» Natural Abilities:
Cuerpo Reparación (Body Adaptability): Varissa's capabilities with this natural ability is both breathtaking and disappointing. The regeneration seen within her body far exceeds others of her race with this ability, allowing her to heal from injuries faster than others. This is possible due to a mix of a few things, though the most important being how her body used this ability to benefit itself. She can not adapt her body to external stimuli as much as others. She can not make herself more resistant to attacks or increase her physical parameters slightly, though she can adapt her energy usage. Muscles change and shift so that there can be less mass to fuel, but more power behind them. Statistically speaking, she'll have much more raw, physical energy than those around her and can at times reduce the energy she uses for all abilities for a small portion of time. Starting from beginner, the time she can reduce her energy usage ranges from one post to five. She may use this ability again a second time in a thread, at a much more drastic cost. She'll obtain the same amount of time as last used, though her energy usage for the same amount of posts will double for the rest of the thread until she is either fully healed and restored, or taken out of the thread.
Cero Rastro (Zero Trail): The application of this ability is fairly straightforwards, with a catch. Along with its normal usage and ability to seemingly drain energy from what it hits, the Cero Rastro is in itself, a musical weapon for Varissa. Rather than just having it be made of pure energy, it's infused with enough of her musical prowess to have it always be affected by her other abilities. Normally advanced users of this ability could add their own abilities unto it anyways, but Varissa comes out ahead with the fact that this still also counts as a sound based attack. Upon colliding with anything physical, the explosion will not only do its normal damage, but let out a powerful shock wave that assaults the eardrums of anyone who listens. The damage can vary, from bleeding to making someone writhe in agony. This shock wave even induces physical damage to anyone who's just a little bit too close to the blast point.
Tānāgati (Warp Step): The normal applications of this ability apply to Varissa. She has never actively trained in this ability to give it a personal flare, only using it for what it was intended for. Movement and at times defense. The only real flare she has with it is using it to make something similar to a Garganta in order to allow her attacks to strike when she doesn't have line of sight. If she's hiding within a building, as long as she had at least seen the area once before either with her own eyes or video, she can create one there and where she is. This can still be normally used for transportation, and in combat if someone were to find a break in anything coming forth to jump through, they'd be able to be in close combat range with Varissa. The limitation to this is that she obviously can't just unleash an entire barrage with this ability, as every one 'spatial distortion' can send forth or attempt to absorb one attack per post. This does mean if she's in battle and creates multiple, each one can launch an attack elsewhere. Simply put, she treats it like a literal portal to throw attacks about or redirect them to the best of her ability.
Ksetra Pari: Varissa's main way of keeping as much control as possible on the battlefield. Any knowledge obtained through this ability on the battlefield is acceptable enough for her previous ability to create spatial distortions about. Other applications of this ability are fairly simple with her, such as the ability to influence the area depending on what is available and attempting to scan objects of attacks to see just what exactly their made of. Her skill with this does not match many others, as her primary use for this is just knowing the lay of the land in order to spread attacks out farther, not to manipulate the surroundings. In emergencies, she is capable of using the rest of this ability's applications, though in many other occasions she would prefer her own unique abilities.
Grand Conductor: Varissa's whole method of fighting involves not only sound, but music. Her power comes from more herself rather than a specific source of energy, more specifically, the tempo of her very mind. This tempo grants her abilities that influence the rest of her abilities, starting with the most important, the creation of a baton. At any moment, at any time, a small baton can be created in order to help channel her powers, granting her a reduced cost of energy for her abilities by roughly 10%. This baton has no other special uses and can be easily destroyed, but just as easily it can return. As an added bonus, any sound based attacks on her that would affect her hearing or senses have reduced effectiveness, and if from someone weaker than her or an artificial source such as a grenade, no effect.
Listening to Perfection: One must always pay attention, and for Varissa, that's to sound. Her ears have been honed to be more resilient against painful sounds, but all the more sensitive in actually hearing things from a distance. Her hearing range is far greater than others, able to hear something being talked about five floors above or below her, even through thick flooring.
Sound Manipulation: With an ability like this, it's quite obvious she would obtain Sound Manipulation. This allows her to make certain things louder, other things quieter, even to emit vibrations or use sound to shatter glass. This is more utility rather than combat based, as this power does not have the ability to currently cause great damage to people. With enough growth, she may eventually empower this skill further, perhaps even to the point of rupturing innards due to an intense enough sound.
Tempo: Varissa's abilities come with both a boon and a curse. The curse being that only a single ability can be used per post, as to follow the tempo of the fight, but the added bonus is that Varissa has an extremely easy time chaining together her abilities to form a devastating onslaught. Depending on the Time available to her, she can cast that many abilities in a single post. Using a lesser Time such as 2/4 gives the benefit of two well-thought out abilities being launched, while using a 6/8 Time will force her to use 5 abilities in a shorter amount of time, meaning more firepower, less accuracy. Prefixes do not count as a power usage.
