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 [HIDDEN EXPERIENCED STORY CLASS CHARACTER] James William Caldwell {Approved 2-5}

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Subject Post 1PostSubject: [HIDDEN EXPERIENCED STORY CLASS CHARACTER] James William Caldwell {Approved 2-5}   Thu Feb 05, 2015 12:44 am




» Name: James William Caldwell
» Titles: Alias: Vector
» Age: 20
» Gender: Male
» Affiliation/Rank: Vanguard Dimir Lord of Whispers. Affiliates with Suzu-Hebi; Business partners of a sort. Mongolian goverment official.

» Appearance Description: James is no longer the hopeful boy he used to be. His white hair has grown far longer now, reaching the mid part of his back, even in the ponytail he keeps it in. His eyes have lost what little luster they may have held. His contacts, his favorite pair being of the color purple are the thin layer that separates his dark inner spirit from the onlooker. To most, his smile appears to be warm, and welcoming, but it hides a dark secret, and a pain unlike any other. He can be seen wearing the color white often, as he believes it increases his chances of starting on the right foot. That, and it matches his hair. His clothing style is unusual, but stylish regardless, and he can be seen wearing many slight variations of the same style suit. His wristpad is hidden beneath a flap in the arm of his suit, so as not to break the aesthetics. His once dark equipment has been remodeled and replaced with white, sleeker version.
» Appearance Picture:
Spoiler:
 

_____________________________



» Personality:
Dark: The negative experiences of his past have left James with little in the way of optimism. Being a stark realist, and an active pessimist, James maintains a dark, sometimes hateful outlook on the world, other humans, and shinigami. He truly believes that all people are worthless, and expendable tools to advance his motives.
Manipulative: James only ever uses people. If he appears to be close friends to someone, he is not. He does not ever make true friends with humans, as he no longer trusts them. Thus, in conversation, he tends to wear a fake smile, and keep a happy tone. James rarely wastes his time on those he feels will not be useful to him.
Sociopathic: James is willing to murder innocent people to meet his own ends, and if need be, lots of innocent people. To him, the end always justifies the means, and if taking a few lives here or there for his goal is necessary, he will do exactly that.
Risk-Taker: James is prone to taking risks if and only if the payout is great. For instance, if he was on the run from the law, and his chances of survival weren’t too high, he’d be the guy that drives off the railing ‘cause there’s a better chance of survival.
Two-Faced: This is usually around humans. He will openly point out their foolishness in his mind, but simply laugh or continue conversation otherwise.
Broken: James is torn between a loving, feeling human and an emotionless sociopath, he has because of this, chosen the path of the latter, despite his clearly having feelings. His inner struggle to combat something he does not understand has led him to completely abandon and even attempt to murder (He seriously would have killed her had she not found Eva) that which causes him pain.

» Likes: Power and Wealth.

» Dislikes: Others with power and/or wealth, and other humans.

_____________________________



» Background:
The Naia Saga:
 

Flash Forward:
 


Chapter 0:
 

Chapter 1:
 

Chapter 2:
 
Chapter 3:
 


_____________________________



» Natural Attributes:
Immense processing abilities: James has extremely fast processing abilities, and as such, his reflexes are of a heightened state, and he may react strangely in combat, in order to enact a master plan which he has formulated based on the abilities (And potential abilities) of his opponents-- even if that master plan is escape to live another day.
He can observe microexpressions to tell a person’s true intention, and may even be quoted as reading minds-- Although this is preposterous, as James is not psychic. He merely makes an educated guess based off of an observation. In the case of those with severe masks over their true emotion-- id est Suzu Hebi-- this ability to read microexpressions is rendered ultimately useless. It is this ability that makes his manipulation skills so strong. In the case of those with literal masks, this ability is also useless.

» Racial Powers:
External Anima Stone: James possesses an external Anima Stone that is now a sort of dark purple color, matching the shift in his mindset to a darker one. His stone has an affinity for manipulation of matter. This does not extend to energy, but applies to all inanimate objects, and (Only for solo story purposes, so as not to inconvenience others) characters in my own control. As a bit of background, James has quite the bit of equipment he’s invented. I’ll link to my equipment list
To My Equipment-Factor this into Grading:
 
James’ wristpad does the majority of work with regards to his absorption of energy. James uses two separate types of energy for two separate types of skills. His energy types consist of Energy Reserves and Mana. His reserves are used for soul sorcery, and are taken from outside energy sources. His Mana or inner energy, is siphoned directly to his gloves but on a different channel than his Reserves. This is taken directly from James, and the potency of energy is what makes his anima manipulation feasible. In order to use his Mana, a small amount of his reserves must be used as a catalyst to properly control his energy. In high energy areas, his reserves refill quicker, but his mana always regenerates at a static rate.

