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 Guinevere Tsuritsa; The One True Light [FINISHED] 0-5(0-2)

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Subject Post 1PostSubject: Guinevere Tsuritsa; The One True Light [FINISHED] 0-5(0-2)   Sat Apr 23, 2016 10:14 am




Artist: deadmau5 - Song: Some Chords - Word Count:

_____________________________________________

General Information
______________________________________________

Name: Guinevere Tsuritsa
Titles: The One True Light, The Angel, The Faith-Healer, The Nomad, "Gwen".
Race: Vizard
Age: Seven-Hundred and Twelve Years Old (712)
Gender: Female
Orientation: Bisexual, Monogamous
Blood Type: A Positive
D.O.B.: August 1st, 1704 A.D.
Zodiac: Leo
Father: Theodore Tsuritsa
Mother: Evelyn Tsuritsa
Siblings: N/A
Children: N/A
Marital Status: Single
Rank/Affiliation: Nomad, Unaffiliated.

Appearance:












_____________________________________________

Personality
______________________________________________

"Everything you do right now ripples outward and affects everyone. Your posture can shine your heart or transmit anxiety. Your breath can radiate love or muddy the room in depression. Your glance can awaken joy. Your words can inspire freedom. Your every act can open hearts and minds."

--David Deida


Guinevere is a natural-born leader, full of passion and charisma. With a natural confidence that begets influence, she takes a great deal of pride and joy in guiding others to work together to improve themselves and their community.

People tend to be drawn to strong personalities, and Guinevere radiates authenticity, concern and altruism, unafraid to stand up and speak when she feels something needs to be said. She finds it natural and easy to communicate with others, especially in person, and her intuition helps her to reach every mind, be it through facts and logic or raw emotion. Guinevere easily sees people's motivations and seemingly disconnected events, and are able to bring these ideas together and communicate them as a common goal with an eloquence that is nothing short of mesmerizing.

The interest Guinevere has in others is genuine, almost to a fault – when she believes in someone, she can become too involved in the other person's problems, placing too much trust in them. Luckily, this trust tends to be a self-fulfilling prophesy, as her altruism and authenticity inspire those she cares about to become better themselves. If she isn't careful, she can overextend her optimism, sometimes pushing others further than they're ready or willing to go.

Guinevere is vulnerable to another snare as well: she has a tremendous capacity for reflecting on and analyzing her own feelings, but if she gets too caught up in another person's plight, she can develop a sort of emotional hypochondria, seeing other people's problems in herself, trying to fix something in herself that isn't wrong. If she gets to a point where she are held back by limitations someone else is experiencing, it can hinder her ability to see past the dilemma and be of any help at all. When this happens, it's important for Guinevere to pull back and use that self-reflection to distinguish between what she really feels, and what is a separate issue that needs to be looked at from another perspective.

Guinevere is a passionate altruist, sometimes even to a fault, and is unlikely to be afraid to take the slings and arrows while standing up for the people and ideas she believes in. She is a genuine, caring person who talks the talk and walks the walk, and nothing makes her happier than leading the charge, uniting and motivating her team with infectious enthusiasm.

When it comes to friendships, Guinevere is anything but passive. While some people may accept the circumstantial highs and lows of friendship, their feelings waxing and waning with the times, Guinevere will put active effort into maintaining these connections, viewing them as substantial and important, not something to let slip away through laziness or inattention. This philosophy of genuine connection is core to Guinevere's beliefs, and while it is visible in the workplace and in romance, it is clearest in the breadth and depth of her friendships.

Guinevere takes genuine pleasure in getting to know other people, and has no trouble talking with people of all types and modes of thought. Even in disagreement, other perspectives are fascinating to her – though like most people, she connects best with individuals who share her principles and ideals and are best able to explore her viewpoints with her, which are simply too idealistic for most. It is with these closest friends that Guinevere will truly open up, keeping her many other connections in a realm of lighthearted but genuine support and encouragement.

Others seem to truly value Guinevere's friendship, appreciating the warmth, kindness, and sincere optimism and cheer she brings to the table. Guinevere wants to be the best friend possible, and it shows in how she works to find out not just the superficial interests of her friends, but their strengths, passions, hopes and dreams. Nothing makes her happier than to see the people she cares about do well, and she is more than happy to take her own time and energy to help make it happen.

While Guinevere enjoys lending this helping hand, others may simply not have the energy or drive to keep up with it – creating further strain, Guinevere can become offended if her efforts aren't reciprocated when the opportunity arises. Ultimately, Guinevere's give and take can become stifling to types who are more interested in the moment than the future, or who simply have identities that rest firmly on the assertive side, making them content with who they are and uninterested in the sort of self-improvement and goal-setting that Guinevere holds so dear.

When this happens Guinevere can be critical, if she believes it necessary. While usually tactful and often helpful, if her friend is already annoyed by her attempts to push them forward, it can simply cause her to dig in her heels further.

Ultimately though, Guinevere's excitement and unyielding optimism provides opportunity for many satisfying relationships with people who appreciate and share her vision and authenticity. The joy she takes in moving things forward means that there is always a sense of purpose behind her friendships, creating bonds that are not easily shaken.

Guinevere takes dating and relationships seriously, selecting partners with an eye towards the long haul, rather than the more casual approach that might be expected from others. There's really no greater joy for Guinevere than to help along the goals of someone she cares about, and the interweaving of lives that a committed relationship represents is the perfect opportunity to do just that. Even in the dating phase, she ready to show her commitment by taking the time and effort to establish herself as a dependable, trustworthy partner.

Guinevere's intuition helps her to keep up with the rapidly shifting moods that are common early in relationships, but she will still rely on conversations about their mutual feelings, checking the pulse of the relationship by asking how things are, and if there's anything else she can do. While this can help to keep conflict, which Guinevere abhors, to a minimum, she also risks being overbearing or needy.

Guinevere doesn't need much to be happy, just to know that her partner is happy, and for her partner to express that happiness through visible affection. Making others' goals come to fruition is often Guinevere's chiefest concern, and she will spare no effort in helping her partner to live the dream. If she isn't careful though, her quest for her partner's satisfaction can leave her neglecting her own needs, and it's important for her to remember to express those needs on occasion, especially early on.

Guinevere's tendency to avoid any kind of conflict, sometimes even sacrificing her own principles to keep the peace, can lead to long-term problems if these efforts never fully resolve the underlying issues that they mask. On the other hand, she can sometimes be too preemptive in resolving her conflicts, asking for criticisms and suggestions in ways that convey neediness or insecurity. Guinevere invests her emotions wholly in her relationships, and is sometimes so eager to please that it actually undermines the relationship – this can lead to resentment, and even the failure of the relationship. When this happens, Guinevere experiences strong senses of guilt and betrayal, as she sees all her efforts slip away.

If potential partners appreciate these qualities though, and make an effort themselves to look after the needs of their partner, they will enjoy long, happy, passionate relationships. Guinevere is known to be a dependable lover, perhaps more interested in routine and stability than spontaneity in her sex life, but always dedicated to the selfless satisfaction of their partners. Ultimately, Guinevere believes that the only true happiness is mutual happiness, and that's the stuff successful relationships are made of.

Guinevere has been pegged as intelligent, warm, idealistic, charismatic, creative, social... With this wind at her back, she is able to thrive in many diverse roles, at any level of seniority. As a subordinate, Guinevere will often underestimate herself – nevertheless, she quickly make an impression on her superiors. A quick learner and excellent multitasker, Guinevere is able to take on multiple responsibilities with competence and good cheer. She's hardworking, reliable and eager to help – but this can all be a double-edged sword, as some will take advantage of this excellent quality of character by making too many requests and overburdening Guinevere with extra work. She is extremely conflict-averse and tries to avoid unnecessary criticism, and in all likelihood will accept these extra tasks in an attempt to maintain a positive impression and frictionless environment.

As a colleague, Guinevere's desire to assist and cooperate is even more evident as she draws her teammates into an environment where everyone can feel comfortable expressing their opinions and suggestions, working together to develop win-win situations that get the job done. Her tolerance, open-mindedness and easy sociability make it easy for her to relate to her colleagues, but also makes it perhaps a little too easy for her colleagues to shift their problems onto her plate. Being a diplomat by nature, Guinevere is sensitive to the needs of others, and her role as a social nexus means that problems inevitably find their way to her doorstep, where colleagues will find a willing, if overburdened, associate.

While perfectly capable as a subordinate and colleague, Guinevere's true calling, where her capacity for insightful and inspiring communication and sensitivity to the needs of others really shows, is in leadership. As a leader, Guinevere combines her skill in recognizing individual motivations with her natural charisma to not only push her teams and projects forward, but to make her teams want to push forward. Guinevere may sometimes stoop to manipulation, the alternative often being a more direct confrontation, but her end goal is always to get done what she sets out to do in a way that leaves everyone involved satisfied with their roles and the results they achieved together.


Strengths:

  • Tolerant: Guinevere is a true team player, and she recognize that that means listening to other peoples' opinions, even when they contradict her own. She admits she doesn't have all the answers, and is often receptive to dissent, so long as it remains constructive.

  • Reliable: The one thing that galls Guinevere the most is the idea of letting down a person or cause she believes in. If it's possible, Guinevere can always be counted on to see it through.

  • Charismatic: Charm and popularity are qualities Guinevere has in spades. She instinctively knows how to capture an audience, and pick up on mood and motivation in ways that allow her to communicate with reason, emotion, passion, restraint – whatever the situation calls for. A talented imitator, Guinevere is able to shift her tone and manner to reflect the needs of the audience, while still maintaining her own voice.

  • Altruistic: Uniting these qualities is Guinevere's unyielding desire to do good in and for her community, be it in her own home or the global stage. Warm and selfless, Guinevere genuinely believes that if she can just bring people together, they can do a world of good.

  • Natural Leader: More than seeking authority herself, Guinevere often ends up in leadership roles at the request of others, cheered on by the many admirers of her strong personality and positive vision.



Weaknesses:

  • Overly Idealistic: Guinevere can be caught off guard as they find that, through circumstance or nature, or simple misunderstanding, people fight against her and defy the principles she's adopted, however well-intentioned they may be. She is more likely to feel pity for this opposition than anger, and can earn a reputation of naïveté.

  • Too Selfless: Guinevere has a tendency to bury herself in her hopeful promises, feeling others' problems as her own and striving hard to meet her word. If she isn't careful, she could spread herself too thin, and be left unable to help anyone.

  • Too Sensitive: While receptive to criticism, seeing it as a tool for leading a better team, it's easy for Guinevere to take it a little too much to heart. Her sensitivity to others means that Guinevere sometimes feels problems that aren't her own and tries to fix things she can't fix, worrying if she is doing enough.

  • Fluctuating Self-Esteem: Guinevere defines her self-esteem by whether she is able to live up to her ideals, and sometimes asks for criticism more out of insecurity than out of confidence, always wondering what she could do better. If she fails to meet a goal or to help someone she said she'd help, her self-confidence will undoubtedly plummet.

  • Struggle to Make Tough Decisions: If caught between a rock and a hard place, Guinevere can be stricken with paralysis, imagining all the consequences of her actions, especially if those consequences are humanitarian.


_____________________________________________

History
______________________________________________

Background:

Life was hard in the high-numbered districts of the western rukongai. Born to poverty, Guinevere was the child of a mother who passed away during her birthing, and a father who spent all day drinking and who took care of her just long enough for her to learn how to walk before essentially leaving Guinevere on her own. Guinevere left home at a very young age, running away due to feeling neglected at roughly six years old. She fell in with a group of children a lot like herself, and they were the ones who raised her properly, teaching her about life, the world around her, and most importantly how to steal and not get caught. It was this group that got her in trouble, as she was always the scape goat for their escapades if they got caught, being that she was the youngest of the bunch. She took the falls gladly, though, as this was the only family she had ever known, and she wasn't about to just abandon them.

