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 Zebith: The Rakshasa of Greed [WIP]

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Subject Post 1PostSubject: Zebith: The Rakshasa of Greed [WIP]   Sat Jul 23, 2016 10:10 am


MEET THE ONE WHO DESIRES ALL



ENTER Zebith
貪婪的惡魔





THE BASICS OF ZEBITH








» Name/Titles: The name Zebith is the name given to him by none other than the man himself. As a child, he didn't have a name. In fact, he honestly thought his name was "child" after being chased for stealing so often. However, once he grew older, and started hearing the names of others, he felt it was necessary to give himself a true name. The name came to him out of the blue, and doesn't truly mean anything. However, this man actually has multiple names that he has given himself. Upon the mass of titles and names that he has gained over the eight hundred years of his existence, there is one name and title that has stood out from all the rest. The name that has stood out for well over five hundred years is Suberi. This name is Japanese for "Sneaky", and is a well fitting term for someone like Zebith. However, the title that has stood out for Zebith is very different than the name. This title is known as Yokubō (欲望, The One Who Desires).

» Age: In appearance age, he looks to be around the age of 18 or 19, but, in reality, he is well over 800 years old.

» Gender: Male

» Appearance: Punk. That is a good word to describe Zebith's appearance. Constantly cloaked in pure black, Zebith is a very goth looking man. The first thing that one would notice upon looking at him would be the two crimson red orbs that are his eyes. The eyes are by far the most notifying facial feature of Zebith, with his eyes seemingly to glow if one were to stare at them for long enough.

Alongside his crimson eyes is his jet-black hair. Always matted, his hair seems...messily combed. The reason of this word is because his hair is a very odd hairstyle. It doesn't stick out, but yet it's very messy. However, the hair is not the most noticeable trait about Zebith. That would be his clothing and the accessories he wears. The first thing that one would notice about his clothing is the black cloak that he wears. With a collar curling back behind him about 5-7 inches once it reaches the nape of his neck, This cloak has a very...Dracula feel to it.

The second thing that he wears on him aside from his cloak are two jet black gloves on his hands. With spiked bracelets on his wrists while he wears these gloves, his appearance just SCREAMS the word goth. However, he simply likes the way they look, as well as the color black. The next thing odd about him is his foot attire. He doesn't wear normal shoes or anything, but wears black combat boots. Tight fitting and steel toed, these boots can really pack a punch if he hits a human with these things.

However, the main thing that makes Zebith more odd than other Rakshasa is mainly the two accessories that he wears. Two crosses that he wears around his neck, which constantly jingle whenever they collide with each other. No one really knows why he wears these items, since they go against him BEING a Rakshasa Demon. Crosses usually symbolize a number of holy things, and Demons of Hell consider that their ultimate weakness, as well as their poison. However, Zebith doesn't really care. All these crosses represent are that they are purely cosmetic features.

FULL BODY IMAGE:



» Occupation/Affiliation: Zebith only has one really big position. However, many look at him and don't think that he is even WORTHY of such a position at all. This position is that he is that Guardian of the 468th Layer of Hell. It is unclear whether he has any relations with the other Guardians of Hell, since none have actually seen him conversing or interacting with them. However, he is very capable of leaving his layer of Hell, and/or leaving Hell itself. He just never has found it necessary. Always finding more interest in his Layer by changing it, keeping a close eye on any Sinners that might try to pull a Kokuto and escape.

» Residence: The main place you would see, if given permission/invitation, is in his Layer of Hell. Only leaving his layer for minimal reasons, Zebith is quite fond of not only staying within his layer of Hell, and his Hell Beast normally stays with him. Wherever he goes, Zhao goes. The number of places that Zebith travels to is actually very high. While it is rare for someone to SEE him outside his layer of Hell, it doesn't mean that he is always SEEN outside of Hell. Zebith is actually a person who travels quite a lot. However, many just simply disregard him. He has been to many different places throughout the world, such as Karakura, which was very hard to navigate through without hiding his spiritul pressure. Another place he's been know to go to is Shadow Fall's strongholds and areas that the org has claimed. It is entirely unknown what intentions he has when he travels there.


