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 Masaru Som [Approved 1-3]

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Zero
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Subject Post 1PostSubject: Masaru Som [Approved 1-3]   Sun Sep 04, 2011 3:32 am

[ D E M O N T E M P L A T E ]






+ B A S I C I N F O +

Name: Masaru Som
Age: 1,563
Gender: Male

Shifter Appearance:

True Appearance:

____________________________________________________

+ P E R S O N A L I T Y +

Personality:

Likes: Masaru is a demon that is in a way very calm most of the time and is quiet even in combat only saying the prayers for his summoning and spell. Range combat is techiqueally not his specialty but he likes his distance from you as for his summons well he like those to be close to you as possible really. He often is not in the front lines of battles due to the support he brings in to the field. If he has to go to close range it either means that the oppoents is destroying his elemental or his teamates too quickly to be able to stand back. In which case he'll zoom into short range and use speels and his melee abilities.

As for what he likes in general, he is a person who can take a joke from time to time but being a funny person around him all the time just annoy him through. He has no truely favorite food but he perfers things like say meat over vegtables over fruit over seafood over ect. you get the point of main food groups. As for attributes that Masaru like in a person well he likes to see calmness but it's not his biggiest attirbute he's worried about. A big thing he like to see is self-confidence even thought he doesn't fight his own battles he has complete faith in his abilities. A person can't see sucess then it is not possdible for them on their own to do so. Hopefully he like to see a completely depressed fighter into a proud warrior.

Dislikes: In combat Masaru dislikes those who try to take more they can, but in certain case he could see this as honorable but how many of those situations come up with him around. Also he dislikes a person who does nothing to assist his members as they go into battle and just sit back and watch. Sure He does sit back but he's throwing the enemies some big summoning and spells at least. It is his goal actully to defeat a person who beleves they don't have to put any effort in to winning a battle. Those who take fighting easily spark the flame inside of him that makes him go 110% on the battlefield.

In general, he dislikes people who joke a lot but even more he hates people who kid.... if you Masaru something you should probably make sure it's almost a sure statement instead of ending a few seconds later with just kidding. But also he doesn't like ziamachies they in his opinion are usually spirtis trying to hide inside another body to survive or were captured in a few cases. Truely he hasn't had to deal with any split personalty ziamachi so he doesn't really keep track if there are a majority of them but only their really weak since they techiqueally not another spirit. It's almost like a inner hollow with out the hollow part of it.

Loves: Masaru loves to see someone who fights him with determination to get pass his obsticals to reach him and if he had to lose and die to someone it would have to be someone like that with complete and other focus on him and him only. In a sense he would like to die in a 1 on 1 fight. It seems quite strange but that how he would like it to be. The feeling of being in battle and in danger are another thing he loves and can be seen with a slight smirk or smile during so.

As for things that he loves in general, he loves being a leader rather than a follower due to him see himself being on the battlefield rather than being in the back like a general analizing the strategy of his army and the enemies go into action. In which this case, he can act in the way nessicary to his army's victory. Certain things he loves but can be a distraction as well like relaxing and sleep. But due to being a part of Sin Fall he's hasn't had much time for either in his case. A nap in a word no longer in his vocabulary and resting is on it's way out as well. This also might be a reason to his very calm attitude.

Another thing that can be a distraction to him is women and well you get the point there as well. Trying to keep them out of his mind after their there is near impossible. It can be quite easy to get entranced by beauty of one but then again them getting in his attention raises his want interest making them his complete focus and sometimes in a situation you don't want that most of the time. But as for the subject of women he keeps his eyes and senses open to catch one in his area. Also the can sometimes the second circle can cause problems for him espically to ones who try to get his attention on purpose.
____________________________________________________

+ B A C K G R O U N D +

History[i] Masaru was very much a human until he was possesed by a demon at his old age and at the time old was techiqueally easily 40 at least but as the weak tried to take over his body and soul it seemed that while he had a old body in reality but in his own inner world Masaru was in his youth form actully in which case he easily disapacted the demon and instead of being the demon's slave he was reborn as his own self but now he was a demon in a cae. His human attribute part of his soul was removed and replaced by making him a demon. In such case he gained his own abilities and such instead of being weak like the one he killed. But a important thing about Masaru during his human life is that he was a very imporant war figure where he lived and as shown by him living was very sucessful at it. This help him shape him self in who he wanted to be and doing so He studied Demon spells and summoning for a long time to gain experince and control over his new demon capablities.