This trend continued throughout her life, through her teenage years, all the way up until her fourty fourth birthday. It was on this day that her life was changed exponentially when word passed down through the grapevine that a captain of the Seireitei's Gotei 13 was coming to their district to visit and talk with the elders of the area. Guinevere and her friends devised a plan. While the captain was busy talking, the older children would walk up and distract her, and that's when Guinevere would pick her pocket and swipe whatever she had. On the day this plan was to be executed, everyone did their jobs to the letter. While the captain was talking, one of the older children asked a question about the Seireitei, which the captain turned to answer. When she did, that's when Guinevere came up behind her and slipped a hand into her pocket, attempting to rob her. It was all going perfectly, but somehow the captain had obviously felt the intrusion, as suddenly Guinevere's thin arm had nimble fingers stopping it in its place. Guinevere closed her eyes and braced herself, preparing to get hit, or thrown, or cussed out. However, when she opened her eyes, all she saw was a smile. "Here you go, young one" the captain had said as she removed Guinevere's hand from her pocket before reaching in herself, giving Guinevere the frankly obnoxious amount of yen within. When Guinevere asked her why she hadn't punished her, her answer was only that she obviously needed it more than she herself did. Guinevere tried to give it back, but she said that it no longer belonged to her, and was on her way.

And that was how Guinevere Tsuritsa met Kohitsuji Lionus.

This moment changed the course of her life. Guinevere began working hard, training herself until she went to Seireitei itself and applied for the Shino Academy. Her time there was grueling, as she had to work up from peasantry as opposed to having been spoon fed like the noblefolk there. However, she quickly fought her way into advanced classes, proving her affinity for all things energy and Kido, as well as some significant speed that baffled many. She graduated with honors, and was offered an unseated position in the Fifth division for her Kido prowess alone. She accepted gratefully, happy to be under the command of the man who changed her life.

Over the next while, she worked even harder, training, going on missions, and pushing herself to the absolute limit where most would've given up. It was for this reason that she rapidly ascended not only the ranks within her squadron, but the tiers of her own power. With fewer years under her belt than a good portion of all shinigami, Guinevere had made it to not only the shikai release, but bankai as well, discovering the rarity of the nature of her abilities as purely healing and defensive in nature. Things were working out fantastically... but then, everything changed.

At the age of one-hundred and fourty-four, Guinevere was shellshocked to hear that her captain had disappeared. No one really knew where she went, and no one had heard from her, she simply.. vanished. Guinevere was devastated, the woman she had looked up to for so long was just.. gone. Guinevere, third seat at the time, had decided that enough was enough, and it was time to stop fighting for someone else, and to start fighting for herself. She spent the next several years within training grounds from day to night, honing and perfecting her powers, conversing with her inner spirits until one day she basically locked herself in her inner world, spending a total of a year within her own self. When she emerged, people barely recognized her. She wasn't the dewy-eyed hopeful romanticizer she once was. This woman was determined. She started working in the field more and more, collaborating as she built up her already impressive speed of healing, defending, and backing up her allies through mission after mission.

It was after she had been granted Lieutenancy that her life began to take a turn for the worse. On a recon mission to the jungles of Brazil, she had a run-in with a woman who operated out of that area and had apparently been waiting for the seireitei's scout this entire time, infecting Guinevere with an unknown substance and then leaving swiftly.

It wasn't long until the mystery revealed itself as Guinevere was floored almost immediately by crippling pain and a cackling voice in her head. When Guin finally woke up, she had a fully-formed white mask laying next to her in the dirt. She knew what she was, she had seen the intel.. and she knew she couldn't go back to the Seireitei. As the alternative, Guinevere went into hiding nearby, having to make her own shelter and thanked her healing abilities daily for her ability to live without food or water.

While in solitude, Guinevere spent a good majority of her time in meditation, talking to her new hollow spirit as well as her Zanpakutō spirit within her inner world, attempting to gain understanding about her new self and practicing with her new traits and abilities.

To her surprise, Guinevere was attacked in her makeshift home by a strike team sent by Seireitei to bring her in either dead, or alive, as apparently somehow it got back to them that she had been turned by a rogue Vizard. Intending not to fight back, Guinevere was shocked to learn that the members of the hit squad were all from her old squadron.. people that she knew, and trusted. Outraged, she struck them all down, furiously applying her newfound strength in a biblical reckoning. It was this display of power and rage.. that brought Stefan Soan to her doorstep.

As someone who was proud of their eye for rising talent, Stefan brought Guinevere to the Monsuta's door, arranging for her to be trained to his standards before recruiting her into his Royal Guard. It was here that she served, as good a soldier as she possibly could be.. out of the public eye in her position as a more evanescent kind of warrior. However, she had learned from her past mistake, and her trust wasn't going to be won. She saw the potential for betrayal from the group, and from its leader, and decided to head-off the movement. Through careful planning and manipulation, Guinevere had shortly amassed a small sect of insurgents who were ready to rise up and hail mary for control of the organization at a moment's notice.

Stefan was too smart for her, though, and had heard all about her little plan. He decided to head her off at the pass, showing clearly his being two steps ahead as he had his lead scientist spearhead a mission to make sure she would no longer be a threat.

He designed a device that looked outwardly like a hair clip with a silver sun on it that was made to do two things. The first was to cloud Guinevere's memory, causing her to forget her age, all of her abilities, her origin, what she was, and the names of her Zanpakutō and inner hollow. The second thing it was designed to do was completely suppress all of Guinevere's abilities. She would no longer be able to use kido, or access her spiritual energy at all, she would feel to anyone who sensed spiritual energy like a human, and would not even be able to sense spiritual beings herself.

To put the actual plan into effect, the soldier sent to take care of it waited until Guinevere was asleep, slipping the hair pin into her hair and transporting her to Earth, where another agent was waiting with a drop zone already arranged.

-------------------

When Guinevere woke up, her immediate feelings were those of fear and confusion. She panicked instantaneously as she began scrambling around the room, looking for any shred of information that would tell her who she was, where she was, why she was here, or preferably why she couldn't remember anything. The one and only thing she found, besides a weird gold-colored walking staff and the clothes she was wearing, was a receipt for the room she was in which, according to the paper, was a hotel... in Germany.

As she checked herself out and left to try and figure something out, what she found.. was a world gone mad.. War and conflict had touched so many countries that it was beginning to become harder and harder to find places that weren't in some way negatively effected by unexplained bursts of energy and destructive environments and weather conditions that swept the globe. Watching the footage on a jumbo tv on a nearby building outside her hotel, Guin saw something that she almost immediately chose to ignore, which was what looked like.. beings.. people.. fighting among the explosions and waves of carnage characteristic of the calamities. Her head began to hurt, voices screaming at her from somewhere deep in her brain.. Gripping her head, she didn't even realize she had wandered into the street.. until the car colliding with her body.. and her body colliding with the pavement.

After a brief lapse in consciousness, Guinevere woke to a crowd of people surrounding her, and a crowd of people standing a bit away from her. Miraculously, Guinevere seemed to be unwounded.. according to one of the people who had come over, she had looked pretty bad when she got hit, but by the time anyone had gotten to her, she seemed fine. Guinevere stood, gasping as she saw why the group on the side of the street had gathered. The driver of the vehicle that hit her had slammed on the brakes just before doing so, and apparently hadn't been buckled, launching him from the vehicle and into the street. Guinevere walked up to him, looking over his injuries and apologizing loudly for not watching where she was going, finding herself praying that he would pull through... but something about the crash had knocked something in her head loose, damaging part of the hold the pin's enchantment had on her. She saw the man's wounds glowing, even the ones under his clothing. All of the other noise and background sort of floated away.. and before she knew what she was doing, Guinevere had lain her hands on the man's chest, watching as the same glow that she was seeing in him began to emerge from her own skin, traveling into the man's body as the wounds visibly began closing at a rapid rate. The people around them began to see it when she did, astounded at what they were witnessing... This was the first of many "miraculous" healings that Guinevere performed.. from that point in 2414, until present day, she traveled all over, to anywhere that was negatively impacted by some major calamity, performing miracles for the people who asked for healing, and aiding those who were sick as well. She left a string of legends and rumors, earning not only the respect of the people in the towns she passed through but also an actual cult that believed she was a deity sent to well and truly save the Earth..

She didn't know any of this, though. Her reasoning was simply because she felt amazing when she was able to help the man who was hurt that day.. It had inspired her to want to do only that for as long as she could while she was searching for answers as to who the hell she was.. which, to her surprise, was a very long time.. she never seemed to get hungry.. and no matter how far or long she walked, she found herself still with plenty of energy.

Having still found nothing out about who she was, Guinevere still looks despite the lack of progress. However, Guinevere has, by this point, all but stopped caring about wherever or whoever she was supposed to have been. Her new life, the new journey she had found herself on, had become everything to her. It was all she knew, and all she needed.

_____________________________________________

Skill Sheet
______________________________________________


General Skills
  • Durability: Adept
  • General Speed: Advanced
  • Strength: Master
  • Weapon Skill: Advanced


Shinigami Skills
  • Hoho: Advanced
  • Kidō: Advanced
  • Zanjutsu: Advanced
  • Hakuda: Master


Hollow Skills
  • Acid Skill: Beginner
  • Garganta : Advanced
  • Bala: Advanced
  • Regeneration: Master


Vizard Skills
  • Power Augmentation Advanced
  • Cero: Master
  • Mask Protection:: Advanced
  • Hollow Control: Adept


Will Skills
  • Willpower/Determination: Advanced
  • Mental Deduction: Adept
  • Pain Endurance: Master
  • Focus: Master





Template By:
[THEFROST]

__________________
I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.


------------------------------------
We Are Legion
Character Permissions
Communication Thread
Character Substitutions


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Subject Post 2PostSubject: Re: Guinevere Tsuritsa; The One True Light [FINISHED] 0-5(0-2)   Sat Apr 23, 2016 10:55 am




Artist: ODESZA - Song: Bloom - Word Count:


_____________________________________________

Natural Abilities
______________________________________________


Equipment:

Cape:
More for fashion than function, this traveling cape can almost always be seen in Guinevere's person if she is out in the world.





Hair Pin:
As far as Guinevere remembers, this hair pin was a gift from someone very special to her, and it is for that reason that she seems to never go anywhere without it. However, in truth, this hair pin is a cursed item that is responsible for keeping Guinevere's powers and memories suppressed. So long as she has it in her possession, her mind and abilities will remain in their fragile state.





Travel Dagger:
A small blade kept in a holster on her hip to defend against muggers or others with foul intent if necessary, Guinevere purchased this dagger from a self-defense store in japan, and has had it on her person ever since.





Natural Abilities:

Unexplainable Natural Healing Ability: An ability that Guinevere retains as the only remnant of her spiritual abilities that she can still access, Guinevere can restore other biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning.

While this does deplete from Guinevere's energy reserves, the cost is almost negligible. This is due to the fact that she has no other source of energy and no other types of abilities to utilize due to her fragile state of being. This forced specialization gives her a huge benefit to her healing, though, as due to the nature of how devout her spirit is to the concept or repair and defense she can heal a large amount of wounds with ease from those far weaker than her to those far stronger.

Though she may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed. Guinevere has used this ability since her waking on earth to heal the victims of the areas torn apart by the areas most ravaged by the various wars and conflicts held between the spiritual worlds, leaving a trail of people calling her a savior in her wake, stirring up quite a bit of gossip about the nomad blessing the war-torn villages.

Although she can see spirits, she knows nothing of them, and believes herself to be human as even her spiritual presence would make her seem like one who is almost spiritually inept, despite her incredible healing ability. She can channel the shimmering, gold energy through her hands or either side of her staff, and has a variety of other sub-uses of this healing prowess.

Guinevere's healing will happen over the course of one post for any injury, internal or external, with a severity less than the severing of a limb. Any healing equal to or greater than a lost limb will happen over the course of two posts.

  • Curing: Guinevere can remove various conditions from others, returning to the original, unmodified state and/or gain a pure condition free from all outside conditions. This is a variation of healing that restores the patient's normal condition by removing any form of illness, diseases, mutation, obtained powers or skills or behavioral shifts which are caused by spells, hypnosis and mind control.

