I. Basic Information» Name:
Anri Nocturn» Titles:» Age:
Physically 19, Real Age Unknown» Gender/Sex:
North» Affiliation/Rank:» True Appearance Description:
See Below» True Appearance Picture:
II. Personality Traits» Personality:
Contrary to what her origin might imply, she is not actually a 'manipulative bitch'. Oh, she definitely can be, but she recognizes that sometimes it just won't get the best results. The 'personality' that others see from her is somewhat fluid, able to suit her needs at any given time. Typically she retains a polite if slightly detached atmosphere among those she's only acquainted with. People she's warmed to, however, might see different results.
Due to her insights about the world, she's a bit cynical and can have biting sarcasm at times. She isn't one to seek confrontations but she's by no means a pushover; if she wants something, she'll get it one way or another. She won't partake of things that have no value to her, but for that very reason, she tends to not judge things at just face value unless she has nothing else to judge them by. She also isn't one to care much about good and evil, preferring to stay in the grey zone.» Likes:
Knowledge, The occasional game of chance.» Dislikes:
'Fate', people who just 'go with the flow' rather than making something of themselves.
III. Character Background» History
Born in the Northern Suguiran Kingdom, amidst technology that to others might seem somewhat futuristic (although obviously normal to Anri, being raised there and all that), amidst highly advanced magic that makes toys of scientific principles... Anri lived a fairly normal, 'ideal' life. But that's not very interesting, now is it? Despite this ideal lifestyle... Anri found herself quite far removed from the prospect of 'choosing where her life leads', and was malcontent with just floating through the currents of Suguiran society, drifting aimlessly like so many others. Malcontent with the superiority espoused by her peers towards the other races. Malcontent with the insignificant knowledge fed to the masses.
The result? She became slightly obsessed, as many Sugi do when they find their Origin, with the concept of Control. With building herself a boat capable of navigating society's currents and arriving at her true desires. With taking control of her life, instead of staying in the niches carved by so many others before her. She instead focused on preparing herself for travel, attaining Kyuu Kyou quite rapidly with the help of Sugi research data on the various releases of many races, not the least of which Suguiras themselves, and gaining quite a broad knowledge on the various races, their temperaments, habits, and whatnot in the process. Having her Mystic Eyes awaken in the middle of this research was no small help, with the sheer amount of data collected over the millennia of Sugi presence on Earth, nor was it a coincidence either. Indeed, research on that too could be found in the archives of the Northern Kingdom's libraries. Control of one's self, after all, must be achieved if one wishes to control others. Of course, she never revealed her achievements to the rest of her species. Why would she bother?
Once sufficient funds, knowledge, and personal ability were gathered, Anri ventured forth into the world, never spending more than a few years in each place. The longest she's spent in a location would probably be her trips to Karakura town, spending enough time to even witness the creation of the Yuudeshi Network and meeting a few odd characters here and there, including an Iramasha of Gaming, a Hollow living as a Human, and others. However, over the course of her travels, Anri hasn't gotten any stronger than when she left. Between the wars breaking out between factions, her own plateau'd level of power, and the rumors of a tournament between the Suguiran Kingdoms, she has returned at last to the place of her birth, the Northern Kingdom, in the hopes of getting stronger once more.
- Miscellaneous Author Notes:
IV. Abilities & Equipment» Natural Abilities
Authority- At the very least, Anri sounds
like she knows what she's talking about. Perhaps she's worth listening to? It can be quite... compelling. However, those with enough knowledge may find any inaccuracies to be unappealing.
Efficiency: The art of using the minimum energy required to achieve the desired result. As someone quite adept at such an art, Anri's physical and magical stamina each last quite a while. After all, if the techniques you use aren't as taxing, you obviously won't run out of energy as quickly.
Mystic Eyes- With an origin like Control, an ability like this not
manifesting were ridiculously miniscule. Nothing else to say about this, until Anri hits Master rank.
» Sacred Weapon: Regulus Systematica
- Description as pulled from Sugi general info:
-A pair of gloves that connect to the Eidos of the target upon a touch, and via power of suggestion, overlays unto reality illusions vivid enough to induce psychosomatic effects.
-The illusion created depends on the gestures and body language of Anri, the dialogue, and other bits of context. These illusions, due to the nature of it's influence on the target's Eidos, cannot be dispelled by mental 'brute force'.
-This can be as lethal as a normal weapon, however. If the target's mind believes the illusion should have killed them, then their mind will shut down and truly die. Also notable is that only those touched by the glove or capable of reading minds can 'view' these illusions, since they only exist in the mind of the targets.
-Lastly, these effects persist through all release states, even if the release state does not mention these effects.