Over the time after training most of his abilities he personalized in training his summoning because his abilities seened to focus on making summoning and spells for him easier than it is for others. He ery much seemed to excel at it and put his skills to the challenge after 300 years as he entered the many places where demons and other would attack to kill, rob and ect. During so in his first attack it was a demon but he seemed to be pretty fast as he didn't give him any time say a spell but then, he knew it was useless to keep attempting as a hit was getting closer and closer to landing on him. I was obvious this demon's accuracy was not well.



But after a good punch or two from running right into them from rushing he was able to summon some imps in which killed the demon for him. With the stuff he got from him he continued to wander and battle for another 50 years until he returned to the demon city. I seemed that not much haad changed at the time as everything was seemed to be revolving around a big huge tournament for a big money prize. Masaru noticed he was low on money and decided to sign up for it. The first few rounds were easy for him but then a demon released into Shishi mudo which was something that he had nevered had to deal with all the weaker demons. It seemed like it was doomed as the other was seriously boosted in all attributes. Bu then by pushing him srlf he himself entered Shishi mudo. With it a staff formed in his hand which seemed to easily help him make a elemental of nearly every type.



With a fire elemental through he burned the demon to a crisp.



After that the rounds seemed to be in better odds for him until the finals in which the demon's Shishi Mudo, he allowed to take on most of his elementals with ease but then with a basic summoning Masaru brought several imps to the battlefield. With his imps he lauched a all out physical attack he wasn't prepared for and help him win it all. After that he was sent for a bit axd a wander and he did so for about another 200 years with the money from other demons and the prize money. But as he returned to the demon city he ent to improve his Shishi Mudo's skill and learn some new abilities but as he researched He came acroos somethin that told him about a form beyond Shishi Mudo, Muko Jotai which made most demons without it made them look very weak.



As so for next 87 years Masaru personally trained himself to achieve Muko Jotai but he so learned it was going to take a lot more than he thought like Shishi Mudo. But over the time it continued after futile tries and to help him live in the city he got a job assisting other demons in certain tasking that required leaving the city. It was quite along time as his training and job went by everyday mostly at this point. I wasn't until news came around that Touketsu had been captured and a new group started by one of his high ranking members was in charge was unealed from the Iramasha known as Ketsu's body. With the descion in his head he went to join then and while he was waiting he learned of the ranks. The lowest was the knights of every circle, then came the Grand duke/duchess's that were second in command to the circle and then came the Archduke/duchess that was the head or leader of the circle. By the sound of it seemed like he wanted to be a Archduke rather than a kinght in this. But it seemed like all the spots were taken.... But then he also learned tha you could challenge a Arch or Grand for their position. So he did so and challenged the Archduke of the 5th circle, which was the one he as going to take if he could of. The Archduke gladly accepted and the fight began in front of many demomns watching and backing up to giv us space. It seemed like a rather slow as he summoned elementals while the duke used his own abilities to destroy them. It seemed that certain ones did effect him through. The lightning elemental defiately had to of given him a shock but he still held up againist Masaru. It was when they both entered Shishi mudo that thing speed up as multiple summons and spell went flying everywhere with use having slight melee collisions. But after a while of thinking he won he was wrong as the Archduke entered Muko Jotai and make him stare in awe of the accomplishment of attaining it.



The fight started to turn tables until Masaru used two lightning elemental which both shocked him and over time he got the time to bring out a death knight which seemed to secure the win for him in this challenge. He was now the Archduke of the 5th but he still was missing a big thing called Muko Jotai that would help secure his posistion because he was sure that now others would challenge him for the posistion. After so through he was introduced to the other Archs and Mana of course the Messanger and the demon in charge until Touketsu returned to his throne. mana was something that caught his ee at the time but so did most of the other Archs due to his power compared to his own at the time.



