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 Hana Kutsuki [WIP]

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Subject Post 1PostSubject: Hana Kutsuki [WIP]   Wed May 02, 2018 10:31 pm

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Vizard Profile

I. Basic Information

» Name: Hana Kitsuki
» Titles: Lucky,
» Appearance Age: 24
» True Age: 743
» Gender: Female
» Affiliation/Rank: (What Group are they apart of or are they rouge?)

» Appearance Description:

Hana is a slender, tan skinned woman standing at about 5' 4" and weighing in at 104 lbs. For her size, she would be a little on the lighter side of things, not to the point being extremely unhealthy, but it would be advised for her to put on a few extra pounds. She is usually seen wearing glasses, and when working, she will no hesistate to wear a suit and dress formally. When not in formal wear she's often seen in an olive green top with tan slacks. Her hair is long and a deep auburn color, and she usually wears a flower shaped hair clip to keep her hair for in front of her face.

» Appearance Picture:

I. Personality

» Personality:

Competitive: If it can be wagered, she will go for it. Hana has always been of the competitive type, infact in her ancestry in the world of the living, she was one of the many few who spread the word about Blackjack and it's variations. Upon her entry into the Soul society she would always wager and gamble as if it were a sport. Not wanting anything to be taken from it other than harmless fun. She would wager everything, from candy, to money, to clothes, even going as far as putting deeds to houses on the line and always had the goal of winning each time.

Analytical: Upon the possession of her zanpakuto, she really dove into learning about statistics and probability to make it so that she will win a round against her zanpukuto spirit. Her level of analysis has been taken down to the decimal point as she tries to calculate moves, ages before they even happen to ensure her own victory. This level of analysis was then taken out of the context of gambling, as she began to do this in combat, in classes, in conversations, and with many of her friendships. There were times where it felt like she would run through a whole life scenario with one person just based on them saying 'Hi',to her, enough so, that she ended many friendships and started new ones before even giving them a shot to get off the ground.

Hard To Break Focus: When she gets a subject to study, or something catches her eye her mind will only lock on figuring out everything about that issue and solving it instantly. Humorous example of this being that there are times where she maybe reading an unprecedentedly long book and rather than putting it down to do other tasks, she will read primarily as she brushes her teeth goes to the bathroom, and occasionally if the book kept her up all night, she will forget to dress herself.

Easily Embarrassed: Hana is very shrewd about herself and her body. She usually hates her Shikai not for what it does, not for how it looks, but simply because it removes a

» Likes: Competition, Reading, Bunnies (She's really happy her inner hollow is one), Solitude

» Dislikes: Staying Still,

I. History

» History:

Hana: The Probability of Being Lucky

(Please post at least 5 paragraph's describing their human life, death, progression to shinigami and how they became a Vizard along with their inner battle and the resulting conclusion of it)

-Spirit World where rather than fighting, they play a game. The winner gains information about the losers for 5 minutes.


I. Natural Abilities

» Natural Abilities: (What kind of skills or abilities does your character have naturally? This can span from above average strength, to a large amount of skill in swordsmanship.)

I. Racial Abilities

» Racial Abilities: (You can put any customized racial skills/abilities/techniques in here. These can range from shunpo, kido, zanjutsu and anything else you want to add. Feel free to skip it if you don't want to fill it out.)

I. Sealed Zanpakutō

» Zanpakutō Name: ハイローラー --Hairōrā (High Roller)

» Zanpakutō Spirit Appearance:

» Zanpakutō Spirit Personality:





» Inner World: (What does your character inner world look like? Please describe with at least 1-2 paragraph's; 5 sentences each)

» Sealed Zanpakutō Appearance:

» Sealed Zanpakutô Powers:


When this ability is activated, she pushes the opponent backwards, and as she does multiple pillars spawn to barricade the enemy's path. When they hit these pillars they will rebound into more and more, eventually becoming an infinite cycle of bounding back and forth in a maze of her reiastu. At the end of it all, there is a pocket that, should the enemy land in, their highest stats will be cloned from them and given to Hana for a brief time.

