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 Sugiura Magic and Energy Rework [wip]

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Subject Post 1PostSubject: Sugiura Magic and Energy Rework [wip]   Fri Oct 30, 2015 9:26 pm

Psions

Psions, or Thought Particles, are substance-less particles that come under the dimension of psychic phenomenon, an information element that records the result of cognizance and thought. They are similar to Chi Particles in that Chi is the manifestation of the bodily and spiritual energies in the world, representing the body while Psions are the particle manifestations of intention and thought, representing the mind and the psyche. Most Sugiura, if not all, can see Psions being used.
Sugiurans use these Psions for a multitude of purposes ranging from the construction of spells, or Eidos, through channeling their abilities through a Sacred Weapon or using the Psions to synergize with and maintain the symbiotic relationship with a Guardian Beast, consequently making Psion the native energy of the Suiguran People.

Eidos

Eidos refers to the Psion information body of a phenomenon. The usage of Sugiuran Magic refers to the modification of a target's phenomena by modifying its Eidos, hence producing the results. The magic ritual targets the Eidos, overwriting the information of the target. Information is associated with events, and when information is overwritten the event changes, resulting in modifications of real world events. Sugiurans use magic to create false signals to manipulate and rewrite the Eidos of a target and not because they can exert their will to control the Eidos itself.
However, because the limitless possibilities that can come from this form of magic, the potential for failure is astronomical. Attempting to rewrite the core programming of reality itself is an incredibly thought consuming and Psion consuming process and when done in its purest form is both incredibly damaging to the user, but it is also very difficult to produce the desired effect. Attempting to do Sugiuran Magic blind is akin to attempting to search the Pacific Ocean for a Hairpin using only your eyes. You are never going to find it, you’ll only tire yourself out immeasurably trying and if you search for too long, the ocean is suddenly lava.
As such, Sugiurans have developed a means to pinpoint the desired effect through an alphanumeric system known as a Magic Sequence. A Magic Sequence is an information body constructed from a Sugiuran's Psions. When a Magic Sequence interferes with, and overwrites, an Eidos, it can alter real-world phenomena and this allows the Sugiuran magician to insert an already desired effect upon the world with a predefined calculation instead of searching around for it randomly. While theoretically forcing the magician to conform to a specific pattern and limiting the hypothetical flexibility of Sugiuran Magic, it does make their abilities actually practical. These sequences can be canted out loud to influence the physical world or they can, as is typically done, channeled through the Sugiuran’s Sacred Weapon.

Types of Magic:

Modern Magic: The predominant form of magic for most of the Sugiuran Populace, Modern Magic uses the Sugiuran’s Sacred Weapon as a catalyst to insert the Magic Sequence through time and space and influence the Eidos through the Sacred Weapon. This is the more systemic version of magic and consequently has heavy emphasis on speed and efficiency, most magic sequences being rather easy to activate as the sacred weapon serves to quick generate the desired effects.
Modern Magic is broken down into four subsets that, ultimately, encompass the entirety of “Modern Magic.” These four subsets are as follows:

  • Speed and Weight/Mass: Speed Magic involves speeding up or slowing downa target, hence its name. A Sugiuran can also use personal Speed Magic, allowing him to move at speeds surpassing conventional limits and even generating similar effects to a Shinigami Shunpo. Speed Magic directly alters the inertia of an object. Consider this as changing the momentum of a moving object. Weight Magic involves the weight of objects, reducing or increasing it. It can help reduce the gravitational pull and allow for jumps that travel 100 yards.

  • Movement and Oscillation: Movement Magic involves altering an object's velocity and path. Through Movement Magic, an object can change directions or completely stop in its tracks. The difference between Movement Magic and Speed Magic is that Movement Magic does not affect the inertia of an object. If an egg were subjected to only Movement magic, it would break itself apart because of the inertia inside the egg even though it has technically stopped moving. Oscillation Magic involves the vibration of targets. Waves can be produced, controlled and dampened with this magic.

  • Converge and Disperse: Convergence Magic involves selectively isolating targets within a target area. It can create a space where carbon dioxide gathers in the center, while all other gasses are pushed out, for example. Dispersal Type Magic is defined as magic that interferes with the movement and interaction of elementary and composite particles. Magic that manipulate gamma rays is categorized as Dispersal Type Magic because the magic interferes with light particles, again, for example.

  • Absorb and Release: Absorb Magic affects the interaction between particles and energy. For example, absorption magic can affect how much light an object absorbs (can alter colors) or even how much oxygen iron absorbs to form rust. Mari has an Absorption Magic that stops carbon particles from interacting with heat and light and instead forces it to react with oxygen to create carbon dioxide. Release Systematic Magic interferes with the movement and interaction of subatomic and composite particles.


