THE VIZARD TEMPLATE
Vizard Profile
ヴァイザード
I. Natural Abilities
» Natural Abilities: High Speed: Snopy is also quite fast on his own. As a result of his small frame, he is quite speedy. He has also done a lot of training in his speed. His reasoning is that since his small frame also makes him easy to damage if hit, that he should make it so he doesn't get hit. As such, he has learned to run at intense speeds in order to dodge and get an edge on his opponents. During his time searching for Kanna, he pushed his speed to new limits, forcing his body to endure well beyond it's old limits. After all, moving faster lets you cover more ground. As a result he is not only even faster than before, but he can maintain his high speeds for even longer than before.
Skilled Researcher: Part of what contributed to Snopy's intellect is his research ability. If Snopy comes across something he doesn't understand, he tends to, if possible, find a way to learn more about it. As such, he had knowledge in many subjects that one would not expect. If someone asks him about something and he can't answer, he goes to research until he can. He even has a decent amount of knowledge about many other races. He understands a lot about the way things work. He even has a small bit of machine knowledge at the moment. No matter what it is, if Snopy has access to information on it, he is capable of researching it. If he has no way to read up on it, he sometimes learns first-hand in some situations. He doesn't know everything, but he knows a lot considering he does research out of boredom at times.
Acute Perception: Snopy also has a ludicrous level of perception naturally. He was trained to use his senses when he was young, thus his eyesight, hearing, touch, and smell are all a little stronger than most. Combined with the slight augmentation he gets from his Zanpakutō it is quite difficult to sneak up on him unless you are skilled at that kind of thing.
I. Racial Abilities
» Racial Abilities: Kidō: Never once, even in his long search, has Snopy neglected his Kido. His skill is immense, his training intense. He can wield both Bakudo and Hadō with immense precision and eloquence, adapting to any situation with the appropriate spell. He is able to wreak untold destruction, or create unheard of protection. During his travels, he's only grown stronger and more fierce. Some say he is a master. Some say he is more than that. He, however, doesn't care about labels, they're often wrong anyway. Kido is a tool, and an art. When he said he'd complete his goal by any means necessary, he meany any means.
Zanjutsu User: Snopy has often showed he has skill with a sword. He generally adapts his tactics in battle to use a combination of swordplay and Kidō. His swordplay is nowhere near his Kidō, but he can use his sword to some effect. One of his Zanpakutō's abilities even promotes the use of his blade, thus making him still use physical attacks at times, even with his power at energy techniques. He isn't the best, but he isn't stupid when it comes to a sword.
Hakuda: Snopy isn't good at Hakuda. It isn't that he can't learn it, he just puts too little focus to take it anywhere. He isn't completely ignorant. He knows the basics, but little more than that. The only people he can outdo are people with NO hand to hand training at all. Other than that, he is at a disadvantage in Hakuda fights (when all other factors are excluded). Snopy has pondered the possibility of switching to Hakuda over swordplay. Once he gains more control of his Zanpakutō's ability, he might be able to augment his Hakuda attacks much like he augments his blade. However, until then, Snopy opted not to switch as it would be more of a hindrance at the moment.
Hoho: Snopy is skilled at Hoho. As he generally uses it to augment his already fast speed, Shunpo is often used. Though there is still room to be refined, his Shunpo is quite useful for him. He has also shown he has always been naturally skilled at Hoho, as in the past he rather effortlessly learned to stand on air/water.
In his attempts to search for Kanna, he pushed his Hoho, like his speed, as hard as he could in order to utilize it for his search. While it is still not anywhere near his Kido, the effectiveness of his Hoho has increased greatly over his search.
I. Sealed Zanpakutō
» Zanpakutō Name: Tsuin megami reijingu (Raging Twin Goddesses)
» Zanpakutō Spirit Appearance: The perky half
Fumiko is a somewhat large chested girl who stands at about 5'1 and weighs somewhere around 100 pounds. Fumiko has the look of a teenager around 16 or 17. She is somewhat innocent looking and tends has an extremely attractive body. She has long bright blue hair which either extends down her back or, more often, is in a large ponytail that is off to the side. Her eyes, like her hair, are a bright blue.
Fumiko tends to be a happy person. As such, her movements are as such. She is always seen with a smile on her face. She tends to move around energetically, sometimes skipping around. This makes people who see her generally see just how hyper she can be.
She tends to wear revealing outfits. She is as innocent as can be, but she likes to show off her body a little. Thus the dresses she wears generally cover minimal amounts of skin on her arms and legs. When she wears something that isn't a dress, she wears a tank top and a skirt or shorts. Most of the time a bit on underwear is showing. Some of her outfits tend to show off her cleavage a bit. Clothing like this is one of the causes for her arguments with her sister.
