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 Hana Kutsuki [WIP]

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MistahJay
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Subject Post 1PostSubject: Hana Kutsuki [WIP]   Wed May 02, 2018 10:31 pm

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[THEFROST]


THE VIZARD TEMPLATE

Vizard Profile
ヴァイザード


I. Basic Information


» Name: Hana Kitsuki
» Titles: Lucky,
» Appearance Age: 24
» True Age: 743
» Gender: Female
» Affiliation/Rank: (What Group are they apart of or are they rouge?)

» Appearance Description:

Hana is a slender, tan skinned woman standing at about 5' 4" and weighing in at 104 lbs. For her size, she would be a little on the lighter side of things, not to the point being extremely unhealthy, but it would be advised for her to put on a few extra pounds. She is usually seen wearing glasses, and when working, she will no hesistate to wear a suit and dress formally. When not in formal wear she's often seen in an olive green top with tan slacks. Her hair is long and a deep auburn color, and she usually wears a flower shaped hair clip to keep her hair for in front of her face.

» Appearance Picture:


I. Personality


» Personality:

Competitive: If it can be wagered, she will go for it. Hana has always been of the competitive type, infact in her ancestry in the world of the living, she was one of the many few who spread the word about Blackjack and it's variations. Upon her entry into the Soul society she would always wager and gamble as if it were a sport. Not wanting anything to be taken from it other than harmless fun. She would wager everything, from candy, to money, to clothes, even going as far as putting deeds to houses on the line and always had the goal of winning each time.


Analytical: Upon the possession of her zanpakuto, she really dove into learning about statistics and probability to make it so that she will win a round against her zanpukuto spirit. Her level of analysis has been taken down to the decimal point as she tries to calculate moves, ages before they even happen to ensure her own victory. This level of analysis was then taken out of the context of gambling, as she began to do this in combat, in classes, in conversations, and with many of her friendships. There were times where it felt like she would run through a whole life scenario with one person just based on them saying 'Hi',to her, enough so, that she ended many friendships and started new ones before even giving them a shot to get off the ground.


Hard To Break Focus: When she gets a subject to study, or something catches her eye her mind will only lock on figuring out everything about that issue and solving it instantly. Humorous example of this being that there are times where she maybe reading an unprecedentedly long book and rather than putting it down to do other tasks, she will read primarily as she brushes her teeth goes to the bathroom, and occasionally if the book kept her up all night, she will forget to dress herself.


Easily Embarrassed: Hana is very shrewd about herself and her body. She usually hates her Shikai not for what it does, not for how it looks, but simply because it removes a




» Likes: Competition, Reading, Bunnies (She's really happy her inner hollow is one), Solitude

» Dislikes: Staying Still,

I. History


» History:


Hana: The Probability of Being Lucky

(Please post at least 5 paragraph's describing their human life, death, progression to shinigami and how they became a Vizard along with their inner battle and the resulting conclusion of it)


-Spirit World where rather than fighting, they play a game. The winner gains information about the losers for 5 minutes.

-


I. Natural Abilities


» Natural Abilities: (What kind of skills or abilities does your character have naturally? This can span from above average strength, to a large amount of skill in swordsmanship.)

I. Racial Abilities


» Racial Abilities: (You can put any customized racial skills/abilities/techniques in here. These can range from shunpo, kido, zanjutsu and anything else you want to add. Feel free to skip it if you don't want to fill it out.)

I. Sealed Zanpakutō


» Zanpakutō Name: ハイローラー --Hairōrā (High Roller)

» Zanpakutō Spirit Appearance:


» Zanpakutō Spirit Personality:


Enigmatic:


Firm:


Regal:


Relaxed:


» Inner World: (What does your character inner world look like? Please describe with at least 1-2 paragraph's; 5 sentences each)

» Sealed Zanpakutō Appearance: (What does your Zanpukto look like in it's sealed state?)

» Sealed Zanpakutô Powers: (What kind of powers does your character's Zanpakuto possess? Usually, Zanpakuto will have a theme with them, and have one kind of power. This could be some sort of fire manipulation or creation, but that is only an example. Do not overpower this section)

I. Shikai


» Shikai Release Phrase: May the Odds be Ever in your Favor

» Shikai Release Actions: Hana flips her sword upside down, and holds it arm length in front of her. As she says the phrase, she pulls the handle into her direction, while aiming the blade's tip at the enemy. This action is to mimic if a person where to pull a lever for a slot machine.