After the meeting through he was challenged by another demon for the title in which he of course agreed to. But this demon only had Shishi Mudo like him and even through it was strong compared to Masaru's through it was still weaker in power. But at the end of the fight he felt as if his power had reach a new peak and a new release as to say. This new peak in power was his acess to the power of Muko Jotai and with it he felt in place as he said in the posistion of Archduke until current dy staying in Sin Fall and the honorable 5th circle.


____________________________________________________

+ P O W E R S +

Natural Abilities: Kage Chōkyō-shi, Jigoku Sokudo and Shifter appearence

Unique Abilities: Elemental Burn, Shock, Freeze and Splash: With this ability Masaru makes a varity of elements to use to attack and use. The shape of the attack can take many skapes but the main effect of the element stay the same. A elemental ball of while or darkness will not hurt you and pretty much has no point with this ability. (twice a post only)


Elemental Black hole: This abitiy is only used in emergency and also all elemental spells and abilities to be sucked into another diminision espically if they get to out of hand for Masaru. Usually these other realms will be unknown one and that he can acess himself if he could. This can only be used twice a thread due to their power in any form.


Shishi Mōdo Appearance: In this fporm Masaru gains a helment and his suit is changed into armour. But not only this but he gns a helmet that appear on his head with a black greyish color. The armour seems to be a assortment of colors as his left arm is covered in blue as right is red and his center is yellow. Also his left leg is green and his right leg seems to be pure light giving him quite a werid appearence in the least. It is supose to reveal that he is a user of multiple elemebts with each color being a certain element.

Shishi Mōdo Abilities: Summoning Elemental: Without the assistance of the staff Masaru can summon a elemental on a 4 post interval. Read about his staff for more deatails about this in Satsugai Tsuru.



Buring canon: From a distant Masaru can summon a canon that will fire buring fire canonballs up to 220 ft. if the target and the canon a level. This canon can also spin it's barrel instead of being moved enitrely to face a target. There can only be one canon out at a time in Shishi Mudo, But the muko Jotai version allows three to be out at the same time. He can summon this three times and in Muko Jotai 6 times. After that it is not possible to use or it's effect will severly weakened or back fire on Masaru with a rather large explosion of fire. The size of the canonball is a size of a ruler in all diminsons. The weight of the Canon is quite heavy the exact weight in not known because as it is summon it is attached to the ground giving it a sort of turrent look to it. This is also the reason that it moves on it's own to lock on too oppoents and on Masaru's command they or it will fire.



Vine Snare: By putting his hand to the ground spreaded, vines will tear out of the ground and try to capture the fore of his choice and will not stop until they reach a maximum which of course is no very far maybe a 10 ft. reach for the vines. This ability id sucessful in keeping the foe captured and not destroyied or cut will keep them in place for a single post while Masaru might be preparing a spell that rquires more than one verse.



Elemental Devestation: Creating a huge amount of energy into a single ball he can tosses it at a oppentent and on contacct with many solid objects it will explose 45 ft. In all directions so you better move fast as the attack comes at you. This attack can only be used 3 times in each form so 6 times at max a thread but as too say if Masaru entered Muko Jotai before all three uses he doesn't retain them so he might luck out on a attack or two. Also due to the amount of strenght it has a 1 post charge time unless a elemental is sacraficed for the amount of power required. The possibility of him using two at once is possible but requires twice as much time and energy this is usally the elemental is sacraficed for one while he waits for the other to be complete.


Satsugai Tsūru:
When Marasu gained Shishi mudo he permantly atained this powerful staff that assists him in making strong elementals to fight for him and improve his spells poweer.



Every three posts this staff can release a elemental of anykind to assist Masaru it's tier is 2-3 but has advanced in both durability and strenght it seems. If he holds this for 6 posts he'll release a 1-3 montrous elemental that he canonly have one other elemental out with it is tha powerful it seems in staff standards. A 9 post charge up elemental will probably be at same level as Masaru but take practically all his power unless he's in Muko Jotai of course.