Ancient Magic: Developed before Modern magic, Ancient Magic is capable of different things, most of it is specialized beyond the capabilities of modern magic. Generally, ancient magic is slower and more focused than modern magic, as practitioners do not use Sacred Weapons as the catalyst for their magic and instead use talismans and similar mediums to synthesise the effect. As well, back in the day, slower invocation speeds were prevalent, so magic sequences were often much more convoluted to prevent easy identification and negation of the spell. Ancient magic and modern magic use the same principle, use interference on data and rewriting the phenomenon, but are expressed in different ways. Consequently, Ancient Magic sacrifices a lot of speed and efficiency that Modern Magic utilizes but in turn, the longer sequences and redundancy tends to cause Ancient Magic to be considerably more potent, if a little less practical. Ancient Magic subsets tend to involve the invocation of spirits and other archaic forms of magecraft that, while potentially more powerful, lack the streamlined efficiency of their modern counterparts.


Magic Rankings: Spells and their accompanying Magic Sequences are graded on an alphabetical scale ranging from E-A based on their potency, utility, and general difficulty of use and exertion required. The capacity to perform abilities is directly tied to the Sugiuran Magic statistic.

Beginner: E
Adept: D and below
Advanced C and below
Master: B and below
Grandmaster: A and below

The Magus Branch of the Sugiura race is genetically and specially pre-disposed to magic and consequently are more adept at utilizing advanced forms of magic. Consequently the tree for Magus Sugiuras looks as such.

Beginner: D
Adept: C and below
Advanced B and below
Master: A and below
Grandmaster: S and below


Magic Template

Name: The Name of the Spell
Type: Modern or Ancient Magic
Subset: The subset of the spell, Oscillating, Speed/Mass, etc
Rank: What rank is the spell (E/D/C/B/A/S)
Effect: What the Spell does



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Subject Post 2PostSubject: Re: Sugiura Magic and Energy Rework [wip]   Sat Oct 31, 2015 7:13 pm

Modern Magic:

D-rank

Name: Hale Particles
Type: Modern
Subset: Speed
Rank: D
Effect: Hale Particles is a Speed Type Magic that turns air molecules into ice particles, and then applies acceleration at sub-sonic levels. It is a highly efficient magic, unfortunately becoming less efficient and requiring more power when used in arid conditions. This is a basic spell that almost every magician understands and can utilize

Name: Iron Breaker
Type: Modern
Subset: Movement
Rank: D
Effect: This technique doesn't view the sword to be cast from iron and steel, but identifies the "sword" itself as a concept of applied Movement Type Magic to allow the slashing motion with the aid of the Magic Sequence. The "sword" is identified as a singular concept turned into a molecular blade that can't be shattered, blunted, or broken as if it were able to cut through any resistance along the slashing axis. Consequently, using this magic the Sugiuran is capable of turning any object in to an effective slashing weapon.

Name: Mirror Cage
Type: Modern
Subset: Combination: [Convergence/Absorbtion]
Rank: D
Effect: is an area of effect spell that utilizes Convergence Type and Absorption Type magic. Mirror Cage works by setting a target as the origin, causing every light source within a five meter radius to be reversed, so that no outside light can penetrate the area surrounding the target, which results in a pitch black prison.


Name: Oscillation Mine
Type: Modern
Subset: Oscillation
Rank: D
Effect: Oscillation Mine is an Oscillation Type magic that liquefies the ground with oscillation magic in order to solidify it by evaporating the moisture. The rapid transition between condensed hydrogen gas to expanding hydrogen gas leads to an unstable compound beneath the ground, causing anyone who applies pressure to the location to cause the ground beneath themselves to explode, violently.

Name: Phantom Blow
Type: Modern
Subset: Oscillating
Rank: D
Effect: Phantom Blow is a flashy but intangible attack that can incapacitate the opponent by causing concussive-like symptoms using a single Psion shock-wave. Usually triggered through a snap of the fingers or a swing of a Sacred Weapon, the magician can send this spell toward an opponent like a projectile, roughly equivalent to the speed of a bala.

Name: Yamatsunami
Type: Modern
Subset: Combination [Speed/Weight]
Rank: D
Effect: A Speed-Type/Weight-Type Magic that first minimizes the inertia of the user and the weapon while closing in on the target at high speed. Then this hidden sword technique transfers all of the stored inertia from the user and weapon movements to the point of contact with the target. This is the Sugiuran Equivalent of the Shunpo with the added effect of being specifically designed to be transitioned into an offensive strike, sacrificing some maneuverability that the Shunpo normally affords for the added devastation that comes from the Yamatsunami’s capacity for offense.

C-Rank

Name: Active Air Mine
Type: Modern
Subset: Oscillating
Rank: C
Effect: This spell manipulates the Eidos around a target zone of space up to twenty meters away from the caster. The user will then set up a ten meter cube as a spatial zone and then the Activation Sequence sets another cube within this which is five meters on each side, with the vertices and the center, nine points in total, being designated as epicenters. Active Air Mine enables the user to tag all solids that enter the Magic Activation Zone with magical vibratory waves. By generating compression waves inside the target zone, it undergoes repeated partial expansion and contraction. The rapid heating and cooling is repeated and hence, even solid rock weakens and collapses, allowing the user to generate repeated concussive and degradating blows to targets inside the target zone, akin to being repeatedly punched.
The user can either consciously trigger each blow inside the zone, or he can use it in a more automatic, trap-like capacity. This magic sets numerous epicenters within the area where the targets are present, which generates virtual waves that give rise to vibratory waves within the targets. Instead of directly applying the waves to the targets with magic, the user sets up an area which causes the phenomena of applying such waves to the targets. The moment the waves from the epicenter come into contact with such a target, the virtual waves become real waves within the target and affect it in reality.