The calm half
Reiko is a small chested girl who stands at about 5'7 and weighs somewhere around 120-130 pounds. Her bodily features are all around feminine as one would expect from a female, looking around age 25. Her body is an extremely attractive one. She has long black hair that extends down to about half-way down her back. Her eyes are a dark brown.
Reiko always has a serious look plastered on her face. She never really shows much emotion in her actions or face. When she walks, it is always graceful. She never walks like she is depressed, she never walks with energy as if she is happy. The grace shows the content nature of her personality. This makes her look rather elegant in most people's eyes.
It is nearly impossible for anyone to see a large portion of her body (and the beauty within) because she hides it with clothing. She doesn't wear anything revealing, nor anything that highlights her attractive aspects. Her cloths generally are made up of a long sleeved shirt and pants. Very little exposure of her skin in her clothing. She prefers to keep it that way, as she doesn't like to go flaunting things like Fumiko and Ayako do. Still, even with the outfits, she still has an air of elegance around her.
» Zanpakutō Spirit Personality: The hyperactive half: Fumiko goes around and always seems to have a smile on her face. She is indeed quite a cheerful person. Sadness isn't something she is too familiar with, and simply being content isn't enough for her. If she isn't happy, she feels something is wrong. This lighthearted attitude tends to show itself in her voice and movements. If she isn't happy, she is either upset or bored.
She is also quite energetic about it. She seems to have a lot more energy than someone her size needs, so she tends to move quickly. She runs around occasionally, she jumps around a lot, and anything that seems to show an excess in energy reserves. This especially shows in her voice. Fumiko talks loudly, really loudly. Her voice is somewhere in-between loud and yelling. It isn't quite yelling (most of the time), but it certainly isn't quiet.
Fumiko is what we could call "trigger happy". When there is a problem, her answer is (almost) always to blow it up. If there is something to fight, she wants to go all out. When Snopy fights she always tries to get him to blow things up. She likes using that kind of power, almost as much as she likes explosions. She isn't dumb though. If Snopy is upset with someone he cares about she won't tell him to "blow them up." She won't tell him to blow up random things, especially in a city or town. She does not want to commit murder.
Fumiko is actually a rather kind person at heart. She doesn't like needless death, just like Snopy. She is also protective of Snopy and even the people Snopy cares about. She cares about Snopy's friends and family through extension. She really does care for their well fare, as well as her sister's. When one of them is in trouble, she can show actual concern on her face rather than joy. However, if she feels things are going to end well, she will be extremely happy as usual. An example is when Snopy is in trouble, but someone cones to help and she feels the battle is going to be a win.
She is extremely attached to Snopy. At times when he is in his inner world she will hug and cling to him. It is a sort of cute attachment, like one a little sister would give to a brother she was attached to. She tends to talk to Snopy a lot as, to her, he is the easiest person to talk to. In truth, she sees her wielder as her big brother, and spends a lot of time interacting with him. This sister-like attitude is often returned with a brother-like attitude.
As for her sister, her relationship is rather rough. Fumiko isn't exactly a hothead, but she doesn't see eye to eye with her sister. Reiko thinks Fumiko is too loud and rash. This often upsets Fumiko, who will begin yelling and arguing rather quickly. As such the two argue constantly, and always seem to be upset with each other. However, Fumiko does love her sister deep down. If something is wrong, she will worry about her. When Snopy can keep their tempers down, she can actually be quite caring towards her sister.
She, however, has no love for Ayako (Snopy's inner hollow). She finds her annoying, seeing as Ayako teases her a lot out of boredom. This causes her to yell at Ayako, which only causes more teasing. Much of said argument is based around Ayako constantly talking about her looks, which Fumiko believes hers are better. Fumiko often drags Snopy in the middle to say who looks better, though he always declines an answer (seeing as he avoids such arguments). She also gets extra protective of Snopy when Ayako is around, feeling like he isn't safe.
The calm half: Reiko is a fairly calm individual. She generally has a "matured" look about her. Her face has generally more of a content look to it rather than a pleased or upset one. Reiko doesn't really get upset about much. Her calm demeanor prevents her from being affected by much. As such, even in arguments she sounds as if she were talking normally. Her facial expression almost never changes.
She has a bit of a dignified aura about her. Her movements are somewhat elegant in nature, not too energetic or sloppy. This is somewhat betrayed by her clothing, which is usually rather plain. Reiko prefers not to show off, unlike others around her to like to flaunt what they have. This in itself adds a bit of dignity to her. Though she dresses plainly, she does have a little sense of appearances. Still, she heavily disagrees with those around her that do flaunt their bodies.
