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Welcome to The Platinum Hearts Scroller. Here you can find our most recent Of the Year and Of the Season winners. Happy Roleplaying! --- Member of the Year: Locke --- Character of the Year: Alastair Eisfluch --- New Characters of the Year: Mizu Morikawa and Igendai Gyakusuma --- Social Thread of the Year: A Letter for Hymn --- Combat Thread of the Year: Raise Your Spirits --- Member of the Season: Paradigm --- Characters of the Season: Byakuya Kuchiki and Klein Schwarzwotan --- Applications of the Season: Armina Willsaam and Klein Schwarzwotan --- Fight Thread of the Season: Search and Destroy --- Social Thread of the Season: Damage Assessment --- Event Thread of the Season: Midnight Assault
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Slayer
Slayer
Thicc Boi
Joined : 2016-10-29
Posts : 728
Age : 22
Location : The Dance Floor

Member Info
Platinum Points:
The Miki Twins [WIP] Left_bar_bleue7900/999999The Miki Twins [WIP] Empty_bar_bleue  (7900/999999)
Tiers:

The Miki Twins [WIP] Empty The Miki Twins [WIP]

Wed Dec 27, 2017 7:39 pm
Coding In Template By:
[THEFROST]


THE ZIAMICHI TEMPLATE

Ziamichi Profile
中空アーチャー


I. The Host's Basic Information


» Name: Hanabi Miki
» Titles: --
» Race: Sueki
» Age: Appears 14, Is 209
» Gender: Female
» Affiliation/Rank: Sanguine Court;

» Appearance Written: Being a Corpse Eater, Hanabi has very pale skin and pointed fingertips at all times, no matter what form she's in.

» Appearance Picture:

The Miki Twins [WIP] Len_mbaa

Reference:

I. The Host's Personality


» Personality:

Monotone & Emotionless: The most defining feature of Hanabi is her ability to negate any emotion whatsoever. Seen to her as both a blessing and a curse, the sideeffects are always noticed, from when she speaks to when she

» Likes: (This is self-explanatory. What does your character like?)

» Dislikes: (This is self-explanatory. What does your character dislike?)

I. The Host's History


» History: (Three paragraph minimum of your characters history; also include how they became a demon via birth or they were changed to one though a deal est.)

I. Host's Abilities


I. Racial Abilities



  • Sueki Influence: Sueki do not retain the original Soul State, draw power in the form of chi or use demon powers or abilities. The previous character is wiped clean though may keep their previous personality, history and general appearance. If you wish to keep a similar theme then you may, but do note that some changes should be made to accommodate the Sueki blood now within them. A carbon copy of the previous character will not be approved.

  • Blood Rites
    The Sueki live and die by the blood within their dark veins. Blood is not just a source of survival either. By taking blood and drawing certain patterns on surfaces, a Sueki can conjure a Blood Rite. These spells widen the strategic options a Sueki has in and out of combat. Upon finishing the blood drawing, the Sueki must then make contact with the pattern with their own blood and call upon the ability. This is often done by cutting the Sueki's own hand, feet etc and slamming them onto the pattern. A glow of darkness will emit from the bloody pattern and the spell is cast. Note that these patterns may be drawn upon the Sueki's own body. Some Sueki have even scarred their own bodies to create permanent patterns on their skin for easy access to these spells. The effects of a Blood Rite are increased in speed, size and strength (where applicable) based on the Sueki's Blood Rite skill. The actual pattern needed to be drawn is not specific and can be changed slightly so long as it fits the theme. The pattern also can be of any size, so long as it is distinguishable.


    • Kumopu: The ability to cause the target to burst into an artificial veil of shadows and dash to another targeted location within a few meters at extreme speeds and reform back to it's usual form. A sueki will always be able to move themselves regardless of size.