Name: Air Bullet
Type: Modern
Subset: Convergence
Rank: C
Effect: The Air Bullet spell, uses magic to generate pockets of hyper compressed air, collectively concentrating the carbon dioxide and nitrogen in the air into small bullets. The magician can then jettison the bullets of compressed air at a target and releasing the metaphorical pressure valve at the target location, generating a massive explosion at the location, the turbulent gases and pressure exploding outward. This is a popular and effective mid to long range weapon for Sugiurans due to its ease of use and potent destructive properties.

Name: Multiple Bounce
Type: Modern
Subset: Speed
Rank: C
Effect: Multiple bounce doubly functions as a Speed Type and as a Reverse Speed Type Magic that takes advantage of the kinetic energy vectors. The first form of this technique doubles the velocity of an object in a specific instance, whether it be an arrow, a thrown weapon, or a sword swing. The latter variation of this technique does not make any precise adjustments to the target’s trajectory, but purely rejects all the targets back, simply reversing the trajectory and the accompanying force of an object back the way it came provided the magician’s magical skill is greater than the force of the incoming object.

Name: Phonon Maser
Type: Modern
Subset: Oscillating
Rank: C
Effect: Phonon Maser is an Oscillation Type magic that raises the number of supersonic oscillations, to form a quantum heat ray, effectively generating a laser of pure super concentrated heat at a target. This is a Sugiuran Energy Beam Attack roughly equivalent to a Cero..

Name: Pressure Slash
Type: Modern
Subset: Weight Type
Rank: C
Effect: Pressure Slash is a Weight Type Magic that that uses the gravitational force of an object and extends it further along the length of a weapon or object, up to double the objects length. The gravitational force that is extended from the tip of the object to form a thin repulsion field that can slice through anything it touches as if it were a hyper vibrated sword, making the user’s weapon all the more dangerous.

Name: Slithing Sanders
Type: Modern
Subset: Combination [Oscillation/Dispersal]
Rank: C
Effect: Slithering Sanders is a magic where stones of dry ice are produced and water vapor is condensed. This combination of magic that utilizes Oscillation Type and Dispersal Type Magic to melt the ice, creating a fog of carbon dioxide, which has high electrical conductivity through which a static charge is run through.

Name: Spark
Type: Modern
Subset: Release
Rank: C
Effect: Spark is a Release Type magic that forces out electrons from a substance and causes an electric discharge phenomenon. The magic target is usually the air molecules within a narrow range from the substance. Although ionization of this nature is a relatively common phenomenon, it requires a very high interference power because the magic affects the substance structure altering it. The targeted molecules are very limited when using this spell, consequently requiring immense focus to effectively hit with the spell.


B-rank
Name: Air Armor
Type: Modern
Subset: Combination [Movement/Convergence]
Rank: B
Effect: The Air Armor, despite its name, is a more supplementary movement skill than it is a defensive technique. By setting three to five centimeters of air around his body as the target, the user is able to render the surface of his skin smoother, and lower the angle of physical penetration, effectively improving the body’s aerodynamic capabilities and accelerating their movement through the air. With this magic, the user is able to effectively elevate the tier of their speed parameter by one, however there is only so much improved Aerodynamic capability is...capable of consequently this spell cannot ascend one to Grandmaster territory.

Name: Dancing Blades
Type: Modern
Subset: Oscillating
Rank: B
Effect:An intriguing spell, the Dancing Blade will first create a small membrane of Psion over the Eidos of an object. Then, the Magician user can cause this membrane to vibrate rapidly; creating an optical illusion that makes it look like the object the user applied the spell to is being viewed with “triple vision.” The triple images themselves are become quite tangible as well. The membrane is still incapable of being used in any defensive capacity, but it will effectively triple the effect of any strike maneuver or concussive application of the item, typically used in synergy with the user’s Sacred weapon. For instance, if a stab would connect to the target’s midriff while under the effects of Dancing Blades, the victim would be effectively stabbed three times simultaneously.

Name: Density Manipulation
Type: Modern
Subset: Convergence
Rank: B
Effect: The magic can manipulate the density of matter regardless of whether it is a solid, liquid, or gas. The potential applications of this are very far reaching. It can be used to create a high-pressure liquid flow by manipulating the density of a liquid. To reverse a liquids flow in order to defy the force of gravity.It can be used to manipulate the density of gases in the air to create strong gusts by releasing pressurized air. However, the Density Manipulation struggles upon organic tissue, typically being too compositionally complicated to effectively manipulate, typically restricting this spell to applications upon inorganic objects such as base gases, liquids and non-organic solids. However, the spell still retains remarkable flexibility from producing gusts of winds to funnels of water or increasing the molecular density of a weapon to improve combat viability.

