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 Shantae, Half -Jinn Hero [WIP]

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Subject Post 1PostSubject: Shantae, Half -Jinn Hero [WIP]   Fri Apr 20, 2018 3:13 pm

Coding In Template By:
[THEFROST]


THE DANAVA DEMON TEMPLATE

Danava Demon Profile
中空アーチャー


I. Basic Information


» Name: Seha
» Titles: Half- Djinn
» Age: 19
» Gender: Female
» Affiliation/Rank: (What Group are they apart of or are they rouge?)

» Shifter Appearance Written:

The demon resides in a host, a small yet rather full figured girl by the name of Seha. The girl is tan in skin, at a height of 5'2" and weight of 110lb. Her outfit is all red with gold accessories to accent herself. The red outfit consistant of a red tube top, connected in the center with a golden ring, and red pants that have black fabric to indicate underwear, as the legs themselves are a sheer red. There is a golden belt that connects all of this together and is mainly seen on the sides of her pants. She has two golden bracers on her forearms, and trailing down to her ankles are also two golden ankles. She switches between being barefoot or wear red slippers, and if she were barefoot it would expose two golden rings on her 'index' and 'middle' toe. Her hair is extremely long, and purple, often times its tied upward to save it from scrapping on the ground behind her.
» Shifter Appearance Picture:


» True Appearance Written:

The demon isn't known to have a true appearance per-say. This demon enjoys latching onto already existent forms, living only to be a nuisance or until the vessel is driven to insanity. From there it leaves to find a new host. So all though this demon is connected and involved with Shantae, Shantae is the one allowing the demon to control her, rather than becoming a hollow vessel for it.

» True Appearance Picture:



I. Personality


» Personality:

Before meeting Seha as a vessel, this demon was described as being a loner. It enjoyed solitude, but at the same time was always displeased that it was not admired in anyway. It looked too docile in comparison to its other demon kin, so it went through it's life trying to figure out a way to be more liked. The feeling of this energy is less of fear and more of a cry for help. As at first it seems intimidating, but after while becomes docile and almost shy. After meeting Seha, the demon utilized this vessel as a way to gain it's popularity it desired, and remains happy and carefree in this form.

» Likes: (This is self-explanatory. What does your character like?)

» Dislikes: (This is self-explanatory. What does your character dislike?)

I. History


» History: The Saga of the Half-Djinn Hero:

-Explosion in Scuttle Town occured

-Revealed to be in the Guardian Lantern

-The lantern contained an energy know as Nega

-When the lantern cracked Nega spread throughout Scuttle Town

-Mayor called Genies to help seal the cracks

-Seha was too under developed as a genie to hold back the full force

-Her side of the lantern broke more

-Nega escaped throughout Scuttle

-One figure went straight to Seha, gazing at her, before consuming her

-Seha was unconscious when it took over

-Seha woke up in Mirage's sauna

-Mayor didn't not see to her recovery, firing Seha for failing her mission

-After leaving, Seha's new 'friend' began acting up

-The Nega energy was a trapped child of Nidhana

-With it's new vessel being Seha, it turned into a Davana on it's own, merging its magic with hers

-Seha's resistances were strong, and still held it back, seeking help outside of her to control it

-Eventually wants to go back to Scuttle with her newly formed power, after training with it.


I. Natural Abilities


» Natural Abilities:


Body Manipulation:

As a Guardian, Seha naturally had an ability to manipulate her physical form. Although mainly used for her hair, Seha could transform into multiple animals an shapes if need, but often times it was for entertainment purposes rather than for combat. When the demon symbiote began to merge with her inherit magic, it began to take a more realistic approach to Seha's powers making limbs out of her hair as well as hands to shoot magic from. Her physical body could shift as well, giving her access to weaponry without needing to change her body into a full representation of said object.


Black Inferno Blast:

Previously when using this magic, she had an all white version of it and it was considered far less destructive. It was known as the Guardian's Flame, and it's goal was to burn so powerfully that no one would dare cross it, and if they even moved within five feet of the heat, it would burn so hot that the embers would catch onto the person, igniting them from the inside out. The demon took the opportunity to augment this powerful flame and imbue it with the demonic flames of Touketsu making it a force to be reckoned with.




Spoiler:
 

General Skills
  • Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained
  • General Speed: Elite/Advanced/Adept/Beginner/Untrained
  • Strength: Elite/Advanced/Adept/Beginner/Untrained
  • Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained


Demon Skills
  • Za Koa Skill: Elite/Advanced/Adept/Beginner/Untrained
  • Demon Magic: Elite/Advanced/Adept/Beginner/Untrained
  • Shadow Movement: Elite/Advanced/Adept/Beginner/Untrained
  • Akuma Kyōdo: Elite/Advanced/Adept/Beginner/Untrained


Will Skills
  • Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
  • Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
  • Pain Endurance: Elite/Advanced//Adept/Beginner/Untrained
  • Focus: Elite/Advanced/Adept/Beginner/Untrained


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Subject Post 2PostSubject: Re: Shantae, Half -Jinn Hero [WIP]   Tue Apr 24, 2018 3:50 pm

Coding In Template By:
[THEFROST]


THE DANAVA DEMON TEMPLATE

Danava Demon Profile
中空アーチャー




I. Origin Powers


» Origin Name: (What is the name of your Origin Based Power? It is optional to have no name.)

