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 Masami Otsuka [WIP]

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Subject Post 1PostSubject: Masami Otsuka [WIP]   Sun Jul 15, 2018 1:17 am


○ Current Name: Masami Otsuka.
○ Actual Name: Mukushiki | Amalavijñāna.
○ Alias': Tōjū [刀獣, Sword Beast].
○ Age: Chronologically: 1800 years old; Physically: Early Thirties.
○ Gender: Female.
○ Sexuality: Heterosexual.
○ Race: Zanpakuto Spirit [Independent].

○ Association: She is a free spirit. No pun intended. While she wanders the realms and follows her own path. She prefers a free lifestyle where she does her own thing rather than be chained down to responsibility. While she is not opposed to the idea given her past she can be sceptical and take a while to warm up to a person.

○ Appearance Details:
Height: 5'7"; Weight: 78 kilograms
Has a large tattoo of the kanji for nothingness on her back.


Masami is a being that wants to carve her own life and path. She is not like other zanpakuto spirits where she has to rely on a shinigami and have a bond after the one she held previously with her former master Sasaki Watanabe. She is a strongly independent character that doesn't want to be dependent on others. Masami is the kind of person that when you meet leaves a strong impression but you quickly forget when she leaves. It's nothing special about her but she's not the kind to settle down and be with you very long unless you're truly special.

She has a soft spot for children and people that appear quite young, this ends around the age of twelve for her but she is very affectionate and motherly to them. Her feelings towards children compensates for her desire to raise children but the acceptance that she won't ever be one even if she could possibly have them. She is after all a zanpakuto spirit and she doesn't believe that for her to be children would be natural or in any way acceptable for her, even if presented the opportunity with another zanpakuto spirit to have a children she would never be okay with it because that's not what a zanpakuto should be doing.

Despite acknowledging what she is she doesn't feel like she is that anymore. Being without a master and the way that ended has given her the idea that she has thrown away the title. She feels she is more suited to be called a "Tōjū" stemming from the name given to her by the shinigami all those years ago. In essence she holds herself to the same standard as other spirits but does not consider herself to be the same as them anymore.


-Setting opens in Shino Academy.
-Brilliant Shinigami.
-Awkward personality.
-Began to gain awareness as he imprinted on his ausauchi.
-Graduated six years later and entered the sixth division under Ginrei Kuchiki.

-Began to train and go through jinzen.
-Took a further three years before he was able to finally hear her name.
-Developed a close bond with her. Spent quite a large amount of time in his inner world with her.
-Became something of a crutch for him as he slowly became detached from those around him.
-Would eventually come to spend almost all his free time in jinzen.
-Concern for his psychology. Challenged him about it.
-Received scorn and hostility from him.
-Accepted that it was her fate as a zanpakuto.


○ Pseudo-Shinigami: Masami is a zanpakuto, through and through. She is a manifested spirit that isn't reliant on a master. Now she is not a shinigami yet can mimic the attributes of her master. After all if a zanpakuto spirit uses reiryoku, conveniently a shinigami uses it too, there are no reasons as to why she could not mimic the use of Kido and use of spiritual energy. Do to her status as a zanpakuto spirit her energy has a different feel, it is for all intents and purposes a shinigami's to the novice sensor but towards the higher tier sensing skill they can identify the minute fluctuations in the nature of her energy which alludes to her true nature.

○ Natural Sword Master: In terms of her skill with a sword there is nothing more natural to her than wielding one. Wielding a sword to her is like knowing how to walk. When it comes to handling herself as a zanpakuto she is incredibly fluid and able to use herself without issue or any form of unfamiliarity with it. This passively extends towards other weapons of the sword shape. She is able to pick up a sword and after a very short period she is able to use it as if it were part of her. Adusting for weight and aspects of the blade. You might say it instinctively feels as if it becomes an extension of her body when she uses it.

○ Weapon Intuition: In the very essence of her existence she is a weapon at heart. There is an empathetic connection that she shares with the concept of "weapon". An example of this is by holding someone's zanpakuto she can instinctively learn one's name, the same can be said towards any weapon which is unique. Just a name is enough to distinguish two completely exact swords. Even the asauchi, they themselves need to be identified by something even if that means a serial number. Masami is able to draw out this name and become aware of it. There is very little benefit to this though with the exception of maybe being able to distinguish a theme to the weapon from the name if she thought about it but at the same time the name can be completely irrelevant to what the weapon does which would give her a false sense of it anyway.