PERSONA OF THE FALLEN PICKPOCKET







Greedy: The first trait of Zebith, and the most iconic is his greed. After all, he IS the Rakshasa of Greed. He is always seen wanting. More. Never satisfied. He always wants more and more. He will go to whatever lengths to make sure that he is always on top, and that he always gets the best. He wants more of everything. There's never enough. He always has and always will want and take more. It doesn't matter how he does it. No matter how shady, he will go to any lengths to satisfy his own, sick greed. Now, time to get into more of the entirety of the "Greed" in Zebith's persona. Greed is the intense, selfish desire of wanting something. Whether it be wealth, power, or anything that someone would desire to want, Zebith wants it more than them. However, though people desire all of this, but it all ends the same. With pain. Pain always comes from this desire, and this sin. This means that Zebith will go to any lengths to get what he wants. Even murder...

Perverted: Zebith is a very....disturbed man. This Rakshasa's greed knows no bounds! It extends to wanting and wasting everything. It doesn't matter what it is. This also includes....women. This guy is so greedy he wants to have all women to himself. Most of the time he cares little for any sort of human laws regarding sexual harassment. Often grabbing a girl or woman by the chest or rear, Zebith has earned his large amount of slaps and punches, as well as multiple torches to his own behind from fire wielders. However, this also contradicts itself with him wanting to waste everything as well as get everything. As soon as he gets what he wants from someone, he gets rid of them. One they no longer have what he wants, he tosses them out like a rag-doll. He doesn't care about anything if they are of no worth to him. If they do not give him more power, he doesn't want it. He'll just throw it back where it came from. No worth? Don't want.

Serious In Certain Situations: Zebith is rarely ever serious. Always a laid back individual, admiring his collections of trinkets, money, and oh, so much more, Zebith always takes certain situations as a joke. He cares little for anything unless it's worth something. This is the case with many weak Shinigami, Demons, Arrancar, anything really. If anyone is weaker than him, he finds little value in fighting them. However, if they have some sort of seal, hidden release, or something that hides their true power, such as Adjustable Demon States, or a Shinigami's Shikai/Bankai, he would begin to take interest. If someone is stronger than him, he won't have it. This is when he starts to get serious. Seeing Zebith be serious is by far the scariest thing that one could see when they interact with him. If he gets serious, this is when he would give you a warning. Leave or get hurt. And if he unsheathes his sword, it's already too late.

A Thirst For More: The unending thirst for more is something that drives the Rakshasa of Greed forward. But the main item in this unending thirst is his immense want for more power. It wouldn't matter if he was the strongest man in the world. He wants everything. Every single speck of power that could ever be achieved. However, this is also the case when he fights someone strong. If he fights someone along the lines of a 0 tier or a 1 tier, he would be immensely jealous of the power that they possess. Jealousy is the main drive of greed, after all. It doesn't always help that he's in a world where the peers and those around him are strong as well. With powers such as Khala Asthavon, among other Rakshasa and Danava, Zebith constantly wants to be their equal. He feels that it's not fair that he isn't like them, and that he deserves the power they have.

Never Satisfied: No amount of anything would satisfy the Rakshasa of Greed. It doesn't matter how much he gets, it's never enough. Money, power, fame, weapons, it's never enough. He's never even satisfied with the design of his layer of Hell. Constantly changing it, Zebith is the type of man who likes things that are different in a area around him. With him changing the design of his layer so many times, it's almost like a schedule that he has. At the very least, once a day, he would change the design of his layer of Hell. From a throne with stacks upon stacks of gold around him, to a beach with stacks of money and everything a man could want, Zebith is a man who is never satisfied with anything. Constantly gaining and wasting so much, Zebith will never feel the true meaning of the word "satisfied".

Calm and Cool: Zebith is a very calm individual. He rarely seems to get angry at anything, and is always making sure that things are never TOO crazy. We're talking pissed off Mana Asthavon crazy.. If anything gets to that level of crazy or beyond, Zebith is always making sure to keep everything around a medium level of crazy. Sure, the guy does have some crazy points himself, but he never lets himself get too carried away. In fact, Zebith is normally the one who hates having things get really crazy. He like having things be a little wild, weird, and even really messed up levels of weird, but when it starts escalating, Zebith normally is the one who quickly brings it down a notch or so. Zebith is also extremely well-behaved, in a sense. He never lets things get to him often, and he normally doesn't overreact to certain levels of annoyance. He always manages to keep himself on a level that allows him to enjoy himself in weird and wild times without losing it.