I. Shikai

» Shikai Release Phrase: May the Odds be Ever in your Favor

» Shikai Release Actions: Hana flips her sword upside down, and holds it arm length in front of her. As she says the phrase, she pulls the handle into her direction, while aiming the blade's tip at the enemy. This action is to mimic if a person where to pull a lever for a slot machine.

» Shikai Appearance:

Outfit Description

» Shikai Abilities:


When Hana release her shikai, there will be a stack of poker chips that float over the enemy's head as well as her own. There will be 6 types of chips, all based in different colors and reflect the statistical prowess of her enemy. Red chips will represent pain endurance, white chips will represent reiastu, blue chips represent speed, green chips represent regeneration, orange chips represent strength, and black chips representing durability. When her blades come in contact with a limb for the corresponding chips, the pile will shorten, decreasing the effectiveness of that stat for the enemy. However it will be not forgotten, instead it will be stored in a pouch that neither of them have access to until utilizing her next ability. The limbs being, legs for speed, arms for strength, abdomen for pain endurance, contact with the skin will automatically store durability chips, and blood on the blades will automatically stack regeneration chips. Reiastu chips are unique, in that if the blade touches an ability that uses reiastu, such as kido, ceros, or base zanpukuto abilites, rather than the attack piercing through, the attack is absorbed. However this effect can only happen once upon it's release. The number of slashes in a certain area will be based on tier, and will take down the specific skill by one rank. (Meaning from Advanced level speed, after X slashes they will be brought to Experienced Speed. For regeneration the more posts the blood lingers onto the blades the chips will stack automatically. Using the same model for slashes at X posts a chip will be stored.)

Tier 6: 1

Tier 5: 2

Tier 4: 3

Tier 3: 4

Tier 2: 6

Tier 1: 8

Tier 0: 10

Cash It In:

When this ability is used, a roulette wheel is spun behind her. If it lands on Red, she will gain all of the stats, if it lands on black, the opponent will get their stats back, If it lands on green both people will gain the lost stats. When she gains the stats it will be accumulative, meaning that if she effectively stole two ranks worth of speed, she would gain those two ranks of speed in addition to her stats. When she consumes the stats in this way, the opponent will not recover from into immediately and will have to wait X amount of turns depending on tier. When it lands on black, she will not gain the stats, but the opponent will have their stats immediately returned to those prior to he attacks. If it lands on green, the opponent will gain their original states, however Hana will also gain the effectiveness of those stats as well.

Ante Up:

When she activates this ability she could make the chips go directly to her at their current state, or can bet double of nothing on the next marking. Rather than it being a roulette wheel, both herself and the enemy will have a glowing mark based on their last point of contact. If that point is hit the winner will receive double the potency of the stats consumed for 3 turns.

House Rules (Passive):

When her shikai is released and she uses her cero, rather than having 6 chances of getting a unique effect to her cero, her chances are altered to only rolling between 1-3. This makes it so that she has a higher chance to utilize her kido techniques in comparison to her Hollow abilities. In addition to the chance of having more kido at her disposal, the effects are also doubled, so long as it is kido. So if she rolled a 1, the

I. Bankai

» Bankai Name: ハイローラーのラッキーテーブル -- Hairōrā no rakkītēburu (High Roller's Lucky Table)

» Bankai Release Phrase:

Let's play a game of Blackjack... the rules are simple. Whoever gets the closest to the number 21 wins. The numbers on the cards are the same in point value, face cards are always 10, and aces can be 1 or 11, your choice. I, as the dealer, may only have 17, and have to constantly hit, where i then have to stop when i get close to that number. Since we do not have chips... and I highly doubt you're interested in a clothing wager... I want your body. If you win, nothing will happen, the cards will be removed from your body, we will reshuffle and try again, but if you lose, the place of the last card, will be the portion of your body that will stop working... organs included... I hope you dodge well, and I hope you dodge correctly, because here.. The House Always Wins...

