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 Project Prodigy succubi[APPROVED, 1-1]

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Shizuo
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Subject Post 1PostSubject: Project Prodigy succubi[APPROVED, 1-1]   Wed Mar 14, 2012 4:37 pm

Theme:

Spoiler:
 






| Z I A M I C H I |

____________________________

BASIC || I N F O R M A T I O N
____________________________

Name: C.23 G.34
Gender: (Female )
Age: real age -undetermined - but under 3000years of age.- Appearance 13-15years of age.
The Host Race: Angel Iramasha

Appearance: Has two



Spoiler:
 

or

Spoiler:
 
____________________________

PERSONALITY || TRAITS

____________________________

Spoiler:
 





____________________________

BACKGROUND || THEIR PAST
____________________________

Background/History: (Background of the host. 4 paragraph mim.)
____________________________

THE HOST || SPIRIT
____________________________

Ziamichi Spirit Name: Prodigy C.93 <0|94> and Prodigy C.34 <-1/96>
Nathaniel and Yuma are there Adopted names

Ziamichi Spirit Appearance: Kids Two because of succubi
Spoiler:
 


Ziamichi Personality: Give us the personality and what they look like.

Ziamichi History: (What is the background of your Ziamichi before they ended up sealed in your character and how they ended up in your character in the first place. 2 Paragraph mim)

Ziamichi Powers:

---Passive skill -
Mass Manipulation: This grants the Zaimichi Control over the mass of her body. this can be increased up to 18 thousand pounds And can be Decreased down to 0.1 pounds. Though this can be changed up to 2 times per post, And if used over, it causes muscle ripping and internal bleeding, And as well as bone damage. And everything else. Though this aswell can be used in partial mass manipulation, by pouring all that weight into a body part or blade, extremity. This makes it so that they can Say deliver a massive kick or punch. Depending on what is needed. Making it so that they can say, punch with 9.6thousand pounds of force, added on to there own strength making it a hell of a punch . This can be very useful in fights. Due to it can be used like a speed/ Combat move, which say one instance they could be as light as air, and the next they could be Bashing you with a 100thousand pound sledge hammer. Making it so that it would be one hell of a punch .

if used over 2 times per thread it will cause serious muscle damage, and tearing in tissues which if used 3 times will render a leg or arm at random - foes choice- for 2 turns. untill it regains partial mobility. and if used 3 times speed is reduced by half and they will puke up blood.

Cont- Partial mass manipulation: This allows them though they can only do so to there arms and legs . Allows them to increase weight by up to 10 thousand pounds on that Limb only, while this happens full mass manipulation not in affect, so they could jump up, then slam You in the fact with a 9.6 thousand pound punch, without the rest of their body being weighed down. Which can be very useful, depending on the attack itself. this can be used up to 2 times per post, and if used more, will render the arm unusable for the rest of the thread.

Mass transphiguration: This is when they come in contact with a target -Has to be touching target or affect will dissipate. It will increase the weight of the target by up to 5 thousand pounds, as long as they are touching that target, but as soon as the contact is broken , it goes away .And it has to be in Direct contact with the skin. not a shirt or anything else and exetera. This can be spammed but they have to come in direct skin to skin contact with the target for it to work . this will not crush the person outright, being its not ment for such, its ment though to displace and immobolize the target under the sheer weight. though it targets the muscles not the body. though if its of higher tier and can handle it it can be used on the body itself.

the draw back is she herself feels 2.5 thousand pounds of weight when using it.

Mass displacement: This allows them to Displace or Negate the amount of force from an attack within reason of course. Up to the body weight of themselves at the time. decreased by 1/2 so If they are Weighing in at 15 thousand pounds, they can negate or distribute up to 7.5 thousand pounds, of force onto there body. Though they will still be thrown the Apropreit distance, as they would be if they where hit by the punch . Just they will not be harmed by the force of the attack itself, Though this does not work on Energy attacks . And do not work on Blades . they work on Fists and blunt attacks. only this is used against close quarters combat . and against cero's which explode using force and power.

This does it by, matching the weighted force with the Mass that is on hand, So say it does negate the mass, The mass equivalant in weight will then will be used, so Say it blocks 15thousand pounds in displacement. Then 15 thousand pounds in weight will dissapear from the mass, and then it will be if chose by the user, replenished the following turn. but the more weight put on the slower they are. As well this will not save them from the force of impact. that will simply be felt by the user. -

Mass roulette: At random once every 5 turns, The force of a blow will be displaced then absorbed. In this turn, then all Mass will be reset, Leaving the user randomly open for a attack . Though the mass on the user is then expended into a weighted outward blast. Which is then used for a area blast, which will for one second Put the left over weight thats being expended on buildings in a mile radius, aswell as objects and characters. Though the max is 5thousand pounds per object. Meaning its easily negated this aswell will do the same to the user, causing minor Damage to the user itself . so the more weight increased, the more is evenly distributed on everything within 300m for 1 turn.

-----------------------------------------------------------------------------------------------------
Down sides: For every 100thousand pounds, speed is decreased by 10% so at max increase speed is 60% slower then can be. For every 10000pounds decreased in weight. Speed is increased by 10% so at 0.1 pounds speed is 60% faster then normal.

---------------------------------------------

Pressure Reactor: This Passive move. which is part of this skill mass manipulation, Increases the power, of Them for every 1000 pounds increased on them by other sources. this pressure will be absorbed and then , Converted into power, or energy which will heal minor wounds up to 5% and for every 10000 pounds of pressure from a outside source put on it, from something other then itself . Can heal major wounds by 10% or moderate wounds fully. This cannot be used by his own body skills., but has to be brought on by other skills which weigh down the person. That is not used by Its itself.

this meaning if weight is added to her mass, it increases the regeneration. but its not due to her own mass. but the weight being added from outside sources. I/e Moonie using gravity manipulation on her, or radio's Weight from his reistu.
--------------------------------------

Anti Radiation/ Decay Perimiter:

Through using, particles to restablize the Decaying, Half life of Radiation and decomposition compounds, it counter acts the creation of radiation released. And then will simply negate, the substance once it hits the feild around them by 300 yards. This does not harm anything, but within 300yards any lingering affects of radiation and or Rot natured abilities. will be counteracted, and eaten by the slight Microbial Enzimes which are self reproduced in the air. These feed of radiation and Rot particles. which are as i said Decaying half life ions. The more of these being in the air. or the higher the ph level of acids/ Toxicity of radiot or potency of rot. The more Of these will reproduce using A Sexual reproduction, which then will intern keep increasing while the Microbial material will keep consuming and Neutralizing the compounds. of the Radiation / Decay. Such things considered decay will be below.

Nuclear Radiation
Toxic Radiation
Radiation in general
Any form of rot.

This will not eat Solid forms, though it will eat any of the stray rot / Radiation that will form from them .This making it so that they can still be rot/ Radiation, but within 500yards of Prodigy Will become neutralized. not because its not there but because the secreting enzymes thrive off of the rot and radiation.

Enzymes Hardy nature: The Enzymes are highly Reselient being able to Focus and survive within 4000 degree's farenheight and -4000 degree's Fareinheigh making them hard to kill because to kill them you have to be hot enough to burn everything within reach. Which makes it so that, the enemy of the Enzymes are fire types. Well High temp fire types. which can at an extend burn the crap out of them . but they can survive decently until 6000 degree's farenheit before they will let radiation and rot pass it. after then it works at 50% potentional. and the enzymes start to die off at 10000 degree's farenheight. That is when they are fully dead. but for every 1200 degree's farenheight above 4000 degree's will lessen the affective- ness of the enzymes by 10% .

Enzymes natural Food source: Radiation and rot because they break down the fuel of the rapidly decaying Ions which then intern will fuel the enzymes which then allows them to reproduce A sexually from the amount of energy consumed. The cycle can repeat endefinitivly but they will die off outside of the 300yard radius of There form.
----------------------------------------------------------------------------------------
Momentum Conversion: This converts The speed that they are traveling at when they are in Extremely light form. Such as lower then average body weight of 60 thousand pounds. this converts for every 200miles per hour, the power of the punches is increased by 2000pounds of force. Which converts it. This maxes out at 20000 pounds of force per punch from the speed. Conversion. This though is for the speed concept of him. Not the second concept. Making it so that the faster he goes in his light form the stronger he is.


Durability conversion: The More weight she has on her body the more durable she is. For his Slow Tank mode. which the weight is aswell converted for every 5000 pounds into a +1 inch thickness in her skin , which maxes out at 12 inch thickness. which is highly potent , and is used for defensive resources. Making it very useful in fights.