Lazy: While he isn't the Rakshasa of Sloth, Zebith is known to be very lazy and laid back, oftentimes found sleeping whenever things need to be done, and rarely takes anythings seriously. However, he has been shown to be very serious whenever the time calls, and if something is concerning enough for him to stop laying around and doing nothing, then things are about to get hectic.


THE HISTORY







History:


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Subject Post 2PostSubject: Re: Zebith: The Rakshasa of Greed [WIP]   Mon Jul 25, 2016 1:04 pm


MEET THE ONE WHO DESIRES ALL



ENTER Zebith
貪婪的惡魔





ENTER THE SIN OF GREED







Sin/Deveta/Unique Abilities:

The Sin of Greed: Zebith is the Rakshasa of Greed. As of such, his entire powerset revolves around Greed. How does it all start? Well, to start everything off, It should probably be explained how Greed is used as a power, and how Zebith can use it. Greed is something that normally occurs when one is overcome by the feeling of wishing to keep something, or hoard it.

  • Greed Absorption/Feeding:
  • Greed Aura:





Advent of Avarice:

Midas Blast:

Void Pockets: Bigger, bigger, and bigger. That is what people with Greed want. Everything must be bigger. Storage, statues, anything. It all has to be the biggest to can be. Especially when it comes to storage. For Zebith, this is something that he likes merely for the usefulness that this ability grants him. With Void Pockets, Zebith's storage capacity is increased to the point where he can practically store everything within a separate pocket dimension that resides in the pockets of...really, anything. If Zebith wills a hole in the dimension to open inside his shirt pocket, pants pocket, it will most likely be there. What is IN the pocket dimension, however? Well, for starters, money. Lots, and lots of money. Zebith has earned and stolen countless amounts of money over the hundreds of years of his life.

Where does he keep most of it? In his little dimension where all of his precious treasure is safe and sound. No one can touch it, and that's perfectly fine with him. But, how does this work? Well, to get down to the basics, it isn't truly a separate dimension on it's own. No matter often Zebith preaches that it's a separate dimension, he knows that it isn't true. In all reality, this skill is utilizing Astitva Ki Barhata, but scaling it down to transport only certain items down to his layer of Hell. This is normally limited to whatever Zebith is holding, or, to extreme cases, whatever he's thinking about. Any item that is transported must be at the very least be one foot away, and

Eyes of Gold:

Greed's Hand: Magnet:


TAINTED SKIN


Dagi Tvaca Name:

Dagi Tvaca Appearance:

Dagi Tvaca Release Appearance:

Dagi Tvaca Powers:


NATURALS/RACIALS


Natural Abilities:

Master Pickpocket:

Master Thief:

Racial Abilities:

Za Koa Skill: Za Koa skill is how much skill your character possess to manipulate the energy from the core. Typically, this should be your strongest asset when it comes to the skill sheet. The higher your mastery of this ability, the more techniques you are able to create, use and share. However, this has many more uses then that.

Za Koa's Influence: For example, an advanced Za Koa Skill user at two tier is capable of spreading this technique across an average battlefield in order to taint the surrounding vicinity around them in order to gain the upper hand in combat. These advantages include that all of their stats are typically doubled if the influence is not sealed away or fought with magic. So, going back to our two tier demon, he would be able to obtain a doubled increased in his abilities, powers, speed, endurance, reaction time, mental thinking, knowledge and so on and so forth. Users whom are Master in this skill can usually get triple benefits, and Grand Masters quadruple.

Along with those enhancement boosters, another advantage of Za Koa's Influence is that it can also alter the area around a demon in order to give them the upper hand. For example, our two tier demon will be able to dim the area around him into darkness in order to make himself even more formidable as demon's are naturally inclined to become more useful in the shadow's, being able to generate various toxins in the air in order to gradually wear someone down, create harsh acid rains, for the terrain they are on, turn an ocean-type battlefield into pure fire and things of this nature.

Knowledge Of Environment: Another trait gained from spreading Za Koa's influence throughout any given area is that typically most demon's are given knowledge of their surrounding vicinity. For example, if our two tier demon had performed this within Karakura Central, it would be able to detect various hidden sources in the immediate fighting area such as hidden barriers, seals , spirit beings within the area and things of this nature. On a master level, this would allow some demon's to even detect various elements within in a being. This can be from a persons Zanpukto Spirit, to scanning JUST how much energy they have in total left in them, searching for any unusual traits about their body such as abnormal defense or offense and things of this nature that CAN be detected. This knowledge ability, however, only gives you the knowledge to beat something. Actually beating it, however, is another story.