» Origin Power: (To really understand this, PLEASE read the Danava Sub-Race thread. Essentially, your Danava will have a power that is based around a circumstance that has occurred in their life, inherited from a parent if applicable or one they were simply born with or brought into existence with. An example of a Origin Power would be having a Danava based around the concept of the "Sun". You would describe this stellar power and how it can be applied. They would most likely have Solar based powers and form Solar based techniques. Another instance, of a hereditary Danava, would be inheriting a "Blood" based Concept from your parent Danava, if they were born from a parental unit who was Danava. You are allowed up to four to six origin powers. And again, READ THE DANAVA SUB RACE THREAD TO GRASP THIS!)

» Origin Abilities: (These are related to your Danava's Origin or Origin's. If you had happened to have a concept that was related to fire? Then your Danava would most likely have fire-proof skin + thermal resistance, fire generation, spiritual based fire and so on. Just make sure that whatever ability you make can be associated or related to your Danava's Origin Power)

I. Eternal Partner/Conceptual World


» Conceptual World: The world itself is fairly empty. Its a medium sized room with curved walls that lead up to it’s curved ceilings. The outer rims of the room are coated in a smoky film, and moving towards the center, the smoke becomes lighter. In this room in the middle, there are a round formation of blood red pillows, and in the middle of that formation is an oil lamp and a hookah. The hookah is a tall, clear, blood stained glass that reaches about 4 feet in height. The top of the hookah emitting a large jet of the smoke, and it primary reason as why the world is smoky. The world itself is very reddish in hue, which may explain why the room looks bloodstained, when in actuallity there seems to be a larger variety in shades when getting closer to the objects of observation. Inside the lamp, holds her Eternal Partner. This lamp is a metallic gold, yet still looking red due to the rest of the room. The lamp also has multiple necks, 6 to be exact. These necks are arrayed as three pointing to the ‘front’ of the lamp, two extending backward where the handle would be. And in place of the handle is another neck that extends outwards, curving to tuck into the base of the lamp, then back outward behind it in a curling fashion. Towards the tip of each neck, the nozzle is encrested with four rubies, with three on the actual neck, and one covering the hole on top, sealing the Nether energy inside the lamp.

» Eternal Partner Name: Tha'alyuua

» Eternal Partner Appearance:

Warning, NSFW

Spoiler:
 

» Eternal Partner Personality: Her Eternal Partner is mischevous to say the least. A spirit of the Nether energy trapped in Shantae’s homeworld mixed with the conniving nature of a genie, makes Thallyuaa a mental threat to deal with. Oftentimes, taking with her just winds up becoming a game of who can outwit the other one fast enough. Thallyuaa wants to break free of Shantae’s Atma Vatou as much as possible by allowing Shantae to constantly get tastes of how powerful the Nether energy is. In hopes to one day completely take over Shantae, and become a Jinn that would take over Shantae’s home and allow Deveta to take over this one misstepped opportunity.

» Eternal Partner Powers: (Does your Eternal Partner have their own set of powers, any unqiue powers or do they simply share the same powers as their Danava Master? Please state so here. If they share the same? You can simply leave a note or remove this section altogether.)

I. Atma Vatou


» Atma Vatou Name: (What is the name of your Atma Vatou?)

» Atma Vatou Appearance: As a way to seal the energy

» Atma Vatou Abilities:

Enhanced Body Morphing: The Atma Vatou doesn’t add new abilities, but rather strengthens the pre-existing gift of Body Morphing. Rather than making her whole body shift to a new form, this allows her to shift individual parts of her body to being different than one another. She could make her hand a sword, while her elbow could be a shield, as she attacks with her multiple strand of hair being Kunai on chains. The effects of this are limited to only what Shantae would be able to process mentally. However, with this Atma Vatou, Thallyuaa purposefully made it so that she sacrificed her ability to change into living beings in this form. She only could make her body change into inanimate objects, however the extend of what she could change into would be limitless in nature, so long as she had enough energy to do so.


Note: To prevent people from being overloaded who make Multi-Origin Danava, we allow them to qualify for certain forms if they a Atma Vatou for each Origin Power.

I. Diverse Paths


» Aliṅgana State Appearance:
She doesn’t change her appearance drastically, as using too much energy to change to a form that would be a placeholder for her to change into her other states would be a waste of time. As such, although she doesn’t control her physical appearance in this form, her Eternal begins to show a bit more. She gains an extra pair of arms and her outfit changes from her red hues to more of a mixture, of blue and red. Almost as if the blue of her spirit, is trying to take over her physical form.


