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 Sumika Saika [WIP]

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Snopy Saika
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Subject Post 1PostSubject: Sumika Saika [WIP]   Wed Jul 05, 2017 6:03 pm

Coding In Template By:
[THEFROST]


THE ANGEL IRAMASHA TEMPLATE

Angel Iramasha Profile
宇宙の装備者


I. Basic Information


» Name: Sumika Saika
» Titles: (Do they have any sort of title? Perhaps nicknames or titles they’ve earned)
» Iramasha Age: 1
» Regular Age: 103
» Gender: Female

» Affiliation/Rank: Rouge

» Type: Angel Iramasha

» Physical Appearance Description: Sumika has the appearance of a young teenage girl, probably appearing about 16 or 17. She has bright red hair that goes down her back all the way to her butt. This hair is almost always tied into a pony tail with a large hair ribbon, one that generally gives her the look of having bright yellow wings as long as her hair is over her back. Part of her hair is parted in such a way she almost appears to have cat ears or something of the sort. She also has a little bit of hair that sticks out and hovers over her head. For reasons that no one really understands, this bit of hair sometimes forms in the shape of a heart. Not even Sumika really knows why, as she does not intend for it to do that, and it seemingly does it on its own randomly. However, these instances aren't too common.

She has a soft and pretty face, much like one would expect from a teenager. Sumika has large red eyes, the shade of which is gentle and innocent (as opposed to other shades of red for an eye color). She is not a short girl, but by all means, she isn't tall. She stands at about 5'5 and has a slim build, much like a large portion of her family. She only weighs about 110-120 lbs AT MOST. Despite how skinny she is, her body is still fairly curvy.

» Physical Appearance Image:
Spoiler:
 


I. Personality Traits


» Personality: (What is your Iramasha's personality like? This may be written in any way however it must be at minimum 2 paragraphs for it to be approved.)


I. Character History


» History (This is the section where you write out their history. They must be at least three paragraph's with four to five sentences each.)


I. Natural Abilities


» Natural Abilities (You can make multiple different sections for any sort of general skill they have. This can range from general strength, speed, defenses and things like that.)

I. Equipment Section


» Equipment (Does your Iramasha have weapons or other type of equipment in which aids them in battle? Do they have any extra items that your Iramasha keep on them? If so -- post them!)


I. Racial Abilities & Skills


» Aether Magic (Does your Iramasha know any sort of Aether Magic? Post their style of magic and spells here and in different sections.)

» Aether Arts Techniques & Abilities (You can add in Aether Arts abilities and techniques here.)

» Aether Stones: (What type of control, abilities or stones does your Iramasha produce from this racial ability? Feel free to put them here)

I. Aether Class


» Aether Class Name: The Angel of Electricity

» Aether Class Power: The primary power of Sumika's Aether class is, quite simply, a power over electricity and holy elements that are natural to an Angel Iramasha. The ability to manipulate electricity and the ability to imbue holy attributes to her other powers being the key examples on how these powers factor into abilities.

» Aether Class Abilities:

Electrical Manipulation: Sumika's main ability and the bread and butter of her offense, this ability is what defines her the most. Simply put, this ability is the ability to take control of the charges of particles in order to create an electric charge, and then move the charged particles to create an electric current. In layman's terms, she effectively creates and tells electricity where to go. Due to the nature of electricity, on it's own this is effectively an offense technique.

The first part of this ability, the creation of electricity, requires her to be able to charge the particles. As a power attuned to Aether, this is not difficult, and is mainly limited by how many insulators are in the area. If she is sitting in a room made of rubber, she isn't going to be able to make much of a charge. If she's in a highly humid area however, she can generate one hell of a charge. Right now she cannot convert her Aether energy directly into some form of charged particle, so she is limited to her surroundings. Her powers will be much stronger in an area high in conductors and moisture, and low in a land of insulators. Still, in almost not circumstance will she be completely disarmed, just in a far weaker state. It is always possible to get charged particles as long as you have access to some air.

The second part is creating an electric current, which is simply when an electric charge moves. Technically, the process that she uses to create the charge also creates currents, as the visible phenomena such as static forming in the air as she charges up to, say, fire a lightning bolt at someone is an electric charge. The better way to describe this second part is taking the collected charge and giving it a destination, namely creating a channel of ionized air with which to lead the resulting burst of electricity. The charged particles move through this channel either to their new position to await more movement, or to discharge entirely.

This sounds very complicated, due to it being the exact science that real life lightning strikes function off of. However, this process is much simpler to Sumika. Her brain and Aether powers do this as if it is second nature. It's not some complicated science equation she has to do on the fly, it's like moving a muscle. To her it is second nature. She just created electricity and moves it as she pleases. Her only moderate power limits the strength of the ability, so she can only control a little bit at a time, mostly single attacks such as charging up electricity on her fist for a punch or launching a bolt of lightning at an enemy. Furthermore, the range on this ability currently is 100 feet, or 200 feet if launching a straight attack at someone, as she can set up the momentum of the ionized channel to go for an additional 100 feet.