The House Always Wins...

» Bankai Release Actions: (What kind of action does your character perform to enter Bankai? This is optional.)

» Bankai Appearance:

» Bankai Abilities:


As stated in her monologue before releasing, the opponents are pitted in a game of blackjack with Hana. Her blades will turn into playing cards that have bladed edges on them, and will proceed to use those as her weapon in combat. The goal is to either take the hits to win the game, or dodge the cards in fear of taking too much damage, as the cards themselves do have their own fire power that is needed to be accounted for. ((There is no particular order that the cards will be thrown in and outside of this situation I will put it in Discord the commands below, which will select a number and a suit)).

t!choose 1 | 2 | 3 | 4| 5 | 6 | 7 | 8 | 9 | 10 | Jack | Queen | King | Ace
t!choose Hearts | Diamonds | Clubs | Spades

To fully understand this Bankai, I'll explain the rules of Blackjack. In the game of Blackjack the ideal goal is to get to 21 and you win by default. The way you get this number is by the numerical value on each card, with the special cases that face cards (Jack, queen and King) are worth 10 points and Aces can either be worth 1 or 11 (So Ace: King could be 11 if You make the Ace equal 1, or 21 if you make the Ace equal to 11). That's the ideal scenario but there are times where your first card might be a 2 or a 3 and you have to 'hit' to get your number closer to 21. The more you hit, the closer you get to 21, but also you have the chance to go over 21. If that happens the hand is lost.

The other people in play is mainly the dealer. The dealer has a special set of rules that they have to follow, which in the explanation for Bankai, Hana would be the dealer. Similar to the player, the dealer wants to hit to 21, but unlike the player, the dealer must stop if they hit or go past 17 (I don't know why 17 specifically... that's just what the French chose to use ). So meaning they can hit 2,3,5, King which would be 20, and they would have to stop there and hope that a player doesn't get 21. But unlike the player, the dealer must keep hitting until they hit that cap. Meaning they can't choose to stop when they get to 10, or 15, and have to keep going, even though statistically hitting when you are on 15+ usually will set them over. If this does happen then the player wins since the house lost.

So this in terms of the Bankai means for the 'Player' (Opponent):

- Get hit by cards to get points.

- Can dodge certain cards to avoid going over.

- Once the card is dodged, you cannot collect more.

- 21 points is automatic win

- Win removes wounds and Pain from previous attacks and resets the game

- Lost keeps wounds, and disables function of the area the last card landed in. **

And in terms for the 'Dealer' (Hana/ Me):

- Deals cards to self after every successful card hit

- Continue to deal cards to self until points hit or go above 17

- Getting 21 is an automatic win, unless the player also has 21

- Losing resets the game.

** The final card that is hit will be the determining factor of the game, if the card is below the dealer's 17, or above 21, they will lose the game and the portion of the body that the card landed on will be disabled. Hitting 17 ensures safety, but keep in mind that the dealer can go above 17 in their cards, they just can not deal to themselves if they are above 17 in anyway. This disabling works on limbs as well as organs, as if the last card hits the heart and they happen to loose, the card will stop the opponent's heart.

Numerology: (Passive)

When her cards are out the pain generated when hit with the card will amplify based on the number represented on the card. The lowest amount of pain felt will be 2, which will still be 2X the pain of a normal cut. The rest will increase based on the rules in place by Blackjack, meaning the highest pain felt will be Ace with 11X the pain of a normal slash. When describing this I will use colors to indicate how well each rating would be able to handle the level of pain. Black will represent the possibility of becoming unconscious due to the overwhelming nerves. Red will represent having total numbness from the pain and possibly blacking out. Blue well represent that the pain is bearable but it stings a lot, the pain may linger for a turn. Green represents safe to deal with, and/ or nothing they haven't went through in the past.

