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 Takeo Soan, The Lone Warrior [WIP]

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Subject Post 1PostSubject: Takeo Soan, The Lone Warrior [WIP]   Fri Aug 10, 2018 11:22 pm


Artist: Dragon Ball Z - Song: Tapion's Theme

I. The Host's Basic Information

» Name: Takeo Soan (Takeo: 武雄, "warrior, brave")
» Titles: The Lone Warrior, Legendary Hero, Hero Kiddo, Hope of the World, The Devil's Prisoner, Light to End the Darkness
» Race: Human
» Age: 200
» Gender: Male
» Affiliation/Rank: N/A

» Appearance Written:

» Appearance Picture:

I. The Host's Personality

Determined: More than anything, Takeo's will and determination is the most powerful trait that he possesses.

Focus: Overall, Takeo is someone that has a very good handle on his emotions. While he does experience sorrow, longing, and various other emotions both negative and positive, he is able to push them aside and keep his focus stable and strong. Thus, as a result, it can be quite hard for someone to tamper with his mental state, as a mixture of his own immense willpower and focus. Furthermore, Takeo by nature isn't someone who is often to lose his cool. Rather, he rarely is someone to get angry -- at least, it's rare for him to ever express it. Of course, there are things that can make him angry, but he will rarely if ever, vocalize it.

Modest: As a person, Takeo is not someone who thinks extremely highly of himself. Rather, quite the opposite. He believes himself to average, even at his best. For him, pride is one of the few things that matter to him, as his entire mindset and goal are simply to continue being a hero, being someone that can protect others -- despite being just a human. As a result of this, he can often be shown to express a level of humbleness whenever someone praises him, as the compliment will rarely ever get to his head. However, his modest nature is not so low that it comes to a point of him feeling pathetic or useless. Above anything, Takeo simply does not believe himself to be worth a great deal of praise -- as he sees his own feats as something that anyone else could do, they just need to put their mind to it. Therefore, tying into his quiet nature, it becomes rare for Takeo to even speak about something such as this -- for him, he simply believes that he doesn't need to, or that he deserves it.

The Hero: Ever since he was a boy, Takeo simply wished for one thing: to be able to do what was right. Stop the criminals, save the world from threats, achieve world peace. While he is a lot less naive nowadays, Takeo still has, at least, part of that goal. Above everything else, there is one thing that can summarize his goal: to do what is right. For him, there is no purpose, justice, or good in doing what he does for the sake of pride, fame, or money. It's just what he believes is the right thing to do. It means more to him to do that, rather than to gain useless material needs, money, namely -- as it is something that he could earn himself.

Adventurous & Collector: While he isn't very outgoing or extroverted, Takeo is quite the adventurer. Ever since he was a child, watching movies with his family, the tales of those who sought to recover various relics and collect rare artifacts -- all of it enthralled him to the point where he wished to become an adventurer and collecter himself. Thus, years later, Takeo still has this trait to him that he will never be rid of. Because of this, he can often find himself exploring every nook and cranny of the world, looking for ancient relics in temples, caves, and recover and collect them. While it does show a bit of a hoarding side of him, it's not solely out of greed. While he isn't quite sure of what exactly it is that drives him to collect and recover all of these items, but he knows it's there -- and one day, he will find out why.

Loneliness: Despite all of these varying, wonderful trinkets and items, there is still a pang of loneliness that occupies this hero's heart. For everything that he has, he knows that he is alone in this world -- because of the fact that his family is long gone. He has outlived everyone that he has known and loved, unsure if he will ever see them again, even in death. Thus, for him, Takeo can often feel these heavy emotions on his shoulders, and something that can sometimes end up consuming him, causing him to become much more sorrowful and emotional as opposed to his usual calm and focused demeanor. So, he can often impose himself into self-isolation as a way to cope with these intense feelings of longing and loneliness -- as there isn't much else that he feels comfortable doing to soothe these emotions of his.

Anger & Fear: Even with the fact that he has accepted his fate and place in the world long ago, there is still a large amount of contained bitterness in Takeo's heart, nearing the level of resentment towards the spirit that inhabits his body. In ties with his loneliness, he feels angry that he cannot die from age. Because of this, he had to watch as his family slowly withered away in front of him, while he remained young eternally. Asmodeus has given him the immortality he never wanted. Thus, for him, there will always be a sense of resentment towards the creature. But, for that, there's often the question of why not just release him? To put it simply: fear.

There is a great deal of fear of him, as well as resentment. He knows that it is a powerful force, and it's a miracle that he's survived so long with it -- but he can never feel comfortable with releasing it. It is powerful, and it is dangerous -- something that is only further proven by one of the titles this creature is known as Bringer of the End. It is that fear that it will simply wreak havoc on the world that he's fought so hard to protect and save that can never make him comfortable with the idea of parting with Asmodeus. Thus, in order to keep the world safe -- he must live with this creature, even if it would be for the rest of his life.

