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 Claire Bronagh - NEMAINS NEMESIS [APPROVED 3-3]

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Subject Post 1PostSubject: Claire Bronagh - NEMAINS NEMESIS [APPROVED 3-3]   Sun Sep 28, 2014 10:32 pm


» Name: Claire Bronagh
» Titles: VI
» Age: About 500 though VI appears to be about 23
» Gender: Female
» Affiliation/Rank: Rouge
» Race: Irish
» Family: Deceased

» Shifter Appearance Written: Clairs shifter appearance is in the form of a tall , slender, woman. Her hair is a vibrate shade of pink, and has been chopped up so that it would appear spikey and a bit messy. Bangs are swept across her forehead and then one half of her head, is shaved. The thin pieces of hair on the back of her head that are basically the under layer of hair have been dreaded into three separate lengthy strips of hair. Piercings adorn the womans body. Gauges in her ears, and an industrial bar on her left whilst a small stud is on her nose. She always wears a pair of goggles on her head and usually has SOMETHING in her mouth whether it be a sucker or cigarette.

Her eyes are a vibrant shade of blue and sometimes even appear to be purple when in certain light. Despite her “seemingly cute” appearance, Vi always wears some form of aggravated or monotone look on her face. However, her most notorious and aggravating expression is when fighting, in which she looks extremely cocky and somewhat full of herself. Clair stands at 5’ 4’’ but plus her boots, her height is a solid 5’ 7’’. She has long slender legs and a very busty chest. Its obvious her entire body has been trained to fight. She if very muscular on her arms, legs, and calves. When not wearing her huge fighting gloves you can see her full outfit. When wearing her huge metal gloves she has to strap the steam-powered battery back on her back… this old style dial-display battery is what gives her fists an extra boost of power and helps keep them comfortable for her to wear. The battery pack is relatively small but with the huge shoulder pieces and gloves themselves, the battery pack appears to be incredibly bulky.

She wears a mid arm length red leather jacket over an underbust waist-cincher style corset. The jacket itself has a rather larger collar on it, which Vi ALWAYS keeps up. A complicated breast hugging shirt is under the corset, a small blue crystal in the middle of her breasts, on the shirt itself. Over the corset is a black waist cincher belt. The leather jacket reaches just below Vi’s waist and is adorned with gold straps here and there. When not wearing her gloves, Vi always has hand wraps on, always prepared to fight. Under all of that, she wears a pair of shiny purple shorts, with a pair of light brown and dark brown striped tights. Knee pads and leg wraps adorn her legs. On her thighs she wears a pair of armor like pieces that have been strapped to her thighs, for an extra dose of protection. Knee high boots tie her look together and make her a walking threat. every aspect of her outfit is to help with her overall performance in battle.

» Shifter Appearance Picture:

» True Appearance Written: When push comes to shove, Vi unleashes her true form. She grows about a foot and winds up standing a solid six feet in total. From her hip bones and lower, clothes are replaced with smooth snake like scales. The scales on her body are in fact a sleek black color with swirls of pink and light red. Her hands sprout large talon like claws and three large horns grow from her head. Her dreads grow longer and keep their shade of pink. The top area of her body is covered by matching scales. On her back, Vis spine has somewhat begun to… “morph” out of her skin, forming a LONG tail. On her back are massive black wings, the skin between the bone matching the shades of pink of her scales. However, she keeps them tucked firmly against her back, as to not allow them to get in the way of fighting.

» True Appearance Picture:


» Personality:Clair is a very independent, serious sort of character who takes her goals incredibly seriously. She usually keeps her distance and doesn’t bother with “friends” or “relationships” So if she actually takes her time in terms of talking to you, its obvious shes taken a true interest in you. Vi is very head strong and incredibly cocky, always bragging about her own incredibly strength.

In terms of dealing with criticism, she doesn’t handle it well, and never really has. She just takes it as insult and very quickly puts herself on the defensive, fists up. She has a short fuse and with that comes an assortment of intense hard to control anger issues… however this is no mask for more problems, or a way to defend herself. This is simple her raw personality and those whom are close to her, know this.

» Likes: Clair despite her very straightforward and cocky attitude has likes just like the average being. She enjoys food more than anything. She likes technology, rock music, and hand to hand combat.

» Dislikes: She finds desperation and weak people absolutely pointless and highly annoying and has an extremely low tolerance for it. Due to her long history with Nemain, she herself has earned a special seat on Clairs top dislikes, and she will never change that opinion.