      This ability when used upon themselves is the Sueki version of Shunpo and Sonido, granting them similar speeds but with a shadowy visual effect. During the moment the target affected is a shadow, they become physically invincible, cannot be interacted with and they cannot physically attack until they have left the shadowy state. The state will only last between the jumping point and landing point and can only last for a maximum of 1 second per Blood Rite skill level and the distance is 3m per skill level. Sentient creatures and the user can determine the full length of the Kumopu and force it to end early, but objects cannot themselves.

      Kumopu is generated by drawing the shape of a Moon. The image cannot be symmetrical.

    • Kumitsu: The ability to cover the target in a veil of shadow that blocks off energy from the outside and from within. This allows anyones energy that has been covered in shadows to become undetectable by people outside of the veil. This gives off a visible aura of darkness that hides their appearance so it's rather obvious that they are there. However, if used at night or in very dark places, the affected target becomes very difficult to see as they blend into the darkness around them.

      Kumitsu is generated by drawing any image, but then drawing a circle around it. The image cannot be symmetrical.

    • Kumotabi: The Blood Rite latches onto the darkness of shadows and of the night all around them, churning darkness around itself. After a few seconds of this the churning becomes an enveloping portal of shifting shadows that can expand and contract to hold multiple people. The size of the vortex is 10m in diameter for each skill level. A sueki may create this vortex on any surface but they must always remain in contact with it otherwise the portal will dissipate instantly, not function or pull anything in.

      Once everyone has been highlighted by this ability, the user casts the Blood Rite a second time upon the pattern in the center of the vortex, channeling the vortex as the darkness pulls everyone within. This ability can suck in anything that is within the vortex and connected to anything that is currently in it so long as the entirety of the thing being pulled in can fit through the circumference of the vortex. This means a building could not be sucked into a small vortex just because the corner happens to be on it. The whole building must be able to fit and slip through. This does mean that verticly, there is no limit to how much that can fall inside.

      Anybody that stands on the swirling darkness that isn't granted permission to travel by the user or denies their own desire to pass will not move at all when the vortex pulls.

      During travelling, everyone falls through what seems to be an endless chasm of darkness lit by candles on black chandeliers. The distance required to make it to the other world is about a mile of falling. At the bottom is another swirling vortex that spits everyone out at the other end the other way up, so they emerge from the vortex head first and stop at their feet, standing. It is possible for a Sueki to force another person to move through the portal so long as their willpower is higher, but this requires triple the effort and can be fought against.

      Kumotabi is generated by drawing a perfectly symmetrical image.


  • Blood Dependency:: All Sueki characters Are highly dependent on a constant intake of blood to survive. If this is ignored then the Sueki will start to age rapidly and turn to ash during the night of the 7th day without drinking blood. The withdrawal symptoms slowly start to becomes noticeable on the 3rd day and get worse leading up to the seventh when the Sueki will look about 100 years old. After drinking blood, the Sueki will feel full and no longer hungry then their body will gradually become more young over the same number of days they had not taken in blood.

    The actual age it stops at changes depending on the person and can be altered as Sueki may have preferences on how they look. There are some that even choose to look elderly. Whilst blood starved, a Sueki will always feel hungry for anything so long as they do not drink blood.

  • Mental Strength: Sueki have strong bodies to handle their blood but also a decent amount of mental strength. This allows a Sueki to last much longer than a human when faced with dizziness and effects that instill mild mental weakness.

  • Child of the Night: Being outside in the light of the moon or covered in natural darkness and shadow enhances the Sueki's body. This allows a Sueki to react faster, move quicker, think more rapidly and generally become much more aware and agile than if the sun was out. This includes the shadowy veil of Kumitsu. Training and fighting in the moonlight or dark places enhances their potential and growth.

  • Dark Vision: Sueki are able to see in the dark. Everything a Sueki see's becomes black and white in darkness, allowing them to notice more when others cannot but also never lose sight of the shadows around them. Sadly, if a Sueki looks directly at a bright light then it shall momentarily blind them. Beyond this, Sueki are able to use darkness to track movement by focusing their mind on their prey. Moving in darkness is like being caught in a spiderweb to a Sueki. The stronger the Sueki is, the larger scope their influence will be.