The Art Of Demon Magic: What exactly IS the Arts of Demon Magic? In a sense, you COULD call it the Demon's Kidō, but you'd be wrong as well. Why? Well, Demon Magic actually works like real MAGIC is suppose to. Of course, Kidō like spells, summons and barriers can be created with Demon Magic. That's a given. However, it can be taken MUCH further then that application. For instance, an advanced user in Demon Magic could use this in order to gain Telekinesis on a more light level. Even combat standards, if he were to look at an attack and see it coming, the Telekinesis would kick in and attempt to change it course if enough was generated from The Demon to negate it. Other example would be gaining Gyrokinesis in some cases in order to actual make it seem like they are toying with gravity itself; which in fact they are. Within a contained area, this demon could remove the gravity of some things, make it heavier in other places or even apply it to more focused objects like their attacks to cause more impact force.

Not only that, but an even higher example of that is that some demon's with a Master in this would be able to even create things out of thin-air with no explanation what so ever. For example, a Master in The Art Of Demon magic could defy the laws of physic's by actually making energy cease in something and remove it. This may not seem like much, but it's actually an amazing feat as the laws of physic's clearly states energy can never be erased. However, in terms of combat, in order to do this they would need to overpower it. Another situation in which you could get a taste of Demon Magic would be them turning your energy attack into a batch of living snakes, them creating fields of anti-spiritual barriers around them or just making themselves plain invisible.

Now, performing magic is vastly possible thanks in part to connection most Demon's have to Za Koa. However, thanks to the varying seals scattered throughout a demon's body at birth by Touketsu's DNA, it is possible for them to even use the Magic without Za Koa's connection. You see, these seals are constantly gathering energy from their surroundings. From every attack, from every environment, from every power increase; these seals gather and store power for a demon to use. There is even an ascended state to unleash all of this collective energy, but that is not in this section. Instead, this is about how demon magic works in general. As stated previously, Demon's can perform magic with or without Za Koa. But, for some demon's, they are able to merge both of these together in order to double the strength of all of their spells or anything having to do with demon magic.

Despite all of this wonderful stuff, however, its biggest drawback in demon power is the power itself. What does this mean? Well, if you don't have resources, power, sacrifices or anything else to carry out your spell, it will in turn cause great damage to you for however much energy you tried to perform. An example of this would be a weakened demon who drained his resources trying to perform a large scale demon spell, only succeeding in heavily wounding himself along with producing a very weak version of whatever spell or magic technique he was trying to perform. Another drawback is that is can sometimes be countered with other types of magic such as Kidō, Chaos Energy or Sugiura Spells.

Akuma Kyodo: Thanks to the full body seal most demon's have on their bodies from birth, Akuma Kyodo gives most Demon's a layer of defensive skin that is similar to an Arrancar's Hierro. This will be general defense, though if have a high Za Koa Skill, you can temporarily double your defense. Masters can do it for ten post, Advanced for seven, adept for four and beginners for two. All come with a three post cooldown. But that's where the similarities end, and the differences begin. What makes a demon's Akuma Kyodo: so different? Well, for instance, this layer of skin is not just applied physically like Arrancar's are or any other races natural defense. What makes a demon's defense stands out is that it applies to magic, spiritual attacks, their environments, how resistant they are to poisons or toxins and even how much their mental state improves.

You see, thanks to having so much magic being pumped into their bodies, their defense is MUCH more wide spread then any Shinigami, Arrancar or even Iramasha. Basically, the higher your defense is, the most attacks, barriers or ANYTHING in general; the more resilient you are to anything offensive being thrown at you. So a demon's Akuma Kyodo: is not something to scoff at, ignore or consider the same.

Shadow Movement: This is what some MIGHT call the Demon's Answer to flash step: Shadow Movement. It allows them to move at quick burst of speeds on most occasions to allow them to travel very far distances in short amount of times, that is for certain. Though, this is where some similarities come to an end. Unlike most other races, Demon's get many nifty benefits then just Super Speed. Take this for example: from the seals on a demon's legs and feet that generate insane amounts of energy from all of the sources of power they collect; it will be able to give yourself temporary boost of intense speed called "Shadow Burst". Shadow Burst is a period of time where your demon will double their speed on average if they are at least adept. It will transition into how fast their attacks are created or launched, the demon's reaction time to increase the odds of evading, countering or noticing a person, object or anything else within a vicinity that has a prense in order to do something about it, it increases their mental awareness to more alert levels and it even goes into their natural powers.

