his peers, especially about his peers and as such, is their superior. He is on this pedestal not because of nobility or arrogance but simply because he put in the work to acquire this knowledge and with it, he is superior until someone comes along that knows more.
Captain of Random Facts: Because Shin has an obscene wealth of knoweldge, Shin often feels a need to share it. He also however knows knowledge has power so more often than not, he chooses the information he shares carefully. And generally speaking to most, what he chooses to share will often seem nonsensical. And without any real purpose or meaning though for Shin, sharing this information is the first sign of him showing you any amount of respect, as how could one trust someone with real information if they can't even handle the abundance of mundane information around them?
Gay: A large part of Shin's persona and something that is currently kept secret from all except Shibo Aijin, is the fact that he is gay. This was the major current driving force between the mild wedge between himself and Shibo Aijin even, as her 'advances' are not met because he isn't attracted to women, versus not being attracted to her. Nowadays, they think of themselves more as brother and sister with this understanding in mind.
Shinryu came into existence as a Plus a long time ago, despite how old he looks even for a Shinigami. Born in the 70th district of the Rukongai, Shinryu grew up in a rather vicious area that was often run amuk by thugs and rogue Shinigami attempting to gain control of the weaker souls to feel strong. Shinryu grew up with his 'mother'. While he only knew her as a mother figure, never knowing her name, he grew to love her. However, her time with Shinryu was short as upon reaching the age of 20, a rogue Asauchi Shinigami named Zanma with a group of thugs entered their community. Making demands of the community and beating those that disagreed and fleeing when any sign of the Gotei 13 tried to appear. However a year after they arrived, his mother had enough and refused to give them the last of their food. The result was a Zanpakutō straight through her chest. Zanma laughed in Shinryu's face before asking him if he was next.
Instead, Shinryu shocked the man by feigning hatred for his mother and thanking the rogue and was enlisted to be apart of his crew. Shinryu determined that day however that the individual would die by his hands, no matter the cost. Even if it meant alienating everyone else, he would gain the trust and learn the weaknesses of his enemy and strike when the moment came for his vengeance. And thus, Shinryu spent decades a part of this rogue's, nearly seventy to be precise, eventually becoming his second in command. They spent many years wrecking havoc as Shinryu trained himself and studied his target. Until a moment when an unseated officer of the Second Division came in to 'clean up the gang controlling the 70th' and was surprised to learn it was a rogue Shinigami. However, as Shinryu and Zanma stood there, ready to strike, was when the moment came. Shinryu in a fit of rage and decades of waiting caused him to swiftly come behind Zanma. And before he could react, Shinryu snapped his neck. And in that moment, the Shinigami that claimed to help the area offered Shinryu a deal. He would bring him to the Shino Academy if he, in return, let him take the credit for Shinryu's actions.
Shinryu entered the Academy at the somewhat young age of 90, while not truly a prodigy he showed great promise, and showed above prodigy levels of advancement in Hakuda and as the Shinigami determined that brought him in, seemed fit to be used within the Onmitsukido. As such, Shinryu's time within the Academy is what interested his teachers the most. Shinryu wasn't lazy however, Shinryu would rarely perform demonstrations, often opting to instead of demonstrating what he learned of combat to wait until the professor got irritated and tried to strike him, before defending with another technique entirely that wasn't taught to him. It was determined by his professor's that he preferred to not reveal his abilities and learn about his targets. They also noted how he came to learn these newer techniques: By manipulating older students who had been there longer to display them to him. With these facts in mind, they determined it best Shinryu graduate at his 4th year there. When Shinryu was officially gifted his Zanpakutō upon Graduation is when it first took it's base sealed form it has today, this intriguing his teachers as it indicated that he was already etching his soul into his Zanpakutō.
Shinryu's placement into the Onmitsukido didn't immediately receive notice or praise. As Shinryu would often not be flashy or show off what he was capable of, he was often thought of just being nothing more than like the others and as such, Shinryu spent time learning, honing and observing. When he destroyed the man who killed his mother, he learned the value of observing and gaining power before making an action and thus, carved it into his being as his method of acting. It was this process he used to constantly communicate with his Zanpakutō, who would regularly make advances upon him for being attractive and Shinryu rejecting these advances, would cause her to attack him. For ten years, Shinryu would endure these until one day, in the middle of meditation, Shinryu was surprised by a wave of Gillian. Despite his best efforts, Shinryu was badly battered by the sheer numbers. When his Zanpakutō simply told him to accept her love or he would die, Shinryu finally admitted that he did love her, like a mother, but he could never be attracted to a woman. That revelation made his Zan realize that Shinryu was gay and all this time, only refused the lustful advances but never her love, she told him her name: Shibo Aijin.