    This also has the innate ability to cancel out any given hypnosis, spell, or mind control held over an individual by another individual, restoring even the normal mental or spiritual condition of the receiver as well as the physical. (A/N: Any usage of this ability to cleanse mind control or spells or what have you requires permission from the owner of the character Guinevere is attempting to use this on.)

  • Cellular Activation: Guinevere can activate cells within an organism's body, increasing the speed of cellular functions, increasing physical attributes such as speed and healing, but only temporarily, so long as she has this energy aimed toward their person. This can boost either speed, strength, healing, or defense for three posts by a factor of 1.5x and requires permission from the attempted target character's owner to use.

    The cost of this is considerably higher than normal healing abilities as she can only do this to any given individual in any given thread once. On top of this, Guin can also only use this ability a total of four times in any given thread before she no longer has the energy to do so any more.

  • Disease Detection: Guinevere can sense the presence of diseases and gain detailed understanding about them through enveloping the inflicted persons with this energy and "reading" the disease, virus, illness, impurity, infection, or otherwise through this ability. This also can detect illnesses or infections that were placed within the host to affect either the mind or soul as oppose to the body.

  • Internal Bodily Cleansing: Guinevere can "cleanse" others of any traditional impurities within their physical bodies (narcotics, radiation, etc.) This applies only to said impurities and does not extend to healing any actual wounds, which must be done separately.

  • Limb Reattachment: Guinevere's healing ability can be extended to the reattachment or regeneration of lost or destroyed limbs. This ability, much like all of Guinevere's other primary healing abilities, can only be used on others, and not on Guinevere herself. As mentioned before, re-attaching limbs takes two posts to fully complete. Due to the fact that her current state leaves all of her energy for healing, this takes no extra energy to perform but can only be done up to four times in any given thread and requires a massive amount of concentration, meaning that if someone interrupts Guin, she will have to start the entire process over.

  • Regenerative Healing Factor: The only ability Guinevere can use on herself, Guinevere can rapidly regenerate. In other words, she recreates lost or damaged tissues, organs and limbs, sometimes slowing, or even stopping, aging. The rate and amount of healing varies widely depending on her level of concentration, but when she is able to truly focus, she can regenerate limbs in a matter of minutes. Because of this, she is generally in very good physical shape as her body is constantly reverting to a healthy state, granting her nigh-inexhaustible stamina and vitality, which allows her to travel extremely long distances over short times because of a lack of a need for breaks or rest.

    Guinevere can regenerate not just her cellular tissues, but also her DNA, undoing genetic mutations and breakdown, as well as maintaining her youth by extending telomeres. This also gives her immunity to diseases and infections, undoing any unwanted symptoms, as well as providing a form of self-sustenance, forgoing the needs for oxygen and food intake. This ability causes her body to cease aging as the cells are regenerating and dying in equilibrium, granting her an immunity from a death by aging.

    As this is a more selfish ability for Guin, her self-regeneration takes a bit more from her than her regenerating of others. Any wounds short of a lost limb will heal over the course of two posts instead of one, and replacing limbs takes two to three depending on if there are other wounds present as well that Guin would have to focus on as well. Along with this, she will find herself taxed if she uses this too often, as it drains more energy than your average healing ability, and will actually start to make a dent in her reserves pretty rapidly if she isn't careful.


Master Acrobat: Even without her memory, and with her spiritual ability suppressed, Guinevere retains a good portion of her acrobatic skill and reflexes, as it is one of the few things that is simply sort of burned into her muscle memory. She doesn't really understand her reaction speed, it's just a thing she sort of has, which is the same attitude she has toward her healing abilities.
Guinevere's hakuda mastery, reflexes, and royal guard experience allow her to use her highly trained mind, and body, to combat on and off the ground from almost any direction at one time. Her body can bend in seemingly impossible ways, and Guinevere knows how to effectively use her own body as a weapon, not just utilizing her hands and feet for her hand to hand.

Hakuda Expert: Guinevere is highly proficient in hand-to-hand combat, which she has been training in ever since she first joined the Academy. She can sufficiently block and attack others, even if they're using their own weaponry against her. She has been seen blocking weapons, techniques, and even large-scale power moves with her bare hands. Additionally, it has proven difficult to actively lay a hand on her unless she allows it, as she is quickly able to counter with a mixture of centuries of hakuda experience, and abnormally fast reflexes. The primary reason for her specialty in hakuda is as a counter to her intense dislike of using bladed weapons.

  • Kazaguruma (風車, "Windmill"): A hakuda technique where one throws their body up into the air, making a shearing movement with the legs to get one leg in front of the other without holding on to the ground. The move can either be done backwards or sideways. When the move is done with one leg high over the head to deliver a devastating kick to an opponent sending them flying away with tremendous force.

  • Takigoi (滝鯉, "Waterfall Carp"): A hakuda technique where one blocks the kicks of another opponent by trapping the opponents one foot against the forearm and blocking the other foot with the combatants foot. The move blocks and traps the opponent who is then open to a an attack from the combatants free hand.

  • Raiōken (雷王拳, "Thunder King Fist"): A hakuda technique involving a series of ultra-high-speed punches delivered using both arms. The strength of this technique is enough to destroy a portion of karakura town.

  • Ikkotsu (一骨, '"Single Bone"'): A powerful, one-handed punch strong enough to send some strong opponents flying through buildings.

  • Sōkotsu (双骨, '"Double Bone"'): Stronger than Ikkotsu, it is a powerful two-fisted punch that, in one blow, can cause decimating and devastating damage to a weaker opponent.

  • Sandbag Beat (サンドバッグ・ビート, Sandobaggu Bīto): A technique where one delivers multiple strikes at an extremely fast pace causing aggravated damage to a target. The technique is powerful enough to not only shatter a Menos Grande's mask but utterly destroy its body.

  • Tesshō (鉄掌, "Iron Palm"): An open palm strike that can effortlessly shatter a Hollows head to pieces with single strike.



Insane Spiritual Power: As one who has lived and trained for roughly seven hundred years, as well as one who has held a lieutenant position and a position in the Monsuta royal guard, Guinevere's spiritual pressure is quite impressive indeed. It takes the appearance, when materialized, of a golden column that blasts upwards. As gold as a certain king's treasury, and burning brighter with every new reason she gains for fighting her opponent. Her spiritual pressure is enough to where she needs to control herself in battle if others below her level are around, as she's been known to cause some breathing trouble in those around her.

Poison/Stun Resistance: As part of her training, Guinevere boasts a complete physical, mental, and spiritual immunity to poisons. Along with this, Guinevere has developed the ability to negate techniques or attacks that would otherwise physically stun or paralyze her by using a controlled string of reiatsu bursts to even out her nervous system. This will work up to three whole tier levels above her person, but anyone stronger than that will find that their techniques can overwhelm this ability. However, anyone within those three tier levels can also effect Guin if their ability is one that can be charged (over the course of two or more posts) to be more powerful than normal.


Enhanced Strength: Guinevere is strong enough to take on bigger opponents, easily overcoming those four times her size. She has shown herself capable of lifting large slabs of concrete debris that she was buried under with little or no effort. Guinevere's strength is such to where she can block blades bare-handed, shatter steel, or even do major internal damage with her punches.

Low Durability: .. the main reason for her sheer offensive ability is the fact that Guinevere isn't very durable at all. If someone actually manages to get in close to her and land some solid hits, she'll go down more quickly than some others at her level. Because of this lack of durability or longevity, Guinevere has a level of offensive prowess beyond what most of her position would even be capable of. This makes her a true "glass cannon" in the most base sense of that term. However, this physical offensive ability can also be attributed to the fact that none of her abilities are offensive at all. The only skills she lays claim to are ones to defend and repair, they're not meant to do damage. Since she has this sort of combat crutch, her physical prowess has been trained to a point where she can hold her own even without being able to use offensive abilities.

Shunpo Specialist: As an offense-specialist and former lieutenant, Guinevere is also required to be highly proficient in Shunpo. She actively uses her mastery of Shunpo techniques and is highly proficient in evasion in close quarters as well as from a distance. Thus making hitting her difficult if not for the more advanced combatants. Her movements are noticeably so fast that few would be likely to see an attack take place.

  • Utsusemi (空蝉, Cicada, referencing their molting) Way of Onmitsu, 3rd of the Shihō: It allows for a movement at great, sudden speed, leaving at least one tangible after-image behind.

  • Senka (閃花, Flash Blossom): a special Shunpo technique where one moves to their opponent's back, directly attacking and sealing one's "Saketsu" and "Hakusui" in two rapid strikes (effectively cutting them off of their spiritual energy flow). The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are. This can be a finisher to a fight if executed correctly, but as a tradeoff can only be used against opponents weaker than Guinevere, and only with creator permission can it entirely seal off the energy flow (otherwise it will only do so for the remainder of current fight). Opponents of equal or greater strength will find themselves impervious to this technique.


Alternative Sword Use : Guinevere's swordsmanship leaves something to be desired. While she is as proficient in the use of her Zanpakutō as you'd expect someone of her position to be, she is not a master of techniques or fighting styles, as she uses her Zanpakutō differently seeing as how it's not a sword at all. In reality, Guinevere uses her Zanpakutō moreso as an extension of her own body, combining the use of it with her Hakuda usage to simply increase the killing power of her already impressive strikes by adding spinning staff attacks or jabs into the mix.

  • Senmaioroshi (千枚卸, "Thousand-Page Wholesale"): A technique where multiple staff movements take place so fast that they can leave a literal thousand bruises upon an opponent's body.


Master Strategist & Tactician: As former Lieutenant of the 5th Division, Guinevere has shown herself to be a capable leader. Repeatedly, Guinevere has shown to be insightful and crafty, quickly capable of understanding any situation that presents itself and adjust to it effectively. Guinevere has shown an innate skill to determine what actions should be taken in battle. The tactics she employs are based on subterfuge and confusion. She has shown to be adept in putting her opponents into a false sense of security and allowing them to underestimate her abilities. A common tactic of hers is to gauge the opponent's strengths and weaknesses in the middle of combat.

Master Kidō User: Guinevere's most used skill, and by far her strongest area, spiritually, save for her Shunpo, is her usage of Kidō. Guinevere, even during her academy days, was always in the top of her class with her Kidō use. Her former membership and high-ranking status in the 5th division is proof of this. Her shots are terrifyingly accurate, and she has been known to use Kidō along with her Hakuda to bind and confuse opponents while she gets in close to utilize her hand-to-hand (Or, if released, will use Kido on top of her energy to keep her opponents at a distance and keep herself from being hit at all in most occasions). Guinevere can recite up into the 90s without an incantation, although at that level the techniques are weakened, but not ineffective. While she specializes in Bakudo, her Hadō is by no means ineffective. She has knowledge of the forbidden kido techniques, but has not used them thus far.

  • Eishōhaki (詠唱破棄, "Incantation Abandonment"): A class of Kidō Incantation where the Kidō practitioner forgoes using a spoken incantation at all. While it decreases the time needed to release the Kidō, it drastically weakens the spell. While anyone well versed in Kidō can use this technique, it is most effective when done by a skilled practitioner, otherwise the spell could utterly fail (e.g. explode in the user's face). The most skilled experts are capable of using this technique to amazing effect.

  • Nijū Eishō (二重詠唱, "Twofold Incantation"): a class of Kidō Incantation where the Kidō practitioner mixes the incantations of two entirely separate Kidō spells together to save time and confuse their opponent at the same time.

  • Kōjutsu Eishō (後述詠唱, "Spoken-After Incantation"): A class of Kidō Incantation where the incantation is recited after initiating the spell in order to power it up.


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Zanpakutō
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Zanpakutō Name: Mirakuru (ミラクル, lit. as Miracle)

Zanpakutō Spirit Appearance:







Zanpakutō Spirit Personality:

Mirakuru loves to explore with her hands and eyes, touching and examining the world around her with cool rationalism and spirited curiosity. She is a natural Makers, moving from project to project, building the useful and the superfluous for the fun of it, and learning from her environment as she goes. Mirakuru finds no greater joy than in getting her hands dirty pulling things apart and putting them back together, just a little bit better than they were before.