» HistoryWhen Clair was born, she was brought into the world and raised by two very capable and happy to help parents whom were there for her every whim and need. She was raised to do nothing but believe in herself and to take every hit, without falling down and letting it get to her. Vi had taken on her nickname in high school. She turned herself into a dedicated athlete, participating in every single different sports club available to her. Her favorite, however? Was kick boxing. She would spend hour upon hour, training and practicing to better her skills. She was intent on becoming a champion...and eventually, she did, becoming the number one ranked in her, finally, her entire country.

Upon entering her final year of high school, Vi was at her peak, and didn’t plan on coming down anytime soon...Anger problems weren’t existent and she was happy and content. With her home life being good and her grades and physical condition in tip top shape, she was on cloud nine, and didn’t plan to come down anytime soon… however… fortune doesn't always favor the fortunate.
On her christmas break she took a camping trip with her family. One morning, she decided to take an early hike on her own, and had found herself nearly seven miles from her campsite...her hike had involved quite a bit of rock climbing which of course was no kind of problem to the athlete of the year. Climbing down from a small hill she’d climbed on top up to get a better view of the scenery and wilderness around misplaced hand and foot… nearly ended her life…

The fall was brutal. unforgiving as she rolled in front of and down falling debris and rock… she hit the ground, putting both arms out in front of her, preparing to get herself up… and just as she looked up...a boulder came crashing down upon both of her arms, crushing them both. Using all of her strength she did everything she could to free herself… but it was hopeless… unable to get food, or water, she quickly faced the fact that getting out of this wouldn't happen unless someone heard her...and she knew that was impossible as well… Screaming was pointless… sight quickly became hard, and eventually she’d lost consciousness… She awoke weeks later to the sight of her family, scattered around the room… Blinking, she looked around, smiling, sitting up, she went to hug her parents, but quickly found out, what their tears had been from.

Both of s arms had been amputated to the elbow.

This, ended her athletic career...ended her popularity in her school, and turned her into the subject of bullying and put her on the brink of absolutely hating herself. As years passed, the anger...became too much to her… her handicap left her made a deal. Her soul..and her life… in exchange for another chance at a better life… She was killed and reborn into the world as a demon, taking on the form of a tall slender blood thirsty dragonoid demon with a human like appearance.

With her new found powers and new form, she abandoned her sorrow, finding great joy in having her arms back, she went rogue, and took up a mild pledge of assistance to the soul society, aiding them with fights and the hunting down of any “special cases” such as Arrancar or otherwise directed. However, this in itself is rare as VI prefers acting on her own accord and doing as she sees fit. Upon being on her own, came across Orianna, who she now uses as an assistant of sorts in terms of tracking down people who cause her problems.

» Natural Abilities:

Za Koa Skill:
Za Koa skill is how much skill your character possess to manipulate the energy from the core. Typically, this should be your strongest asset when it comes to the skill sheet. The higher your mastery of this ability, the more techniques you are able to create, use and share. However, this has many more uses than that.

Za Koa's Influence:
For example, an advanced Za Koa Skill user at two tier is capable of spreading this technique across an average battlefield in order to taint the surrounding vicinity around them in order to gain the upper hand in combat. These advantages include that all of their stats are typically doubled if the influence is not sealed away or fought with magic. So, going back to our two tier demon, he would be able to obtain a doubled increased in his abilities, powers, speed, endurance, reaction time, mental thinking, knowledge and so on and so forth. Users who are Master in this skill can usually get triple benefits, and Grand Masters quadruple.

Along with those enhancement boosters, another advantage of Za Koa's Influence is that it can also alter the area around a demon in order to give them the upper hand. For example, our two tier demon will be able to dim the area around him into darkness in order to make himself even more formidable as demon's are naturally inclined to become more useful in the shadow's, being able to generate various toxins in the air in order to gradually wear someone down, create harsh acid rains, for the terrain they are on, turn an ocean-type battlefield into pure fire and things of this nature.