Shinryu noted through this as well in general, that his power would grow. So much so that it would be noticed and he preferred to remain in the shadows. And as such, Shinryu honed the control of his Spiritual Pressure over time, learning to condense it in varying fashions and combine it with his Hakuda in order to use Hakuda over using Shibo Aijin due to her abilities lethality lying in it's secret remaining as one. Shinryu would as such, decided against revealing his potential to further advance himself within the ranks of the Onmitsukido, even during the times in which his abilities could be useful, he simply remained hidden and training himself further and further. Even spending time in the Human World at times to understand how it worked. Shinryu became obsessed with knowledge and growth, never letting up and keeping up the guise of weakness, saving his potential over the centuries until recently, where he's beginning to notice that the reason his growth is slow is because he isn't pushing himself and thus, has decided to slowly begin revealing his potential in order to find those that can teach him more and push it.
- Reiatsu Color: Faint green
- Zanpakutô Spirit Name: Shibo Aijin (Lit. Death Mistress)
- Zanpakutô Spirit Appearance:
Shibo Aijin is one who often takes on different appearances depending on her 'mood' however, it is understood by Shinryu that her true appearance is one that honestly frightens him. Her body consists of two halves of different features. Her top half is that of a highly attractive, extremely feminine early 30s woman. Her skin is a light peach like in color of caucasian base with a slight red hue that darkens slightly as it gets lower. Her only clothing she often wears on her upper body is beads and gold bracelets and a gold necklace, often to 'flaunt her features' to Shinryu despite his lack of attraction to them. She has fiery red hair that reaches halfway down her back and is often wavy and used as her only form of 'covering up.'
Around reaching her waistline is where she diverts to her other features. Having the lower body of a scorpion, her form curves out and behind her, creating a centaur-like stature as her legs come out from the side and go behind her, eight isectiod like legs extend from her crimson hue scorpion's abdomen. Curving upwards slightly as it gets towards the last pair of legs and coming from her 'rear' you could say, extends a multiple segment tail that curls upward until it reaches the tip, which contains a large, bulbous venom sac with a curved stinger at it's end. She is able to freely extend and contract the length of her tail to her will.
- Zanpakutō Spirit's Personality:
Sensual: Shibo Aijin is by far, one of the most sexual beings one can ever hope to meet. She almost literally oozes sexuality though that could also be the poison from her tail. She is very seductive in that same manner, very willing and able to use her feminine wiles to speak to Shinryu and get in his head. She is completely open about her hypersexual nature in this regard, often apting to flash Shinryu at all times for no reason at all than just the fun of it.
Attention Whore: When it comes to attention, if you aren't giving it to Shibo Aijin, you're doing it wrong. In her eyes at least anyway, a highly erotic, mostly naked woman should never be ignored. And she often times feel Shinryu likes being ignored, not understanding why he doesn't reveal himself more often aside from combat situations. She also feels at times he will intentionally ignore her just to rile her cage. Regardless, Shibo Aijin demands all the attention. All the time.
Chatterbox: Further to this demanding of information, Shibo Aijin is rarely silent. And often speaks in very long winded speeches and extravagantly portrayed monologues about what usually is just herself. Though she is known to often Help Shinryu sift through information in his brain in tight situations, she is rarely silent often becoming a constant noise in his head.
Hot-tempered: Shibo Aijin is very easy to agitate. If you poke her the wrong way she gets mad. If a breeze blows in at the wrong time she gets mad. If she has one bad hair, it's a bad day for her the rest of the day. Shibo Aijin has both a very grudgy temper and a very quick to act one, often yelling at Shinryu for many different things on an almost constant basis.
Free-spirited: Shibo Aijin is very anti-responsibility and will not engage in any responsibility with only a single exception of portecting Shinryu. Aside from this, Shibo Aijin gives no fucks about such simple things as most responsibilities and will often remind Shinryu of how much they suck anytime he is doing something and attempt to bribe him to do something more fun.