Mirakuru explores ideas through creating, troubleshooting, trial and error and first-hand experience. She enjoys having other people take an interest in her projects and sometimes doesn't even mind them getting into her space. Of course, that's on the condition that those people don't interfere with Mirakuru's principles and freedom, and they'll need to be open to her returning the interest in kind. Mirakuru enjoys lending a hand and sharing her experience, especially with the people she cares about.

While her mechanical tendencies can make Mirakuru appear simple at a glance, she is actually quite enigmatic. Friendly but very private, calm but suddenly spontaneous, extremely curious but unable to stay focused on formal studies, Mirakuru can be a challenge to predict, even by her friends and loved ones. Mirakuru can seem very loyal and steady for a while, but she tends to build up a store of impulsive energy that explodes without warning, taking her interests in bold new directions. Rather than some sort of vision quest though, Mirakuru is merely exploring the viability of a new interest when shey makes these seismic shifts.

Mirakuru's decisions stem from a sense of practical realism, and at her heart is a strong sense of direct fairness, a "do unto others" attitude, which really helps to explain many of her puzzling traits. Instead of being overly cautious though, avoiding stepping on toes in order to avoid having her toes stepped on, Mirakuru is likely to go too far, accepting likewise retaliation, good or bad, as fair play.

The biggest issue Mirakuru is likely to face is that she often acts too soon, taking for granted her permissive nature and assuming that others are the same. She'll be the first to tell an insensitive joke, get overly involved in someone else's project, roughhouse and play around, or suddenly change her plans because something more interesting came up.

Mirakuru will come to learn that many others have much more firmly drawn lines on rules and acceptable behavior than she does – they don't want to hear an insensitive joke, and certainly wouldn't tell one back, and they wouldn't want to engage in horseplay, even with a willing party. If a situation is already emotionally charged, violating these boundaries can backfire tremendously.

Mirakuru has a particular difficulty in predicting emotions, but this is just a natural extension of her fairness, given how difficult it is to gauge Mirakuru's emotions and motivations. However, her tendency to explore her relationships through their actions rather than through empathy can lead to some very frustrating situations. Mirkuru struggles with boundaries and guidelines, preferring the freedom to move about and color outside the lines if she needs to.

Finding an environment where she can work with good friends who understand her style and unpredictability, combining her creativity, sense of humor and hands-on approach to build practical solutions and things, will give Mirakuru many happy years of building useful boxes – and admiring them from the outside.

Inner World:





Sealed Zanpakutō Appearance:
Given that Guinevere has no memory of her Zanpakutō's name or ability to hear her Zanpakutō Spirit speak, and thusly cannot release her Zanpakutō, she has no idea that the staff she carries is the titular weapon. She uses it as a walking staff and as a catalyst to channel her healing abilities through. Despite her not knowing the full weight of its significance, she still sees it as a very important object to her as it was one of the only things she had with her when she woke up on Earth, and she would not be caught dead without it.





Release Phrase:
"Unravel"


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Shikai Information
______________________________________________

Shikai Appearance:

Upon the speaking of her release phrase and her Zanpakutō's name, Guinevere's staff will simply dissolve into the air as a flood of the gold energy otherwise seen when her abilities are used. It will split into two separate strings of energy, each of which will swirl continuously around one of her arms in a spiral-pattern between her elbow and wrist.

Shikai Abilities:

Needs of the Many: On top of her natural healing skill, while Guinevere's in shikai the energy around her hands can expand outward rapidly, covering a large diameter that will adjust depending on the amount of teammates she currently has in her immediate vicinity (whatever area the thread is taking place). All allies she has will be enveloped in this half-sphere of energy, defending them from outward projectile attacks to a certain degree. It can defend two allies who are not Guin against up to five ceros worth of energy (ten in Bankai).

For every person past one that Guinevere uses this ability on, the defensive potential is cut. For two people, it will be roughly 4/5ths as strong as it normally would be. For four, 3/5ths. Six will be 2/5ths, and Eight people or more will only receive 1/5th of the total protection. If the barrier's protection is not used up, it will expire after five posts (ten in Bankai)

Within this time and within this bubble, all of Guinevere's healing abilities will be twice as effective. The main drawback of this, besides the fact that it can expire or be broken, is that once she has used this barrier twice, she can no longer use it for the remainder of the thread.

Needs of the Few: Instead of projecting this barrier outward in a large field, she can instead focus it more selectly on one and only one target ally, protecting them from one gran rey cero's worth of damage (3 in bankai) or for four posts (eight in bankai) before shattering. During this time, and on that one ally, all of her healing abilities will be multiplied by three. Once one barrier has been broken, she can target another ally with the same barrier, but the limitation on this is that the same ally cannot be targeted twice in the same thread. If the barrier expires while around an ally, it cannot be used on that ally again until the thread has ended.


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Bankai Information
______________________________________________

Bankai Appearance:

Upon uttering the word Bankai, the glow swirling around Guin's arms will explode outward in a burst of light meant to temporarily blind those around her. If it succeeds, they will be blinded for one full post. If not, they will actually see the transformation.

The energy will return into Guinevere's body, causing her to rise into the air and double over before stretching herself back out, a pair of large, angel-like golden wings made of pure energy sprouting from her back before she's lowered back to the ground, eyes glowing gold to match the wings.

Bankai Abilities:

Along with her natural healing abilities, which she retains across her shikai and bankai, Guinevere also retains both "Needs of the Many" and "Needs of the Few" into her bankai state.

Healing Wave Emission:
Guinevere's body will glow momentarily before pulsing a golden wave outward in a diameter of about one-hundred feet around her person. Any allied persons whom this pulse touches will find their wounds healing with about half the effectiveness of a healing ability used with direct contact, meaning that limbs will not repair or grow back, but minor cuts and bruises up to stab wounds or internal bleeding will start to repair as the respective teammates' bodies will begin to return to a healthy state over the course of 1-3 posts depending on the severity of the injury.

Empathic Healing:
Guinevere can heal others' emotional wounds and/or burdens, but the pain of the injury will also carry over to her own person in terms of psychic pain. This power offers a comfortable touch and a healing means that is otherwise beyond the ones that heal physical injuries, since they lack the power to heal emotional traumas. The person she's using this on must consent to her being able to heal their emotional pains.

World Healing:
Anywhere the aforementioned pulse travels, the world itself will begin to repair at about twice the rate of her healing ability with the pulse used. It will fill craters, re-grow plant life, restore life to animals, and restore natural resources.

Flight:
The wings on Guinevere's back allow her to launch herself upwards at high speeds, rocketing herself around the battlefield at speeds of up to Mach 1. with relative ease. They are powerful enough that when she launches, she creates a gust of wind strong enough to knock down or bowl over opponents significantly weaker than her who aren't prepared for such an event.

Lazarus Touch:
A trump card in any given situation, Guinevere, when in her bankai state can channel one and only one of these charges per usage of the release. Guin can channel all of her healing energy into one blast that will heavily concentrate into an allied being, causing a healing level almost on the level of temporal reversing, restoring someone completely to the state they were in the last time they were healthy and free of damage. This reversal of fate is powerful enough to undo even death's hand, restoring life to the one impacted by this technique. However, if this ability is used, Guinevere can no longer use any of her healing abilities for the rest of the thread.

Armored Feathers: Much like with the defenses she applies to other people in her shikai and bankai states, Guinevere in bankai gets a defense that is well and truly for her use only. While in this form, she can wrap the energy wings characteristic of said form around her person to create a defense with roughly the same amount of defensive capability as "Needs of the Few", and with the same limit on how long she can stay defended for.

Impurity Destruction: Guinevere can channel her holy energy into things that've been tainted with demon presence, effectively cleansing them of that presence. This doesn't apply to living things, but can apply to any non-sentient object so long as it isn't bound to any specific demon or hell-based entity.

Holy Voice: Guinevere's voice in this form becomes incredibly soothing and comforting, giving off a warm feeling to all around her. She can speak softly to allies to heal their wounds and cleanse them of impurities, or speak firmly to opponents in an attempt to quell their rage or madness. Opponents with high willpower and allies who wish to not have their minds calmed or their wounds healed need not be effected by this.




Template By:
[THEFROST]

__________________
I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.


------------------------------------
We Are Legion
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Subject Post 3PostSubject: Re: Guinevere Tsuritsa; The One True Light [FINISHED] 0-5(0-2)   Sat Apr 23, 2016 10:56 am




Artist: Zomboy - Song: Raptor - Word Count:

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Inner Hollow & Mask
______________________________________________

Inner Hollow Name: Ereven

Inner Hollow Description:








Inner Hollow Personality:

While appearing to be a laid-back individual, Ereven possesses a brutal, impulsive, and excessively violent personality alongside a lethally short temper. However, despite her aggression and obvious blood lust in battle, Ereven possesses a feral cunning and has a knack for quickly exploiting any opening his opponent reveals. In addition, she is blunt, sarcastic and quite sadistic, revealing a psychotic grin or laughing maniacally whenever she becomes excited. She is also very rude and quite disrespectful. Ereven uses none of the honorifics in the Japanese language, and refers to Guinevere only as "woman".

Ereven displays little respect for authority and says whatever is on her mind, regardless of whether or not it is appropriate. This attitude leads to conflicts, especially with Guinevere who's entire mindset changed after her accident, causing Ereven to grow disdainful and hateful toward someone to whom she used to be able to relate. Ereven confidently believes Guinevere's powers to be weaker than hers, a point she is eager to prove.

Ereven radiates self-confidence and an aura of mystery, and her insightful observations, original ideas and formidable logic enables her to push change through with sheer willpower and force of personality. At times it will seem that Ereven is bent on deconstructing and rebuilding every idea and system she comes into contact with, employing a sense of perfectionism and even morality to this work. Anyone who doesn’t have the talent to keep up with Ereven's processes, or worse yet, doesn’t see the point of them, is likely to immediately and permanently lose her respect.

This isn’t to be misunderstood as impulsiveness – Ereven will strive to remain rational no matter how attractive the end goal may be, and every idea, whether generated internally or soaked in from the outside world, must pass the ruthless and ever-present “Is this going to work?” filter. This mechanism is applied at all times, to all things and all people, and this is often where Ereven runs into trouble.

Ereven is brilliant and confident in bodies of knowledge she has taken the time to understand, but unfortunately the social contract is not one of those subjects. White lies and small talk are hard enough as it is for a type that craves truth and depth, but Ereven goes so far as to see many social conventions as downright stupid. Ironically, it is often best for her to remain where she is comfortable – out of the spotlight – where the natural confidence prevalent in Ereven as she works with the familiar can serve as its own beacon, attracting people, romantically or otherwise, of similar temperament and interests.

Ereven is defined by her tendency to move through life as though it were a giant chess board, pieces constantly shifting with consideration and intelligence, always assessing new tactics, strategies and contingency plans, constantly outmaneuvering her peers in order to maintain control of a situation while maximizing their freedom to move about. This isn’t meant to suggest that Ereven acts without conscience, but to many more emotionally charged people, Ereven's tendency for not acting on emotion can make it seem that way.

Inner Hollow Powers:

Most of Ereven's powers mimic Guinevere's own. However, for reasons Ereven cannot process, Guinevere doesn't have access to any of Ereven's destructive potential. All of Guin's abilities are geared toward defense or healing, with nothing in her repertoire made to attack another being. Even with Guin donning the hollow mask Ereven provides, she still can only fix and repair. This infuriates Ereven, who holds a hatred for Guin that few can truly understand, and it creates a unique relationship between the two of them in terms of their power. Ereven holds a significant advantage over Guin in terms of raw power and spiritual ability, allowing Guin to use her strength because Guin's strength of character and will prevent Ereven from taking over her body.