○ Sword Body: Naturally as a zanpakuto her physical manifestation has traits relating to her true nature. She boasts skin that feels natural and smooth but underlying is a material that is much stronger than you'd typically expect. Not entirely metal but still quite durable. It can reduce slashing damage and equalise it better as a blunt force making it harder to cut her but still effective as if she were being hit by a hammer than a sword.

○ Kara no Kyoukai [Boundary of Emptiness]:
-Able to remove herself from physical form and enter inner-worlds/people's souls.
--Arrancar/Hollows = All the same. A dark mist where there are shades of the souls that were consumed eaten.
--Shinigami/Vizard = The actual inner-world of the shinigami/vizard etc.
--Quincy/Sugiura = All the same. A blank white area without any detail.
--Humans(All) = Can be different than the shinigami. Usually in the form of a strong memory within their history.
--Demons(All) =
--Iramasha = Cannot enter them.

○ Sealed "Zanpakuto" Ability: Due to her body realistically being also part of her body Masami's sealed ability has spread over her body to apply as though it were an extension of her sword. The exact ability has multiple facets. She is suspended into a perfect state of balance due to her theme of ebb and flow while her duality is in perfect balance. In essence this grants her the ability to completely sustain herself without needing any food or water, she does not even need to breathe either. She doesn't rely on these things to live which is also due to her being a zanpakuto spirit but enforced by her theme.

She is immune to energy. The strongest concept in her theme is the motion of energy. The ebb and flow of it. This has the passive effect of bringing any energy-based attack that would connect with her to equal zero. It becomes a balanced force that is neutral and thus ineffective against her. At the same time this is only limited to the flow of supernatural energy. She is not immune to physical force or damage in the way of swords or objects with mass, while this can be incredibly potent as an ability it is only so effective and very conditional on her opponent. An opponent that is heavily reliant on their energy would struggle against her with such means but someone who had zero reliance on it to the point all they did was swing a sword could potentially match her with skill.


○ Shikai Name: Mukushiki [Immaculate Consciousness].

○ Release Phase: Fall into Place, Mukushiki.

○ Appearance: She does not undergo any physical change aside from her swords holding two different energy colours flowing off the blade. One of her blades have a light blue aura while her other blade is coated in a rich red energy that lingers throughout the duration of the release.

○ Abilities: The entire power of Mukushiki can be divided into two entire aspects and solely these two. The ebb and flow of energy. Both regard the motion of energy in various ways. They represent the concept of yin-yang and duality in the way that Flow is the manipulation of energy external of Masami's body whereas Ebb is directed inwards towards her own internal energy flow. It should be noted that her ability is solely limited to the motion and manipulation. She cannot generate or destroy it.

The flow of energy that Mukushiki taps into is spiritual, this means that it leaves the control of physical energy like kinetic, chemical potential and all these physical forces untouched unless they were induced and fuelled by spiritual energy. Masami's ability is very versatile but cannot stray from the two principle themes of her release nor can they be combined.

Ebb controls the internal aspects of her ability. Anything that involves the regulation of her spiritual energy and internal functions as well as body fall under this category. Any induced effect also falls under this title. On the opposing spectrum there is flow, which is limited to the external flow of spiritual energies.

-Define the concept.
Flow - External control of the movement of energy. Manifests as primarily wind.
Ebb - Internal control of the movement of energy. Manifests as primarily water.


○ Bankai Name: Mukushiki-kai [World of Formlessness]

○ Bankai Appearance: There is no visible change to Masami's appearance or zanpakuto. Her energy is noticeably higher however.

○ Bankai Ability: There is no name of Mukushiki's bankai. Masami only refers to the ability as the name of the release state herself if asked but there is no official name to it. The bankai creates a zone around Masami that stretches for five-hundred metres around her from release of it. This zone is a perfect sphere and static. It does not move with Masami and it lasts for six posts at most. This ability allows her to control the flow and ebb of anything within the sphere, she can apply this to allies in a way that allows her to make them intangible and protect them.....


General Skills
  • Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained
  • General Speed: Elite/Advanced/Adept/Beginner/Untrained
  • Strength: Elite/Advanced/Adept/Beginner/Untrained
  • Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained

Will Skills
  • Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
  • Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
  • Pain Endurance: Elite/Advanced//Adept/Beginner/Untrained
  • Focus: Elite/Advanced/Adept/Beginner/Untrained

Racial Skills
  • Hoho: Elite/Advanced/Adept/Beginner/Untrained
  • Kidō: Elite/Advanced/Adept/Beginner/Untrained
  • Zanjutsu: Elite/Advanced/Adept/Beginner/Untrained
  • Hakuda: Elite/Advanced/Adept/Beginner/Untrained

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