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|Subject Post 1Subject: [HIDDEN EXPERIENCED STORY CLASS CHARACTER] James William Caldwell [2-3/0-5 in SSE3] Tue Sep 22, 2015 8:37 pm|| |
» Name: James William Caldwell
» Titles: Alias: Vector
» Age: 21
» Gender: Male
» Affiliation/Rank: Vanguard Dimir’s Lord of Whispers-- Affiliates with Suzu-Hebi; Business partners of a sort. Mongolian government official.
» Appearance Description: James has finally become a man. His white hair has grown far longer now, reaching the mid part of his back, even in the neat ponytail he keeps it in. His eyes have lost what little luster they may have held, in it’s place a seeming resolve hides behind the surface, the will to protect his friends. His contacts, his favorite pair being of the color purple are the thin layer that separates his dark inner spirit from the onlooker. To most, his smile appears to be warm, and welcoming, but it hides a dark secret, and a pain unlike any other. He can be seen wearing the color white often, as he believes it increases his chances of starting on the right foot. That, and it matches his hair. His clothing style is unusual, but stylish regardless, and he can be seen wearing many slight variations of the same style suit. His once dark, shoddy equipment has been remodeled and replaced with white, sleeker version.
» Appearance Picture:
Dark: The negative experiences of his past have left James with little in the way of optimism. Being a stark realist, and an active pessimist, James maintains a dark, sometimes hateful outlook on the world, other humans, and shinigami. He will use whatever means necessary to achieve his goals, regardless of implication to others, save his friends, or those he cares about.
Manipulative: James only ever uses people. If he appears to be close friends to someone, he is not. He does not ever make true friends with humans, as he no longer trusts them. Thus, in conversation, he tends to wear a fake smile, and keep a happy tone. James rarely wastes his time on those he feels will not be useful to him. Although, in the case of Azure Iramasha, and Carine Carleau, James appears to have taken a soft spot as far as trust is concerned-- them being his first true (something approaching) friends since Naia Rosewood. In the case of Azure, James empathizes with his ideals of world peace, although with some reservations. For some reason, he feels at ease around him, and almost as though the problems of the world might just be solved some day. In Carine’s case, it’s probably just the routine sex getting to him.
Sociopathic: James is willing to murder innocent people to meet his own ends, and if need be, lots of innocent people. To him, the end always justifies the means, and if taking a few lives here or there for his goal is necessary, he will do exactly that. Recently, however, he’s displayed a small portion of regret, now knowing what a life could mean to others. Although it’s still not enough to stop him.
Risk-Taker: James is prone to taking risks if and only if the payout is great. For instance, if he was on the run from the law, and his chances of survival weren’t too high, he’d be the guy that drives off the railing ‘cause there’s a better chance of survival.
Two-Faced: This is usually around humans. He will openly point out their foolishness in his mind, but simply laugh or continue conversation otherwise.
Broken: James is torn between a loving, feeling human and an emotionless sociopath, he has because of this, chosen the path of the latter, despite his clearly having feelings. His inner struggle to combat something he does not understand has led him to completely abandon and even attempt to murder (He seriously would have killed her had she not found Eva) that which causes him pain. James has since then taken the path of the latter, rather than causing Carine pain, in hindering himself, he has decided to accept his feelings.
» Likes: Power and Wealth. Moments of Peace. Carine’s noodles.
» Dislikes: Others with power and/or wealth, and other humans. He particularly dislikes those that openly hold an obvious facade, with those who clearly don’t care being the ones that he might be able to tolerate.
- The Naia Saga:
- Flash Forward:
- Chapter 0:
- Chapter 1:
- Chapter 2:
- Chapter 3:
- The Girl with the Fangs:
» Natural (and a few unnatural) Attributes:
Immense processing abilities: James has extremely fast processing abilities, and as such, his reflexes are of a heightened state, and he may react strangely in combat, in order to enact a master plan which he has formulated based on the abilities (And potential abilities) of his opponents-- even if that master plan is escape to live another day.
He can observe microexpressions to tell a person’s true intention, and may even be quoted as reading minds-- Although this is preposterous, as James is not psychic. He merely makes an educated guess based off of an observation. In the case of those with severe masks over their true emotion-- id est Suzu Hebi-- this ability to read microexpressions is rendered ultimately useless. In the case of those with literal masks, this ability is also useless.