Name: Dry Blizzard
Type: Modern
Subset: Combination [Movement/Converge/Release]
Rank: B
Effect: Magic that collects the carbon dioxide in the air to produce particles of dry ice. The dry ice flies at high speed by converting the thermal energy produced by the freezing process into kinetic energy. The higher the temperature, the greater the velocity.

Name: Freeze Flame
Type: Modern
Subset: Combination [Speed/Oscillation]
Rank: B
Effect: Freeze Flame is a Speed Type and Oscillation Type Wide Area Magic that can freeze even fire. It is a conceptual magic that prevents anything from burning. This magic can suppress the temperature of targets within a certain threshold. This ability is, however, very dependent on the user’s individual Psion count and general ability to exert that over another flame. While extinguishing a conventional flame is a simple matter, supernatural flames become a battle of wills and energy between the user and his opponent, tier and magical skill coming into play if the user wishes to extinguish the flames.
Name: Interference Armor
Type: Modern
Subset:Movement Type
Rank: B
Effect: is a Movement Type Wide Area Interference barrier that extends in a one meter radius when activated. By hyper accelerating the air particles around the user in a lightbulb-esque dome, the user is able to create a highly potent barrier that excels are blocking concussive and kinetic forces. Allowing the user to fulfill those aeronautical juggernaut dreams. However, maintaining the Interference Armor is a difficult endeavor and keeping it active for more than a few posts is infeasible. In addition, the barrier is held close to the body, making maneuverability a challenge while the barrier is erected.

Name: Invisible Bullet
Type: Modern
Subset: Weight
Rank: B
Effect: is a Weight Type Magic that has no need to define the altered phenomenon that is mandatory in normal Magic because the driving force itself has been defined with incredible precision, literally targeting a specific point in space. Under this condition, 'Invisible Bullet' has no need to rewrite the surface that force was applied on regardless of whether it was a wall, the surface, or even the human body. 'Invisible Bullet' is a magic that directly improves the force itself.
Not rewriting the entire Eidos, the Magic Sequence needs to rewrite only the necessary portion is naturally going to be smaller. Because this is not altering the Eidos of the target itself, things such as barriers and energy constructs designed to repel concussive forces are inherently ineffective. Allowing the concussive force of the Invisible Bullet to completely and entirely ignore the defensive bonuses of things like Hierro or energy barriers.
However, 'Invisible Bullet' is hampered by the absolute necessity of visual confirmation. Rather than relying on the Eidos, a direct confirmation of the object is a necessary, but ironic, handicap. Owing to this handicap, cover or any physical obstruction is a useful defense against the attacks from 'Invisible Bullet'.

Name: Linear Sandstorm
Type: Modern
Subset: Combination: [Speed/Convergence]
Rank: B
Effect: Linear Sanstorm is a Speed Type and Convergence Type Compound Magic that creates a wide field of vision obscuring dust and dirt particles. The user will accelerate the movement of the dirt particles on the ground and raise them, where the first dust particle raised into the air becomes the epicenter of the sandstorm and the dirt and dust quickly begins rotating around that epicenter, constructing layers upon layers of complexity around it as it's spun around extending outward to a twenty meter radius dome around that epicenter. The sandstorm can lead to cuts and abrasions on the victims skin while obscuring their sense of vision and smell if they remain inside the Sandstorm.

Name: Sonic Blade
Type: Modern
Subset: Oscillation
Rank: B
Effect: Sonic Blade is a close-combat Oscillation Type Spell. The Sonic Blade spell can be applied to anything, giving the item the ability to cut easily and dramatically increases the cutting capacity of already bladed weapons, affording the weapons more penetration against shields, barriers, and defensive abilities such as Hierro. The item vibrates at extremely high frequencies, making it similar to a saw. The extremely high frequencies give rise to ultrasonic waves so practitioners of this technique often wear earplugs to block out ultrasound.

A-rank:
Name: Battering Ram
Type: Modern
Subset: Weight
Rank: A
Effect: This magic functions by rewriting the Eidos of the target object and applying a massive Weight Type Magic on a single point. While this spell sounds simple in theory, it is incredibly demanding to both focus that much gravitational force and be able to exert the Psions required to generate that force, making this spell incredibly demanding on the user. It is compensated for this difficulty by being absolutely terrifying. If used on a person, the massively increased gravitational force being located on a singular surface would cause the person’s body to completely cave in on itself, being crushed by their own weight as their muscular and skeletal structure is unable to cope with the pressure. Due to the focus required to use this technique however, most conventional applications need to be applied through tactile administration.

Name: Inferno
Type: Modern
Subset: Oscillation
Rank: A
Effect: Inferno is a terrifyingly potent magic that works by dividing the target area into two sections and decreasing the kinetic and rotational energy of all objects within one section. This surplus energy can then be released into the other section in the form of heat. This way, conservation of energy is still maintained while applying the principle of reverse entropy from thermodynamics. This spell causes an absolutely devastating amount of heat to be released through the Eidos around a target area, up to a fifteen meter radius, heat that can quickly encroach upon Four Thousand Kelvin

Name: Nilfheim
Type: Modern
Subset: Oscillation
Rank: A
Effect: Niflheim is a Wide-Area Deceleration-Attribute Oscillation Type Magic and is one of the most terrifying forms of molecular deceleration or “Freezing” Magic. This technique ignores heat and appearance, using magic to uniformly decelerate all molecular bonds to cool down all the objects within a twenty meter area. As a result, a large mass of cold air which contains a fog of liquid nitrogen, diamond dust, and dry ice particles is formed that will rapidly accelerate from the caster. Anything that comes into contact with these particles will quickly have their molecular structure decelerate until it eventually “freezes” over, often times fatally.