Her attitude is the opposite of her sister's. She prefers to avoid fighting if it isn't necessary. If an opponent can be peacefully subdued, she would prefer it be done that way. When force muse be used, she prefers to use her energy conservatively. As such, she uses it slowly to constantly keep herself augmented in some way. A large attack can miss, but an augmentation takes little energy and has many chances to show itself to be useful. In her mind, it is better that the opponent be the one worn out, not her.
Despite her rather stoic attitude, she does also care for those around her. She does not generally show it in her voice or her motions like her sister. Rather, just what she says has a slightly kinder inflection and other minor changes that show those that know her she does care. She is not good at comforting others, and has trouble coming up with a sympathetic voice. Still, she wishes to help Snopy and any who make him happy.
She shares a somewhat different relationship with Snopy than Fumiko. She shares more of a mature friendship with him, resulting in calm conversations with him. He is the only person she has access to talk to commonly whom she can have a relaxed, intelligent conversation with. She also enjoys the compliments she receives from him, as his nature generally causes him to say nice things to people around him. She will never show it, but she can get quite flattered.
With her sister things are different. Fumiko's loud voice and careless attitude gets on her nerves. It isn't odd to hear Reiko telling her to lower her voice or to mature up. When she argues, she generally retains her calm demeanor and often times has some kind of clever retort. In the end though, her and her sister are similar in their inner feelings. Reiko indeed loves her sister, she just isn't good at showing it. She shows she cares the best she can, even if it is hard to tell at times.
Towards Ayako she actually looks to in a combination of dislike and intrigue. She wants to know more about what makes Ayako tick, so she actually attempts to get along with her. Still, she does dislike her and would prefer she stay away from her sister and Snopy. Reiko is intelligent, she knows the danger, and is not going to let her intrigue blind her judgement of a situation. Still, she has actually had some conversations with the hollow when she wasn't being teased constantly for her conservative dress code.
» Inner World: Snopy’s inner world is divided into a few segments. The main two segments are cut half down the middle. On the west side there is a pink hue in the sky. This side is more controlled by the more serious half of his Zanpakutō. On the East side there is a purple hue, representing the more hyperactive (and trigger-happy) half. The reason for this is simply the fact that the two halves of the Zanpakutō don’t get along. As a whole, Snopy’s inner world resembles the wilderness. There are patches of forest, rivers, occasionally lakes, even marshes if one was to search hard enough. Snopy’s inner world is vast, as there is quite a bit of wilderness to be explored.
Though the wilderness transitions smoothly from one side to the next, it is not so with the weather. In the sky, the colors do not fade as they approach, they simply collide, a line where the color suddenly shifts. On the ground this is also evident. On the calmer side, weather appears to generally be calm, the breeze is gentle, and the rivers flow smoothly. However, the moment they cross that invisible line, to the more active side, it becomes the opposite. The wind is often quite powerful, the weather is somewhat unpredictable, and the river instantly begins to flow violently.
To top it off, to the north, there is an area that seems much different. The sky is much darker, the lighting itself is less, and there is a strange dark feel about it. Both halves of the Zanpakutō agree that something sinister is brewing, but that any attempt to stop it would likely be futile. As such, they avoid the area and advise Snopy to do the same. (that area is where the yet to reveal itself inner hollow is going to be).
» Sealed Zanpakutō Appearance: The Zanpakutō's blade is the size of a regular katana and is a deep black. The hand guard is like that of a regular katana. The handle is black with pink colored cloth around it. The second blade is the same, but with purple cloth on the handle.
» Sealed Zanpakutô Powers: Increased Perception: Snopy’s time from being a marksman when alive tuned a small portion of his spiritual energy to his various senses. The energy empowers his eyes a bit, allowing him to see a little further and clearer. It empowers his hearing so he can hear even the most minute sounds, even someone stepping across soft ground. His sense of touch is increased, allowing him to feel slight vibrations in his feet and through the air (though this also increases pain felt by just a little bit). His sense of smell is increased a bit so if he picks up a smell, he can tell what direction it came from. Due to its uselessness in combat, his sense of taste is unaffected.
I. Shikai
» Shikai Release Phrase: Let the energy flow, Tsuin Megami Reijingu
» Shikai Release Actions: N/A
» Shikai Appearance: One of the blades does not change in appearance, it simply gets about 4 inches longer. This is the Katana with the Pink at the hilt. The other however, morphs itself into a small black pistol. All across the gun are almost veins, lines running along all parts of the gun. These “veins” will glow a deep purple before fading back into its regular color. This glow and fade almost gives it a futuristic look.