Motherly: Shibo Aijin's most profound trait when important situations come out is her loving, protective nature and nurturing nature. She often admits how horrible of a mother she is in most situations but still will do anything to protect Shinryu. This has lead Shinryu to dub Shibo Aijin instead as a Big Sister, none of the motherly instinct but all of the nature. This while it irritates Shibo Aijin, is one of the few ways Shinryu recognizes her and thus, she also treasures it.
Creepo: Shibo Aijin greatly enjoys creeping people out. She greatly enjoys watching others react to things such as her germ collections or her weird habits or her need to never wear clothing. While part of it is her inherent carelessness, Shibo Aijin also enjoys making others uneasy as well.
- Inner World:
The Outer Realm:
Shibo Aijin's Palace:
- Sealed Zanpakutô Appearance:
Sheath: The Sheath for Shinryu's Zanpakutō takes on the common shape of a Kasa, a simple and narrow sheath that almost appears flat in nature. It is covered in simple black menuki that wrap around it's form and it is approximately 37inches in length. The decorative wrappings around the sheath however, conceal a small blade at the end of the sheath that can be used to swiftly stab an enemy. The blade is approximately 2in in length.
Blade: This is where Shinryu's Zanpakutō takes on a unique nature. Despite the incredible length of his sheath, the actual length of the blade of Shibo Aijin is only 12inches. Much like a Kasa, the hilt is in design the exact same as sheath with a simple black menuki that conceals a small 2in blade in the tip of the hilt. The blade itself is a shining silver with dark red hues. The blade is in design similar to a wakizashi with a slight curve, single edge blade. The design of the sheath and the blade allows it to surprise opponents in the disparity.
- Sealed Zanpakutô Abilities:
Shunpo: Shinryu's Shunpo is often at a higher level than those of similar ranking as him within the Onmitsukido. Shinryu's high speed and strong control of his Spiritual Pressure allows him to utilize Shunpo both at high speeds and with precise timing and manipulation of direction to be able to effectively deal with stronger opponents than himself with less skill in this region than himself. Shinryu is able to consistently maintain Shunpo in combat for a period of 6 posts at a time. Shinryu is also capable of utilizing long distance Shunpo with substantial skill, able to cover up to two miles with a single step.
Utsusemi: The practitioner moves at great speed to avoid an attack, leaving an afterimage which can appear to have taken damage. Shinryu is capable of consistently utilizing this while in combat with minimal stress on himself.
Shunkujiku: A strong variation of infusing his Kido further into his Hakuda. Now even extending to his own Bakudo, allowing Shinryu to focus his Bakudo into his hands and release it upon impact with an opponent. Even if they use a limb to block it will take effect upon them, inflicting the effects of the chosen Bakudo upon his target. However, both without incantation and without even using the Bakudo's name has the price of weakening the Bakudo, often leaving the target able to break free easier than if the Bakudo was used normally.
Shunko: Shinryu spent much time trying to hone and learn his Shikai. However, his Zanpakutō had intentionally kept him from doing so out of a weird love and affection for him for a long period of time. Due to this, Shinryu spent much time honing other ways to fight and thus, developed Shunko. While he has only started out with it, it alongside Hakuda are often his preferred form of combat due to the nature of his Zanpakutō. Shinryu is able to use Shunko indefinitely while in combat or out of it.
Kamereon: A very deceptive and skillful use of Utsusemi Shinryu developed after discovering that an opponent reacting to Utsusemi will often believe they are going to be struck from behind. Using this knowledge of common combat instinct, Shinryu developed a form of Utsusemi involving high speed combat. When Shinryu takes the step to leave the after image, he pulses his Reiatsu where he lands for a split second, before returning to his original location. The pulse made to make the opponent believe more that he is attacking from behind. When returning to his afterimage's location, the damage done to it will appear as if it instantly regenerated rather than it simply being Shinryu's tricky movements and strike them while amidst the confusion.
Hanki: An ability which nullifies an opponent's Kido by hitting it with another one of perfectly opposite speed and energy. The ability can even neutralize an opponent's movements. For Shinryu himself however, this technique is very taxing on himself due to his inexperience with it and thus, can only perform it once every couple minutes(7posts) In addition, the stronger the opponent is, the more additionally taxing it is, often exhausting him(1 recovery post per tier, additional 4 per level). Shinryu is able to at a maximum, only neutralize the attacks of someone who is two levels higher than himself.
