I. Basic Information» Name:
Variff Granz» Titles:
Canvas Bomber; Colonel, Bundeswehr» Age:
Monsuta Contractor» Physical Appearance Description:
Variff most certainly does not look like a former colonel. He looks more like some pop music star trying to make a flashy appearance. Variff keeps his hair long and wears a suit almost all the time. The few times he doesn't, he's wearing something akin to his old dress uniform. That is more just to rub it in the faces of his former COs, despite them being dead. Variff cares a lot about how he looks, and so he doesn't skimp on anything—from cologne to soap to socks, it always feels, smells, and/or looks good. Surpsingly, the suit he wears is also rather comfortable to be in despite its alterations. Variff has a thing for the color white, however. The cars he drives are always white, his suits are white, and even his couch is white. Most would scoff at him for going out in such high-contrast clothing, but that is what he wants from it.
II. Personality» Personality:
Variff Granz is one of those people who might be called twisted, deranged, or downright genocidal. He doesn't feel that way about himself. He's a self-described "revolutionary who really only enjoys the first half." Variff wants to destroy like a wildfire--burn it all to build it back up stronger. Humans have been both too weak and too spineless to protect themselves and what they've owned. That cowardice led to the current state of affairs--where demons and their ilk control over half of the world. Some folks are growing accustomed to this. Variff is more displeased with this than one might expect. The governments caved and didn't do enough to fight back. Human culture in and of itself became a cancer to humanity. And Variff plans on amputating the limbs that are too far gone.
Variff wouldn't be the type to be locked up next to Hannibal Lector. He's more the type to be executed on the spot--judiciary proceedings be damned. Variff is not necessarily a bad
person either. Variff snapped long ago, stating "If you have a job you need to do, you might as well try to enjoy it as much as you can." Variff still has humanity within him. Don't think of the people you kill as mere numbers around him. No life is worthless to him either. Every single one he takes is worth something--even as nothing more than a building block for his plan. He doesn't randomly take lives or chooses targets. They're either chosen for him or they serve a larger purpose. The chaos that follows his work is perhaps his least favorite thing about his job.» Likes:
Orchestras, classic art, and the smell of napalm in the morning.» Dislikes:
Rain, the current governmental control over Earth, and short blond-headed brats.
III. Background» History
Variff was born in what remained of Germany. If only a doctor had made a mistake back then... Variff's mother and father were both doctors within Berlin. Neither were particularly remarkable, but they sure thought
they were. Variff remembers hearing them bicker and argue about not only each others' style of medical care but about the other doctors' too. Every time one was passed up for a promotion, Variff was yelled at and neglected. His parents were only fooling one another into thinking they still loved each other. He understood this from an early age, trying to understand "love" in many different formats.
It never really worked. Variff tried, but no matter what "love" seemed to elude him. Throughout school, he had biological attraction to women but none that would make him stutter and stare. They were just people, and he was never exposed to people who treated another person as truly special to them. So while he dated and screwed around, it was never anything meaningful. He was so far off his parent's radar that they didn't even know when he signed up to join the Bundeswehr. He didn't even feel patriotic or anything. It was just different.
Variff went through multiple specialized training regiments. He was too smart to be a regular infantryman, but he wasn't so far up there to be put into an office position. He wasn't skilled with vehicles enough to drive anything more than a small golf cart in between places on-base. Eventually, the explosives ordinance disposal training seemed to match him. As an EOD technician, he was tasked with mainly diffusing ordnance from World War III all over the world. There were more unexploded bombs and shells than most people would ever think.
Variff seemed to have an attitude of nonchalance when it came to risking his life. What other techs refused to touch with a thirty-foot pole, Variff strolled up to and defused. He was frequently berated by COs in front of other soldiers just to keep up appearances. In truth, they were just glad they didn't have to do what he did. That was until the Bridge 114 Incident. Variff's team was sent to an old highway bridge that was once a target for demolition back in WWIII. During the fighting, the demolition crew was killed. They had never radioed in that the charges were set, so the official record stated they were not set when the operation failed. Later on, it was discovered that there were still high explosives throughout the bridge's superstructure. Variff did his thing and went to defusing the explosives he could find. And he ended up screwing up. A charge he missed dislodged and fell. This did nothing on its own, but it did somehow ignite an old detonation cord. This cord was linked to the remaining charges on a long-buried body.
Variff was the only surviving member of his team. Variff radioed in what happened, then continued on with the original mission. At the debriefing, he looked his commanding officer in the eye as he was being berated for wanton disregard for his team's life. "Sir, they were red mist by the time I could warn them. It was more apt for me to finish what I was doing instead of trying to gather up what little of them I could find." And so Variff thought he was just going to get a dishonorable discharge. No, not at all. One of the newer members of the team he was on was the son of an influential politician.
That politician raised hell. He demanded that Variff be charged with murder for his son's death. The military caved. Variff was charged and sentenced to twenty years in prison. There, Variff fumed for a few years. He had time to think about why he was imprisoned. In isolation, he snapped. He realized that the whole system was broken. If one man's death while on the job forced Variff to be imprisoned, what else could happen? So, Variff decided to break the system. It was about the same time that he snapped that he began to understand things on a far more microscopic level. He began to look around at what was around him. He began to want to change it all.
Unfortunately, he only had a certain knowledge of chemistry--that gained from his father's textbooks and that gained from his training as an EOD tech. When he adjusted his first molecule, it was obvious what he could do. Slowly but surely, Variff altered the molecules around his cell and everywhere in the prison he could access. After four years of doing this, Variff was finished. He broke out of prison with two explosions. The first levelled the entire prison except for his cell. The second destroyed the lock on his door.
