Joined : 2015-01-10
¥ Yen : 32506400
Posts : 354
Karma : 0
Age : 21
Location : Riga, Latvia
|Subject Post 1Subject: Julius Smith Thu Jan 29, 2015 4:04 pm|| |
• Name: Julius Smith
• True Age: Around 400 years
• Appearance Age: 10 years
• Gender: Male
• Orientation: Serves under the Denava Of Creation.
• Appearance: Julius in his height barely reaches 5 feet. He weights around 60 pounds, but it is quite possible, that ten pounds are his clothes and Zanpakutō. In appearance, people couldn't give him more, then ten years. The arrancar has big, wide, blue eyes, in a light teal tone. Julius skin isn't pale, but also it couldn't be called as tanned. A cute, pink tone. On forehead he has a blue mark, his knights symbol. The boy has snow white hair and two bone ears on his head, not counting the real ones which are well hidden in his massive hair. Two white fox tails comes out from the place, they should come out.
The Arrancar clothe are a traditional priests jōe, changed a bit to match the boys style. In the lower part it had been made shorter, so the long end won't get in the way, while he is running. The arms of jōe are longer, reaching almost the ground. Talking about legs, he has white socks, maybe a bit too big for him, on. Julius wears black sandals which are attached to his leg with long, red threads. They had been wrapped around his legs. Around the Arrancar waste a shimenawa, sacred rice rope, had been tied, holding his blades sheet horizontally. While sandals are black and strings are red, everything else had been kept in white and blue tones. Also, attached to the shimenawa is a small bag, but, as other had learned, it can hold more, then it seams.
• Bone Appearance: Two bone ears comes out of his head. The outer part is white, while the inside is black.
• Hollow Hole: A quite large hole can be found on his back. It is covered with his jōe.
• Reiatsu Colour: Teal
Hipper active: Like a kid, Julius seems as he would contain endless energy. He is doing something all the time, moving, jumping, running around and so. It seems, that there isn't a moment, when the arrancar isn't doing something. This activity can also be heard, when he is speaking. Like kid, words sometimes blur together, making it hard for others to understand Julius mumbling. The only time, when this hipper activity seas to run this Arrancar body, is when he has to do something for his mission.
Loyal: Maybe he looks, as ten years old, but actually the arrancar had lived enough, to learn what loyalty means. He will never lie, never betray or otherwise act against his friends, work colleagues or master. Of course, this loyalty has its limits. He will never give his life for others, then his mater, believing that there is a bigger goal waiting for him somewhere in the future.
Curious:[/b] The boy is curious and he is curious about everything! He wants to know why, when and now you did it. Julius is one of those people, who enjoys seeing "what's inside the teddy". And yes, that means, he is also ready to go through cutting your guts open for the answer. But usually it doesn't go that far.
[i]Cruel: Julius was and still is cruel. If asked, the boy would try to convince, it isn't on purpose. He wants to be nice and good, and all of that, but sometimes people are so weak and miserable, that his leg slips and they are moaning in agony next moment. Then apologizing has no real meaning and the arrancar just puts them out of their misery. Pleading for mercy is something, people shouldn't do in front of him. Julius hates it, thinking that it is the lowest state a living being can go. If you start to plead, the boy takes extra time to kill you.
Now, after his resereccion, Julius becomes more matured, but also more teen like. He acts, as if all the world would be in his palm and brags with his power, like mad. Usually his enemies think, that it is amusing and take him lightly...a mistake in deed. In a real fight, Julius becomes serious, determined and quiet. He won't waste words or actions to brag off or something like that. His eyes will be fixed to his opponent and his opponent only. If he will find a weakness in the enemy, the warrior will try to exploit it.
• History: (Life, death, and and progression to the Arrancar state .)
• Sealed Zanpakutô: The Zanpakutō is shorts. Its blade is no more then 1 feet long and for actual fight maybe even useless. The swords hilt is white, wrapped with light blue ribbon.
• Racial Abilities:
Bala (虚弾 (バラ), Bara; Spanish for "Bullet," Japanese for "Hollow Bullet") a technique of firing his hardened spiritual pressure against his enemies. Less powerful than a Cero, but it can be successively fired at 20 times the rate.
Cero (虚閃 (セロ), Sero; Spanish for "Zero," Japanese for "Hollow Flash," "Doom Blast" in the Viz translation) a powerful spiritual light fired by Menos Grandes and Arrancar.