» Aliṅgana State Abilities:

Transfiguration: When she releases into Atma Vatou state, she gains complete control over her physical form, as well as takes on the attributes and personalities of the creature she changes into. At this time she only knows four forms, anything more than these four at the moment would mold her mind too much. As when she transforms, not only does she gain their body, but their minds as well. And shifting too quickly too many times will cause her too loss sanity, causing her to either; loose herself, remaining stuck in a transformation, faint due to overexertion, or completely lose control of her physical form and have Tha'alyuua take over for her, not knowing what will happen until she can overcome this force. With all forms she would need (1 turn) of down time before she could immediately switch forms. If she were to switch forms immediately, she would take on the duration of her next transformation, however whatever turns she used in the previous form would transfer over to the current one. (i.e if she used two turns of Arachne and then immediately switched to Nemain, she would only be able to stay as Nemain for 1 more turn, since Nemain has 3 turns of activity and she already used 2 of those turns as Arachne.)




________________________________________________________________
Nemain, The Form of Frenzy (Harpy):


When she transforms into this form she gains tremendous bursts of speed, but fully sacrifices her ability to regenerate stamina and her strength. However all of that is made up in her swift strikes from her talons in addition to her wings which eject the feathers as sharp blades that are charged with Nega Energy from Shantae's physical form. Although Shantae is controlling the host body of the form, she will be taking on the characteristic brains of the beast as well, therefore, her attacks are very sporadic and not planned out. This form utilizes the most energy and usually it can only be maintained currently for (3 turns), and usually it is very hard to control. Sustaining injuries in this form may decrease the duration time in this form, as she is very fragile since she sacrifices all of her defensive augmentations to being a 100% offensive powerhouse.


She gains the following abilities in this form:


Wailing Zephyr: The harpy squeals in a direction, this squeal having the power to knockback anything in its path. Usually used to defend against attacks, as it's defensive capability is extremely low to begin with. In addition to being very good against attacks, It also has a strong attacking capablities as she swings her wings forward to coast the gust along, tossing her serated feathers into the flurry


Heavy Talons: In close combat, she utilizes the talons on her feet to gouge at enemies.

Flight: Her large wings that sprout from her arms grant her an ability to fly and generate a tremendous amount of ground and aerial speed.

Enhanced Ground Speed: Because of her talons, she could dig in a lot better if she were to be on land for any reason. This digging in allows her to be exceptionally fast on land as well.


________________________________________________________________
Rating:
________________________________________________________________

Durability: Untrained
General Speed: Advanced
Strength: Beginner
Weapon Skill: Untrained


Willpower/Determination: Beginner
Mental Deduction: Untrained
Pain Endurance: Untrained
Focus: Untrained

________________________________________________________________
________________________________________________________________
Arachne, The Form of Patience (Arachnid):

This transformation uses brains to outwit an enemy. By using carefully placed traps, poisonous strikes, and companions, she allows her opponents to fall as prey to this form, at the cost of not having very powerful strikes. That is not to say this form does not do damage, as this form relies on small doses of toxins to slowly wear down enemies. In addition to this toxin, her webbing ensnares enemies, which if fully trapped will drain reiastus to increase the strength of these webs. Her spiderlings will also sense this energy and begin to find ways to nibble on the enemy mixing poison and reiastu drain in a fun and annoying package of misery. This form more so enjoys to trap the opponent and slowly make them feel helpless. But although this form ensures there will be no escaping, the damage output in this form is laughable in comparison to most opponents she will face, and usually will use this form to set up a finishing blow for Nemain, Lamia or O’oze


Abilities in this form include:


Spiderlings: When in this form she has spiderling minions that follow her and assist in her attacks. She manipulates two types of spiders; neurotoxic spiders and webbing spiders.


Neurotoxin: The goal of the neurotoxic spider is to get in close enough to bite the enemy and apply a toxic sting onto the enemy that spreads over time. The end goal of this toxin is to paralyze the limb, and if not treated in time, the whole body. If the spider is able to be destroyed before being able to bite, it will explode, expelling this toxin outward. This won;t cause the paralyzing effect, but will cause an acid burn should they make contact with the gas emitted from the explosion.


Reiastu Draining Webbing: The goal of the webbing spider is to slow and eventually bind the enemy with its webs. The web is actually a long string of Shantae's nega-energy mixed with demoninc magic, making it insanely strong to get off of the body indefinitely. This mixture also makes it so that, energy outside of those two, will become overpowered by the will of the demonic energy and start to become absorbed by the demonic force. The webbing has to fully wrap around an area for it to take effect, and may not be effective instantly, however if this spider is able to freely walk on the opponent without being removed it will try to wrap the opponent completely in its clutches.


Poison Coated Appendages: Her claws, nails, body and mouth are all coated with the same neurotoxin that the spiders have in their bodies. However, unlike the spiders, she would have to cut the enemy physically to have the effect take over, which she does not really have the physical strength to do successfully. The poison could be applied to already opened wounds if not careful.


Enhanced Ground Speed: Due to her claws, she is fast on the ground, but not too well in the air. Often to make up for this lack of aerial mobility if there are buildings around she will tether her webbing in between buildings to walk across that way. If there are no buildings, she will tether he web onto her enemy as a last resort to at least keep up with their movement.