For instance, one could use Shadow Burst together with The Art Of Demon Magic in order to create burst of accelerated healing in order correct injuries to your body at insane rates of speed during this period. Another example would be using Shadow Burst mixed with Za Koa in order to consume an area within it's presence much more quickly along with all of it's sub-abilities being accelerated. Finally, one last example would be for their special powers. For instance, if a demon could control fire they could generate, fire and reload it at double the speed they could before if they were adept. And, with that, that goes into their rates of speed in which they can perform these things.

If you were a beginner, you could only maintain this for one post only and would have a five post cooldown. Go to the next level and a demon will be able to double their strength, increase the amount they maintain this form to three posts and they typically only have a three post cooling period. Progress pass that to advance and a demon will be able to main this form for four post, triple their effects and will have about a two post cooldown. Along with that, at this level, they gain a new ability to Shadow Movement called "Force Speed" where they are able to effect the area around them on some levels. This includes being able to speed up objects, increase allying forces speed somewhat or even increasing the force of wind around them to do more critical damage.

From that point, if one should become a master in this, they will obtain a five post limit for how long they can maintain it, quadrupedal the effects and only have a one post cool down period. Additionally, the Force Speed technique they learned before will become much more widespread. Now, instead of the immediate area around their body, it will be able to effect more large scale areas. Take this for thought. A Demon who is a Master in Shadow Step will be able to generate vicious storms of gust that can cut through steel, and on a more extreme level, spiritual based attacks. This is something which could be used for offensive means by cutting up energy attacks, slashing down Kidō or even creating thousands of small burst of energy to cut right through some energy based moves. Lastly, the last thing they gain from having a master in Shadow Movement is that they have the power to suck the speed right out of some things. For instance, within a small field, a demon could zap the speed clear out of an attack to make themselves faster, their attacks faster or even break it down into energy to apply to other areas until it burns out in one post or two such as physical, spiritual or whatever else have you.

Lastly, and the more rare case, is Grand Master. If a demon should have possess a Grand Master in Shadow Movememnt, they will quintuple the effects of this move, they will have NO cool down period; they will simply rely on how much their body can tolerate and all effects before will be increased. Now, Force Speed has increased to the point where it is able to be performed on a devastating scale. It is no longer confined to a small fighting area or somewhat large area; it can expand upwards of two miles in some cases in order to form domes of Force Speed. Within this area, with their Force Speed, they can utterly decimate and destroy objects on a microscopic scale with it; rather it be physical, spiritual, natural or unnatural. Though, this gets harder to perform the larger you make it and makes a demon burn through more resources.

Additionally, at this point, they even gain a power known as "Phase Speed" where they generate an insane amount of Speed Force around their body that they are able to simply phase through solid and sometimes spiritual objects. For instance, a Demon Could use Phase Speed to simply fade through rocks, water, fire or even through the Earth itself until they reach the core of it. Along with that, if it's spiritual or energy wise, they can even phase through certain attacks if they are more powerful. So, to put this in prospective, if an energy attack didn't have enough force to rival a demon's power, they would use Phase Speed to simply blow pass it unharmed in some cases. Phase Speed can even be used to propel Demon's through Astral Planes, cause them to go through dimensional warps or even create their own small wormholes that can be used in combat to surprise an opponent.

Now, with those powers aside, the demon's gain one final benefit from Shadow Movement that is related in the origin of their name. Whenever a demon is placed within an area of darkness or shadow's, these skills will typically double in strength. They'll even have the ability to travel through a shadow world and come out of different shadow's throughout many different realms, worlds and universe's even on Master Levels. This makes it extremely hard to detect demon's in some instances if they figure out a way to bring out this shadow realm's presence to the field once they reach advanced level. Therefore, it is highly wise to never fight a demon at night as they can quickly gain the upper hand with this set of abilities.

Affinity For Hell: If a Demon ever gets the chance to foot into hell or has the skill level and power to summon it's presence on the battlefield, they can potentially increase their power by five times just by having it around them. In some instances, in fact, Demon's can even rise one tier level if enough consumes them for the duration of the thread they are in. This is due to the fact that there is a large amount of hellish energy within that place for Demon's to thrive on and it's filled with many hidden elements that were designed to overcharge a Demon in times of crisis. But, in addition to that, the presence of hell augments not only their power abilities but the inherent and magical abilities of said demon; giving improved versions of their abilities or completely new ones altogether.