Descorrer (解空(デスコレール), Desukorēru; Japanese for "Loosed Void", Spanish for "Drawing Back/Opening"): A technique used by Espada-level Arrancar and sometimes others, to open a Garganta between the living world and Hueco Mundo.
Garganta (黒腔 (ガルガンタ), Garuganta; Spanish for "Throat", Japanese for "Black Cavity") is how Arrancar and Hollows are able to move in and out from Hueco Mundo. It is a spiritual pathway connecting the Arrancar's world, Hueco Mundo, to other worlds. Besides the World of the Living and the Soul Society, it can also open the gates of the Dangai and K-World. A turbulence of Reishi blows within Garganta. To move through it, travellers must create footholds using the Reishi.
Hierro (鋼皮 (イエロ), Iero; Spanish for "Iron," Japanese for "Steel Skin") An Arrancar's outer skin with high spiritual hardness that serves as armor.
Pesquisa (探査回路 (ペスキサ), Pesukisa; Spanish for "Inquiry," Japanese for "Probe Circuit") An Arrancar ability to measure and locate spiritual pressure.
For him, this ability is especially strong. He use this often to locate hollows and Arrancar, that can be his potential play mates. It is weird, but in the same time, while being great at sensing creatures, he can pourly hide his own presence, what comes unhandy, when playing hid and seek.
Enchants Sonído (響転 (ソニード), Sonīdo; Spanish for "Sound," Japanese for "Sound Ceremony") The Arrancar equivalent to a Shinigami's Shunpo.
Julius Sonido is especially fast, giving him the ability to move as some of the greatest in Execution Squad. Even those in Espada should be hard to hit or even see him. This also can be seen in the Arrancar movements and attacks.
Howl Cero: This is Julius substitute for Grand Ray Cero. Loading it in his mouth, the boys cheeks grows larger and larger and then, with a huge gasp, he lets out a huge amount of energy in teal colour. Like the Grand Ray Cero, it disrupts everything around him and destroys the environment around it and everyone, that gets in its way. This attacks makes him fatigued for a post.
Keen senses:[i] It seems that Julius has very high senses even for Arrancar. With his eyes, the boy can see up to 4000 feet and hear even further. He can smell things up to 3000 feet and hear things up to 2500 feet. Of course, this all comes with problems too. Things, that are too loud, can create headaches for him. Too bright light can blind him much easier, then others and strong odours can make him sick, if he gets too close to them.
[i]Raptures Claws: The Arrancar hardens his spirit pressure around his nails, creating teal coloured claws. They are sharp and can easily cut through most hierro. These nails can be kept active as long, as Julius wants, but, if he uses cero or bala, while this tech is active, starts the cooldown of five posts.
Master Weapon smith: Julius talent to craft weapons is almost as great, as the ones, who created the zanpakutōs. Actually he also can make these blades, but their use is completely different from their original goal. The boy sometimes spends days in his smith, melting, moulding and shaping the spirit material to create only one weapon. While doing this, he believes, that this is shaping a sinless body. The main ingredient in his weapons are the souls essences he extracts.
Gate To Nirvana: Julius palm disappears into the air. Then a "click" can be heard and a Seikaimon type door appear from nowhere. When opened, a yellow and red light could be seen coming from it. This is a portal to the boys palace. Home, where he resides, not bothered by anyone. The gate can be opened only by him, his master and other masters knights.
• Unique Abilities:
Gift of God:
Extraction Ritual: One of abilities, given by his master, is to remove souls essence. It's a ritual, that requires only, that he chants the incantation and touches the targets chest. The extractions target is paralysed, when spirit energy starts to leave his body and enter the boys palm, but after the chants post, Julius needs to stand still for a post, in which time everyone can disrupt the ritual. Although the target will be too weak to use any attacks. Until now he had tried it only on hollows and in the result they crumble into dust, leaving a small, shiny ball in the Arrancar palm. Incantation:
I hear your screams, the pain you are in!
I hear the suffering,
I can hear your pleading!
Come and join me!
Come to the light!
Leave this shell!
This body, that had served long enough!
It is time to create...
...And be created!