________________________________________________________________
Rating:
________________________________________________________________
Durability: Beginner
General Speed: Adept
Strength: Adept
Weapon Skill: Beginner


Willpower/Determination: Beginner
Mental Deduction: Adept
Pain Endurance: Untrained
Focus: Advanced


________________________________________________________________
________________________________________________________________
Lamia, The Form of Sorrow (Siren):




Lamia is interesting, in that she doesn’t use her physical prowess to overwhelm enemies, but uses her knowledge of (demon magic) and the way of the Nether to control and manipulate the battlefield she is on. She is the embodiment of sorrow, and this is shown by how her face is flooded with tears upon release. Additionally, when she is in this state, the area around her in a mile radius begins to rain. This rain is coated with reiatsu draining particles, that have little to no effect in a short burst, but over time can pose a serious threat, especially when coupled with her other abilities that swing and and manipulate the element of water. Additionally, her scale are coated with this same particle, which cause any body of water she touches to become a pool for reiastu draining toxins. Although this form is specialized in magic, make no mistakes that she is weak in close combat. With the help of her scales, plus the assisted strength from her being succumbed to multiple pressures of water, combined with the natural strength of a released demon, coming in close won’t be an easy task. This form is a jack of all trades, master of none form, and thus will only stick around for (5 Turns) before fading away. When she is in a body of water she can however stretch this to a sixtth turn provided she has done no other prior magic based attacks.

Her abilities include:


Sorrow: As a passive in this form, the area around her begins to rain. The rain serves no real purpose other than charging her water based attacks more easily. She usually will try to channel her reiastu draining abilities into the raindrops themselves, but even then at the small qualities that do fall, it is unlikely for anything to be felt that is too draining.


Hydra’s Lament: With her hair, she forms small snake like creatures that fire bolts of water at the enemy. These bolts of water are highly pressurized and could cut through stone without hesitation. Against an opponent, it varies based on durability, but the general premise is that it is supposed to tear through.


Aqua Prison: This is when the rain's reiastu draining qualities take effect, as she manages to stop the rain by charging all of the rain into a sphere at the palm of her hand. Once it's fire the sphere grows in size, loosing out on its speed in the process, ensnaring the opponent inside. This collection of water is to drain reiastu and apply it outside for it to continue to rain, the rain thus making the prison larger in size and mass.


Enhanced Swim Speed: She has legs in this form, but in the event that there is a large amount of water around her, she could slam her legs together, which whips herself a tail that she could use to drastically increase her water movement speed.


Scales

________________________________________________________________
Rating:
________________________________________________________________
Durability: Trained
General Speed: Beginner (Advanced in Water)
Strength: Adept
Weapon Skill: Untrained


Willpower/Determination: Beginner
Mental Deduction: Adept
Pain Endurance: Beginner
Focus: Adept

________________________________________________________________
________________________________________________________________
O’oze, The Form of Gluttony, (Slime):



Contrary to Nemain, O’oze is a form that sacrifices her ability to attack to bolster up her defensive qualities. Because of how slow this form moves, she doesn’t need to worry about loosing stamina. In fact because of this quality, the radius of her reiastu draining capabilities doubles. This allows her to convert this excess energy as stored stamina for her other forms, or it can be converted into Nether energy which can be used for attacks for her other forms as well. This nether energy can also be utilized on her body by allowing her to stretch her body in obscene lengths and thicknesses to pummel, skewer, or entangle her opponents. If her opponent comes in too close to her body when in this form, she has a chance to absorb them into her body and ‘eat’ their reiastu at quadruple the efficiency of her normal reiastu drain. This form uses the least amount of energy and can be stayed in consistently for about (7 turns). However devouring more reiastu can give her more options as to whether she wants to stay in this form for longer than (7 Turns) or apply this energy towards another for and give them more time of being active.

The list abilities in this form are:


Reiastu Storage: Unlike most forms that use the reiastu as a way to power themselves at that specific moment, O’oze holds onto this energy and can either release it later as a devastating attack, or share this energy with her other forms. Reiastu storage in this form will be indicated in post by the parts of her body that begin to glow a reddish color underneath her translucent aqua body. She has four activation zones to look out for; her right thigh, right breast, her ‘brain’, and her eyes. Each applies a different duration based on how many are lit at the time of use. Each zone indicates post duration which corresponds as such:

Nemain (Harpy): Each zone indicates 1 post in general, from the opponent or myself. Meaning at maximum charge, Harpy form could gain an extra two turns of duration.

Arachne (Arachnid): For this form to get an extra turn this form’s eyes would need to glow red for it to be activated. 1 turn would be the maximum in a single go, however, if all four zones were lit, and this form only utilized 3, then it would would be quicker to get back to 3 zones again the next time.

Lamia (Siren): For this form to get an extra turn, she would need to get all zones glowing red. Meaning the maximum potential for this would be 1 additional post from myself.