Shuntatsu: A unique adaptation of Shunko Shinryu developed due to his own Zanpakutō's stubbornness. Because of the reality that sometimes a bladed weapon is needed over a blunt one that is Shunko, Shinryu focused and honed his Spiritual Pressure to give his Shunko a shape. Specifically that of a blade. However, due to it's intensity, the blade's length is short, only extending an inch from his hand and fingertips. The blade itself is also just a blade that surrounds his hand much like Shunko does, appearing to just be a faint green aura when at maximum strength. Using Shuntatsu, Shinryu can generate a temporary bladed edge as well to his fingertips, the sides of his hand and even to other regions such as his elbows and his feet for a single, piercing strike. Shinryu is able to constantly maintain a continuous blade of reiatsu in this manner.
Bakudō #4. Hainawa: Binds enemies with a Reishi rope to stop their movement. Generating a crackling yellow energy rope within his/her hand(s), the practitioner throws it toward the opponent. The energy winds around the opponent's arms and body, immobilizing them.
Bakudo #9. Horin: Using their index and middle fingers, the practitioner generates an orange-hued tendril with spiraling yellow patterns, which ensnares and immobilizes the opponent as the tendril wraps around their body. The end of it remains in the hands of the practitioner, allowing them to control the path of the tendril before and after capture. The tendril can connect with another one of itself, if both have captured a target, and bind them together.
Bakudo #21. Sekienton: As the practitioner places the palms of their hands down on the ground, red smoke bursts forth from the point of contact, swiftly engulfing the surrounding area and briefly obscuring the movements of whomever is within the smoke, allowing for a quick getaway.
Bakudo #26. Kyokkō: Hides the physical form and Reiatsu of the caster by bending light.
Bakudō #61. Rikujōkōrō: Pointing his/her index finger at the target, the practitioner generates a spark of yellow energy, which summons six thin, wide beams of light that slam into a target's midsection and hold them in place. The target is unable to move any part of their body, including the parts which were not struck by the beams. This technique can be used after using Bakudō #4. Hainawa because the six beams of light form from the light already created by Bakudō #4. Hainawa.
Bakudō #63. Sajō Sabaku: Raising his/her palm up to the target, the practitioner closes his/her hand into a fist and calls forth yellow energy, taking a form of very thick rope, which binds the upper body of the target.
Bakudō #73. Tozanshō: As the spell ignites at a single point, blue energy extends upward to four points and forms an inverted pyramid, which solidifies into a barrier around the caster. The spell is usable around other already active spells. It can be used to trap others inside of it.
Spiritual Stealthing: Shinryu's style of combat often relies on observing his targets movements for times, even at length. Because one cannot always hide from ones targets using cover alone, Shinryu honed a method of reducing his own spiritual pressure to difficult to detect levels by sopressing unused spiritual pressure into miniscule, hard to detect pockets. While he is able to do this in combat, it is far less effective then when focusing on it entirely. It is also a method he uses to not reveal his true spiritual pressure to others. When out of combat, he can reduce it to appear as if non-existant to those with average spiritual sensing capacities. In a combat setting however, it merely appears hard to discern and makes him seem weaker than he is by as much as two power levels. However, it takes Shinryu 1 minute to reduce his levels to noncombat levels(1post). In addition, concealing his Spiritual Pressure prevents him from using Shunko and reduces the strength of Shuntatsu, allowing it to only to be used to block strikes.
Skilled Bakudo User: Being that Shinryu highly prefers to bide his time to observe and analyze his opponents in combat and learn how to deal with them as well as see if they can teach him anything new, Shinryu has become highly efficient in the way of Bakudo for this purpose primarily. In addition, he uses bakudo to stall for time as well as restrain a target if he's prepared to assassinate them if he finds them to require too much effort to try and kill while not subjugated.
High Omnitsukido Hakuda: Shinryu's main form of combat and the singular reason he was even allowed to stay within the Onmitsukido, is his pronounced ability at hand to hand combat. Often able to fight with those who are armed with relative ease, Shinryu is extremely comfortable and proficient in using his hand to hand combat techniques to deal with targets much larger and sometimes even those much stronger than himself in combination with Shunko and Shuntatsu. His pure capacity at Hakuda praised within the Onmitsukido even without many having knowledge of his ability to use Shunko.
