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 Sylvia Brauer [Approved, 4-1]

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Sylvia Brauer [Approved, 4-1] Empty
Subject Post 1PostSubject: Sylvia Brauer [Approved, 4-1]   Sylvia Brauer [Approved, 4-1] EmptyFri Jun 07, 2019 1:59 pm

Coding In Template By:
[THEFROST]


THE QUINCY TEMPLATE

Quincy Profile
クインシー・レース


I. Basic Information


» Name: Sylvia Brauer
» Titles:
» Age: 26
» Gender: Female

» Affiliation/Rank: Vandenreich

» Physical Appearance Description: Standing at 5' 3" and weighing 112 lbs., Sylvia is perpetually baby-faced and small in build. A thin layer of "baby fat" sits atop toned muscle, despite regular training and exercise. Her short, curly hair can appear dirty blonde or a light brown, depending on the light, and her soft green eyes sit atop a field of faded freckled cheeks.

Spoiler:
 

II. Personality Traits


Sylvia is an intelligent woman with a creative mind. She is multi-lingual; fluent in German, French and English, and learning Japanese. She is quick to analyze a situation, and tends to come up with roundabout solutions to problems that others might never have thought of. However, more straightforward and simple ideas are oft lost to her. She might even see a problem in something which others think of as completely ordinary.

She has a stubborn streak, as well as being incredibly confident. Once she's set her mind to something, it can be difficult to bring her around to another way of thinking. Without failing on her own, she might miss the obvious right before her eyes for the strange solution she's built up in her own imagination.

She is also mischievous by nature, and has some voyeuristic tendencies. Particularly when bored, she can sit and people watch for hours, for better or worse, and come up with ways to elicit entertainment out of the world around her. At times, this can be a positive, as she learns about the place she's in and picks up on more natural elements to another language. At others, a situation might get so out of hand that law enforcement are called.

Sylvia's likes and dislikes can vary from one subject to another. She greatly enjoys the taste of bitter foods, but finds coffee revolting. She enjoys learning about new people and places, yet finds studying specific topics to be a bore. Her mind is set on her goal of freeing humanity from the influence of spirits, and she views her training regiment more as daily exercise to keep in shape.

Her role as a Quincy might be the one area in which she holds a traditional point of view.

Those close to her might describe Sylvia as slow to anger and even slower to apology. She is abrasive at times, though her heart is in the right place, and she can be surprisingly soft and kind when appropriate. She's the type to look for reasons to keep a relationship together, rather than to break it apart.

III. Character History


Born the only child of a dying bloodline, Sylvia's fate was all but decided by the time she'd drawn her first breath. She was raised in a small underground city in northern Europe, where a close-knit community acted almost as extended family to all of its members. She'd spend her early days playing with the other children, unknowing of the dangers that lurked just beyond the city's earthen walls.

Her training began early in life, at the age of four, when she was taught the basics of reishi manipulation in the guise of various games. While the child showed no above average talent for the skills that would make her a proper Quincy, she did enjoy herself, and quickly began to improve. By the age of nine, she was leading her age group in accuracy, if not in speed.

Two years later, she experienced the first major catastrophe in her life; attack by Hollow. As a collection of weaker bloodlines, the city was always more vulnerable than others. It was only a matter of time before something dangerous had found a way in. In this particular case, it was a group of young and crafty Hollow. After slipping through a hole in the city's perimeter, only six beasts were able to instill panic and terror in the cowering population.

Sylvia, like most of the children, was left to hide in a safe room in the basement of the school. However, that hadn't stopped her from witnessing the horror and carnage of the beginning attack, and the girl cried loudly along with her fellow students as the sound of fighting just outside the heavy door filled the room. Though the attack itself lasted barely a half-hour, the fear remained with her for years to come.

Now entering her teenage years, she had come to realize what her purpose truly was in the world. The Quincy were more than an ancient tradition; they were eradicators. It was their job to keep the rest of humanity from ever having to experience that kind of abject terror at the hands of creatures which should not exist.

