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|Subject Post 1Subject: Jaris Iramasha [APPROVED, 2-1, HYBRID] Sun Jun 12, 2011 4:24 pm|| |
[I R A M A S H A]
Name: Jaris Iramasha
Age: 300 but appears to be 17
Tactical and Resourceful - This man, Jaris has been the master of tactics and strategy due to the way he was raised. He is a natural leader, a commander. He asesses his resources and battlefield rather quickly, but he prefers to let others fight for him, as he doesn't like getting his hands dirty, as he sees himself as the kingpin. He determines what the best plan of actions are in a fight rather fast, and goes through with it. He knows how to use his resources and such carefully and makes sure they don't go to waste, but however this does not make him intelligent, as sometimes he can be a bit stupid, but without a doubt his skills as a tactican are strong. He thinks most of the time he should be the leader of a army, and this is exactly what he tries to do most of the time, gather a bunch of people and make them believe in his cause so that they will all fight for him. He is not one of those "all as planned" masterminds, but rather he tries to salvage the plan if it goes wrong, rather than having around 5-6 plans, and plotting such things like Xanatos Gambits and such.
Pawns in Chess - Jaris' biggest analogy in combat is chess. In a group fight that he is controlling, he sees the weak ones as the pawns, and the stronger ones as knights, bishops, etc. He has a bit of a obession with chess, due to the fact he played this game all the time growing up. He uses it as a basis for most plans in battle, and he compares a 1 versus 1 as two kings clashing. Due to this, if a friend or the likes is useless to him, he will see them as pawns, but if the friend proves to be good to him and helpful in combat and such, he will see them as queens, the most powerful piece.
Lazy, Calm. - At times, Jaris is a bit lazy when he comes to planning, going to "okay this is the plan..." and then giving up on the plan half way and going with what hes got, this is a rather bad habit for him, cause this is what brings him down in tactical combat most of the time. However, he can keep his cool for the most part if a plan fails or someone he knows fails for him, he will be forgiving of them and give them more chances to prove that they are worth something to Jaris. But he is kind of protective of friends, and will make lee-way for ones he likes more, but thats just who he is. He has a bit of favourtism in him.
[Birth and Chess]
Jaris was not born as a human first, per se, but rather born into the Iramasha family, up above Soul Society. As a child, he didn't understand all the fighting and violence that he saw throughout his child hood. He didn't understand what he saw. Then, when he had grew up, on a little visit to the human world, he discovered the game of Chess. He played it plenty with another human, and suddenly it began to make sense to him. It was all a game. The fights he saw, was simply games commandered by kings. This all made sense to him, and he adopted this as a way of life. He returned home back to the island with a chess kit, and began to learn chess more and more until the point where he felt he had aced and mastered the concept. He then began thinking about the possiblities of what he could do with the tactics he had learned with chess. He was around 200 back in this age, but hadn't awakened his powers as a Iramasha. He then realised what he could do with his tactical prowess. Make a army and fight for his own beliefs and what is right. But first, what did he need? The powers to back up a leader.
[Obtaining the Power]
Jaris began to learn about the Iramashas and their powers. He had gathered intel on the Demon and Angel forms, and the the classes of Iramashas. Jaris then found out he was a Hybrid between demon and angel, due to the fact his father was a demon, and his mother was a angel. How fitting.. cause thats what he thought they were like, a angel and a demon. He began his own self training regime that he would put troops under, after some weeks of planning and testing. His covered strength, simluation of battle, pain, etc. After that, he discovered his first hybrid form, and his Seishin Buki. He wasn't done yet. It was time to create his own custom form, so that his power would be complete. After 100 years of research and training to the extreme, Jaris had finalised his power, and now he was going to grow in power and become the one thing he always was going to be from the start. The master tactican for the Iramashas. What could go wrong for him in the grand scheme? He didn't know, but surely he had a plan somewhere to predict it..
Seishin Buki Name: Tactician's Blade
Seishin Buki Appearance: While in combat, its a average blade.
While Jaris makes a plan, or is behind the scenes in a battle, it is this.
Seishin Buki Abilities:
Combat Sword: Jaris' overall strength will increase so he can hold his own in his fight, as hes quite weak due to his small muscles and legs, etc. He'd be able to fight a bit easier hand to hand, but its not a major leap up. He doesn't have to hold it to gain the strength increase, but rather be close to it.
Illumination - While in Sword form, Jaris' sword can edmit a powerful light, wiht the possiblity to blind a enemy for a post, like a flashbang. However, they won't be affected if they are not looking at, and all other senses work fine.
Pendant: The Seshin
Buki helps Jaris actally make plans, as when a enemy attacks or the likes, it will quickly mentally flash all plans and their predicted results. This however, cannot tell the future, as the Shesin Buki will assume that if Jaris goes with the right plan, that will happen. For example. If a enemy randomly lunged at Jaris, the Shusin would flash to him to dodge, block, etc. After doing that, it would then show him ways of counter attack. But each one has flaws and strengths, so Jaris must cherry pick a course of action, or sometimes go with his own.
