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 Marya "Koko" Idonea von Zarkonheinz [Approved, 2-3]

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Tsubine
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Subject Post 1PostSubject: Marya "Koko" Idonea von Zarkonheinz [Approved, 2-3]   Sun Jul 08, 2012 6:05 pm





» Name: Marya "Koko" Idonea von Zarkonheinz
» Titles: The World Snake;
» Age: 28
» Gender: Female
» Affiliation/Rank: COO of von Zarkonheinz Shipping, Inc.

» Appearance Description:
Marya is a slim young woman with extremely pale skin. She has waist-length white hair and light blue eyes that stand out like a red wine stain on a wedding dress. Previously her hair was chin length but she has since grown it out. Marya is usually well dressed, favouring business suits or similar attire, with or without neckties. She also wears a white coat with a feather-like collar and has worn a dark green hooded coat.

» Appearance Picture:


_____________________________



» Personality:
Her personality is normally quite cheery and happy, sometimes even childish. Marya does not mask her emotions when around her subordinates. She will throw fits when frustrated or angered, which can include her punching some of them or rolling across a table. The only person she'll never get violent with is her personal bodyguard, Valmet. In fact, Marya goes to Valmet to calm down. She sleeps beside Valmet because she feels safer with Valmet close to her. Even when in dangerous situations, she is able to keep a clear head and actually smiles when she is in danger. The reason she smiles is that she is not afraid of weapons, even when at gunpoint. Marya is unafraid of weapons because she is in the business of selling them and believes that one should not fear one's merchandise. Despite this she can be equally ruthless and determined, making her a very dangerous opponent . She will not hesitate to use various means, including deadly force, to achieve her objectives. However, a single action or statement by an opponent can motivate her to display mercy towards them depending on the circumstances, as she has occasionally been willing to spare them.

_____________________________



» Background: Marya's ancestors were royalty in the Ukraine. She is one of the last direct descendants of them. This is evident in her traits like her white hair and such. Because of her ancestors' being Sugiura and Shinigami, Marya has some of their spiritual traits, such as her aging stopping at age 23. However, her past is what matters now. Her mother and father worked together at a shipping conglomerate, with her father as the CEO and her mother as his secretary. The conglomerate had two big parts: the shipping aspect and the arms aspect.
Yes, von Zarkonheinz Shipping, Inc. was and is a front for one of the world's biggest arms dealer. Her mother and father were constantly surrounded by bodyguards, and Marya was no exception. The heads of her parents' bodyguards were another couple named. They also had a daughter a few months older than Marya named Valmet. The codename for Marya was Cocoa, and Valmet mis-spelled it as Koko when she had to spell it and that became Valmet's name for Marya.
However, a large democracy became suspicious of a deal with Freidrich and Koena's (Marya's parents). The government ordered Freidrich and Koena to be killed, and so von Zarkonheinz Shipping's main headquarters was bombed by that government. Marya was not there, but Marya's parents' bodyguards were. Marya and Valmet were both around 12 when this happened. Marya and Valmet stayed in the old mansion, where Valmet swore she'd protect Marya for the rest of both of their lives. Marya read her father's diary and journals and over the years gained his skill in doing deals. She took over the reigns as COO when she turned 18. Valmet and her still are together, selling arms to the highest bidder.

_____________________________



» Natural Attributes: Unlike her subordinates, Marya typically does not fight, although she does have a good aim with a handgun. She possesses excellent tactical and strategic sense and can quickly analyse a situation and how to tackle it as well as think multiple steps ahead. Marya is also able to quickly size up other people and tends to be spot on with her evaluations, sometimes even when she has not previously had the chance to research the other person's background. Marya is generally calm when in danger due to the nature of her work, but can get unnerved when she is by herself and without her bodyguards nearby. She also has an encyclopedic knowledge of weapons.
Eyes of Ouroboros: Marya's version of her ancestors' Mystic Eyes. It allows her to see two things that normal eyes are unable to see: small seismic waves and thermal energy. This is only when she can not see, i.e. pitch black darkness. The seismic waves appear like white ripples. She can see when blindfolded as well, as long as her eyes are open. She has the same field of vision as before.