Knowledge Of Environment:
Another trait gained from spreading Za Koa's influence throughout any given area is that typically most demon's are given knowledge of their surrounding vicinity. For example, if our two tier demon had performed this within Karakura Central, it would be able to detect various hidden sources in the immediate fighting area such as hidden barriers, seals , spirit beings within the area and things of this nature. On a master level, this would allow some demon's to even detect various elements within in a being. This can be from a persons Zanpakutō Spirit, to scanning JUST how much energy they have in total left in them, searching for any unusual traits about their body such as abnormal defense or offense and things of this nature that CAN be detected. This knowledge ability, however, only gives you the knowledge to beat something. Actually beating it, however, is another story.

Reiatsu Drain:
This ability goes hand and hand with Za Koa's Influence. With this technique, our two tier can constrain the flow of reishi and reiatsu within an area in order to make opponents somewhat weaker as reiatsu is energy in use, this can also lead to canceling out attack on some levels, overpowering attacks if there is a major gap in power and for advanced users and up being able to control the reiatsu they constrain. However, please note, reiatsu drain does NOT mean you will simply go around consuming energy until you level up.

The energy you collect, for intents and purposes, will only be able to be utilized for one thread if you are on adept level or lower, while advanced will be able to keep it for two threads, Masters being be able to retain it for three threads and Grand Masters for four threads. This means that during that thread or threads, it's benefits will only qualify there (This means that if you make ANY new thread with your character following the events of where you consumed energy, it will count). In addition to that, this does not always mean you get a tier increase as only those on Master level are able to obtain TEMPORARY boost in their tier if they are able to consume enough power. (I.E. someone like Mana or Abaddon performing this on a large scale such as Karakura Central or the Gotei 13; to give you a measurement of how much power you need to collect with Reiatsu Drain and skill needed to gain that temp tier boost.)

With all of that stated, the main benefits of this Reaitsu is that it is used to increase anything on a demon that deals with power. For instance, a demon could have FAR faster attacks than before if reaitsu drain was performed successful, their attacks would have much more stopping force and it may even have additional benefits. Another example would be their spells being further increased with all of the extra energy being generated within them from the drain. One final example is that it can also be broken down into energy for strength to increase their physical offensive power, increase their defense and advance their durability. So, with that said, these are examples of how reaitsu drained is used.

Black Inferno Blast:
Black Inferno is a massive burst of destructive energy a demon can unleash if they have Adept or higher on Za Koa. It starts by gathering energy from Za Koa along with the Demon's Blood and any type of darkness. From there, it will form into a ball of darkness that can be used to unleash serious damage upon anything it hits; resulting in a black explosion that is similar to a cero in destruction and can be broken down like a bala as well. Though, unlike a cero or bala, The Black Inferno Blast does a lot more then just simply explode. When it explodes, if trapped within the blast, the opponent will begin to feel extreme amounts of heat generating from their skin; so hot, in fact, some believe they are actually on fire from the strain on a person's will. However, this does more than that. That's simply the sign of a dangerous demon parasite entering a person's body. If a direct contact is made or even partial contact, there will be a strong rush of parasites, demon magic and Za Koa's force entering a person's body. From that point, over the course of five post if there was a direct hit or three for a indirect, this will begin to heavily tax an opponent. It will force them to drain extreme amounts of energy until they are somewhat weakened, slowed or damaged if they are unable to extract it from there bodies.

Along with that, if they get hit enough with Black Inferno Blast they even run the risk of dying if it begins to suck the life energy out of them if there is nothing else to extract. The effects also vary from level to level. Adept Za Koa users will be able to do all of the above, while the higher you go, the more quickly, effective and longer the effects will last along with doubling in strength for each skill increase. Therefore, it is highly wise to stay on your toes when a demon opponent is firing this Black Inferno Blast. It could be your last time doing so if you fail to separate this from a regular energy type attack. Hotaru's Black Inferno Blast can hold anywhere between the strength of a Gran Rey Cero to the strength of two of the Espada's Cero Oscurus, depending on how controlling she is of her reiatsu output at the time.

Kage Chōkyō-shi:
Kage Chōkyō-shi is the ability for most demons with adept Za Koa users to travel through different dimensions, travel throughout the battlefield or even use it for defense. By channeling Za Koa's energy in addition to the various seals throughout their body in addition to their Shadow Movement, they are able to create many different holes in the area's around them that can range from small to extra large depending on their Za Koa skill. These can lead to other realms, can be used to shield against attacks if they are not more powerful then the demon and be used on the offensive by attempting to create these holes to slice someone's head off.