» Shikai Abilities: Energy Augmented Sword: The sword Snopy uses in Shikai is constantly covered in a layer of energy. This is due to the sword being the manifestation of his Zanpakutō’s controlled side, which believes in constant augmentation. During the fight with his inner hollow, Snopy pushed this ability to new levels. It was formerly a rather weak ability, however after being pushed to the limit he learned to control this power more. A layer of energy envelopes the blade at all times while released. This adds to the power of the blade. This allows it to slice through objects with more ease. A clean hit on unprotected skin can cause a pretty bad cut on many people. It slices through skin with relative ease, and even improves Snopy's ability to penetrate Hierro like abilities. Snopy's left arm is also constantly enveloped in energy, causing a moderate reduction in damage to that arm.
Shikai Pistol: The pistol Snopy wields is capable of firing out blasts of pure energy. At the pull of a trigger, these blasts can be released at varying size and power. The gun collects energy generated from Snopy's body (and tiny amounts of energy from the air over time) and uses it to create said blasts. Snopy refined his skill with this ability during his fight with his inner hollow as well. As of now, he can fire blasts that can rival a Cero. He can fire out smaller blasts with much less drain and much faster than before as a result of this improvement. With practice he has grown stronger, able to fire off 4-5 Cero-like blasts in a short period of time. Firing 1 or 2 more in that short period is possible, but it will tire him out. He can choose what to unleash. Should he want to unleash a single devastating volley he can, or he can space out his shots for a consistent barrage.
While this has an opposite balance to his energy manipulation (below) where he uses more ambient energy than his own, his guns specifically drawing from his own body gives them a distinct advantage. A lot more punch direct punch. You can see it coming, it goes in a straight line, but lord do not let it hit you if it's a single concentrated blast. It's still not a good idea to be struck by the volleys though, as unless you take minimal damage or have high pain endurance, getting hit by one shot may mean taking the rest.
Overall Augmentation: The battle with his inner hollow pushed all aspects of his body to new levels. His Shikai has begun to show an overall improvement to all his abilities. All skills show a small boost in their capabilities when Snopy enters Shikai (about a 1.2x boost). Snopy still excels in his Kidō, which actually gives his Kidō skill a higher augmentation (about 1.5x boost). Overall, when Snopy enters Shikai he is a bit more dangerous to deal with. He can move a little faster, hit a little harder, and take a bit more damage.
Energy Manipulation: The main power of Snopy's Zanpakutō. This power showed itself in minute ways with Snopy's gun and sword, but only manifested when Snopy was able to push himself to his absolute limit. Snopy has the power to manipulate pure energy in his Shikai. What that means, is that he can take control of energy and reishi within the environment and manipulate it to his will. He can condense it into a solid form to attack or defend, and manipulate it free form. In fact, with a little imagination, a lot could be done. This energy can technically be any type, though the only type it is meant for is Reishi. Thus, it takes extra energy to manipulate non-Reishi energy types.
Now that being said, it doesn't mean he has infinite energy to work with, even if he is using the ambient energy in the environment. Manipulating such latent energy still takes energy of his own to assert control over it. However, this does result in an incredibly efficient energy to power conversion. When he sends a wave of raw destructive force at you, it isn't his energy, his energy is just controlling it. Even worse, he doesn't need to physically move at all in order to direct this energy as he chooses. He could choose to be standing perfectly still and still unleashing barrages from various angles. Should he choose to, he can direct with physical motion, making it more telegraph-able, assuming you're on a level powerful enough to follow it.
This being said, this move's greatest counter is something that can break the connection he has to the environment. A massive overpower in control for instance, where another person overpowers or simply disrupts the connection, can render this useless until Snopy manages to reassert control. Not many can pull this off, but those who can can seriously screw up Snopy's flow. Another counter is that compared to the much more direct and easy to follow blasts from his gun, these tend to be weaker. To assert more power, he has to direct more of his own energy in controlling the ambient energy. This means that the efficiency is massively reduced against people who could tank (via barriers or otherwise) the energy otherwise. Likewise, if he wants more speed in his attacks he also needs to assert more of his own power.
Overall, his intense training over the last few years have massively increased the strength and versatility of this ability, but he needs to be incredibly intelligent with how he uses it if he ever faces an opponent who is his equal or greater. Those who can dodge or tank the basic hits of this ability will force him to put more into his attacks. Plus, more refined shapes (like a spike or spear which will naturally have more puncturing power) take much more energy than just sending a tidal wave of energy. Likewise, in Shikai he can't take control of several large masses of energy, or several refined shapes. He can hit you from many angles at once with the more raw form, but anything with punch and control can only be from one to three sources, three being fairly taxing with the exception of one technique.