Object Manipulation: As you may have noticed, James has infused the majority of his equipment with mana. How has he done this? He simply surrounds the object in question with his own mana, then, depending on the size of the object, the time it takes to “corrupt” the object in question may vary. Clearly, the larger the object, the more mana it would take to “corrupt” it, making it usable for James. If the object is too large to corrupt, James’ mana returns to him, along with an error message (Think: Download. If he tries to download a file bigger than his storage, the file won’t download, but he still keeps the space he had on his disk before.). When an object is corrupted, it may then be moved about at a very small reserve cost, as though it were a manner of sorcery. (Think: mixing lemon juice into water for lemonade.) This ability functions like Telekinesis, save for the fact that the object must first be coated in James’ mana in order to be manipulated in any manner. He cannot, however, change the temperature, state of (Solid, liquid, etc.), or relative density (Except by crumpling I suppose) of the objects in question. He may merely move them around, throw them as weapons, or bend them around stuff so as to capture. James’ mana is of a dark type, and thus, does extra damage to light based opponents upon their successful injury.
Soul Sorcery: Soul Sorcery for James, unlike with others, uses a different type of energy which comes from outward sources. He uses his Energy Reserves, which, as I said before are taken from an outside area. His spells must still have a bit of mana from James in order for him to control it (Same concept here as earlier). James can use up to Master level magic (as per the universal soul spells) due to the upgrades to his gloves. Master level spells (Manifestos count as this technically, but all may be used as they are for any level of magic. It's simply the strength of the spell that causes that much strain) James can use 2 master level spells consecutively before his energy reserves are depleted and he must rest, He can use 5 advanced level spells consecutively, 7 adept level spells, and anything less he can use up to 12 times consecutively before being exhausted. James has only the cantrips without his wristpad, and like all others, cannot use magic when his anima stone has been destroyed.
James' Spells:
 

Soul Dash: Uses Reserves - James has fairly moderate control over soul dashing, being able to at least keep up with a Shinigami’s shunpo, but he can only move so quickly for short bursts before his reserves run out and he must collect more. [Can soul dash around in full combat for 5 posts maximum before too tired continue battle.] James can soul dash only once without his wristpad before becoming tired.

Soul Detection: Uses a medium amount of mana for James to focus, but only when his contacts are not on him. James has the ability to use soul detection on minor levels without his contacts, seeing figures that look just a tad different is about the extent of his capability without them. With them, however, he can see spirits clearly, and accurately gauge their power level in tiers, and even how much energy they give off. Thanks to Lady Hebi, he may now recognize several different levels of energy, and may thus accurately classify other's energy signatures into a list of applicable species. The list is displayed beside their figure.


» Evolution Powers:
These are the general buffs James gets when in soul evolution form. He may use regular spells and all things listed above without his wristpad (In this form), using only his anima stone.

Darkness of the Mind: Spells related to darkness increase in strength slightly.
Increases mana usable by 50%, as James’ mind becomes more in tune with his anima stone.
Darkness of the Heart: A shroud of darkness increases James’ healing capabilities slightly when resting in the shade/darkness.
Darkness of the Soul: Anima Manipulation now converts all objects into a thick miasma of semi-solid poison vapor. The object will burst upon impact, making a static sphere as large as the object was in diameter. When breathing the miasma within this sphere speed is severely limited (By all who enter, thus, throwing James in his own bubble is a simple method of sabotage) for 3 posts. However, it costs more mana per object converted. (If the objects are smaller than the creature within, it will have no effect. Naturally, if you’re throwing a small knife to capture someone who’s approximately 75/1 compared to it... their speed will not be limited.)
Vulnerable to Light: This doesn’t necessarily mean he can’t see in bright areas or anything, it merely means James is now actually physically more vulnerable to light based attacks. Most of his abilities below can be countered if not halted entirely using light based attacks.
Ironically, Strong Against Light: This refers to characters of a light type, ones that use light based attacks and such. While his attacks are easily countered by light, when he lands his blows, they are significantly stronger than normally landed blows to light type characters.
_____________________________



» Soul State Evolution Stage 1 Appearance: A figure clothed in dark cloathing with spikes about the shoulder, jutting forward from the knee, and the knuckles of the fist. The spikes are about the thickness of a pencil at their root, and are about 9 cm in length. James’ face is no longer visible, and his long hair falls from it’s ponytail down to his back, though now it is the color of night. He wears a mask now, that looks something like a cross between a gas mask and night vision goggles. It molds into his hair, leaving no evidence that the mask may be removable. It takes one post to set the macro for this form, during which time, his programming may be halted. A shadowy aura follows him around like a stink cloud for the duration of this transformation.

