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 [Ziamichi] Amice - Fortuna - Lady Idun Hel [APPROVED, 3-1+]

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Subject Post 1PostSubject: [Ziamichi] Amice - Fortuna - Lady Idun Hel [APPROVED, 3-1+]   Mon Dec 05, 2011 10:42 am

‹ Z I A M I C H I ›
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B A S I C ; ; I N F O R M A T I O N

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Birth Name: Iseut, Amice Cyriaca
Work Name: Salvatrix, Rosalia Fortuna
Alias: Lady Idun Hel
Gender: Female
Age: 57 [looks 17]
The Host Race: Human

Appearance: Amice was always told that she was a pretty girl, but not necessarily the most beautiful or exotic, due to her almost common like features. A head of brown hair that bobs cutely, and big wide eyes that have such a beautiful myriad of expressions across it. Her skin is clear and very clean, soft to the touch. She seems to keep her body in perfect shape, but in the manner that she does have muscle, but still look slender and feminine. She keeps her shape perfect, with her longer legs, and almost tendency towards spindly look. Her clothes have to be a bit smaller then most, if only to cover her frame, considering she is not the greatest curve kicker around. She does seem to have a lighter structure, giving her a sort of airy elegance and great strength if used right. Her clothing tends to be school uniforms, with varying crests, mainly with a great japanese influence to it.

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P E R S O N A L I T Y; ; T R A I T S

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Personality: Amice is a strange girl, having several key names to explain her life. As Amice, she falls back on the personality she had before the sudden change. She is a somewhat beyond quiet girl, and doesn't really interact : she just stares unblinkingly at something, and works on something artistic. If she does talk, it's to get something, or to say Thank you when someone compliments her. She is an artistic girl, but she is very humble, speaking not too often to make herself look good, instead, she tells the truth. She does art for art, and that's her method of life. Her methods of art is everything : she's known as a genius in this. It was said that she retired about thirty years ago however : if anyone sees Amice as is, she claims to be Amice II, her daughter.

Rosalia is a maid that works in a cafe : kind, humble, super smiling, and always willing to help, she is the perfect picture of a perfect wife. Many men have offered to be her husband, but she has denied every single one, waiting for the one. She does go on dates, to not hurt their feelings, and even though she rejects them, they still adore her. She is a sweetie pie, with an affinity for being adorable, as she's always kind and caring, observant and utterly precious.

But of course, hides the truth of it all : an identity that she carved herself. Lady Idun Hel is known as a very strange woman : facillitator of certain things. No one has seen her face in the business, not even her manager : all they know is that she is a woman of hauteur and grandeur that few can hope to achieve. Much more cold, manipulative and very perceptive. She is known for her pinpoint accuracy to figure out people's problems. She is heralded as a clairvoyant, or a cultist : whoever talks about her has a different opinion.

But in all cases, should she find someone she loves, there would be no way of letting them go. It is said that if she likes something, there will be an iron grip : few things of her desire have escaped her grasp.

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B A C K G R O U N D; ; P A S T

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Background/History: Birth is always a simple, once in a life time process : but once done, it was completed. Amice was born to a mother and father like everyone else : they just provided her a house to life, and lessons to very single artistic thing they could think of, after she managed to play the start of fur elise after her second piano lesson. They w anted her to succeed in something, and the moment she showed an affinity for something, they jumped on it like drugs. Therefore, her younger life was filled with lack of love, interaction and caring things : she'd often stare into space and think about dreams, or perhaps something similar. No one could tell for sure, and she never revealed such a thing. Eventually, her parents a bit listless about this too quiet, lifeless like child, had another child. A little girl nammed Kerria. And for once, Amice loved something more then life itself : she adored her little sister.

Even to the death.

One day, her mother and father were walking with little Kerria, leaving Amice with her musical practice. That may have just saved her life, but she would regret it all the same. That night, her father and mother had been butchered by this thing, a hollow ate her parents. Her little sister had managed to activate her powers, and over power the hollow, before being found by the authorities. Brought back to Amice's home, the girl huggled the other. That night was horrible : but the next day, during Kerria's morning walk, she vanished. There was no trace : and the pain was lacerating Amice's heart. With nothing else to do, she threw her lively hood into high gear. She became consumed in art : lived and breathed it for several years. Up until she reached the age of seventeen years : at this point, she was deep into her own musical career. She was on tour, heading towards Japan via plane as always. The girl was currently fanning herself with air, as they opened the hatch for a parachuter. She had been kind and accepted him onto her plane, to jump off over his island. Unforunately, a spirit had been waiting for this : the latch opened, and a breath of air rushed in. And within moments, it felt like Amice couldn't breathe.