--------------------------------------------------------------------------------------------------

Chaos Energy/ Reistu Reactor: Using The internal mass of the enzymes in his body It draws from the Decay and Radiation in the particles in the air. And is used to generate monsterous amounts of reistu . This being able to Cause Anything a teir -Max 2 teir and below- To if they are weak willed, to pass out, and or have there movements heavily impaired. Though this increases the more wounds inflicted on Prodigy as well making it so that their power level increases the more wounds they inflict on people. so here's how it goes. listed below. this is due to her satanic nature
Injuries to self by opponent:
.5% power increase for every scrape and minor wound inflicted to prodigy
1.0% power increase for every Moderate wound inflicted to prodigy.
1.5% power for every deep and major wound inflicted to prodigy.
4.5% power increase if a limb is severed

Injuries delt to opponent:
2.5% power increase for every minor wound inflicted to the opponent.
5% power increase for every moderate wound inflicted to the opponent
7.5% power increase for every deep and major wound inflicted on the opponent .
2.25% power increase for every limb severed from the opponent by prodigy.

Caps at 15.0% increase.

--------------------------- - explanation for reactor above. ---

By turning the endorphins of pleasure into energy which is then converted into fuel for the muscles for every minor pain/ moderate pain/ major pain delt to Its form it makes it so that, it becomes much more powerful. by increasing the endorphins for pleasure, it increases the conversion to fuel for the muscles which intern makes Prodigy much much stronger due to her satanic nature.

after Prodigy becomes Pleasure drunk, and has impaired reasoning as well, as probably will begin fingering ones self instead of fighting. making them out of action.








----------------------





____________________________

BENEFITS || OF HOST
____________________________

Unique Traits:

Mass manipulation: This allows the manipulation and skills of the zaimichi to be used in the hosts concious form, at 3/4 or 75% of the full power. this makes it so that they can use, and take advantage of the skills themselves for gain and other useful skills.

Open book: Zaimichi powers are open and can be used by the host.





Forms: (How many forms, if any, does it take until the host reaches it's limit, full power and a risk of having the demon, dark side or other entity gain control of their body? If you have a good understanding with your spirit, though, this is typically a good thing)

Drawbacks: They pass out in fatigue state for 3 threads.

Control: 10 < Is because zaimichi and host are basically perfectly in sync >

____________________________

THE HOST || POWERS
____________________________

Spoiler:
 


For when he reaches High teiring 1-1+ or higher.

Spoiler:
 


____________________________

EXTRA || INFO
____________________________

NOTE: Ziamichi's will have three to four skill sheets possibly. One for general skills, one for racial skills, one for the host's skill and possibly one for the spirit's skills if they are a different race.

Click here for skill sheet

Ziamichi Class: (Ranging from E to the weakest and A to the strongest; With S being a special class of demons. Don't do anything to this, the staff will decide how strong your demon will be from how good your application is and how good your role playing skills are.)

Skills:
0 Tier is allowed 1 Master, 2 Advanced for each section
1 Tier is allowed 2 Advanced for each section
2 Tier is allowed 1 Advanced, 2 Adept for each section
3 Tier is allowed 1 Adept for each section
4 Tier and below only get beginner.

General Skills
Durability: Master
General Speed: ???
Strength: ???
Weapon Skill: Master


Ziamichi Skills
Skill Of Ziamichi Powers: Master
Control Over Spirit:Beginner
Seal Strength: Beginner



^ masters are approved by kyle.

__________________



Last edited by Shizuo on Fri May 11, 2012 9:23 pm; edited 22 times in total (Reason for editing : jj forgot to check her pressure converter.)
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Subject Post 2PostSubject: Re: Project Prodigy succubi[APPROVED, 1-1]   Thu Mar 15, 2012 4:35 pm

|H|O|S|T| |S|K|I|L|L|S|





Seishinbuki


Name: 絶対的な権力(zettaitekina kenryoku)

Appearance: looks like picture below


Spoiler:
 

credit for picture above goes to kagome

Power:

Slam Master: This increases durability and strength by 1.3x the normal power of his body. being due to the amount of power and skill which is redirected into the body. as the inner core of the seishin changes and warps, boosting the protien and the stamina within the body. While as well as thickening and supporting the bones through various silver like fluids. Making it so that the bones are harder to break and aswell much more dense and durable. This as well increases the flame resistance of its skin by another 20degree's farein height while. this is done through simple means. Of increasing and conpacting the muscle content to the extent its like a moderate / high density heirro, this being comparable to steel . it as well causes blood to harden apon inpact in the outer extremeties being charged with high levels of chaos energy. It makes it much harder to harm or injure it while it can as well reduce damage done to it physically through the method of its compression.

Slam master cont: This as well, increases the stamina by increasing the amount of energy taken from the nutrients by squeezing out every single drop. it makes it easier to keep fighting and fighting. As well to an extent the body comes almost impossible to wear down, for short periods of time, but this is increased in stages as the seishi has five stages within itself. This can increase the amount of purified oxygen thats inhaled and put into the system while any particles of stray chaos / reistu, are absorbed at a higher rate, by the inductive pull of the reistu/ Chaos energy within it. making it not only harder to fight. but even more useful in a degree. though this has its limits on around above 3 turns of this taking place.

Muscle compression concept: Via the zaimichi's mass manipulation trait, the body is able to compress and densitize the muscles while doing this it retains the outer area of displacement within the muscle but the muscle itself is compressed up to 50 times what it usually is so in its seishi form. It weighs around 20 thousand pounds due to the intense amount of muscle and mass around its form. making it much harder to rupture or kill it, being it has a decently high density to it which is almost like fighting a brick wall. this as well inhances the muscle's over all power, by enriching the compounds within the muscles. thus making them as well increase slightly in strength




Force: This as-well allows for in return for shaving off 12000pounds from the body mass increased from Its form, it will cause that weight to be added to the attack, which as well can be done to the blade. this will wear off after 1 turn or for an attack the weight will be used up once it hits the intended target making it a decent slamming attack apon impact it aswell causes the force to be added on to the damage of the attack. this cannot be stacked. so its 6000 pounds max


Projection strike : The force of the punches and kicks, or blade swings, can be displaced apon impact and for that turn it will be collected and warped into a orb of Pressure, which will be released the following turn or at max the turn after the next turn. This will then come down and explode a mile above the fighting of the field and from there. randomly 4 beams infused with the raw pressure will slam simoltaniously in random area's each having a 4th of the full pressure collected. This then will take a one post cool down. Before it can be used again. Making it so that it can be spammed some times. this being useful in certian situations.

this basically takes the equivalance of that mass, up to 4000 pounds max, and then explodes it out in 4 random beams. though it cannot kill a person. if no contact is made with the foe in 4 turns, it will not fire at all.


Displacement theory: The mass and pressure around the swing of the blade can be displaced. and instead of doing full damage or force in the one swing. half of it can be displaced. and then flung out like a wave. or like getsuna tenshou, this can absorb a max of 5000 pounds of force, which is then thrown out like a swing. though the strike physcally will only do half as much damage on inpact the other half will be thrown out acrost the feild towards the foe. it will stop once impacting with a object. the force then exploading outwards, i na 15 by 15 m radius

this move can be spammed . by rapid swinging and displacement . making it a useful move. though if used over 4 times at once it needs a 2 turn cool down.
this can be used with punches aswell to slow down attacks, or projectiles.


Powers granted:


Genesis X: This move, gathers up the holy energy within the area, which is then moulded into a bowling ball sized white orb. This orb being rather effective against demons, and hollows ext .Though being less affective against shimigami and Iramasha. As what it does is, aswell as absorbing slight nanomite bugs, which are known as Purity Enzymes which apon finding the unholy energy's of a enemy who is not of the holy race's. It will use the nano deterioration before the explosion will bathe the person who is in the way. With a acid bath of that has a PH of Zero. which will cause minor burns apon contact and it will wear off after 2 turns. when calusses form.

Turn 1: Forms minor skin leasons and minor burn spots. as the nano generated acid will eat at the skin, though this process is Halved by heirro as the thickness of the hierro makes it take longer to harm or affect Things such as arrancar/ Hollow. While this takes time to activate it does so decent damage depending on what it is used for.

turn 2: Forms Moderate chemical burns and for heirro types minor burns. and the affects of turn one. But for people who are not, it begins to break down the skin and Blood vessels of the outer layer, though it cannot eat through a limb, it dissolved up to 4 layers of skin by now.

turn 3: This basically just burns up to 9 skin layers and then levels out and just inflicts more pain by exiting the nervous system for the following 2 turns. this then will then fade on the 5th turn becoming nulled and the foe will now be 50% immune to it for 3 turns before the pain and immunity nano traces vanish. Which will partially damage the nervous system if used on a opponent over 3 times.