» Likes:

» Dislikes:

I. The Host's History


I. Host's Abilities

Natural Abilities

"Powerlessness": One of the core aspects of Takeo's person is that, despite the fact that he has a demon sealed within him, he is still technically powerless. It is the most important fact to take note of, as he has no actual level of spiritual power. Every scan or sensing power would simply lead to the showing that he is indeed powerless. All that Takeo can rely on from

no actual supernatural powers only can detect spirits -- no actual spiritual power

because of Asmodeus being sealed in him, he no longer can die via age

Swordsmanship: Takeo's main talent lies in the sword. For him, holding a sword just comes off as right. It feels natural in terms of simply holding a sword, as well as utilizing one. As a Soan, Takeo unknowingly has the innate attachment and connection to the sword. As stated before, even down to the simple act of holding a sword feels natural and regular for him. Ergo, Takeo often would spend a great deal of time, honing and practicing his skill in the blade -- making sure that he looked very carefully for any and all faults that he could, and correct them.


Martial Arts:





Medical Training:

I. Soan Mode

Soan Mode:

I. The Spirit's Basic Information

» The Spirit's Name: Asmodeus
» The Spirit's Title: Primordial Destroyer, The Devil, Destruction Incarnate, Bringer of the End, Apocalypse
» The Spirit's Race: Demon
» The Spirit's Gender: Indeterminable
» The Spirit's Age: Unknown

» The Spirit's True Appearance:

I. The Spirit's Personality

» The Spirit's Personality:

I. The Spirit's History

Thousands of years ago, a creature was born -- Asmodeus, named after the King of the Demons in various religions.

-after a long time of destruction, he was eventually sealed away for thousands of years

I. Natural/Racial Abilities & Skills

Natural Abilities

Incredulous Power:





Martial Skill:


Za Koa Core:

Demon Energy:

Demonic Magic [Possessive Magic]:

Sacrifice & Worship:


External Augmentation:

I. Possessive Powers

Possessive Power:


-energy can influence destruction

-energy is very wild and chaotic as a result of this

-has one possessive theme, and because of this, it is incredibly powerful due to how much focus there is on this one theme

  • Ikioi (勢い, Momentum):

  • Sabaki (裁き, Judgement):

  • Hakai mae sōzō (破壊前創造, Destruction Before Creation): focuses on halting/destroying the formation of energy before it is released?

  • Bōsō (暴走, Rampage):

  • Dai Saigai (大災害, Cataclysm):

  • Hamon (波紋, Ripple): releases pulses of destructive energy

  • Gekirin (逆鱗, Wrath):

  • Sekai no kaitai (世界の解体, World Deconstruction) [Event Only]:

Possessive Influence: can use his influence to create destructive forces, like explosions and fires etc

Possessive Augment:

Possessive Shifting:

Possessive Movement:

I. Ziamichi Powers

Unique Traits

Gem of Destruction:

Unholy Melody:

Holy Melody - Symphonic Obedience:

Song of Death [Event Only]

Conceptual Destruction:



Self-Destruction: While not quite as literal as it could be, this drawback to Takeo using Asmodeus' power is simply due to the fact that he is a novice. He is woefully inexperienced in utilizing the destructive energies that Asmodeus emits. Thus, whenever he does feel pushed enough to use it, it has a great toll on Takeo's body -- as not long after beginning to utilize it (roughly three to four posts), the Energy of Destruction would begin to destroy Takeo himself. After around seven to eight, this process will have likely eaten away at Takeo's arm and part of his body.

Around ten posts or more, and the process will have entirely destroyed Takeo, erasing his entire existence from the physical world. However, while this is a very, very long, arduous, and painful process, it should be noted that it only takes place if Takeo constantly uses the Energy of Destruction after this threshold is reached. Thus, it is a very real danger that Takeo must be able to manage properly -- if he wants to keep himself alive.

» Control: 5

I. Host’s Equipment/Other Resources

T.A.S (Threat Assessment Scope): A piece of equipment that Takeo purchased from the Cybermind as a way to aid him in combat. This is a small device that is attached to the side of Takeo's head. Upon activation, it will begin to scan the power level in the immediate vicinity of him. While this varies heavily based on the type of person that he is fighting, this device's most basic purpose is to give a sort of scale of how much of a threat Takeo's opponent is to himself, the area around him, or others in the vicinity. Furthermore, this does a bit more than just scan the potential threat level of another, it also has the ability to use the energy that it detects and processes in order to generate a small bit of basic information about the target. By pulling from various databases around the world, Takeo can attempt to identify the target based on their appearance and energy, along with identifying their race.