She passed out.

In that dark world, the girl saw another shape : another self. ''Who are you.'' she said, as the figure simply smiled and touched the girl's face. And within moments, it was gone, leaving her feeling strangely full. When Amice woke up, she continued on her career : but around the age of 22, she noted that she hadn't changed at all, apperance wise, from her seveteen year old self. At the age of 27, she retired from the art community, a very rich woman, and isolated herself, choosing to exile herself due to her unchanging apperance. This was when she began moving around as Fortuna, the amazing maid. Changing cities and services all the time, she always began like a new maid, that was actually really good at her job. And they loved her, did the customers : she was always content to keep going. Eventually, the calling to art kept poking at her, and she resurfaced as Amice the Second, in order to market her own art, antiques from her mother she called it. She did like this life for a few years, as she secretly developped her powers, knowing that like Kerria, she was gifted.

But of course, nothing stays the same too long.

After about ten years of retirement and living life in this manner, Amice created Idun Hel : she needed something with more spice in her life. This underground self, a mercernary but yet a forture teller and problem solver, became quite famous. That pleased her, as she still searched for that figure : since her nightmares contained him, or was it dreams? Kerria's ability was to send visions to those she loved, particularly Amice. And of course, Amice found herself on the end of the death vision, being the only thing left : and that face she's locked in her heart. But the darker side of Amice, Idun, began to see the truth : the love she held for this man. The love for the fact that he killed the one thing that kept her chained to the world. She wanted to meet him again, to let him know that she loved him and had obtained freedom.

But watching from afar was optional for a bit.

Again, she was not going to give up. She wanted that man, and by all hells, she would have him.

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T H E B E A S T; ; W I T H I N



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Ziamichi Spirit Name: Garm, The Underworld Beast

Ziamichi Spirit Appearance: Garm appears primarily as a grim : a dark, dog like shadow around Amice at times, almost as if guarding her. In general, this is the apperance in the girl's mind as well, a large blakc coat and glowing red eyes. An almost stereotypical evil looking dog : In a human form, he has dark hair and red eyes to fit that obviously, but seems composed more of shadows then anything else. In a smoky, almost whispy way, like smoke.

Ziamichi Personality: Garm is almost protective of Amice : it only seems to waken from it's slumber or perhaps innactive session, when Amice is in danger. Very quiet, and only speaking if necessary, this Ziamichi may be considered pure hearted : purely loving and adoring of Amice, having been formed from the spirit of a benenovelent stalker that had protected her from several cases, the spirit is a guardian dog, and does whatever Amice has as bidding. Very logical, passive, and easily able to accomplish any tasks, Garm seems to be faithful and loyal to only Amice. This may seem strange, but Garm can become easily emotional when involving his host.

Ziamichi History: Garm was formed when a stalker, that was following Amice and her career, starting from her other, a well known musician. His dedication came from a childhood promise to Amice's grandmother. He was but a lad, a few years older then her mother, and he promised the grandmother that he would watch over her daughter, and any other children as well. That promise carried on for all of those years, up until the day he died. That was the day where he tried to force himself into an area, where the small girl Kerria was held. He failed, and died horribly : from then on, his soul watched over Amice. When the plane door opened, the girl was too close to be safe : the air knocked her into her seat, as she had gotten up to greet goodbyes to the male : the wind tunnel that formed closed her breath. Without hestitating, Garm made his way into her, to give her a sudden breath of air, and a breath of life. From then on, he has resided like a shadow in her mind, the girl naming him Garm since she took the name Idun Hel.