The Art Of Demon Magic:
What exactly IS the Arts of Demon Magic? In a sense, you COULD call it the Demon's Kidō, but you'd be wrong as well. Why? Well, Demon Magic actually works like real MAGIC is suppose to. Of course, Kidō like spells, summons and barriers can be created with Demon Magic. That's a given. However, it can be taken MUCH further than that application. For instance, an advanced user in Demon Magic could use this in order to gain Telekinesis on a more light level. Even combat standards, if he were to look at an attack and see it coming, the Telekinesis would kick in and attempt to change it course if enough was generated from The Demon to negate it. Another example would be gaining Gyrokinesis in some cases in order to actually make it seem like they are toying with gravity itself; which in fact they are. Within a contained area, this demon could remove the gravity of some things, make it heavier in other places or even apply it to more focused objects like their attacks to cause more impact force.

Not only that, but an even higher example of that is that some demon's with a Master in this would be able to even create things out of thin-air with no explanation whatsoever. For example, a Master in The Art Of Demon magic could defy the laws of physics by actually making energy cease in something and remove it. This may not seem like much, but it's actually an amazing feat as the laws of physics clearly states energy can never be erased. However, in terms of combat, in order to do this they would need to overpower it. Another situation in which you could get a taste of Demon Magic would be them turning your energy attack into a batch of living snakes, them creating fields of anti-spiritual barriers around them or just making themselves plain invisible.

Now, performing magic is vastly possible thanks in part to connection most Demon's have to Za Koa. However, thanks to the varying seals scattered throughout a demon's body at birth by Touketsu's DNA, it is possible for them to even use the Magic without Za Koa's connection. You see, these seals are constantly gathering energy from their surroundings. From every attack, from every environment, from every power increase; these seals gather and store power for a demon to use. There is even an ascended state to unleash all of this collective energy, but that is not in this section. Instead, this is about how demon magic works in general. As stated previously, Demon's can perform magic with or without Za Koa. But, for some demon's, they are able to merge both of these together in order to double the strength of all of their spells or anything having to do with demon magic.

Despite all of this wonderful stuff, however, its biggest drawback in demon power is the power itself. What does this mean? Well, if you don't have resources, power, sacrifices or anything else to carry out your spell, it will in turn cause great damage to you for however much energy you tried to perform. An example of this would be a weakened demon who drained his resources trying to perform a large scale demon spell, only succeeding in heavily wounding himself along with producing a very weak version of whatever spell or magic technique he was trying to perform. Another drawback is that is can sometimes be countered with other types of magic such as Kidō, Chaos Energy or Sugiura Spells.

Akuma Kyodo:
Thanks to the full body seal most demon's have on their bodies from birth, Akuma Kyodo gives most Demon's a layer of defensive skin that is similar to an Arrancar's Hierro. This will be general defense, though if have a high Za Koa Skill, you can temporarily double your defense. Masters can do it for ten post, Advanced for seven, adept for four and beginners for two. All come with a three post cooldown. But that's where the similarities end, and the differences begin. What makes a demon's Akuma Kyodo: so different? Well, for instance, this layer of skin is not just applied physically like Arrancar's are or any other races natural defense. What makes a demon's defense stands out is that it applies to magic, spiritual attacks, their environments, how resistant they are to poisons or toxins and even how much their mental state improves.

You see, thanks to having so much magic being pumped into their bodies, their defense is MUCH more widespread than any Shinigami, Arrancar or even Iramasha. Basically, the higher your defense is, the most attacks, barriers or ANYTHING in general; the more resilient you are to anything offensive being thrown at you. So a demon's Akuma Kyodo: is not something to scoff at, ignore or consider the same. Hotaru's Akuma Kyodo is one of the strongest examples of the technique that there is among the natural demons. Her defenses are ridiculous, against the physical and the spiritual alike.

Shadow Movement:
This is what some MIGHT call the Demon's Answer to flash step: Shadow Movement. It allows them to move at quick burst of speeds on most occasions to allow them to travel very far distances in short amount of times, that is for certain. Though, this is where some similarities come to an end. Unlike most other races, Demon's get many nifty benefits than just Super Speed. Take this for example: from the seals on a demon's legs and feet that generate insane amounts of energy from all of the sources of power they collect; it will be able to give yourself temporary boost of intense speed called "Shadow Burst". Shadow Burst is a period of time where your demon will double their speed on average if they are at least adept. It will transition into how fast their attacks are created or launched, the demon's reaction time to increase the odds of evading, countering or noticing a person, object or anything else within a vicinity that has a presence in order to do something about it, it increases their mental awareness to more alert levels and it even goes into their natural powers.

