Personality: Shiori, to those that do not know her closely, is a simple cold, serious bitch. She responds to everything quickly, bluntly, and honestly. She shows little, if any, emotions until required. Her personality is simply bland as far as most people see. She takes official business over everything, even family and personal matters. As long as she gets the job done, Shiori cares not for anything that is, as she calls it, unimportant. These things are anything from eating to protecting her family.
Shiori take official business very seriously. Any distractions will be dealt with as soon as possible, which is normally as soon as it appears. She normally goes from job to job with only a day or two rest in between. She dislikes reconnaisance jobs, only because those jobs cause her to do sitting around mainly. Those jobs also take longer and are simply boring.
Shiori, when not on official business, is not that different. She is, slightly more relaxed and more keen to keeping up her necessary bodily functions. Most of her spare time is spend refining her martial arts or keeping her body in tune. Shiori also does not mind holding private tutoring sessions in both mental and physical fields. Her classes are not easy and few even know she does them.
Shiori in combat is a simple combat machine. She only stops if ordered to. Civillians do not matter to her, as they simply are in the wrong place at the wrong time. Shiori has a problem against attacking children, but that will simply make her want to finish the fight faster. Shiori rarely uses her funnels and simply completely overwhelms her opponents with flurries of strikes with her martial arts styles.
Physical Appearance: Shiori, despite being truly cold, is quite beautiful. Her skin, except for her hands and feet, is quite soft and almost silk-like. She constantly has bruises all along her body from her martial arts experiences, thought they don't take away from her beauty. She does not wear any sort of makeup or use any form of "body enhancements." She cuts her hair about once a year, always to the same length. It is raised in the back with her bangs hanging slightly low in the front. The back is kept in a thinning ponytail kept together by a blue metal band.
Shiori's normal outfit is considered her formal outfit. The overshirt is a dark purple dress vest that resembles a 19th-century French officer's uniform. It is a deep purple, specifically byzantium-colored. It has five sets of buttons on each side for a total of ten buttons that hold the jacket closed. The shoulder rank pads on are black with golden trim. There are two bars on each with a single star near the top. The neck insignia looks like a pair of wings spread out for flying. She wears a black leather belt around her waist to keep the uniform attached and not as loose. The end of the vest is flared out ever so slightly. She wears a white undershirt under her vest with black cuffs. She has white dress pants that lack pockets. They simply slide on but are held on tightly by clips on the undershirt. Her boots have byzantium-colored leather adorning the toe and strap, as well as the top of the boot. Between that is a light carbon-fiber white fabric.
Shiori has a simple casual outfit compared to her combat and formal outfit. She has a short silk-suede dress that resembles her formal uniform but black instead of byzantium. She wears the neck part of it unzipped with a gold zipper. The dress is custom-made for her. Under it, she wears her same white dress pants, except these have pockets. Her boots are also less formal than her normal ones. Instead she has some black suede leather boots that fold slightly downwards. Normally, she wears a hooded, short-sleeved ivory-colored cotton robe tied at the waist by a lavender-colored cotton belt.
Shiori has a specialized combat suit when she has ample time to prepare. It is a skin-tight carbon-nanotube-woven suit with a few reinforced areas, specifically the breasts, shoulders, wrists, ankles, and neck. Each of those areas has some extra equiptment though, except for the shoulders. It has black arms and a black center with with the rest being a deep lavender. It has two bars on her left breast and a button on her right. Her wrists and boots have white on them as well. The interesting thing about her suit is her helmet. The glass is reinforced to block out anything that can hamper with vision. It has a heads-up-display that lets her know when there are opponents in the area, as well as friendlies as long as they have a registerable signature. Her wrists enhance whatever magic she uses, as well as the control over her Funnels. Her boots enhance her speed and kicking power. The suit itself has a resistance to heat, cold, fire, water, and electricity. However, it is not completely immune.
Appearance Age: 20-ish
Eye Color: Byzantium normally. Rose when NT-D is active.
Animalistic Traits: Shiori has no visible traits, but her senses are very enhanced. This actually is natural and not from her training.
Weight: 140 lbs
Sinanju: Shiori is the only living master of the Sinanju-style of martial arts. Originally known as Pänzer Künst (German for "Armor Art"), it was renamed into the Sinanju-style thousands of years ago. However, many of the German names were kept. Sinanju was the first fighting style developed to anticipate combat, and emphasizes combat against both armed opponents, including ranged weapons, as well as fighting in mid-air free fall. Sinanju seems to emphasize speed as well as the use of vibration-based attacks to cause damage to a foe's limbs or internal organs. The art is also quite effective against larger foes. The Sinanju also provides a definite tactical advantage, since it gives its user the ability to analyze an opponent's fighting style and to retaliate accordingly. Therefore, a practioner will rarely be defeated in a second combat with a given enemy.