Threshold Chart:

Two: Twice the pain of a normal slash

Untrained/Beginner/ Trained/ Adept/ Experienced/ Advanced/ Elite/ Master/ Grandmaster

Three: Thrice the pain of a normal slash

Untrained/Beginner/ Trained/ Adept/ Experienced/ Advanced/ Elite/ Master/ Grandmaster

Four: Four times the pain of a normal slash

Untrained/Beginner/ Trained/ Adept/ Experienced/ Advanced/ Elite/ Master/ Grandmaster

Five: Five times the pain of a normal slash

Untrained/Beginner/ Trained/ Adept/ Experienced/ Advanced/ Elite/ Master/ Grandmaster

Six: Six times the pain of a normal slash

Untrained/Beginner/ Trained/ Adept/ Experienced/ Advanced/ Elite/ Master/ Grandmaster

Seven: Seven times the pain of a normal slash

Untrained/Beginner/ Trained/ Adept/ Experienced/ Advanced/ Elite/ Master/ Grandmaster

Eight: Eight times the pain of a normal slash

Untrained/Beginner/ Trained/ Adept/ Experienced/ Advanced/ Elite/ Master/ Grandmaster

Nine: Nine time the pain of a normal slash

Untrained/Beginner/ Trained/ Adept/ Experienced/ Advanced/ Elite/ Master/ Grandmaster

Ten, Jack, Queen, King: Ten Times the pain of a normal slash

Untrained/Beginner/ Trained/ Adept/ Experienced/ Advanced/ Elite/ Master/ Grandmaster

Ace: Eleven times the pain of a normal slash

Untrained/Beginner/ Trained/ Adept/ Experienced/ Advanced/ Elite/ Master/ Grandmaster

Suited For Battle:

In addition to the numbers being influential in combat, the suit that the card is will also alter the effects that she will have in combat. These will only affect her own stats and will boost them temporarily based on the number that successfully hit the opponent. She can only have one stat boosted in this way at a time, and if multiple cards are on the body it will take the highest number, regardless of the stat that is behind it. Although the stats can not be chosen, the duration can be stacked, meaning if multiple of the same suit are there but of different numbers, it will add that duration up. The number will be based on posts, meaning at the max card as a 10, she could have her stats boosted to Elite for 5 turns total in one shot.

Diamonds: Durablity

Hearts: Regeneration

Clubs: Kido

Spades: Strength

** "House Rules" is still in effect during this release as well**

Unique Techniques based on her Training:

52 Card Pick Up:

By utilizing her Cero on her deckof cards, she can propel them forward causing them to be mixed in with the destructive power of her Cero. Because of this she is able to make her cards have a higher chance of hitting to speed up the game, however. In the process of doing this, she sacrifices further attacking capabilities, because of loosing her deck in the enemy. In addition to that she has to find and grab the cards on her own accord which takes a while to get all of them sorted out.

Depending on how many cards hit the enemy at once, it will only count possible 4 card combinations to make '21'. The remaining cards that have no place in the equation of being 21 will be consumed and the pain will be dealt respectively to each region based on the number on the card. Since she does not have a deck to count herself as a dealer, the game is temporarily disabled until she can gather her cards back.

I. Inner Hollow/Mask

» Inner Hollow Name: Engimono, えんぎもの (Good Luck Charm)

» Inner Hollow Description:

» Inner Hollow Personality:




» Inner Hollow Powers: (What powers does your inner hollow have?)

» Hollow Mask Appearance:

» Vizard Powers: (What benefits does your character get from transforming into their mask state?)