» Sub-Aether Class Power: In addition to electricity and holy energy, she derives a few powers. A bit harder to describe as they are less straight forward and are heavily based off how the concepts connect to her main Aether Class.

Storms and Natural Disasters: Firstly, she derives power over storms. This isn't "control over wind" or "control over water" or anything like that. There is no direct control over those elements in a traditional sense. Rather she has powers that coincide with the creation and control of storms and natural disasters that could generate lightning or electricity in some capacity. Rainstorms, hurricanes, monsoons, tornadoes, dust and sandstorms and even to a much lesser extent volcanic activity. Also with her attunement to the holy element, in the future it could even be possible for her to channel holy storms. The powers however could not be used to a limited extent. She cannot create water, but she can summon a rainstorm. She cannot control wind, but she could (at a higher power) create a tornado.

Now to the specifics. Rainstorms are the easiest to describe. They are simply water particles high in the sky that fall to the ground once they become heavy enough to be affected by gravity proper again. As the particles move, they become charged, and due to atmospheric insulation charges of opposite polarity are kept secret. These charged by nature, however, wish to equalize themselves. This is rectified by a process known as a lightning flash. Similarly, as the clouds move over the surface of the planet, a charge of equal strength but opposite polarity is formed on the surface. An electric field forms between two fixed point, and the difference is discharged in a lightning strike. Monsoons and Hurricanes fall under this category along with standard rain storms. Tornadoes are also similar since the motion of the storm cloud generates electricity much in the same manner, though most bursts are cloud to cloud.

Dust storms and sandstorms work a little differently. When two round particles bounce around in a field of insulators (sand), they collide with each other and each particle becomes twice as polarized as before. This continues as the many particles continue to bounce off of each other. In a thin cloud, this would result in a weak charge. In a thick cloud, however, granular collapse happens causing a similarly weak charge, since each collision costs energy and there are too many of them. However, somewhere in the middle, very powerful charges can be formed. Thus, can the sandstorm create lightning. Volcanic Activity creates electricity in a similar way with the various metals and debris launched into the air, however Sumika can only work with volcanic activity already there. Either by being at a volcano or having someone with volcanic powers to create something for her to work with. Specifically, she can create the "activity" necessary to launch particles into the air to generate the electricity, though not a full blown eruption.

Magnetism: The movement of charged particles has the added effect of creating a magnetic field, electromagnetism. Due to her powers with electricity, she has also gained power over magnetism. Things such as creating a magnetic field, creating a positive or negative magnetic charge on an object, and the like fall under this power-set. A rather simple but powerful powerset.

» Sub-Aether Class Abilities As of right now none. What is listed under sub-Aether class powers is simply latent potential. Power related to her Aether Class that is as of yet untapped, she is not even capable of using them in their weakest forms yet.

I. Holy Aether Abilities


[The more skilled you are, the more complex and powerful they can become. Check the race specs for information]

Purification Abilities: (This is a natural skill that most Angel Iramasha possess at some capacity. This allows them to ward off evil spirits, dispel tainted barriers, weaken negative spirits and perform other similar feats against creatures like demons, arrancar, hollow and other vile beings filled with hostility. Below, you will see what they are capable of at each individual level and how you can potentially use this skill. Note, it is not limited to just this usage, but it gives you an example of how to utilize this sub-racial skill)

Heaven Summoning Abilities: (Heaven Summoning is referred to the ability of summoning portions of the heaven realm into the material plane. These can have a wide variety of effects and is often compared to the similar ability of demons where they are able to produce portions of hell to empower themselves further. Therefore, in order to illustrate what this racial skill does, it will be broken down level by level in the sections below.)

Healing Abilities:

Holy Lightning: Sumika's powers over electricity and holy elements has imbued her with a rather interesting way with which to utilize her own natural healing. Some people heal others by bathing them in a soothing light. Some people hold their hands over them and tend to their wounds. Sumika however, electrocutes people. It isn't standard electricity though. That would cause harm to most people rather than heal them. Instead, this is an Aether based electricity imbued with both electricity and holy energy.

This ability is less of a "standard old earth science" than her standard electrical manipulation, but is equally as supernatural. Rather than being standard charged particles, the charge is actually formed directly from Aether energy. Using a similar style to her standard ability, the aether energy is manipulated through creating an oppositely charged point of Aether on the destination. This electricity, upon contact with a person, won't feel like a standard electric shock. Rather, it will seem as if there is a strange tingly feeling running through their body rapidly, like an alternating current but not deadly. Unless there is some massive direct conflict with the nature of Sumika's positive energy, there will also be a sense of peace and calm washing over the target.