Her training only got more difficult from then on.

As with all classes, there were those who stood out for various reasons. Sylvia's group of peers was no different. By the age of sixteen, she had pulled ahead of most others in her ability to precisely control her arrows. Though she might have been slower, the numbers didn't lie, and some of her peers came to resent her. Bullying is never pleasant, and her reaction to it was almost the end of her story...

Without the knowledge of her teachers or parents, Sylvia had decided on a means of stopping the bullying herself. If she could impress the others just enough, then maybe they could go back to being friends, like before, she had thought. So, in the dead of night, she stole away with her family's leiden hant and sought a secluded place to practice.

It was nearly a day before she was found on the outskirts of the city, exhausted and practically mangled by the device. It would be a week before she was responsive again, and many months before her hand was well enough to resume training. In all that time, noone dared remove the glove for fear of causing further harm to the child.

Her training following this incident underwent a major change. No longer could Sylvia hone her skills and practice more advanced techniques, for now, she had to relearn the very basics of drawing reishi and creating a weapon. It was a grueling four months, during which she had nothing but time to think. Time to regret.

Unfortunately for her, the Brauer family had long regarded the leiden hant as a relic of the past; an unnecessary tool to serve only as a reminder of what had been. Noone in the community had worn the glove for generations, and with little experience to draw from, it was all she could do in those four months to make and stabilize a new bow.

However, despite the immediate setbacks, her plan had worked, in a way. Whether through sympathy or childish admiration, the bullying had stopped, and by the time she had returned to the class with her abilities restored, Sylvia commanded much of her peers' respect. She would soon graduate, and like all young adults, decided to leave the nest with a couple of her friends.

The first couple of years of freedom were and are still fondly remembered as some of the best of her life. Along with three others from her home town, Sylvia traveled the world to see all that she could. She worked when it was necessary, and had even joined a commune at one point. Barriers were broken, and many personal lines crossed and redrawn only to be crossed again.

Tragedy struck again only a few years into her new life, at the age of twenty-five. In the early hours of a winter morning, the camp she and her friends had been staying in was attacked by Hollow. Most of the mindless beasts were dispatched easily enough by the three trained Quincy, save for one: the leader of the pack, a great monster of immense size. It toyed with them as though they were but playthings, laughing sadistically all the while.

Sylvia was the only one of the trio to survive that fight.

It was only by sheer recklessness that tragedy didn't become massacre that day. Backed into a corner and with no way out, the young woman resolved herself to do what she must to at least walk away with her life. Favoring a broken leg all the while, she removed her leiden hant, and lost consciousness soon after.

After several days, she finally awoke to the news that she'd defeated the monster, and to the terrible reality that she'd need to bury her closest friends and lover. It would be some weeks before she'd regain her full strength, and by that time, her mind was made up. She left the caravan shortly thereafter, and continued her journey alone.

It was during her soul searching that Sylvia remembered a name she had been taught in school, one that had significance to the Quincy as a whole. The Vandenreich...

IV. Equipment


Quincy Cross: Sylvia's particular focus comes in the form of a bracelet that resembles the Quincy Zeichen. It's worn on her left wrist.

Sanrei Glove: Sylvia wears a sanrei glove, or Leiden Hant, on her right hand and forearm. It is white in color with golden brown markings, and bereft of an index and middle finger or thumb.

Seele Schneider: Sylvia carries five Seele Schneider with her when prepared for a fight.

Hollow Bait: Sylvia keeps several of these small disks on her person, just in case.

Reinheitsstern: The Reinheits-Stern, or Purity Star, allows a Quincy a small boost to the power of their reishi arrows as it increases the purity, and makes the arrow more balanced to fire. However, this is simply a side-effect, as the main usage of this modified Quincy Star is much greater.

Arrows fired with this piece of equipment do not destroy Hollows entirely, but rather act in the same way as a Zanpakutô, purifying the soul and sending the Plus to the Soul Society, or to Hell if they have been heinous people in life.