Critical Mass: An ability derived from his energy manipulation, Snopy can repeatedly condense the energy in an area into a small space until eventually it reaches critical mass and explodes outwards, creating a massive explosion at the location. The ability takes 10-15 seconds to complete and as the energy at the location increases, the air around it will distort more and more and the air will begin to crackle. Right before it goes off it is incredibly easy to spot, while as he starts there is no sign at all. The severity of the signs scale exponentially, making the first 5 seconds hard to notice unless the person detects the energy build up, and the last 3-5 seconds insanely noticeable giving anyone in the vicinity the hint to get the hell out. The explosion is large enough to level a few city blocks once it goes off. Due to how easy it can be to detect, it's usually better to pin them down so they can't move and then try and charge this move up. And usually only use it when going for the kill.
Make it Rain: This is the one way he can make large quantities of refined powerful attacks with his manipulation, this technique is simple. Condense energy above a large 250 foot radius into hundreds of needles, and drop them down on the target location. This attack can be considered point blank, but really as long as he is physically touching the target area (which is always circular) he can set up the attack. Therefore, he can be at one edge and the center is 125 feet in front of him. This move can cause widespread destruction, but is mostly for a difficult to dodge attack or for clearing crowds of weaker enemies. The sharpness of the energy used makes them good at puncturing light armors and things such as the masks of hollows. There is space in-between the spikes for people who aren't overwhelmingly large to slip between to avoid damage, so it also works best against large targets.
I. Bankai
» Bankai Name: 天の女神 (Ten no Megami) Heavenly Goddesses
» Bankai Release Phrase: (What does your character say in order to release their Bankai? This is optional. For example, you could have the phrase relate to their power set, or just simply have them say Bankai.)
» Bankai Release Actions: N/A
» Bankai Appearance: The sword is now just a hilt, with the blade being made up of pure energy. The gun is largely the same but now has glowing "veins" that run along the gun, giving merely an aesthetic to it. At a basic level, it looks rather unimpressive.
» Bankai Abilities: Energy Sword: During Bankai Snopy's blade from Shikai is no longer coated in energy, it is pure energy. As a direct result it's sharper and far more dangerous to be slashed by. It can cut through flesh like a hot knife through butter, assuming it's not fortified flesh. This power makes Snopy's lower strength less relevant, as the same damage can be done with less power. The blade functions similar to a proper physical blade though, and if it strikes something like another sword it will stop like normal. It simply functions like a much more devastating blade. The downside being anything that can dampen or destroy spiritual energy highly counter it. Still, combined with Snopy's agility this allows his physical blows to still be dangerous.
Bankai Pistol: His Bankai, pushing the powers of his Shikai to new limits, is now capable of far more powerful bursts and volleys. He can fire off many many Cero-like blasts in quick succession before growing tired, and unlike before he can fire them as a volley and doesn't need to repeatedly pull the trigger for successive blasts. He can still fire off volleys of weaker shots, now firing in immensely high quantities.
Still the attack that packs more punch, the devastation this is capable of outputting is immense. In fact, it is now capable of a new feat. Charging up for 5 seconds, this pistol can now unleash a massive single blast liable to demolish anything and everything in it's path that can't take it's force, with a diameter the size of a highway. He can also change the direction he is aiming up to half a second before firing it, at which point he needs to steady the gun to maintain the beam's integrity and keep it from failing and being little more than a glorified Cero with a hell of a wind up time. Therefore if something screws him up in that last second, forcing him to move, it will stop the beam from being devastating (unless you still stand in it's path). Usually he'll get down on one knee with both hands on the gun in order to withstand the kickback. Otherwise accuracy will suffer.
Overall Augmentation: Similar to his Shikai, his Bankai also augments his abilities. All his abilities now boast a whopping 1.5x power and his Kido further boasts a doubled potency. Fully utilizing such extra power does run the risk of tiring him out sooner than otherwise if he keeps it up for too long, but the increase in potency is otherwise only a benefit.
Energy Manipulation: Maintaining the power from his Shikai, it only becomes more powerful in his Bankai. The speed, power, and quantity of attacks that he can launch has massively increased. No longer is he limited to just one to three sources of more controlled and refined attacks. He can effectively unleash an onslaught from any direction. He could surround someone with spikes and then make them all converge, impaling them from all sides unless they slipped through or deflected some of them and escaped through the gap.
In fact, by utilizing his immense knowledge of Kido, he has learned how to cast spells from locations other than his body by manipulating the energy of the environment to form the spell for him. Many rules, such as how incantations work, still apply, and as a cost for casting the spell off of his body, the Kido costs a whopping 1.5x as much to cast. Combined with the doubled potency in Bankai (which naturally draws on more energy) more powerful Kido can be very taxing to cast and thus spamming them tends to be a sub-par idea.
Finally, he can now do some incredibly micromanaging. Whereas in Shikai he can only focus with physical motion on one set of energy, he can now delegate up to 5 separate instances to his movements. To put this in perspective, he can use the motions of each of the 5 fingers of his hands to control a different attack. He has been unable as of yet to do more than 5 though, with his goal to eventually be able to use all 10 of his fingers.