O’oze (Slime): Each zone indicates 1 post from myself only, meaning this form can last for an additional 4 posts. However, attacking past the desired duration of (5 posts) will instead consume the excess charges on her body. Meaning she can also have an additional 4 attacks, spread across 4 turns, or utilize multiple attacks on one turn. This will spend all of her stamina, and none of the stamina generated will be transferred to her other forms.



Increased Reiastu Drain: The effecitiveness of her passive Reiastu drain as a demon amplifies in this state, as her necessity to keep a physical form is not a priority in this state


Body Morphing: She is able to instinctively reshape her body to adjust to attacks, or place herself in very hard to reach areas. She can also use this to expand herself in a way such that she can engulf and ‘swallow’ her enemies. Offensively, she can make forms and shapes to resemble blades, arms, legs, and other apparatus’ to


Acidic Form: Her body in this state is very corrosive. Which if not careful can cause plastics, stone, and most metals to melt by a single touch. Being fully devoured inside her in this form, melting will be faster, and nigh anything swallowed in this way could be reduced to paste in a matter of seconds.


Enhanced Swim Speed


Gelatinous Form



________________________________________________________________
Rating:
________________________________________________________________
Durability: Advanced
General Speed: Untrained
Strength: Adept
Weapon Skill: Untrained


Willpower/Determination: Beginner
Mental Deduction: Adept
Pain Endurance: Advanced
Focus: Beginner












Last edited by MistahJay on Fri Apr 27, 2018 2:08 pm; edited 2 times in total
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Subject Post 3PostSubject: Re: Shantae, Half -Jinn Hero [WIP]   Tue Apr 24, 2018 7:29 pm

Coding In Template By:
[THEFROST]


THE DANAVA DEMON TEMPLATE

Danava Demon Profile
中空アーチャー


I. Basic Information



» Unnata Release Appearance: Shantae takes a more aggressive, yet seductive appearance of what her Eternal Partner is. She now fully develops herself, embracing her demon half and allow it to be in unison with her genie attributes. This changes her to have now eight arms, each arm has a golden band on the bicep, which looks as though it has an area for chain to be tied to. That part however, is snapped, cracked, or completely broken in some way on each band. Two of her arms cup her breasts, as the need for clothing is even less, since this form is a placeholder for what she can become.

» Unnata Release Powers:

» Unnata Release Abilities:

Amalgamation: The concept of mixing two or more beings together for a greater result. This is the essence of Shantae's power when in this state. With this release, in additon to her previous 4 forms, She gains another six that she can change into. These will substitute for her previous four, however they will not be forgetten, as she will be able to reference their powers and use them across her other limbs. If she chooses to, she could sacrifice this power of amalgamation to transform into her new forms. When she does so in this way, she does not need to have a recovery time in between changing and can do so automatically. However doing so in this way will drain her energy faster and may knock her out of this state completely.

If she chooses to amalgamate her self, she will sacrifice the ability to transform into said creature, but gain a part of their unique power to utilize in battle. These unique powers will be seperated into modifications; magic, physical, body, and movement modifications. With the creatures below I will be placing what they augment and putting in Bold and Italics what the unique power she gains will be. These modifications will then be broken down into turns, depending on which mod she uses. Once those turns are up, she will not be able to re-use the same form for another 5 turns, regardless of the ability or turn limit they possess. In addition to this, she can only have one of each mod equipped at a time. There will be forms that overlap, for example, Nemain (The Harpy), and Lust (Succubus) share the unique trait of flight, however, unlike the Succubus, in this form, she can no longer transform into Harpy at all. So she could either use the ability of the Harpy and the Succubus at the same time which would sacrifice both of her mobility forms for 5 turns, or stagger the two forms, not having access to the unique ability, but keeping their flight.


Magic Mod:

These mods will give her an augment or a completely new ability based into her magic. These abilites are powerful at a long range but struggle in close quarters combat, as with each of these they usually take a turn to fully charge up before they are fired.

Physical Mod:

These mods will give her and augment to or total overhaul of her strength stats. In addition to that they are given an ability that allows her to strive in melee combat, such as new weaponry. Most of these mods do not give a projectile based ability, and if they do they are rather straight forward, and only augment based on her strength. So if a bow and arrow were made, it would be able to pierce targets rather than just stopping on the first object hit.

Body Mod:

These augment the functions of her body, allowing her to become more durable to attacks and possibly grant nigh immunity. In addition to this, they may grant her another style of movement or combat prowess that she can utilize in unison with her other abilities.


Movement Mod:

These mods grant her a complete overhaul over the way her movement works. This ranges from flight, to an extreme buff or debuff in movement speed.


The new forms she will acquire are:


________________________________________________________________
________________________________________________________________
Cereberus, Form of Protection


Magic Mod


Abilites:

Hellbent Inferno Blast:

- Significantly augments Black Inferno Blast to being a breath of fire that lingers onto targets, with its aim being to roast them alive. These flames can be dodged, as it is a very slow moving projectile, but the catch is that each of the Cerberus' heads fire this projectile, and they increase in size as they travel. When the flames are on the opponent, it takes a heavy amount of energy to blot out the flames, and is usually best for the flames to be waited out, as it seems that just the lingering heat in the air around the enemy would be enough to start another fire. Because of all of her heads being used to cast this flame, each head will be on cooldown for their usage of magic. And would not be able to fire magic for a full turn, however this spell is locked to only being able to be used every six turns.

