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 Jūshirō Ukitake [WIP]

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Subject Post 1PostSubject: Jūshirō Ukitake [WIP]   Sun Sep 03, 2017 3:09 am

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Ziamichi Profile
"Friends are a good thing, even if they tread a different path."

I. The Host's Basic Information

» Name: Jūshirō Ukitake (浮竹 十四郎, Ukitake Jūshirō)
» Titles: Headmaster of Shin'ō Academy, Head of the Ukitake Family
» Race: Shinigami
» Age: Approximately 1,800
» Gender: Male
» Affiliation/Rank:
  • Gotei United: As a former Captain of the Gotei 13, Jūshirō holds the Gotei United in high regard. In return, he's held in high regard as being one of the oldest former Captains still alive. "All of us have the same pride in our hearts. The pride of shouldering the weight of the Gotei 13."
  • Shin'ō Academy: As the current headmaster, Jūshirō is highly tied into the fate of the academy. He supports the school the best he can, and he occasionally teaches a class too.

» Appearance Written: (Just write down what your Ziamichi looks like if you lack a picture or want to work on this section.)

» Appearance Picture:

I. The Host's Personality

» Personality: Jūshirō was always regarded as the most approachable of all of the Captains during his time serving. He didn't brush a single person off, and treated everyone around him with respect. This went all the way down to the unseated officers of his Division. He'd talk to them like they were close friends, even if he had a hard time remembering many of their names. He promoted a camaraderie in his Division that helped form who he is today. He believes that the best way to operate is with people you view as friends by your side, not alone.

In fact, a good friend is just as good as mastering one's own Zanpakutou in Jūshirō's eyes. That good friend could have answers to a question you don't know the answer to or they may have a power that complements your own. More than that, that friend should be there to back you up—especially if they are stronger than you. Jūshirō believes that the strong should protect the weak when they can, and friends should protect one another. It's why he'll stop at nothing to protect his subordinates or those that rush to their aid.

Friendship isn't all Jūshirō is about though, despite what one may think. Jūshirō is also honorable to an H. He knows how important one's honor can be. For the most part, he's more than okay with stepping aside if a battle is for one's honor or pride. Unless it's a fight that is wrong in his eyes, Jūshirō feels that upholding one's pride (as it ties in with other peoples' pride) is rather important. The kind of battle for one's pride is one he holds dearly.

Jūshirō tries to keep up a smile as much as he can. He doesn't want to worry others about much of anything. This is especially true about his "illness," the truth of which only Retsu Unohana and Shunsui Kyoraku know. Jūshirō downplays his illness, its effects, and especially how much it drains him. If it gets so bad he faints (which happens moreso during the summer months), there's usually enough of a delay for him to say something like "I think I'm going to lie down now." Jūshirō hates having people wait on him and tries to be curteously early to events.

Jūshirō was one of the most kid-friendly Captains as well. He was known to go out and spend time with some of the children near the Rukongai. However, he was most known for visiting children in the hospital. He would show those with terminal illnesses that he, a Captain, was just like them and if they worked hard enough with their friends, they, too, could be strong. To the kids, he'd emphasize that friendship was the strongest power they had however. Jūshirō will never discipline a child with force. He thinks that it's wrong to hit a child, even in battle. The only thing one should do is defend and try to convince the child that the battle isn't right for them. As a last resort, he would restrain (without harming) the child.

Jūshirō's worst personality trait is, perhaps, his funniest. Jūshirō has no taste when it comes to gifts. Rather, he has no idea what people want. He thinks "Oh, they would enjoy this!" while picking out some of the worst gifts possible. This is mostly evidenced by his constant gift baskets of candies he sends to Toshirō Hitsugaya. He doesn't understand that it's belittling the Captain—he just thinks that someone young would like them.