For instance, one could use Shadow Burst together with The Art Of Demon Magic in order to create burst of accelerated healing in order correct injuries to your body at insane rates of speed during this period. Another example would be using Shadow Burst mixed with Za Koa in order to consume an area within it's presence much more quickly along with all of it's sub-abilities being accelerated. Finally, one last example would be for their special powers. For instance, if a demon could control fire they could generate, fire and reload it at double the speed they could before if they were adept. And, with that, that goes into their rates of speed in which they can perform these things.

If you were a beginner, you could only maintain this for one post only and would have a five post cooldown. Go to the next level and a demon will be able to double their strength, increase the amount they maintain this form to three posts and they typically only have a three post cooling period. Progress pass that to advance and a demon will be able to main this form for four post, triple their effects and will have about a two post cooldown. Along with that, at this level, they gain a new ability to Shadow Movement called "Force Speed" where they are able to effect the area around them on some levels. This includes being able to speed up objects, increase allying forces speed somewhat or even increasing the force of wind around them to do more critical damage.

From that point, if one should become a master in this, they will obtain a five post limit for how long they can maintain it, quadrupedal the effects and only have a one post cool down period. Additionally, the Force Speed technique they learned before will become much more widespread. Now, instead of the immediate area around their body, it will be able to effect more large scale areas. Take this for thought. A Demon who is a Master in Shadow Step will be able to generate vicious storms of gust that can cut through steel, and on a more extreme level, spiritual based attacks. This is something which could be used for offensive means by cutting up energy attacks, slashing down Kidō or even creating thousands of small burst of energy to cut right through some energy based moves. Lastly, the last thing they gain from having a master in Shadow Movement is that they have the power to suck the speed right out of some things. For instance, within a small field, a demon could zap the speed clear out of an attack to make themselves faster, their attacks faster or even break it down into energy to apply to other areas until it burns out in one post or two such as physical, spiritual or whatever else have you.

Lastly, and the more rare case, is Grand Master. If a demon should have possess a Grand Master in Shadow Movement, they will quintuple the effects of this move, they will have NO cool down period; they will simply rely on how much their body can tolerate and all effects before will be increased. Now, Force Speed has increased to the point where it is able to be performed on a devastating scale. It is no longer confined to a small fighting area or somewhat large area; it can expand upwards of two miles in some cases in order to form domes of Force Speed. Within this area, with their Force Speed, they can utterly dominate and destroy objects on a microscopic scale with it; rather it be physical, spiritual, natural or unnatural. Though, this gets harder to perform the larger you make it and makes a demon burn through more resources.

Additionally, at this point, they even gain a power known as "Phase Speed" where they generate an insane amount of Speed Force around their body that they are able to simply phase through solid and sometimes spiritual objects. For instance, a Demon Could use Phase Speed to simply fade through rocks, water, fire or even through the Earth itself until they reach the core of it. Along with that, if it's spiritual or energy wise, they can even phase through certain attacks if they are more powerful. So, to put this in perspective, if an energy attack didn't have enough force to rival a demon's power, they would use Phase Speed to simply blow pass it unharmed in some cases. Phase Speed can even be used to propel Demon's through Astral Planes, cause them to go through dimensional warps or even create their own small wormholes that can be used in combat to surprise an opponent.

Now, with those powers aside, the demon's gain one final benefit from Shadow Movement that is related in the origin of their name. Whenever a demon is placed within an area of darkness or shadow's, these skills will typically double in strength. They'll even have the ability to travel through a shadow world and come out of different shadow's throughout many different realms, worlds and universe's even on Master Levels. This makes it extremely hard to detect demon's in some instances if they figure out a way to bring out this shadow realm's presence to the field once they reach advanced level. Therefore, it is highly wise to never fight a demon at night as they can quickly gain the upper hand with this set of abilities.

Affinity For Hell:
If a Demon ever gets the chance to foot into hell or has the skill level and power to summon it's presence on the battlefield, they can potentially increase their power by five times just by having it around them. In some instances, in fact, Demon's can even rise one tier level if enough consumes them for the duration of the thread they are in. This is due to the fact that there is a large amount of hellish energy within that place for Demon's to thrive on and it's filled with many hidden elements that were designed to overcharge a Demon in times of crisis. But, in addition to that, the presence of hell augments not only their power abilities but the inherent and magical abilities of said demon; giving improved versions of their abilities or completely new ones altogether.