S-rank

Name: Cocytus
Type: Modern
Subset: Outer-Systematic
Rank: S
Effect: Unlike the other Freezing Magics, this doesn't have a noticeable effect on the surface, such as frost or cold temperature. Rather than the targets’ physical bodies freezing, it is their consciousness or soul that is frozen. It can also be fathomed as a magic that froze the time of the realm of a target's soul. The spell, instead of freezing the conventional molecular particles such as hydrogen or carbon, the Cocytus freezes the very energy around it. Contact with the Cocytus freezes the victim’s Reiatsu, Chi, Chaos Energy, Demon Energy, whatever it is and freezes in to the very soul of the being itself. This spell even freezes the very nature of time itself for the victim. Using Eidos to freeze conventional molecules is difficult however, so the necessary mastery of magic and the consequential Psions exerted to perform Cocytus is astronomical, very few magicians ever have hope of reaching this type of power and even fewer have the potency to control it, making Cocytus more of a legend than a conventional spell.

Name: Meteor Stream
Type: Modern
Subset: Convergence
Rank: S
Effect: It's a Convergence type Systematic magic, which controls the distribution of light in its area of effect. Its power is especially amplified in a closed space such as rooms or tunnels. The apparent process of this magic is that it first forms countless tiny balls of light floating in the darkened area, which are then shot out as rays. The attack appears like a shower of lasers, but the power of Meteor Line has no connection with the energy of the light. Even the amount of light is irrelevant. The essence of the magic lies in forcing the redistribution of light, where the coordinates for light to be in are set as little balls and lines are then drawn between them. Anything in the space the light passes through is modified as the light is transmitted: regardless of the hardness of the object, heat resistance, plasticity, or resilience; a hole is drilled through. Not even highly transparent glass holds an optical transparency of 100%, and cannot escape the event modification that 'light has passed through' and therefore 'a hole was made'.
Looking at the logic behind this magic, rather than the phenomenon itself, it can be concluded that the magic interferes with the structural information of the object via the distribution of light, directly vaporizing solids and liquids without affecting heat or pressure; in other words a type of decomposition magic which decomposes targets into gas. Since it's defined as a 'ray of distributed light', it cannot be defended against via blocking, reflecting or refracting. Since the light doesn't come from any particular direction, it cannot be shielded against by magic either. Even if one were to cover themselves with a spherical shield in all directions, it cannot alter the movement of photons and the phenomena 'light has become a line' will still be produced, resulting in a hole, making this spell entirely and literally impossible to block through any conventional and most unconventional means. This form of manipulation of Eidos is INCREDIBLY difficult and this spell is single handedly the penultimate spell of the Sugiuran People and, like Cocytus, is more of a legend than an observable phenomenon.


Name: Muspelheim
Type: Modern
Subset: Dispersal
Rank: S
Effect: Muspelheim is a ridiculously potent area of effect magic that decomposes gas molecules into plasma, and furthermore, by forcibly separating the ions from the electrons, creating a high energy electromagnetic field. When utilizing this spell, the magic will create an electro-magnetic field in a fifty meter radius with the caster as the central point. For the next five posts, the user of Muspelheim is capable of striking any spot in that radius with a bolt of high octane lightning. The action requires little more than a thought to execute making it very difficult to avoid the strikes and the user is capable of generating an indefinite amount during that five post time span.
Name: Phalanx
Type: Modern
Subset: Movement
Rank: S
Effect: Phalanx is a Movement Type Defensive Magic that isn't simply a sustained magic barrier, but a multi-layered barrier that continuously refreshes itself that the user can erect around themselves like a kite shield. This is similar to a dense formation of heavy infantry that marches as one to increase the group's defensive power and then translates that power into offense.
Even if the initial barrier falters, the one behind would simply replace it, to be continued to infinitude. The barriers are in constant motion within set boundaries, not necessarily in front of oneself, but rather dozens of barriers can be sent crashing at high speeds into the enemy. The defensive application, multiple barriers being erected simultaneously, is nearly impossible to break through given the incredible refresh rate, causing the only ways to actually get through the Phalanx are by attempting to go around it or by ignoring it entirely.

Name: Rupture
Type: Modern
Subset: Dispersal
Rank: S
Effect: Rupture is a magic designed solely for homicidal purposes and combative purposes. Rupture is a Dispersal Type, which evaporates all liquids within an object. In the case of living organisms, body fluids will evaporate and the body will explode with its red blood cells scattering outwards like a crimson flower blooming in the spring. All fuel will vaporize in internal combustion engines or fuel cells. Since nearly all machines have a fluid of some kind, such as lubricants, coolants, hydraulic fluids, oils, or battery fluids, they will instantly be destroyed by Explosion or simply stop working. This is the perfect magic for both anti-personnel and anti-armor combat.