This ability's affect works one of two ways. The first way being that it charges the Aether around a target wound to begin to reconstruct the area of the person's body. The Aether will slowly rebuild the injured spot, while also speeding up the target's natural healing ability, allowing for a 2 pronged approach to fixing their wounds. In theory at higher strengths even injuries to the soul could be repaired, but Sumika has not advanced this power far enough to know for sure.

The other way in which this power can be used is to "energize" a person's body in order to give them a small boost to their own energy reserves, as much as 15% her own tier's worth once per thread, and naturally it will cost her that much of her own energy reserves. As a character who is also a combatant, this is a rather large cost that will limit how long she can sustain any offense (or continue using healing powers for that matter). This means that when imbuing someone with energy, she is sacrificing her short term ability to make continued impact until her energy reserves restore themselves naturally.

Blessings: (Blessings are considered to be the antithesis to the demon's cursing ability. Essentially, they are able to bless themselves, people around them and even the objects or the environment itself with this racial ability. However, one of the major stipulations to it is that it mustn't be malevolent in nature. With that out of the way, they can perform great miracles with this ability and they'll be illustrated below on a level by level bases in order to get a better understanding of how this racial ability works for Angel Iramasha)


I. Aether Armament


Aether Armament Name: (What is the name of your Iramasha's Aether Armament? Does it even have one?)

Aether Armament Appearance: (What does your Iramasha's Aether Armament appear as?)

Aether Armament Abilities: (What abilities does your Aether Armament grant your Iramasha?

VII. Ether Morph - Immersion


(You can have this release at any Aether Control, but it is recommended you have it at adept for it to be stable.)

» Ether Morph Immersion Incantation (Is there any sort of phrase used to unlock their Ether Morph? This is optional.)

» Ether Morph Immersion Appearance (What does your Iramasha look like during their release?)

» Ether Morph Immersion Abilities (What abilities does your Iramasha gain, or approve in during this release?)

I. Ether Morph - World Fusion


(You can have this release at any Aether Control, but it is recommended you have it at master for it to be stable.)

» Ether Morph World Fusion Incantation (Is there any sort of phrase used to unlock their Ether Morph? This is optional.)

» Ether Morph World Fusion Appearance (What does your Iramasha look like during their release?)

» Ether Morph World Fusion Abilities (What abilities does your Iramasha gain, or approve in during this release?)

I. Ether Morph - Peak Eclipse


(You can have this release at any Aether Control after 0-3, but it is recommended you have it at grand master for it to be stable.)

» Ether Morph Peak Eclipse Incantation (Is there any sort of phrase used to unlock their Ether Morph? This is optional.)

» Ether Morph Peak Eclipse Appearance (What does your Iramasha look like during their release?)

» Ether Morph Peak Eclipse Abilities (What abilities does your Iramasha gain, or approve in during this release?)

I. Skill Sheets


(To Find Out about what these skills are for, please READ THIS THREAD before you try doing anything to it. After you have read it, do not fill your skills out until a staff member has graded your thread. The staff member checking your app will also give you Will Skills in which you can add to your app when approved.

Remove this message afterwards)

Iramasha Skill Sheet
  • Aether Control: Beginner/Adept/Advanced/Master
  • Aether Magic: Beginner/Adept/Advanced/Master
  • Aether Arts: Beginner/Adept/Advanced/Master
  • Aether Stones: Beginner/Adept/Advanced/Master


Angel Iramasha Skill Sheet
  • Purification: Beginner/Adept/Advanced/Master
  • Healing: Beginner/Adept/Advanced/Master
  • Heaven Summoning: Beginner/Adept/Advanced/Master
  • Blessings: Beginner/Adept/Advanced/Master


General Skills
  • Durability: Master/Advanced/Adept/Beginner
  • General Speed: Master/Advanced/Adept/Beginner
  • Strength: Master/Advanced/Adept/Beginner
  • Weapon Skill: Master/Advanced/Adept/Beginner


Will Skills
  • Willpower/Determination: Master/Advanced/Adept/Beginner
  • Mental Deduction: Master/Advanced/Adept/Beginner
  • Pain Endurance: Master/Advanced/Adept/Beginner
  • Focus: Master/Advanced/Adept/Beginner


[WILL SKILLS ARE NOT FILLED IN UNTIL A MOD/ADMIN REVIEWS YOUR APP]


Roleplay Sample


» Role Play Sample:(Show us what you got by posting a sample of how you role play. Any previous thread or new material is accepted!)

END OF THE IRAMASHA APPLICATION


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