Iai: Alongside using the hidden blades of his Zanpakutō, Shinryu has learned extensively into a single sword combat art of Iai. Due to the nature of his Zanpakutō, Shinryu has learned and become highly proficient in the sheathing and unsheathing of his sword in a method of combat, utilizing the blades short length as well to deliver multiple swift, targetted blows before returning the blade to it's sheath.
Assassination: Shinryu's time within the Onmitsukido has given him great expertise and training in the art of swiftly eliminating a target. This is further compounded by his high speed and ability to locate and pinpoint enemy weaknesses to utilize against them.
Swordsmanship: While not his preferred form of combat, Shinryu is still an accomplished swordsman, while his skill with it is lower than his Hakuda, Shinryu has still learned and honed one style of sword combat utilizing the deceptive nature of his Zanpakutō and it's hidden blades.
Combat Analysis: Shinryu's most noted trait within the Onmitsukido and amongst Shinigami in general, is his acute sense of analysis and moreso while under the duress of combat. Shinryu's nature to constantly observe over time eventually leaked over as something he could actually use, being able to observe and thoroughly read into the actions and abilities of his targets at the same capacity in combat as out of combat, combat stresses not deterring him in the slightest. Shinryu is able to learn various things about opponents at a fairly quick pace if exposed to it consequetively and able to memorize an opponent's strengths and weaknesses. He is additionally able to learn patterns and styles opponent's tend to use and act accordingly.(2 posts to learn, 4 to memorize. Double if the ability/power/technique is complex.)
High Omnitsukido Speed: Alongside Shinryu's capacity to observe and analyze his opponent's actions, the other main reason Shinryu is noted within the Onmitsukido is his speed. Even amongst the Onmitsukido, Shinryu is known for being very swift and having sharp reflexes, even if against his superiors he can often use this speed to compensate for his lack of strength or skill. This speed is often associated with his swiftness in making a decision and acting about it but, even when not using Shunpo, Shinryu's average movement and average combat speed is seen as impressive amongst member of the Onmitsukido. And even moreso when compounded with his skillful use of Shunpo and Hoho.
- Release: Subete no mujitsu o osen suru, Shibo Aijin! (Contaminate all innocence, Shibo Aijin!)
Shinryu's release is done by announcing the release of his Zanapakuto while driving the blade into his left hand, causing it to bleed. Clasping his hands together, he lets the blood run over them while dropping the blade to the ground, shattering it in a large, black explosion of black dust that rapidly spin around his hands, forming the Shikai.
- Shikai Description:
The main form of Shibo Aijin's released state is formed into a pair of black gauntlets. The Gauntlets length runs all the way up to Shinryu's shoulders and then culminates at the shoulder into a large, sickle blade that sticks upward with the curve facing outward. These sickle blades are 1 feet long and the blades appearance is jagged and stonelike. The pure black gauntlets are riddled in rough edges and small, roughly spaced spikes. Shinryu's elbows have a small, 4 inch pike on them. Each of Shinryu's knuckles has a small 1 inch spike protruding from it. Most singificantly noticed is the claws at the end of Shinryu's fingertips, forming slightly feline, curved blades that are 4 inches in length.
- Shikai Abilities: Shibo Aijin possesses two profound, signature capacities. Her primary one being that her entire spiritual essense is lethal to anything she deems an enemy to herself or Shinryu. Her lethal spiritual energy is converted into a collection of lethal toxins, bacteria, viruses, funguses and parasites that fester within every single reishi of her being. The nature of each of these beings is differing slightly and unique, making it extremely difficult to defend against or counter. The other capacity is not only Shinryu's immunity to these lethal agents but, them being cultured and stored in his body.
Senchineru: Senchineru is a passive capacity of Shibo Aijin while released. Due to Shibo Aijin storing and cultivating multiple lethal agents within Shinryu's system, Shinryu gains two significant advantages. The primary one being Shinryu having a much stronger immune system than almost any other being, his body able to weaken the effects of even the most complex agents easily. In addition, he is able to study the nature of the agent inside his form. After a period of 3 posts, Shinryu can fully breakdown and then, innoculate himself against the agent to render it obsolete against him. In addition, Shinryu is able to cultivate antiagents against any of his own techniques effects.