In order to utilize Rupture however, the magician needs to directly insert his Psions into an object, typically through touch to get the needed effect, which, while potent, limits the effectiveness of Rupture to close combat to truly be effective. In addition, the use of this technique requires incredibly pinpoint control. Making it absurdly difficult to master and utilize and usage of it is heavily restricted by the natural limits of a person’s mind.

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Subject Post 3PostSubject: Re: Sugiura Magic and Energy Rework [wip]   Sat Oct 31, 2015 7:31 pm

E-rank

Name: Boundary Field of Alert
Type: Ancient Magic
Subset: Spiritual
Rank: E
Effect: A basic spell not suited for combat. It can be erected around a rather large area and will alert the user of anyone entering, unless they can completely mask both psions and visibility, since the field checks for both things. Nearly all Sugiura are able to at least protect their own home with one of those. If the user is asleep, he/she will instantly wake up once someone intrudes the field. This is an easy skill to learn and doesn't take long to master.


D-rank

Name: Boundary Field of Hiding
Type: Ancient Magic
Subset: Spirtual
Rank: D
Effect: Another basic shielding spell, this renders an object or person inside a seal on the ground, drawn out of the Psions of the user, invisible to the naked eye. However, the Psions can still be sensed, and the object/person is still there - noises can be heard, and the objects can still be touched. The largest recorded Boundary Field of Hiding at one time was big enough to fit Shimura’s mountain into it completely. It needs a constant supply of spiritual energy to stay active. This is an easier spell to learn, but it's not as easy as most so it takes a bit of time to use.

Name: Energy Petals
Type: Ancient Magic
Subset: Spiritual
Rank: D
Effect: The Energy Petal Spell creates flower-petal shaped objects out of either sharp or exploding Psions and or material body energy, depending on the user. (A Wind user would have cutting ones, for example, while water would create exploding ones) They are then send out in a circular storm of petals, spreading over a large area. One of the most basic ways to attack as a Sugiura without the Sacred is this move. A very simple move to use in and out of battle. It's very quick to learn and to master therefore most sugiura have learned this spell.

Name: Piercing Light
Type: Ancient Magic
Subset: Spiritual
Rank:D
Effect: Sends out a single ray, similliar looking to light, but moving slower so that the movement can actually be seen. This move is ment to pierce a small area, perfect for pin-point attacks, but can't cause large damage, but can easily pierce through enhanced guards by energy as an example, if the person has the magical skill to make it strong enough to do that. It requires high accuracy and/or concentration to use this effectively, instead of high Psions like other spells. This is another easy spell to use in battle, but a bit more difficult to master


Name: Surrounding Shield
Type: Ancient Magic
Subset: Spiritual
Rank: D
Effect: The user creates a shield of solidified light from their palm that splits apart energy attacks as they make contact with the shields surface, causing the energy to dissipate, it's a technique, that can be utilized in a similar manner to the Rho aiuas, Spell. This is one of the easier spells to learn doesn't take as long to learn.takes a longer time.

C-rank

Name: Burning Flower
Type: Ancient Magic
Subset: Spiritual
Rank: C
Effect: An attacking magic that channels the user’s Psions into flower-petal like objects and vibrates them until they burst into flames, and then sending them out in a circular storm-like fashion. Depending on the user, these can look like rose petals, lotus petals, or any other flower imaginable. Some are even able to shape them like thorns. This spell is similar to the energy petals however has the added functionality of elemental additives and increased cutting power.


Name: Coiled Silk Force
Type: Ancient Magic
Subset: Physical
Rank: C
Effect: is based on traditional Chinese martial arts, it is a magic technique that uses the entire nervous system to create a spiraling force at the point of impact that serves as both an offense and a defense. The user will channel their Psions through their body and create a rotational, spiraling force of energy around their body. The most conventional use of this attack is to coat the user’s limbs with this energy and impressively increasing the puncturing power of physical attacks, akin to the difference between a musket ball and a conventional bullet. When used around the body, the user is able to deflect some of the force away from their body, dampening but by no means negating, incoming attacks.


Name: Distortion Field
Type: Ancient Magic
Subset: Spiritual
Rank: C
Effect: This creates a spiritual essence around the user, the essence is like a calming wind, but it contains very dissonant and powerful energy, that can burn the opponent or cause massive circulatory shock, within their form. it surrounds the user's body in a barrier field, of magic. in which any time they should try to strike, the attack or damage inflicted on the user, is then countered, inflicting damage onto them. it only last's for a few, and takes no use of psions, as the aura is mysterious, it only takes a calm mind,. the field, reaches to about 10 meters of the being, if the opponent can fire off long ranged attacks, and catch them off guard, the barrier is rendered useless. This is a medium level skill and as such takes not as long to learn but longer to master.