In the appearance it was mentioned, that a shimenawa had been wrapped around his waste and held the sheet of Julius sword. Well, this rice rope was also one of gifts, given by his master. If someone would try to attack the boy from the back, steal his zanpakutō or something like that, this enemy would come to a painful conclusion. The shimenawas knot on his back, when sensing a opponent, would untie itself quickly and with a speed of Julius Sonido wrap around the enemy. Then the trapped person could only get free, if using strength of advanced and up or using on it something like cero or stronger. If broken free, the ropes would return in their original form, on his back, and regenerate after two posts. While wrapped in these ropes the targets spirit energy is slowly being drained and he can't use any powers, only his physical strength.
While this is his defence for back attacks, he has another set of these ropes, hidden in his long jōe's arms. No one knows from where they come, but the Arrancar can unleash from every arm five shimenawas. Like the one on back, this too can suppress any abilities, when wrapping the enemy and drains its energy. The difference from the backs rope, is that this one can stretch as long, as needed and has a strength level, nearing masters. It can go through almost any material, but in the same time, frail enough to be cut by shikai level blade or something of cero power. If severed, the part of rope, that isn't connected with his arms falls down as a regular rope, while the part, that is connected with his arm still can manipulate and act. On low energy level Julius can't use shimenawa. When entering resereccion the rice rope disappears.
Arena of Divines: A spell to create a field, where no one can enter or exit. When the chant is spoken, from sky drops six giant pillars, surrounding the 500 feet radius. Between them milky white shield forms, enclosing the area in a dome. Because of the constant night, this dome, if formed, could be seen anywhere in Hueco Mundo, because of its size and light it emits. The dome is around 400 feet height and reaches around 300 feet under ground. You should be around tier 0-5 to brake out of it! The field will last, until there is only one fighting capable person. The Chant:
I call upon my Fathers soul!
I call upon my Mothers wisdom!
Guide me into this conquest!
Guide me into this victory!
I ask you for your blessing!
Let me battle for your honour!
Flames Of The Sinner: Blue flames surrounds the target, dealing damage, based on the targets reishi. If he hold greater power, the damage will be also greater. If he holds lesser power, the damage will also be quite small. For this attack Julius needs a special talisman. Usually the Arrancar keeps ten talismans in his bag, whenever he leaves his palace. After using a talisman, target becomes immune to its effect for the next two posts. The talisman needs to be attached to the enemy, for him to burst in blue flames.
The Breath Of The Serpent: Calling upon the force of his God/master, the Arrancar can collect energy in his body. When released, the energy raises high up in the sky and forms into a giant Chinese dragon, made from teal coloured energy. Then the beast strikes at his enemy. If three times it misses, then the beast just disappears, but, if it hits its target, it would be like a essence of brute force would have taken the body and was trying to rip it in all directions. To outspeed this dragon, the target should need to have a sonido of adept or more. This attack goes through any hierro. The drawback is that for the next post Julius will be unable to react, for the great power of the holly energy had weakened his body a bit.
Unique Hollow ability:
Julius can posses a target, that is a tier weaker, then him. The possession lasts for ten to twelve posts, if the targets willpower is advanced. If it is mastered, then the possession lasts for 7 posts, but, if it is adept or lower, then the possession can last to twenty posts. While possessing someone, he can access their powers. The minus for this power is that, if alerted about his presence, the Arrancar can't invade the targets heart. For this to work, the target mustn't be in alerted state. When preforming this tech, Julius turns into blue flame, that hits its targets chest.
• Resereccion Name: (What name does their resserecion go by?)
• Resereccion Release Phrase: (What do they say to release their sword?)
• Release Actions: (What do they do to release their sword?)
• Resereccion Appearance: (Describe what their resserecion looks like)
• Resereccion Abilities: (Explain the several powers and abilities this form grants them)
(Leave the skills alone until the application is approved. You can then go back and add them if you want to)
- Durability: Master/Advanced/Adept/Beginner
- General Speed: Master/Advanced/Adept/Beginner
- Strength: Master/Advanced/Adept/Beginner
- Weapon Skill: Master/Advanced/Adept/Beginner
- Willpower/Determination: Master/Advanced/Adept/Beginner
- Mental Deduction: Master/Advanced/Adept/Beginner
- Pain Endurance: Master/Advanced/Adept/Beginner
- Focus: Master/Advanced/Adept/Beginner
- Perquisa: Master/Advanced/Adept/Beginner
- Sonido: Master/Advanced/Adept/Beginner
- Cero/Bala: Master/Advanced/Adept/Beginner
- Hierro: Master/Advanced/Adept/Beginner
• RP Sample: (Roleplay as if you were making a thread on the site. This gives us an insight as to how you would RP)