» Shikai Appearance:


Outfit Description



» Shikai Abilities:


Hold'em:

When Hana release her shikai, there will be a stack of poker chips that float over the enemy's head as well as her own. There will be 6 types of chips, all based in different colors and reflect the statistical prowess of her enemy. Red chips will represent pain endurance, white chips will represent reiastu, blue chips represent speed, green chips represent regeneration, orange chips represent strength, and black chips representing durability. When her blades come in contact with a limb for the corresponding chips, the pile will shorten, decreasing the effectiveness of that stat for the enemy. However it will be not forgotten, instead it will be stored in a pouch that neither of them have access to until utilizing her next ability. The limbs being, legs for speed, arms for strength, abdomen for pain endurance, contact with the skin will automatically store durability chips, and blood on the blades will automatically stack regeneration chips. Reiastu chips are unique, in that if the blade touches an ability that uses reiastu, such as kido, ceros, or base zanpukuto abilites, rather than the attack piercing through, the attack is absorbed. However this effect can only happen once upon it's release. The number of slashes in a certain area will be based on tier, and will take down the specific skill by one rank. (Meaning from Advanced level speed, after X slashes they will be brought to Experienced Speed. For regeneration the more posts the blood lingers onto the blades the chips will stack automatically. Using the same model for slashes at X posts a chip will be stored.)

Tier 6: 1

Tier 5: 2

Tier 4: 3

Tier 3: 4

Tier 2: 6

Tier 1: 8

Tier 0: 10



Cash It In:

When this ability is used, a roulette wheel is spun behind her. If it lands on Red, she will gain all of the stats, if it lands on black, the opponent will get their stats back, If it lands on green both people will gain the lost stats. When she gains the stats it will be accumulative, meaning that if she effectively stole two ranks worth of speed, she would gain those two ranks of speed in addition to her stats. When she consumes the stats in this way, the opponent will not recover from into immediately and will have to wait X amount of turns depending on tier. When it lands on black, she will not gain the stats, but the opponent will have their stats immediately returned to those prior to he attacks. If it lands on green, the opponent will gain their original states, however Hana will also gain the effectiveness of those stats as well.


Ante Up:

When she activates this ability she could make the chips go directly to her at their current state, or can bet double of nothing on the next marking. Rather than it being a roulette wheel, both herself and the enemy will have a glowing mark based on their last point of contact. If that point is hit the winner will receive double the potency of the stats consumed for 3 turns.



Pachinko:

When this ability is activated, she pushes the opponent backwards, and as she does multiple pillars spawn to barricade the enemy's path. When they hit these pillars they will rebound into more and more, eventually becoming an infinite cycle of bounding back and forth in a maze of her reiastu. At the end of it all, there is a pocket that, should the enemy land in, their highest stats will be taken away from them and given to Hana for a brief time.



I. Bankai


» Bankai Name: ハイローラーのラッキーテーブル -- Hairōrā no rakkītēburu (High Roller's Lucky Table)

» Bankai Release Phrase:

Let's play a game of Blackjack... the rules are simple. Whoever gets the closest to the number 21 wins. The numbers on the cards are the same in point value, face cards are always 10, and aces can be 1 or 11, your choice. I, as the dealer, may only have 17, and have to constantly hit, where i then have to stop when i get close to that number. Since we do not have chips... and I highly doubt you're interested in a clothing wager... I want your body. If you win, nothing will happen, the cards will be removed from your body, we will reshuffle and try again, but if you lose, the place of the last card, will be the portion of your body that will stop working... organs included... I hope you dodge well, and I hope you dodge correctly, because here.. The House Always Wins...

The House Always Wins...

» Bankai Release Actions: (What kind of action does your character perform to enter Bankai? This is optional.)

» Bankai Appearance: (What does your character look like in their Bankai?)