Accelerant Drug Aspect; There is Accelerants in the acid, which will after 3 turns, kick in, over exiting the nerves and causing serious amounts of pain, which will happen for 2 turns. From which the burns will feel ten times worse mentally then they actually are. as the drug will by then sink into the nerve buds, which will then begin to Send out frenzied pain inpulses which will cause The brain to perceive more pain then they normally would. Making it dangerous aswell as very useful when you want to see someone suffer.

After affects of drug : The drug after it wears off on the 5th turn, leaves numbness and deadened nerves for 3 turns. which Warp the perception of pain, and all pain in these three turns done to the foe, is perceived mentally and physically as 40% less painful then it would be without the after affects of the drug, as in lingering 3 turns , the drug is a Sedative, which makes it numb and reduce pain like a moxicellin or a ibeprophin.

Short term affects of drug: For 2 turns after, the foe will feel a slight high and a increased Surge of Endorphins which leads to a false feeling of sexual arousal., or pleasure. It can as well depending on the person make them feel giddy high and Sluggish like they have come home from the doctors after being Loaded up with pain killers because you've broken your arm. Of course some people depending as i said could be partially immune to this.


4 turn recharge.

needs permission to be used in a thread.

- Defensive Skill Move set
Spoiler:
 


|H|E|A|V|E|N|L|Y| |B|O|D|Y|


Info: Heavenly body allows for the manipulation of holy energy. Which is collected through the feel of the soul king. Though it is a alternate form of energy. This is affective against Ailments and as well as against demonic energies. This being literally used as usually for demon purging. Though it as well can be used in effect to Heat up the surface area around the succubi's body by 1000Degree's farenheight. Though this is because of the sheer power that is being compacted and vibrated at high velocities to make a extreme heat. Aswell As almost like a mini Thunder storm around it, though the white Energy is extremely Potent, and touching or coming in contact with it, Will Deliver A Jolt much like if you where tazed . Though this cannot kill, it can seriously shock or cause someone to pass out depending on how Tolerant they are of that sudden jolt. In nature.

Heavenly body as well is the bane of demonic iramasha's and demons. As it not only erodes demonic energies. It causes nausea and minor heachaches to Devil/ Demons, which does so, because the Very nature of it, sends out a 100 by 100 veil of energy, in a feild around it. this energy reacting violently with any Demonic Prescence within it that is deemed an enemy. This will then in the violent reaction, affect and in some cases Seriously Ruin the connection of demon flow. or disrupt a summoning of demonic origin 20% of the time, and aswell just being in the Field of the Heavenly bodies range, weighs on a Demonic Prescence, by causing the demonic energies to gain weight, doubling the feeling of pressure which is around them. as well as slightly affecting the amount of oxygen that gets to the blood. which can cause light headed-ness in long term. This as well does this because of the power's Opposite and vhenement reaction to demonic prescence as explained above.

Reaction: If a demonic prescence is within 100yards of The succubi it will cause smoke to begin to rise from the skin of demonic enemies, which will cause weakining in durability slightly. And as well as severe pain if they are within the 100 yard field of the energy. Kind of like being bathed in acid all over. Though this does not do damage to the body it, excites the pain reception cells. causing the brain waves to send out frenzied Responses as if the body is in a acid bath though its not literally in a acid bath.

Affect on demonic Summoning: This causes demonic summoning to require 1 times as much energy as it normally does due to the fact that the Heavenly field is constantly disrupting and trying to stop the summoning from happening due to its very nature. So it causes the person trying to summon anything demonic in nature, to have to Focus and use 2 times as much energy to actually summon it.

Properties: The heavenly body, has purifying and holy energy properties which cause the Vehement reaction to demonic energy, this being it is trying to purify the impurity of the demonic energies. Which generates the Affects on demonic bodies. but as well the opposite is true aswell . If a angelic being is within the 100 yards it will slightly boost their Power of heavenly natured skills used by 1.5 times normal . As well as it can directly affect the flow of Energy for Angel mode energies. and demon mode energies.


Angel Ascention energy affect: when in the field of this heavenly body it makes it 2x easier to focus and channel Angelic Powers for the final forms. Which as well is because the state of the energy around the person is Holy in nature. which helps and subconciously aids the Syncing of the soul kings energy to that specific person. though the opposite is true for demons.


Demon Devil energy affect: When in the field of heavenly body. It makes it 1.5 times as difficult to concentrate and channel the demonic energy thats gained or given to them from death .This being due to the fact the Holy Energies Interfere with the process entirely being that they naturally are able to interfere with the realms energy flow between death and whats within its own field. Which is why it requires more attention to keep the flow open aswell due to this nature.


Seperation seal: This seal works by, regulating the flow, of the demonic and chaos energies, fluxating and reducing and increasing it with the flow. of the heavenly body. Due to the fact the zaimichi itself is a demon, this seal is crucial for the demon to keep itself alive, and for the host aswell, kind of like Barragans sheild against rot. , and as well this is why she has some energies and either can go into normal form or her only demon stage. due to the power diversity in her demon stage which is shown when the heavenly body reverses into the opposite affects and is shown because of its simple form .



-----------------------------------------------------------------------------------------


Chaos Moves: (What type of Regular or Custom Chaos Moves does your Iramasha know?)

|F|O|R|M|S|
________________________________________________

Angel Form: In angel form the host looks like, a Sephiroth somewhat, while having 4 large pairs of wings, on the back , these being made of Holy infused energy, from Heavenly body, and give off light amount of energy which can be extremely useful in fights. these still retain the properties of heavenly energy. And Give the user Density manipulation of them And the body is changed, though being around 8 foot 2 inches, in male form, and around 6 foot 4 inches in female form. Though in this form they can manifest for 3 turns in dual form which would show both of them. While As well halo's form on their heads. because of the power being emitted.

Wings: The wings are made of a greater Heavenly body compound which has crystalized. This now having a affect much greater then the diluted compound. Being able to leave minor to severe burns on demons and devil iramasha's on contact. From the heat alone. They as well can melt Ice thats not really under -1200 degree's Making them steam around water and exetera. While this form as well Shows off the amber eyes of the female, and the Azure eyes of the male. While The female now gains Power as well, which transpheres over into both Bodies due to the link sharing, which is naturally occuring in this form.

The eyes: In this form the eyes are much stronger, as well as showing off the great accuracy though in this form the left eye of both gains a annoying stigmatism which can be a problem in fights. While as well the total eye sight is doubled in this form due to the Make of the eyes.


Angel Form:


Spoiler:
 


D|E|M|O|N| |F|O|R|M|
Spoiler:
 


yuma's eye markings.
Spoiler:
 

nathaniels eye markings:

Spoiler:
 



Spoiler:
 

.





|C|L|A|S|S||
________________________________________________

Class Title: Angel of purge

Class Traits:

Holy purge: This upgrade allows For The increased power of Heavenly Body by Due to the purging dilution of energy which is now Converted from the Dispelled unholy aura's which increases the closer to demonic prescences it is. While this is very useful It has limits, and does not increase interference. or Benifit anyone but the succubi themselves.

___________________________________________________________


|Z|A|I|M|I|C|H|I| |P|E|R|S|O|N|A|L|I|T|Y|

Nathaniel personality.

The Pride: The Zaimichi twins, had even when they had a body a high pride. Which would drive them to keep going, and keep there word way past when most would stop. Being once the twins gave there word, they would keep it. Nathaniel Though in particular had a huge pride complex. Which made her stubborn and big headed some times. Being she was the one who was the most obstinate and Particularly the most determined of the two. In which her ego matches this because she has kept the will and pride of being a person. In her identity making it so that she. Will take things much farther and much more personally then if it was to someone who was not as pride bound then her. Making her always determined to do her very best . no matter what it is about.

Pride cont: This influences her Actions also since, say if she's Said she will do something, or will take care of something. The pride that is ingrained into her, will constantly nag her towards completing that goal, until she does. So once she starts a task, this pride will make it so she either dies trying or acomplishes it .There is no middle ground for her. Its either she does it. or gives it her very all.


Honor: Nathaniel is honor bound by what she says .So once she says something she will do all she can in her power to keep that Promise or honor pledge. Anything short of death will not deter her. As in her opinion honor is one of the most important things that the world has. Without it, well people might as well not even be alive. For whats a world that has no Boundries. In her past she also was taught this due to the fact she had been betrayed and she does not want anyone else she cares about to feel the same thing as she did. Because in her opinion that was not right. It was one of the few things she learned in Augustine Correctional Phacility. Which was its surname. Or its cover name. Which hid its true purpose. This place was a lab, which was designed in the training and preping of hosts and the Spirits Mind and State for becoming a zaimichi. Making it much easier for the body to handle and Change the outcome of the body. though honor was taught through rigorous Exams if you Lied or Went back on your word. You would be beaten then Thrown out with the trash . Which happened to most of them .To be a Zaimichi ment you where prepped for the honor and integrity that went along with it. Being that if you where not ready. Lets just say the word dead. Is pretty self explanitory.