  • Solar Frailty: Sueki have a very big weakness: The sun. They cannot come into contact with solar energy or sunlight otherwise the ageing process within their bodies starts to rapidly react and they will die within ten minutes (or say 20 of the sueki's posts). This makes it difficult for Sueki to fight or do anything while the sun is out and have a disadvantage against solar based characters. (Hit a Sueki with sunlight 20 times and they die)

    Fire, electricity and other non-sunlight abilities do not cause this effect. Thus, candles, light-bulbs etc do not age them. How your Sueki falls apart into dust is up to you, but ten minutes will ultimately kill them. This can occur faster in varying intensities of sunlight, and on which parts of the body are afflicted. Only the body parts being soaked in sunlight are affected and the rest of the body is fine. Looking directly at the sun will blind the Sueki for 24 hours.

  • Human State: This is not a form in the slightest. Sueki are capable of entering a sort of meditation that shrinks their fangs and reduces the prominence of their Sueki features so they appear to look like they have normal teeth, no horns, normal eyes etc. Upon close inspection, it will be noticable that their features are not exactly the same as a humans, but they can pass as a Human in most situations.

    The Sueki also denies Night Energy access to their powers in this state of meditation. They can move and react as normal as though they were 5-5 tier humans but if they wish to use abilities they must stop meditating and return to their normal state.

    Holding this state for too long eventually tires the user. They are still weakened by sunlight as normal and by revoking darkness to keep this form up, their aging process occurs more rapidly. The Human state is not recommended, but is there if necessary.





I. Bloodline


Corpse Eater Bloodline:

Tier 3
Visual Alterations: Corpse Sueki must include up to 2 of the following in all of their appearances: White, dark green or Gray Skin. Longer Fangs. Pointed Fingertips. No iris. Longer Tongue.

Urges: Your body demands more blood than the standard Sueki. You may also eat flesh to substitute for blood but it cannot be cooked and must be eaten raw. This does not have any ill side effects.
Self-Body control: Your body becomes a vessel in itself, allowing you to ingest things and choose not to digest them, then spit them up for later use. You may also deactivate your nerves, allowing you to feel no pain.
Insatiable Hunger: You are attracted to wherever there may be blood and flesh, even to places of high populations just because blood could be nearby. The Sueki is able to smell blood nearby. Learning to control your urges is wise, but not perfectible.

Tier 2
Blood Empowerment: By digesting blood and other bodily fluids that are not your own the Sueki becomes empowered granting them temporarily increased movement and attack speed.
Plague Bite: Your fangs secrete a venom that causes temporary nausea, dizziness and can even knock out your target if the difference in tier is 2 primary tiers or more.

Tier 1
Walking Dead: Your body can regenerate wounds and lost limbs so long as the brain remains in tact. The greater the wound, the longer the regenerative process takes up to a few minutes. Regenerating takes energy, so repeated use will exhaust the Sueki rapidly.
Woundletter: Being injured (so long as you can feel it) and injuring others causes you to enter a frenzy and force a blood empowerment.




I. Natural Abilities & Skills


»Blessing of the Stand: Hanabi, along with her unborn sister Ryubi, was born with the power to utilize a Stand. And while the two have different stands, since Ryubi wasn’t born hers never matured, thus leaving Hanabi being a stand user, but specifically classified as a Double Stander.

Though to truly understand the power of a Stand, it’s better to know their origin. Stands are physical manifestations of the soul, mind, and body but disconnected and given its own form of power. One cannot think of a stand as a created spirit, such as a Zanpakuto or Hell Beast, but more as a separate and parasitic being with a symbiotic connection with its host. Those with the power of a Stand are known as Standers, with each individual stand having a name based off of a deck of cards.