- Hertza Haeon (also called Hertzer Hauen) – "Heart Hitting" (the German word for heart is 'Herz', but this word might also refer to the unit 'Hertz' used for frequences). One of Shiori's most commonly used moves, the Hertza Haeon is a strike that delivers a high-frequency vibration to the victim, concentrating kinetic energy that when used correctly can be used to destroy or at least disrupt function of the brain or heart.
- Ausser Stosse (also written Außer Stoße) – "Outer Thrust". By twisting into an attack made by the opponent, the user is able to redirect that energy against them, resulting in a kicking counterattack that is stronger than would normally be launched.
- Hertzer Nadel – "Heart Needle", lit. "Needle of Hertz". A two-part "Übergeheimnis" combination attack from the Schneider School, also called Hertzer Fahren ("Heart Driving"). Verschlag – "Partition" or "Box". The first part of the attack, an initial Herza Haeon-like strike is first applied in order to set loose a shockwave which bounces around inside the body, increasing in momentum and energy, before finally focusing on the extremities such as the limbs or joints. The opponent might notice this as a slight ringing in their ears. Note that while Herza Haeon is usually delivered through the heel of the palm, Verschlag is done via the knuckles of the user's fist. Herzer Nadel – The second strike, driving a second Verschlag into the focal point of the shockwave, which causes the pent-up energy to explode from within.
- Einzug Rüstungen – "Armor Entry/Penetration". By attuning their rhythm of movement to the opponent's, the user then strikes when the opponent's guard is weakest. It only works with armored opponents.
Tán Tuǐ (Chinese: 彈腿) is a famous Northern wushu routine and has several versions due to its incorporation into various styles. For this reason the name can be translated to mean "spring" or "springing leg" (the most popular) or "pond" or "lake leg". Tán Tuǐ is composed of a series of forms, which emphasize blocking, stances, footwork, and most of all, kicks. Tán Tuǐ exists as a style on its own, but is commonly used as a basic form for styles like Chāquán. Today Tán Tuǐ forms the basis for the Bei Chang Quan/Northern Long Fist systems. It is taught to improve fighting skills, balance, strength, flexibility, and focus, and contains the basic skills required in advanced forms. A common saying among Chinese martial artists is "If your Tán Tuǐ is good, your kung fu will be good." Tán Tuǐ is deeply rooted in China's Hui Muslim community. One such reference to the Islamic influence is the posture of holding one punch out in front of body as a punch is thrown to the rear with the other hand. The body is turned sideways so that both the front and the rear punches reach maximum range. Besides being a good exercise to train the fighter to get full shoulder and body thrust behind each punch, it also belies the form's Islamic heritage; the same distinctive technique can be found in other Islamic long fist forms, such as San Lu Pao (三路跑袍) and Si Lu Cha Quan (四路查拳). The technique is also used to increase the practitioner's sensitivity - by forcing the martial artist to send power in two directions, the form increases awareness of one's surroundingsYau Kung Moon:
Yau Kung Moon (Chinese: 柔功門) is a Southern Chinese martial art that originated in the Tang Dynasty (618-907 CE) with a Shaolin monk named Ding Yang (~800 CE) and is closely related to Bak Mei. The Chinese term, 柔功門, can be roughly translated as "the style of flexible power". The Hong Kong and US schools usually use the romanization "Yau Kung Moon" or "Yau Kung Mon", whereas the Australian schools use the romanization "Yau Kung Mun".The Yau Kung Moon System is representative of southern styles in being based on a low, stable horse stance. It employs many upper body techniques and most kicks are kept low. The YKM stance resembles the familiar "ding gee ma" or Kung-Fu side horse but back arch is more pronounced and the shoulders are thrown forward with arms and hands protecting the chest and groin area. Defense is natural since the critical areas of the body are behind the protective wall of the shoulders and arms. Kicks or punches delivered within range of the practitioner would still be out of range of vital areas. This same stance also lends itself readily to offense as the arms are already in the attack position and the back leg has the distance of leverage required for powerful kicking.Kajukenbo:
Kajukenbo, as it stands today, has more grappling moves than regular kenpo and incorporates joint-breaking, low blows, and combination attacks. While it does include some competitive elements its primary focus is on realism and practicality. It is generally thought that "unfair" moves, such as strikes to the eyes or groin, are perfectly acceptable as is whatever else the practitioner feels is necessary to get home that day. Training workouts emphasize cardio conditioning and functional strength. While individual schools may show variation, it would not be unusual to train with sandbags or boxing gloves. There are core self-defense techniques at the heart of Kajukenbo and most schools eschew impractical, flashy moves and acrobatics. Most kajukenbo curricula feature counter-attacks to punches, kicks, grabs, as well as using knives, sticks and guns. While this base of common knowledge will keep schools' styles similar, there is plenty of room for