As a mod, since she is trying to suppress the magic of each head into two arms of power, she would not be able to use this modification again one it's casted, as the strain is way too much her for her humanoid form.





Raging Flames of the Beast: (Red eyes)(3 Turn cooldown)


- A fire that grows larger by absorbing the oxygen around it.
- Rather than it being destroyed it breaks into smaller flames that can grow and ignite if not treated quickly
-Depressurization



Docile Flames of the Beast: (Blue Eyes)(2 Turn Cooldown)

- A fire that doesn't hurt initially
- If hit by it, the flame burns on clothing
- The fumes cause suffocation
- Absorbs oxygen in the body to continue living.


Intimidating Flames of the Beast: (Yellow Eyes)(1 Turn Cooldown)

- Its flame does not burn
- Creates a threat by force
- As it hits it absorbs oxygen from plant life
- This generates momentum to continually drive it through an enemy.





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Synopsis/ Basic Attacks/ Rating:
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The Cerberus Form is the largest and most magically charged of all of Seha's forms. To scale, an average 6 foot male, would only about half of the height of just one ear on this beast. For this form she is nude, however her hair translates to being the beasts fur. So much hair is being generated that she still totes long locks of hair on each of the beast's heads, however they serve no function to attack, as the magic of her hair is used to cover her body, rather than to attack.

The beast's basic attacks rely on a large scepter that is forged from Hellstone, a stone that is a pure mixture of obsidian and titanium forged in this beast's homeland. And as for attacking prowess she mainly utilizes forms of magic to annihilate her enemies. The way she goes about doing this is firing magic through the mouths of each beast. The head itself will be put on cooldown because of their magic usage, however because each head acts seperately, while one is on cooldown, another one can fire to make up for this lull in defenses.


Durability: Adept
General Speed: Beginner
Strength: Advanced
Weapon Skill: Untrained


Willpower/Determination: Adept
Mental Deduction: Beginner
Pain Endurance: Advanced
Focus: Untrained

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Gorgon, Form of Turmoil

Physical Mod


Petrification:

- In this form, one of her arms is tasked with crafting objects out of stone. When she does, the stone weapon slows the enemies strikes. Multiple hits in the same area will cause the area to lock up and be unusable for 1 turn. She can also sacrifice the weapon forging, to let out a blood curtling scream that will lock the opponent in place for 1 turn. Using the form in this way will automatically take her out of this state and place it on the 5 turn cooldown before reuse.



Enhanced Allighana State:

- When she is the Gorgon, her form resembles what she would look like in a base form of her Allighana form, granting her four arms, and manipulation of her hair. With this, plus her legs being a tail rather than bipedal she retains the stats of her base form, in addition to what the Gorgon's base strength is. Her body will prioritize the higher stats between herself and the Gorgon, meaning that if base Seha's Weapon skill is beginner, because of Gorgon being adept, it would push her up to being adept. Likewise if Seha's general speed is advanced, it will be kept since Gorgon is at adept and a lesser tier than Seha's base stats.


Slithering Strands:

- As the Gorgon, her hair is now transformed into a flurry of snakes. These snakes have their own unique forms of control. In addition to Seha's hair manipulation, now the snakes act on their own upon attacking, causing them to bite down when getting close, while others may simply try to constrict around the opponent and crush them to death. If the snake bites down, it will leave a lingering poison into the body that will begin to solidify the muscles in that area. If the snake constricts, it will tighten with it's goal being to crush and will be based on an opponent's strength stat. Every turn this snake is wrapped around the body, it will take more strength to slice it off of the body. Each snake she launches in this way will take a turn before they can be utilized again.

________________________________________________________________
Synopsis/ Basic Attacks/ Rating:
________________________________________________________________
The Gorgon uses the least amount of energy out of her forms, as it's goal is to be more of a linear upgrade into her skills. She doesn't gain anything overbearing to her kit in this form, but what she does have is a more potent way of attacking in comparison to being only magic based as most of her forms are. What every form makes up for in magic, this form makes up in it's physical prowess and tactful combat skills.

The Gorgon creates weapons from it's stone based magic to utilize in battle. These stone weapons also have the ability to lock joints and stop areas of the body from functioning if her weapons pierce skin. Inversely she could sacrifice her weaponry all together and shoot out her magic as a large cry, petrifying anything in front of her and turning into stone for a turn. However this sacrifice of magic makes it so that she can not create or utilize stone weapons for three turns afterwards. Her goal in this form is to be more of a melee threat, usually opting to have this form if she truly wants to go toe to toe with an enemy.