Lightning elemental
Spoiler:
 



Fire elemental

Spoiler:
 



Water Elemental

Spoiler:
 



Earth elemental

Spoiler:
 



Wind Elemental

Spoiler:
 


Mukō Jōtai Appearance: In Muko Jotai Masaru, has a new form of armor that is striped to show all of the colors on each peice of armour even the helmet. As such this appearnce can be compared very much to his Shishi Mudo in appearence but the difference between the two is the color assortment styles and the huge differnce in power as well. This fom even makes him appear even stronger than in his previous form.

Mukō Jōtai Ablities: Awakening the Ground: In Muko Jotai Masaru can give the round and dirt life and power but in return the area influenced starts to attacks all enemies of his. It can also use the plants in it to attack with as well so it can be difficult if it's used in lets say Wasteland or Huceo Mundo rather than Karakura Forest. Limit of 1 time a thread lasts 4 posts. Also this ability can only effect a range of up to 1,000 meters. But with doing so weakens Masru so much that he can't use anyother abilities his mnext post except for Jigoku Sokudo and his staff which are more or less natural and easy to use at this form.



Increased speed: In this form Masaru's speed is highier than the average. In which case he has a large movement and reaction time than others at his level most of the time. As to say a attack was coming at him and was going to reach him in say 10 seconds. With his inceseased speed he can deal with any shock he has at th attack and move out of the way without a mark on him hopefully. Also as to say if someone ran at him at normal speed he could easily prepare for a counter but Masaru can run really long distances and keep a high speed up the entire way there to keep his foes surprised about the charge.



Ground Wave: Even with no water around Masaru will pull water out of the ground and use it to form a huge wave to crush and disrupt enemies of his choice depending on which way he going but this can also effect allies. This attack can even happen in a city by taking the water out of the sewer system, well if their are anymore in the year of 2411. But if so he'll try to even take water from the ocean or any nearby body of water, if he's above it. This attack can be used every two posts as lon as their is still a water supply left in his acess.



Water doesn't have to be literally around him but as to say their are multiple things that hold water underground. Sewers for the cities but as for out in middle of no where there can be underground and undiscovered river systems and wells that he can use to his advantage.





Flash of the Rainbow: with this ability using the entire color spectrem in a single beam Masaru can temporialy blind a person for a post forcing them to relay on their other sense it seems. this attack comes from his index finger on either hand and can only be used twice a thead with a two post cooldown that prevents it from being used twice in a row. The only way to be able to really avoid this attack is to see it coming and shield your eyes eery way possible because imagine one of the brightiest flashlights ever being shined in your eye and not expect to be temporaily blinded by it.



Extra power to cast spells: With this ability Mararu can cast more spells in a thread than the average demon showing that he is very skilled in it as well.



Acess to Shishi Mudo abilties
____________________________________________________

+R P S A M P L E +

Role Play Sample: None needed.

____________________________________________________

+ S K I L L S H E E T +

(DO NOT FILL THESE OUT UNTIL TIER IS GIVEN!!!!)

Racial Skills











  • Za Koa Manipulation: Master/Advanced/Adept/Beginner
  • Spells/Summonings: Master/Advanced/Adept/Beginner
  • Jigoku Sokudo Master/Advanced/Adept/Beginner
  • Akuma Kyōdo: Master/Advanced/Adept/Beginner


General Skills

  • Durability: Master/Advanced/Adept/Beginner
  • General Speed: Master/Advanced/Adept/Beginner
  • Strength: Master/Advanced/Adept/Beginner
  • Weapon Skill: Master/Advanced/Adept/Beginner



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Last edited by Zero on Mon Sep 05, 2011 5:33 pm; edited 4 times in total
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Subject Post 2PostSubject: Re: Masaru Som [Approved 1-3]   Sun Sep 04, 2011 1:40 pm


Ok theres only one thing which is somewhat bad about this app. The personality is heavy and the history is long which is good, however this appears to suddenly disappear when I read the abilities. Please describe pretty much ALL of your abilities, spells and powers so I can understand them. They need drawbacks, advantages and even methods of use and examples. Barely two lines isn't acceptable.