Sacrificing Incantation:
Sacrifices are something that are very unique to demons as there are thousands upon thousands of them that have many different effects, methods and steps. For instance, a small scale Sacrifice would be something like a demon spilling human blood in order to get a slight increase in his power for a short time. While on the other hand, if a demon were able to slaughter a mass population center, they would be able to gain more power such as in KQM Mana's case. Though, Sacrifices are NOT just for power. They can be used to increase intelligence, increase will, unlock hidden talents, give untold riches to the demon and so on and so forth. (There will be a list of available sacrifices as a demon can do very soon to accommodate this new power.) Hotaru has mastered the art of sacrificial incantations over her eons as a Demon, able to perform masterful feats of vast and massive sacrificial actions with little to no effort.

Curse Effect:
Curses are a natural to a demon and work somewhat like a decaying system. For instance, when a demon uses their Curse ability they can inflict sickness on any type of living or spiritual being which in turn can bring about illnesses within them, gradually drain them of their power and ultimately make it very hard for fighting due to the fact that this Curse Effect can eventually begin to heavily weaken the persons Reiygoku, Reaitsu and Physical body to the point where it would be well advised to seek medical attention before too long. However, that is not the only use of Curses. It can also be inflicted on a mental level depending on the person's Will Power Skill Sheet and can eventually begin to inflict insanity, madness, distracting thoughts and some succubus class skills.

Not only that, but curses can also be applied to the area around them. This is usually done by using this curse to containment the flow of reaitsu within an area to make it very unstable to use for non-demon races; causing their bodies to react violently by spewing out blood, causing malfunctions in their powers or their bodies outright rejecting this flow of additional power and sometimes even canceling out attacks. Or, another example of this on a less spiritual level would be a demon using their Curse Effect in order to taint the air around them to make it very toxic to most races apart from demon to breath in order to make them sick from the inside unless they figure out a way to cure themselves or overpower it in some means.

Examples such as these are usually how curses work with demons. Despite that, this cursing skill varies from level to level, though. The more advanced your tier is, the more powerful your Curses can become. So a four tier cannot perform the same type of heavily effecting curses as a 0 tier could possibly do with theirs. Therefore, it requires a bit of common sense to use curses. Your curses will not always be auto-hits or successful, but they can do pretty amazing things.

Body Manipulation:
This is a natural ability that all demon's possess if they wish to activate it or perform it. Most Demon's have full control over every aspect of his physical make-up, able to stretch themselves to obtain insane heights such as being thirty foot tall, being able to change their skin color, having the ability to shape-shift into different people that they are able to remember and, on much more powerful levels, being able to even detach, generate or fuse body parts together in order to increase odds of surviving. Though, this does not occur until at least one tier, and even then it's weak compared to the 0 tier version.

Additionally, it can even be used for offensive or defensive purposes. For example, a demon can use Body Manipulation in order to generate a layer of steel-like skin around their body in order to increase their defense and block out outside sources from entering their body by clogging every pore on it. Or, for another instance, they could use it on the offensive side by hurling body parts at their opponent that are extremely hot and turn into acid blood, using their increased height to smash down on most opponents and the same may even apply for some more powerful demon's attacks; or finally, in an avoidance way, more powerful demon's could even control their body in order to be broken down into a liquid, wind or fire type form in order to gain more ways to escape or evade attacks.

There are more ways to use this ability, but it's all up to the user of it to figure out.

The effects of this spell is rather simple. It will utilize the Demon's energy, spread it out over a fifty to three hundred meter area and look for any sort of object cover it's influence in. If a subtle object is found? Then it will swap places with the users, temporarily transform the item in question to appear like the opponent and allow them to evade an attack by "logging" the intended target to hit a dummy.

Dual Boosting Spell
Dual Boosting Spell, often called DBS, is a very popular Demon Spell that is meant to double the strength of a Demon by two times. Usually, this connection is made through connecting into the spirit of Za Koa and then directing it's energy into them with their Demon Magic. Once this process has occurred? The Demon will often experience a two times boost in their abilities, powers, skills, physical attributes and so on. They can apply this two more times if they are master, and up to three times further if they are a Grand Masters.