The Magic Cudgel: This is an artifact that Takeo recovered from an ancient, long-forgotten temple in China. Taking root to it's name, the Magic Cudgel is an object written in the tale "Journey to the West" -- as it was the legendary pillar that the immortal monkey, Sun Wukong, took from Ao Kuang's castle in the search of a weapon that would meet his strength, as well as his standards. As per the tale, the object takes the form of a small, two-foot pole attached to a long leather strap -- a size that can easily be altered with simply the will for it to happen. Ergo, it is entirely up to Takeo what size he wishes for it to be. However, while this is a very potent weapon, Takeo is very inept at using it, with him barely able to wield it when he extends the weapon. This is due to the fact that as the weapon get larger, it gets unbearingly heavy on the wielder, leading him to have to possess a great deal of strength in order to wield it effectively.

Angel's Adornment: earrings that weaken Asmodeus, have the potential to create a link and allow Takeo to access his powers and energy


Golden Orbs:

Dimensional Band: ring that allows him to transport himself anywhere in the multiverse

Ocarina: This is the instrument that Takeo carries with him at all times, as it was another relic that was bound to him after Asmodeus was sealed within him. The ocarina in question is an eight-hole flute with the image of Asmodeus engraved on the front of the instrument. Furthermore, this item is laced with incredibly powerful Holy Magic, comparable to that of the strongest angelic creatures in the verse. As a result of this, the simple act of playing this flute has the potential to drastically weaken demon-kind -- specifically and most effectively, Asmodeus in particular. However, it isn't hard for the influence of the Holy Magic to affect other demons. Thus, most demons as a result of hearing the music from this instrument, even for so long as a single post can often feel incredible amounts of nausea and sickness, along with the general weakness of their powers. While this doesn't outright kill or make demons useless, it can put a very large inhibitor on their powers. Furthermore, this instrument also has another characteristic when played -- protecting its user. So, it should be noted that whenever Takeo is playing the ocarina, a shell of golden light surrounds him. During this state, most energy-based attacks that are demonic in nature are unable to harm him, as it just bounces off the shell. However, the high-end spells and attacks (roughly about one tier and above) have been noted to break through this shell, as it has primarily been created to counteract Asmodeus.
  • Holy Melody - Soothing Song:

Heaven's Edge: This is another relic that was bound to Takeo when Asmodeus was sealed inside of him. Appropriately named "Heaven's Edge", this item is another weapon that is primarily counter Asmodeus and creatures that are typically "evil" in nature. Ergo, it should be obvious that this item is also laced with incredible amounts of Holy Energy, giving off a similar aura of effect to demons as his ocarina. The mere presence of the weapon when drawn is enough to cause most demons to feel nauseous and ill, as per the effects that the Holy Essence usually has on demonic creatures. However, a small advantage against demons is not the only ability that it possesses. Because of the enchantment through Holy Energy, the sword is quite a deal sharper than most, a trait that allows him to cut through most regular objects with ease, and cut through Beginner or Adept level defenses with little to no difficulty. Furthermore, whenever a demon is cut by this weapon, all forms of regeneration are slowed down tremendously, and will likely take a much larger amount of energy to recover from, especially if the wound caused is severe. This effect only lasts around three posts, and cannot be reapplied for another post after that.



The Magic Satchel:

Ambrosia: healing items

I. Skill Sheet

» Ziamichi Host Class:

» Ziamichi Spirit Class:

General Skills For Host
  • Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained
  • General Speed: Elite/Advanced/Adept/Beginner/Untrained
  • Strength: Elite/Advanced/Adept/Beginner/Untrained
  • Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained

Ziamichi Skills For Host
  • Skill Of Ziamichi Powers: Elite/Advanced/Adept/Beginner/Untrained
  • Control Over Spirit: Elite/Advanced/Adept/Beginner/Untrained
  • Seal Strength: Elite/Advanced/Adept/Beginner/Untrained
  • Sync-Rate: Elite/Advanced/Adept/Beginner/Untrained

Will Skills For Host
  • Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
  • Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
  • Pain Endurance: Elite/Advanced//Adept/Beginner/Untrained
  • Focus: Elite/Advanced/Adept/Beginner/Untrained


General Skills For Spirit
  • Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained
  • General Speed: Elite/Advanced/Adept/Beginner/Untrained
  • Strength: Elite/Advanced/Adept/Beginner/Untrained
  • Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained

Demon Skills
  • Za Koa Core: Elite/Advanced/Adept/Beginner/Untrained
  • Posessive Magic: Elite/Advanced/Adept/Beginner/Untrained
  • Possessive Augment: Elite/Advanced/Adept/Beginner/Untrained
  • Possessive Influence: Elite/Advanced/Adept/Beginner/Untrained

Will Skills For Spirit
  • Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
  • Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
  • Pain Endurance: Elite/Advanced//Adept/Beginner/Untrained
  • Focus: Elite/Advanced/Adept/Beginner/Untrained

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