I. The Host's History

» History:

Canon History:

Aizen changes
Recommending Tsubine for Captaincy
Ender War
Serving post-EW
Transferring to Shin'ou Academy

I. Host's Racial Abilities

Master Teacher
Medical Knowledge: Due to years of undergoing many different medical treatments because of his health issues, Ukitake has accumulated much knowledge of medicines and healing techniques. Using this knowledge, he has directed the treatment of many important members of the Gotei 13 when the 4th Division was unable to assist or were overwhelmed.
I. Zanpakutô

» Zanpakutô Name: Sōgyo no Kotowari (双魚理, Truth of Pisces)

» Zanpakutô Spirit Appearance: Sōgyo no Kotowari's manifested spirit takes the form of two young boys with light green eyes and silver hair, which is pulled back into ponytails and hangs down in large bangs in front of their faces. They wear large, triangular blue hats with small red fans on either side, light blue robes over kimonos with vertical red and yellow stripes near their waists, light beige hakama, and blue shoes.

» Inner World: [What is your Zanpukto's inner world like?]

» Zanpakutô Appearance: [What does your Shinigami's Zanpakutô look like? A picture or written bio will do. You can also do both if you wish]

» Sealed Zanpakutô Power: [Over the years, Shinigami have evolved to the point where they now have special powers even when sealed. As such, does your character have special ability or power when not released? Try not to go overboard. If you do not have one, just erase this section]

I. Shikai

» Shikai Release Phrase: "All Waves, Rise now and Become my Shield, Lightning, Strike now and Become my Blade" (波悉く我が盾となれ雷悉く我が刃となれ, nami kotogotoku waga tate to nare, ikazuchi kotogotoku waga yaiba to nare)

» Shikai Appearance: Once he completes the incantation, he grasps the single blade with two hands. The blade then transforms slowly, and begins to form two blades. As the blades peel apart, a large red rope-like chain at the base of the hilt lengthens, and silver metal square charms attached to the chain begin to fall, until all five present themselves. The blade is now somewhat thinner than the sealed Zanpakutō, and the tsuba now extends a little bit up the blade. About halfway along the length of the Zanpakutō, a second blade juts out from the inside of the main blade and extends back towards the hilt, running parallel to the main blade. The cutting edge of the second blade faces inward instead of outward.

» Shikai Abilities:
Sōgyo no Kotowari's sole, primary ability is the power to absorb energy-based attacks, refine them, and reverse them upon the original caster. This is achieved through several simple steps. Ukitake will use his left sword to draw in the energy, which is channeled through the blade and into the red rope, passing through each metal charm. Each one helps to strengthen the technique while also causing them to become more swift. Then, Ukitake redirects the technique from his right sword in any direction he chooses, including towards the person who originally launched the attack. This process happens so quickly that it appears as if the attack was produced by Sōgyo no Kotowari. The opponent will find the reversed technique to be more potent and more swift than what they released, and so will encounter trouble while attempting to dodge it. It is presumed that if the rope is severed, then Ukitake loses his only Shikai ability, but can most likely withstand one or two charms being forcefully detached, as they only serve to enhance the technique Sōgyo no Kotowari draws in, and if they were to disappear, then he could still assimilate techniques without augmenting their power or speed.

Energy-based attack is broad term per se. Hollow Techniques, namely Cero and Bala, are absorbed and rerouted readily. Also, most Kidō, and attacks generated by Kidō-type Zanpakuo are liable to be used against the attacker. This also extends to elemental Kidō and Zanpakutō, but only ones that 'flow', such as Sōkatsui or Hitsugaya's . This means that while elemental attacks such as lightning, fire, water, light, and shadows can be subjugated, elements such earth, metal, and wind-type Zanpakutō cannot be countered by Sōgyo no Kotowari's special ability. To be specific about the speed at which Sōgyo no Kotowari launchs a counter, Ukitake's Zanpakutō can absorb attacks and fire those same ones in the course of a single post easily, and techniques that are absorbed become 30% stronger and faster than what they were prior to being affected by Sōgyo no Kotowari. Each lost charm reduces that increase by 6%.