All others can only apply this once to themselves and will often last, even on master level, for roughly four to five post with a four post cooldown until they can use this technique again. Additionally, for masters and GM's, the more they double the spell? The more prolonged their recovery time can be. So, if they choose to perform this spell three times in a row? Then they'd probably have to wait eight post until they were able to utilize this technique again. All in all, though, this can be a very useful maneuver if one is looking to get an increase in power in times of desperation. Just be sure to watch how much your body can sustain, the skill of your Za Koa Connection & Demon Magic and to make sure you get whatever you need to do done in a quick period of time.

Vicāra Sakriyaṇa (Thought Activation)
This will most likely cost a fair bit of energy to create, but the effects generally justify the means. The first step to really activating this spell is to begin envisioning a body in your mind. Figure out what it will look like, what you can realistically summon and what is within your power to bring to life. Following this, you'll then need to set forth the energy required to bring whatever it is you are summoning to the field. Alongside that, you'll need to memorize the spell in order to create a connection to your mind and Za Koa. Proceeding this? You'll then have the needed networking required to go into Phase Two: summoning. Once the body has been constructed inside of your head and Za Koa is ready, you'll then need to begin bringing forth your creations to life.

Thus, it's worth nothing that it is wise to say the prayer before releasing them into the world, but it's not needed. Moreover, for this spell to work properly, you'll also need to know the amount or strength of monsters, clones or replications you can make based on your Demon Magic Skill and Za Koa Skill. Why is this? Well, you're Za Koa skill typically determines how long you can keep this monsters on the field, how many you can conjure up and how short your cooldowns can be. Meanwhile, your overall magic skill can determine how powerful you can make these creatures with Za Koa's assistance. So, below, you'll see what each level is capable of doing.

Blood Rain:
The effects of this Demon Magic is extremely simple, but very effective if used in a large battle. This ability opens up a portal in the sky, the size of it depends on the mastery of the person, and then begins to rain the blood of the damned from the sky in a downpour of rain, this spell doesn't do much besides augment the power of the Demons in the area by giving them a slightly better connection with Hell itself though the blood of those that are damned there. This increase the strength and stamina of the demons that have been touched by this rain, but the boost will only last for a certain amount of time based on the mastery of the person who cast it.

» Unique Abilities:

Anzen shadanki [安全遮断器](Vault Breaker) - When activating this ability, each of her gauntlets responds to it differently. The first punch dealt with her right glove channels power. To charge the ability up in her gloves, she simple channels energy into the gloves themselves. Motion is still allowed while charging is happening but her speed is cut down a small bit. (only 15%). Charging time varies and depends on how forceful she wishes the first attack to be. Generally the shortest charge time is 1.25 seconds. When the first blow is dealt, she simply throws a punch, the force behind it depending on the time charged.

The second punch Vi gains a 30% speed boost momentarily in which she throws her fist forward, knocking the enemy back and dealing a great amount of physical damage. She will stop in place if the hit makes contact. This ability does have a small cooldown time and takes about ten second to one minute to recharge.

Kōgeki ya denchi [攻撃や電池] (Assault and Battery) - This is another charge ability in which Vi will begin to direct about 80% of her power, strength, and energy into her left or right glove. Charging this move up varies on how hard she wishes to hit her opponent. Shortest charge time is a minute and twenty seconds. She will then gain a 60% speed boost and will launch herself at her opponent, crouching and then launching the glove upward, usually to make contact with a jaw. This attack is one of her most raw and brutal attacks. She can use it with her gauntlets off as well, and in some cases people have speculated if its possible that this attack is more powerful with her gloves off. Full contact does not have to be made when this attack gets put into play. Dodging is easy but if she is within 3-5 inches from you, the attack still has the same effect just not as drastic as it could be if contact were to be made.

When used during team fights, she can use her speed boost to either totally trample through a crowd, or dodge and avoid people JUST to land a hit, even knocking aside other enemies to get to her main target, and this in itself does damage to those knocked back, but only a small bit.

Murina chikara [無理な力] (Excessive Force) - This ability is two abilities clashed into one, and can aid Vi in her fighting throughout a battle. This move can either be used in terms of offensive AND/OR defensive fighting. In the offensive, Vi gains a boost of strength and speed that lasts for five to six posts and when hit with these particular charged up punches, can have a ridiculous knock back with the first punch. The speed boost can help launch her forward to deal a second punch that is usually so full of energy if it makes contact it can “taze” the opponent, leaving them incapacitated for one to two posts depending on the amount of time it takes before Vi takes a few steps back to begin charging up her attacks again.