» Soul State Evolution Stage 1 Abilities:
Tendrils of Darkness: Sprouting from James’ back are 6 black tendrils whose length and thickness vary as they become gradually thinner and thus easier to break the farther the target is from James. The maximum length they may reach is 20 meters. They may turn around corners and dig under objects, as well as grasp and hold (From as close as 5 feet away) with a force that will be near impossible for anyone 3 tiers or more below him to escape (They can hack through it, although that may take a while, unless they have light related weapons). From the maximum 20 meters, an opponent three tiers below may feel moderate discomfort, as though being held firmly by a crazed stalker. They are essentially James’ preferred weapon in this state. Those closer to his tier or higher, from 20 meters away could snap his tendrils like twigs. Literally. With the same force required to snap a twig. Those closer to James in tier, however, would be able to break free with a tad of struggle from 5 feet away. They are made of sheer dark Mana, which James has an abundance of in this form (See: Evolution Powers). However, if his mana were to be depleted, his tendrils would become gradually weaker and weaker, eventually dissipating should he run out entirely. Because of this, when they are moved or swung it uses a small amount of mana to keep them in their form.
Shadow Dash: An evolved form of James’ soul dash, which uses shadows, much like the demon’s Shadow Movement, to dematerialize and simultaneously rematerialize James in another location. In dark areas, James is shrouded in a visible (By those with a good eye) shadowy mist, and moves at the same speed as his normal soul dash, but for half the cost of soul dashing. Meaning if sustained, he can effectively Shadow Dash for twice as long as he can soul dash. Unless the opponent can attack a broad amount of molecules simultaneously, James is invulnerable to damage in this state, likewise, unless he can mount an attack using scattered molecules (Which he can’t, jeez guys) he cannot cause damage in this state. Stepping into (Or being forced into) bright areas where few or no large shadows are cast makes this ability unable to be used.
Assimilation of a Tendril: James can combine up to two of his tendrils at a time with up to two limbs of his choice (This may also include his mana infused swords, if they are in use). This assimilation increases the strength, and speed of whatever limb it is attached to by two times the original value. (Two legs = faster running + harder kicks, Two Arms = Faster punches/sword swings + harder punches) However, it drains mana at a steady rate and James can only use it for 5 posts before becoming exhausted. Cooldown time of 3 posts. Essentially, temporary strength and speed boost. Light based beam attacks can be defended but only at the cost of the tendril itself. If the blast is far stronger than the tendril can block, he may take physical damage from said attack.


» Soul State Evolution Stage 2 Appearance: James’ black hair falls longer, leaving a wispy trail that is technically intangible (His hair will often fall through the floor if he is standing on an incline) It now spikes outward, and curls around his body. It may be moved like a tendril. (See: Vindictus’ dark knight, transformation 2) It takes two posts to set the macro for this form. during which time he may be interrupted. (His macros work like uploads, where the loading bar is the time it takes to load the skill. During which time, James cannot use mana or SF, and can be halted with the destruction of his wristpad. In this form, James is far less likely to strategize, and far more likely to follow instinct. The darkness consumes his mind entirely.
sorta modeled after this:
 
Two Stanza Invocation Poem:
 

» Soul State Evolution Stage 2 Abilities:
Tendrils of Darkness ver. 2: James 6 tendrils are now sharp on the inside edge, making them like blades of darkness which leave the same vapid miasma as his Anima Manipulated objects do (Except they decrease movement speed slightly in area affected/cut). The darkness will spread like a parasite, severely limiting the healing powers of any area of the body that is affected. Spreading downward slowly on limbs, a cut on the hand would be less dangerous than a cut on the upper thigh, as it would limit the speed of that entire lower part of the leg until countered or removed. It can be countered with pure sunlight, or light type spells pure sunlight will also cause this passive effect to dissipate. Being grasped by these is not an option should not be an option* for those 3 tiers or more below him, from any distance.
Shadow Dash ver. 2: The darkness in James’ heart consumes him, thus forcing him deeper into the shadows. James may now shadow dash at a quicker rate, and for only a quarter of the cost of a regular soul dash. James can now effectively shadow dash for 3x the amount of posts as regular soul dash before becoming winded. Same defects involved.
Tendril Assimilation upgrade: James can now assimilate all four of his tendrils for the same cost as the two in transformation one, effectively increasing his speed and strength, for 5 posts before he becomes winded. In this state, his remaining two tendrils may still be used.
Scythe of the Dark Reaper: James may summon a scythe made entirely of dark energy in areas of darkness. “Load Macro; Scythe of the Dark Reaper.” causes the scythe to form. The scythe feeds on the surrounding darkness, and cannot be generated in light areas. It is strongest in total darkness. It is James’ equivalent of a Zanpakutō, and is only available to be summoned in this state. James may equip his wind chains spell (Whichever one that was xD) to it, in order to increase it’s range, but it dissipates only in sunlight, so artificial light, or lights caused by abilities will only count as an attack would to a Zanpakutō (Aka doing some damage, but not just flat out breaking the damn thing).
Natural Speed Increase: James speed increases to, on average, 50 mph sprinting. However, due to being completely un-used to moving at such speeds, his accuracy while moving drops significantly. This is ironically not a present side effect when soul dashing.
Cloak of Shadows: (An ability, not his old cloak) James may transfigure his body into a wispy mist of darkness. In this form he may still be struck by energy/magical attacks (With light related attacks working more effectively), but is much harder to detect in dark environments with the naked eye. If the opponent in question has a particularly astute eye, or can see spirit energy, he is almost entirely visible, as only small parts of his energy are masked. This form may be maintained for only 2 posts, though it uses no notable amounts of mana. And though he does not feel exhausted upon its expiry, he still must wait another 3-4 posts to use it again.