Abundance of Mana: The addition of James’ 8 engrams allows for the absorption and storage of just over 8 times as much energy as the single wristpad. The engrams themselves are built to house objects of energy themselves, which, when input, allows the energy to be transfused into James’ bloodstream, making it available for use. Currently, only 3 stones are placed, going both up and down James’ spine starting from the center. The middle Engram houses James’ Anima stone. This is the main Engram, simply because the majority of the energy apportionment starts here. If the Anima stone were moved, the engram which it is placed into would be the new Main Engram. The upper middle engram houses the orb which Shadin Yuudeshi gave him. It allows him to utilize his Third Soul State Evolution by channeling the energy from the orb into his bloodstream.The lower middle engram houses the compressed energy of the Inverse world, which allows him to use special Inversionary Spells.
Due to the Doctor's experimentation on James, which granted him his first transformation, James must now bear Kabuto Hebi's seal, which grants him the following powers.
- Hebi's Skills:
» Racial Powers:
External Anima Stone: James possesses an external Anima Stone that of dark purple hue, matching the shift in his mindset to a darker one. His stone has an affinity for physical and spiritual debilitation. As a bit of background, James has quite the bit of equipment he’s invented. I’ll link to my equipment list
- To My Equipment-Factor this into Grading:
James’ engrams do the majority of work with regards to his absorption and filtering of energy. James now uses one, more potent type of energy for all of his skills. It is a combination of a small amount of his own mana, with the massive energy stored from external sources (previously called his reserves). His energy types consist of Energy Reserves and Mana. His Mana or inner energy, is siphoned directly to the main engram from the Anima stone within, where his reserves are now stored in each of the eight engrams equally. Mana is taken directly from the main engram, and distributed evenly to all eight engrams. Although, in the case of James’ Mana manipulation, pure mana must be utilized because of it’s resonance and ease of use with James.
Shadow Warp: James uses this power much like the hollow’s Garganta, James uses this power to appear anywhere in any realm that has shadows. He does this by placing a magic circle at his feet, which can change in size to accommodate others. James decides who follows him, although it’s possible to follow if you catch him off guard last second. When he appears at his destination, he rises from the ground like shadowy mud, forming into place as though being chiseled out of the muddy darkness.This is not a combat move, and is only used for transportation to a scene, or escape from it.
Mana Manipulation: As you may have noticed, James has infused the majority of his equipment with mana. How has he done this? He simply surrounds the object in question with his own mana, then, depending on the size of the object, the time it takes to “corrupt” the object in question may vary. Clearly, the larger the object, the more mana it would take to “corrupt” it, making it usable for James. If the object is too large to corrupt, James’ mana returns to him, along with an error message (Think: Download. If he tries to download a file bigger than his storage, the file won’t download, but he still keeps the space he had on his disk before.). When an object is corrupted, it may then be moved about at a very small reserve cost, as though it were a manner of sorcery. (Think: mixing lemon juice into water for lemonade.) This ability functions like Telekinesis, save for the fact that the object must first be coated in James’ mana in order to be manipulated in any manner. He can (by manipulating the state of his mana as one might do in forming spells), change the temperature, state of (Solid, liquid, etc.), or relative density of the objects in question. He may freely move them around, throw them as weapons, or bend them around stuff so as to capture. This ability essentially allows James a unique freedom of weaponry in battle, as he may compress and super-heat that lamp post over there to create a blade, and then further mesh it with his own mana so that it cuts supernatural beings. Though this ability cannot be used directly on beings with spirits, or souls etc., it can be used to create barriers of mana which could then be manipulated.
Soul Sorcery: Soul Sorcery for James, unlike with others, uses his own special mixture of both mana and reserves. However, because James’ spells must still have a bit of mana from him in order for him to control it (Same concept here as earlier) the two are combined before use. James can use up to Master level magic (as per the universal soul spells) due to the upgrades to his gloves and the addition of the engrams. Master level spells (Manifestos count as this technically, but all may be used as they are for any level of magic. It's simply the strength of the spell that causes that much strain). Due to the recent implanting of Engrams throughout James’ body, James can now use 4 master level spells before all of his energy is depleted and he must rest. He can use 10 advanced level spells, and anything less he can use almost indefinitely, as his energy will regenerate quicker than he uses it. Like all others, he cannot use magic if his anima stone has been destroyed. When in third transformation, these limits no longer exist, and depend entirely on the physical integrity of the Armor itself.