Holy Fire Manipulation: Ereven has the ability to create and manipulate Holy Fire. This specific type of fire cannot be put out by any normal means, and can be spawned anywhere that there is oxygen, with the exception of on a sentient being. These flames bypass fire immunities, as they aren't attributed with a "fire" element, but rather burn out of holy affinity as opposed to the flames themselves. These flames can be used in a fireball of about cero strength, can be summoned up from the ground to light the environment ablaze, can be wrapped around Ereven's arms and legs to augment her strikes, etc. The possibilities extend as far as her mind can.

Holy Breath: Ereven has the ability to expell a large amount of Holy Fire and White Light from her mouth in a huge blast akin to a gran rey cero. The twist of this blast comes twofold. The first being the holy fire composition, which means this blast will also have a burning aspect to it on top of the normal explosive force. The second is the white light particles that are expelled that travel just in front of the blast. These distort the true nature of the attack, making it appear as if its a weak blast that could easily be deflected or dodged by almost anyone.. until the moment of impact of course.

Holy Projectile Attacks: Ereven can focus her holy affinity into balls of pure energy, using them as rapid-fire projectiles akin to bala that she can launch either from her hands, or from her staff in this form.

Holy Fire Embodiment: Simply enough, Ereven can embody her own holy fire, engulfing her entire body in the searing and nigh inextinguishable flames. She takes no damage from this, of course, but it makes it extremely difficult for enemies to hit her, as the holy fire will have the possibility of doing damage back to them if they land a hit on her. This also means that the ground she walks on will light ablaze as she walks. This ability will constantly drain at her reiatsu as she uses it, making it extremely taxing for her to use long-term.

Holy Fire Combat: The above embodiment also gives Ereven access to new things where her Holy Fire is concerned, including the re-enforcement of her skin by about 2x to prevent damage, the enhancement of her strikes with 2x her normal strength, and the most important of all, the creation of aerial blades of fire to combat opponents at a distance. These blades, she can control telepathically, and work just like Zanpakutō, swinging and fighting like a normal sword would. This is used to keep enemies at length from Ereven, allowing her time to process and use other moves. The last ability she gains with this is the ability to launch "feathers" of reiatsu and holy fire off of her wings, creating throwing-daggers made of pure fire, essentially, piercing and burning if they collide with an opponent. She can launch up to 100 of these a post, and up to 3,000 a thread. However, while the wings do not go away, the ability to launch these stops after the 3,000 mark.

These advances to her abilities do not come cheap, though. Using her blades, strength and defense augments, or firing the projectiles she gains with this skill will all drain from her reserves by a significant amount, making it possible for her to be overwhelmed and run out of energy before she realizes it due to not paying attention while using these things together.

Hollow Mask Appearance:





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Vizard Powers
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Vizard Powers:

Power Enhancements: The primary use of Guinevere's Vizard Mask is not to gain specific powers, abilities, or even techniques but instead to simply gain an absolutely massive boost in not only spiritual power, but physical power overall. In terms of reiatsu, Guinevere is usually able to degrade the surrounding environment by releasing her base spiritual pressure, but while using his mask he can even cause much weaker opponents to start to degrade, such as Gotei 13 grunts, and be completely crushed to smithereens (A/N: The only time this would begin to happen to a player character would be with permission from the controller, and requires a tier gap of two whole tier levels below her own person or greater. Beyond this, for player characters, it will always be a slow process, allowing 2-4 posts for escape as opposed to instantly killing them).

Guinevere also gains major increases in overall speed, and this also goes for her physical strength and durability, though it should be noted she gains a powerful Hierro-esque defensive barrier due to being a Vizard while wearing her mask. Due to the nature of Guin's soul, she gains no destructive power while using her Vizard mask, as it only amplifies the strength of her existing healing and defensive abilities, increasing the cooldowns of her previous abilities by two posts and increasing their defensive and healing capabilities by 1.5x.

Miracle Inducement: (Ability by: Dai)
Guinevere, with her holy affinity, has the ability to create Miracles using purely condensed holy energy infused into reality. However, it's not quite as easy as this. In order to fully create the necessary conditions to fulfill a chosen miracle, Guin must have a certain requirement occur:

"The probability of success must not be zero, though it must be somewhat close--the closer the probability of success is to zero, the higher the probability of a miracle occurring is."

A 'Miracle' can be almost anything that could occur throughout the world itself, defined as:
  1. A surprising and welcome event that is not explicable by natural or scientific laws and is considered to be divine.
  2. A highly improbable or extraordinary event, development, or accomplishment.


There are a few tricks that Guin can manipulate without really needing to hope for a good roll, however these are paltry and more party tricks than anything. (Water to wine, walking on water, etc.)

This is a constant-use, passive ability during bankai that can't actually be activated with mere words. It is a constant and consistent part of Guinevere's being and psyche in this form that stays hidden and only makes itself known when it's needed. A single Miracle can be attempted each post.

In order for a proper system to be made, two dice rolls will be used. A d100 roll will determine the probability of success. Depending on that probability, another die is chosen.

  • d20 - From 99 - 80 - In order for a successful miracle to occur, the roll must come up in the top eighth: Therefore a successful miracle will occur if the roll is anywhere from 18 to 20.
  • d12 - From 79 - 60 - In order for a successful miracle to occur, the roll must come up in the top quarter: Therefore a successful miracle will occur if the roll is anywhere from 10 to 12.
  • d10 - From 59 - 40 - In order for a successful miracle to occur, the roll must come up in the top half: Therefore a successful miracle will occur if the roll is anywhere from 6 to 10.
  • d8 - From 39 - 20 - In order for a successful miracle to occur, the roll must come up in the top half: Therefore a successful miracle will occur if the roll is anywhere from 5 to 8.
  • d6 - From 19 - 10 - In order for a successful miracle to occur, the roll must come up in the top two-thirds: Therefore a successful miracle will occur if the roll is anywhere from 3 to 6.
  • d4 - From 9 - 0 - In order for a successful miracle to occur, the roll must come up in the top three-quarters: Therefore a successful miracle will occur if the roll is anywhere from 2 to 4.


If the miracle has occurred successfully, the thing Guinevere feels that she needs the most at that present moment will suddenly occur, be it an escape route that she so desperately needs, or the sudden gaining of a burst of speed. Almost anything is possible, as long as it's possible within the scope of existence. So Guinevere can't suddenly gain a new form, but she may be able to pull forth a demon or iramasha spell to use.

However, just because a roll may have failed, does not necessarily mean that an effect is not going to occur. It may not end up being the originally intended effect, however there is a possibility that something else might occur. This list shows the possible added effects that may occur if Guinevere's Miracle fails. There are a few that are known as 'Divine Mysteries', which fall under the impossibility category--as such, they are exceptionally rare and only have one roll chance. A d100 roll chooses the effect if a 'rare' roll hasn't occurred.

Regular:
  • 01-05 - The nearest character to Guinevere has their movements slowed for a single post.
  • 06-10 - For three posts, the nearest character to Guinevere is outlined by a soft light which prevents them from going invisible or hiding their presence.
  • 11-15 - For the next post, Guinevere is deluded into thinking that her Miracle was a success.
  • 16-20 - A large gust of wind spreads out from Guinevere's body, going at speeds of approximately 50mph.
  • 21-25 - Guinevere learns the surface thoughts of the nearest character for one post. (Surface thoughts are just general thoughts, such as 'what am I going to eat for dinner tonight?)
  • 26-30 - A cloud of putrid gas emanates from Guinevere's body. Everyone within 30 feet of her is able to smell it, and it lasts for three posts. The smell doesn't catch to anything.
  • 31-33 - Heavy rain begins to fall for three posts, in a 60 ft radius that's centered on Guinevere's body.
  • 34-36 - Guinevere summons an animal—a rhino (01-25 on d100), elephant (26-50), or mouse (51-100). The animal is 2-1 tier and counted as an NPC, staying in existence for three posts.
  • 37-46 - A bolt of lightning is shot outwards in the direction that Guinevere faces, flying forwards for 70 feet and melting anything that would be melted by normal lightning.
  • 47-49 - Stream of 600 large butterflies pours forth and flutters around for 2 rounds, attempting to blind everyone (including Guinevere) within 25 ft.
  • 50-53 - Every being within 60ft of Guinevere doubles in height and multiplies their weight by 8 for two rounds unless they perform a saving roll of a 5 or higher on a d10.
  • 54-58 - Impenetrable darkness spreads 20ft outwards from Guinevere's body. Normal lights are incapable of lighting it up. It lasts for two rounds.
  • 59-62 - Grass grows in 160-sq.-ft. area around Guinevere, or grass existing there grows to ten times normal size.
  • 63-65 - Turns any nonliving object of Guinevere's choice ethereal for three rounds. Ethereal objects are invisible, inaudible, insubstantial, and scentless to anyone in the Material World who cannot simply sense the object.
  • 66-69 - Reduces Guinevere to 1/12 of her height for 1 round.
  • 70-79 - Flings a ball of fire straight ahead that flies for 100ft before dissipating. If it comes in contact with anything, the blast radius is approximately 20 feet, catching anything within.
  • 80-84 - Guinevere turns completely invisible, although still detectable by spiritual senses, for two rounds.
  • 85-87 - The nearest character to Guinevere has leaves cover their body for a round unless they perform a saving roll of 5 or higher on a d10. They disappear upon Guinevere's next post.
  • 88-90 - 40 gems suddenly appear out of nowhere in a stream directly forwards. These gems are worth 10000 yen apiece and don't disappear. They do damage if they hit someone but can be caught if they're slowed first.
  • 91-95 - Shimmering colors dance and play over a 40-ft.-by-30-ft. area in front of Guinevere for one posting round. Anyone within that area who doesn't have sufficient protection may be blinded unless they turn away or shield themselves at the last moment.
  • 96-100 - Guinevere (50% chance) or the character closest to her (50% chance) turns blue, green, purple or yellow for the rest of the thread unless they get a saving roll of 12 or higher on d20. This is decided by two d4 dice rolls. (1,2 for Guin, 3,4 for closest character; 1, 2, 3, 4 for respective colors.)


Rare:
(Just to clarify, each of the chances of actually getting the roll are listed as well)
  • 66-6 - Demon Summoning: Summons a Demon Familiar to Guinevere's side to fight alongside her. The familiar is of 0-3+ tier, and is capable of the basic Demon abilities and Za Koa manipulation. If not killed, it will dissipate after 5 rounds. Is under Guin's full control. (1/100 * 1/12 = 1/1200 chance of success)
  • 00-1 - Quickening: All friendly characters within 50 feet of Guinevere have their cooldowns immediately reduced to nothing. (1/100 * 1/4 = 1/400)
  • 46-5 - Full Heal: All of Guinevere's wounds are instantaneously healed without question. (1/100 * 1/10 = 1/1000 chance of success)
  • 59-5 - Level Up: For two posts, all of Guinevere's skills are increased by one, and so is her maximum Tier. (To a limit of 0-2++) (1/100 * 1/10 = 1/1000 chance of success)
  • 90-1 - Precognition: For two rounds, Guinevere gains intimate knowledge of her surroundings, and is able to perfectly understand exactly how to react to all attacks within fifty feet of her body. Her reflex speed is increased to allow for the reactions as well. (1/100 * 1/20 = 1/2000 chance of success)


_____________________________________________

Resurrección
______________________________________________

Resurrección Appearance:

(Note, her Vizard mask remains on her person despite the form and outfit change present in this transformation. The key difference is that the colored line on the mask changes from red to black to represent the change in her aura and self)




Resurrección Abilities:

Due to the unique relationship between Ereven and Guin, this form is never seen. While Guinevere has access to it, she abhors the use of it, and will never willingly enter this form as her prerogative is to defend and heal, not to attack. This ideal is diametrically opposed to Ereven's own views on what power is supposed to be, and how it is supposed to be used. Because of this, Ereven has "hoarded" all of Guin's destructive power, negative emotion, and killing intent, nurturing it and developing it in her own person.. which is where this form gets its lethal ability from. All of Ereven's considerable spiritual ability (arguably about twice the total strength of Guin and her Zanpakutō spirit), hatred, and homicidal desire fuses with Guinevere's own being, as well as Mirakuru's, and transforms them into one single-minded, beast-like creature with only one goal... destroy anything and everything that has the misfortune to unleash its unholy vengeance on the world. The catch? She sacrifices all healing abilities and defensive abilities possibly aimed at herself or others, channeling 150% of her energy into brutal destruction.