Luck Mode:

When she dons her mask, she will generate a meter on her hip that indicates her amount of 'luck' that her hollow bestowed to her. The meter will begin at 100% and will deplete it's way down to 0% over time. Every turn that passes the meter will lose 5% of it's effectiveness. Additionally casting abilities will deplete 25% of the meter, and taking the force of abilities will deplete 15%. The luck is her ability to nullify incoming attacks by means of dodging, increasing durability, or otherwise destroying the attack itself and leaving her unharmed in the process. Likewise if she attacks with this passive on, her abilities will hit regardless of movement, durability, speed or other means of nullifying her attacks. 100% is absolute certainty that an attack will hit, or she will avoid the next incoming attack, but this meter depletes fast by doing so in this way. If she were to fire 4 attacks only 2 of them would have the chance of being able to hit, as the closer she gets to 0, the opposite effects apply, where now her attacks will miss or be very easy to dodge, likewise any attacks that were aimed in her direction, even if she were to dodge it, they would find a way to hit her. This passive in total can last up to 20 turns if she allows it to run out naturally by 5% intervals, however this mask usually doesn't stay that long when catching abilities or utilizing her own. If she were to use 4 abilities back to back the luck would be depleted in 25% intervals. After 8 turns of blocking abilities the luck would be depleted in 15% intervals.

Cero del Azar (Lucky Cero):

Rather than a regular cero that is fired from the hands, her's forms into the shape of a six sided die. When it gets to about the size of a baseball the die is dropped in front of her. When the die gets to her feet it freezes in place and reveals a number. Which ever number faces upwards will be the effect that occurs with her cero. The effect will not be regulated to only Cero based powers, as this can also reference some of Hana's kido. The list of effects are as follows

One: The die bounces upwards to eye level and the flashes, replicating Kido #2: Shibireiyubi at the opponent. The effect may last shorter or longer depending on tier, but generally a post must past before the effect wears off. The effect being complete immobilization of the body without doing any physical damage and still having a conscious mindset

Two: The die cracks in two and fire upwards at the enemy's direction. The split of the cero in this way will make it weaker from one shot, but if hit by both shots will deal the damage of a normal cero.

Three: The die falls flat as the three dots on the die begin to glow. The glow then fires upward as three bullets from Hadō #3 Piercing shot. The effect is supposed to pierce the body, but because it's split into three the penetration is not there, although the damage still is.

Four: The Cero will not be an aimed laser, but instead be an area of effect blast that will occur at the location of the die's landing point. The radius this will cover will be the range of about half of a city block worth of destruction.

Five: The die sits still and then spins rapidly. When it does a green sheet forms on one side, and the followed with another until four sheets total are formed, over each one of the dots for the corners. In the center is where Hana is teleported before a fifth wall slams over top, completely sealing her inside with a protective barrier. This skill is her variation of the techique of Bakudo #7 Protective Boulder

Six: The die floats upwards to being at shoulder level of Hana, and then ejects Bala Cero from the six dots on this die firing towards the opponent as if it were a turret. It ejects six Bala cero at a time in bursts of six, for a total of 36 bala in a single turn. Place that over two turns, and there will be a total of 72 bala cero that will be fired towards the opponent.

I. Resurrección

[NOTE: This form is for 0-3 and up. Refer to the racial specs for more information]

» Resurrección Release Phrase: Press Your Luck

» Resurrección Release Actions: (What kind of action does your character perform to transform into their Resurrección state? This is also optional.)

» Resurrección Appearance:

» Resurrección Abilities: (When a character ascends to this state, they at their peak power. Please state what kind of powers that your Vizard obtains when ascending to this form.)

Fatal Coin:

Hana crushes her blade in her hand and turns it into a coin. As the blade is being crushed, time slows down temporarily at the effect that she want's to negate the chance of. When she flips the coin, she flips it from her left hand, having it flip over top of her head and land in her open palm right hand. If the coin lands on tails, the effect is immediately treated as if the ability or attack was used, however all of the damage and effects the attack would cause are nullified, additionally time is reset a few second to when the attack was originally being fires. However, if the coin lands on heads, the attack will proceed in a normal fashion. She still has the ability to dodge if she were far enough away from it's effects, or she has the reaction time to block it. From the role-play stand point, i will flip the coin using Tatsumaki bot on discord, for both players to see.