» Bankai Abilities:


Blackjack:

As stated in her monologue before releasing, the opponents are pitted in a game of blackjack with Hana. Her blades will turn into playing cards that have bladed edges on them, and will proceed to use those as her weapon in combat. The goal is to either take the hits to win the game, or dodge the cards in fear of taking too much damage, as the cards themselves do have their own fire power that is needed to be accounted for. ((There is no particular order that the cards will be thrown in and outside of this situation I will post a picture of the deck I am using fully spread to show all 52 cards, and then take a picture immediately after each card that is drawn and put it in Discord.)).


To fully understand this Bankai, I'll explain the rules of Blackjack. In the game of Blackjack the ideal goal is to get to 21 and you win by default. The way you get this number is by the numerical value on each card, with the special cases that face cards (Jack, queen and King) are worth 10 points and Aces can either be worth 1 or 11 (So Ace: King could be 11 if You make the Ace equal 1, or 21 if you make the Ace equal to 11). That's the ideal scenario but there are times where your first card might be a 2 or a 3 and you have to 'hit' to get your number closer to 21. The more you hit, the closer you get to 21, but also you have the chance to go over 21. If that happens the hand is lost. The other people in play is mainly the dealer. The dealer has a special set of rules that they have to follow, which in the explanation for Bankai, Hana would be the dealer. Similar to the player, the dealer wants to hit to 21, but unlike the player, the dealer must stop if they hit or go past 17 (I don't know why 17 specifically... that's just what the French chose to use ). So meaning they can hit 2,3,5, King which would be 20, and they would have to stop there and hope that a player doesn't get 21. But unlike the player, the dealer must keep hitting until they hit that cap. Meaning they can't choose to stop when they get to 10, or 15, and have to keep going, even though statistically hitting when you are on 15+ usually will set them over. If this does happen then the player wins since the house lost.

So this in terms of the Bankai means for the 'Player' (Opponent):

- Get hit by cards to get points.

- Can dodge certain cards to avoid going over.

- Once the card is dodged, you cannot collect more.

- 21 points is automatic win

- Win removes wounds and Pain from previous attacks and resets the game

- Lost keeps wounds, and disables function of the area the last card landed in. **



And in terms for the 'Dealer' (Hana/ Me):

- Deals cards to self after every successful card hit

- Continue to deal cards to self until points hit or go above 17

- Getting 21 is an automatic win, unless the player also has 21

- Losing resets the game.



** The final card that is hit will be the determining factor of the game, if the card is below the dealer's 17, or above 21, they will lose the game and the portion of the body that the card landed on will be disabled. Hitting 17 ensures safety, but keep in mind that the dealer can go above 17 in their cards, they just can not deal to themselves if they are above 17 in anyway. This disabling works on limbs as well as organs, as if the last card hits the heart and they happen to loose, the card will stop the opponent's heart.



Numerology: (Passive)

When her cards are out the pain generated when hit with the card will amplify based on the number represented on the card. The lowest amount of pain felt will be 2, which will still be 2X the pain of a normal cut. The rest will increase based on the rules in place by Blackjack, meaning the highest pain felt will be Ace with 11X the pain of a normal slash. When describing this I will use colors to indicate how well each rating would be able to handle the level of pain. Black will represent the possibility of becoming unconscious due to the overwhelming nerves. Red will represent having total numbness from the pain and possibly blacking out. Blue well represent that the pain is bearable but it stings a lot, the pain may linger for a turn. Green represents safe to deal with, and/ or nothing they haven't went through in the past.

Threshold Chart:

Two: Twice the pain of a normal slash

Untrained/Beginner/ Trained/ Adept/ Experienced/ Advanced/ Elite/ Master/ Grandmaster

Three: Thrice the pain of a normal slash

Untrained/Beginner/ Trained/ Adept/ Experienced/ Advanced/ Elite/ Master/ Grandmaster

Four: Four times the pain of a normal slash

Untrained/Beginner/ Trained/ Adept/ Experienced/ Advanced/ Elite/ Master/ Grandmaster

Five: Five times the pain of a normal slash

Untrained/Beginner/ Trained/ Adept/ Experienced/ Advanced/ Elite/ Master/ Grandmaster

Six: Six times the pain of a normal slash

Untrained/Beginner/ Trained/ Adept/ Experienced/ Advanced/ Elite/ Master/ Grandmaster

Seven: Seven times the pain of a normal slash

Untrained/Beginner/ Trained/ Adept/ Experienced/ Advanced/ Elite/ Master/ Grandmaster