The special trait of a Stand and it’s Stander is that they are linked in every way. If the user cries, the Stand cries, if the Stand is hurt, as is the respective Stander. With this in mind, it is very important to communicate and bond with one’s stand, unless they want the Stand to commit suicide and thus killing the user. Stands can only be seen by those who have the Blessing of the Stand, but this power spreads if the Stand comes in contact with a person or if the Stander is within 5 meters of a person, though the latter is only temporary, the former is permanent.

If a Stander is killed, the Stand itself is recycled and given to a person born at the same time of the previous user’s death, though it is known to not have the same powers as it’s previous iteration.

At Hanabi’s level, her stand can only move within 5 meters of her body, though its attacks may travel farther than that limit depending on what it does.

QUEEN OF SPADES:
The Miki Twins [WIP] Queen_of_spades

Known canonically by other Standers as the previous ruler of stands, Queen of Spades is truly a gift to be born with. With Hanabi being the Stander, Queen of Spades has a very ominous and terrorizing personality. While she doesn’t talk, she is known to just stare, refusing to even speak to the Stander.

» QUEEN’S SILENCE: The bread and butter of Queen of Spades. Requiring only a single touch of lips between both her and the target, the person is made mute from thereafter. The problem with the Queen’s Silence is that the Queen herself is always visible at all times. Due to both the power of this skill and the inexperience of the Stander, Queen is forever bound to the mortal realm, never able to go back into Hanabi and regain her strength. Due to this, Hanabi’s life force is constantly draining, though she was born with an excessive life pool so the only effects of this is stunted growth and being ill indefinitely.

STATS

When it comes to measuring a Stand's power in all areas, a system of stats has been established. The ranking of those stats go from E to A, with E being basically non-existent and often used for either dormat or new Standers while A is for the highest of level Stands. Some people get an A or 2 right out of the gate.

POW: C

Also known as Power, Hannabi's Stand has a power of C, meaning that it's physical strength can be compared to that of a human at peak strength.

SPE: B

RNG: D

DRB: A

PRE: C

POT: A

The potential that Queen has is pretty high, actually capping out the chart due to the fact that Ryubi has little to no training with her Stand. With time, this grade can change. The lower the better.

I. Umbra State


At the moment, Hanabi hasn't and never will gain an Umbra State. This is because she is generally afraid of the process to acquire Umbra State, afraid to see herself for what she really is, let alone accept it. Thus, this section may never see the light of day, or perhaps it will in time and change.

I. The Spirit's Basic Information


» The Spirit's Name: Ryubi Miki
» The Spirit's Race: Spiritual Human/Spirit
» The Spirit's Gender: Female
» The Spirit's Age: Complicated

» The Spirit's Written Appearance: --

» The Spirit's Pictured Appearance:
Spoiler:

I. The Spirit's Personality


» The Spirit's Personality: (What is your spirit's personality like? Write at least two paragraph's.)

I. The Spirit's History


» The Spirit's History: Ryubi's history, like her age, is complicated. See, Ryubi was planned to be the identical twin of her sister Hannabi. Though due to some complications and neglect of her mother during pregnancy, Ryubi died two weeks before birth. During these two weeks, Ryubi was absorbed by her sister spiritually so as her life would live on though not through a physical body.

Since then, Ryubi has had an almost identical history as Hannabi since they are basically together 24/7.

I. The Spirit's Powers


Blessing of the Stand:

» Ziamichi Spirit Powers: (Put their powers here)

I. Ziamichi Powers


» Unique Traits: (What kind of special ability's does your host get from you're Ziamichi's powers? For example, if your spirit had a fire ability, it's possible your character's body can pick up on that! Or if the spirit was an animal, they could possibly gain better natural senses.)

» Forms:

Joker Alpha: The only way for Hanabi to utilize Joker Alpha, Ryubi's Stand. While a very rare occurence on Hanabi's part, Joker Alpha can be forced onto and stripped away by Ryubi whenever she feels the need to do so.

The form gives all powers of Joker Alpha to Hanabi, though with her current abilities she is only able to acces 50% of it's power at any one time before both Hanabi and Ryubi slowly start to die.