Name: Steel Qigong
Type: Ancient Magic
Subset: Physical
Rank: C
Effect: Steel Qigong is a magic technique that uses the body’s physical energies to layer the limbs or the body in a defensive, magical armor. When the armor is utilized around the body as a whole, the ability is equivalent to an Arrancar Hierro and its effectiveness scales with the Sugiuran’s Magic Ability. If it is used to reinforce the hands, the user is able to block all forms of spiritual and conventional weapons as if they were clashing with one of their own, allowing the user to stand toe to toe with an enemy Zanpakutō or Sacred Weapon as if their hands were made of the spiritual metal themselves. The technique involves covering the desired area of skin to be reinforced with a high density of Psion's, which fortifies the Eidos of the skin to incredible levels.

Name: Water Prison
Type: Ancient Magic
Subset: Spiritual
Rank: C
Effect: A sphere of water surrounds the target and pushes down on them with extreme forces, preventing them from moving correctly. The user, however, must hold the sphere intact using their arms as the centre of the sphere's shape and rotation. If they do not, the spell will break and free the one trapped within, however this elemental magic, can only be used if the user has a drop of, either their sweat, a drop of water, or something related to the use of water. they can use their Psions to heighten the size, to create large spheres.
B-rank


Name: Shitenoou Nanatsu no Enkan(熾天覆う七つの円環 Lit: The Seven Rings that Cover the Fiery Heavens)
Type: Ancient
Subset: Spiritual
Rank: B
Effect: often, called rho aias, by most this is a powerful defensive spell, that can only be utilized by mid-level to very high level sugiuras, as it takes a supply of high amounts of reaitsu to supplement it. It takes the form of a seven layered barrier with the shape of an iridescent flower with seven petals. Formed out of a Strong Reaitsu user's palm. Each layer has the defensive power of a fortress wall, however it is necessary for the user to fill the barrier with the use of strong reaitsu, should the barrier be broken, the user will feel pain in accordance. which depending on the number of times it is used, could be quite costly to the user, if they are not so much as an ounce careful in using this spell, with one with a full powered reaitsu, this could block off Strong Kido Spells, Gran rey cero's, or a cero oscuras, because of the massive defensive walls created, within each layer's structure. they can be broken depending on the strength, another use for this spell, can be used to help, block an attack before it reaches an ally, or when they need extra energy behind their attack. by doing so, they can utliize the spell, to block off the attack, on the opposite side of the opponent, while working as a extra layering around the allies attack. Nullifying the opponent's attack, so the ally can use their own, making it one of the sugiuras strongest defensive magic techniques, and as such takes a long time to learn let alone master.

Name: Ten no Kusari(天の鎖Lit: Chain of Heaven)
Type: Ancient Magic
Subset: Spiritual
Rank: B
Effect: said to hold the power of "commanding to gods". this creates a long spiritual chain out of any of the user's psions, they must also cut their arm and have a drop of blood run over the chain, in which the appearance now takes that of a real chain. It's a mid-level spell, that is best used for escape. by wrapping the chain around the opponent's entire body, it binds them and the use of moving their body. it grows stronger, in reply to how the energy of the binded opponent does, thus the larger their psions grow, the chain continues holding a powerful hold over their body, however it's main weakness is that, to an opponent with low psion count or people that can cloak their psions or energy, it is no more than a simple chain, and would be easier to break on someone of a lower tier than a higher tier. This is one of the more easier spells to learn.

Name: Shimura’s Blessing
Type: Ancient Magic
Subset: Spiritual
Rank: B
Effect: A basic healing magic, this channels the user’s Psions into a white, slightly slow-moving substance that something can still pass through, but it will be slowed by it. This white energy can flow into the target’s body, restoring both the body and the Energy at the same rate until either one of them is full, after which the restoring energy focuses on the remaining aspect. This technique thus works slower than Shinigami Healing when focused on Energy alone, but has a more wide-spread effect. To master the spell takes a while, but to learn the spell at its base is easy to do

Name: Phantom Illusion
Type: Ancient Magic
Subset: Spiritual
Rank:B
Effect: Unlike the name, this is not an illusionary technique at all. It creates a round seal pulsating in front of the user’s palm, which then sends out a paralyzing ring of energy. If it hits and traps the enemy, the user slashes straight through the magic circle or beats it with a melee attack, causing that damage to be transferred into the trapped opponent. This is a simple attack, but difficult to master so easy to learn but takes a while to truly master the attack.

A-rank


Name: KyuutenChokka(突然のクラッシュ Lit: Sudden crash)
Type: Ancient Magic
Subset: Spiritual
Rank: A
Effect: This magic spell, is a great balance between both, Defense, and offensive strategy. by, gathering up enough Spiritual energy, the user creates a force field, that resembles that of a small circular dome, once the dome is formed, using both of the palms, it will then turn around in a clock-wise motion, sucking in a column of wind like a vacuum, as well as the descending attack of the opponent's, which is usually energy, the user can send the dome, in the form of a bubble, at the opponent, and instantly clap their hands releasing all of the energy, causing it to explode in front of them, and cause a massive wave of confusion, and loss with the opponent, if they're close enough to the attack, they can also get damaged as well, it's best used for escape, but can always be used in battle as a surprise attack. it creates damage, from their attack as well as most of the conflicting wind, to burn, or even lacerate the skin of the opponent if they take the full blunt, depending on the attacks, the Sudden crash, becomes quite a powerful technique, but it can only take up two two large attack's, that are comparable to the cero oscuras, or even a chaos blast. if anymore are fired, it will explode, thus the dome has to be fired into the bubble shape, quickly. This is a more difficult spell to learn to mastering it takes a while.