Eight: Eight times the pain of a normal slash

Untrained/Beginner/ Trained/ Adept/ Experienced/ Advanced/ Elite/ Master/ Grandmaster

Nine: Nine time the pain of a normal slash

Untrained/Beginner/ Trained/ Adept/ Experienced/ Advanced/ Elite/ Master/ Grandmaster

Ten, Jack, Queen, King: Ten Times the pain of a normal slash

Untrained/Beginner/ Trained/ Adept/ Experienced/ Advanced/ Elite/ Master/ Grandmaster

Ace: Eleven times the pain of a normal slash

Untrained/Beginner/ Trained/ Adept/ Experienced/ Advanced/ Elite/ Master/ Grandmaster





I. Inner Hollow/Mask


» Inner Hollow Name: Engimono, えんぎもの (Good Luck Charm)

» Inner Hollow Description:



» Inner Hollow Personality:


Aloof:


Energetic:


Naive:



» Inner Hollow Powers: (What powers does your inner hollow have?)

» Hollow Mask Appearance:





» Vizard Powers: (What benefits does your character get from transforming into their mask state?)


Luck Mode:

When she dons her mask, she will generate a meter on her hip that indicates her amount of 'luck' that her hollow bestowed to her. The meter will begin at 100% and will deplete it's way down to 0% over time. Every turn that passes the meter will lose 5% of it's effectiveness. Additionally casting abilities will deplete 25% of the meter, and taking the force of abilities will deplete 15%. The luck is her ability to nullify incoming attacks by means of dodging, increasing durability, or otherwise destroying the attack itself and leaving her unharmed in the process. Likewise if she attacks with this passive on, her abilities will hit regardless of movement, durability, speed or other means of nullifying her attacks. 100% is absolute certainty that an attack will hit, or she will avoid the next incoming attack, but this meter depletes fast by doing so in this way. If she were to fire 4 attacks only 2 of them would have the chance of being able to hit, as the closer she gets to 0, the opposite effects apply, where now her attacks will miss or be very easy to dodge, likewise any attacks that were aimed in her direction, even if she were to dodge it, they would find a way to hit her. This passive in total can last up to 20 turns if she allows it to run out naturally by 5% intervals, however this mask usually doesn't stay that long when catching abilities or utilizing her own. If she were to use 4 abilities back to back the luck would be depleted in 25% intervals. After 8 turns of blocking abilities the luck would be depleted in 15% intervals.


Cero del Azar (Lucky Cero):

Rather than a regular cero that is fired from the hands, her's forms into the shape of a six sided die. When it gets to about the size of a baseball the die is dropped in front of her. When the die gets to her feet it freezes in place and reveals a number. Which ever number faces upwards will be the effect that occurs with her cero. The effect will not be regulated to only Cero based powers, as this can also reference some of Hana's kido. The list of effects are as follows


One: The die bounces upwards to eye level and the flashes, replicating Kido #2: Shibireiyubi at the opponent. The effect may last shorter or longer depending on tier, but generally a post must past before the effect wears off. The effect being complete immobilization of the body without doing any physical damage and still having a conscious mindset


Two: The die cracks in two and fire upwards at the enemy's direction. The split of the cero in this way will make it weaker from one shot, but if hit by both shots will deal the damage of a normal cero.


Three: The die falls flat as the three dots on the die begin to glow. The glow then fires upward as three bullets from Hadō #3 Piercing shot. The effect is supposed to pierce the body, but because it's split into three the penetration is not there, although the damage still is.


Four: The Cero will not be an aimed laser, but instead be an area of effect blast that will occur at the location of the die's landing point. The radius this will cover will be the range of about half of a city block worth of destruction.


Five: The die sits still and then spins rapidly. When it does a green sheet forms on one side, and the followed with another until four sheets total are formed, over each one of the dots for the corners. In the center is where Hana is teleported before a fifth wall slams over top, completely sealing her inside with a protective barrier. This skill is her variation of the techique of Bakudo #7 Protective Boulder


Six: The die floats upwards to being at shoulder level of Hana, and then ejects Bala Cero from the six dots on this die firing towards the opponent as if it were a turret. It ejects six Bala cero at a time in bursts of six, for a total of 36 bala in a single turn. Place that over two turns, and there will be a total of 72 bala cero that will be fired towards the opponent.