I. Bankai

» Bankai Name: Sōgyo no Kotowari Handan Kyokaikyū (双魚理 判断巨蟹宮, Truth of Pisces, Judgement of Cancer)

» Bankai Appearance: To release his Bankai, Juushirou grabs Sōgyo no Kotowari's second blades which jut out from the main blade. He has to grip the blades hard enough to draw blood. When he calls out his Bankai's name, the swords grow and flatten. Upon finishing the transformation, Juushirou is left holding a pair of tall shields. The shields are narrow, and feel like a seashell texture-wise. Beneath the shields are a pair of large pipes that d o the same job of Sōgyo no Kotowari's Shikai. Juushirou himself changes slightly. The chain of talismans from his Shikai now becomes a pair of them wrapped around his neck and chest. An interesting part of his Bankai is that there are a pair of crabs which live within the shields. Even Juushirou cannot explain their existence or what they do besides snap at him (and his opponents).

» Bankai Abilities: Sōgyo no Kotowari Handan Kyokaikyū's ability is an evolution of Sōgyo no Kotowari's. If any of the attacks that can be absorbed by Sōgyo no Kotowari hit one of the shields, Juushirou can channel that energy into the shield itself or into the cannons beneath the shields. If one of those attacks hits Juushirou's chest, he can absorb the energy himself, empowering his next Kidou. Juushirou can store energy within each shield and the talismans for two posts before having to use it. He has ten of the charms from his Shikai now, meaning his Kidou's power can be increased by 60%. As for the cannons on his shields, there are 5 similar charms attached to the bottom of the cannon. Each of those increase the energy by 8%, meaning he has an up to 40% bonus damage and speed boost to redirecting an attack.

  • Backblast: An alternative to using the talismans to empower his Kidou, Backblast fires the excess energy behind him. This ends up pushing him forward, with the speed increasing by how much energy he expells.

  • Energy Shield: If Juushirou has energy stored in both shields, he can extend their blocking surface. The extra distance is only lateral, meaning it is like he had an additional shield on either side of his existing shields (effectively tripling their width). Each one can last up to 5 posts, but the energy shields will shatter upon taking any attack. They cannot absorb energy like the physical shields either.

I. The Spirit's Basic Information

» The Spirit's Name: Mimihagi
» The Spirit's Race: N/A
» The Spirit's Gender: N/A (refers to itself with masculine pronouns)
» The Spirit's Age: Approximately 8,000

» The Spirit's Written Appearance: Mimihagi takes the form of a blackened body. The exact shape and contours of its body mimics that of its host. Right now, it lookes like Juushirou if he were made of shadows. As Mimihagi takes parts of his host's body, that part within Mimihagi turns the colors of a healthy version of that part. So, within Mimihagi, there are a pair of healthy-looking lungs. Mimihagi will eventually look like a completely healthy version of Juushirou if it takes every part of its host's body.

I. The Spirit's Personality

» The Spirit's Personality: Mimihagi has a very limited intelligence. It is more along the lines of a beast than anything substantial. It eats ambient reishi, sleeps, and assists its host in survival if need be. It doesn't like Sougyo no Kotowari (and they don't like it) as they tried to treat it like Juushirou instead of an animal. Mimihagi will do what it takes to keep its host alive, even if it does not actively know it is doing it. The process to replace a bodypart is an instinct and not something that requires Mimihagi's conscious efforts.

The reason why Mimihagi is limited in its personality is because it lacks a complete brain. When it takes its host's brain, it does have an individual personality. Mimihagi gets hungry and lazy when it gets a brain. It no longer wants to have reishi. It wants actual food. It is actually very carnivorous and feasts on spirits like a Hollow. It does not grow in strength with its feasting. It only means to sate Mimihagi's hunger.

I. The Spirit's History

» The Spirit's History: (Is there a history to your spirit? If so, at least write 2-3 paragraph's about it. Including how it got attached, created or sealed to your Ziamichi.)