To Be Reviewed- WIP:
 

Average Resting Rates:
 
_____________________________



(PLEASE NOTE THAT THESE ARE ALL JAMES' UNAIDED SKILL LEVELS. SEE MY EQUIPMENT TO SEE WHAT CHANGES)
General Skills
  • Durability: Adept
  • General Speed: Adept
  • Strength: Advanced
  • Weapon Skill: Advanced


Will Skills
  • Willpower/Determination: Advanced
  • Mental Deduction: Advanced
  • Pain Endurance: Adept
  • Focus: Adept


Human Skill Sheet
  • Anima Stone Strength: Advanced
  • Soul Sorcery: Adept
  • Soul Dash: Adept
  • Soul Detection: Advanced


_____________________________



» Roleplay Sample: here you go!


Last edited by JWC on Sat Jul 04, 2015 7:41 pm; edited 5 times in total
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Subject Post 2PostSubject: Re: [HIDDEN EXPERIENCED STORY CLASS CHARACTER] James William Caldwell {Approved 2-5}   Wed Feb 18, 2015 9:37 pm

Application Checklist
  • Name [X]
  • Appropriate Age [X]
  • Gender [X]
  • Appearance Present [X]
  • Appearance Described in Appropriate Length OR Picture is Visible [X]
  • Appearance is Not Claimed [X]
  • 10 sentences for personality [X]
  • History is of appropriate length [X]
  • Powers are not Godmod/Overpowered [X]
  • Powers are described reasonably enough [X]
  • Application/RP Sample is not in First Person [X]
  • Skills are not filled in (Omit if a Hollow)[X]
  • RP Sample Present (Omit if this is not the first character) [X]
  • RP Sample is 10 sentences [X]


Will Skills
  • Willpower/Determination: Advanced
  • Mental Deduction: Advanced
  • Pain Endurance: Adept
  • Focus: Adept


Comments/Notes:
Ya know what i like this, youve balanced out the app very well including limiting abilities so they are useful but still great. So i will give my approval and a bit of an increase for ya
Tier:2-5

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Subject Post 3PostSubject: Re: [HIDDEN EXPERIENCED STORY CLASS CHARACTER] James William Caldwell {Approved 2-5}   Mon May 18, 2015 7:59 pm

Ported James' spells in off his approved list. Just for ease of access.

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Subject Post 4PostSubject: Re: [HIDDEN EXPERIENCED STORY CLASS CHARACTER] James William Caldwell {Approved 2-5}   Sat Jul 04, 2015 7:40 pm


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Subject Post 5PostSubject: Re: [HIDDEN EXPERIENCED STORY CLASS CHARACTER] James William Caldwell {Approved 2-5}   Sat Jul 04, 2015 11:49 pm

Upgrade: Soul Evo Level three

To be approved for usage later on. For now, I gotta make it xD

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Subject Post 6PostSubject: Re: [HIDDEN EXPERIENCED STORY CLASS CHARACTER] James William Caldwell {Approved 2-5}   Thu Sep 17, 2015 10:58 pm



✧EVERYTHING LOOKS GOOD TO ME✦


Alright, Jay Dub requested I archive this character since he is planning on making a new version of it.

[2:30:07 PM] Jay Dub: Hey fam
[2:30:32 PM] Jay Dub: Real shit, I need to know where to file a formal request to get James archived
[2:30:50 PM] Jay Dub: So I can make the new version



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