The Miki Twins [WIP] IyOpBYk

» Drawbacks: (Is there any side effects to the usage of these combined powers? If so, put them here.)

» Control:

First Level Control: On a scale of 1 to 10 in terms of control and mastery over one's spirit, Hanabi sits at a solid 1. This is due to the fact that she had never really seen her sister as a spirit nor a reserve for power, more so as just a spirit that seems to hang around her. With this in mind, Hanabi has little to no influence over her sister and has just enough control to will her in and out of reality subconsciously.

I. Equipment/Other Resources


» Equipment: (If your character has any equipment, then you should put it in this section. Otherwise, if they don't, do not fill in this section and you can leave it blank.)

I. Skill Sheet


[NOTE: SKILLS ARE NOT TO BE FILLED IN UNTIL A TIER IS GIVEN! WILL SKILLS WILL BE GIVEN BY THE STAFF MEMBER WHO GRADES YOUR APP!]

NOTE: Ziamichi's will have three to four skill sheets possibly. One for general skills, one for racial skills, one for the host's skill and possibly one for the spirit's skills if they are a different race.

Click here for skill sheet
Ziamichi General

» Ziamichi Host Class: (Ranging from E to the weakest and A to the strongest; With S being a special class of Ziamichi's. Don't do anything to this section, as staff will determine how strong your Ziamichi Class is from tier once approved. And yes, the Host can sometimes be stronger then the spirit.)

» Ziamichi Spirit Class: (Ranging from E to the weakest and A to the strongest; With S being a special class of Ziamichi's. Don't do anything to this section, as staff will determine how strong your Ziamichi Class is from tier once approved.)

Skills:
0 Tier is allowed 1 Master, 2 Advanced for each section
1 Tier is allowed 2 Advanced for each section
2 Tier is allowed 1 Advanced, 2 Adept for each section
3 Tier is allowed 1 Adept for each section
4 Tier and below only get beginner.

General Skills For Host
  • Durability: Master/Advanced/Adept/Beginner
  • General Speed: Master/Advanced/Adept/Beginner
  • Strength: Master/Advanced/Adept/Beginner
  • Weapon Skill: Master/Advanced/Adept/Beginner


Ziamichi Skills For Host
  • Skill Of Ziamichi Powers: Master/Advanced/Adept/Beginner
  • Control Over Spirit: Master/Advanced/Adept/Beginner
  • Seal Strength: Master/Advanced/Adept/Beginner
  • Sync-Rate: Master/Advanced/Adept/Beginner


Will Skills For Host
  • Willpower/Determination: Master/Advanced/Adept/Beginner
  • Mental Deduction: Master/Advanced/Adept/Beginner
  • Pain Endurance: Master/Advanced/Adept/Beginner
  • Focus: Master/Advanced/Adept/Beginner


Sueki Skills
  • Blood Rite Affinity: Master/Advanced/Adept/Beginner
  • Umbra Control: Master/Advanced/Adept/Beginner
  • Dependencies: Master/Advanced/Adept/Beginner
  • Bloodline Affinity: Master/Advanced/Adept/Beginner

____________________________________________________

General Skills For Spirit
  • Durability: Master/Advanced/Adept/Beginner
  • General Speed: Master/Advanced/Adept/Beginner
  • Strength: Master/Advanced/Adept/Beginner
  • Weapon Skill: Master/Advanced/Adept/Beginner


Will Skills For Spirit
  • Willpower/Determination: Master/Advanced/Adept/Beginner
  • Mental Deduction: Master/Advanced/Adept/Beginner
  • Pain Endurance: Master/Advanced/Adept/Beginner
  • Focus: Master/Advanced/Adept/Beginner


I. Roleplay Sample


» Role Play Sample: (Show us what you got by posting a sample of how you role play. Any previous thread or new material is accepted!)

END OF THE ZIAMICHI APPLICATION

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