But that was the last soul that Garm ate. Garm is related in mythology to eating evil souls and dragging them to a varied underground hole. A place very much that transformed into hell much later on in religion. This place was a place for those bad souls to suffer. His mistress, Hel, tortured them until she could get her hands on a Shinigami, to purify the poor souls. In the end, Garm found himself out of a job, when his master Hel took a nose dive into the cave's River and came out somewhere he could not sniff out. It didn't matter : he would wander the rest of the earth to find his mistress again : until then, devouring evil souls and bringing them to that cave, to wait for a shinigami to find the mass of spiritual power and purge it. At least, until he went to devour a hollow, that was devouring an innocent soul : the soul too damaged to move on, Garm absorbed it.

And caught unaware, it was taken over by this soul, and rests, consideirng that it is tired from it's long years of waiting for it's mistress. It'll wake, sooner or later.

Ziamichi Powers: Garm is a hunter : built to fight against foes that are definitely bigger, perhaps sometimes so much more so that it's ridiculous, it is a creature of mythological demonic roots. From the long years it has hunted hollows and demons, awaiting for them to be purified, it has ingested their almost demonic presence : making anyone that see this dog almost afraid to the bone. The very ability of ''Fear'' is quite know to the dog. This Fear has a name, as it is it's function to do so. ''Fangs of the Ax Mark'' is the name of Garm's fear. Basically, it allows Garm to fight opponents stronger then it by creating a sort of deflecting aura. It's is a shield that forms on the skin of the user, and deflects back attacks : not in their entirety of course, but rather, just the portion that the user would not be able to handle.

Garm also gained powers from the human that it had injested, this being the ability of shadows. Able to shift and slide into shadows proper, using them like a pathway to wherever it wishes, it allows Garm a general shadow manipulation as well. This becomes it's element, the method of it's being : this is called ''Black Sky's Path'' and any attacks derived from the shadows start with that name. This is what gives Garm that smoky look when in human form within Amice's mind. Garm also has the ability to talk to any kind of creature, being the creature of shadow and darkness has made it learn several languages. Being able to use Fear, has made the creature more more easily linked to emotions : feelings and perceptions. It can read the emotional, mental, and physical state of one's body : much like The Eyes of Depth, but yet different. Instead of just information, it explains states : like angry, about to go insane, and deeply missing their drug, or just happy like a balloon, blissfully oblivious and just a bit hungry. It reads the state, not the nature or the sentient thoughts of the being. This allows Garm to find injured comerades and help them, or find a prey they had injured and yet they had escaped.

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B E N E F I T S ; F O R H O S T

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Unique Traits: As one with Garm, Amice has the ability to vaguely form some form of smoke, made of purely shadows. This smoke is metaphysical, being unable to touch anything solid, spirit or not, except for Amice herself. However, whatever it seems, touches, feels, can be brought back to the woman, like a sort of always sentient spy. Other then that, she gains the ability of Empathy, and to communicate with animals, but mostly with dogs and wolves.

Forms: If Garm does break out and take control of it's host's body, it will make her body shift into a to scale size of itself. This is the only form Amice has.

Drawbacks: If Garm were to take control, but be forced back, Amice would be blind for the following 2 threads, along with full paralysis for 5 posts of one of those thread, minus her mouth. This is only if Garm has taken over for less then 10 posts : if more, Amice may actually become permanently blind. If one of Garm's ability were to act independantly on it's own, it would paralyze the limb it came out from, along with causing a sharp, interior pain. Each time Garm breaks out or one of it's abilities, it takes a memory away from Amice, consuming it within itself.

Control: 4 - Amice has slight control over Garm, but in a run-about fashion : whilst able to control and ask Garm for it's help, she cannot fully control it. If Garm wishes to truly act with it's power, it will lash back and take control if needed. Sometimes, it's powers act on their own, without Amice wanting to do so.

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T H E H O S T ; ; P O W E R S

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Powers

Eyes of the Depth
Power Development Stage 1 Appearance: When activated, the power flows into Amice's eyes, and turns them into a strange, brilliant shade of their normal color, with a light swirl of clouds and symbols in them, all symbols outlined in white.
Power Development Stage 1 Abilities: The Eyes of Depth tap into the Reiatsu, energy that makes the spirit world run around, and reads it. It's almost like a device used to read people : by reading their reiatsu with The Eyes of Depth, Amice can get their strongest traits, their level of power, their alignment [good reiatsu is different from bad reiatsu, chaotic from lawful] well, to be straight, she can construct a general profile of the person by various characteristics in their Reiatsu. Every person has a small amount of Reiatsu, even normal humans : in that case, the word shifts more to Aura. In all, the girl can read auras : when combined with things such as Tarot cards, or what not, she can possibly predict futures more accurately, by using the characteristics of their reiatsu in order to power the cards. These eyes allow her to see Reiatsu trails, almost like a dog would scents. In all techniquality, the eye works like a tracking device and a moderately in-depth scanner. The scanner can be intensified by touching the person.
List of things able to be seen Real Age, Tier, Element if any, 4 main traits [2positive, 2 negative] race, alignment [good-evil-neutral, chaotic-lawful-neutral]. All other information must be discussed with the target's party and obtain approval from them.