variation. Given how different the four foundational styles of Kajukenbo are it is impossible to fully incorporate everything and some specialization is inevitable. This openness tends to encourage schools to incorporate other arts, such as eskrima or aikido, into their practice. Some schools of Kajukenbo feature 26 katas that are broken down into 13 "pinyans" (also called "Palama sets" in some schools) and 13 "concentrations". Each of the concentrations have their own name. For example concentration number one is titled "crane strike/tiger claw", as it features that particular strike. Katas are incorporated into Kajukenbo to help the student refine their skill. Every movement in the katas has a function. For example the first movement in pinyan 1 is a right outward strike while moving to a left back stance. This movement would be used to block a punch. Some katas also focus on multiple enemy combat.Basic Magic:
Ten no Kusari(天の鎖Lit: Chain of Heaven): This spell is said to hold the power of "Commanding the Gods." Ten no Kusari is a mid-level spell best used for escaping. It creates a long spiritual chain out of the user's reiatsu. It has no real power in its spirit form. In order to solidify it, the user must have a drop of his or her own blood fall onto the chain. It begins by wrapping to the chain around the target's entire body, binding them and severely limiting body movement. The chain acts like a Chinese finger trap. The more power you put into escaping, the stronger the trap becomes. The main weakness is being used against weaker opponents of those capable of cloaking their reiatsu. For against them, it is nothing more than a simple chain.Funnels, Fly!"A weapon controlled by the mind. A weapon that requires a clear perception of x, y, and z. That is my power."
Shiori's strongest power is simply amazing. From birth, she was trained to use that power. Shiori has a pocket dimension that is constantly reproducing her power's form. From the pocket dimension, she summons a large amount of drones. These drones appear as funnel-shaped bits capable of fitting in the palms of a normal woman's hands. Shiori's funnels are kept in the pocket dimension until she decides to summon them. The funnels can move in any direction and move very quickly to the point that normal eyes are unable to keep up with the rapid bits. The funnels fire a beam of condensed plasma that is seafoam green in color. Shiori can summon a total of 144 funnels at any given time. It can not be used when the Banshee is unveiled.
RX-0 Unicorn Gundam BansheeType:
Anaheim ElectronicsStandby Form Appearance:
N/AHumanoid Form Appearance:
Developed also by Anaheim Electronics, the RX-0-2 Unicorn Gundam "Banshee" is virtually identical to the RX-0 Unicorn Gundam piloted by Banagher Links, except for its color more ornate V-Fin, and the lack of the La+ system.
Tsurugi UnleashedCalling Phrase:
Initiate BANSHEE.Armor Appearance:Height:
2.4 metric tonsOS Name:
Mock La+ (BANSHEE)Fixed Armaments: 10mm Vulcan Gun:
Housed in the head. It is a beam vulcan gun, though standard live rounds can also be used.12mm Vulcan Gun:
Housed within the shoulder assembly; only operable in Destroy mode. This weapon is a beam vulcan gun, although standard projectile ammunition is primarily used.Optional Fixed Armaments: Armed Armor VN:
A weapon featured only in its assault loadout, it is fixed on the left arm. The Armed Armor VN is a Psycoframe-embedded destructive vise-like weapon that utilized super-vibration to effectively destroy armor. In Destroy mode the weapon transforms into a shape similar to a beast's claw. It is treated with beam-resistant coating and can also be used as a shield or striking weapon when in Unicorn mode.Armed Armor BS:
A weapon featured only in its assault loadout, it is equipped on the right arm.It is a Psycoframe-embedded long-range beam smart gun. A beam smart gun is designed to be the most powerful mobile suit beam weapon at 56MW output. However, its strength comes from accuracy and rapid fire and not just the high power output. The particle deflecting system at the muzzle can bend the output beam by up to 20 degrees. Since the velocity of Mega particles is said to be close to the speed of light it is near impossible to dodge a beam weapon output once it is fired. It is said that the way to avoid a beam rifle is to avoid it being pointed at you. As such, a gun that does not need to be pointed directly at the target is more dangerous. The Beam smart gun is able to rapid fire at high power briefly. It is capable of extremely accurate firing, achieved by a special built-in sensor unit transmitting spatial data to the pilot via Psycommu system and using the pilot's reaction to synchronize the beam-directing "fins". The weapon can be used in both Unicorn and Destroy modes.Beam Saber/Beam Tonfa:
Each forearm stores a beam saber. In Destroy Mode, two additional beam sabers deploy from the backpack.Shield:
Houses an I-Field barrier generator; usable in both Unicorn and Destroy modes.Hand-held Armaments: Beam Magnum:
A highly customized beam rifle designed with an energy condenser, mirroring the output of large mega-particle cannons. Normally, It functions like an ordinary beam rifle, but utilizes a special E-cap magazine mechanism to produce mega-particle cannon yield at the expense of an entire E-cap battery. The Unicorn Banshee can be outfitted with up to 10 spare customized E-Pacs on the back of its skirt.