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Subject Post 3PostSubject: Re: Masaru Som [Approved 1-3]   Mon Sep 05, 2011 4:09 pm


Heres a few things you need to take a look at. I was going to mention them before too but it needed depth back then. Now they need better explanation and some changes to be fair/reasonable.

Quote :

Buring canon: From a distant Masaru can summon a canon that will fire buring fire canonballs up to 500 ft. if the target and the canon a level. This canon can also spin it's barrel instead of being moved enitrely to face a target. There can only be one canon out at a time in Shishi Mudo, But the muko Jotai version allows three to be out at the same time. He can summon this three times and in Muko Jotai 6 times. After that it is not possible to use or it's effect will severly weakened or back fire on Masaru with a rather large explosion of fire.

This ability only needs one thing and that is a description of what the canon looks like. is it weighted at all too? Also 500ft is more than a sniper bullet so id lower that and just rely on physics. Also may I ask how big the shots are?

Quote :

Every three posts this staff can release a elemental of anykind to assist Masaru it's tier is 2-3 but has advanced in both durability and strenght it seems. If he holds this for 6 posts he'll release a 1-3 montrous elemental that he canonly have one other elemental out with it is tha powerful it seems in staff standards. A 9 post charge up elemental will probably be at same level as Masaru but take practically all his power unless he's in Muko Jotai of course.

I recommend you give us an appearance as all i see is Warcraft elementals xD

Quote :

Ground Wave: Even with no water around Masaru will pull water out of the ground and use it to form a huge wave to crush and disrupt enemies of his choice depending on which way he going but this can also effect allies. This attack can even happen in a city by taking the water out of the sewer system, well if their are anymore in the year of 2411. But if so he'll try to even take water from the ocean or any nearby body of water, if he's above it. This attack can be used every two posts as lon as their is still a water supply left in his acess.

This contradicts itself by stating it doesnt need water yet you mention use of sewage water. I suggest giving it a range and a source. Pulling water out of nowhere isnt possible unless your powers directly altered matter which is a big no no.

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Subject Post 4PostSubject: Re: Masaru Som [Approved 1-3]   Fri Sep 09, 2011 6:35 pm

Edited to questions above. Ready to be checked again.

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Subject Post 5PostSubject: Re: Masaru Som [Approved 1-3]   Sat Sep 10, 2011 4:13 am



Application Checklist


  • Name [X]
  • Appropriate Age [X]
  • Gender [X]
  • Appearance Present [X]
  • Appearance Described in Appropriate Length OR Picture is Visible [X]
  • Appearance is Not Claimed [X]
  • 10 sentences for personality [X]
  • History is of appropriate length [X]
  • Powers are not Godmod/Overpowered [X]
  • Powers are described reasonably enough [X]
  • Application/RP Sample is not in First Person [X]
  • Skills are not filled in (Omit if a Hollow)[X]
  • RP Sample Present (Omit if this is not the first character) [X]
  • RP Sample is 10 sentences [X]


Comments/Notes: Thank you for adding the above changes.
Tier: 1-3

Those elementals will be summoned at 2-2.

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Subject Post 6PostSubject: Re: Masaru Som [Approved 1-3]   Sat Oct 01, 2011 8:12 pm

General Skills
[list]
[*]Durability: Adept
[*]General Speed: Advanced
[*]Strength: Adept
[*]Weapon Skill: Advanced
[list]

Racial Skills

  • Za Koa: Advanced
  • Spells/Summonings: Advanced
  • Jigoku Sokudo Adept
  • Akuma Kyōdo: Adept

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Subject Post 7PostSubject: Re: Masaru Som [Approved 1-3]   Mon Jan 30, 2012 8:21 pm

Will Skills



  • Willpower/Determination: Advanced
  • Mental Deduction: Beginner
  • Pain Endurance: Advanced
  • Focus: Adept

Adding of this approved by The Frost.

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Subject Post 8PostSubject: Re: Masaru Som [Approved 1-3]   Wed Jul 23, 2014 2:19 am



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