Eyes of the Sky
Power Development Stage 2 Appearance: The eye become the opposite color of the user's, the patterns becoming a twisting mirror of what they would be if used with the previous eyes. The symbols will be in black.
Power Development Stage 2 Abilities: The Eyes of the Sky take it even further : where as the Eyes of Depth work as a tracking and scounting power, the Eyes of the Sky go to the opposite. Tracking and Scounting become unused : the user has now the power to push a single thought, feeling, desire, memory, onto a person. The eye memorizes what the previous eye can see and has scanned, into a folder in the brain. This eye becomes highly techniqual, able to take in an area, and see logical solutions, or escape plans. This eye takes intense calculations in within seconds and solves them. It could also be called the Genius Eye, and has been named so before in the family, but the Sky's the limit to what the eye can solve and doll out. The ability to push a singular non-physical, non-spiritual thing and the ability to easily breakdown all elements for a solution are the selling points of the eye. The eye can only make the calculations and count in all the factors for a sure-proof solution : however sentient creatures are much more varied, therefore all possibilities can not be accounted for. This is to avoid godmodding out of a situation : the eye can extend the logic and calculations, but the user can not, most often, produce the results. [Push Requires User Consent before utilizing.]

Example Caught in a corner, with a rope, iron pipe, fire escape, and a garbage. Seems like no exit, with the fire escape blocked and the sky/ground filled with troops. This eye could see that attaching the rope to the bar would provide a light pulley system to get onto the fire escape, and that the garbage has a glass bottle as a weapon that can be used, with a pack of matches with a match left. The eye could force the feeling of fear onto the person on the fire escape, since they are weaker then the user, but the person in front shakes off any pushes due to their absolute conviction. The one in the sky is semi-hesitant to pushes, due to shaking them off, but them having grounds of believing it, due to gullibility. However, the eye doesn't count that fear overwhelming the one on the fire escape turns them into a shooting maniac, thus causing a few wounds as the plan is attempted to put into action.

Chi Abilities

Powers

Chi Powers:

Awakened Appearance:
Awakened Powers:

Fully Awakened Appearance:
Fully Awakened Powers:


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E X T R A ; ; I N F O

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Ziamichi Class:

Will Skills
  • Willpower/Determination: Beginner
  • Mental Deduction: Adept
  • Pain Endurance: Beginner
  • Focus: Adept


General Skills
  • Durability: Beginner
  • General Speed: Adept
  • Strength: Beginner
  • Weapon Skill: Adept



Racial Skills
  • Spirituality: Adept
  • Valor: Adept
  • Perception: Adept
  • Motivation: Beginner


Racial Skills
  • Skill Of Ziamichi Powers: Adept
  • Control Over Spirit: Beginner
  • Seal Strength: Advanced


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R P ; ; S A M P L E

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Roleplay Sample: See Shisome <3

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Subject Post 2PostSubject: Re: [Ziamichi] Amice - Fortuna - Lady Idun Hel [APPROVED, 3-1+]   Mon Dec 19, 2011 9:23 am

Bump?