Determination: Once Nathaniel Is given a task she will follow it to the end. Being within the Firm she was beaten into her the importance of determination . In the same exact way that it was beaten into the hosts. Being that they never wanted someone to be broken in, they had no such use for ones who gave in .But it was the ones whom learned the lessons and still retained their obstinancy that where the most useful Because a broken toy is not as much fun as a toy which is still alive and kicking. So they would Daily give out tasks that where hard to complete to the point of the insane, And if you did not complete it you would be executed. So lets just say failure was not a option. Which is why you learned fast either you survive and continue or you die. and well your dead.


Bipolarity: Once you where in the place long enough you developed bi polarism from the twisted treatments and lessons which where planned out for you .Since you would gain like nathaniel did, a alternate Mood for fighting, in which you would become as savage as say kenpachi. Though this is because of the harsh mental treatment nathaniel was given in the firm. Which over time had slightly cracked his Mind, and allowed for the bipolar reaction which is undergone in a fight, Where she goes from a polite young lady, to a blood lusting horny savage which will delight at nothing but pain, and the pain and blood thats shed in battle. Because of this its normal for the patients to become Well very unhinged. That and the fights they undergo do not really help much either. So one second she could be perfectly Behaved and once a drop of blood or the facade is breached she could be a mess, sad angry pissed. Klepto machosist. You name it or she could just be in a blood lusted satanic rage. which is best to avoid being around if you can kept it for very obvious reasons.

Depression: One Of the unknown side affects of the harsh treatments is depression. As you want to be able to make it out alive, and the thought you may never be free again is very depressing for the patients themselves. So Not only are they mentally unstable they are Clinically depressed due to reasons explained above .So One second they could be happy and then suddenly get sad. and haunted almost. Like the deaths they have caused Have finally caught up with them . Which is one of the reasons. That patients are closely watched to make sure they do not kill themselves. which can be a major problem for people in the higher ups.

Pyromaniac: Nathaniel loves to play with fire as well, its a odd quirk that gets her into alot of trouble. since some times she was known for burning the other patients alive or, setting fire to her hands or arms just cause she could. Shes one of those people who get giddy and excited around fire to the point of the mentaly Disturbed ,making it so that she will giggle like a satanic school girl around fire. and then most likely more often then not. Will try to touch and mess with the flames. due to her very nature.

Mentally Chaotic: The mind within Nathaniels Being, is highly chaotic and fractured showing all the sick and twisted images of the stay at the Augustine correctional phacility. Making it one of those places you really don't want to go into . Because if you do, it could very well just simply drive you to insanity from the sheer sickening state of the mind in itself. Which is why usually all patients are not mentally explored. since thats how the staff of the firm had lost quite a few good staff members. being they where literally driven to suicide.

Machosist: Nathaniel is heavily machosist but not emo, she takes extreme pleasure in pain. And to the point that this is like sexual pleasure, to her and partially is why in a fight no matter how bad she is being injured she will always be smiling like a demon straight from a scary story. As the more you hurt her the more sexually aroused she can get to the point if you cut off a arm or limb. or hurt her enough she will actually literally have a unvolinary orgasm, and may try to rape you. So she feels pain but, the pain releases endorphins in the brain which stimulate the pleasure receptors in the brain. Converting the pain into high pleasure. To the point Nathaniel could begin jacking off/ Fingering her/himself in the middle of a fight. Gross but sadly true.

Sadistic: Nathaniel also gets the same kind of sexual pleasure from The site of blood, being she is severely Sadistic, making it so that she loves even the smallest drop of blood. Apon seeing any blood this causes her to go into a Blood lusting rage, which can be problamatic since , she will not stop until either she runs out of blood to spill, or she is physcally restrained. This is due to the Severe fighting and games which where held within the firm. Which would cause this behavior which is savage and Horrifying but sadly this is Litaral. And apon seeing enough blood Nathaniel like with pain could actually start to finger/ Jack off. Since the site of blood releases pleasure Endorphins into the brain, simulating Visual Sexual Pleasure, which is why in a fight the more blood spilt the more she may moan or smile.
Nathaniel's Personal Personality uniqueness:
Spoiler:
 


Yuma's Personality differences:

Same as sisters but with some changes in battle.


Spoiler:
 


Non combat physcal Aspects:
Spoiler:
 

Spoiler:
 


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Subject Post 3PostSubject: Re: Project Prodigy succubi[APPROVED, 1-1]   Sat Mar 17, 2012 12:53 pm

|H|O|S|T| |H|I|S|T|O|R|Y|

Spoiler:
 




|Z|A|I|M|I|C|H|I| |H|I|S|T|O|R|Y|


Spoiler:
 


Scientific history:














began his work, before painfully extracting and inplanting the zaimich soul into the hosts body. which making sure along the way the specific compatabilities where perfectly in sync. The experiments undergone being the ones shown in the personality.

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Subject Post 4PostSubject: Re: Project Prodigy succubi[APPROVED, 1-1]   Sun Mar 18, 2012 10:04 am



E|L|E|M|E|N|T|A|L | |A|S|P|E|C|T|

NEEDS PERMISSION TO BE USED IN A THREAD.
Spoiler:
 


Demon skills

Spoiler:
 

All in the second spoiler is credited to frost.
as he made it.




Demon form abilities:


Van Heig night stalk: Advanced form of shadow burst. by sacrificing the mass manipulation and skin defense in this form, they both gain a increase in speed. which causes flash bangs. though shadow burst. is still used. this one is quicker and easier. As it does'nt increase it in a whole. but slightly raises the speed. and allows a increase in short regulated bursts. And has really more to do with foot work then the speed itself. Being this is used in conjunction with expertly placed foot work. which increases speed and makes it look like shes dancing while shes doing it. Which though as well could captivate a opponent, while it also has another purpose. as its also a short version of shadow burst and shadow step, combined, allowing for short quick movements. in the area of 100yards. in that area she can move with a quick grace producing duplicate images of herself. though that is only within the 100yards designated which takes 3 turns to reistablish as she must enter zen mode again , which takes 3 turns.

Affect of van heig night stalk: It can captivate a opponent, if they are weak enough to keep watching, though it is primarily used for agility. as its not a distance step, its more like a simple close quarters technique. it can be spammed effortlessly, though it can only be used after zen mode is established. which means she must stay still for three turns. After she can also make it look like attacks are flying through her by constantly stepping to the left or right. and using dance to her advantages.

Shadow affect of van heig night stalk: In the shadows van heig night stalk, can cover using a optical illusion to litterally make it look like shes vanished into the shadows. when not in use. Though this is by the reflection of light around her which is then refracted , thus making her hidden perfectly within the shadows. this though can be sensed through .


Zen mode Rengrim: This is kind of like secuken from kenichi. the user needs absolute calm, and to stay in one place, for 3 turns, while this is happening, the user, using the inner zen and outer zen, will begin to feel out the area and wind flow, and variables of lighting, and exertera in the vicinity of 100yards, allowing the mind to catalog the exact details and incoming data, aswell as set up, the boundries, and calculate the velocity of movement, and what can be done. this once done on the third turn mark, greatly increases the evasion, and allows for Van heig night stalk to come into play. Which is a useful move for her. Though, it also helps that she remains detached, if shes flustered or startled the zen mode time will reset, and she will need to wait another 3 turns to establish zen mode.



Spoiler:
 






Spoiler:
 


















Personal Dimension construct:
Silent winter Manor - サイレント冬マナー (Sairento fuyu manā)




The picture above belongs to Nuclear syndrome and all rights are disclosed to her on the picture.

This is a social construct which can only be used. when she's wanting some alone time. The city itself is vast, though the user can stay in this place for a indefinite amount of time. and allow those who wish to come with in it. this is a non combat area and can be used for combat exercises. But otherwise is for social interaction threads only.


Demon forms full seishi / power release.