Durability: Adept
General Speed: Adept
Strength: Adept
Weapon Skill: Adept


Willpower/Determination: Adept
Mental Deduction: Adept
Pain Endurance: Adept
Focus: Adept

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________________________________________________________________
Lilith, Form of Craving

"I feel their looks like hot breath... they feel my claws like hot knives..."



Movement Mod

Insatiable Desire: (4 turns)

- The faster of the two movement's at the cost of loosing out on the ability possible. With this she gains the ability of flight, and a massive increase in general speed. This increase will bring her up a tier, however in addition to this speed, she will also gain a speed boost the farther she is away from the enemy, as she longs and writhes for an opponent who can give her more pain. For each city block of distance the opponent is away from her, she will increase by a tier. Therefore at two city blocks she will have Elite Speed, versus being melee range where she would have Experienced



Magic Mod:

Suffering is Magic: (2 turns)

- This ability creates a lingering Hellfire on an enemy as an illusion. Over time the fire swells and tries to eat the opponent alive. She gains a magic boost increase from hearing the screams of her opponents, allowing her to cast spells without needing a turn to wind up her power. The drawback would an extra turn of cooldown when using her abilities in this way.



Sadist's Longing: (Passive)

- The succubus longs for her own pain in addition to her opponent's pain. When she takes damage, she will boost her Pain endurance stat up dramatically for three turns. However over these three turns the pain Endurance will decrease in potency. Meaning when she is hit with an attack, her Pain tolerance will spike up to being Master, but as the turns go out, it will degrade a tier until it normalizes it self back to Experienced. This can be reset when she takes more pain, but it will always cap itself at Master Pain tolerance. As far as the opponent's pain tolerance. When she hit's the opponent the opposite effect occurs, where when she hit's an enemy they will be taken down by two tiers of Pain tolerance on the first initial hit, but as the turns progress they will be normalized to their regular Pain tolerance. Similarly to hers it can be reset, but the lowest that an enemy can go for their pain tolerance would be Adept.


Kiss Me Deeply...:

- The succubus blows a kiss in a general direction, which doesn't have any damaging effects initially. This kiss can also be bestowed directly onto an opponents lips, with the same effects being applied. If the kiss lands, the opponent will be subjected to a tour into her dungeon (an illusion mind you), where they are chained and denied of their free will. Externally, the opponent will be rendered unconscious as they are subjected to the illusion, and will automatically "wake up" when their physical
body takes damage. Internally, she will lash, torture, cut and otherwise break the opponent's ability to tolerate pain from the inside out. When her torture is done, she will reward her session with a kiss on their lips. If the illusion lasts long enough for the kiss to happen, their pain they suffered in her world, as well as externally would absorbed, in addition to this, their pain will be used to revitalize her own strength. She will gain this strength over the course of 3 turns, augmenting her Za Koa Skill to being Advanced for this time as well. Not only will her Strength and Za Koa be augmented but as well as she will gain a regenerative state that rapidly heals all damage she has taken while still feeling the pain to keep her endurance high. Since this ability is primarily an illusion, a high stat in Mental Deduction is needed to break the illusion, Experienced or above will break the illusion.

I Need This...: (6 Chances to Break Free.)

- The succubus launches itself at a target becoming a large mist of smoke to flood their senses. If they inhale or pass through the smoke, they will be subjected to another passionate illusion in which the demon begins to force itself sexually upon the enemy. While this is occurring, she will slowly begin to absorb their Pain endurance into their body. The vision begins ihas six stages


Stage 1:

starting off with soft passionate kisses along the opponent's body slowly reducing their mental Deduction over time, while at the same time reducing the strength of her own illusion.


Stage 2:

The second stage she begins to bite passionately and softly moaning into the opponent's ears, and drain their strength in this way, while also depleting her own. This also bring her illusion down a tier making it easier to break in this way, however the stats would still be absorbed.


Stage 3:

The third stage, she would be begin to strip the opponent naked by running her claws against the front of their body to cut off their clothing. These claws are painful, as they begin to slice into skin without realization, this cut happens both in the illusion and in reality, the shock here being enough to wake them out of the illusion if they choose, however she does not loose a tier of the strength of the illusion in this way, and neither does the opponent.


Stage 4:

The fourth stage she strips herself, and glares into the eyes of the enemy, as she begins to mount ontop of them. This reduces their mental deduction skill by one tier, but strengthens her own by one tier.


Stage 5:

In the fifth stage, she begins to assess the private areas of her victim, if they are male, she will begin to place her hand around their member and slowly stroke, kissing them again. If they are female, she will form a member of her own and retract her claws to softly finger them in the illusion. The sensation would be enough to wake them up at this point as her illusion weakens by two tiers.


Stage 6:

On her sixth stage, she attempts to place her member into the female, or straddles to ride the male, her illusion strength rapidly reducing in strength as she reaches the entrance of herself or her female partner, the touch of her entry causes a soft moan to echo, sending another signal to awaken. If she manages to fully insert herself into the female victim, or take in the full member of the male, then they are killed.