Soul Dash: James now has supremely good control over soul dashing, being able to speed around shinigami in shunpo easily, and with extreme precision. With the addition of James’ engrams, he no longer has a state wherein his energy can be taken abruptly from him, and thus now can soul dash around in full combat for about as long as a shinigami on the same tier as himself.
Soul Detection: Uses a medium amount of mana for James to focus, but only when his contacts are not on him. His engrams will compensate for the lack of his contacts, pumping a small amount of energy into his bloodstream that allows him to see and sense what it’s sensors pick up. Spiritual beings appear as different colored humanoid shapes. With them, however, he can see spirits clearly, and accurately gauge their power level in tiers, and even how much energy they give off. Thanks to Lady Hebi, he may now recognize several different levels of energy, and may thus accurately classify other's energy signatures into a list of applicable species. The list is displayed beside their figure. Though his contacts do not show what is behind him or otherwise not visible, his engrams scan regularly, updating his body so that he can perform a sort of psuedo-sense.
» Evolution Powers:
These are the general buffs James gets when in soul evolution form.
Darkness of the Mind: Spells related to darkness increase in strength slightly. Spells related to Paralysis, Poison, Madness increase in strength drastically.
Increases mana usable by 150%, as James’ mind becomes more in tune with his anima stone.
Darkness of the Heart: A shroud of darkness increases James’ healing capabilities (slightly to moderately to drastically, depending on transformation state)when resting in the shade/darkness.
Darkness of the Soul: Anima Manipulation now converts all objects into a psudo-solid Spiritual Poison vapor. The object, unless being actively maintained in form by James, will burst upon impact, making a static sphere as large as the object was in diameter. When breathing the miasma within this sphere speed is severely limited (to near paralysis) for 3 posts.
Vulnerable to Light: This doesn’t necessarily mean he can’t see in bright areas or anything, it merely means James is now actually physically more vulnerable to light based attacks.
Ironically, Strong Against Light: This refers to characters of a light type, ones that use light based attacks and such. While his attacks are easily countered by light, when he lands his blows, they are significantly stronger than normally landed blows to light type characters.
» Soul State Evolution Stage 1 Appearance: James’ long white hair turns black, breaking free of the ponytail he wears normally. Several black tendrils sprout from his back, and his expression turns manic, almost crazed.
» Soul State Evolution Stage 1 Abilities:
Tendrils of Darkness: Sprouting from James’ back are 6 black tendrils whose length and thickness vary as they become gradually thinner and thus easier to break the farther the target is from James. They each have an amorphous shape, able to shift from spiked, to sharp, to smooth and back again.The maximum length they may reach is 20 meters. They may turn around corners and dig under objects, as well as grasp and hold with a force that will be near impossible for anyone 2 tiers or more below him to escape (They can hack through it, although that may take a while, unless they have light related weapons). From the maximum 20 meters, an opponent 2 tiers below may feel moderate discomfort, as though being held firmly by a crazed stalker. They are essentially James’ preferred weapon in this state. Those closer to his tier or higher, from 20 meters away could snap his tendrils like twigs. Literally. With the same force required to snap a twig. Those closer to James in tier, however, would be able to break free with a little power struggling from 5 feet away. They are made of sheer dark Mana, which James has an abundance of in this form (See: Evolution Powers). However, if his mana were to be depleted, his tendrils would become gradually weaker and weaker, eventually dissipating should he run out entirely. The Tendrils are made of Creeping Mana, described below.
Creeping Mana: The darkness of James’ mana will spread like a parasite, severely limiting the healing powers of any area of the body that is affected. Spreading downward slowly on limbs, a cut on the hand would be less dangerous than a cut on the upper thigh, as it would limit the regeneration speed of that entire lower part of the leg until countered or removed. The Creeping Mana slowly paralyzes like James’ miasma above.