Incantation: Boil your blood, rip the skys asunder, and plunge the earth into hell. scream like the wind.

genesis zero - 創世記ゼロ (Sōsei-ki zero)


Affect: All her blood from the twins, bodys are exploded outwards. then the bodies are literally exploded. from the force of the energy release. as all her powers and abilities, from the sheer mass of the explosion, cease to exist in this form. as her angel host is overpowered by the sheer corrupt power of this form. which forms a tinge in the atmosphere around her. due to its power. Which forms a wide spread cloud of maisma which can cover up to a mile radius due to her power increasing initionally ten fold due to the fact her restrains are broken as- well as her body being free of her power which usually is restraining her. in this form her skin is pure white, and she looks like. a horned devil. and from this release. the area within a mile is bathed with a demonic taint.

Apearance:


Skills retained: All in previous demonic form. though all other skills are destroyed and replaced with the skills below.


Zeiwihander: In this form she has a sword made of the blood from the explosion that follows.

Swords appearance:
Spoiler:
 


Skills gained shown below.


Spoiler:
 

Extreme Disaster: Around her from her speed and ext the vibrating molicules can heat up and cause dark dust storms or ashy snow. just from her moving at full speed. Her chaos and demonic energies being tainted. and expelling outwards. causing mass damage as well as 200mph winds from her movement. which are from just the speed she moves at on her feet. the heat can generate Lightning and Zero Wind when needed.


Zero wind: This wind, is untamed and is harsh and hot. this wind being whipping around her constantly in this form in the speed of around 400mph. being from the mass cyclone generated from the energy in affect. this wind is in the area of 200 ft around her. and will level anything in there way. due to the heat being roughly when in contact with a solid object is around 4000c and will just incinerate the object and blow the ash everywhere. the wind itself. is also corrupt. and will taint the air it comes in contact with making it slightly corrupt. zero wind as well cannot be tamed by wind element users. as the satanic wind, rages out of control and is seen in a mini tempest around her form. while it explodes and contracts.

Zero wind is hot being the satanic wind, reflects the heat of the regions of the earth which are considered to be hell but they are not. The wind basically can level anything around it in insane amounts.


Zero Flame: This flame is burning around 8000c and is extremely hot, the fire being pure black though because of the heat. which envelopes her. this flame can be slung from the sword like a slice. and is like being cut by a lightning bolt. This flame. emits from the heat of her skin and body. aswell as it is seen on the ground around her in the 200ft radius. Making it look like shes standing on a lava pool. This flame as well being a demonic flame cannot be put out and will rage on even over water. and ice. this flame can reduce most things to ash in seconds. if needed.

These elements can be used in slashes and blows. which are generated around her. in the forms below.

Zero Slash: Gathering wind and flame zero energy, as it is then thrown from the blade in a flaming hot torrent of firish wind which is around 9000c .




R|E|S|T|R|A|I|N|T|S|




Seal of the banshee:








Affect; This drains about 90% of the power that is within prodigy at any given time. which is still even with this very powerful. so the insane power being experienced at Any given time is about 1/10th her total power. this seal can only come off with permission in the thread. aswell as it is used to make her have fun in her fights. this is done by, her body is simply constantly constrained and gagged under the chains which surround the demons inner core. of her being where her true nature is.



Speed restraint: This, uses the emmense amounts of powers drained from Prodigy to be used to reduce her speed by 90% though she still is insainly fast. this is due to the fact she is alone too fast to deal with. and even with this she can cause after imaging. this can only come off with permission in a thread. The energy is used to add weight to her body. making it so that she cannot fight clearly.


Demonic seal of winds:





This restrains her power. so the devilish energies coming out of her is only 1/100th at any given time,. though it still can be formidable. this can only come off in events or when approved by a admin or higher. this is disinigrated when entering full powered demonic form. as she becomes one entity. this was made with blood of 100demons. then bathed in power of seals. to then seal it up.


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Subject Post 5PostSubject: time line - will be updated via on threads    Sat Mar 24, 2012 6:46 pm

.


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Subject Post 6PostSubject: Re: Project Prodigy succubi[APPROVED, 1-1]   Mon Mar 26, 2012 11:14 am

x x

MOVING TO UNCHECKED. GONNA CHECK THIS TOO.

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Subject Post 7PostSubject: Re: Project Prodigy succubi[APPROVED, 1-1]   Mon Mar 26, 2012 11:52 am

Application Checklist
  • Name [X]
  • Appropriate Age [X]
  • Gender [X]
  • Appearance Present [X]
  • Appearance Described in Appropriate Length OR Picture is Visible [X]
  • Appearance is Not Claimed [X]
  • 10 sentences for personality [X]
  • History is of appropriate length [X]
  • Powers are not Godmod/Overpowered [-]
  • Powers are described reasonably enough [-]
  • Application/RP Sample is not in First Person [X]
  • Skills are not filled in (Omit if a Hollow)[X]
  • RP Sample Present (Omit if this is not the first character) [X]
  • RP Sample is 10 sentences [X]


Comments/Notes: Just a few things to clear up and what not. Generally, you need to fix your numbers: A lot of them are kinda.. ridonkulus.

Mass Manipulation Okay, this seems.. to me, in honesty, seems a bit too much. I understand what you're trying to do, but at the same time. My first issue is the 4 times a post manipulation : so fesibly, they could go from super light to heavy to light to heavy : all in a small time frame. I'd say a maximum of 2 per post. Also, how much does it take to over use it? Give a measure of how much it would take to overuse it, and cause injury by so.

Partial Mass Manipulation so, you can generally manipulate your mass, and compound it with extra manipulation? I don't think that'll work : you can manipulate each SEPERATELY, but you cannot, use mass manipulation to get to 670 pounds and THEN add another 300 or so by using partial. This again, max of two uses, I want to say 1 even, per post.

Mass Trans Are you saying you can basically crush a person? Ten thousand pounds definitely makes someone unable to move, and the pressure from the weight and gravity could easily crush and kill the person. Let me know if that's what you meant by this.

Displacement Does this go towards reiatsu based attacks? Things like wind attacks, water attacks : things that aren't necessarily solid.

Reactor Okay.. so you're getting power from getting hurt/hurting them? Please clarify a little, since I don't see why getting hurt or being hurt constitutes a power boost. How is this different from Pain Reactor?


Seishin Buki You kind of need an apperance. The geneartor is kind of a no, no boosts for forwarning attacks =.= Force, make it last one turn and it can't stack with other buffs. Projection strike is a bit confusing, can you please clear that up?

> Okay I dun wanna do this anymore. Pretty sure you get the point?

A lot of your abilities are half-cut off, or make no sense. I suggest reworking them dear.


Tier: Withheld till changes are done!

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Subject Post 8PostSubject: Re: Project Prodigy succubi[APPROVED, 1-1]   Wed Mar 28, 2012 9:25 pm

Alright, I'm going through this with a fine tooth comb on recommendation from Aivee to look this over. The following is my synopsis, and until everything in this list is fixed, I will not move onward.

Quote :

Ziamichi History: (What is the background of your Ziamichi before they ended up sealed in your character and how they ended up in your character in the first place. 2 Paragraph mim)

'_'

Quote :
Mass Manipulation: This grants the Zaimichi Control over the mass of the objects his hands come in contact, and his body though it stops once the object leaves their grasp . Returning to its normal Weight/ denisty this can be Done Up to the increasing of the body mass's weight by up to 180 Thousand Pounds. And can be Decreased down to 0.1 pounds. Though this can be changed up to 2 times per post, And if used over, it causes muscle ripping and internal bleeding, And as well as bone damage. And everything else. Though this aswell can be used in partial mass manipulation, by pouring all that weight into a body part or blade, extremity. This makes it so that they can Say deliver a massive kick or punch. Depending on what is needed. Making it so that they can say, punch with 96thousand pounds of force, added on to there own strength making it a hell of a punch . This can be very useful in fights. Due to it can be used like a speed/ Combat move, which say one instance they could be as light as air, and the next they could be Bashing you with a 100thousand pound sledge hammer. Making it so that it would be one hell of a punch .

if used over 2 times per thread it will cause serious muscle damage, and tearing in tissues which if used 3 times will render a leg or arm at random - foes choice- for 2 turns. untill it regains partial mobility. and if used 3 times speed is reduced by half and they will puke up blood.

Let's see what we have here...

Quote :
and his body though it stops once the object leaves their grasp .
Wut. Just wut.

Quote :
Returning to its normal Weight/ denisty this can be Done Up to the increasing of the body mass's weight by up to 180 Thousand Pounds.
180 thousand pounds is far too much for a passive ability.

Quote :
Though this can be changed up to 2 times per post, And if used over, it causes muscle ripping and internal bleeding, And as well as bone damage. And everything else.
(ARGH RUN ON SENTENCE) And everything else? Wut?

Quote :
Making it so that they can say, punch with 96thousand pounds of force, added on to there own strength making it a hell of a punch .
Again, 96thousand is way through the roof. Maybes something like 9.6 thousand AT MOST.