I. The Spirit's Powers

» Ziamichi Spirit Powers:
  • Body Part Replacement: Mimihagi can replace any part of its host's body. The part in question must be either missing, decomposed, or dying. Each portion of the host it takes lessens the control the host has on Mimihagi. It will also not be a perfect replacement. In its current host, it took on Jūshirō's lungs. These still do not work well with the rest of his body, weakening him signficantly. The replacement takes three days and requires a special ritual only Jūshirō, Mimihagi, Retsu Unohana, Shunsui Kyoraku, and a handful of priests in District 78 of East Rukongai know how to perform. It does not happen immediately. If other types of healing are performed before the ritual is complete, the replacement will not go through.

  • Kamikake (神掛, Suspended God): Kamikake is an emergency situation where the host's body has died or is in the process of dying totally. If the replacement would take too long, Mimihagi will perform the Kamikake. Kamikake temporarily puts Mimihagi in complete control of the host's body. This does not heal any wounds, but it will stop their effects from causing further harm for four posts while Mimihagi evacuates its host's body.

I. Ziamichi Powers

» Unique Traits:

» Forms: (How many forms, if any, does it take until the host reaches it's limit, full power and a risk of having the demon, dark side or other entity gain control of their body? If you have a good understanding with your spirit, though, this is typically a good thing)

» Drawbacks: (Is there any side effects to the usage of these combined powers? If so, put them here.)

» Control: 5 (Mimihagi is more like a parasite. It requires its host, and Jūshirō requires it. Therefore they have a "survive" mentality that keeps Mimihagi from interfering most of the time)

I. Equipment/Other Resources

» Equipment: (If your character has any equipment, then you should put it in this section. Otherwise, if they don't, do not fill in this section and you can leave it blank.)

I. Skill Sheet

» Ziamichi Host Class: (Ranging from E to the weakest and A to the strongest; With S being a special class of Ziamichi's. Don't do anything to this section, as staff will determine how strong your Ziamichi Class is from tier once approved. And yes, the Host can sometimes be stronger then the spirit.)

» Ziamichi Spirit Class: (Ranging from E to the weakest and A to the strongest; With S being a special class of Ziamichi's. Don't do anything to this section, as staff will determine how strong your Ziamichi Class is from tier once approved.)

0 Tier is allowed 1 Master, 2 Advanced for each section
1 Tier is allowed 2 Advanced for each section
2 Tier is allowed 1 Advanced, 2 Adept for each section
3 Tier is allowed 1 Adept for each section
4 Tier and below only get beginner.

General Skills For Host
  • Durability: Master/Advanced/Adept/Beginner
  • General Speed: Master/Advanced/Adept/Beginner
  • Strength: Master/Advanced/Adept/Beginner
  • Weapon Skill: Master/Advanced/Adept/Beginner

Ziamichi Skills For Host
  • Skill Of Ziamichi Powers: Master/Advanced/Adept/Beginner
  • Control Over Spirit: Master/Advanced/Adept/Beginner
  • Seal Strength: Master/Advanced/Adept/Beginner
  • Sync-Rate: Master/Advanced/Adept/Beginner

Will Skills For Host
  • Willpower/Determination: Master/Advanced/Adept/Beginner
  • Mental Deduction: Master/Advanced/Adept/Beginner
  • Pain Endurance: Master/Advanced/Adept/Beginner
  • Focus: Master/Advanced/Adept/Beginner


General Skills For Spirit
  • Durability: Master/Advanced/Adept/Beginner
  • General Speed: Master/Advanced/Adept/Beginner
  • Strength: Master/Advanced/Adept/Beginner
  • Weapon Skill: Master/Advanced/Adept/Beginner

Will Skills For Spirit
  • Willpower/Determination: Master/Advanced/Adept/Beginner
  • Mental Deduction: Master/Advanced/Adept/Beginner
  • Pain Endurance: Master/Advanced/Adept/Beginner
  • Focus: Master/Advanced/Adept/Beginner

I. Roleplay Sample

» Role Play Sample: (Show us what you got by posting a sample of how you role play. Any previous thread or new material is accepted!)

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