Body Manipulation: This is a natural ability that all demon's possess if they wish to activate it or perform it. Most Demon's have full control over every aspect of his physical make-up, able to stretch themselves to obtain insane heights such as being thirty foot tall, being able to change their skin color, having the ability to shape-shift into different people that they are able to remember and, on much more powerful levels, being able to even detach, generate or fuse body parts together in order to increase odds of surviving. Though, this does not occur until at least one tier, and even then it's weak compared to the 0 tier version.

Additionally, it can even be used for offensive or defensive purposes. For example, a demon can use Body Manipulation in order to generate a layer of steel-like skin around their body in order to increase their defense and block out outside sources from entering their body by clogging every pore on it. Or, for another instance, they could use it on the offensive side by hurling body parts at their opponent that are extremely hot and turn into acid blood, using their increased height to smash down on most opponents and the same may even apply for some more powerful demon's attacks; or finally, in an avoidance way, more powerful demon's could even control their body in order to be broken down into a liquid, wind or fire type form in order to gain more ways to escape or evade attacks.

There are more ways to use this ability, but it's all up to the user of it to figure out.

Black Inferno Blast: Black Inferno is a massive burst of destructive energy a demon can unleash if they have Adept or higher on Za Koa. It starts by gathering energy from Za Koa along with the Demon's Blood and any type of darkness. From there, it will form into a ball of darkness that can be used to unleash serious damage upon anything it hits; resulting in a black explosion that is similar to a cero in destruction and can be broken down like a bala as well. Though, unlike a cero or bala, The Black Inferno Blast does alot more then just simply explode. When it explodes, if trapped within the blast, the opponent will begin to feel extreme amounts of heat generating from their skin; so hot, in fact, some believe they are actually on fire from the strain on a person's will. However, this does more then that. That's simply the sign of a dangerous demon parasite entering a person's body. If a direct contact is made or even partial contact, there will be a strong rush of parasites, demon magic and Za Koa's force entering a person's body. From that point, over the course of five post if there was a direct hit or three for a indirect, this will begin to heavily tax an opponent. It will force them to drain extreme amounts of energy until they are somewhat weakened, slowed or damaged if they are unable to extract it from there bodies.

Along with that, if they get hit enough with Black Inferno Blast they even run the risk of dying if it begins to suck the life energy out of them if there is nothing else to extract. The effects also vary from level to level. Adept Za Koa users will be able to do all of the above, while the higher you go, the more quickly, effective and longer the effects will last along with doubling in strength for each skill increase. Therefore, it is highly wise to stay on your toes when a demon opponent is firing this Black Inferno Blast. It could be your last time doing so if you fail to separate this from a regular energy type attack.

Reiatsu Drain: This ability goes hand and hand with Za Koa's Influence. With this technique, our two tier can constrain the flow of reishi and reiatsu within an area in order to make opponents somewhat weaker as reiatsu is energy in use, this can also lead to canceling out attack on some levels, overpowering attacks if there is a major gap in power and for advanced users and up being able to control the reiatsu they constrain. However, please note, reaitsu drain does NOT mean you will simply go around consuming energy until you level up.

The energy you collect, for intents and purposes, will only be able to be utilized for one thread if you are on adept level or lower, while advanced will be able to keep it for two threads, Masters being be able to retain it for three threads and Grand Masters for four threads. This means that during that thread or threads, it's benefits will only qualify there (This means that if you make ANY new thread with your character following the events of where you consumed energy, it will count). In addition to that, this does not always mean you get a tier increase as only those on Master level are able to obtain TEMPORARY boost in their tier if they are able to consume enough power. (I.E. someone like Mana or Abaddon performing this on a large scale such as Karakura Central or the Gotei 13; to give you a measurement of how much power you need to collect with Reaitsu Drain and skill needed to gain that temp tier boost.)

With all of that stated, the main benefits of this Reaitsu is that it is used to increase anything on a demon that deals with power. For instance, a demon could have FAR faster attacks then before if reaitsu drain was performed successful, their attacks would have much more stopping force and it may even have additional benefits. Another example would be their spells being further increased with all of the extra energy being generated within them from the drain. One final example is that it can also be broken down into energy for strength to increase their physical offensive power, increase their defense and advance their durability. So, with that said, these are examples of how reaitsu drained is used.