Sekai-teki Hayariyamai: The second passive component of Shibo Aijin's cultivation is cultivating and creating a one of a kind fungus that is created and generated within Shinryu's red blood cells. While this fungus does nothing for Shinryu while inside him, upon being released from his blood and touching the air, Shinryu's blood will release fungal spores in the area immediately in contact with it. As a result, anyone who is in physical contact with Shinryu's blood will be infected with these fungal spores. While there is no immediate effect, after a period of 3 posts, the spores will cultivate into a large, black and crimson fungal growth on the victim. This fungus will then eat and consume 30% of any and all spiritual pressure and other energies the victim releases from attacks or techniques they use. When this fungus absorbs 5 techniques, it will burst, smothering them in spores to repeat this process however, the strength will be amplified. For each 25% of their body covered in the fungus, the power will be increased by 15% consumption ratio. If their whole body is covered, the power of all techniques used will be reduced by 90%.
Eshi: Shibo Aijin's Primary ability is a unique toxin that is stored within the surface of her skin. This toxin however, is only active when charged with Shinryu's spiritual pressure. More importantly, it takes a bit of charging before it takes effect, only able to be used once every 3 posts. However, the poison in question is a very special one. Upon contact with any flesh that isn't Shinryu's, that flesh will instantly decay and die, becoming black and lifeless. If that flesh is a muscle or a nerve, the particular body part they control will be rendered unuseable. In addition, nerves affected suffer a condition called "Dull Afterdeath." Due to the instantaeneous occurance of cell death, any and all cuts by Eshi will not be felt and will feel as if they missed. The only indication of a wound being afflicted will occur a second or two ofter when the burning sensation of the dead flesh kicks in. This cell death is however temporary, only lasting a period of 5 posts on fleshy tissue. On organs however, the effect is permanent and will require treatment.
Kano: Shibo Aijin's most dangerous ability, Kano, allows Shibo Aijin to trick the immune system of a target Shinryu consumes the blood of. Using these cells, Shibo Aijin can create her own special replica White Blood Cells within the target after spending 5 posts crafting the modified cells, she fills them with a plethora of flesh eating bacteria. Shibo Aijin will 'inject' these via a stab wound. These cells will act as normal white blood cells while replicating. They will keep doing so until the victim is slashed or cut again. These cells will then attack the cells that would clot the wound, instead causing it to ooze and fester, the bacteria burtsting forth and consuming the flesh in the area. As a result, anyone infected with Kano will upon being cut, have a large, flesh eating bacteria eat at them through their wounds, causing severe damage to the regions afflicted. However, Kano can only be used once per battle.
Taminaru: Shibo Aijin can break off a small piece of her spiritual energy into her target and convert that piece of her blade into a unique parisitic organism. This special parasite will break off a piece of her blade, rendering it useless and dull. In return, the parasite will perform a unique function. The parasite in question reflects a portion of any usage of all energy the victim creates in the form of an intense pressure on their heart. This technique is normally nonlethal however, the parasite will cause the victim to harm and damage their own heart each and everytime they attempt to use their energy for a technique, continuous use can eventually deal potentially lethal damage over time. Taminaru can only be used once per battle.
- Bankai Description:
Zettai Shibo Aijin (Absolute Death Mistress)
Zettai Shibo Aijin is upon Shin first entering Bankai, non-visible. Shin's attire upon entering Bankai becomes a traditional black haiori that is often seen in Bankai, much to Shin's chagrin of it being generic. The weapon itself is both stored within Shin and a part of him, acting as a symbiotic weapon.
The actual form she takes is in the form of 10 1ft long, slightly curved sickle blades that are completely crimson in color, and the form of 200 ovular, 6in long chain links that are obsidian in color. These links are able to be connected in any combination of link patterns at will or to the blades themselves.
- Bankai Abilities:
Zettai Shibo Aijin's form is symbiotic to both Shinryu and to herself. In this it means she can freely move in and out of Shin's body without affect any of his cells due to her matching Shin's own cellular structure. In addition, her links or blades can be fused into each other or compacted into each other up to a single form. Meaning what could appear to be one link can spawn from it several more, so long as the count doesn't exceed the 200 links or 10 blades she possesses. If at any point she is separated from Shin however, she becomes immobile until Shin touches that loose piece once more. Because of this, she must always be in contact with Shin or his spiritual pressure.