The only way Guinevere can enter this form is if she has been truly, irreparably broken. She has to be shattered on a psychological level so deep and complete that the only possible course of action left that will bring her any peace would be to wipe out everything and everyone.

Overwhelming Strength: Guin's strength in Resurrección is amplified to a ridiculous extent. Punching the earth could create cracks or craters depending on the material, and she can throw punches through solid steel without them slowing or losing power. Given as how all of her supportive abilities are forfeit in this form, her strength is amplified to a point where she can even break Sekiseki stone with enough effort.

Bala: Bala is an Arrancar alternative to Cero. The technique hardens the user's Spiritual Pressure and fires it like a bullet at high speeds. Although it is weaker than a normal Cero, it moves about twenty times faster and can be fired at a much higher rate, but the damage is much the same. Stronger Arrancar can also fire a more powerful Bala, while retaining its twenty-fold speed. Guinevere's Bala is above average in both power and speed for her level, which is saying something considering the others on her level and how strong their Bala are. Her Bala is a bright, heroic gold color and leaves a trail of what could easily be mistaken as fairy dust as it travels due to the amount of speed involved in firing one.

Cero: By controlling her reiatsu, Guinevere can make blasts of destructive energy much like Arrancar are known for, and named the same. Guinevere's Cero is the same color as her reiatsu, the bright gold characteristic of Guin. This ability is quite powerful, being able to do a considerable amount of damage, and is fired from the center of Guin's mask, in the air between the horns on either side of her mask.

Gran Rey Cero: A Cero performed by mixing one's own blood with the Cero. The result is a Cero with a much greater attack power and speed as well as a change of color unique to the Espada. It is also many times more powerful than a normal Cero, capable of disturbing the fabric of space, it also seems to spin like a razor upon release as it compresses and decompresses due to the sheer speed and raw power. It is a drastically potent Cero, used only by the Espada themselves. Guin's Gran Rey Cero is very powerful, and, oddly enough, is the same color as her Bala and normal Cero: a treasure-inspired gold. Her Gran Rey creates a massive, orb-like explosion whenever it makes contact with a person or object.

Cero Buster: A laser-beam with a magnitude unmatched by the other cero that Guin can call to her usage, this particular cero is known as the asteroid-breaker by Ereven. This ability takes a full post to charge in which two small balls of gold energy, rimmed with black, will appear in front of her mask, just above her forehead, followed by two more on either side of her face. After the first post of charging, the four orbs will combine in front of her, firing off into a beam sustained for a full five seconds with the potential to instantly vaporize a good majority of objects, as well as do cataclysmic damage to any beings it comes in contact with. The best bet for an opponent would be to dodge this ability, as a direct hit can be devastating to all but the pinnacle of spiritual defenses.

Garganta: An ability used by arrancar and hollows alike to travel to, and from, the various dimensions and worlds. It literally tears open the dimensional fabric separating the worlds, revealing a tunnel of whirling, torrential energy that must be focused and solidified to create a discernible pathway. Guinevere can create large enough Garganta for up to 3 people at once to go through.

Increased Durability: When in this form, she gains improved durability and stamina. Not a huge improvement, but a noticeable difference. Up to 1.5x more durability and stamina than her normal state. She is able to take Cero's and Bala's and Kidō much easier now than she normally could, resisting the attacks and shrugging off the damage.

High-Speed Movement: She moves even faster than she did before, being able to travel much faster than she normally can. She can move so fast, it appears as though she is using flash-step with simply her base movement. This also means she fights faster, adding to her hakuda skill by allowing her punches to come even harder and faster.

Sonído: is the Arrancar equivalent of the Shinigami Flash Steps and the Quincy Hirenkyaku; it allows the user to travel at incredibly high speeds for short distances. Use of Sonído is punctuated by a brief static sound, in contrast to the "swish" sound caused by Flash Steps. Due to the fact that Guinevere is a very fast fighter that excels in speed, it is only natural that she is gifted in the skill of Sonido, which she is. She is actually quite skilled, being able to use Sonido easier and quicker than she can with her normal Flash-Step technique. This means she actually gains even more speed while her Vizard mask is on, able to take on even mighty foes that would otherwise outspeed her.

Holy Fire Manipulation: Guin, in this form, gains Ereven's ability to create and manipulate Holy Fire. This specific type of fire cannot be put out by any normal means, and can be spawned anywhere that there is oxygen, with the exception of on a sentient being. These flames bypass fire immunities, as they aren't attributed with a "fire" element, but rather burn out of holy affinity as opposed to the flames themselves. These flames can be used in a fireball of about gran cero strength, can be summoned up from the ground to light the environment ablaze, can be wrapped around Guin's arms and legs to augment her strikes, etc. The possibilities extend as far as her mind can.

Holy Breath: Guin has the ability to expell a large amount of Holy Fire from her mouth in a huge blast akin to a Cero Oscuras. The twist of this blast comes twofold. The first being the holy fire composition, which means this blast will also have a burning aspect to it on top of the normal explosive force. The second is the white light particles that are expelled that travel just in front of the blast. These distort the true nature of the attack, making it appear as if its a weak blast that could easily be deflected or dodged by almost anyone.. until the moment of impact of course. This ability drains Guin's energy reserves by about the same rate one would expect a Cero Oscuras to drain its user, though the addition of her fire to the blast makes it a bit more taxing than that.

Holy Projectile Attacks: Guinevere can focus her holy affinity into balls of pure energy, using them as rapid-fire projectiles akin to bala that she can launch either from her hands, or from her horns on her mask in this form.

Holy Fire Embodiment: Simply enough, Guinevere can embody her own holy fire, engulfing her entire body in the searing and nigh inextinguishable flames. She takes no damage from this, of course, but it makes it extremely difficult for enemies to hit her, as the holy fire will have the possibility of doing damage back to them if they land a hit on her. This also means that the ground she walks on will light ablaze as she walks. This ability will constantly drain at her reiatsu as she uses it, making it extremely taxing for her to use long-term.

Holy Fire Combat: The above embodiment also gives Guinevere access to new things where her Holy Fire is concerned, including the re-enforcement of her skin by about 2x to prevent damage, the enhancement of her strikes with 2x her normal strength, and the most important of all, the creation of aerial blades of fire to combat opponents at a distance. These blades, she can control telepathically, and work just like Zanpakutō, swinging and fighting like a normal sword would. This is used to keep enemies at length from Guin, allowing her time to process and use other moves. The last ability she gains with this is the ability to launch "feathers" of reiatsu and holy fire off of her wings, creating throwing-daggers made of pure fire, essentially, piercing and burning if they collide with an opponent. She can launch up to 100 of these a post, and up to 3,000 a thread. However, while the wings do not go away, the ability to launch these stops after the 3,000 mark. The drain she receives while using this ability equals that of Ereven's own.

Holy Boomerang: Guinevere will form a ball of energy in her right hand, made of condensed holy fire as well as white light, she'll hurl this ball at the opponent at roughly bala speed. If it makes contact, or misses, it will continue on as if it phased through/around the opponent after dealing blunt damage as if the opponent was hit by a hard object (like getting hit by a rockslide, only more painful and on a high level of damage), going only about twenty feet before slingshotting back at twice the normal speed, hitting with burning damage instead this time (holy fire affinity type, akin to falling into lava) and returning to Guinevere where she will dissipate it.

Holy Trackers: Another holy-fire ability that Guinevere can spawn in this form, Guinevere summons three orbs of this energy that will swirl around her slowly as she moves around. These can only be used once every four posts, but they contain both the blunt force and the burning attributes of the Holy Boomerangs. Whenever an opponent comes within twenty meters of her, one of these will launch at the opponent at twice a bala's speed. Whether or not they get hit by this or not, the next one won't launch, as the only way to launch another one is if the opponent or Guinevere gain distance again and then move back within the 20 meter distance.

Kuroi Hono: The jet-black flames of the Kuroi Hono, said to be "the fires from hell" and as hot as the sun, ignite at the focus of the user's vision. Though the flames have been stated to be unavoidable, it is entirely possible if an opponent possesses the reflexes and speed necessary, to avoid the flames of the Kuroi Hono. The flames are capable of burning through mostly anything in their path, even smothering regular fire techniques with ease. Kuroi Hono is said to never stop burning; even when whatever is caught by Kuroi Hono is completely reduced to ash or destroyed, it can still continue burning for seven days and seven nights. It cannot be extinguished with water or any other normal methods, as the flames aren't actually comprised of "fire", but of reiatsu moving at a rate so fast that it is incomprehensible to the brain as anything but flames, which is what this technique takes the form of. Despite the burning potential and heat of this technique, the flames burn fairly slowly compared to ordinary flames. This allows anyone struck by Kuroi Hono an opportunity to remove whatever clothing or body parts have been caught ablaze before the flames spread further. The way that this works is that Guinevere will focus on a specific area for but the briefest of moments, and the oxygen around that area will be used as the conduit for igniting these flames, setting whatever is within ablaze in the process (thus allowing the opportunity for movement or dodging, as this is not an auto-ignition of an opponent or the environment, but an ignition of the area around a point instead, and the actual ignition of the target is by proximity). This creates the obvious disadvantage of allowing opponents to move out of the area she is setting ablaze if they're fast enough, but it also creates the disadvantage of removing her control of this technique in any area that she cannot see. Meaning that she cannot ignite anything outside of her line of direct eyesight.

Kagutsuchi: A manipulating off-shoot of Kuroi Hono, Kagutsuchi allows for Guinevere to infuse her reiatsu further into Kuroi flames that she has already spawned, manipulating and shaping them in a variety of ways to suit her needs.

  • Guinevere can make a sort of defensive encampment by surrounding herself with the black flames, allowing for a defense against any except those strong enough to breach the flames, as any others might find themselves lit by the flames if they're not careful and attempt to attack her in this way. However, this defense only lasts for one post, can only be used twice a thread, and is useless against those who are immune to reiatsu abilities or can break through abilities like this one.

  • Guinevere can converge the flames in front of her, forming a barrier of spike-shaped flames that not only shield her, but also pierces and burns any opponent that comes into direct contact with it unless they have a defense against this kind of technique. Like the last ability, this will only last for one post. This ability, however, can be used up to three times per thread.

  • Guinevere can manifest weapons of various kinds out of the flames. Up to and including spears, swords, and even a bow that can launch arrows made of these flames. The flames can be wielded in Guin's own hand without her being incinerated, but they will have the same burning and piercing effect they would normally have on any opponent or object that these weapons come into contact with. There seems to be no limit to these weapons as far as how many she can spawn over the course of a thread, but she can only have two active at any given time (one for each hand. The exception for this is the bow and arrow combination, in which case she will have a base amount of 1,000 arrows per post that can be launched at roughly the speed and density of your average quincy commander-class.)


Anti-Life Disk: Guinevere has an ability in this form that is essentially a swirling void of black energy that can be spawned in either hand. This energy's strength is dependent on the equation of (X + Y = Z) where X is the attack's "base" strength of one (roughly three cero in concentration), Y is the number of energy, elemental, spiritual, or otherwise reiatsu-using attacks that Guinevere has been hit with since entering this form, and Z is the total strength of the attack itself. This means that, over the course of a fight, this attack will only get stronger and stronger, meaning that once Guinevere enters this form, the faster you can defeat her the better you will be off at the end of it. This attack can either be shoved into an opponent bare-handed from close range (hitting with all of that force directly and in a more compressed form) or launched at an opponent from long range in a roughly cero-shaped form, albeit more chaotic, and a deep, unending black (exploding in an outward and scattered blast in a more released form).