Shadow Dash: An evolved form of James’ soul dash, which uses shadows, much like the demon’s Shadow Movement, to dematerialize and rapidly rematerialize James in another location. In dark areas, James is shrouded in a visible (By those with a good eye) shadowy mist, and moves at the same speed as his normal soul dash, but for half the cost of soul dashing. Meaning if sustained, he can effectively Shadow Dash for twice as long as he can regularly soul dash. Unless the opponent can attack a broad amount of molecules simultaneously, James is invulnerable to damage in this state, likewise, unless he can mount an attack using scattered molecules (Which he can’t, jeez guys) he cannot cause damage in this state. Stepping into (Or being forced into) bright areas where few or no large shadows are cast makes this ability unable to be used.
Assimilation of a Tendril: James can combine his tendrils with limbs of his choice (This may also include his mana infused swords, if they are in use). This assimilation increases the strength, and speed of whatever limb it is attached to by two times the original value. (Legs = faster running + harder kicks, Arms = faster punches/sword swings + harder punches) However, it drains mana at a steady rate and James can only use it for 7 posts before becoming exhausted. Cooldown time of 3 posts. Essentially, temporary strength and speed boost.
Scythe of the Dark Reaper: James may summon a scythe made entirely of dark energy in areas of darkness. James’ macros no longer exist, he merely thinks about what he plans to do, and the engrams do all the work. Because of this, James can now summon this scythe at will, in lieu of a weapon. The scythe feeds on the surrounding darkness, and cannot be generated in light areas. It is strongest in total darkness. It is James’ equivalent of a Zanpakutō, and is only available to be summoned in this state. James may equip his wind chains spell (Whichever one that was xD) to it, in order to increase it’s range, but it dissipates only in NATURAL sunlight, so artificial light, or lights caused by abilities will only count as an attack would to a Zanpakutō (Aka doing some damage, but not just flat out breaking the damn thing).
Natural Speed Increase: James speed increases to, on average, 50 mph sprinting.
Cloak of Shadows: (An ability, not his old cloak) James may transfigure his body into a wispy mist of darkness. In this form he may still be struck by energy/magical attacks (With light related attacks working more effectively), but is much harder to detect in dark environments with the naked eye. If the opponent in question has a particularly astute eye, or can see spirit energy, he is almost entirely visible, as only small parts of his energy are masked. This form may be maintained for only 2 posts, though it uses no notable amounts of mana. And though he does not feel exhausted upon its expiry, he still must wait another 3-4 posts to use it again.
» Soul State Evolution Stage 2 Appearance: In this form, Knight’s armor can be seen in a translucent manner around James. It is not solid, if attacked, but it gives off an aura that it might be... it breaks slowly the more attacks are mounted against James. When it does break... something interesting happens.
» Soul State Evolution Stage 2 Abilities:
In addition to all of the last abilities (Save those that would contradict with the below listed) the following are James Stage 2 abilities.
Strength Increase: This evolution stage can be considered James’ melee transformation. As such, his overall mana (despite the buffs) decreases to around 50% of it’s original, untransformed state. In its place, his overall attack power increases, making James able to punch clean through steel beams, crack pizza sized craters into rocky surfaces by hitting them, and jump 2 times as high.
Casts spells much easier: Although James has less mana to use in this form, all of his spells cast much quicker than in any other transformation. Their strength, however, is at 75% of the norm.
Tank: James is in immense physical pain in this form, as the suit of armor threatens to steal his very mind, body, and soul out from beneath him. His pain endurance does not increase, but his overall durability level increases to Master. Because of this, his general speed reduces by one class.
Extremely Vulnerable to Energy Based Attacks: Although James has more physical power and endurance in this form, he possesses a strict weakness to energy based attacks, such as spells, lightning, and other things which might contain magic or plasma in some form. Despite this, it is almost by cruel design that by destroying the armor using energy attacks, it completes transformation to stage 3 early.
Energize weapon: Takes an object or weapon, and gives it the properties of James’ Creeping Mana. Can affect his scythe, and if used, takes away the drawback of no usage in light areas.