Hekomi [凹み] (Dent) - This ability is usually used earlier in the fights. At this stage, the gauntlets on Vi are at their lightest OR heaviest points, this attack is rarely ever used in between. Vi already has an incredibly speedy punch despite the size of her massive gloves, so to use this ability triples over that speed. This ability doesn’t require a charge time but however does take a bit of her energy to use. Every third landing hit, does extra damage and gives her extra knock back, but the focus is to kick up her attack speed. This ability does not have a particular time limit but however is only used for one to two posts, due to the fact that Vi does not NEED to use it.

When Clairs gloves are off, all of these abilities still can be used but are used for serious hand to hand combat only. From time to time, her large gloves will malfunction, resulting in the demand of using nothing more than her fists. Every ability gets a slight buffer when this happens however due to the slight weight off of her arms when her gloves are off, other attacks such as kicks and certain holds and martial arts styles pack an even greater punch.

» Adjustable State Appearance: Clair will remain in her human stage the majority through a fight and only ever release her full form when her opponent does the same. However, she will KEEP her human like appearance if she feels that she can still beat her opponent with her “normal abilities”

» Adjustable State Benefits: When shifting forms the only ability that Vi gains is flight, and the ability to breath fire. Even in her demon form, she gains huge bone like gloves around her hands that double as her gauntlets. Her abilities in this form gain a small boost in power. The attachment of wings makes dodging easier and her fighting far more graceful and carefree.

Racial Skills
  • Za Koa Skill: Adept
  • Demon Magic: Beginner
  • Shadow Movement: Adept
  • Akuma Kyōdo: Advanced

General Skills
  • Durability: Adept
  • General Speed: Adept
  • Strength: Advanced
  • Weapon Skill: Beginner


Last edited by Imakuran on Thu Sep 17, 2015 8:06 pm; edited 4 times in total (Reason for editing : Needed an update!)
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Subject Post 2PostSubject: Re: Claire Bronagh - NEMAINS NEMESIS [APPROVED 3-3]   Sun Sep 28, 2014 10:54 pm


« Application Checklist »

• Let's Get Down To Business •

  • Name [X]
  • Appropriate Age [X]
  • Gender [X]
  • Appearance Present [X]
  • Appearance Described in Appropriate Length OR Picture is Visible [X]
  • Appearance is Not Claimed [X]
  • 10 sentences for personality [X]
  • History is of appropriate length [X]
  • Powers are not Godmod/Overpowered [X]
  • Powers are described reasonably enough [X]
  • Application/RP Sample is not in First Person [X]
  • Skills are not filled in (Omit if a Hollow)[X]
  • RP Sample Present (Omit if this is not the first character) [X]
  • RP Sample is 10 sentences [X]

« The Willsheet Checklist »

• And Comments/Fixes •

  • Willpower/Determination: Advanced
  • Mental Deduction: Adept
  • Pain Endurance: Advanced
  • Focus: Adept

  • Comments/Notes: Very nice~ >W< Gonna be fun to see this girl work her way up the ranks!

  • Tier: 2-2++

I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.

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Subject Post 3PostSubject: Re: Claire Bronagh - NEMAINS NEMESIS [APPROVED 3-3]   Mon Sep 29, 2014 12:20 pm

I am going to go ahead and put the approved tier in this app. I didn't see the tag in it, so I decided to take care of it for ya.


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Subject Post 4PostSubject: Re: Claire Bronagh - NEMAINS NEMESIS [APPROVED 3-3]   Thu Dec 11, 2014 9:28 am


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Subject Post 5PostSubject: Re: Claire Bronagh - NEMAINS NEMESIS [APPROVED 3-3]   Thu Sep 17, 2015 8:06 pm

Re-approved at 3-3
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Subject Post 6PostSubject: Re: Claire Bronagh - NEMAINS NEMESIS [APPROVED 3-3]   Fri Nov 06, 2015 12:12 am

✖| Kuma Shock! |✚
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InactiveCharacters Upon Inactivity!

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Subject Post 7PostSubject: Re: Claire Bronagh - NEMAINS NEMESIS [APPROVED 3-3]   Wed Dec 23, 2015 6:06 pm

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Archive Due to Inactivity!

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