Frack: This coat, or Frack, made by Ulv has her reiatsu woven into the fabric. It offers a small but not insignificant amount of protection to the wearer. It may stop a bullet, but doesn't offer much more protection than a vest made for such.


V. Natural Abilities & Skills


Marskmanship: The result of years of training; Sylvia possesses a sharp eye and steady hand that lend well to long distance shooting and accuracy.

Mobility: After spending more of her time and effort learning to avoid enemies rather than meet them, Sylvia has quick reflexes and is light on her feet.

VI. Quincy Skills & Abilities


Himmlische Marionette: Sylvia's answer to the Ransōtengai. Although it is capable of effects similar to the Ransōtengai, this ability is commonly used for environmental manipulation, instead. The strings may support weight or exert force similar to that of an individual's strength one step lesser than Sylvia's skill in reishi manipulation, and likewise, possess an innate durability of the same level. They may be used against others directly, though doing so can leave Sylvia vulnerable.

Himmelsseelenschneider: An offensive variant of the Himmlische Marionette; by refining the strings of reishi, Sylvia turns them into a powerful mid-ranged weapon. These razor wires move with a speed and flexibility equal to Sylvia's skill in reishi manipulation, and otherwise exert a force and possess durability one step lesser. The wires can cut through material such as stone and steel with ease, but can be stopped by a significant spiritual barrier constructed with equal skill to Sylvia's reishi manipulation. Through the implementation of a seele schneider in these attacks, Sylvia's effective reishi manipulation is increased by one level for the purpose of bypassing barriers.

Himmlischer Anzug: A variant of the Himmlische Marionette; Sylvia uses the strings as a basis to cover herself in a thin veil of reishi, bolstered with her own reiryoku. This veil may appear however she sees fit within the confines of her own size, though it is as fragile as cloth. With this, Sylvia may change her appearance from anywhere between a new set of clothes to near-total invisibility against the backdrop of her environment. While active, this ability passively boosts Sylvia's defense, raising her durability to the upper range for its level. Furthermore, the latter effect can be noticed and seen through by those with powers of deduction equal to Sylvia's reishi manipulation; or a greater mental focus, instead.

With an understanding of reishi manipulation below Elite, moving from one place will throw off the camouflauge, giving away Sylvia's position. Likewise, use of hirenkyaku with an understanding of reishi manipulation below Master will do the same.

Himmelsblick: Through a combination of extrasensory ability and enhancing her own eyesight through a method similar to Blut, Sylvia becomes temporarily able to see through objects belonging to the physical world. However, solid reishi and reiryoku constructs may still impede her vision.

Furthermore, while remaining still, she may take advantage of a telescopic vision with a range similar to that which her sixth sense can reach. Both of these attributes may be dialed up or down freely.

VI. Spirit Weapon


» Spirit Weapon Name: Bogen Verloren

» Spirit Weapon Appearance: Like the traditional Quincy weapon of old, Bogen Verloren takes the form of a pristine white longbow with rounded edges. A small slit begins at the handle and extends partway up each limb, decorated across each inner edge with a golden brown coloration.

» Spirit Weapon Abilities

Himmel Pfiel: Sylvia's basic arrows, possessing an innate quality as to the wind itself. These missiles pass through solid objects without doing harm or losing velocity, though this trait does not apply to constructs of reishi or reiryoku, or to people.

Himmel Wand: An arrow charged with excess force. Once fired into the heart of an oncoming attack, it explodes with a powerful gale that disperses nearby reishi and reiryoku. This arrow nullifies non-physical and energy-based attacks of a level equal to or lesser than Sylvia's reishi manipulation, or can forcibly move people and objects with wind of similar strength. This arrow does not otherwise cause additional damage upon impact.

VII. Letzt Stil


» Letzt Stil Name: Wetterhexe

» Letzt Stil Apperance: As it is still young and incomplete, Wetterhexe has no unique appearance. It does, however, generate a great gale of wind that surrounds Sylvia for the duration.