Mad Knight’s Armada: After the initial casting, passively summons three Hollowed Armor Knight golems every 3 posts that are 1 tier below James. They attack regardless of friend or foe status-- despite this, they do not attack James. Though the stronger ones seek out those with higher power levels, the lower level ones will just attack anyone and everyone else (excluding James of course). They each draw their energy from around them, and can cast the universal spells which James can with some difficulty in the stronger level spells after about 1 post. They can combine efforts when casting so that their spells cast faster and can reach master level in strength. These despawn if James is either knocked out of transformation, or otherwise killed in battle. Any left over knights after the 3 posts before the next wave that are still summoned lower in strength to 2 tiers below James, but remain on the battlefield. The second wave will have the Aura of Madness (listed below) effect, as well as all waves thereafter-- although their energy absorption will not heal any cracks from spell usage, it merely restores their energy. James can give simple orders to individual golems, or groups of them. These orders are usually a single word (as speaking is very difficult in this form) such as “Attack” which will send them on the offensive regardless of opponent, “Defend” which will defend James from any attacks, even in forfeiting their Golem-y lives, and “Kill” Which is basically a chaotic order which sends the armada on a killing spree of everyone and everything around them.
» Soul State Evolution Stage 3 Appearance: The Mad Knight’s armor, given form. A large spiked set of knight’s armor that appears hollow with somewhat melancholic silver eyes. It’s movements are sporadic yet fluid, almost as though some divine puppet master controls it. The air and general atmosphere around it is visibly darker, as a black misty fog emanates from within, flowing outward from seemingly every one of the numerous cracks in the armor.
Although at first glance, it doesn’t seem like much, when it stands still, the earth cracks and groans beneath it. The tendrils on its back are no longer translucent, taking on a more physical, spiked appearance. Black horns point straight outward from the helm like that of a bull. The suit of armor gives an aura of sheer madness, yet it at the same time, its figure appears forlorn, as though it’s freedom has been stripped of it.
» Soul State Evolution Stage 3 Abilities:
In addition to all of the first transformation’s skills (save those that contradict with any listed below) the following are the abilities of the 3rd transformation.
"This is the price of power..."
James can only remain in third transformation currently for three posts. If the armor dissipates on it's own, he cannot return to this form for the remainder of the thread. If it is intentionally broken by another character in a method listed below, then he is reverted to a 5-5 tier for the remainder of the thread.
"Omega Ultra Fighting Team go!" Tank: Durability stays capped at master, although the speed decrease is no longer present while in this form.
Aura of Madness: Mist-like mana which emanates from the Armor of the Mad Knight upon entering this transformation, which takes the effect of the Creeping Mana, and disperses it through the air within 15 feet of James at a constant rate. It acts a bit like spiritual pressure, in that it is a passive effect that occurs simply by having this much energy to burn. If the Aura of Madness is breathed in, or otherwise enters the bloodstream, touches the skin, or makes physical contact with the victim, their entire body is quickly paralyzed as the Creeping Mana spreads throughout their body. This is not considered a poison, and thus cannot be metabolized. Unlike the Creeping Mana, this variation drains both physical and magical energy completely, and can return to the armor at any time to repair damages from utilizing spells. A person with strong enough willpower can force it out of their body, if they’ve somehow come into contact with it.
The aura acts not only as an energy based poison, it is also an energy siphon. The sheer amount of mana emanating from the armor is so ridiculous it not only breaks down energy attacks as they come in, it also converts them into mana which in turn heals the Armor. Powerful enough energy attacks can break through this mist-like barrier and hit the Mad Knight directly, but most normal spells cannot even hope to breach through.
The armor itself is covered in a poisonous substance which acts the same as Creeping Mana, but with a maddening effect, making any character who touches the armor quickly slip into madness. Characters affected by this poison will mentally be in a white world, where they are in a state of peace, while their body will simply be reduced to sheer instinct and will to live. Unable to speak, save grunts. Unable to move whatever body part touched the poison. Unable to think rationally beyond survival, they will attack their own friends and allies if they see them as a threat. Though the poison will be sweated out in 3-5 posts, Antiparalysis/Status Effect Magic will cure it. As with any poison, nanobots or extremely high metabolism will also cancel the effects.