IV. Equipment & Skills» Equipment:
None to speak of» Skills:
Variff is decently skilled in hand-to-hand combat, firearms, and explosives. He was a colonel in the German Bundeswehr, but he did not pursue any of those skills after leaving. They are still rudementary and at the stage of "I can plausibly defend myself."
V. Supernatural Abilities» Powers:
Variff has an interesting form of molecular alteration. It can't be used on anything still living, and he has to fully understand the compound which he's working with. There is also the fact that he also does not know how
to alter anything else at this moment—this means he does not know how to advance his power so he can alter other things. Variff's ability is channeled through his hands, and specifically the tattoos he has on them. Variff effectively only alters the way molecules are arranged & combined. This cannot be done on anything alive, nor can it be done on something that is only made of reishi. Thus, he cannot do the famed alchemist's trick of turning lead into gold. In order to alter something, Variff's hand must be within 10 feet of the target. The more distance there is, however, the longer of a delay before the effect goes off. When he uses his ability, what appears to be lightning (but is just an expression of his power) shoots from his hand to the target. It moves much slower than actual lightning, so it gives a telltale sign of where the alteration is aimed at. This means that the "lightning" can be blocked, preventing the alteration from occuring.
The second ability he has works off of his alteration. It is simply forcing a reaction within something he understands. Effectively, if a reaction is likely to occur but one element is missing, then Variff can substitute his ability for that single element. If, for example, something needs a spark to explode, then his ability will serve as that spark. Of course, he has to have altered the target in question for him to force a reaction. » Pure Abilities:
As his abilities are described in and of themselves above, here is where what Variff can
alter and how he usually does so is covered. Variff is currently only capable of altering human blood and common military & industrial-grade explosives (e.g. C-4, Semtex, TNT, nitroglycerin, etc). The blood has to be outside of a body and not currently being manipulated by another being. He does not have to have caused the wounds in the first place. The blood must also be fresh enough to still be liquid and therefore cannot be dry. Animal blood is tricky and is only half as effective. Preserved blood also is not as effective, being only 2/3 as effective. Variff's own blood is, oddly, incapable of being manipulated by him. Variff can alter up to 5.5 liters of blood per post. This is equivalent to normal human at approximately average weight and height. When it comes to blood, there is a surprising amount of components to work with. When Variff alters blood, he usually shifts molecules around to make a liquidized ammonium nitrate as well as nitroglycerine. This is mainly because he does not know how to do anything else with it.
However, this usually doesn't make much. One drop of blood is approximately 50 microliters, meaning he'd need 20 drops for one milliliter of blood. At most, he ends up with a 1/3 mixture. So his blood-based explosive is exceptionally
reactive—to the point of where 1 millilter is more equivalent to a deciliter of blood. This means that his nitroglycerine mixture has about the same explosive force of a bottle rocket. Then you add in the ammonium nitrate and it becomes more akin to a large, almost industrial firework. So, if a human was completely drained of blood, that is 55 deciliters of blood. That would be akin to a standard fragmentation grenade.
Variff's second type of item he can alter is a rather broad category. As a former EOD specialist, he knows a lot about explosives. But explosives, high or low, serve his purpose on their own. He doesn't alter much about them usually. It's normally just enough that he can force a reaction. He doesn't like to do anything to alter their chemical composition, as each one is special in its own way.
It should be noted that the current numbers will most likely not change in the long run. What he has uncovered is about the limit of what these specific changes can do. However, as he does gain more skill and understanding, he would be able to alter other materials. Thus, the trade-off is that while he cannot advance the manipulation of these two particular types of materials further, he can instead learn more as he learns.
VI. Sacred Release» Sacred Release Powers:
Variff's Sacred Release is a bit different from other ones. He doesn't have access to it at all times. In fact, it's hard to really call it a "release," but it works. Every time Variff kills someone with his abilities, he stores some of the life within them inside of himself. This does not really do anything to their soul. Effectively, he is charging himself. At 10,000 charges (thus, 10,000 lives taken by his abilities), Variff gains the ability to forge a single, crimson stone. This stone lasts for one month after being forged, and he can only use it for a total of five posts' (or ten minutes, whichever comes first) worth of activity. Every 10,000 over the initial 10,000 adds one post/two minutes to the stone's usage limit. After all the charges are used up, it shatters and is unusable. If the gem breaks before the charges are used up, it is also unusable. Variff is also unable to charge another stone with the lives taken when he uses this stone. Variff may also only have one stone at a time. To use the stone, he has to actually be touching it. The stone amplifies his supernatural abilities to about 2 times their normal limits. However, he can also choose to use the stone as a one-off, using all of the charges for one post—this ends up multiplying the limits to 6 times the normal.
VII. Ascended Sacred State
» Ascended Sacred State Appearance: (Describe what your human looks like when they release their spiritual power. This is essentially equivalent to a Shinigami's Bankai.)
» Ascended Sacred State Powers: (Does your human get any additional powers from this transformation? For instance, if you had the power to control Fire in your base, could you control heat and magma in this state? Or would you gain something else?)
VIII. Skill SheetGeneral Skills
Human Reiatsu Sheet
- Durability: Adept
- General Speed: Beginner
- Strength: Beginner
- Weapon Skill: Adept
- Power Control: Adept
- Energy Usage/Regeneration: Adept
- Energy Resistance/Endurance: Beginner
- Physical Augmentation: Beginner
- Willpower/Determination: Adept
- Mental Deduction: Adept
- Pain Endurance: Advanced
- Focus: Adept