I. Resurrección


[NOTE: This form is for 0-3 and up. Refer to the racial specs for more information]

» Resurrección Release Phrase: Press Your Luck

» Resurrección Release Actions: (What kind of action does your character perform to transform into their Resurrección state? This is also optional.)

» Resurrección Appearance:






» Resurrección Abilities: (When a character ascends to this state, they at their peak power. Please state what kind of powers that your Vizard obtains when ascending to this form.)




Weighted Dice: (Passive)

When Hana dons her mask, rather than having 1-6 to select through, the inner hollow inside of her messes with the die so that the only possibilities to roll would be 4 and above. In addition to that, the effects will double because of it, since there is more of a possibility for her to utilize Hollow abilities. Therefore, the area of effect blast from rolling a four would be increased a city black rather than halved, and there will be 72 bala firing per turn if she rolls a six, rather than 36. So across two turns 144 bala cero would be fired. This ability only happens if she uses Cero with her mask on, and will not be able to use this until her Cero comes off of cooldown, and her mask comes off of cooldown.





I. Equipment/Other Resources


» Equipment: (If your character has any equipment, then you should put it in this section. Otherwise, if they don't, do not fill in this section and you can leave it blank.)

I. PhantomTech


» PhantomTech: (Does your character have a PhantomTech brain installed? If so, you'll be able to qualify for upgrade at the Cybermind or add other Cybernetic parts to your character to make them stronger. Click here for more information about Phantom Tech)

» Phantom Tech Abilities: (What can your character do with his or her's add-ons? This applies to any upgrades your character has gotten from places like The Cybermind as well.)

» Phantom Tech Powers: (This refers to things outside of Add-ons unlike Abilities. What Phantom Tech Powers are, in a sense, is basically what kind of power did your character gain from having a Cyberbrain? For example, Shadin Yuudeshi gained Imaginary Computation with his Cybernetic upgrades and has the ability to bring tangible things into existence with his computers Quantum Calculations.)

I. Skill Sheet


[SKILL SHEETS ARE NOT TO BE FILLED OUT UNTIL AFTER A TIER IS GIVEN! WILL SKILLS WILL BE GIVEN BY THE STAFF MEMBER THAT GRADES YOUR APP! FOR MORE INFORMATION, LOOK AT THIS THREAD]

Additional Note: The skill sheets, as of Saturday, February 10, 2018, have had small additions. There are new skills, and Master has been renamed to "Elite". Furthermore, Master is now the bridge in-between Elite and Grand Master. For more information, and the rest of the skill sheets, READ THIS THREAD

Spoiler:
 

General Skills
  • Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained
  • General Speed: Elite/Advanced/Adept/Beginner/Untrained
  • Strength: Elite/Advanced/Adept/Beginner/Untrained
  • Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained


Shinigami Skills
  • Hoho: Elite/Advanced/Adept/Beginner/Untrained
  • Kidō: Elite/Advanced/Adept/Beginner/Untrained
  • Zanjutsu: Elite/Advanced/Adept/Beginner/Untrained
  • Hakuda: Elite/Advanced/Adept/Beginner/Untrained


Vizard Skills
  • Power Augmentation Elite/Advanced/Adept/Beginner/Untrained
  • Cero: Elite/Advanced/Adept/Beginner/Untrained
  • Mask Protection:: Elite/Advanced/Adept/Beginner/Untrained
  • Hollow Control: Elite/Advanced/Adept/Beginner/Untrained


Hollow Skills
  • Acid Skill: Elite/Advanced/Adept/Beginner/Untrained
  • Garganta : Elite/Advanced/Adept/Beginner/Untrained
  • Cero/Bala: Elite/Advanced/Adept/Beginner/Untrained
  • Regeneration: Elite/Advanced/Adept/Beginner/Untrained


Will Skills
  • Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
  • Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
  • Pain Endurance: Elite/Advanced//Adept/Beginner/Untrained
  • Focus: Elite/Advanced/Adept/Beginner/Untrained


I. Roleplay Sample


» Role Play Sample: (Show us what you got by posting a sample of how you role play. Any previous thread or new material is accepted!)

END OF THE VIZARD APPLICATION
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