Eagle Eye - The eagle in his right eye is a part of his powers, this eye can focus on impossibly long distances, and gain a image of it in his mind as if he was right there. It has other ablities and power.
Total Darkness - If Jaris' stares into the eye of a enemy with his Eagle Eye, he can use this ablity. However, for this to work they need to actally focus on it. It doesn't work if they just get a glimpse of it, or if they are looking at the face, they need to actally focus on that one eye for the effect. It cuts off the nerve signals in the brain to the eye to stop actally seeing. This will make the Enemy see nothing but pitch black, but all other senses will work. This mirrors his Shusin Bukis ablity. It lasts 1 post.
Control over Light - While in light, Jaris' Eagle Eye can focus the light of the sun or whatever is projecting the light onto one point, like the effect of a mangifying glass being used to burn. This basically lets Jaris' create lazers of light to burn his enemys. This comes from his eye.
Control of Darkness - While in the dark, Jaris' can hide his power so that he cannot be detected, as if he died or totally disappeared. However, he cannot keep this up for long at his power, so he can only do it for 3 posts.
Chaos Moves: Chaos Warp/Sync/Blast/Control/Barrier
Hybrid Stage 1 Appearance Jaris, while in this stage, has the normal aspects of a hybrid. Glowing black/white eyes, and very long hair that is white and black in color. A aura of light and darkness shrouds him, and as for this clothing, his cape that he normally wears is gone. He also has two dark wings and two white ones.
Hybrid Stage 1
Unstable Light - In this form, Jaris can create two spheres of light and fire them at a enemy. They will explode upon contact with anything, and will cause severe burns + another flashbang effect if it makes contact, but if the enemy stares at the expolsion, or if Jaris does, they will be blinded. These travel at a moderate speed, but a shunpo could dodge it.
Illlmunation - He retains this ablity, but a new ablity is added that is passive. If Jaris strikes them once, a mark of light that is shaped as a circle is applied to the area that got struck. (This only applies to human bodies, not objects) If he strikes the same spot, it will explode into burning light, causing moderate-severe burning. It goes away after 10 seconds (2 posts)
Finales Funkeln - After charging for 1 post, Jaris shoots out a powerful light lazer, causing severe burns. IT has a range of around 50 yards. Also, if the mark of Illumination is on the enemy, it will trigger and cause the explosion.
Finales Fukeln (Darkness) - Again, after charging for one post, Jaris will shoot out a powerful darkness lazer, causing severe agony. Same range, but this does not trigger Illumination. This version is very much colored black.
Unstable Darkness - The same as unstable light, but the explosion will instead give a feeling of pain, ontop of the actal damage it causes. This is also black orbs, instead of white.
Hybrid Stage 2 Appearance: (Not yet Discovered)
Hybrid Stage 2 Abilities: (Not yet discovered)
Custom Form Appearance Jaris retains the aura of darkness and light, and the eyes, but the wings that grow out of him are like a thin eagle, like the ones shown in his eagle eye.
Custom Form Abilities:
Enhanced Finales Funkeln - In this form, he can shoot Finales Funkeln on a shorter charge time (half a post approx) and it be used every 5 posts. The power is still around the same, however, but it has a longer range (55 yards) and is bigger in width.
Enhanced Darkness Finales Funkeln - The same effects, but it is simply colored dark like its weaker counterpart.
Uncontrollable Light and Darkness - While in this form, Jaris can shoot two big spheres, one of light and darkness respectively. They are unstable as hell, as they will arc in random directions or miss their target entirely, but their power compared to the last version is much stronger.
Illimunation of the Universe - Upon a strike of his sword, Illimunation will leave a mark on the area that got struck. (This only applies to human bodies, not objects) But on subequent attacks, more marks will appear (Max: 5) Jaris can choose to use this marks to create a more powerful light explosion, at the max 5 marks, the explosion would be as big as a small village.
Branch/Position: Iramasha Guard - Tactician Specialist
(DO NOT FILL THIS OUT UNTIL TIER IS GIVEN!)
0 Tier is allowed 1 Master, 2 Advanced
1 Tier is allowed 2 Advanced
2 Tier is allowed 1 Advanced, 2 Adept
3 Tier is allowed 1 Adept
4 Tier and below only get beginner.
These rules apply to both General and Racial Skills
- Durability: Master/Advanced/Adept/Beginner
- General Speed: Master/Advanced/Adept/Beginner
- Strength: Master/Advanced/Adept/Beginner
- Weapon Skill: Master/Advanced/Adept/Beginner
- Chaos Control: Master/Advanced/Adept/Beginner
- Chaos Warp: Master/Advanced/Adept/Beginner
- Chaos Blast: Master/Advanced/Adept/Beginner
- Chaos Sync: Master/Advanced/Adept/Beginner
Last edited by -Portal Life- on Mon May 21, 2012 3:49 pm; edited 3 times in total
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