» Racial Powers:
Mani: Marya has an Anima Stone within her. The stone she has is a legendary Mani stone of Indian legend. The stone is shattered throughout her body, so it is impossible to remove it by force without killing her. The stone inside Marya gives her an immunity to poison, venom, and toxin-based attacks. The stronger the poison, venom, or toxin, the more it taxes her. Something on the lines of Suzumebachi's combined strikes' strength would cause her to cough up blood or worse.
» Evolution Powers: N/A (She was born evolved {explained in history})

_____________________________



» Soul State Evolution Stage 1 Appearance: Marya does not change any in her first state, except for a tattoo on her back reading "Fáfnir."

» Soul State Evolution Stage 1 Abilities:
  • Schlangenhaut: (lit. Snake skin) Schlagenhaut gives Marya a hierro-like coating on the outside of her skin. In its base form, it is as durable as kevlar. Schlagenhaut's weakness is against bladed weapons, much like kevlar. In fact, Schlagenhaut is essentially an invisible kevlar bodysuit.
  • Reißzahn: (lit. Fang) Reißzahn is Marya's only Stage 1 offense ability. Reißzahn creates a hard-as-steel coating over her hands and teeth. Her movements are doubled in speed as she prepares to strike. She can only strike thrice with Reißzahn before its coating is worn off. However, it leaves a nasty surprise after each strike. The wounds are kept open by leaving the topmost layer of the coating inside the wound This means bacteria getting inside of the wound is rather easy and common. Reißzahn can only be maintained for five posts.


» Soul State Evolution Stage 2 Appearance: Marya's pupils narrow in Stage 2, much like a snake's. The tattoo on her back now reads "Jörmungandr."

» Soul State Evolution Stage 2 Abilities:
  • Wüste Schlangenhaut: (lit. Desert Snake Skin) Wüste Schlangenhaut is an upgrade of Schlangenhaut from her first release. Wüste Schlangenhaut keeps its bulletproof kevlar-like properties from her first stage. The main ability now is that it keeps her temperature-controlled. Thus, heat and cold in and of itself can not kill her. She can still feel the cold slow her down and the heat make her sweat.
  • Wüste Reißzahn: (lit. Desert Fang) Wüste Reißzahn is an upgrade of Reißzahn from her first release. It has double the strike limitations, though Marya can keep it up for six posts instead of five. Wüste Reißzahn keeps the wounds open as well after each strike, though there's another effect in it. It keeps the wound warm. That allows for bacteria to fester in it a lot more quickly, though it is hard to feel the small heat.
  • Wüste Pfeil: (lit. Desert Arrow) Wüste Pfeil is Marya's strongest ability in Stage 2. As if she were about to punch someone, Marya's brings her arm back. When she punches ahead or whatever direction, the coating on her arm will launch off with the force of an anti-tank shell. The steel-like dart of her white skin travels only straight. The coating on that arm will regenerate after two posts, and she can fire it again after three [from the initial firing].


» Soul State Evolution Stage 3 Appearance: Marya changes the most in this form. Her eyes become yellow and her canine teeth grow slightly, curving inwards. Her tattoo in this form reads "Níðhöggr."