________________________________________________________________
Synopsis/ Basic Attacks/ Rating:
________________________________________________________________

Lilith is a creature that feeds on the pain and suffering of enemies, and how far that limit can be pressed. Many people she has utilized this form on do not last long in her torturous rampage and end up becoming unconscious on the inside, and dead on the outside. To her, the only way she can even feel like she's in a battle is to experience the pain of others and feel what she's doing to them, as her tolerance becomes so high at times , hurting herself does nothing.


In this form her basic attacks are two long tendrils that extend downward from where Seha's hair was. This hair feels like its living as it swirls and courses down her body trying to cover itself up, knowing that this cover will not be for long as the opponent writhes and dies underneath her finger tips.



Durability: Adept
General Speed: Beginner
Strength: Beginner
Weapon Skill: Beginner

Willpower/Determination: Adept
Mental Deduction:Advanced
Pain Endurance: Experienced
Focus: Adept


________________________________________________________________
________________________________________________________________
Scylla, Form of Malice


Body Mod (3 turns)

Giant Squid:

- She possessed the attributes of a Giant squid, allowing her body to shift, morph and even seperate to fill in certain forms. She could deform herself rapidly to dodge attacks, use her wits to hide in certain areas for a short period of time.





Abyssal Ink:

- Wolves on her hips produces a black projectile
- Projectile is a mixture of an ink-like substance, toxin, and hell magic
- These projectiles are fast moving and stick to an enemy
- Reduces speed by a tier for each blob attached
- After 4 blobs are attached they will detonate

Re-surfaced Carnage:

- Wolves take over for her body, rather than her mind controlling them all.
- They dash towards the target
- Their bite's leave the same ink blots
- The blots detonate instantly when they bite down.


Crush:

- She extends her tenctacles forward to wrap around the enemy.
- The tentacles tighten over time, reducing strength by one tier for every two turns inside the tentacle.
- If they refuse to leave in time, they will be crushed under pressure.
- Tentacle also looses its strength by one tier every turn.



________________________________________________________________
Rating:
________________________________________________________________
Durability: Adept
General Speed: Untrained
Strength:Advanced
Weapon Skill: Untrained

Willpower/Determination: Beginner
Mental Deduction: Adept
Pain Endurance: Advanced
Focus: Beginner


________________________________________________________________
________________________________________________________________
Banshee, Form of Release

Body Mod (2 turns)

Going Ghost

- In this form she can make her body become intangible. However, when she's in this form she can not attack or use abilities. Her intangibility makes her immune to any damage directed at her. She can only stay like this for 1 turn.




Soul Tear:

- Shreds the soul out of the opponent's body
- Feels as though every inch of skin is being torn off at once
- Stores the soul to make cones.

Mortal Reminder:

- Dashed forward to stay in the body as a host
- Does not do damage or harm the enemy in anyway
- Recalls memories of the enemy when in the body
- Forces their mind to re-enact their thoughts
- Projects friends to lower their guard
- Exits the body

The Second Chance:

- She wails outward
- Anything that has died within a radius of her in battle will be recalled to her
- She commands them to attack, defend, or stand still.
- Once they attack they will disappear.


________________________________________________________________
Rating:
________________________________________________________________
Durability: Advanced
General Speed: Untrained
Strength:Untrained
Weapon Skill: Untrained

Willpower/Determination: Advanced
Mental Deduction: Elite
Pain Endurance:Advanced
Focus:Adept


________________________________________________________________
________________________________________________________________
Avatar, Form of Harmony

Body Mod (4 turns)


Elemental Prowess




Stone Form: Golem


- In her stone form she is immune to many elemental effects, (water, fire, lightning, wind etc.) But is able to be broken easily by physical attacks. Breaks in this form will not injure her, but change her into her Ethereal form.


Wind Form: Aether


- In her wind form she is immune to physical attacks, but magic distorts her body in a way the disperses her body. As her body disperses it reforms as a more solidified form, changing her into her water form.


Water Form: Nautica


- In her water form she is immune to physical attacks, however ranged attacks, magic and physical included, will be brought into her body and are collected. When she collects too many attacks, her body will try to destroy the projectiles, by ejecting them outward. When they are ejected she looses her water form, but turns into a more solidified form, using the heated molecules from the fired attacks to her advantage.



Fire Form: Corona

- In her fire form, she is immune to ranged attacks entirely, as her heat burns so much that they distort the effectiveness of the attack. Melee attacks pose a threat, as she physical form is made of lava. Cutting off her limb will decrease the effectiveness of her heat, as well as stop the usage of that limb as it attempts to regrow. After too many limbs are lost, or after 5 turns, her body's heat will burn so hot that it will solidify the lava on her body into Obsidian returning her back to her stone form.



Durability: Elite
General Speed: Untrained
Strength: Advanced
Weapon Skill: Untrained

Willpower/Determination: Beginner
Mental Deduction: Untrained
Pain Endurance: Elite
Focus: Beginner



I. Roleplay Sample


» Roleplay Sample: (Show us what you got by posting a sample of how you role play. Any previous thread or new material is accepted!)

END OF THE DANAVA DEMON APPLICATION
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