Name: Enclosed God's End:
Type: Ancient Magic
Subset: Spiritual
Rank: A
Effect: This Creates a pyramid shaped barrier, around the opponent, though they need to at least be a few meters at the opponent, it's a bad idea to be too close, for the opposing opponent, as it will make it easier for the spell, as it does not need a high level of psions, but major concentration to perform, therefore only the most skilled of magic users, with a peak level concentration can input the right application of the technique, it's similar to a bakudo spell, and encases the opponent in the barrier, it is a very dense and powerful barrier, that can be broken, but if the user has enough concentration, they can use the broken remains as nails to nail the opponent down, not causing damage, but working as a extra concealing spell, while the opponent is trapped within, a hole can be opened in side, for the user to implement their attacks, as well as hitting their first, to cause a large amount of sound oscillation to resonate within, causing a major damage in the equilibration of the opponent's ear's. This is a difficult spell to learn and takes longer to learn and master.
Name: Boundary Field of Isolation
Type: Ancient Magic
Subset: Spiritual
Rank: A
Effect: A combination of sealing and barrier techniques, this can store an object into a pocket dimension. A seal will appear on whatever object or body part it is sealed in, the size depending on the power and size of the object itself. Sealing a Sacred Weapon inside someone’s arm, for example, would turn the whole arm into the sealing point. The seal can be revoked only by the user, and it is not possible to seal the powers of someone else forever, unless the own power far exceeds the power of the sealed object. A variation of this can only be used by Shimura, and this variation can even seal people, Guardian Beasts or Sacreds until she wishes them released, making the most dire and feared punishment in Sugiura Law not death, but eternal sealing. This takes a long period of time to learn due to the skill it takes and only high level Sugiuras can learn it.


S-rank

Name: Blood Fort Andromeda
Type: Ancient Magic
Subset: Spiritual
Rank: S
Effect: Actually, this is just the alias name of the Boundary Field of Blood. Creating a sealing circle out of the own blood of the user, it extends into a dome that can extend according to the user’s Psions. Those inside of it can leave the area, and those outside can enter without problems. However, once you are inside an activated Blood Fort, your body strength and energy will slowly be absorbed into the user of the field, strengthening themselves. Weaker individuals will be molten by the powers of this field into a puddle of slimy blood, giving it the name it has. Both the drawing of the sealing and using enough Psions to extend it is very taxing, which is why usually multiple Sugiura use one of these fields together, or take a long time preparing it, sometimes over weeks. This is one of the few ancient magics banned by Shimura - it was forbidden to teach it, talk about it, or use it, because of how many died because of this magic in wars long forgotten. Blood Fort Andromeda is maybe the strongest spell to that has existed in Sugiuran History before the advent of the Modern Systemic Magic. As this is one of the strongest spells it takes one of the longest times to learn due to its complex nature and it is virtually non-existent in today’s world, more akin to a myth than an actual practice

Name: Boundary Field of the Wind God
Type: Ancient Magic
Subset: Spiritual
Rank: S
Effect: No one but Shimura in her time knew how to use this magic and to this day it is is more of a myth than an actual accepted magic. It seals off an object permanently against controlling effects, but has the high chance of obstructing the use of the object forever, too, removing it from existence itself into an isolated space. If done correctly, both a weapon and the user can become invulnerable against mind control, time control and spiritual control effects. This is one of the only spells that are impossible to learn due to the complex nature, even though it's concept is simple the application is nearly impossible to learn, and is sealed away like Blood Fortress Andromeda due to the application and obscurity in historical documents.

Name: Taiyou no Mannakahe (たいようのまんなかへ, lit. "To the Center of the Sun")
Type: Ancient Magic
Subset: Spiritual
Rank: S
Effect: Taiyou no Mannakahe is a high-power long-range energy attack. It has no "element" but rather is made of pure reishi and energy from the material body. It is fired from the user's index finger of their dominant hand. If ambidextrous, it can be fired from either hand. Only one can be fired per 5 posts. It is the Sugiura equivalent of a Cero Oscuras in terms of power. It is broken down into two stages. The first stage is the "aiming" stage. After pointing at the target, a one-inch-diameter circular beam will be emitted from the finger. Anyone who has not seen or heard of the attack will believe that the beam itself is the attack. However, that is false. Instead, it acts as a laser sight for the actual attack. The longest range ever recorded was 5 miles. After one post, the true attack will be fired. Instead of being something like a large circular attack, this technique takes the form of a long, tall, thin, blade-like attack. The highest ever recorded height was 10 miles high. However, all Taiyou no Mannakahes are EXACTLY one inch thick at their thickest point.
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