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Subject Post 3PostSubject: Re: [Ziamichi] Amice - Fortuna - Lady Idun Hel [APPROVED, 3-1+]   Fri Dec 23, 2011 9:44 am

Application Checklist
  • Name [x]
  • Appropriate Age [x]
  • Gender [x]
  • Appearance Present [x]
  • Appearance Described in Appropriate Length OR Picture is Visible [x]
  • Appearance is Not Claimed [x]
  • 10 sentences for personality [x]
  • History is of appropriate length [x]
  • Powers are not Godmod/Overpowered [o]
  • Powers are described reasonably enough [o]
  • Application/RP Sample is not in First Person [x]
  • Skills are not filled in (Omit if a Hollow)[x]


Comments/Notes:

Just a couple problems here:

Fang of the Ax Mark is a bit too OP. Locking down another character's abilities or restricting them to a certain rank is an issue we faced with Ravana's powers a bit earlier on, and this is the same kind of category. It's not allowed, sorry. ^^;

Moving on, The Eye of Depth needs to be more specific. In the way that it needs to include information about how it reacts with people who are really good at surpressing their reiatsu, or people who have it sealed away, such as Kameko. That, and having Tier as something it reads is irrelevant, since the characters don't know what the tier system is. . Besides that, I'm iffy on letting someone read someone's element and personality traits like that... Best to just edit it, Ai.

As for Eye of the Sky, pushing feelings onto people out of the blue, whether they can resist or not, isn't allowed. It's considered godmod to make anyone feel anything like that. So that ability also needs to be drastically altered.

No issues other than that, so let me know when the edits are made.

Tier: Incomplete.

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I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.


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Subject Post 4PostSubject: Re: [Ziamichi] Amice - Fortuna - Lady Idun Hel [APPROVED, 3-1+]   Fri Dec 23, 2011 12:36 pm

Given the edits you've made and what we discussed in PC, I hereby approve this app with a tier of 3-1+

Use her well, young grasshopper.

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I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.


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Subject Post 5PostSubject: Re: [Ziamichi] Amice - Fortuna - Lady Idun Hel [APPROVED, 3-1+]   Fri Jun 28, 2013 12:21 am


«-PREPARE TO BE REVIEWED-»



« Application Checklist »

• Let's Get Down To Business •

  • Name [X]
  • Appropriate Age [X]
  • Gender [X]
  • Appearance Present [X]
  • Appearance Described in Appropriate Length OR Picture is Visible [X]
  • Appearance is Not Claimed [X]
  • 10 sentences for personality [O]
  • History is of appropriate length [X]
  • Powers are not Godmod/Overpowered [X]
  • Powers are described reasonably enough [X]
  • Application/RP Sample is not in First Person [X]
  • Skills are not filled in (Omit if a Hollow)[X]
  • RP Sample Present (Omit if this is not the first character) [X]
  • RP Sample is 10 sentences [X]


« The Willsheet Checklist »

• And Comments/Fixes •

  • Willpower/Determination: N/A
  • Mental Deduction: N/A
  • Pain Endurance: N/A
  • Focus: N/A

«The Ziamichi Spirit's Willsheet Checklist»

  • Willpower/Determination: N/A
  • Mental Deduction: N/A
  • Pain Endurance: N/A
  • Focus: N/A
  • Comments/Notes: This is apart of my massive check to give the correct Tiers/Classes to Ziamichi and their spirit's following their update a few months ago. If you have any issues with it, feel free to leave a post after this judgement is made.

    Furthermore, you need to write out two paragraph's for the Ziamichi's personality as I don't see that in this app.


  • Host Tier: 3-1+
  • Host Class: E+
  • Spirit Tier: 3-1+
  • Spirit Class: E+

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Subject Post 6PostSubject: Re: [Ziamichi] Amice - Fortuna - Lady Idun Hel [APPROVED, 3-1+]   Thu Aug 15, 2013 2:13 am


Aivee Clean-Up Time!
This has been in pending for too long! But due to the re-check, this character has TEMPORARY RP APPROVAL, but still needs to be fixed! Once done, simply post Here to get it checked!

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Ludalfa
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Subject Post 7PostSubject: Re: [Ziamichi] Amice - Fortuna - Lady Idun Hel [APPROVED, 3-1+]   Tue Sep 10, 2013 1:07 pm

Moving this app to Old WIP since it has been 2 weeks. if finished please refer to This thread or ask staff to move it.
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Subject Post 8PostSubject: Re: [Ziamichi] Amice - Fortuna - Lady Idun Hel [APPROVED, 3-1+]   Fri May 16, 2014 1:04 pm

Well, looks like you're never coming back so I'm going to remove this from Old WIP and put this into the Archives. If you wish to have it put back into WIP then please just post here.

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[Ziamichi] Amice - Fortuna - Lady Idun Hel [APPROVED, 3-1+]
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