Weighted Dice: (Passive)

When in her ressureccion, rather than having 1-6 to select through, the inner hollow inside of her messes with the die so that the only possibilities to roll would be 4 and above. In addition to that, the effects will double because of it, since there is more of a possibility for her to utilize Hollow abilities. Therefore, the area of effect blast from rolling a four would be increased a city block rather than halved, and there will be 72 bala firing per turn if she rolls a six, rather than 36. So across two turns 144 bala cero would be fired. This ability only happens if she uses Cero with her mask on, and will not be able to use this until her Cero comes off of cooldown.

I. Equipment/Other Resources

» Equipment: (If your character has any equipment, then you should put it in this section. Otherwise, if they don't, do not fill in this section and you can leave it blank.)

I. PhantomTech

» PhantomTech: QuantumBrain

» Phantom Tech Abilities:

Probability Calculator:

Having a zanpukuto based on Casinos and Casino games, the true effective way she realized she could keep up with it, was to count cards and possibilities of gaining certain effects based on chance rather than gambling in hopes to get the outcomes she desires.

» Phantom Tech Powers:

Future Simulator:

She figured out how to calculate this through battle, running hypothetical situations in her head in matters of seconds to determine the outcome of certain attacks that would be utilized in battle, from herself and from her enemy. By the time she blinks, she is capable of thinking of 346 possible fight situations at one time and determine which would be the best outcome for attack and defense.

Quantum Phasing:

Because of her acute ability to process probability and quantum mechanics and compute them faster than 1+1= 2, she can apply her mechanics onto her physical form, causing her to have the ability to phase through solid objects. This is a very limited use ability as the amount of time need to do this, reduces the chance to do this by roughly 30% of it's effectiveness each time.

How this is done is through the mechanic known as Quantum Tunneling. Through a large series of calculations, Hana factors herself not as a being, but as a Probability and wills her body to have a close enough chance that she could be "found" on the other side of an object.

I. Skill Sheet


Additional Note: The skill sheets, as of Saturday, February 10, 2018, have had small additions. There are new skills, and Master has been renamed to "Elite". Furthermore, Master is now the bridge in-between Elite and Grand Master. For more information, and the rest of the skill sheets, READ THIS THREAD


General Skills
  • Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained
  • General Speed: Elite/Advanced/Adept/Beginner/Untrained
  • Strength: Elite/Advanced/Adept/Beginner/Untrained
  • Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained

Shinigami Skills
  • Hoho: Elite/Advanced/Adept/Beginner/Untrained
  • Kidō: Elite/Advanced/Adept/Beginner/Untrained
  • Zanjutsu: Elite/Advanced/Adept/Beginner/Untrained
  • Hakuda: Elite/Advanced/Adept/Beginner/Untrained

Vizard Skills
  • Power Augmentation Elite/Advanced/Adept/Beginner/Untrained
  • Cero: Elite/Advanced/Adept/Beginner/Untrained
  • Mask Protection:: Elite/Advanced/Adept/Beginner/Untrained
  • Hollow Control: Elite/Advanced/Adept/Beginner/Untrained

Hollow Skills
  • Acid Skill: Elite/Advanced/Adept/Beginner/Untrained
  • Garganta : Elite/Advanced/Adept/Beginner/Untrained
  • Cero/Bala: Elite/Advanced/Adept/Beginner/Untrained
  • Regeneration: Elite/Advanced/Adept/Beginner/Untrained

Will Skills
  • Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
  • Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
  • Pain Endurance: Elite/Advanced//Adept/Beginner/Untrained
  • Focus: Elite/Advanced/Adept/Beginner/Untrained

I. Roleplay Sample

» Role Play Sample: (Show us what you got by posting a sample of how you role play. Any previous thread or new material is accepted!)

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