That being said, all of his previous counters still apply, albeit things like cutting off his connection to ambient energy being mildly more difficult now. With his Bankai, forcing him into undesired motion is even more important as fine control is harder if his body is also moving in relation to the attacks themselves. Likewise, while he has such overwhelming force in his Bankai, even with his boosted attributes he is still relatively frail and only has moderate physical strength, making him a glass cannon.
I. Inner Hollow/Mask
» Inner Hollow Name: Ayako
» Inner Hollow Description: Ayako is strange, as she looks nothing like one would expect a hollow to look. Her body is nothing more than that of an 18 year old girl. Her frame is quite small. She probably doesn't weigh much at all. She is only about 5'2 feet tall, making her rather short as well. There is absolutely nothing menacing about her. In fact, many people would find her attractive.
Her most notable feature is probably her hair. It is a bright red color and extends down her back. It actually makes her rather hard to miss. It is usually done in a large ponytail. Her eyes are also red. They aren't bright, the color is almost dull, but they somehow add to her cute innocent look. Her bust isn't very large, probably being about a B cup. Her legs are a bit long (comparatively speaking to most her height), and adds to her attractiveness.
She always wears something simple. She has something akin to a one piece sweater. It has long sleeves, reveals her upper chest a bit, and goes down slightly past her underwear. This leaves her legs mostly exposed, and depending on how she sits her underwear may peak out a bit. She has black socks that go somewhat up her calf. All of this is to make her look extra attractive, as being a tease it one of her past-times. Her appearance is likely a result of the hollow energy that came from Snopy's mother, which in the long run caused his Vizardification.
» Inner Hollow Personality: Ayako has little of the blind aggression many of her kind are known for. In fact, the main aspect of her personality may be based off seduction. She is a huge tease with anyone she can be, which is usually Snopy. Her voice is cute when she speaks, but it generally has seductive undertones. In fact, it wouldn't be much of a surprise if she was actually trying to get somewhere with this routine.
Often times she tries to trick Snopy into somehow giving up his body. Rather than brute force it like the first time, she tries to somehow fool him into making a mistake. Granted with a mind like his that is particularly difficult. This leaves her relying on the brute force method, which over the last 5 years his control has left difficult to do. If he finds himself in great emotional turmoil, such as when Kanna vanished, she tries to take over. So far she has not been successful but until he has full control over her, it will always be there. She is a bit confused at the kindness that Snopy shows to her however, as he usually tries holding conversations with her despite her attempts.
Ayako ends up being oddly passive when not actively attacking Snopy when he shows an opening as a direct result of this kindness, and it leads to some interesting conversations between her and his Zanpakuto spirits. Still, this passiveness does not lighten up the relentless assaults an inner hollow will attempt to exert on their host.
» Inner Hollow Powers: Electrical Manipulation: Similar to Snopy, his inner hollow controls a form of energy. However, rather than control the spiritual forms of energy, Ayako controls electrical energy. While it isn't as free and potent as Snopy's energy manipulation, Ayako can blast a target direction with enough voltage to fry an entire power grid, sending a massive blast of (red) electricity. On top of just sending out simple blasts of electricity, she could just grab you by the face and unload that voltage directly into your body if you couldn't break free. This power is simple but effective.
Binding: Being one who is seductive and would much rather have an easy kill via a trap than a head on fight, Ayako can actually loop electricity around a target within 15 meters, solidify it, and close it in, binding them as a group of 5 tightened rings. It is difficult to break free, and failed attempts are prone to electrocute the target, weakening them and making future escape attempts even harder. She's a bit of a sadist after all.
» Hollow Mask Appearance: Snopy's mask is a rather simple one. It doesn't manifest as a full mask per say. His mask actually manifests as an eye-patch over his right eye. Rather simple, though hard as any other vizard mask, this leaves him with one prime advantage. He has no obstruction to his vision in the other eye. Despite looking small it is quite durable so a single hit to the eye won't necessarily just nullify the mask unless it is quite powerful.
» Vizard Powers: Depth Perception: Oddly, despite one eye being covered by the mask, while his mask is donned Snopy has no loss of depth perception, keeping his aim in peak condition.
Cero/Bala: Snopy's specialty in energy makes his firing off Cero come quite naturally to him. He can charge it up nice and quickly, and fire it at quite a decent pace. He's been cautious with how often he trains his Vizard powers without the help of people like Shadin so it isn't quite as powerful as it could be, but it can still pack quite the punch. Snopy's Cero still requires him to take a stance, either having him casually raise up his hand to about shoulder height, palm in, and charging it off the back of his hand, or simply pointing and charging it off the tip of his finger if he's being more serious.