2/4: 2 Abilities
3/4: 3 Abilities
4/4: 4 Abilities
6/8: 5 Abilities 9/8: 6 Abilities 12/8: 8 Abilities» Unique Abilities:
Prefix: When using certain abilities, she has a tendency to shout out their name for people to hear. This only applies to her Unique Abilities, and as such, she can even empower her attacks further when using a prefix to the name. Only a single prefix can be applied to an ability.
Prefix - The Decimation of Silence: If combat has not started or there has been a lack of loud noise, this prefix can be added unto a singular attack to double it's effectiveness and damage capabilities. This ability can only be used if combat has not started, or has paused, while there being at most inside voices used for conversation. If people are yelling or there's loud sounds all about, she will be unable to use this ability.
Prefix - A Resounding Symphony: At the cost of this ability having a cooldown of three posts, Varissa can extend the effects of her other abilities. This can lead to an attack that would normally end at a single strike have it power through, and essentially hitting anything behind the initial target, or even pierce defenses at the cost of half damage. For other effects, it can double it's length, such as an invigorating song that empowered allies, or even just strong enough sound waves that made the earth shake.
Prefix - Echoes of Perfection: At the cooldown price of three posts, Varissa can cause an ability to activate twice. This has the exception of possible future event only abilities, or one time skills. For an ability activated twice, the prefix would be said, and the ability would go through normally. The second activation can be immediately for two strikes, delayed for a follow up attack, or even simply cause the effect of an ability to activate twice. It could make two sound waves clash into someone, have a single sharp sound that would normally cut once cut twice, or even cause a blast of pressure to slam into someone, and a delayed blast to keep them down.
Deafening Chord: With a slash of her baton, Varissa can send out a physical manifestation of sound in the form of a slash. This chord zooms towards a target similar to a bala with the effect of exploding on impact. This explosion is a bit above bala level, and can even take out the hearing of anyone directly hit (full contact with no defense) with it for a single post.
Invigorating March: A quick hop in Varissa's step will lead to a powerful ripple of energy shooting forth from her, enveloping her allies in order to bolster their morale, increase their vitality, and hasten them. Long story short, any demoralizing effects will be lessened or negated entirely, adrenaline will instantly begin to pump into their veins, and their speed will increase slightly, just enough to make them faster than anyone else on the same tier of speed as they were. This ability can be continuously used, or made as a temporary effect with a prefix. If this ability is channeled, half of Varissa's actions must be consumed with the ability.
Mending Melodies: A beautiful, pleasing sound emanated forth, overtaking Varissa's allies in a pale green glow as their wounds are soothed. Within their next post, cuts and scrapes will slowly seal themselves closed as for the duration of the magical effect, their pain endurance will raise an entire tire up to a cap of Master's, and if already at the maximum tier allowed, they'll simply be able to shake off pain easier than before.
Reverberating Screech: With a ear-shattering sound, a single target will have a blast of pure energy launched towards them at an alarming pace. If it lands, everything within their body will ache and be in pain, slowly yet surely rupturing organs and breaking bones if not treated. In order to remove the energy without the usage of special abilities, the afflicted must enter a 'silence zone' created nearby when the ability is used. This zone will be easily seen to the afflicted as the only place not shaking violently within their vision. Since there is no 'limit' on the duration of the ability, any changes to how long it takes to heal will instead place the silence zone farther away.
Haunting Tune: A horrifically disability noise echoes out from Varissa's baton, travelling far and wide to reach all enemies within the battlefield and demoralize them immensely. Any foe who can't shake off this mental effect will notice all of their Will Skills dropping by an entire tier for a single post until they can regain their courage.
Inevitable Destruction: At the cost of her remaining actions, Varissa can create small missiles made of pure sound, one for each of her actions left. These blasts of energy can not be influenced by a suffix or prefix, though they are capable of homing into a target and exploding with the force of a beefed up cero that outshines others in its class.
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To Find Out about what these skills are for, please READ THIS THREAD
before you try doing anything to it. After you have read it, do not feel your skills out until a staff member has graded your thread. We will also do your will sheet for you upon grading your application.Racial Skills
- Za Koa Skill: Master/Advanced/Adept/Beginner
- Demon Magic: Master/Advanced/Adept/Beginner
- Shadow Movement: Master/Advanced/Adept/Beginner
- Akuma Kyōdo: Master/Advanced/Adept/Beginner
- Durability: Master/Advanced/Adept/Beginner
- General Speed: Master/Advanced/Adept/Beginner
- Strength: Master/Advanced/Adept/Beginner
- Weapon Skill: Master/Advanced/Adept/Beginner
- Willpower/Determination: Master/Advanced/Adept/Beginner
- Mental Deduction: Master/Advanced/Adept/Beginner
- Pain Endurance: Master/Advanced/Adept/Beginner
- Focus: Master/Advanced/Adept/Beginner
____________________________________________________» Role Play Sample:http://www.platinumhearts.net/t15318-world-reformation-war-journey-to-the-west-war-manifests