Senchineru is now constantly active even while in a sealed state, giving Shinryu the capacity to develop immunities while sealed. In addition, while in Bankai, Senchineru's effect becomes instant, resolving and immunizing against any toxin swiftly. Any agent or antidote to that agent is available to be accessed via Shin's saliva, blood, or sweat.
Eshi while in Bankai applies instantly to all contact with any part of Zettai Shibo Aijin. In addition, Eshi while in Bankai infuses itself into Shin's Reiatsu, causing him to alter his Kido to have a necrotic effect on contact with either his Bakudo or his Shunko and Shuntatsu.
Sekai-teki Hayariyamai While in Bankai now has no incubation period for fungal blooms to occur.
Jisatsu doraibu(Suicide Drive): Shibo Aijin's signature offensive ability is the ability to crack a piece of her consciousness and transfuse it into a viral, airborne contagion. The result of this causes any individual that herself or Shinryu deem a threat to be targeted by it. Shin will do this by evaporating his sweat and blood to have it vaporize into a viral mist. Any part of an individual that remains in contact with the mist too long(2 posts) will gain a cerebral consciousness of it's own that will scream at the victim vividly in their psyche. More importantly, the part afflicted will try to harm it's owner against it's owner's will, trying to kill them at all costs. In addition, if too much of the mist is breathed in (inhaled in 2 separate posts), this effect will trigger in their esophagus and windpipe, both attempting to close and suffocate it's target. Willpower can be used to fight against this technique.
Densen heiki(Contagion Weaponization): Upon entering Bankai, Shinryu gains the capacity to manipulate and alter the chemical or DNA structure of any compound he has previously inoculated himself against. He is able to then alter the contagion method and symptoms of the compound into an entirely new toxin or bioagent. All agents are submitted as Custom Items/weapons and must be approved before use.
Kyōsei o tsūji shinka (Evolution through symbiosis): Zettai Shibo Aijin's most profound ability. While in Bankai, Shin's entire cellular structure of all his cells is restructured. Shinryu's own cells each become sentient and viable single cell organisms with all the traits of fungal, viral, amoebic, parasitic, bacterial, plant, and animallian cell types. Because of this advanced fluididity in cell type and cell advancement, Shinryu's own cells can mutate and evolve upon the infusion of other cell types. As a result while in Bankai only, Shinryu if he consumes a vast enough quantity of a beings flesh, organs or blood or other vital part, can gain access potentially to a racial or unique trait of that beings or beings. All traits acquired start at beginner and incur a 10x amplification on all requirements to improve it. All attempts to acquire an ability must be approved by staff. In addition, due to the evolution being systematic versus conscious, the ability gained is by staff decision as well.
- Durability: Adept
- General Speed: Master
- Strength: Advanced
- Weapon Skill: Adept
- Hoho: Master
- Kido: Master
- Zanjutsu: Adept
- Hakuda: Master
- Willpower/Determination: Master
- Mental Deduction: Advanced
- Pain Endurance: Advanced
- Focus: Advanced
- Roleplay Sample:
Bane paid attention to every detail, noted every important action, phrase, and movement. The small things along with the obvious and he learned so much. Both what he already knew and reinforcement of suspicions. Bane knew this child had trust issues, being pulled between the shadowiest organizations on Earth could breed that easily. Even if The Dark Knight didn't agree, his group was a shadow organization. In the public eye, only part of them existed. And the League was by far one of their own, perhaps the one even. He grinned wickedly towards the child as he got into a combat stance and pondered his moves. Even if slight, Bane noticed the preparatory movements the child made before with great swift, he leaped at him and attempted to strike from above, he was attempting a scouting strike.
"Interesting." Bane said as, upon the tiny fist making the slightest contact with his body, his body shifted. His right foot pressed up slightly on the ball as his left rotated very slightly as he maneuvered himself into a perfect position as it hit him. The strike for about a millisecond moved and connected and then, lifted upwards in mid motion, the child eying Bane's movements closely. The child was waiting for something obvious. A movement or positioning that hinted to what he was about to do. And none of that came as the exact second he felt the stinging strike not on his body, Bane rapidly pushed up and slightly jumped upwards and forward, performing a tiny leap on his right foot. More importantly however was what came during the leap as he lifted his head up, presenting his forehead and it impacted directly with the child's thumb. As he continued the motion, he tilted his head just a little more, pushing the thumb out and away from the closed fist. And then while still on his left foot in the leap, with great speed and force, he jumped upwards at an angle as his head was nestled into the joint. And with that motion, Bane's forceful push wrenched the child's thumb back violently with a loud crack before suddenly landing a couple feet from his original position though in the direction Damian was leaping in, closing distance as well. As the child landed, Bane turned towards him.