Augmentation: Snopy's overall attributes are boosted. His speed, durability, and strength all increase. Unlike his Zanpakuto releases the boosts to his weaker stats like durability and strength are a bit more meaningful, being nicely buffed. He's still relatively squishy, but he's far less easy to one shot when he goes all out. His speed receives a greater boost, making him even faster. Also the surge of energy actually makes his energy manipulation from his releases stronger as well, but due to being hollow powers the boost is in raw force rather than refinement and control. Simply put he can output a little more power with his releases, though by no means is it a direct buff to the ability and more of an indirect one.
I. Resurrección
[NOTE: This form is for 0-3 and up. Refer to the racial specs for more information]» Resurrección Release Phrase: (What does your character say in order to transform into their Resurrección state? This is optional.)
» Resurrección Release Actions: (What kind of action does your character perform to transform into their Resurrección state? This is also optional.)
» Resurrección Appearance: (What does your character look like when they transform into their Resurrección state?)
» Resurrección Abilities: (When a character ascends to this state, they at their peak power. Please state what kind of powers that your Vizard obtains when ascending to this form.)
I. Equipment/Other Resources
» Equipment: Name Of Item: Stage Three Healing Gem
Info: The Stage Three Healing Gem is a red triangle shaped does everything stage one and two does, but it increases the rates of it. For example, instead of refreshing reitsu at 15%, The Stage Three Healing Gem increases that to 25%, heals the user within a half post and erases all poisons. The Stage Three Healing Gem also can heal up to two people at a time, though you must wait two post for it to be a good level; It can also create a small, invisible barrier in order for the user to be protected during this process. (Though it is easy to destroy once you figure it out) And finally, it also capable of healing more intense injuries such as head trama, damage to internal organs and lack of blood.
Name Of Item: Telepathic Gems x12 (one currently given to Kanna)
Info: The Telepathic Gems are small, tear shaped crystal gems that are used for communicating telepathically. By simply giving a friend or group member a pair of these gems, you will be able to contact them with your mind. A slight buzzing sound will appear in the persons mind and they have the choice to either accept or deny your connection. If they accept, you two will be able to converse until you decide to disconnect.
Name Of Item: 2x Power Boost Gem
Info: The Power Boost Gem is a needle shaped gem that you inject into your body. During the course of five post, all of your abilities, skills and tier will increase by one level. After that period, the gem will have a ten post cooling and you are only able to use it three times per thread. If you do it a fourth time, the gem WILL shatter into pieces and even damage your body if you over do it. Please only use this when you have enough reitsu, energy or health to sustain yourself. Otherwise, you'll just end up hurting yourself. You can also only use TWO gem at a time in order to increase the effects by two times (Though not the posting length). Trying to get more then that will simply damage your body.
Name Of Item: Barrier Gem
Info: The Barrier gem is a small black gem in a circle shape that, when activated telepathically, will create a strong barrier that is about one hundred feet wide powerful enough to block even attacks up to 0 tier for five post. After the fifth post, it will shatter and have a two post cooling period before it is usable. It is also possible to run away while within the barrier, but not attack.
Name Of Item: Energy Revolvers
Info: These pistols look like nothing more than regular revolvers on the outside. The pistols do not fire regular bullets, but bullets of condensed energy gathered from its user, making them rather useless if one is completely powerless. They take on the power of the user, meaning if the user was a 0-4, the bullets can be fired with the power of a 0-4. The user can also adjust the output of the gun, making them able to make the bullets any strength from almost nothing all the way up to their tier level.
The energy leaves in the shape of a bullet, but the user may make the energy less condensed, which will not only lower the power of the bullet itself, but give a wide radius of damage, possibly leaving a giant hole in an object it fired through (imagine firing at a wall of a house and a several foot wide hole being created on more extreme powers). Since the user can fire repeatedly, and it is fueled by their energy, it also drains energy from the user. However, since the revolvers can store energy over time, the first shot fired from each pistol (in a thread) will cost no energy, as it built over time (does not apply if the threads take place very shortly after one another).
Finally, their construction makes them extremely durable, able to absorb most powerful attacks that are below 2 tier. However, if the user is stronger than that, then the gun takes on the durability of the user's Zanpakutō (or what it would be if they had one). Finally, it is synced up to its user. That way, no one can get their hands on it and use it unless they find some way to decode the gun's mechanisms and remove Snopy's energy from it.