Astitva Kī Baṛhata: Astitva Kī Baṛhata, otherwise known as Edge of Existence, is the transportation method that Rakshasa use to travel between realms and/or layers of Hell. The Rakshasa’s body beings to illuminate in a dark red tone, before scrambling like a disrupted television, soon followed by their bodies disappear in a similar fashion. Like turning off a TV, their bodies collapse upwards from their feet and downwards from their head, meeting halfway in the middle and disappearing into an ‘external dimension’ which instantly allows them to pull the string on which dimension they wish to land in. This “Edge of Existence” is an instant teleportation, something that also works like a shinigami shunpo -- however considered to have twice the distance possible of being travelled. They can use this to cover great distances in milliseconds, or switch between Hell, Demon World, Soul Society or Earth Instantly. Their skill level in this determines how well they can succeed in this endeavour of travelling and how straining it is on their bodies.

Absolute Demon Psychology: As a cause of being the Demons that have originated from Hell, the Rakshasa have taken upon the idea of “Absolute Demon Psychology.” This basically means that they are the essence of demonic energy, they are the embodiments of Hell. As a result of this, these demons are highly prone to purification based spells or attacks - if a character that is associated with the ‘angel psychology’ approaches them it is likely they’d grow sick or even be filled with an array of emotions, the first usually being wrath or despair, but it ranges for each individual. Basically, the presence of their ‘angelic’ counterparts are capable of throwing their bodies and minds into a frenzy, if not this. However the same can be said in reverse, when in the presence of Angel like figures, it is said that their minds can also be thrown into array and their very bodies filled with emotion just like the Rakshasa does.

Reality Morphing: On most of the layers of Hell, 1 through 665, the worlds are capable of being morphed to the Rakshasa's will. Once a Rakshasa has been assigned their own layer of Hell to stand as a guardian, they also inherit the power known as "reality morphing". This means that at any point in time, they are capable of shifting their respective layers of Hell to take on whatever appearance they desire. Whether this be a fiery furnace where everyone on their level of Hell burns and continuously crumbles, or a field of never ending hills and planes, filled with darkness. In the end, this is purely up to the individual demon. They are given free-reign over their layer of Hell, so if someone decided they wanted to fight a Rakshasa in their layer of Hell, they could find themselves in a constantly shifting landscape and even attacked by this shifting land. This also means they are connected to their layer of Hell, constantly being capable of keeping tabs on the happenings in it.


EQUIPMENT OF ZEBITH


Yoku no botsuraku (欲の没落, Greed's Downfall) (Zebith Only): A single katana that Zebith always has either at his side, or in his hand. There's is nothing entirely unique about the appearance of the weapon, aside from the blade having a very strange marking on the pommel of the sword. This marking is not in the shape of an animal, or any sort of creature. However, it IS in the shape of a single Japanese letter. Shi. Death. This weapon is not a normal katana. It was PREVIOUSLY a Universal Tool/Chengtan enhanced weapon that was wielded by a famous sword master. While Zebith knows not who the previous master of the sword was, he does know one thing. This sword is dangerous. With the blade containing a insanely large amount of Chi, the sword was almost to powerful for him to wield. So he put a seal on it. This is the kanji letter of Shin that is on the pommel of the weapon. However, this came at a cost. When he did make this seal, the weapon amplified it, preventing Zebith from UN-sealing it. This caused him to only be able to access the weapon's main features, which was mere boosts to the weapon's overall "stats", as he called them. When this seal was put in place, the weapon used near all of the Chi within it to amplify this seal, sacrificing near all of it's Chi to amplify this seal. it's unknown what made the weapon do this, but it most likely sensed the energy of Zebith when he made and tried to remove the seal, but it backfired. Instead of removing the seal, it ended up amplifying the seal. This has given the possibility that this weapon could be sentient, but it is unknown. The sword actually does have a name that Zebith has given it, which is Yoku no botsuraku (欲の没落, Greed's Downfall).