Quote :
t will cause serious muscle damage, and tearing in tissues which if used 3 times will render a leg or arm at random - foes choice- for 2 turns.
How is it the foe's choice? how does that even work?

However, I do see that you have proper drawbacks (I think), so once you clean those numbers and misc. up, this power should be fine.

Quote :
Cont- Partial mass manipulation: This allows them though they can only do so to there arms and legs . Allows them to increase weight by up to 90 thousand pounds on that Limb only, while this happens full mass manipulation not in affect, so they could jump up, then slam You in the fact with a 90 thousand pound punch, without the rest of their body being weighed down. Which can be very useful, depending on the attack itself. this can be used up to 2 times per post, and if used more, will render the arm unusable for the rest of the thread.

Again, the amount is too high.

Quote :
Mass transphiguration: This is when they come in contact with a target -Has to be touching target or affect will dissipate. It will increase the weight of the target by up to 5 thousand pounds, as long as they are touching that target, but as soon as the contact is broken , it goes away .And it has to be in Direct contact with the skin. not a shirt or anything else and exetera. This can be spammed but they have to come in direct skin to skin contact with the target for it to work . this will not crush the person outright, being its not ment for such, its ment though to displace and immobolize the target under the sheer weight. though it targets the muscles not the body. though if its of higher tier and can handle it it can be used on the body itself.

Other than the atrocity that is that spelling... What do you mean Though if it's of higher tier and can handle it it can be used on the body itself? What are its drawbacks?

Quote :
Mass displacement: This allows them to Displace or Negate the amount of force from an attack within reason of course. Up to the body weight of themselves at the time. decreased by 1/2 so If they are Weighing in at 150 thousand pounds, they can negate or distribute up to 75 thousand pounds, of force onto there body. Though they will still be thrown the Apropreit distance, as they would be if they where hit by the punch . Just they will not be harmed by the force of the attack itself, Though this does not work on Energy attacks . And do not work on Blades . they work on Fists and blunt attacks. only this is used against close quarters combat . and against cero's which explode using force and power.

Again, your numbers are way to high. Other than that, it looks fine.

Quote :
Mass roulette: At random once every 5 turns, The force of a blow will be displaced then absorbed. In this turn, then all Mass will be reset, Leaving the user randomly open for a attack . Though the mass on the user is then expended into a weighted outward blast. Which is then used for a area blast, which will for one second Put the left over weight thats being expended on buildings in a mile radius, aswell as objects and characters. Though the max is 10thousand pounds per object. Meaning its easily negated this aswell will do the same to the user, causing minor Damage to the user itself . so the more weight increased, the more is evenly distributed on everything within a mile for 1 turn.

.-. You say though and which to much. Anyway. I THINK I get what you mean, however, again, 10 thousand on all things is quite a lot. Secondly, a mile is much to far of a distance, you need to tone that down as well.

Quote :
Down sides: For every 100thousand pounds, speed is decreased by 10% so at max increase speed is 60% slower then can be. For every 10000pounds decreased in weight. Speed is increased by 10% so at 0.1 pounds speed is 160% faster then normal.

Again, numbers require trimming

Quote :

Pressure Reactor: This Passive move. which is part of this skill mass manipulation, Increases the power, of Them for every 1000 pounds increased on them by other sources. this pressure will be absorbed and then , Converted into power, or energy which will heal minor wounds up to 50% and for every 10000 pounds of pressure from a outside source put on it, from something other then itself . Can heal major wounds by 50% or moderate wounds fully. This cannot be used by his own body skills., but has to be brought on by other skills which weigh down the person. That is not used by Its itself.

this meaning if weight is added to her mass, it increases the regeneration. but its not due to her own mass. but the weight being added from outside sources. I/e Moonie using gravity manipulation on her, or radio's Weight from his reistu.

50% is too high of healing for something that could happen so easily. Also, 10,000 pounds of force isn't that much, if I remember right. Sidenote: "this meaning if weight">the hell man...?

Quote :
Anti Radiation/ Decay Perimiter:

Through using, particles to restablize the Decaying, Half life of Radiation and decomposition compounds, it counter acts the creation of radiation released. And then will simply negate, the substance once it hits the feild around them by 500 yards. This does not harm anything, but within 500yards any lingering affects of radiation and or Rot natured abilities. will be counteracted, and eaten by the slight Microbial Enzimes which are self reproduced in the air. These feed of radiation and Rot particles. which are as i said Decaying half life ions. The more of these being in the air. or the higher the ph level of acids/ Toxicity of radiot or potency of rot. The more Of these will reproduce using A Sexual reproduction, which then will intern keep increasing while the Microbial material will keep consuming and Neutralizing the compounds. of the Radiation / Decay. Such things considered decay will be below.

Nuclear Radiation
Toxic Radiation
Radiation in general
Any form of rot.

This will not eat Solid forms, though it will eat any of the stray rot / Radiation that will form from them .This making it so that they can still be rot/ Radiation, but within 500yards of Prodigy Will become neutralized. not because its not there but because the secreting enzymes thrive off of the rot and radiation.

Alright, what happens if the radiation/rot over powers your microbials? Since, it cannot be an all-powerful ability, especially when there is a difference in radiation levels in our known realm of existence. And secondly, 500 yards is too much for such an ability.

Quote :
Enzymes Hardy nature: The Enzymes are highly Reselient being able to Focus and survive within 6000 degree's farenheight and -6000 degree's Fareinheigh making them hard to kill because to kill them you have to be hot enough to burn everything within reach. Which makes it so that, the enemy of the Enzymes are fire types. Well High temp fire types. which can at an extend burn the crap out of them . but they can survive decently until 13000 degree's farenheit before they will let radiation and rot pass it. after then it works at 50% potentional. and the enzymes start to die off at 26000 degree's farenheight. That is when they are fully dead. but for every 1200 degree's farenheight above 6000 degree's will lessen the affective- ness of the enzymes by 10% .

To be hot enough to kill them? Reduce the amount of resistance then, as 6,000 is far too high for the only thing that can kill them. 13,000 is also too high. And dying off 26,000 is far too powerful for such abundant things.

Quote :
Enzymes natural Food source: Radiation and rot because they break down the fuel of the rapidly decaying Ions which then intern will fuel the enzymes which then allows them to reproduce A sexually from the amount of energy consumed. The cycle can repeat endefinitivly but they will die off outside of the 500yard radius of There form.

As stated above, 500 yards is too much.

Quote :
Momentum Conversion: This converts The speed that they are traveling at when they are in Extremely light form. Such as lower then average body weight of 60 thousand pounds. this converts for every 200miles per hour, the power of the punches is increased by 20000pounds of force. Which converts it. This maxes out at 200000 pounds of force per punch from the speed. Conversion. This though is for the speed concept of him. Not the second concept. Making it so that the faster he goes in his light form the stronger he is.


Durability conversion: The More weight he has on his body the more durable he is. For his Slow Tank mode. which the weight is aswell converted for every 50000 pounds into a +1 inch thickness in his skin , which maxes out at 12 inch thickness. which is highly potent , and is used for defensive resources. Making it very useful in fights.

Most of your numbers are once again to high; adjust them kindly. For having a lower amount, you should also lower the 50,000.

Quote :
Chaos Energy/ Reistu Reactor: Using The internal mass of the enzymes in his body It draws from the Decay and Radiation in the particles in the air. And is used to generate monsterous amounts of reistu . This being able to Cause Anything a teir -Max 2 teir and below- To if they are weak willed, to pass out, and or have there movements heavily impaired. Though this increases the more wounds inflicted on Prodigy as well making it so that their power level increases the more wounds they inflict on people. so here's how it goes. listed below. this is due to her satanic nature
Injuries to self by opponent:
5% power increase for every scrape and minor wound inflicted to prodigy
10% power increase for every Moderate wound inflicted to prodigy.
15% power for every deep and major wound inflicted to prodigy.
45% power increase if a limb is severed

Injuries delt to opponent:
2.5% power increase for every minor wound inflicted to the opponent.
5% power increase for every moderate wound inflicted to the opponent
7.5% power increase for every deep and major wound inflicted on the opponent .
22.5% power increase for every limb severed from the opponent by prodigy.

Caps at 150% increase.

I do believe that you should divide everything in this list by 10, as that would even things out better. As you are already apparently a very potent character, 150% more is just... unneeded.

Quote :
explanation for reactor above. ---

By turning the endorphins of pleasure into energy which is then converted into fuel for the muscles for every minor pain/ Moderate pain/ Major pain delt to Its form it makes it so that, it becomes much more powerful. by increasing the endorphins for pleasure. it increases the conversion to fuel for the muscles which intern makes prodigy much much stronger. this is due to her satanic nature .

after Prodigy becomes Pleasure drunk, and has impaired reasoning as well, as probably will begin fingering ones self instead of fighting. making them out of action.

THAT IS A SIN TO WRITERS@SPELLING AND GRAMMAR^ FIX THAT OR I'LL CAP YO' APP!

Well, that's all I have to say on this part of the first post of your app. SERIOUSLY! COMBINE THEM INTO ONE POST! IT MAKES THE PROCESS MUCH, MUCH EASIER!

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Subject Post 9PostSubject: Re: Project Prodigy succubi[APPROVED, 1-1]   Fri Apr 06, 2012 6:15 pm

Quote :
Slam Master: This increases durability and strength by 3x the normal power of his body. being due to the amount of power and skill which is redirected into the body. as the inner core of the seishin changes and warps, boosting the protien and the stamina within the body. While as well as thickening and supporting the bones through various silver like fluids. Making it so that the bones are harder to break and aswell much more dense and durable. This as well increases the flame resistance of its skin by another 200degree's farein height while. this is done through simple means. Of increasing and conpacting the muscle content to the extent its like a moderate / high density heirro, this being comparable to steel . it as well causes blood to harden apon inpact in the outer extremeties being charged with high levels of chaos energy. It makes it much harder to harm or injure it while it can as well reduce damage done to it physically through the method of its compression.

Slam master cont: This as well, increases the stamina by increasing the amount of energy taken from the nutrients by squeezing out every single drop. it makes it easier to keep fighting and fighting. As well to an extent the body comes almost impossible to wear down, for short periods of time, but this is increased in stages as the seishi has five stages within itself. This can increase the amount of purified oxygen thats inhaled and put into the system while any particles of stray chaos / reistu, are absorbed at a higher rate, by the inductive pull of the reistu/ Chaos energy within it. making it not only harder to fight. but even more useful in a degree.

3x is too much. I recommend 1.5-1.9ish ratio. Secondly, downpower the second part quite a bit, as that would make them almost impossible to normally beat.

Quote :
Muscle compression concept: Via the zaimichi's mass manipulation trait, the body is able to compress and densitize the muscles while doing this it retains the outer area of displacement within the muscle but the muscle itself is compressed up to 500 times what it usually is so in its seishi form. It weighs around 120 thousand pounds due to the intense amount of muscle and mass around its form. making it much harder to rupture or kill it, being it has a insainly high density to it which is almost like fighting a brick wall. this as well inhances the muscle's over all power, by enriching the compounds within the muscles. thus making them as well double in strength .

Again, way lessen how heavy that is. Also decrease 500 times. Also, isn't it basically the same thing as Slam? It feels similar, so you need to down power this as well so that it only gives low-moderate benefits instead of high ones for an already highly powered character.

Quote :
Force: This as-well allows for in return for shaving off 12000pounds from the body mass increased from Its form, it will cause that weight to be added to the attack, which as well can be done to the blade. this will wear off after 1 turn or for an attack the weight will be used up once it hits the intended target making it a decent slamming attack apon impact it aswell causes the force to be added on to the damage of the attack. this cannot be stacked. so its 12000 pounds max [/qoute]

That's just pretty much overpowered, having the same problem as the last two.


Projection strike : The force of the punches and kicks, or blade swings, can be displaced apon impact and for that turn it will be collected and warped into a orb of Pressure, which will be released the following turn or at max the turn after the next turn. This will then come down and explode a mile above the fighting of the field and from there. randomly 4 beams infused with the raw pressure will slam simoltaniously in random area's each having a 4th of the full pressure collected. This then will take a one post cool down. Before it can be used again. Making it so that it can be spammed some times. this being useful in certian situations.

this basically takes the equivalance of that mass, up to 5000 pounds max, and then explodes it out in 4 random beams. though it cannot kill a person. if no contact is made with the foe in 4 turns, it will not fire at all.


Displacement theory: The mass and pressure around the swing of the blade can be displaced. and instead of doing full damage or force in the one swing. half of it can be displaced. and then flung out like a wave. or like getsuna tenshou, this can absorb a max of 14000 pounds of force, which is then thrown out like a swing. though the strike physcally will only do half as much damage on inpact the other half will be thrown out acrost the feild towards the foe. it will stop once impacting with a object. the force then exploading outwards, i na 15 by 15 m radius

this move can be spammed . by rapid swinging and displacement . making it a useful move.
this can be used with punches aswell to slow down attacks, or projectiles.

You just know what the general problem is? The whole way through, as I'm reading this, all I see is just more and more power heaped onto a character that would already be powerful alone. "This is vastly overpowered" Is what I keep thinking to myself. You need to change ALL the weights and just reduce the overall physical benefits of this, as they are just too potent.

Quote :
Genesis X: This move, gathers up the holy energy within the area, which is then moulded into a bowling ball sized white orb. This orb being rather effective against demons, and hollows ext .Though being less affective against shimigami and Iramasha. As what it does is, aswell as absorbing slight nanomite bugs, which are known as Purity Enzymes which apon finding the unholy energy's of a enemy who is not of the holy race's. It will use the nano deterioration before the explosion will bathe the person who is in the way. With a acid bath of that has a PH of Zero. which will cause minor burns apon contact and it will wear off after 5 turns. when calusses form.


5 turns is too long of a time... You either need a limit on the number of times you can make it per post/thread, or specifications on how large they are. The beneath is poison related, and will require an admin to check.

Quote :
Turn 1: Forms minor skin leasons and minor burn spots. as the nano generated acid will eat at the skin, though this process is Halved by heirro as the thickness of the hierro makes it take longer to harm or affect Things such as arrancar/ Hollow. While this takes time to activate it does so decent damage depending on what it is used for.

turn 2: Forms Moderate chemical burns and for heirro types minor burns. and the affects of turn one. But for people who are not, it begins to break down the skin and Blood vessels of the outer layer, though it cannot eat through a limb, it dissolved up to 4 layers of skin by now.

turn 3: This basically just burns up to 9 skin layers and then levels out and just inflicts more pain by exiting the nervous system for the following 2 turns. this then will then fade on the 5th turn becoming nulled and the foe will now be 50% immune to it for 3 turns before the pain and immunity nano traces vanish. Which will partially damage the nervous system if used on a opponent over 3 times.

Accelerant Drug Aspect; There is Accelerants in the acid, which will after 3 turns, kick in, over exiting the nerves and causing serious amounts of pain, which will happen for 2 turns. From which the burns will feel ten times worse mentally then they actually are. as the drug will by then sink into the nerve buds, which will then begin to Send out frenzied pain inpulses which will cause The brain to perceive more pain then they normally would. Making it dangerous aswell as very useful when you want to see someone suffer.

After affects of drug : The drug after it wears off on the 5th turn, leaves numbness and deadened nerves for 3 turns. which Warp the perception of pain, and all pain in these three turns done to the foe, is perceived mentally and physically as 50% less painful then it would be without the after affects of the drug, as in lingering 3 turns , the drug is a Sedative, which makes it numb and reduce pain like a moxicellin or a ibeprophin.

Short term affects of drug: For 5 turns after, the foe will feel a slight high and a increased Surge of Endorphins which leads to a false feeling of sexual arousal., or pleasure. It can as well depending on the person make them feel giddy high and Sluggish like they have come home from the doctors after being Loaded up with pain killers because you've broken your arm. Of course some people depending as i said could be partially immune to this.


1 turn recharge.

(Although IMO 1 turn is too small for a recharge)

Quote :
First Ascent: This stage of the Negation three is known as

シルバーフェアリーシール (Shirubāfearīshīru)
or silver fairy seal.

Incantation is below.

Incantation: Harken light, dispel darkness, Holy crest. Bind Contract Solidify your words to stone. Combine Unite , Let the world known to your silver might. Shirubafearishiru !

Affect: This causes a Seat of silver sealing rings to form around the target though this is most useful to use after the foe has been taken care of then it can be used to block and bring damage to the foe itself. making it much stronger and in a sense this is comparable to the first song of Bankin. Though this takes one turn for the affects to become solid and the characteristics of the seal are shown below.

Characteristics of First Ascent: Flaming hot reistu and chaos energy warps into the foundation of the spell, though this cannot be absorbed due to the violent nature of the seal, this if struggled against once it Hits its mark will continually tighten, and get stronger from the force being expended trying to get out. This aswell, will burn and cause severe scalding of the skin, to the point burns can go down to the bone if struggled against. This is like being surrounded by a flaming hot ring, which is restraining you from fighting and or moving.

Limits of first ascent: The seal itself, will hold continually for 3 turns. without fail once its in place. Though the foe must be restrained or trapped in one place so the user can focus on them . therefor usually another restraining spell will be used. before this one is used. But after 3 turns, anything with a teir of 1 and above with a master or Advanced in Strength can easily break out of it without a problem. though in the first three turns it will tighten the more you fight. And the more it tightens the more of your body will be burned from contact with the snaring seal.

Concentration of first ascent: In first ascent the defensive player must give over 50% of there total attention and not stray farther then 500feet in daimiter from the seal. or it will break, loss of concentration will result in drastic weakening of the seal and after a turn the dissipation of the seal itself so its Critical that focus is maintained.

Bridge to the second Ascent: The second ascent can be used when the user, slits their own wrists and pressed the blood into their palms form there, a pint of pure charged power. will be pulled out and shaped into a glowing orb. Then the user will cast the orb out into the ring. And once this happens the ring will flare in power. forming a dome like masked veil of the soul king, though this being just a symbol of the bridging into the second Ascent. And from here. 8 candelas will form a slight amount of the blood forming around in each one . These will now light and form 8 pillars of energy which will bridge into the sky. Making a kind of light which will show by bathing the earth with a eerie glow. as now, It requires the full undevided attention of The succubi as it will begin chanting the bridging incantation to the second Ascent.

Bridging affects: The affects will cause now not only for the body to be restrained, but a wall of pure holy energy will now have formed from the candles as the user will feel immobalized even if they are up to 1-1 whole teir higher then the user. this is strong enough to stop most people cold. then the incantation follows.

bridging Incantation: Heavenly body, Bring forth judge, Soul searching thunder. Veil of the blessed, purify and repent. Bring fourth the fourth dimension. Repel and Unveil LET the world know Your Judgement!


2nd Ascent: From now on it requires the full attention and utter most determination to keep the power in check .Even one slip up, and it will explode leveling atleast a half mile around the area. so, now the user is pushed mentally to the breaking point. As the Power will flare and begin to erect a silver gate behind the opponent who's chained while a kind of cross begins to rectify around them. while now. a white ring of light forms around in a solid sheet forming a massive Flame around the 500m radius of the move. this being made of incinerating heavenly body Which will increase the longevity of the move.

Changes in 2nd Ascent: The seal will triple in power. taking something of unimaginable power to release though it can only bind something up to 2-1 teirs higher then them. and that is only for 2 turns max before it becomes too much for the user. This is used when in restraining missions.

Incantation: Silver wing, howling night, purify with the seal of the known. Break and impale. Let the mind hail !


Negation 4# : Forms a box of energy around the user, equivalant to a Kidō 30 defensive spell. this being useful for 2 turn it will harden and give but will break apon the 3rd turn once its overwealmed or crushed.

DEAR LORD. Alright, most of this is overpowered; auto immobilized under 1-1? That's extremely, extremely powerful, as well as being able to keep up with bankin. This whole thing needs to be SEVERELY lowered in power.

Quote :
Heavenly body as well is the bane of demonic iramasha's and demons. As it not only erodes demonic energies. It causes nausea and minor heachaches to Devil/ Demons, which does so, because the Very nature of it, sends out a 300 by 300 veil of energy, in a feild around it. this energy reacting violently with any Demonic Prescence within it that is deemed an enemy. This will then in the violent reaction, affect and in some cases Seriously Ruin the connection of demon flow. or disrupt a summoning of demonic origin 20% of the time, and aswell just being in the Field of the Heavenly bodies range, weighs on a Demonic Prescence, by causing the demonic energies to gain weight, doubling the feeling of pressure which is around them. as well as slightly affecting the amount of oxygen that gets to the blood. which can cause light headed-ness in long term. This as well does this because of the power's Opposite and vhenement reaction to demonic prescence as explained above.

Reaction: If a demonic prescence is within 300yards of The succubi it will cause smoke to begin to rise from the skin of demonic enemies, which will cause weakining in durability slightly. And as well as severe pain if they are within the 300 yard field of the energy. Kind of like being bathed in acid all over. Though this does not do damage to the body it, excites the pain reception cells. causing the brain waves to send out frenzied Responses as if the body is in a acid bath though its not literally in a acid bath.

Affect on demonic Summoning: This causes demonic summoning to require 2 times as much energy as it normally does due to the fact that the Heavenly field is constantly disrupting and trying to stop the summoning from happening due to its very nature. So it causes the person trying to summon anything demonic in nature, to have to Focus and use 2 times as much energy to actually summon it.

Properties: The heavenly body, has purifying and holy energy properties which cause the Vehement reaction to demonic energy, this being it is trying to purify the impurity of the demonic energies. Which generates the Affects on demonic bodies. but as well the opposite is true aswell . If a angelic being is within the 300 yards it will slightly boost their Power of heavenly natured skills used by 1.5 times normal . As well as it can directly affect the flow of Energy for Angel mode energies. and demon mode energies.


300 yards is too much.

Quote :
Angel Ascention energy affect: when in the field of this heavenly body it makes it 2x easier to focus and channel Angelic Powers for the final forms. Which as well is because the state of the energy around the person is Holy in nature. which helps and subconciously aids the Syncing of the soul kings energy to that specific person. though the opposite is true for demons.


Demon Devil energy affect: When in the field of heavenly body. It makes it 2 times as difficult to concentrate and channel the demonic energy thats gained or given to them from death .This being due to the fact the Holy Energies Interfere with the process entirely being that they naturally are able to interfere with the realms energy flow between death and whats within its own field. Which is why it requires more attention to keep the flow open aswell due to this nature.

Again, both of the amounts of 2 times is too high.

Quote :
Seperation seal: This seal works by, regulating the flow, of the demonic and chaos energies, fluxating and reducing and increasing it with the flow. of the heavenly body. Due to the fact the zaimichi itself is a demon, this seal is crucial for the demon to keep itself alive, and for the host aswell, kind of like Barragans sheild against rot. This is used to shield the energy gathered from deaths realm, and as well this is why she has some energies and either can go into normal form or her only demon stage. due to the power diversity in her demon stage which is shown when the heavenly body reverses into the opposite affects and is shown because of its simple form .

I do not see anything about having death energy from death's realm...?

Quote :
Skin: The skin in this form is greatly hardened. Now being like knives Having A almost hierro like consistancy and the durability and stamina are greatly increased due to this as well .

You already basically have that; you don't really need anymore added on ON TOP of it.

Quote :
ensity manipulation:

This allows for the wings, on the back to be compressed and compacted. While it looks the same. The wings themselves can be concentrated so that they could be the equivalant of 3 tons of compressed Heavenly body. Or simply 1 pound of the stuff ,Depending on how its used. This is useful when in defensive fights. Making it much easier to defend, and block attacks though this has its limits. It can not compact more then ten times the Mass of the wings. Meaning it can only store 1000 pounds of Heavenly Body into the wings themselves . So this itself has limits. Making it one of the more useful Affects of this form but as well this can be transfered t o the palms and knee's joints and feet. Making it so that they can become much harder in a fight .This is by using the mass manipulation and compression .To Harden and Compact the structure as well as to then add substance within this process causes the hands and joints as well as bones to become hard and durable. To the point in this form .When hardened It can make the foot or hand hard enough to punch through a cero. from someone of equal tier with ease.

Also this has a general constant affect of greatly Hardening the skin, at the consequence that basically It has speed slowed, but it can go much faster depending on how dense its made .So speed really does not matter, its the state that its in at the point in time. So this is a key factor into the Ability itself, Since one second it could be Slow as hell and like a tank or fast like a Streak, and skipping around. making it a deadly and useful tool in fights and when defending or going through high stakes combat zones.

This can be done 2 times per turn. any more internal bleeding muscle damage. and tears aswell as bone crushing may occur 1/3 chance.

Again, you can basically already do that, I don't see any reason to pile MORE AND MORE on top of it.

Quote :
Custom Form

1. That's basically doubling your overall power, something you really DON'T need. Make each of them weaker overall in this form.

2. For !@#$'s sake, man, 20x? That's just... no. No increasing massively further. Maybe both being full power as the one, but no further. It's not needed.

ALRIGHT, DONE WITH THAT CHECK -collapses-

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Subject Post 10PostSubject: Re: Project Prodigy succubi[APPROVED, 1-1]   Fri Apr 06, 2012 6:52 pm

Alright... Approved, 1-1. USE FAIRLY, YOU WILL BE WATCHED!

Show us we can trust you with this..

Will Skills
  • Willpower/Determination: Adept
  • Mental Deduction: Master
  • Pain Endurance: Beginner
  • Focus: Adept

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