» Letzt Stil Abilities

Blitz Pfeil: The arrows loosed by Sylvia using Wetterhexe are as bolts of lightning, twisting and jumping with no discernible pattern during their flight. These arrows are incredibly difficult to dodge, as though her control over their trajectory and speed were one step greater.

VIII. Quincy Skill Sheet


General Skills
  • Durability: Beginner
  • General Speed: Adept
  • Strength: Beginner
  • Weapon Skill: Beginner


Racial Skills
  • Letzt Stil: Beginner
  • Blut: Beginner
  • Hirenkyaku: Beginner
  • Reishi Manipulation: Advanced


Will Skills
  • Willpower/Determination: Adept
  • Mental Deduction: Adept
  • Pain Endurance: Beginner
  • Focus: Beginner


IX. Role Play Sample


Daylight. The so-called golden hour. Sylvia Brauer groaned and turned over in her bed, toes stretched to their fullest underneath the thin sheet that lay over her. With one arm, she reached over the young man who lay beside her, and a faint smile crossed her cheeks as she pulled in closer. His smell filled her nostrils as two strong arms wrapped her up and held tight.

She nuzzled into the crook underneath his chin, wishing this moment would never end. Laying here beside him, naked as the days they were born; she was the happiest she'd ever been. The chill of the morning air mixed pleasantly with the warmth radiating from him.

"Syl... via..." His voice was... was wrong. He croaked painfully, and despite all her wishes to stop herself, the young woman pulled back and opened her fearful eyes. What stared back at her was hardly human, with half its face shorn brutishly from the bone. There was no blood, only an unnatural and ephemeral sense to it all.

She screamed.

It screamed, the throaty and chilling call of a Hollow.

In the darkness of late night, Sylvia nearly bolted from her bed as her cries echoed off the walls of the hotel room. Tears welled up underneath her soft green eyes, and a cold sweat hung to every inch of her body, causing her nightgown to cling uncomfortably to the skin. Her chest and shoulders heaved with every breath as she tried to calm herself, but somehow only made her feelings worse.

Alone, abandoned in the darkness of the unfamiliar bedroom, she began to sob. The beaten and lifeless silver bangle sitting on the nightstand was the only comfort she'd find tonight.

END OF THE QUINCY APPLICATION


Last edited by basswalker on Thu Jul 04, 2019 5:39 pm; edited 7 times in total
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Mirja Eeola
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Subject Post 2PostSubject: Re: Sylvia Brauer [Approved, 4-1]   Sylvia Brauer [Approved, 4-1] EmptyFri Jun 14, 2019 3:33 pm

[mod]Ok~ We are going to need specific limits on how much Himmlische Marionette can lift/move, and how much Himmlischer Anzug can change her appearance [/mod]
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Subject Post 3PostSubject: Re: Sylvia Brauer [Approved, 4-1]   Sylvia Brauer [Approved, 4-1] EmptyFri Jun 14, 2019 4:19 pm

Changes have been made to both abilities, as per our discussion in DMs.
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Subject Post 4PostSubject: Re: Sylvia Brauer [Approved, 4-1]   Sylvia Brauer [Approved, 4-1] EmptySat Jun 15, 2019 8:15 am

[mod]
Application Checklist
  • Name [X]
  • Appropriate Age [X]
  • Gender [X]
  • Appearance Present [X]
  • Appearance Described in Appropriate Length OR Picture is Visible [X]
  • Appearance is Not Claimed [X]
  • 10 sentences for personality [X]
  • History is of appropriate length [X]
  • Powers are not Godmod/Overpowered [X]
  • Powers are described reasonably enough [X]
  • Application/RP Sample is not in First Person [X]
  • Skills are not filled in [X]

Will Skills
  • Willpower: Adept
  • Mental Deduction: Adept
  • Pain Endurance: Beginner
  • Focus: Beginner


Hazard Rankings
  • [b]Power: D
  • Influence: C
  • Resources: D



Comments/Notes: Giving C Influence because Ulv loves Quincies.
Tier: 4-1
Hazard Rating: D
[/mod]

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