(A/N: The "Y" variable can only be increased by an attack of either cero strength for someone of her level or above, or gran rey cero strength or above for someone below her level. Small, useless attacks that she would take either no, minimal, or negligible damage from will not add to this counter under any circumstances.)

Anti-Life Equation (Event Only): The "alternate ending" to the Anti-Life Disk, so to speak. If Guinevere, instead of launching or hitting with this energy, simply drops it toward the ground, it will embed itself into the soil for only the briefest of moments before exploding upward and outward with the full force of its strength. If this ability has a Y value of 30 or above, the "Anti-Life Equation"s explosion will be large enough and carry enough force to level a city the size of Karakura Town. However, if she uses this subset ability, she is unable to use the Anti-Life Disk any further throughout the rest of the fight.






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[THEFROST]

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I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.


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We Are Legion
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Communication Thread
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Subject Post 4PostSubject: Re: Guinevere Tsuritsa; The One True Light [FINISHED] 0-5(0-2)   Mon May 02, 2016 3:35 pm

Hiya! First of all, I'd like to say that I'm sorry that it took a while for this profile to get checked, a variety of things had come up and this was a long application. With my apologies out of the way, it's time for the check! If there are any decisions you find unjust with the application, you are free to respond and try to hash out any issues you believe there is with me over the private messaging system. With that out of the way, let's get to the check!

Application Checklist
  • Name [X]
  • Appropriate Age [X]
  • Gender [X]
  • Appearance Present [X]
  • Appearance Described in Appropriate Length OR Picture is Visible [X]
  • Appearance is Not Claimed [X]
  • 10 sentences for personality [X]
  • History is of appropriate length [X/O]
  • Powers are not Godmod/Overpowered [O]
  • Powers are described reasonably enough [O]
  • Application/RP Sample is not in First Person [X]
  • Skills are not filled in (Omit if a Hollow)[X]
  • RP Sample Present (Omit if this is not the first character) [X]
  • RP Sample is 10 sentences [X]


Will Skills
  • Willpower/Determination: N/A
  • Mental Deduction: N/A
  • Pain Endurance: N/A
  • Focus: N/A


Comments/Notes: First off, let's bring up the history. There's nothing wrong with it, it's actually quite nice! The only thing that I would personally prefer would be more examples or situations where her powers were brought to light and used. The reason for this is that there are two entire sections just for her powers and release, while only an excerpt for history, meaning there's a lot that wasn't mentioned in history nor examples showing that she used this abilities to her fullest. I'm not saying have something for everything, I'd just personally like a bit more to warrent the large quantity of powers. You don't have to do this, but it would be beneficial for the end results.

For her first and only currently usable power, the Natural Healing Ability, is there a cost associated to it? Is there also a time frame needed for healing larger wounds than smaller ones? Are these healing abilities able to override people's ailments and afflictions that are on an equal level or higher than Guine? While on the topic the ability in general, there are a few more concerns with the more specific applications.

Curing: Guinevere can remove various conditions from others, returning to the original, unmodified state and/or gain a pure condition free from all outside conditions. This is a variation of healing that restores the patient's normal condition by removing any form of illness, diseases, mutation, obtained powers or skills or behavioral shifts which are caused by spells, hypnosis and mind control.

When stating that it can remove powers or skills caused by things such as hypnosis or mind control, is she able to cancel out those abilities? Such as waking a person up or snapping them out of their mind control through the use of her healing? Also, if this ability is able to remove powers or skills, I'd heavily prefer if permission was obtained by the character's owner before performing, or else it could easily be abused in threads and other situations.

Cellular Activation: Guinevere can activate cells within an organism's body, increasing the speed of cellular functions, increasing physical attributes such as speed and healing, but only temporarily, so long as she has this energy aimed toward their person.

What is the increase to these physical attributes, and how much energy does it take to perform this feat?

Disease Detection: Guinevere can sense the presence of diseases and gain detailed understanding about them through enveloping the inflicted persons with this energy and "reading" the disease, virus, illness, impurity, infection, or otherwise through this ability.

Is this able to detect magical illnesses that don't effect the body, but rather, the mind or soul?

Limb Reattachment: Guinevere's healing ability can be extended to the reattachment or regeneration of lost or destroyed limbs. This ability, much like all of Guinevere's other primary healing abilities, can only be used on others, and not on Guinevere herself.

As a general blanket rule, what is the cost to performing this feat, energy wise?

Regenerative Healing Factor: The only ability Guinevere can use on herself, Guinevere can rapidly regenerate. In other words, she recreates lost or damaged tissues, organs and limbs, sometimes slowing, or even stopping, aging. The rate and amount of healing varies widely depending on her level of concentration, but when she is able to truly focus, she can regenerate limbs in a matter of minutes. Because of this, she is generally in very good physical shape as her body is constantly reverting to a healthy state, granting her nigh-inexhaustible stamina and vitality, which allows her to travel extremely long distances over short times because of a lack of a need for breaks or rest.

Guinevere can regenerate not just her cellular tissues, but also her DNA, undoing genetic mutations and breakdown, as well as maintaining her youth by extending telomeres. This also gives her immunity to diseases and infections, undoing any unwanted symptoms, as well as providing a form of self-sustenance, forgoing the needs for oxygen and food intake. This ability causes her body to cease aging as the cells are regenerating and dying in equilibrium, granting her an immunity from a death by aging.


As a blanket rule, what is the cost for such great regeneration? How long does it also take to restore certain limbs or other parts of her body as well?

Poison/Stun Resistance: As part of her training, Guinevere boasts a complete physical, mental, and spiritual immunity to poisons. Along with this, Guinevere has developed the ability to negate techniques or attacks that would otherwise physically stun or paralyze her by using a controlled string of reiatsu bursts to even out her nervous system.

Is she completely immune to poisons or stuns from people of an equal level or higher? Or if the ability has been charged up for multiple posts?

Low Durability: .. the main reason for her sheer offensive ability is the fact that Guinevere isn't very durable at all. If someone actually manages to get in close to her and land some solid hits, she'll go down more quickly than some others at her level. Because of this lack of durability or longevity, Guinevere has a level of offensive prowess beyond what most of her position would even be capable of. This makes her a true "glass cannon" in the most base sense of that term. However, this physical offensive ability can also be attributed to the fact that none of her abilities are offensive at all. The only skills she lays claim to are ones to defend and repair, they're not meant to do damage. Since she has this sort of combat crutch, her physical prowess has been trained to a point where she can hold her own even without being able to use offensive abilities.

Since this is the trade-off for her strength, it should be expected that she can't get grandmaster in durability, and also that she shouldn't start out with a master in durability, to balance out the immense strength. I'm sure you know this, I'm simply stating it just to be clear.

Senka (閃花, Flash Blossom): a special Shunpo technique where one moves to their opponent's back, directly attacking and sealing one's "Saketsu" and "Hakusui" in two rapid strikes (effectively cutting them off of their spiritual energy flow). The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are

I'm fine with the technique in general, though I'd like some limitations on the ability to cut off spiritual flow. It is up to you on the limitations, but for a majority of people, that is a major blow that can win the fight in a single strike done early on.


Due to the application's size, this check will be done in multiple segments! Each portion will be resolved before the rest of the check can continue, to help lessen the work load and the stress of editing this all at once! Take your time with the responses and the character, since a long app like this needs as much time and effort as possible on both the staff's and player's end!
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Subject Post 5PostSubject: Re: Guinevere Tsuritsa; The One True Light [FINISHED] 0-5(0-2)   Mon May 02, 2016 4:34 pm

Hey! thank you for the check! I'm gonna tackle this one item at a time.

History:For the history, I'm REALLY bad with those so they tend to all be around that short or, for a good majority of them, shorter. Powers are where I actually get all my muse which is why they're longer/more abundant than the writing for history. Her powers were applied to their fullest extent in the event BEFORE Stefan's finding of her, and since then she has not had a chance to use her abilities to that same degree again. I honestly don't know of any other situations to put her in displaying this since she has never since used any sort of destructive ability as the remainder are all healing and such. If this is a problem, I can brainstorm, but her history to me feels right for her character.


Natural Healing Ability: Added on a couple chunks of text to the ability to explain it a little better. I would also like to note, and it is very important, that when, if ever, Guinevere regains her memories and abilities, the usage of her healing will gain more limitations on energy and usage to counteract the addition of her natural spiritual skills as well as her defenses as well as her Zanpakutō and vizard abilities. This is the only reason I made her healing the way that I did, being as that it is only temporary that it will be the ONLY trick up her sleeve.


Spoiler:
 

Curing: Yes, it can. Note added about that.

Spoiler:
 

Cellular Activation: Added a note

Spoiler:
 

Disease Detection: Yes, added a note.

Spoiler:
 


Limb Reattachment: Added a note

Spoiler:
 

Regenerative Healing Factor: Added a note

Spoiler:
 

Poison/Stun Resistance: Yes but I added a note.

Spoiler:
 

Low Durability: Yeah I gotcha. It'll probably be beginner or adept, honestly. I doubt she will ever gain above advanced in that particular field to counterract the strength and destructive power she holds later on.

Senka: Added a note!~

Spoiler:
 



Hope those changes are ok!

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Subject Post 6PostSubject: Re: Guinevere Tsuritsa; The One True Light [FINISHED] 0-5(0-2)   Tue May 03, 2016 8:36 pm

Application Checklist
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  • Appearance Described in Appropriate Length OR Picture is Visible [X]
  • Appearance is Not Claimed [X]
  • 10 sentences for personality [X]
  • History is of appropriate length [X]
  • Powers are not Godmod/Overpowered [O]
  • Powers are described reasonably enough [O]
  • Application/RP Sample is not in First Person [X]
  • Skills are not filled in (Omit if a Hollow)[X]
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  • RP Sample is 10 sentences [X]


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Comments/Notes: Alrighty, time for check part two! Concerning the history section, as I side, it's not needed, though the explanation does help put me at ease a bit, so let's consider that all good and dandy. All the changes and notes made unto the abilities so far are perfectly good and fulfill any requirements, so without a further ado, let's get to the next part!

Needs of the Many: On top of her natural healing skill, while Guinevere's in shikai the energy around her hands can expand outward rapidly, covering a large diameter that will adjust depending on the amount of teammates she currently has in her immediate vicinity (whatever area the thread is taking place). All allies she has will be enveloped in this half-sphere of energy, defending them from outward projectile attacks up to four gran rey cero's worth of energy or for ten posts before shattering. Within this time and within this bubble, all of Guinevere's healing abilities will be twice as effective. The main drawback of this, besides the fact that it can expire or be broken, is that once she has used this barrier twice, she can no longer use it for the remainder of the thread.

Needs of the Few: Instead of projecting this barrier outward in a large field, she can instead focus it more selectly on one and only one target ally, protecting them from nine gran rey cero's worth of damage or for twelve posts before shattering. During this time, and on that one ally, all of her healing abilities will be multiplied by three. Once one barrier has been broken, she can target another ally with the same barrier, but the limitation on this is that the same ally cannot be targeted twice in the same thread. If the barrier expires while around an ally, it cannot be used on that ally again until the thread has ended.


I'll tackle these both at once since it's the same concern I have with both. The amount of protection allowed. I'm perfectly okay with the increased healing and encourage it for her character, though the amount of defense they can give is just a bit strong, at least for me. With my understanding (correct me if I'm wrong, my knowledge on Vizards and the such are minimal), a gran rey cero is one of the strongest attacks that can be launched, with many moves equating to that strength. If one were to fire many smaller blasts that were the strength of a cero, would it be able to eventually damage the shield, or would only the most powerful version be able to harm the shield? My second issue is with how many could be taken and for what limitations there are. For the needs of the few, I'd like for the total amount of defense to be lowered, the amount if up to you, and for the needs of the many, I'd like to propose this.

For every additional person past 1, the shield's strength is stretched out to X amount. So let's say for 2 people, it can take maybe 4/5 of the normal amount shielding one person could, but if trying to defend 5 people, it could lower to 1/2 or less. So this part isn't exactly me asking for a full nerf, just a bit of a rework to help the power smooth out instead of being two extremes of 9 hits vs 4 hits.