Limitless Mana: At the cost of physical integrity. In this form, all spells that would normally cost Mana cost armor integrity instead. The Armor is essentially a combination of James' Mana, as well as his life force. Thus, when the armor cracks or is split in two, James falls out of transformation exhausted. Likewise, if the armor is destroyed, he dies. When soul state three is completed, either by the natural cracking of the armor, or by assault by an enemy, James is returned to his usual form, completely exhausted of mana and stamina. When the armor breaks into 2-3 pieces or more (like if both his arms were cut off, or he gets decapitated-- decapitation being the quickest way to release James, as it only takes one breakage of the armor-- or splitting his torso in two, etc.), James is released from transformation, exhausted and without memory of everything after making the trans. If the armor is eradicated entirely, James dies. The armor starts cracking after 20 posts of casting absolutely nothing. If James used all of his spells as quickly as possible, his armor would start to crack in 5 posts. If he continued after that, his armor would be completely eradicated in 5 more posts. (but this is very all or nothing, and is subject to his actual mana usage per thread)
Massive speed upgrade: Utilizing Shadin’s compressed energy from the energy orb, The Mad Knight has a general movement speed reaching upwards of 300mph, although this is not nearly as fast as Shadin himself. These speed boosts can only be used in bubbles of 3-4 posts, with a 2 post cooldown in between while the energy from the orb stabilizes.
Massive Attack Upgrade: Utilizing Sou Yuuki’s energy from the energy orb, The Mad Knight has a massive increase in physical strength. Like Sou Yuuki, the limiters in his hollow brain are removed, making impressive feats such as creating small meteor sized craters by swinging full force possible. Unlike Sou Yuuki, however, his strength is not infinite, making destruction of entire continents with brute force alone something impossible for him to accomplish. The force behind these punches can variably crack the armor, depending on the strength of the attack. Unlike with Shadin's speed boosts, the power boost is passive, the only drawback being that each high powered attack has a chance to break his transformation.
Increased control of Mana: Mana can now be shaped, and manipulated to create something similar to lightning in properties, weapons, shields, and different sizes and shapes of energy blast which, regardless of size, always has master level strength (though they all take the same amount of time to cast-- roughly one to two posts).
Debilitating Energy Attacks: Every attack using mana has the Creeping Mana’s paralyzing effect, slowly paralyzing downward from the point of impact, in addition to any effects the spell may already have. Non-offensive spells do not carry this effect. Any weapon or attack using mana manipulated objects qualifies for this buff.
Increased use of Inversion Spells: Inversionary spells may be used 6 additional times in this state, as James’ madness will make the drawback of inversion pointless-- transforming back will return him to his normal state.
Not Speak English Good:Cannot form proper language to incant spells, yet spells have drastic strength increases, making beginner level spells adept, and adept level spells advanced. Though advanced spells and master level spells remain the same strength-wise, with a notable increase in casting speed for the Master level spells.
Insta-Cast: All spells cast instantly in this form except for master level spells. The Armor itself is essentially a crystallization of mana, and has no need to incant spells, since it's body is made of the material required for casting spells-- there's no middle man to require incantation. Master level spells only require some time for the armor to muster the strength to cast them.
Laser Eyes: Yep, you heard right, laser beam eyes. The Mad Knight’s Armor can fire off beams of pure silver mana from his shining silver eyes. These beams of pure mana can go a distance of up to 1km, and vary in strength from simple bala level to Gran Rey Cero. They can be used instantaneously (as well as indefinitely-- indefinitely meaning until the armor cracks in two) at bala level. At Gran Rey Cero level they take up to two posts charging, during which time, the Mad Knight is free to utilize other magics. When used at that level of power, they can only be used once per 2 posts before charging again.
- Average Resting Rates:
See Skill Sheet for More Information
- Durability: Adept
- General Speed:Adept
- Strength: Advanced
- Weapon Skill: Advanced
- Willpower/Determination: Advanced
- Mental Deduction: Advanced
- Pain Endurance: Adept
- Focus: Adept
Human Skill Sheet
- Anima Stone Strength: Advanced
- Soul Sorcery: Master
- Soul Dash: Adept
- Soul Detection: Advanced
» Roleplay Sample: here you go!
Last edited by JWC on Fri Oct 16, 2015 2:19 am; edited 3 times in total