"You already know that every part of your body is a weapon. And like a weapon, it can be used to kill a target or weaken their defense. Unlike the League and Bruce however, my style of combat is designed to destroy an opponent's offense. For I will always outlast them. And I will always outlast a combat style designed to quickly finish someone. Get your barrings, your next lesson begins now. I will now show you an offensive technique that will be guaranteed to damage and ultimately defeat any of your brothers." He breathed in slowly as he observed the child. Like it or not, he learned the technique through observation. Mastered, no, that would take time. But learned absolutely. He understood the mechanics, implementation, and utility of it and how it favored Bane's method of combat and how it hindered more offensive styles. He cracked his neck once then stood at the ready. "The most important part of any technique is knowledge. Hiding it from your opponent and learning it from your opponent. The disadvantage of your...family's...chosen forms of combat is how open they are. They reveal too much advanced techniques in a short period of time. The most dangerous technique is the one your opponent's do not expect. You know this. They utilize stealth to combat this error. And tools. And yet, I've equaled or defeated them using only my body. There is a reason for this. Many advanced techniques I've utilized were not against them. They weren't needed. They weren't as martially sophisticated as yourself. So, I'll demonstrate to you one of the few techniques I've bothered naming, purely because it was what I used to kill Judomaster. Defend yourself appropriately to the best of your ability."
Last edited by Shinryu on Sun Jul 26, 2015 3:47 pm; edited 14 times in total
Joined : 2010-06-03
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Posts : 15138
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Age : 23
Location : Purgatory
|Subject Post 2Subject: Re: Kimoi, Shinryu [Approved 1-1] Fri Aug 01, 2014 10:35 am|| |
«-PREPARE TO BE REVIEWED-»
« Application Checklist »
• Let's Get Down To Business •
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Described in Appropriate Length OR Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [X]
- Powers are described reasonably enough [X]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in (Omit if a Hollow)[X]
- RP Sample Present (Omit if this is not the first character) [X]
- RP Sample is 10 sentences [X]
« The Willsheet Checklist »
• And Comments/Fixes •
- Willpower/Determination: Adept
- Mental Deduction: Advanced
- Pain Endurance: Adept
- Focus: Advanced
- Comments/Notes: Pretty good app for a PH Beginner. Due to the fact we need some more active people in the Gotei 13, and more prominent Shinigami in general, I feel this app meets the criteria for getting an auto-shikai. If there is a problem with this decision, feel free to let me know. Otherwise, this is getting 2-3
- Tier: 2-3
Joined : 2014-07-19
¥ Yen : 93484608
Posts : 138
Karma : 0
|Subject Post 3Subject: Re: Kimoi, Shinryu [Approved 1-1] Fri Aug 01, 2014 10:58 am|| |
The KFC of PH
Joined : 2013-11-18
¥ Yen : 215360764
Posts : 1345
Karma : 18
|Subject Post 4Subject: Re: Kimoi, Shinryu [Approved 1-1] Sun Dec 14, 2014 10:08 am|| |
Archiving this character due to inactivity.
The Hybrid King
Joined : 2011-06-06
¥ Yen : 355943019
Posts : 2101
Karma : 11
Age : 19
Location : Columbus, Ohio
|Subject Post 5Subject: Re: Kimoi, Shinryu [Approved 1-1] Mon Jun 22, 2015 7:20 pm|| |
Joined : 2014-07-19
¥ Yen : 93484608
Posts : 138
Karma : 0
Joined : 2014-07-19
¥ Yen : 93484608
Posts : 138
Karma : 0
Joined : 2014-07-19
¥ Yen : 93484608
Posts : 138
Karma : 0
Joined : 2014-07-19
¥ Yen : 93484608
Posts : 138
Karma : 0
Joined : 2014-07-19
¥ Yen : 93484608
Posts : 138
Karma : 0
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