Armored Feathers: Much like with the defenses she applies to other people in her shikai and bankai states, Guinevere in bankai gets a defense that is well and truly for her use only. While in this form, she can wrap the energy wings characteristic of said form around her person to create a defense with roughly the same amount of defensive capability as "Needs of the Few", and with the same limit on how long she can stay defended for.


If there's a change to Needs of the Few, then this should reflect the same. Just putting this here in case it's skimmed over.


Sorry if this specific check is a bit short for today, I wanted to tackle the powers one section at a time, and the next section involves inner hollows and her main destructive moves, so I wanted to hit it all at once.
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Subject Post 7PostSubject: Re: Guinevere Tsuritsa; The One True Light [FINISHED] 0-5(0-2)   Wed May 04, 2016 11:24 am

Well, actually Cero Oscuras is the big one, with it being the espada release cero. Many people from my understanding have access to Gran Rey Cero, or abilities with an equal amount of energy output/damage potential or greater. That being said, with the fact that the barrier increases her healing by so much as well I do see how that could be a concern, and will adjust the ability's description to reflect this. I cut "Needs of the Few" to one gran rey cero's worth of energy in shikai, and three in bankai. If that is alright with you!

For needs of the many, i lowered the amount of protection, added a note about how it increases in bankai, and added the downward scaling system for allies

Also, to clarify, if someone fires a barrage of smaller attacks that, if added up, would equal to the total energy of the barrier's threshold then yes, it would break. It doesn't have to be exactly the attacks/attack strengths needed to break it, simply enough energy compounded over the course of the barrier's lifespan.

And yes, i understand that the wings protective ability will be lessened because of the change to needs of the few! ^^

Alright! Looking forward to the next check!

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I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.


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Subject Post 8PostSubject: Re: Guinevere Tsuritsa; The One True Light [FINISHED] 0-5(0-2)   Sat May 07, 2016 4:38 am

This isn't the next part of a check, but more a notice. The changes have been great so far and I'm very grateful for the work you've put in, but I haven't been able to check this as often as I'd like. I have a small window of time before my S.A.T. and I wanted to leave a notice that I'm sorry for the delays. If there is anything I could do to make up for the extended waiting period for this application, please do tell me. I might not be home until later today, so if this character needs to be used, you are free to ask another member of staff to ask.

Once again, I am sorry for the inconvenience. Please do forgive me.

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Subject Post 9PostSubject: Re: Guinevere Tsuritsa; The One True Light [FINISHED] 0-5(0-2)   Sun May 08, 2016 4:17 pm

Application Checklist
  • Name [X]
  • Appropriate Age [X]
  • Gender [X]
  • Appearance Present [X]
  • Appearance Described in Appropriate Length OR Picture is Visible [X]
  • Appearance is Not Claimed [X]
  • 10 sentences for personality [X]
  • History is of appropriate length [X]
  • Powers are not Godmod/Overpowered [O]
  • Powers are described reasonably enough [O]
  • Application/RP Sample is not in First Person [X]
  • Skills are not filled in (Omit if a Hollow)[X]
  • RP Sample Present (Omit if this is not the first character) [X]
  • RP Sample is 10 sentences [X]


Will Skills
  • Willpower/Determination:
  • Mental Deduction:
  • Pain Endurance:
  • Focus:


Comments/Notes: Sorry for the major delay, my brain is finally working after the S.A.T. now! Without a further ado, let the check begin!

Holy Fire Embodiment: Simply enough, Ereven can embody her own holy fire, engulfing her entire body in the searing and nigh inextinguishable flames. She takes no damage from this, of course, but it makes it extremely difficult for enemies to hit her, as the holy fire will have the possibility of doing damage back to them if they land a hit on her. This also means that the ground she walks on will light ablaze as she walks.

This ability seems fine, though I'd like the drain to be listed as something that continually happens for as long as it's active, sort of like a toggle ability.


Holy Fire Combat: The above embodiment also gives Ereven access to new things where her Holy Fire is concerned, including the re-enforcement of her skin by about 2x to prevent damage, the enhancement of her strikes with 2x her normal strength, and the most important of all, the creation of aerial blades of fire to combat opponents at a distance. These blades, she can control telepathically, and work just like Zanpakutō, swinging and fighting like a normal sword would. This is used to keep enemies at length from Ereven, allowing her time to process and use other moves. The last ability she gains with this is the ability to launch "feathers" of reiatsu and holy fire off of her wings, creating throwing-daggers made of pure fire, essentially, piercing and burning if they collide with an opponent. She can launch up to 100 of these a post, and up to 3,000 a thread. However, while the wings do not go away, the ability to launch these stops after the 3,000 mark.


Since this is her one big buff for actual combat, the power is fine, what isn't fine is the amount she gets for no listed cost. I'd like a somewhat big drain to doing these abilities to really signify the whole 'combat boost' aspect of the ability. It doesn't need to be a debilitating drain, but something that shows that this isn't a basic ability.

Power Enhancements: The primary use of Guinevere's Vizard Mask is not to gain specific powers, abilities, or even techniques but instead to simply gain an absolutely massive boost in not only spiritual power, but physical power overall. In terms of reiatsu, Guinevere is usually able to degrade the surrounding environment by releasing her base spiritual pressure, but while using his mask he can even cause much weaker opponents to start to degrade, such as Gotei 13 grunts, and be completely crushed to smithereens. Guinevere also gains major increases in overall speed, and this also goes for her physical strength and durability, though it should be noted she gains a powerful Hierro-esque defensive barrier due to being a Vizard while wearing her mask. Due to the nature of Guin's soul, she gains no destructive power while using her Vizard mask, as it only amplifies the strength of her existing healing and defensive abilities, increasing the cooldowns of her previous abilities by two posts and increasing their defensive and healing capabilities by 1.5x.

For blasting people into dust purely off of spiritual pressure, what would the tier gap need to be? Two whole tiers, such as a 0-2 against a 2-2, or does it follow a different rule set? I'd also like it so that if it involved a player character that it wasn't an instant gib so they could leave the thread, or try to combat it and most likely die without somehow extremely strong support.

Miracles

The main issue with this is... There's no real way to tell results of a dice roll. You could use a program, roll the dice, then paste the results, but how do we know you didn't roll the dice twenty times and pasted the best result? It's not exactly distrust, it's just that there's no real way of knowing if it were legitimate or not. The only real valid way I can see this working would be getting an admin into something like a skype call and sharing screens to show you using a program to roll so they do know you didn't falsify it.

Overwhelming Strength: Guin's strength in Resurrección is amplified to a ridiculous extent. A single punch into the earth can send the ground around her with a 12 foot radius down into the ground roughly half a mile. No matter the substance below her. She can jab an index finger through eight feet of re-enforced steel.

I'd like the major strength boost to be toned down. Sending all the ground in a large radius that far deep means you -moved- half of a mile of extremely tough rock. Just going that far underground already makes the rock underneath much stronger due to pressure, definitely much stronger than mountains above ground. I'd like for it to be toned down is all, nothing else.

High-Speed Movement: She moves even faster than she did before, being able to travel up to 4x faster than she normally can. She can move so fast, it appears as though she is using flash-step. This also means she fights faster, adding to her hakuda skill by allowing her punches to come even harder and faster.

I'd rather that this ability be listed as if she's using flash step, rather then just a flat 4x increase. Let's say she reached Grandmaster speed... suddenly she's four times above grandmaster and can outrun almost every other grandmaster in speed. If it's listed as her using flash step, then the speediest of fighters can still -try- to catch up, rather than being left completely in the dust while she uses overwhelming power to decimate things in her way -while- supporting her allies.

Holy Breath: Guin has the ability to expell a large amount of Holy Fire from her mouth in a huge blast akin to a Cero Oscuras. The twist of this blast comes twofold. The first being the holy fire composition, which means this blast will also have a burning aspect to it on top of the normal explosive force. The second is the white light particles that are expelled that travel just in front of the blast. These distort the true nature of the attack, making it appear as if its a weak blast that could easily be deflected or dodged by almost anyone.. until the moment of impact of course.

On this stronger version of the ability, I'd like for there to be a major drain to not only having one of the strongest levels of Cero, but also a distorting effect to make it seem weaker.

Anti-Life Disk: Guinevere has an ability in this form that is essentially a swirling void of black energy that can be spawned in either hand. This energy's strength is dependent on the equation of (X^Y = Z) where X is the attack's "base" strength of two (roughly two gran rey cero in concentration), Y is the number of energy, elemental, spiritual, or otherwise reiatsu-using attacks that Guinevere has been hit with since entering this form, and Z is the total strength of the attack itself. This means that, over the course of a fight, this attack will only get stronger and stronger, meaning that once Guinevere enters this form, the faster you can defeat her the better you will be off at the end of it. This attack can either be shoved into an opponent bare-handed from close range (hitting with all of that force directly and in a more compressed form) or launched at an opponent from long range in a roughly cero-shaped form, albeit more chaotic, and a deep, unending black (exploding in an outward and scattered blast in a more released form).

Anti-Life Equation: The "alternate ending" to the Anti-Life Disk, so to speak. If Guinevere, instead of launching or hitting with this energy, simply drops it toward the ground, it will embed itself into the soil for only the briefest of moments before exploding upward and outward with the full force of its strength. If this ability has a Y value of 15 or above, the "Anti-Life Equation"s explosion will be large enough and carry enough force to level a city the size of Karakura Town. However, if she uses this subset ability, she is unable to use the Anti-Life Disk any further throughout the rest of the fight.


Guine already has a -lot- of powerful moves, and I mean a lot. She has great healing, great speed, great strength, great abilities in her forms. The only downside is her durability, which gets buffed in her later forms to cover almost all of her weaknesses. I understand this is being written as one of the highest tiers of characters, but this last ability is simply too powerful how it's written.

For the first part, I want the Y aspect of the equation to be changed. If she's hit with small, weak abilities, then she gets free Y points for the equation. This tremendously boosts the entire ability to an absurd level where she can do whatever she pleases. I want Y to be changed in how it buffs the abilities strength, and I also want the second version of the ability to have it's Y requirement changed to a higher number. It's one of her strongest abilities, so it should be one of the hardest to succeed with. I understand the limitations are already great, but this is a -powerful- ability that I'd rather see removed, but I can think of it working better with more limitations.


That is the last of my check, now remember, if you disagree with anything here, feel free to respond in the next post or PM me! I'm open for conversation. I am still sorry for the delay on the check, a lot of things came up late. Anyways, can't wait to see your response!
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Subject Post 10PostSubject: Re: Guinevere Tsuritsa; The One True Light [FINISHED] 0-5(0-2)   Wed May 11, 2016 12:53 pm

Alright! Let's knock em down!

Holy Fire Embodiment: Added a note!

Holy Fire Combat: Added another note!

Power Enhancement: Added a note!

Miracles: Fair point! I would be willing to do that any time this ability was used if that's something that could be conditional for the usage of this ability. Let me know because otherwise I will just remove the ability as it isn't necessary and I can get rid of it if needed!!! ^^

Overwhelming Strength: Toned it down considerably!

High-Speed Movement: Well I would like to point out just as a general note that she actually loses all of her support abilities while in Ress, so her speed is purely focused into her offensive abilities as at this point she is fairly useless as a teammate and is in a more selfish fighting point mentally. However, regardless of that fact, I toned down the speed to remove the 4x increase!!

Holy Breath: Added a note!

Anti-Life Disk: Not only did I add a note stating that small attacks, ones that would not damage guin, etc. would not boost the counter, I also weakened the attack's base strength and changed the equation from multiplication to addition. Check over the changes, please, and let me know if it's enough because I'll gladly change it again if necessary!

Anti-Life Equation: Doubled the amount necessary for the "Y" value for this ability to cause that much destruction, as well as made this subset event-only to help with balancing.


Let me know any other changes you'd like made!

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I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.


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