  • Immense Cutting Power: By far the most powerful, and the signature trait of this weapon. Even a simple act of touching the blade with an unprotected hand is hard. The cutting power of this weapon is even greater than Vanyel's Kuro Komo. Able to cut through weak (Beginner and possibly Adept) defenses, and able to cut through weak Kido (25 and below), this katana is quite a ways stronger than Kuro Komo. However, the only time Zebith actually unsheathes his sword is within a very few conditions. The first is if it is an event thread. This is due to Zebith normally taking events very seriously, and will never joke around in times like those. The second is if someone is trying to pass through his layer of Hell without his permission. If they try and attack him, he will fight back with everything he has. As Zebith would say: "You don't try going through Hell without being prepared. We're all strong here. Unless you want to face every single one who guards the layers of Hell, have a plan to take down all of the Rakshasa....somehow." The third and final reason is if someone is stronger than him. If someone is stronger than him, unsheathing his sword is his way of testing them.



TUKARA SAITANA: THE GOD OF GREED


» Tukaṛā Saitāna Name: Tānlán de shén (The God of Greed)

» Tukaṛā Saitāna Appearance: While Zebith does have a portion of his power within his Hell Beast, Zhao, his Tukara Saitana is actually very humanoid SHAPED, but his appearance itself is extremely frightening. With this, only Zebith is able to perform this, since Zhao and Zebith merge together to form this terrifying "God" of Greed.

Spoiler:
 

» Tukaṛā Saitāna Powers:


DEATH ENERGY


DE Class: ???

DE Powers:


DE MERGE


DE Merge Appearance:

DE Merge Powers:


BERSERK STATE


Berserk State Appearance:



Berserk Enhancements:

Berserk Details:


ZEBITH'S SKILL SHEETS


General Skills [Zebith]
  • Durability:
  • General Speed:
  • Strength:
  • Weapon Skill:


Will Skills [Zebith]
  • Willpower/Determination:
  • Mental Deduction:
  • Pain Endurance:
  • Focus:


Rakshasa Skills [Zebith]
  • Dāgī Tvacā Skill:
  • Naraka Jānavara Control:
  • Astitva Ki Barhata:
  • Reality Warping:


Demon Skills [Zebith]
  • Za Koa Skill:
  • Demon Magic:
  • Shadow Movement:
  • Akuma Kyōdo:


DE Control [Zebith/Zhao]
  • Semi-Immortal Capacity:
  • Breakdown Skill:
  • Necromancy Strength:
  • DE Barrier:



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Last edited by Henrex on Mon Nov 14, 2016 9:21 am; edited 17 times in total
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Subject Post 3PostSubject: Re: Zebith: The Rakshasa of Greed [WIP]   Thu Jul 28, 2016 5:10 am


THE BROKEN ONE



ENTER Zhǎo
プレイヤーにアシスタント





BASIC INFO OF THE HELL BEAST







» Name:

» Appearance:

» Gender: Male

» Age:


PERSONA OF THE BEAST







» Personality:


POWERS OF THE HELL BEAST







» Merged with Rakshasa:


NATURAL ABILITIES




EQUIPMENT OF THE BROKEN ONE



SKILL SHEETS FOR ZHAO



Naraka Jānavara Skills [Zhao]
  • Demon Magic Skill:
  • Rebirth Skill:
  • Za Koa Skill:
  • Akuma Kyōdo:


General Skills [Zhao]
  • Durability:
  • General Speed:
  • Strength:
  • Weapon Skill:


Will Skills [Zhao]
  • Willpower/Determination:
  • Mental Deduction:
  • Pain Endurance:
  • Focus:


Naraka Jānavara Skills [Zhao]
  • Demon Magic Skill:
  • Rebirth Skill:
  • Za Koa Skill:
  • Akuma Kyōdo:


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Subject Post 4PostSubject: Re: Zebith: The Rakshasa of Greed [WIP]   Thu Jul 28, 2016 5:12 am

-RESERVING POST FOR ANYTHING LEFT OVER
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Subject Post 5PostSubject: Re: Zebith: The Rakshasa of Greed [WIP]   Wed Nov 23, 2016 12:16 am

[adm]
HEY!

I don't know what's going on here, but it's taking 5EVER. This will now be going into the archives. If you wish to pull it out just post in the thread below:

http://www.platinumhearts.net/t9712-the-staff-request-thread-for-moves-archives-locking-or-whatever-else-you-need-staff-for
[/adm]

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Subject Post 6PostSubject: Re: Zebith: The Rakshasa of Greed [WIP]   Sun Nov 27, 2016 11:05 am

[adm]Moved to WIP upon request.[/adm]

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Subject Post 7PostSubject: Re: Zebith: The Rakshasa of Greed [WIP]   Thu Dec 08, 2016 9:38 pm

[adm]Archived upon request.[/adm]

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