DESTROY MODE (LION VER.)Shinogi Abilities:
Destroy Mode is the form the Unicorn Gundam takes when its NT-D System is activated. The transformation is marked by an expansion of the suit's frame. The armor seams separate and lock down into various hard-points, while the newly exposed psyco-frame emits a golden glow (attributed to a psyco-frame luminescence phenomenon) as opposed to the red from the normal Unicorn Gundam. In this mode, the Unicorn becomes taller and its head transforms to one having standard Gundam features, the visor and face guard retracts into the head to reveal the mouth plate and the antenna splitting into a V-fin. In order to prevent its transformation being interrupted, its I-Field strength will be increased, at least temporary. Additionally a pair of beam Vulcan guns will be revealed on the shoulders, and two additional beam sabers will extend out of the backpack.
In this form, the suit's psyco-frame scans the pilot's thoughts and directly transmits them to the suit's drive system; in other words, the Unicorn can ultimately be controlled by the pilot's thoughts alone. The machine's performance - its mobility in particular - is dramatically increased when the NT-D is active partially due to the exposure and activation of six additional thrusters. However, the stress placed on the mind by manipulating an object more than twice the size of an average human is extraordinary.Shinogi Drawback:
Even with the aid of the psyco-frame the pilot's mind can only endure roughly five posts of operation before a safeguard is believed to activate, deactivating the psyco-frame and returning the Unicorn to its normal form. Furthermore, the system activates not according to the pilot's discretion, but automatically upon the detection of another Shinuuchi's Shinogi. The system also directs the movement of the suit when active, and does not completely depend on the pilot for commands. By default, the system will automatically attempt to destroy any Newtype enemies it detects, but requires the pilot to give it a conscience so it does not merely become a killing machine.
History And Relations
Odysseus Jeremiah le Rouge de LoiMother:
Midori Sugiura, Iori SugiuraBrothers:
Shiori was the first daughter of Odysseus le Rouge de Loi and Misaiko Sugiura. However because Misaiko and Odysseus had not officially declared that Misaiko was pregnant, Shiori was out of the running for the throne. Shimura, even with her golden power of veto, did not go against that ruling. Odysseus and Misaiko both had a problem with that ruling, but they could do nothing. However, they did not shun their oldest daughter. Instead, they decided to give her a more intriguing purpose in life.
Odysseus, being from the West, knew that there was a large number of rogue Sugiura hiding in the Southwest. The Southwest was the border of the West and the Guardian Beasts' Lands instead of the ACTUAL directional southwest. These rogue Sugiuras were mainly poachers and hide traders. Odysseus knew that these ill-intentioned businessmen were more than bad publicity for the Sugiura Realm, but it was also a reason for people not to visit the West. Odysseus had an idea pop into his head that involved his daughter.
Shiori was not pampered. Shiori had little formal appearances. Instead, she was being trained as a killing machine. Those days of training were tedious. She'd be beaten about by her master, Shuuji Kurosu, who was capable of not leaving any marks on her skin. This allowed for her to go out in public without being looked upon like some sort of whorehouse punching bag. Instead, she kept her fair skin while building up her endurance and pain toleration.
Shiori, when not being trained physically, was being drained of showing emotion and distractions. All she was being shown was how to block out her pleasures and such. Shiori was nothing more than a human being brought up as a machine. Shiori watched as her father and mother split even more apart. She had no reaction to it. To be more specific, she did not have
a reaction. Shiori was trained to make her job's importance over everything else, including family.
When Shiori was 1600, her first younger sister was born. Of course, Saeko was still Shiori's sister...but Shiori did not know anything about Saeko, let alone her existance. Iori, as this new sister was named, was the first eligible for a claim to the throne. Shiori couldn't feel envy or hatred, because she did not have those emotions. Instead, she was slightly in awe, one of the few things she still could feel, that her mother and father bonded to make that child.
Not long after Iori came along, Shiori was given something. To be more precise, it was placed into her. This thing was a power to destroy the more powerful opponents. Day after day, she was in pain because of this power flowing through her body. This pain was like her soul imploding upon itself. However, eventually the pain became nothing but a daily process to her and she built up a tolerance for it. That sealed the deal. Once she could deal with that pain, no matter how long or short it took, the power was finalized. The Destroyer system was now part of Shiori. Midori came along not long after Shiori gained access to the Destroyer system. Soon after even that, Shiori was given a telepathic link to a pocket dimension created specifically for a new type of weapon. Nowadays, Shiori is hunting rogue Sugiura and Guardian Beasts.General SkillsDurability:
Master/Advanced/Adept/Beginner Racial SkillsSugiura Magic: