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 Iori Sugiura(THE REBIRTH)(WIP)

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Subject Post 1PostSubject: Iori Sugiura(THE REBIRTH)(WIP)    Thu Apr 05, 2012 5:18 pm

Guardian Beast Template


Basics


Name: Iori Sugiura
True Age: 1600
Gender: Alpha Female
Personality:

Without a doubt, the first thing one will notice upon analyzing Iori’s personality is that she is a woman who spares no one’s expense at speaking her mind. From her birth to the person she is now, Iori has never been a woman who has allowed herself to be censored. Whereas most people beat around the bush, using words of sweet nothings to calm the worries of others, Iori would rather upbraid them by emphasizing how abysmal their dilemma is. There are times where this fiery cult of personality has gotten herself into more trouble than she can imagine – nevertheless, this goddess of victory has never let anyone stop her from climbing to the top to become the queen of the mountain. Though Iori may possess an arrogant and brash demeanor, she is, in truth, a woman who prides herself on upholding honor in all facets of her life. Even though she portrays herself as a overconfident woman who cares little for the opinions of others, Iori believes that upholding one’s faith through even the most dire straits, truly makes them a warrior worthy of respect. She won’t outwardly show respect, of course, there are times where she will let a man or woman know how futile fighting her truly is. Regardless of her arrogance, once that warrior has proven themselves, Iori will regard them in a positive light. To her, the battlefield is a place where man has the chance to prove himself at any given moment, where one can feel the most adrenaline from a heated battle, expending every ounce of power until the enemy is defeated. Such thirst for battle is truly what defines Iori as the goddess of victory. When one comes face to face with this virago, they will definitely notice that she is no moral gem. However, upon further evaluation, one will notice that Iori is an honor-bound virago who will oppose the strong and defend the weak. Establishing that she is just as much of a voice as she is a warrior, Iori ultimately has no qualms with showcasing her power to those that say otherwise. Due to this ill-tempered personality, associating oneself with Iori is a task no less than difficult. Notwithstanding, once one has hammered away at her shell completely, Iori’s true colors will be revealed in stunning detail; the naysayers will soon find out that deep within her hardened heart, lies an insecure woman who truly loves the people around her.

Due to her death in the past life she lived - one she blames solely on her inability to trust the ones who loved her most - Iori has now learned to treat people with kindness and compassion, though she will still show signs of her overbearing nature to keep them from perceiving her true feelings. Of course, when she’s around those who she considers close friends, Iori will show the side of a more carefree girl who enjoys basking in the pleasantries of life, enjoying the wonders of the world whenever she can. Although one would not expect such compassion from this goddess of victory, Iori is a woman who can be very protective of her loved ones, an individual who is willing to go to extensive lengths to shield them from harm, regardless of what she may tell that person otherwise. On the outside, she could seemingly make it seem as though she hates someone, when in truth; she has become quite fond of the person who has tried to earn her friendship. Socializing with others is often very difficult for Iori to do, a result of the treatment she unceremoniously endured as a child. Time and time again, she desperately sought out friendship - to become a central part of the group - only to end up as an outsider due to her status as a princess of the royal family. As a result of such discrimination, Iori went down the path of a lone soldier, worrying more about how great a warrior she could become rather than building the bonds that allows men to persevere through life. Now that friendship has become a new centerpiece in her life, Iori will bring her best efforts to bear to protect those around her. Whenever she is confronted with complete strangers – especially those with a disconcerting aura – she will avoid them without a second thought, as meeting new people is a difficult process for her to go through. In addition, due to her way of never learning how to censor herself and say things to make others happy, Iori has the incurable tendency of losing friends rather than keeping them, though if one were to say that was a problem, they would be sorely mistaken. As long as Iori has true friends by her side, losing excess weight is hardly an inconvenience.

Although her rough demeanor tends to portray Iori as a cruel individual, she is, in truth, a very vibrant woman to be around. First and foremost, Iori does not possess an over-inflated ego, but it would be no exaggeration to say that she is a woman who carries herself with overwhelming pride. It is due to this pride that whenever people intend on teasing her too much, attempting to break through her solid iron shell, she’ll do whatever it takes to derail those people from befriending her, chastising and humiliating them with words she does not truly mean. Iori's most coined term, due to her tomboyish nature, is “Baka.” Whenever people are able to break through her proverbial shell, they catch a glimpse of a woman who merely wishes to get a little bit closer to redemption each day. Staying on the subject of pride, Iori is a woman who cannot and will not back down from anyone, no matter how dire her situation is. Sincerely, this does not stem from any tragic encounter in her life, or even her parents—Iori has always been a woman who wears her pride on her sleeves. Of course, such a proud personality tends to come off as arrogance to others and in some respect; Iori is indeed a very arrogant woman. However, arrogance is far from what her pride entails. An example is that unlike others who merely speak bravado, Iori will fight the strongest warrior to prove her mettle. Moreover, she rather despises those who deem themselves as the best. In fact, taking this one step further, she abhors men and women who exploit and humiliate the weak and is not afraid to strike them down without a single ounce of remorse. Indeed, one could be the queen of England or the Japanese emperor – yet if that person does not possess the magnanimity to treat their people with respect , Iori will hunt them down, humiliating the offender until they learn what it means to deal with someone accordingly.

To reiterate, Iori is a fighter. She enjoys battle with every fiber of her being and will welcome anyone who wishes to vie for dominance in the coliseum known as the battlefield. This love of war and combat is so paramount, that Iori will stop at nothing to secure her victory, even if it means having her body broken and beaten beyond repair. Due to her love of fighting, Iori will not stand to have an interrupted battle. She will not stand for anyone to stop her from facing her one mortal foe, and she will do the same in kind if one desires to face their enemy alone. The adrenaline of fighting until every last drip of sweat and blood has been wrenched from your body—excites this goddess of victory to no end. She strives off the passion of the battlefield and will not stop until one person is left standing.

Even though she's not a woman who could be considered a warmonger, Iori dislikes having to postpone an unfinished confrontation. One thing she hates more than anything, is people who are unwilling to see their goals through the end. The Goddess of Victory eventually came to acquire a admiration for warriors with a strong willpower and the capacity to fight against the odds, no matter how high the cards are stacked against them. This mighty adoration even influenced the young woman to train in unfavorable locations, fight through extreme weather, and battle against impossible odds; all in the name of reaching the same pinnacles as those stalwart warriors. When an opponent decides to fight her no matter how much the odds may be out of their favor, she will spare their life and praise them for their strength of mind, regardless of who they are. In fact, there was a combatant who taught her through battle, that a warrior is not defined by strength, or even by the skill of his techniques. it is the determination to strive towards greater heights, fighting on even if defeat is inevitable. More than anything, this strong fervor for combat is what she believes truly defines the warrior's spirit.

Another undeniable trait one will notice when they see iori on the battlefield is that her determination and willpower are bar-none. A woman of great courage - especially one who has experienced the rigorous scars of war - Iori’s adamant determination to never give up, regardless of the odds, speaks to how strongly she desires to win, how strongly she desires to fight. Even as this young warrior grew with each passing day, she was never one to show fear to anyone – let alone surrender the initiative. She could be struck a mighty blow – a fatal strike that would send opponents of common mettle to an early grave – and yet, she would fight on, pushing through all obstacles until victory is within her grasp. Though she had lost such passion during her former life – the result of her eventual fall into insanity – two men who helped her regain this indomitable spirit were Ravana Ichiro and Zin Yuudeshi. No matter how much she defeated and humiliated these individuals in each of their respective battles, these young stalwart warriors continued to fight on, despite the inherent gap between their abilities and her own. It is no exaggeration to say that she viewed them as fools, idiotic madmen looking to die… However, following those meetings, Iori realized something. No matter how mediocre their skills were—what truly defined them as warriors worth the name, was their undying will to never give up. From those days thereon, Iori started to resume her training with an endless fervor. Each day was spent honing her skills and forcing her body to go through strenuous training sessions; all in the name of acquiring that same indomitable fury.

This epiphany allowed the goddess of victory to retain her own undying will. In fact, her most remarkable ability is the continence to succeed, pushing herself beyond all limitations, and never giving up even when the odds are not in her favor. She is extremely confident of her energetic determination, even to the point that she could recover from life threatening wounds, fueling her injured body on nothing but willpower alone. So strongly is Iori attuned to this limitless resolve, that when all is said and done, she will be the one standing among the victors. To her, the first to lose faith is the first to be defeated. No matter who you are, as long as a goal is before you - regardless of ill-intentions or well-meaning aspirations - then there is nothing stopping you from taking the world by storm.

Although her natural will to survive is terrifying, her determination to protect the ones she loves and cherishes most is on an entirely different level beyond measurement. If it were in the name of her people and most accomplished comrades, she would fight a million soldiers, never faltering until every last one is dead. When a goal is in front of her, this woman becomes even more determined to succeed. No matter how much you think you've damaged Iori, she will come back until every last fiber of life has been ripped from her body, until every last piece of her pride is dusted beneath the ground. Even if she were a limbless, headless, torso – she would still fight, battling on until the very end. When people witness this admirable energy inside her, it is enough to suffuse even their own spirit.

To the goddess of victory, impossibility does not exist. Great warriors do not become legends through their stories. Rather, it is through the firm resolve they carried themselves with that allowed these men to garner well-deserved fame. Part of this relentlessness to never give up lies within her pride as a warrior. In the end, the most terrifying fact about Iori - is that you could deal her a tremendously fatal wound, and she would offer naught but a confident, domineering grin. As long as her body remains standing and is still mobile, she will bring everything she has to bear against her opponents until they are defeated, or by some stroke of fate, her body gives out from exhaustion.

Iori by nature, is a Tsundere. The word is used to describe a female character in the world of anime – someone who is at first, very combative, hostile, and cold towards the main character. Moreover, as the story develops, a Tsundere is a character who plays out as having an attitude towards the main character, criticizing them at every turn – as the series progresses, however, she usually warms up to the hero of the tale and eventually falls in love with him, though she usually finds it hard to admit her feelings, denying them altogether.


When placing Iori beside such a definition, it’s almost as if the word was created for her. As a result of her introverted childhood, Iori experiences major difficulty when it comes to describing her feelings towards others, especially if that person is the center of her affection. Sure, she may be this tough, domineering woman with an unwelcoming personality – but at her core, she’s short-tempered, prideful, and has an improper attitude with extremely tomboyish tendencies and insecurities - a fact few people know of. Part of her Tsundere nature also lies in the fact that her pride is extremely high, and it is due to this that she always has a hard time expressing how she truly feels towards someone.

Whenever people get too close to breaking her tough shell, Iori will upbraid them, humiliating the individual with cold insults that will shatter their hopes and the resolve to pursue her affection. Of course, it is not as though she doesn't feel pain from this herself. Every time she hurts someone, it is the equivalent of stabbing a sharp knife through her heart. As a result of Iori losing her very first friend due to breaking her arm, she created a shell that has stuck with her ever since day one. On most occasions, her family has been the only set of individuals Iori feels she can express her feelings to without getting embarrassed. For a woman who spent most of her life locking up her emotions, how can one possibly expect her to know how to react to such blessings as friendship, compassion, and love?

In fact, whenever she's faced with such affections, she will become completely nervous, creating the impression that she's weak of spirit. In order to prevent anyone from seeing her vulnerabilities and destroy that notion, Iori will lambaste everyone around her without a second thought. This brash woman is truly adamant towards keeping up her facade of being strong and domineering. In truth, Iori desires to be loved, to care for someone with staunch passion. On the outside, she wants people to think she's despicable but when one is truly genuine and persistent in their goal of seeking Iori's affection - the emotional walls she has constantly built to keep intruders away, will slowly but surely go crashing down. And once that wall has been destroyed, this lucky man or woman is finally allowed to know the true Iori Sugiura. Truly, Iori can be a very loving person once one has cut through her negative veneer of denial and self-depreciation. In conclusion, when that person is capable of breaking through Iori's walls, they will discover that herein lies a sweet, courageous girl with a heart of gold.



Contract: Okabe Rintarou Rex
General Appearance

Appearance:


Spoiler:
 

Long of body and strong of bone, Iori possesses a very distinct appearance that separates her from the general opinion of what a young woman should be. Her arms and legs are actually longer than most females but not abnormally so. While her body does possess a unique femininity, one cannot deny that her frame would be more fit for a young man rather than the normal Japanese female. She stands at an unbelievable 186 centimeters and approximately weighs 59 Kilos. Indeed, Iori's appearance is very unconventional for a woman. Even though she possesses such abnormal distributions, by taking a closer look, most young men would still admire and be enthralled by her form. While the lines of her body suggest slight masculinity, the rest of her body is genuinely unique and signifies that she takes extremely good care of herself and conditions her body whenever she can. Though she does not possess a large buxom bosom - with a cup size C - her breasts are still visible through any clothing she wears. She claims that this size for her body is ideal due to the fact that as a fighter, Iori believes that extremely large breasts tend to impede a warrior's movement. Every part of her body from arms to legs - to her hips, waist and buttocks are well defined. There are muscles on her arms and legs, but unlike some women who tend to excessively exercise and gain more muscle than necessary, Iori combines the perfect mixture of womanly beauty with herculean strength that proves just how powerful she is as a warrior and how enthralling she is as a lady. Her skin is a fair, pale white and her cheeks are well rounded. While her hair - compared to that of the females in her family - isn't the longest is still a wonderful crimson red that travels down and stops at her back mid-way. When she does find it growing to a disconcertingly long size, she simply cuts off the excess hair or fashions it into a long braided tail, something she became accustomed to during her stay in China. While most of her physical features are very prominent, the most defining of them all is her eyes. They are the color of amber and resemble the eyes of a wolf, giving them a mysterious yet captivating quality. Wolf-like eyes and traits are not uncommon in the Sugiura family, even Misaiko possesses similar hues. The main difference is that unlike her mother's, Iori's eyes can emulate a wolf's every emotion, from calm to vicious and in some cases, even feral. In her former life, she possessed wolf-like arms with very prominent fur but they are nonexistent in this new body.

As far common apparel goes, Iori is your run-of-the-mill tomboy. Very rarely will one see this goddess of victory wearing a dress of any kind, and she has actually admitted on various occasions that due to wearing male clothing, wearing dresses feels like cross-dressing to someone like her. Iori's most generally worn outfit is one that can be seen during battle - that is, a black tank-top shirt made from extremely soft yet surprisingly hard to cut through fabric and black leggings that accentuate her hips, waist, and legs very well. She is an avid fan of shoes and generally enjoys wearing anything from tennis to dress shoes and sandals. As a symbolic way of representing herself as a warrior, Iori will adorn her hands in boxing bandages and wrist tape. When the wrist tape is worn, she will usually draw an X symbol on both of the wrists in an allusion to wrestling superstar CM Punk and the straight-edge symbol connected to the letter. When she's not sporting this specific set of clothes, Iori can be quite the fashionable girl. Her vast array of clothing can range from basketball shorts, sleeveless shirts, tank tops, and shirts with a variety of symbols that can range from skeletons to her favorite bands. Though it is unexpected coming from a woman like Iori, this lady tends to take her clothing very seriously and leaves no detail untraveled to make her astonishing in anything she wears.

Due to extensive years in north china, Iori came to enjoy the clothing that her teacher, fellow students, and even Natalia wore on a daily basis. Therefore, she will customarily wear these anachronistic robes to pay tribute to everyone from that era. As with her general appearance, Iori tends to wear clothes that always turns toward's the male spectrum. For example, instead of wearing the Qipao of Chinese females, Iori instead chooses to adorn herself within the male equivalent of the Qipao, the Chengshan or 'Long shirt' in English. She finds these specific garments comfortable and free allowing her to conduct her training without anything to impede her movement. She is also fond of wearing a variety of mandarin jackets during training; another anachronistic article of clothing that descends from ancient china. On special occasions, she will even wear these garments to parties and even normal walks through the city. Her love of China isn't just limited to clothing. Iori has often found it necessary to fashion her hair into long Chinese braids, the highest estimate being 43 inches in total. Whereas her general looks express those of a tomboy, these styles of clothing do well to show off how much of a female she truly is. In conclusion, Chinese clothing has become a central part of who Iori is and she finds great pride in wearing outfits that descends from the Era where she learned her martial principle, Bājíquán.

Animalistic Traits: There isn't much to notice, except her wolf-like irises and the way she tends to handle herself around people at times.
Appearance Age: 19-20
Height: 6"2
Weight: 130 lb


Natural Abilities


Techinques:

Herculean Strength: In all of creation, if there were ever a word to describe Iori’s titanic physical power then it would undoubtedly be godlike. With transcendent strength capable of felling divine beings, she is on an entirely different level beyond measurement. Unmatched by those of her race, hailed as one of few in the world whose strength defies the laws of mortal man, Iori exists in a realm of physical prowess that is so vicious, so unrelenting, almost no one can match this mighty goddess in a contest of close quarter combat. Possessing a body harder than most steel found on planet earth, even minor strikes such as kicks and punches can leave an opponent mangled into nothing more than a bloody, unrecognizable mess. Just a light brush with her hands and arms are capable of causing bruises and lacerations to form upon the opponent’s skin, merely as a result of attempting to cause harm upon her person. With absence of force, a small poke of the finger is able to send her enemy flying several meters backward.

As a result of her explosive stepping power due to long years of mastering the art of Bājíquán, the sheer potency of Iori’s rotation and in-step ability can cause a tremendous earthquake to occur in her wake, reducing everything around her into nothing more than mere rubble. With her raw strength alone, Iori could lift a high-rise building with both of her hands and swing the edifice around as though it were nothing more than a tree branch. Adding to such superlative physical strength is the fact that she is capable of combating with and carrying gargantuan enemies eight times her size without batting so much as an eye. Unrivaled by almost no one in physicality, Iori proves that fighting her at close range proves to be nothing more than a futile exercise. However, raw physical force is only the tip of the iceberg when it comes to this goddess of war’s eclectic repertoire.

Although anyone can possess great physical strength, one can never truly master such power without learning how to control it and convert their physical skill into mighty strikes capable of rendering their foe immobile. As a master of Chinese martial arts, Iori’s striking power is enough to kill a man in a single stroke. Such causes of death can range from a grotesque heart that has been crushed into little more than a mesh of meat, an eviscerated body, and in the most extreme case---complete obliteration of the enemy.

Even with opponents who pride themselves on endurance and defense - regardless of the level - will still suffer strong damage as a result of her deadly striking ability. In fact, when an opponent does intends to block Iori's strikes, the force and impact behind each deflection creates a tumultuous shockwave capable of leveling the entire area around the defender, causing them to become imbalanced and disoriented, with lighter opponents flying many meters off into the distance. Of course, this hardly illustrates the terrible might that this goddess of victory possesses.

At the apex of her physical force, Iori’s strength reaches a level of divinity unlike anything ever witnessed before in such a warrior. When placed at its ultimate peak, Iori’s strength reaches a level where she can now execute techniques that affect objects - nay - godlike warriors on the spiritual and supernatural spectrum. With this new addition of power, Iori can now enforce her will onto each of her physical strikes, thereby increasing her offensive capabilities ten-fold. Such superlative mastery can range from destroying large-scale techniques by using her willpower to disassemble and destroy the energy that serves as the basis of the ability - to obliterating and crushing barriers as a result of using her iron-will to push through the deterrence in her path.

Moreover, when her willpower is placed into her physical attacks on an opponent’s body – a countless number of effects can occur. With a strike enforced by her will, Iori can disable an enemy's abilities by targeting the meridians that allow them to activate their source of power. And when she truly desires to execute someone when her will is pushed to its uttermost extremity, Iori can execute disastrous strikes capable of causing an opponent’s body to self-destruct from the inside, shattering every single bone, tearing through each part of flesh, and in the most fatal case, obliterating the enemy from the very fabric of existence. Truly, facing this goddess in a contest of physical skill without even an inkling of a plan---is a decision close to that of suicide.

Chrono Evolution: Chrono Evolution, as its name may imply, is described as an ability that allows Iori to “Traverse time”. It allows Iori to manipulate the physical structure, appearance, and weight of her body in a variety of applications. Whereas Reverse;Rebirth manipulates things strictly according to battle situations or life and death, this ability enables Iori to manipulate the age – in the physical sense – of her body. The most noteworthy fact behind this ability is that Iori was originally a child when her rebirth occurred due to the unorthodox summoning that was used to bring her soul back into the plane of the living. In consuming Tajadol's power, Iori’s growth accelerated exponentially, allowing her to reach the age she was originally set to be born as. Once this occurred, Iori realized that perhaps there was a way to use this to her advantage and so—chrono evolution was born. Iori knows, as well as anyone, that she died as a legend and that she was remembered by her closest friends and family, no one can mistake her for any other. Knowing of her revival would only cause Iori to deviate from her goal – that is to defeat Kin in a battle with no one present. With this engraved in her soul, Iori came to a unanimous decision with Okabe, that keeping her identity hidden would allow her to not only gain recon on certain individuals, but keep anyone from recognizing her on first glance. She can alternate from a child to a teenager by simply expending a small investment of reaitsu. Each alternation of her body allows her to take on different forms, the only similarity being that each form has red hair. Although it does not boast much use to anyone else, Chrono Evolution allows Iori to go on reconnaissance missions, store up spiritual energy through consuming food in order to boast much better fighting capabilities in battle, and allow her to relax when she simply desires to leave the confrontation of war to someone else. The merit and demerit in this ability is that each deceleration of age is equal to a regression of techniques and abilities. For example, if Iori accelerated her body into adulthood, she would no doubt reach a level where she has reached her ultimate apex of power. She wouldn’t be able to hold this form for long, however, as she has not become accustomed to the power that she will ultimately possess in the future. On the other hand, decelerating her age is far easier on her body. Although her body weakens with each time she changes the structure of her body, she is still able to fight, even as a small little girl. Thanks to her peerless mastery over Chinese kung-fu, Iori can still become a force of nature with her strength. She was born with her strength, which makes this come as no surprise. Although she wouldn’t be able to use her time manipulation, she could still land powerful strikes capable of immobilizing her opponent. In conclusion, though, it is merely used to keep a low-profile, go on reconnaissance, and relax after large battles.

Accelerated Probability: Out of all of Iori's natural abilities, Accelerated Probability is by far the most versatile among them all. Comparatively, it can be likened to Precognition. However, it is more similar to Arturia’s “Instinct” ability, except that is far more advanced. As a result of forging a contract with Okabe Rintarou, Iori unlocked this ability through honing her time manipulation. That said, it is not an ability that requires using time manipulation, it is simply a natural ability granted to her thanks to her peerless control with the flow of time. If Okabe’s impossibility marble allows him to manipulate the multiple outcomes of battles, then accelerated probability is what allows Iori to view those outcomes and accelerate herself along that path of causality immediately. Naturally, through Iori’s vision, during battle her perception of time is slowed, making it appear as though everything around her is moving at speeds slower than her own person. This grants her the ability to accelerate at greater than normal speed, using her marvelous dexterity to evade and dodge various attacks and objects. This is only scratching the surface of what she can do with accelerated probability, however. At the zenith of this otherworldly vision, she is capable of predicting multiple choices and outcomes during clutch situations. It is useful in nearly all forms of combat, allowing her to predict, react, and execute without missing a beat. For example, if she were to run at her opponent during a straight out charge, she would first perceive the outcome of what would occur if she continued her stride, and based on that, can desire if she wishes to take another plan of action to evade suffering fatal attacks in the heat of battle. Another application of this inherent ability is to predict the probability and movement of objects at an accelerated rate. An appropriate example of this would be a sword slash. To a normal opponent, a sword slash is imperceptible and therefore cannot be read by basic vision receptors. To Iori, however, she can predict the ever various angles of where the sword would strike and catch the blade between her bare hands, effectively thwarting the enemy’s plan of attack. There are two flaws in this ability however. The first of which is that – while she can perceive and predict multiple outcomes during clutch situations – the physical stress on her brain can become overwhelming and ultimately cause her senses to dull with continued usage. The second comes in the form of opponents who utilize attacks that most would deem unpredictable and silly. An unpredictable attack creates an unpredictable outcome. Thus, the more uncanny and unusual an attack becomes—the more the hesitation that will be created inside Iori’s mind, causing her to become unsure and unsteady in how she should react to her opponent’s attacks.
.
Enclosed space of the Time Goddess: Due to countless years spent honing her control over the marvelous ebb and flow of time manipulation, Iori has reached a level in her skill where she can naturally accelerate and decelerate the flow of time, albeit on a smaller scale. Only when she releases her full power can the true extent of her abilities be shown. For all intents and purposes, this ability is used to describe the natural control she has over flow of time. Whereas time can be used to decelerate and accelerate the body, Iori possesses the capability to invoke this effect upon the molecules that exist throughout the entirety of the world. In using this control, there exist two applications with which Iori can use to her complete advantage in many battles.

The first – through deceleration of molecules – occurs when Iori decelerates time within an enclosed space around her. Although it is equally versatile in a large area, it finds its best worth when used within a smaller location, therefore making it difficult for the enemy to escape. In decelerating and slowing down the molecules within a designated area, the temperature around her rapidly decreases to such an extent that it causes an elemental phenomena to occur known as “Absolute Zero. “

This is the result of all molecules ceasing to move completely. When activated in this application, the molecules around the designated area of iori’s choosing become increasingly cold to a point where solidified ice crystals begin forming on the surfaces of each part of the area, including the opponent’s body. Whether inorganic or organic, once this ability is executed, nothing is free from this prison of ice.

As the ice crystals form and extreme frostbite assaults the enemy’s body, warriors who end up caught within the area will no doubt find themselves frozen completely within one of the crystal constructs, and should they fail in escaping, nothing but death will consume them. Not only does this ability serve to be a valuable asset on the battlefield, it is equally advantageous in giving Iori a useful advantage over the terrain.

Should she find herself surrounded by objects within the designated area of her choosing, Iori can encase each object within the ice, using them as makeshift projectiles to defeat the opponent through pure brunt force alone. Correspondingly, if she found herself in movable terrain – a desolate wasteland or an earthen land for example – she could manipulate the molecules on the ground in order to form ice crystals where the soil once was.

Effectively, this makes ease of movement on the ground nigh-impossible due to the fact that should they land upon the earth without taking the time to look towards their surroundings, the ice crystals would serve as conical spires, ready to skewer and impale the opponent at a moment’s notice. Since Iori has effectively robbed the area of any heat – due to molecules being completely halted – even fire cannot restore the damage wrought by this ability until it ends.

Those with increased body heat can survive over a longer span of time, but eventually they too will end up frozen lest they fail to come up with proper countermeasures. That said, not only is the heat lost from the surrounding area, the opponent will slowly but surely experience their own warmth – that which is required to live – leaving their own body. Should they find themselves unable to escape; the enemy will slowly suffer a painful death due to the fact that every passing second sees their internal body temperature dropping below survivable levels.

In the end, the fatal result of failing to escape is becoming so cold that the body is completely frozen. This phenomenon is known as “Flash freeze”. The principle refers to a process whereby objects are quickly frozen due to being subjected to cryogenic temperatures. In much the same way, a foe who finds themselves unable to escape would no doubt meet a slow and painful death.

Much weaker enemy opponents who find themselves on the receiving end of this divine ability, would find their processes vital to life, frozen, incapacitating them for the entire battle. Stronger enemies on the receiving end of being “Flash frozen” would slowly but surely experience intense pain until they meet the same fate.

Chrono Detonation: Although the first ability of Enclosed space of the Time Goddess is a destructive application in and of itself, this technique is said to be the very opposite, yet it still serves to be as equally destructive as its predecessor. Whereas the first ability was executed through decelerating molecules, this is performed when Iori accelerates them. Though most techniques effect time in a considerably noticeable way, this technique is rather unexpected until one takes the time to gander upon the physics used behind Chrono Detonation.

Just as Absolute stop – which will be referred to as the name of the first application of enclosed space of the Time Goddess – decelerates molecules within the air through time manipulation, Chrono Detonation pinpoints targeted molecules within the area around Iori, and then through accelerating these molecules at extreme speed, the air around that location heats up until it explodes into a tumultuously explosive blast of destruction.

In many ways, it is more practical to use than Absolute stop, as it only requires little more than a second to perform, and the enemy will more than likely never notice where the explosion will come from, let alone know how an explosion of such magnitude can appear out of nowhere. As it does not require a large investment of spiritual energy, Iori can accelerate the molecules within the around her in consecutive succession, causing multiple explosions to occur at every corner. In other words, when this ability is concerned, even the common gasses found in air can become extremely volatile.

There is a drawback to using both of these great abilities, however. In order to execute both Chrono detonation and Absolute stop, she must use hand symbols to represent her intention. The first symbol for absolute stop is unsurprisingly raising her hand towards the air, as though signaling the opponent to halt all movement. Due to this momentary lapse, opponents who pride themselves on high speed maneuvers are entirely capable of preventing her from allowing the ability to become a threat. Not only does this motion prevent her from defending herself, it also impedes a warrior like her who prides themselves on going in for the kill. Therefore, she must use it when the opponent is unaware of her location, and is thus unable to attack her. The second symbol - for chrono detonation - is actually very useful to perform in the heat of battle. It does not require her to stop in one place. The only thing she must do is concentrate on the space where she wishes to accelerate the molecules, and snap her fingers. Snapping her fingers with both hands even allows more explosions to be created, making this her go to ability in the clutch. As she does not allow the opponent to clearly perceive these snapping motions, Chrono detonation becomes a weapon of mass destruction.

Muso: Muso is the pinnacle of Iori's mastery over the martial arts, an ancient technique from china that is the ultimate plateau of any practitioner's journey towards reaching complete peace of mind, the final stage that is sought after years of training one's mind and body in the way of enlightenment. Defined by an overall calm and harmony between body, mind, and soul; Muso is probably Iori’s single most devastating form. It is not regarded for its raw power, but rather because she has achieved a full balance and control over her fighting abilities. When compared to her normal self, Iori during Muso is seemingly a completely different person. No longer a rash, uncontrolled force of nature, the inner harmony she has attained through her martial arts evolves above the status of warrior and onto the plateau of true masters. Not only is her full power controlled perfectly throughout her body, but she has achieved a balance of strength, endurance, and agility. Where she is normally the uncontrolled fury of a hurricane, during Muso, she has now become the eye of the storm; able to focus and unleash her true, destructive power. However, this balance and control is not limited to only her body, and during Muso, both Iori’s time and wind powers have blossomed into true natural wonders. Although it may limit the number of abilities she can use, Muso grants Iori access to techniques that demonstrate a true mastery over these two elements; as well as a level of harmony and elegance that can only be described as a true work of art in human form. The continuum of time, originally used as a wild and unruly force, the raging rapids of destruction, has evolved into the true, harmonious ebb and flow of the tranquil stream. The raging winds of short lived destruction are now the elegant breeze that can bring even the grandest of mountains to their knees. Her effects on time blend seamlessly with her own enlightenment, and her control over the winds now flows from her body so naturally that the light breeze is indistinguishable from her voice; the strong gust the enlightened fury of her fist. Truly, when Buddha envisioned Nirvana it was this state that he saw.

Time Dilation - Ephemeral Omnipotence: Exclusive only to Muso, this ability is a true display of the harmonious balance of Iori's power over time. Unlike the time abilities of her other forms, this is not meant to be used offensively, but rather as a method to extend her internal control and balance to the world around her; using time as the medium. To begin, there exist two ways this ability can be executed; directly the moment before she or her opponent attack head on, or indirectly, as an automatic defense to sneak and surprise attacks. Despite how it is activated, once completed, this ability will seemingly freeze the flow of time; halting both her opponent(s) as well as Iori herself. However, that is only the observable effect of this ability; its true nature revealed only to Iori.

Once it is activated during this time "freeze", Iori’s consciousness is then allowed to temporarily part from her body and gains a 360 degree, aerial view of the entire battlefield. Furthermore, it is through this separation of consciousness and body that the true effect of the “freeze” of time is revealed. Because the full stop of time would also affect Iori herself, this ability instead dilates time in comparison to Iori’s own consciousness. Essentially, while time passes normally to her consciousness, the rest of time has been slowed down to a level where any actual movement is impossible. Of course, to reiterate an earlier point, this is not an offensive ability, but instead one that revolves around control. In other words, while this ability is activated and Iori’s consciousness is separated from her body, she is unable to physically damage her opponent. As an ability it may seem utterly impractical, but its true strength lies within the time and vantage point granted to Iori while it is activated. Not only is she able to see herself and how she is preparing to attack from an external view, but she is also able to perceive her opponents body and how they are preparing to attack from an external viewpoint and every possible angle. Of course, not only is she able to analyze the entire situation currently about to unfold, she also has the time to fully process it and formulate the perfect attack, counter, or dodge from her seemingly omnipotent vantage point. When combined with the control and harmony of her actual martial arts, this ability elevates Iori to one of the most lethal forces in existence. Able to fully see each attack and plan her response, there is no catching her off guard; meaning the only way to defeat Iori is to truly be able to best her in a contest of mortal combat. A futile exercise indeed.

Typhoon Fist: This move is used to make an ordinary punch more powerful and destructive. By thrusting a fist forward, the upper half of the arm is engulfed in rapidly swirling winds, which congregate into a small tip right above the fist, creating a drill composed of rapidly spinning winds. This attack can be used either in the air or in the ground, and can be used to drill into highly durable armor and obstructions. This attack can be used with both arms at once, to add even more damage in total.

Shatter: Shatter is the ability to shatter the wind around the user, and use the wind shards in an offensive and defensive matter. The amount of wind or air that can be shattered is in direct correlation to the amount of reiatsu pumped into the fist. When released into the air, the reiatsu spreads out in a spiderweb fashion (at the highest level of power, the weakest is just a bubble) that is capable of holding the glass shards until they are ready to be fired. This technique can be used to increase speed as well, by constantly shattering the air in front of someone, it can help remove the air friction.

If the opponent uses a fire or water technique, Iori can shatter the oxygen inside of it to reduce it's structure (removing the oxygen) and destroying the fire/water (since it cannot exist without oxygen) although this technique is strongest against wind techniques.

This technique is capable of not only shattering wind, but also controlling the shattered remains (meaning Iori is basically invincible against most wind techniques). If the user so desires, they can shatter the air that is the approximate distance from the users fist to the opponents contact point of a punch, doubling or tripling the damage with wind shards, which can then be further used to spread wounds and cause horrible lacerations.

Genocide Cutter: Using the manipulation of wind, a foray of razor thin, cutting arcs is unleashed through several swift movements of the legs. These cutting arcs are efficent in slicing through durable substances such as hierro, and can be used to sunder and slice the opposition several times in a single second. The main method of using this is by rising up into the air whilst swinging the back leg (in the receiver's perspective) in an upwards arc, stopping when the foot is above the head, creating a lengthy crescent of cutting winds. To continue the attack, the back foot is quickly lowered, whilst the front foot is brought upwards, beyond the head, creating a second arc of cutting winds right after the first one immediately after the first, adding even more damage over the first attack.

Diving Gull: This is a technique to counter a physical attack from either the air, or the ground. The user poses herself, in dragon stance, with her front leg stretched far out, the foot positioned in front, and with the other leg nestled right next to the thigh, in preparation for the attack. Immediately afterwards, the user leaps up into the air, twirling 360 degrees, creating a short lived cyclone of strongly spinning winds, used to knock any incoming opponents off, whilst launching them upwards from the impact, temporarily stunned from the force of the attack. If done correctly, the opponent(s) should be right below the user. Then, a powerful dive kick is unleashed onto the opponent, with rapidly spinning winds surrounding the user's leg, making it a large drill. As a result, the opponent should be hurled deep into the ground, the spinning winds digging a hole into the area hit by the swift dive kick.

Tornado Piledriver: In the case that the opponent has been successfully grabbed from behind, this move can be used to subdue the adversary. Whilst keeping a tight grip on the victim, the user launches herself high up into the air, whilst spinning, enveloping the duo in a set of swirling winds. As the two travel higher and higher, the spinning becomes faster and faster, eventually turning centrifugal, the two being fully obscured in a small tornado. By the time the whirling cylinder hits the ground, a large explosion will occur, creating a crater spanning from 10-30 meters in diameter due to the intense force of impact. This attack is evermore useful the heavier the opponent is, and can be used to cause heavy damage onto the head.

Counter Cannon Burial Fist: The user utilizes a devastating counter towards a punch upfront. The user blocks with the arm that is opposite of the opponent, (Right block to left fist, for example.)Using an extended outward block to move the hand aside (Bring the arm inwards towards the fist to push it outwards, whist straightening the arm slightly to that the fist is close to the opponent's face), all the while, the vertical fist is tilted downwards, so that the top knuckles point towards the cheek of the opponent. Immediately after the block, the user flicks the fist upwards, the bottom knuckles striking the face of the opponent. Although the movement is subtle, a great amount of power is focused on the movement, resulting in a powerful hit right in the face, with enough force to send the enemy flying backwards a few meters. This technique is especially useful when fighting against tank type enemies, whose durable features make it difficult to cause any serious damage, or penetrate.

Talon's grasp: This attack is useful against a person upfront who is thrusting their sword directly forward. The user quickly brings one foot up northwest for the left foot, and northeast for the right foot, to move away from the blade being lunged forward, whilst keeping the back leg out, the entire foot nestled on the ground, rather than just the toes or the ball. The user then proceeds to send the hand opposite to the foot right into the opponent's face, gripping hard onto it, while unleashing a strong hook with the other hand into the back of the kidney of the opponent. As this happens, the back foot is quickly maneuvered right behind the back of the opponent's front foot. Keeping the foot sturdy, while pushing the opponent back by the face, and forward, through the fist, will send the opponent to the ground, lying on the back. This is a perfect set up to follow in with a second blow whilst the enemy is down, on the ground.

Unnamed Technique: This move is best used against a person who lunges both arms/blades directly forward. The user utilizes what is known as a wedge block, which is bringing both hands together whilst wedging them in between the arms of the opponent, quickly separating the hands to spread apart the opponents arms to prevent the attack from hitting the user, doing so by either pressing against the forearm, or the wrists of the opponent. The user then quickly brings the hands towards the sides of the opponent's neck in unison, which should, at the very least, stun the adversary from the force of impact, if not cause some damage to the neck if enough force was applied. The hands are then quickly brought back, parallel to the shoulders, before immediately launching a pair of half-fists, with the palms facing the opponent, right into the face, thrusting the enemy backwards from the force, usually sending the opponent to the ground.

Guillotine's Drop: To be able to use this attack, the user must have successfully grabbed the wrist of the opponent, first, with the hand opposite of the hand of the opponent. Upon grabbing the wrist, the user quickly makes her way behind the opponent, keeping a firm grip on the wrist, whilst pressing the forearm of the other arm against the tricep of the arm, pressing onto the sensitive area, and rubbing hard against it, creating an arm-bar, the immense pressure from this lock being enough to cause the person to bend forward. Whence the opponent has bent forward, the user brings a leg high above the opponents head, and brings it down hard onto the back of the noggin, in a powerful Axe Kick, quickly letting go after impact. This technique is useful for dispatching a single enemy, or at least induce some disorientation from the strong impact. When coupled with Genocide Cutter, this could be used to fatally truncate the opponents head off.

Overdrive Accel:

Fumeiko: By focusing reiatsu on the heels of the legs and pushing said reiatsu at incredible speeds, the user's speed is increased unbelievably, to the point that the technique is speculated to be some type of space/time manipulation. The user leaves behind numerous afterimages resembling the user to the highest extent - the afterimages act exactly like the user, even being able to blink their eyes and attack by themselves. They can be hit by a very strong attack, causing them to disintegrate into reiatsu. Due to extensive years spent honing this technique, Iori has found other methods and ways to bring this technique to even higher plateau's. The main method is to utilize her "Time Accel" ability in conjunction with this technique. The time acceleration is thus targeted towards the heels, thereby accelerating not only the reaitsu but the muscles as well, allowing her to gain even more speed. And, as the speed increases in intensity, so, too, does the afterimages. Therefore, the higher her personal time is accelerated, will decide how many afterimages can be created as well as how much speed can be accumulated during this technique.


Last edited by Shirou Emiya on Sun Feb 17, 2013 6:46 am; edited 64 times in total
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Subject Post 2PostSubject: Re: Iori Sugiura(THE REBIRTH)(WIP)    Fri Apr 20, 2012 1:15 am

Bājíquán:




Senshippo: Senshippo or “Flashing arrow step” is a technique that utilizes the element of surprise to its ultimate extent. The purpose of this deadly offensive is to conceal your presence of movement, thereby leaving the opponent defenseless against the full force of your strike. This fearsome technique leaves little room for error. To execute it requires only uttermost concentration and relentless cunning. Utilizing the Moving stance or “Left leg to left leg mode”, Iori takes a slight step forward with her left leg as the center of articulation. This stealthy step-in allows her movement to go unannounced, thereby concealing the intent to attack. Only an opponent who possesses a sense beyond the super human level would be able to catch the lightning fast transition from intent to action.

As she slides forward with her left leg, Iori disappears from the opponent’s line of sight, appearing before them like a reaper of death, her hand the scythe of sure and swift punishment. Not only does this serve to catch the opponent off guard, it allows Iori to conceal her intent even at point-blank range. After all, how can the opponent predict a unpredictable attack at such a short distance? At that moment, she moves from a left Four-Six Stance to a left Bow-Arrow Stance. This stance takes Iori into a position where Bājíquán can exert its greatest power – close distance. With a strong step-in using “Zhen Jiao” the power of Iori’s strike is increased exponentially.

The dynamic force of the powerful step-in alone sends Iori’s fist barreling forward like a large boulder, targeting the enemy’s heart. This ferocious heart strike is equivalent to a grenade exploding in front of one's chest, and due to Iori’s herculean strength, is capable of killing a warrior in a single merciless instant. Once the mighty blow connects, the opponent is sent back by an unprecedented 3000 meters, their body flying through the air like a strand of hay. The sheer, unforgiving force of this attack can tear apart the thoracic cavity of the opponent’s body, pounding the opponent’s lung and heart into nothing more than a mesh of meat. Should the strike hit anywhere else, for example, the shoulder or stomach, the damage becomes widespread, severing all connection to the opponent’s meridians, crushing the bones of the adversary's body.

Tetsuzankou: Striking in from long or close range, Tetsuzankou can be used to evade the opponent in a defensive manner or strike them offensively at close range. By performing a crouching turn-step with the right leg, Iori charges her opponent with her right shoulder. Like many of the techniques in Baji’s repertoire, it can be performed from long to close distances. The speed of the turning step adds momentum to the shoulder charge, allowing her to close the space towards her opponent in the fraction of a second. With the addition of time manipulation or manipulating the airflow around her feet, the turn-step can travel 1200 to even 5000(maximum) meters, and the transition from the turning step to the shoulder charge makes this technique all but impossible to evade. Upon collision, the opponent will suffer a variety of damages depending on where contact was suffered. Should she strike the ribs, not only will they break under duress but the blunt damage will even tear apart their skin on the outside, causing an even more gruesome wound to appear. If she goes in for a strike towards the midsection, the damage is then applied to the organs causing irreparable harm to the body which can lead to them suffering a myriad of fatal effects such as but not limited to; internal bleeding, organ failure, and heavy vomiting. Unlike Senshippo, however, it cannot completely kill the opponent with a single strike. Using the technique defensively, Iori chooses not to attack, allowing her opponent to take the initiative. Once they've taken the bait, if the opponent executes a forward punch with either hand, she nimbly slides past the opponent’s left or right side and executes the powerful shoulder charge with unrelenting ferocity slamming against them like a supersonic wrecking ball.

Senkyutai: While not particularly revered for its strength, Senkyutai finds its best worth in evasion and high speed evasion. It is initiated by dropping to the ground, rolling the body forward with instantaneous speed. The distance of the roll is determined by how much force Iori puts on her body during the dropping motion. Rolling her body at twice or three times the speed as normal causes the body to gain momentum. At the moment of execution, Iori instantly pushes off of the ground with her hands, and as her body is being sent flying high into the air, she performs a powerful upward kick in a single motion. The speed of this technique is equal to that of a bolt of lightning, springing forward from the ground. Using momentum from the push-off adds kinetic energy to the upwards kick, thereby adding even more velocity and force to the strike. The impact of the kicking strike is so powerful that depending on the power she gains from pushing off the ground plus the kinetic energy gained during the upwards motion, she can catch an opponent in the middle of their attack – a sword slash or a technique that utilizes charging for example – and not only disrupt their attack, but destroy the enemy's skull upon contact by transferring the powerful momentum directly into her legs. She can even manipulate the airflow, adding even more velocity to her body during its roll, and during the upwards blow, she can add infinitely razor-sharp winds around her feet, thereby giving it enough power needed to truncate the opponent's head from their body. Therefore, the power of the technique is ultimately depends on how much momentum is gained during the rolling motion. There is a variant of Senkyutai that exists under the name, “Tenshin Senkyutai”. Whereas Senkuytai features a singular foot strike, this technique is completed with a consecutive series of foot strikes. There are two versions of this technique. The first is performed once again, by pushing off with her hands up into the air for the upwards kick. If the first connects, good. If it does not, she performs three high forward kicks to the opponent’s face, applying the maximum amount of force to the consecutive string of attacks. Tenshin Senkyutai is performed wherein Iori executes a flurry of powerful, high speed kicks then two forward high kicks to the face for good measure, sending the opponent flying off into the air. Even if it fails in killing the opponent, any one of her kicks with her strength behind them is no doubt capable of causing fatal harm against her enemies. A ruptured skull, Internal bleeding, spinal damage, and even permanent paralysis are all possibilities to be aware of when facing this mighty goddess of war.

Byakko Soshoda: Byakko Soshoda - “White Tiger Twin Palm strike” - is relatively simple in execution and does not require an extreme amount of ingenuity to perform. As is the case with all of Iori's close combat techniques, distance is poses no hindrances towards her performance of this strike whatsoever. This specific technique is usually performed and executed against a charging opponent. If they possess a katana – Nodachi, Wazikashi or Tachi for example - Iori can simply grab the blade with her hands and pull them forward, executing the twin-palm strike without hesitation. With opponents who possess no such weapons, if they charge towards her in hopes of punching her, she can simply preempt the punch and execute a simple two-handed pushing motion strike at the level of her abdomen. The damage inflicted from this technique does not generally give off the intent to kill, but instead to disorient the enemy and distort their plan of attack. The force and ferocity of the two-palm strike is dependent solely upon how much force Iori places inside her hands. With maximum force, she can send the opponent flying and if they happen to land back-first into an exceedingly dense tree or a wall made of tough material, they will feel as though their entire body was hit by a freight train at high speed. They’ll even feel as though the oxygen in their body has left them and find it difficult to breathe due to the full force of collision. Whatever the case, suffering damage from this attack is far from easy. Even without the intent to kill, the technique creates a significant time lag between the opponent’s defenses and the time it takes them to recover from the force this attack.

Chouzan Housui: This technique, like most found in Iori's Baji repotoire, is used to catch the opponent unawares. In application, it is relatively easy to perform, and also boasts a significant impact in physical damage. Although most of Iori’s techniques can be performed from a long to close distance, this is used solely for mid to close range combat. Where the hips and feet are the predominant point of articulation for each strike in Bājíquán , Chouzan Housui is performed using the hips as its sole axis. Performed as a preemptive attack against enemy opponents, Chouzan Hisui distorts the opponent's sense of range whilst executing a mighty blow with so much power brought to bear, that the opponent can do nothing but wither in fear at its might. From a range of 2 to 3 meters, Iori gauges the enemy’s position, intent, and body mannerisms. Once she has analyzed and inferred these three factors, she takes a long step-in forward with her left leg to gather momentum, and makes great note to keep her arms held back before the strike, instead choosing to gain kinetic energy by twisting her hips and using the weight and speed of her body. As her upper body turns, both her arms follow suit, culminating in a two-handed fist strike directed at the enemy’s mouth and abdomen. When loosed at high speed, these two punches are capable of destroying the enemy’s ribs upon contact as well as breaking their jaw. Normally, this on its own would seem relatively harmless for sturdy warriors whose bodies are built for war, but due to the fact that it does not require an extreme investment of time nor a major reserves in energy, she can easily end the battle should the first two connect. Alternatively, it can be even used as a means of defense in direct confrontations. By simply allowing the opponent to execute a straight punch forward, Iori ducks below the arm, and performs the same motions as before, executing yet again, a two-handed strike towards mouth and abdomen. Extreme impact with such an attack normally results in an opponent suffering from organ failure due to the damage applied to the abdomen, broken ribs, and for the mouth, a dislocated jaw and damaged skull. It is not praised for its killing force - instead Iori values this for its strategic value and quickness in execution.

Choushinchuu: Choushinchuuu—or the “Mind’s peak elbow”, as it is commonly called, expresses the perfect unity of defense and offense found in the style’s vast plethora of techniques. Executing it requires that the enemy must attack first, meaning you must keep your mind void of all extraneous thoughts and steel yourself in preparation for the incoming attack. The slightest deviation from this will throw off the technique completely. There are many situations where this offensive and defensive attack can be utilized. One of which, is when you are facing your opponent in a clash of steel. As you continue to fight your opponent with whatever weapon you hold, you match them stare for stare, keep track of their breathing, and allow yourself to leave an opening for which they can go through and attack. This allows Iori to take the opponent unawares. At the moment the enemy charges in heedlessly with weapon in hand, Iori simply discards her halberd and with her own physical speed, grabs the opponent’s weapon arm, and dives beneath it to unleash a powerful elbow strike targeted specifically at the heart. Since the opponent has already resigned himself to the attack, he cannot possibly recover in time to make a proper counterattack. Moreover, it is nigh-impossible to counter such a strike at close range. Even if the opponent is able to recover from the elbow, Iori does not intend to give them such courtesy. As the elbow strike connects, she keeps a firm grip on the enemy’s wrist, and then, just as quickly, executes a powerful leg sweep, taking away the opponent’s balance by striking their supporting leg. As an extra measure, if these two strikes fail to carry out their purpose, she ruthlessly slams her foot against the enemy's abdomen. From the extreme level of impact alone, if the opponent lacks the proper endurance to recover from the elbow strike, they will feel as though 3000 to 4000 tons of force was thrown against their body. As such, the heart will be damaged and in extreme cases, crushed. For endurance and defensive opponents, they will feel as though they’re both their legs and arms have been dislocated as they fall haplessly to the ground. If the first strike does not succeed in killing them, then the stomp with all of Iori’s force directed to the foot will finish what the first could not. Even if they survive after the fact, the power of Iori’s foot will apply enough damage to crush internal organs, break the opponent’s entire set of ribs, and even cause internal bleeding to occur. While many claim that most of her techniques are powerful, this by far, is the most impressive of them all.

Youshi Saiken: This specific move is particularly useful in feinting against the opponent, or simply ripping through their defenses to perform two techniques in succession. It begins by taking the initiative away from the opponent. The attack is performed without an ounce of mercy or even courtesy towards the opponent, leaving them with nothing but to fall before the might and power of the attack. The first strike in Youshi saiken is performed using the knee. The method performed is slightly similar to when a Muay thai practitioner attacks their opponent in the ribs with highly durable knee strikes. Using her left leg as the axis, Iori keeps one of her feet firmly planted on the ground, thereby withholding the balance advantage against her enemy. As this is performed, both her right arm and right leg move into action. Most opponents may think that she intends to strike with her fist due to the movement of her body, but in reality, her intent is to fool the opponent into this assumption during battle, thereby allowing her to take full advantage of their naivety. The moment her arm rises, her knee becomes exceedingly faster and strikes first—towards the enemy’s ribs. The power generated from this strike alone is equal to about 1000 ton wrecking ball. If the first connects, good. If it does not, betray the enemy’s expectations and instantly shift into the second. And therein lies the deception of the technique. If the enemy evades with a slight back step, Iori keeps her right leg raised, but instead of just the knee-strike, she performs an overhead smash with her fist from above by bringing her right leg back to its original placement. Not only does this take the opponent off guard, but it is a great countermeasure against evasive opponents, especially due to the fact that Iori possesses a lanky body. The damage from the knee strike normally ends in the opponent suffering broken ribs and damaged organs, while the overhead hammer strike towards the head can plausibly crush the skull due to the power of Iori's strength. Though as a whole, it varies from person to person. If one lacks the proper defense, then they will no doubt find themselves at death's door. And even for those who do happen to take pride in their endurance and durability, recovering from the knee and hammer strike is all but easy. Not only will they suffer injuries such as extreme head trauma, a fractured skull, and loss of perception, with enough power, the strike is even capable of breaking through the skull to crush the brain.

Gaimon Chouchu: Gaimon Chouchu is a technique that leaves little room for error. It is built to take away any possible defenses the opponent has at close combat. Using the same form as Chousan Hisui, Iori makes it her goal to first analyze the opponent’s footing and body mannerisms. Once proper inferences have been made, Iori unleashes her attack with the fury of a mighty tiger hungry for prey. Raising her right leg ever so slightly, Iori steps into enemy territory and with right arm raised high up above the opponent’s head; she performs a powerful overhead smash with her right fist. The first strike not only steals the range between her and the enemy, but the powerful blow against their cranium is enough to leave a tremendous concussion. It does not end with the overhead hammer strike, however. Once the first strike is completed, Iori shifts into the next which is a powerful blow with her elbow that should send the opponent flying backwards by at least 2000 meters depending on their weight. While it may seem very basic when applied to battle, the instant shift between the first and second strike is enough to cause the opponent to become highly disoriented, completely throwing off their plan of attack.

Maken — Zesshou Hohou: While any one of Iori's Baji techniques could be called her "ultimate technique", this is the most paramount of them all. In swordsmanship, Maken is used to refer to techniques that are truly legendary and do not adhere to the laws of human physics. For that reason alone, Zesshou Hohou can most certainly be called a technique of legend. While it may seem relatively simple in execution, it is not to be underestimated by any stretch of the term. In fact, it is so powerful that Iori herself suffers a critical wound after completing it. It is not something that requires a high level of ingenuity, nor does it seem to boast a set of elaborate and complicated movements. It can be performed to send her soaring through the sky like a vaunted eagle, or, to propel her towards her enemy like a bullet loosed from its mighty gun. With the addition of time manipulation and even accelerating her personal speed using the flow of air, the technique becomes the tumultuous hammer, the destroyer of all who stand before her . While Iori can use many of her other close combat techniques as much as she pleases, Zesshou Hohou can only be executed once. The goddess of victory begins her charge towards victory by first catapulting from the groundwith her foot, propelling her body forward like a rail gun loosed at high speed. On the ground, this is equal to about 100 steps. In the air, she is capable of reaching Mach 10 once she begins her aerial charge. Because her body is gaining kinetic energy from this powerful leap alone, the force of her strike gains so much fatal force that, upon direct contact, the smashing upper hook will completely shatter her opponent’s skull into pieces. And since her body is given wholly onto this whole technique with all of her speed and strength behind it, it is almost nigh-impossible to survive the strike, no matter how strong or durable a body her opponent may possess. Upon landing, however, Iori ends up breaking her left leg. A broken leg would normally seem meager to most warriors, but for Iori, who tends to pride herself solely on the power of her martial prowess, a broken bone can hardly be considered negligible. Not only would it throw off the possible stances that she can assume, but she would not be able to properly perform any of her other techniques at close range and would therefore, be forced to resort to her usage of Time and Wind. That is why this single strike must seize her opponent’s life. Any deviance from that goal will not bode well for Iori in a prolonged match. This powerful, legendary strike-----was not taught to her by her masters, nor was it given to her by the divine blessings of a god. The principles that it was built upon were simple, one strike that decides the battle. The extreme force behind it, the power applied to her fist, everything is prepared to defeat her opponent and wrest victory from their jaws.

Houtengeki: This weapon is not only a tool of war, but a memento passed down to her from her teacher, Li Shuwen. As any expert well versed in the history of Chinese martial arts knows, Li was a man who mastered not only the art of Bājíquán, but the art of spear combat as well. Masters of Baji, in fact, pride themselves on the skillful use of the spear. Li often told Iori that she was excellent with her fist, but lacked the necessary components that could bring her to the level of master. With that in mind, Iori requested that Li show her the ways of the spear. Each day, which would feel like hell to most, was filled with strenuous training sessions that left the young girl exhausted. Still, she trained hard and eventually her efforts bore fruit. Houtengeki is a halberd that is approximately 400 centimeters, a length normally favored by Chinese cavalry. There is a horse hair tassel lashed directly below the the two blades - the moon-shaped crescent blade and a crescent blade. While this would normally appear to serve only a cosmetic purpose, this is far from the case. The tassel of most Chinese spears often aided in blurring the opponent's vision during thrusting. It would throw off their perception, leaving them defenseless against the warrior's merciless thrusts. It even served as a "rag" soaking up the blood of enemy soldiers so that their weapons wouldn't become soaked from head to toe in the red liquid that often became slippery and even sticky after hard fought battles. Made from an ancient steel found in china, the halberd boasts major durability as well as flexibility, capable of being bent and recovering just as easily even after suffering powerful, full force strikes from an enemy's weapon. Customarily, in battle, Houtengeki is used in a variety of manners. Thrusting, swiping, pulling, parrying, are but a few of the many uses of this powerful spear. The transcendent speed with which she wields this weapon allows her to thrust multiple times in a single, unbroken movement. What appears as one thrust, could in reality, be forty directed at the opponent's vitals. This is truly a weapon meant only to be wielded by the hands of a genius with god-given talent and godlike skill.







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Subject Post 3PostSubject: Re: Iori Sugiura(THE REBIRTH)(WIP)    Fri Apr 20, 2012 1:16 am




Eternal
Constellations



Many centuries ago, there was a great crimson warrior. With him, were comrades that amassed much fame and garnered the attention of combatants over their entire homeland. The warrior's name was Tajadol; his partners were 21 legendary guardian beasts that pledged their loyalty and their life to this burning red god.

Thus, within time, they became a principal force known throughout all of the Sugiura land. Vast warriors far and wide, fought to acquire them and tap into their legendary power but each and every one failed. These peaceful spirits never regarded them with killing intent, however, they merely spared them and praised the challengers for their efforts. However, even though they were a destructive force that rivaled the gods, there was one man who challenged their existence. Dhaos Nakira; the King of Heaven. This sinful and pernicious warrior who killed for his own satisfaction, put their entire race in jeopardy. The 21 warriors of constellation and Tajadol fought with their best efforts and brought every fiber of their power to bear, but alas, the dark warrior was far too powerful to defeat. Each and every comrade of Tajadol were put in a dire condition, wounded from head to toe.

And yet, even though they knew their life was at an end, they honorably allowed their comrade to use their powers by allowing him to compress each of their spirits within gumball-shaped orbs, via time and space manipulation. Needless to say, their lives and personalities were retained. Eventually, Tajadol and the guardian beasts of constellation's paths came into that of the goddess of victory. It is through their survival, even after being so close to death that they are known as the "Eternal constellations". Though their spirits may have been defeated - their bond of friendship, honor, and loyalty, transcends time and space. Each gave their all for one another and now they fight to protect Iori. The power that each of these spirits possess is unfathomable, leaps above the power of most divine guardian beasts. Each possesses a specific elemental alignment and animal trait that Iori gains when she consumes any 3 sets of these orbs.

Overview: The Tatoba constellation is Iori’s most oft used form and the most basic among them. It is referred to as the most basic because among her other constellation forms, this one provides the most efficient materials needed for basic combat. Enhanced senses, decent physical power, marvelous kicking and leaping capabilities - which provide for great movement and flexibility - are more than enough for Iori to handle herself in battle due to its functionality and ease of use. In other words, it is what Muso is to the eternal constellations; complete balance. She can leap to great heights, deal fatal blows, and sense attacks over a wide area. Since it does not require a large investment of spiritual pressure; she can fight in this form for a prolonged amount of time.

Appearance:

In this constellation form, Iori's armor takes on the motif of two animals and one insect: Taka is for the mighty hawk, Tora is for the ravenous tiger, and Batta is for the sleek and agile grasshopper. When Taka’s constellation takes form, it adorns Iori’s head in that of a red crown taking its design basis from a hawk.

The taka crown is the conduit for the enhancement of Iori’s physical senses. Therefore if any damage is suffered within battle, Iori experiences an extreme loss of sensory perception. When Tora's motif appears, two gauntlet-like gloves done in variations of yellow surround both of Iori’s hands; they resemble fighting gloves as much as they do claws.

These claw-like gauntlets possess the power to cut through the majority of all steel found on earth, and would instantly kill a normal human upon contact. For the last - Batta - Iori’s legs are covered in two green greaves.

These greaves contribute a tremendous amount of maneuverability and agility to Iori and even allows her to leap to greater heights that would make even the strongest superhuman bite their lip in envy.

Final constellation:



Overview: Gatakiriba is known as the paramount constellation, in that excluding Tajadol and Putotyra, it is her strongest form and one that she can use without having to worry about losing her sanity or a large surplus of spiritual energy. It gives Iori government over lightning and wind, as well as unique division in the form of a multitude of clones that can mimic Iori’s every movement. If she runs, they will follow suit. When she leaps, they will leap in unison. Each clone acts as a decoy, distorting the enemy's range while barring his path from their target, Iori. In this constellation state, her senses reaches the realm of divinity, and can comparatively be compared to those of an insect. The magnitude of power gained by these senses are evident by the fact that she can sense whenever danger is nearby, thermal-vision, body signatures, as well as allowing her to sense split-level sneak attacks that would otherwise catch normal and even advanced opponents off guard.

Appearance:

Iori’s appearance in this form is based solely on that of the GataKiriBa constellation. As such, she takes on the appearance of part humanoid, part insect. Her head is surrounded by a longer crown than that of her Tatoba form. The crown possesses two long horns resembling those of the Kuwagata or Stag beetle. This crown gives her the power over lightning; meaning, that she is highly capable of performing AOE attacks, by generating green lightning that can paralyze opponents should they suffer the full brunt of damage. Not only are these horns capable of generating lightning, but they can take electricity from other sources as well.

She can take electrical energy from batteries, enemy attacks, and various outside sources. This electrical energy is then used to empower Iori herself. The only demerit, however, is that she must be on solid ground utilizing the stolen energy. Therefore, the goal in facing her in this form would be to take her off of the ground and face her in an aerial battle. Next for her arms, she is given gauntlets from Kamakiri or “Mantis” as he was often called in his days. These gauntlets give minor to mid-level control over wind.

She can create wind blades that while not fatal, can be quite distracting giving her clones more than enough time to swarm and overwhelm her opponents from any given direction. The greaves for this form are taken from the base form of Tatoba, and possess much greater power than they did before due to the full combination of the Gatakiriba’s constellation. This provides her with much support and an overall better leaping performance than the base form. Her legs have now reached the point to where they are properly strong enough to be called “Missiles”. They can jump fast, kick fast, and now have the added effect of causing miniature explosions upon contact. This form is truly a forced to be reckoned with.

Techniques:



Overview: Latorartar is the constellation of the Beast. In this form, the constellation gives Iori all of the traits of a cheetah, lion, and tiger. This form can be considered Iori’s most agile and fastest form up to date. In this constellation state, thanks to the power of the cheetah legs, Iori can run at the speed of Mach 32; that is approximately 100 m. per 0.222 milliseconds. She can easily close the distance between her and her opponent which makes fighting her at any range quite a daunting task in and of itself. And thanks to this high speed, it allows Iori to keep up with even the fastest characters without having to resort to the usage of her time manipulation abilities.

Not only does she gain formidable speed, but thanks to her Tora gauntlets which are taken from the base form of Tatoba, her claws are extended slightly longer and take on a more golden color. Their sharpness is increased to the point where she can cut through the highest level of Hierro, cut through the spiritual bonds of large scale energy attacks (I.E: Cero oscuras and Excalibur), and can create so much wind pressure from her claws that she creates white-colored wind blades that target the opponent’s weakest points.

For example; if they were targeted towards a Shinigami, it would target their soul sleep. If it were targeted against an Arrancar it would simply attack their entire body and worsen the damage and lower high-level Arrancar’s regenerative abilities by attacking relentlessly and ferociously with her claws like a powerful, ravenous tiger. Finally, the Lion constellation gives Iori control over intense light. What this means is that Iori can control it to such intensity, that she can burn out an entire lake of water. Not only does she control this light, but like her Gatarakiriba constellation where she can take lightning and electricity from other sources, in this state, she can also take light from outside sources as well.


Appearance: In this form, Iori’s appearance takes on that of a feline animal. For the head, Iori acquires a tiara that resembles half of the mane of a lion. This is the source of her magnificent control over the manipulation of light. For Tora, like the Tatoba constellation, she is given the same gauntlet-like fighting gloves albeit with a slightly more golden color added onto them. These claws are what allow her to create limitless amounts of wind pressure with each slash, all targeted towards the opponent’s weak spots. Lastly, for the cheetah legs, she is given yellow grieves that covers most of her legs, stopping at thigh-level upon materialization. These vaunted legs are what allow her to reach otherworldly speeds that would normally be impossible to achieve normally. This form can truly be called the “King of Beasts. “

Techniques:




Overview: The Sagozo constellation is known as the constellation of Gravity. Sagozo boasts a superb level of endurance and strength. Since Iori essentially loses power to tap into power, what the Sagozo constellation does is simply take her normal form’s strength and puts it on an entirely new level. The gozu gauntlets possess so much tremendous strength that any punch Iori deals out can effectively be called a nuke in compact form. They can be fired off like rockets to create an even more hellish impact and cause large radius explosions. Thankfully, because of Gozo’s peaceful spirit, whatever damage is caused in an area by these gauntlets, once the battle is finished, the damage will restore the area.

Unfortunately, such is not the case for an opponent. Once the fists make contact, any damage is permanent without a proper healing method or defenses. The elephant legs are so heavy and have such a low center of gravity, that it is almost nigh-impossible to knock her off balance. You could be Radioactive and land even the strongest blow a man can muster, yet the only possible thing that could happen is that she’d be moved back by a few centimeters or causes her to stagger ever so slightly.

The rhino head allows Iori to perform very powerful attacks with her head. In others word, she can perform head butts so mighty and destructive that it removes the gravity around the opponent that it will send the opponent flying a short distance until their center of gravity returns. They could be as heavy as Bulwark, or as small as an ant, no matter the opponent, they would still be sent back like a fly. In this form, she is given control over the manipulation of gravity in the form of attraction and repulsion. While this form heavily takes away Iori’s speed and agility, making it all but nonexistent = the strength, endurance, and defense she gains is more than a fair trade, however.


Appearance: In this form, Iori takes on the appearance of the mightier animals found in nature. For the rhinoceros, she gains a silver crown with a crimson gem embedded within the middle. This gem serves as the power source for her upper body strength. Therefore, if it is targeted and damaged, it will cause Iori’s attacks to become less effective. From the Gorilla, she gains the Gozu gauntlets that resemble power fists. This is what allows her to land tremendous strikes of physical might opponent her enemies. Finally, for the elephant legs, she is given silver grieves that are slightly shorter than most of her forms excluding Putotyra and Tajadol.

Overview: Shauta; this constellation is known as the “Marine Constellation”. In this form, Iori takes on the traits of aquatic animals. This specific constellation gives Iori control over water as well a medium mastery over the manipulation of sound. Not only is she given the reigns over these two elements, but also regains her manipulation over lightning from the Gatakiriba form except that in this, it is much more advanced and boasts much better versatility.

Concerning her physical capabilities, the goddess of victory is extremely flexible, capable of bending her body into impossible angles. In addition, she has the ability to turn her body into water, which allows her to avoid physical harm as well as certain energy attacks. While this constellation may seem weak in comparison to those outlined above, the fact that it is very versatile and exceedingly destructive makes it more than a challenge for any opponent to face in battle.


Appearance: Fitting in with the aquatic theme, Iori gains pieces of armor that match a few of the mightiest beasts found in the sea. The first piece of armor, the Sachi crown, is themed around the killer whale. It is azure blue in color and has a teal gem embedded inside. This gives her master water control, advanced sound control, and a highly evolved form of reaction time, making sneak attacks all but useless to perform on her.


The next pieces of armor come in the form of the Unagi arm braces that takes up the entirety of Iori’s arms. Along with the arm braces, she gains electrified whips that can extend to approximately 16 feet. And as it is common with her other constellations, she acquires cyan grieves around her legs. The whips can shock enemies and take in outside electrical energy from other sources to make them even stronger.

And when all the electricity has been exhausted, she can reconnect the whips to her arm braces to recharge. During the recharge, she gains electrical surges throughout her entire body, which can shock the opponent to the brink of death. In other words, the shock is so great that it causes the enemy to heart to stop and then resuscitates just as quickly.

The Tako grieves also have suckers on the feet which can let goddess of victory stick to walls, floors, and ceilings, as well allowing Iori to run along Vertical surfaces. These grieves also have the added advantage of turning into eight legs which all take on the form of tentacles. These tentacles can grab the opponent, attack from unsuspecting angles, trap and entangle them, and once all of the legs are combined, she can use them to perform a barrage of kicks or turn her all eight into a powerful drill capable of ripping through their entire body.


Overview: When compared to the current constellations, Burawakani seems to be heavily under-powered. On its own, however, it is a very destructive constellation that relies on countering and defending. In other words it boasts tremendous defensive capabilities as well as enhanced blocking maneuverability. The ferocity of these counterstrikes are more than enough to render the opponent unable to battle in prolonged duels. It is especially ideal since it heavily relies around close combat; in the form of powerful, bone-crushing kicks that can break bones and shatter the opponent’s will to continue. Following in the vein of the 3-animal constellation, Burawakani is part cobra, part turtle, and part crocodile. Specifically, in this state, Iori’s eyesight is doubled and she gains infrared-vision capable of pinpointing spiritual pressures, like a snake that keeps his prey within his vision at all times.

This specific form relies on a tremendous defense and an amazing countering maneuverability. Whereas Iori’s preferred form of combat is usually, if not always, Bājíquán—in this constellation, she seems to rely heavily on an ancient form of Muay thai known as “Muay Sangha”. Muay thai is a martial art that relies heavily on kicking, knee, elbow, and punching strikes culminating in the usage of eight points of the body. She can even defend against any one of her opponent’s abilities by combining two gauntlets around her arm known as the “Goura guardners “ into a shield, though it can only be used once per opponent and against only one ability. In this form the grieves on her legs are capable of projecting energy crocodiles that, whenever she executes a kick, they bite down on the opponent, taking a sizable chunk of their body thereafter. Truly, while it lacks in terms of firepower when compared to other forms, it is the ideal mode of choice in close-ranged battles.

Appearance: In this constellation, Iori’s appearance is reminiscent of an Arabian warrior. Whereas much of her other forms possess crowns, Iori gains a snakelike turban around her head with an indigo crest embedded in the center. As a result, her senses are enabled, allowing her to use a heightened version of infrared vision. Next for her arms, she is given two carapace-like shields known as the “Goura Guardners”. They are shaped like a turtle shell split in half, with each half resting on both arms. When put together, these shields become whole and are capable of blocking any attack. Finally, covering her legs is two dark-orange grieves known as the “Wani legs”. When utilized on the battlefield - specifically in close range combat – these legs are capable of causing critical and nearly fatal damage due to the sharp saw-like attachments known as the Saw Deadscythers. Thus, with every kick Iori performs, a crocodile head made of volatile spiritual energy that can cut through tremendously durable substances on contact, is created making her a deadly opponent at close combat.

Overview: The ultimate Berserker that mows down and destroys everything in its path. A being of pure rage and a destructive being of great legend…these are the words that define the legendary “invincible constellation” known as Putotyra. It is created and draws its power from extinct and mythological creatures. The greatest of all constellations, Putotyra were the only three guardian beasts that came closest to defeating Dhaos Nakira. This alone serves as a testament to their superlative powers. In fact, the power of these three mighty beasts possess enough power to rival Iori in her final form – the beast form – an ultimate ascension of power to the Guardian beast.

Actually, if one is to consider how heaven and hell work, then her beast form and the Putotyra constellation can be defined by these two realms. The invincible constellation is an utter and absolute hell. At the cost of her sanity and mental subconscious, her strength is raised to a level that could only properly be called the strength of a “Titan”. It does this by allowing her to bypass the natural subconscious limits that prevent her from injuring herself when using this full strength. With this constellation, she can temporarily fix injuries by binding bleeding wounds, reinforcing broken bones, and fixing dislocated joints.

It does this by piercing the flesh from within the armor with thin barbs and spikes. An even more daunting factor to consider when facing this form is that with each level of anger, comes an even greater level of strength. Thus, the more Berserk the goddess of victory becomes in this state, gives her strength surpassing that of her ultimate form. Mountains? Fortresses? Such things are but mere peccadillos before the might of her malevolent strength. Yet, strength is only the scratching of the tip of the iceberg when this constellation is concerned. Apart from Putotyra’s strength the flight of constellation is greater than of her final form. It has greater jumping height and its punching and kicking powers are stronger than the other constellations.

Where Iori’s final form utilizes a material known as Timefire, Putotyra gains an inversion of this known as “Frozen Era”. The concept behind TImefire is a material that does not burn the opponent, but rather their existence away with each attack. Frozen Era changes this by utilizing a form of ice that adds onto the existence that one must travel through each moment. Consider two points of distance; A and B. Naturally, the opponent would move unhindered through the course of time. However, once they have a taken a blow from Frozen Era, the amount of time increases by just a few minutes over the natural flow of time. But with each consecutive hit, the amount of time that it takes the opponent to travel from A to B becomes a much more daunting task than they could ever have imagined.

In other words, the amount of time the opponent must travel through in relative terms to the natural flow of time increases exponentially; eventually reaching a point where a single step could take over a hundred years of their life to complete while the user has only traveled that one second. This constellation is a Berserker among Berserkers who cannot be underestimated, it is an ultimate beast of carnage and destruction, a warrior of causality who knows neither friend nor foe and executes anything in its path; this is Putotyra.

Appearance: In the Putotyra constellation, Iori’s body becomes adorned in pieces of armor that hail from the dinosaurs of the Jurassic period up until the Mesozoic era. Following the same nature and appearances of all her other constellations, Iori’s head is ornamented with the Ptera crown, which utilizes wings on its head known as “External Fins.” These allow her to fly at tremendous speeds, as well as freeze her opponent with blasts of icy air. The next addition comes in the form of the Torikera shoulder pauldrons known as wing stingers.

These pauldrons possess horns which can stretch into various lengths according to Iori’s command. Finally, the appearance is completed with two grieves known as the Tyranno Legs. These grieves can form an appendage known as the “Tail Divider” that can crush the opponents with devastating and unrelenting blows.





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Subject Post 4PostSubject: Re: Iori Sugiura(THE REBIRTH)(WIP)    Sun May 13, 2012 10:22 am



Tiny Shirou is sad that this has to be archived! Just move it out when you're done Papa.

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Subject Post 5PostSubject: Re: Iori Sugiura(THE REBIRTH)(WIP)    Thu Nov 07, 2013 1:32 pm


Aivee Clean-Up Time!
This member has left the site or is inactive! Therefore, I am placing this into archives! Don't worry, if you want it back, simply post Here!

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