»Personal Mystic Eyes:
- Suggested Workarounds/Counters:
Has Not Been Achieved Yet»Anri's Magic
Chess Needles- Throwing Needles aren't an especially strong weapon, but they serve a different purpose for Anri. By tinkering with their Eidos in her spare time, she managed to forcibly superimpose the needles with various types of chess pieces, for various effects. There are exactly 15 needles, one for every chess piece except the King, which is represented by Anri herself
-Pawn: These needles can be used for the En Passant chess technique. As such, the needles' shadows function as a second needle. Anri is still trying to make the Promotion functional.
-Rook: These needles fly in perfectly straight lines. When embedded into a surface, they can be used for Castling, a chess technique involving the repositioning of the Rook and the King. Castling can only be used once per needle, per scene
-Knight: These needles are guaranteed one 90° ricochet regardless of the material they hit and angle they hit it at
-Bishop: These needles also fly in perfectly straight lines. When embedded into the ground, they can be used to cast spells from
-Queen: Standard needle. Anri is still trying to make it functional
V. Joushou (上昇, Ascending)» Joushou Appearance
» Joushou Abilities
The Regulus Systematica expands into a lightweight set of armor covering Anri's entire body, applying a multiplier of x1.2 to her speed. The entire armor, naturally, also connects to the target's Eidos with the same method and purpose as the glove form. The final ability of this form is that which allows Anri to interface with the Eidos in a different way, if she so chooses. Only applicable to inorganic objects, Anri can seize control of all mechanisms within that object while overriding their 'normal' controls if such exist. Anri does need to touch the object with the at least one of the armor's gauntlets to seize control but does not need to retain contact afterwards. The control ends after 5 posts, or when Anri returns to her unreleased base form. The chosen name for this technique is 'Grasping System'.
VI. Zenou (前王, Before the King)» Zenou Appearance
» Zenou Abilities
Expanding a bit further, the Regulus Systematica gains two new notable features, the first of which being another speed boost. Anri can now reach the full speeds of the next tier, albeit only in linear bursts. Otherwise, Anri retains the half-tier speed boost from her Joushou release.
The second and most notable feature is a set of 4 drones, each with an AI mentally linked to Anri, which can feed her sensory data and be used alongside Mystic Eyes. The AIs can be injected into objects, preforming the same function as the previous release's Grasping System, although the drone ceases to function until the AI returns. These drones each contain 3 of the Chess Needles, 2 pawns and either a rook or a bishop, resetting the rooks and acting as an electromagnetic launcher.
Also notable, Anri does not lose Grasping System while in this form and can continue to connect to any objects that have touched her gauntlets.
VII. Kyuu Kyou (仇供; lit. Pledged Revenge)
(You must have at least have Advance in your Release Skill before gaining this release state. If not leave this striked out or remove this section all together)» Kyuu Kyou Appearance
» Kyuu Kyou Abilities
A fitting form for a release state known as 'Pledged Revenge', Anri's armor is replaced by a flowing black dress that minimizes Anri's wasted energy to a mere 1% while, unsurprisingly, losing none of it's previous capabilities. Completing the trend, Anri can now move a tier faster than normal, and a half-tier more than that when moving in a linear burst. These cannot, of course, surpass Grand Master.
Also unsurprisingly, here's the new stuff:
These, in fitting with their new blade-like appearances, are now practical for ranged melee combat. They retain their AIs, and in exchange for becoming unable to launch the Chess Needles, they gain both the Pawn's En Passant and the Bishop's ability to channel Anri's magic. The biggest change, however, would have to be the Phantom Armor. This is what the armor from the previous two forms became; with one of the AIs linked to Anri's mind controlling it, it becomes a powerful presence, trading tiers of speed for strength and durability.
VIII. Skill Sheets
(To Find Out about what these skills are for, please READ THIS THREAD
before you try doing anything to it. After you have read it, do not fill your skills out until a staff member has graded your thread. The staff member checking your app will also give you Will Skills in which you can add to your app when approved.
Remove this message afterwards)Soldier Skill Sheet
- Sugiura Magic: Beginner/Adept/Advanced/Master
- Mystic Eyes: Beginner/Adept/Advanced/Master
- Martial Arts: Beginner/Adept/Advanced/Master
- Release Control: Beginner/Adept/Advanced/Master
- Durability: Master/Advanced/Adept/Beginner
- General Speed: Master/Advanced/Adept/Beginner
- Strength: Master/Advanced/Adept/Beginner
- Weapon Skill: Master/Advanced/Adept/Beginner
- Willpower/Determination: Master/Advanced/Adept/Beginner
- Mental Deduction: Master/Advanced/Adept/Beginner
- Pain Endurance: Master/Advanced/Adept/Beginner
- Focus: Master/Advanced/Adept/Beginner
IX. Roleplay Sample» Role Play Sample:Ongoing between myself and Yaksha.