» Soul State Evolution Stage 3 Abilities:
  • Drachenhaut: (lit. Dragon Skin) Drachenhaut is the strongest of Marya's -haut abilities. Much like a dragon's skin, Marya's skin is now protected by a chainmail-dense coating. She can block swords and axes with ease, though spears and blunt weapons can still do hefty damage. Marya has a big weak spot on this, her stomach. Her stomach is protected only under Schlangenhaut.
  • Drachenreißzahn: (lit. Dragon Fang) Drachenreißzahn is not much different than Wüste Reißzahn. It still leaves the wound open, and it can only be used for six strikes. However, it doesn't heat up the wound and instead leaves Drachengift. Drachenreißzahn can only be kept up for five posts and can be used again, unlike the others. It has a three post recharge period.
  • Drachenpfiel: (lit. Dragon Arrow) Drachenpfiel is a heavily-upgraded Wüste Pfiel. Drachenpfiel fires off exactly like the original ability, but it fires four of them instead of one. They can be spread around or fired in a row to increase penetration. The way it fires four is that instead of one layer, it fires four layers of the skin. It can be used only thrice per thread, with the Drachenhaut regenerating after three posts. It can be fired two posts after the Drachenhaut is reformed.
  • Drachengift: (lit. Dragon Venom) Drachengift is the main ability for her third release. Drachengift is a poison, plain and simple. It can be transmitted through bodily fluids when she is in her third release or by Drachenreißzahn. Drachengift is an enhanced venom like that of the Common krait. Typically, victims complain of severe abdominal cramps, accompanied by progressive paralysis. Once bitten, the absorption of the venom into the victim can be considerably delayed by applying a pressure bandage to the bite site (using about the same tension as one uses for a sprained ankle) and immobilising the area. As there are no local symptoms, a patient should be carefully observed for signs of paralysis (e.g., the onset of ptosis) and treated urgently with antivenom. It is also possible to support bite victims via mechanical ventilation, using equipment of the type generally available at hospitals. Such support should be provided until the venom is metabolised and the victim can breathe unaided. If death occurs it takes place 15 posts after the initial strike unless the thread ends or Marya dies before then.


_____________________________



See Skill Sheet for More Information

General Skills
  • Durability: Master/Advanced/Adept/Beginner
  • General Speed: Master/Advanced/Adept/Beginner
  • Strength: Master/Advanced/Adept/Beginner
  • Weapon Skill: Master/Advanced/Adept/Beginner


Will Skills
  • Willpower/Determination: Master/Advanced/Adept/Beginner
  • Mental Deduction: Master/Advanced/Adept/Beginner
  • Pain Endurance: Master/Advanced/Adept/Beginner
  • Focus: Master/Advanced/Adept/Beginner


Human Skill Sheet
  • Anima Stone Strength: Master/Advanced/Adept/Beginner
  • Soul Sorcery: Master/Advanced/Adept/Beginner
  • Soul Dash: Master/Advanced/Adept/Beginner
  • Soul Detection: Master/Advanced/Adept/Beginner


Chi Skills
  • Geppo: Master/Advanced/Adept/Beginner
  • Vindeca: Master/Advanced/Adept/Beginner
  • Tekkai: Master/Advanced/Adept/Beginner
  • Yang Surge: Master/Advanced/Adept/Beginner

_____________________________



» Roleplay Sample: (Please create a sample of how you role play in this section by either creating a RP sample with this character OR pasting something you have written in the past. If you have already made an accepted character, you need not go through this)


Last edited by Tsubine on Wed Aug 08, 2012 9:02 pm; edited 2 times in total
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Subject Post 2PostSubject: Re: Marya "Koko" Idonea von Zarkonheinz [Approved, 2-3]   Mon Jul 09, 2012 11:04 am

Application Checklist
  • Name [x]
  • Appropriate Age [x]
  • Gender [x]
  • Appearance Present [x]
  • Appearance Described in Appropriate Length OR Picture is Visible [x]
  • Appearance is Not Claimed [x]
  • 10 sentences for personality [x]
  • History is of appropriate length [x]
  • Powers are not Godmod/Overpowered [x]
  • Powers are described reasonably enough [x]
  • Application/RP Sample is not in First Person [x]
  • Skills are not filled in (Omit if a Hollow)[o]
  • RP Sample Present (Omit if this is not the first character) [x]
  • RP Sample is 10 sentences [x]


Will Skills
  • Willpower/Determination: Adept
  • Mental Deduction: Adept
  • Pain Endurance: Advanced
  • Focus: Master


Comments/Notes:Her name is Koko! She is loco! I said, oh no!
Tier:2-3

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Subject Post 3PostSubject: Re: Marya "Koko" Idonea von Zarkonheinz [Approved, 2-3]   Wed Dec 05, 2012 9:57 pm




Cleaning this out! Feel free to pm me to move it back!
Don't worry this isn't deleted! Your app is now in archives!

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