Check
here for how said equipment was obtained.I. Custom Kido
Custom Kidō
Name: Derutabīmu (Delta Beam)
Type: Offensive
Number: For Snopy's use only (unless taught by him)
Effects: The user holds out their index and their middle finger as energy begins to build near the tip. Energy would gather to his hand from three places, forming an equilateral triangle from each other (three small lines of energy that are 4 inches long would be coming off his fingers, with the energy moving towards his fingers). Upon releasing the spell a beam of purple energy twice as large as a Byakurai is fired. The spell can be used to strike a target. However, should the caster so choose, the beam can split in a triangular fashion into three beams. These beams would be 1/3 the size of the beam unless used by a Master in Kidō, in which they would each be 1/2 the size of the beam. Grand Master strength in Kidō could have each of the split beams have 2/3 the original size. The beams would be about 6 inches apart from each other and form an equilateral triangle. They would slam into, and possibly pierce through, an opponent.
Incantation: Gather from the abyss, the three centers of power. Merge into one as you prepare for the inevitable moment, in which you will be once again divided and returned to three.
Name: Sentaku-teki Hogo (Selective protection)
Type: Defensive
Number: For Snopy's use only (unless taught by him)
Effects: This spell does not require a motion. It is a barrier spell, in which, upon casting, a pink barrier is raised. It is a half sphere around a 10 foot radius (naturally 20 feet in diameter). It has the ability to block moderately powered attacks. As per Snopy's design, it is selective in what is blocked however. The barrier blocks both physical entities as well as energy attacks. However, up to 5 people of the caster's choice, themselves not included, are ignored by the barrier. They can pass through it quite simply, however only weak energy attacks of theirs will be ignored by the barrier. Anything of moderate or higher strength will strike at it and risk breaking it. This barrier can last for up to 6 posts (unless damaged, then time shortened) if only the caster is allowed through. If 1-2 others are allowed through shortens it to 4 posts. Anything above is 2 posts. If the caster puts all their focus on the barrier it can withstand a bit more. Otherwise, it is actually fairly self-sufficient. This is a draining spell, so one must be quite skilled with Kidō to be able to use it and not tire. Even then the spell takes practice, and it would take immense conditioning to even think of using it twice in a thread without becoming exhausted. Snopy developed the spell so he could create a place for his allies to retreat to to catch their breath and be able to enter and leave at will, though as a consequence he will use up much of his own energy. With enough force, this barrier will shatter. If simply damaged the posts it can remain up will drop. Due to its methods it is not fit for solo combat, and is mostly good for protecting weaker members of a group. On a final note, while the spell is active the caster is completely immobilized, since the barrier is not simple to create in the first place.
Incantation: Rise up, and take on my will. Allow those deemed worthy your access, and prevent others from dealing harm. Encircle us, protect us, and allow us a chance at rest, so that we may begin afresh.
Name: Tan'itsu no Hogo (Single Protection)
Type: Defensive
Number: For Snopy's use only (unless taught by him)
Effects: This spell is a version of Sentaku-teki Hogo adapted for combat purposes. The user raises their hand up in front of them when casting, though a skilled used can do it without such motion. It forms a pink rectangular barrier to form in front of the user. It can be up to 10 feet tall and 8 feet wide. This spell is simply a powerful barrier. Nothing can pass through it and it can block moderate to moderately powerful spells. The power of the spell is entirely dependent on the user. Should the user be a low level it will be fairly weak, while a Master user can have it reach the strength of a Danku (it would reach this strength should one actually be able to use Danku). In the end, this is merely a modified Barrier spell.
Incantation: Rise up, and take on my will. Block off all access, as none are worthy of penetrating your defenses.
Notes: It is a rather versatile spell, seeing as it can be used by anyone with Kidō experience (if Snopy chose to teach them). Its strength it determined by the highest level Kidō spell usable. If the highest is Kidō
#10, then it will be weak. If the highest is Kidō
#50, it will be moderate. This applies all the way up to Danku, at which point this is a modified Danku, though it would require a tiny bit less energy to perform than a Danku.
I. Skill Sheet
[SKILL SHEETS ARE NOT TO BE FILLED OUT UNTIL AFTER A TIER IS GIVEN! WILL SKILLS WILL BE GIVEN BY THE STAFF MEMBER THAT GRADES YOUR APP! FOR MORE INFORMATION, LOOK AT THIS THREAD]General Skills- Durability: Adept
- General Speed: Master
- Strength: Adept
- Weapon Skill: Advanced
Shinigami Skills- Hoho: Advanced
- Kidō: Master
- Zanjutsu: Advanced
- Hakuda: Beginner
Vizard Skills- Power Augmentation Adept
- Cero: Advanced
- Mask Protection:: Adept
- Hollow Control: Advanced
Hollow Skills- Acid Skill: Beginner
- Garganta : Adept
- Regeneration: Adept
Will Skills- Willpower/Determination: Master
- Mental Deduction: Master
- Pain Endurance: Advanced
- Focus: Advanced
I. Roleplay Sample
» Role Play Sample: (Show us what you got by posting a sample of how you role play. Any previous thread or new material is accepted!)