November COTM 2011 :
Joined : 2010-06-26
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Age : 26
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|Subject Post 1Subject: Discordia Origa Iramasha [APPROVED, 1-2+; DEVIL] Sat Sep 01, 2012 1:50 am|| |
• Name: Discordia Origa Iramasha
• Gender: Female
Seductive, Sultry, and ingenious – these are but a few words that describe every facet of Discordia’s enigmatic personality. Despite the vast rumors that surround her secretive life, and her title of witch, she is, in truth, a very sociable woman to be around. Whether it’s welcoming the hungry in for a meal, or curing certain sicknesses’ with her potions, Discordia truly has a warm heart at her core.
She isn’t exactly a charitable woman, per-se, but by no means is she a cruel individual either. If she saw homeless children littered out over the street, she’d adopt them in a heartbeat. Most of the time the only people she truly spends time around is chloe, so any guest without ill-intentions are truly welcome to come to her humble abode. On the first meeting, Discordia usually possesses a cold, apathetic attitude towards strangers. This is done so that she can read how their person is, evaluate their intentions, and seek to find out whether they are truly good of heart, or as black as sin. Whenever she does find herself in harm’s way, she will not hesitate to fight and fend for herself until she’s been wringed of every drop of blood.
She’s a fighter – and she won’t hesitate to punish the opponent and in some cases, place an omen or curse upon them if they attempt to run away with their lives, especially after having made an attempt on her own. Of course, in the scheme of things, Discordia is almost always serene when it comes to public association. She has this sort of innocence about her that brings out certain primal desires in individuals, a sexual power or rather force that causes most to seek out her body. She’s never accepted these advances, and will only give her body to someone who wishes to be with her until the end of time.
That is not to say she hasn’t had a few slip-up’s, here and there, but in each one she’s never went any further than kissing or caressing the bodies of her temporary partners. During her time at home, Discordia still walks around with a sense of respect and class, something that her familiars enjoy the most about her. It wouldn’t be too far-fetched to call her a queen, especially due to the fact that within her large house, she built her own throne. Once she amassed enough familiars and acquired the assistance of her bodyguard, Chloe, part of her simply couldn’t resist the temptation. Of course, if one were to say she acts like a queen – this is where their assertions would lose validity.
To her familiars, Discordia acts much like a mother does, rewarding them when they have succeeded in the goals she lays out for them or – when they screw up – which requires her to give them an appropriate scolding. When Chloe, her assistant, is a concern, she has a special connection with her. She always loves teasing her when it comes to things she has yet to know about how certain things in the world are, especially sex. She often tells her not to be so formal, but nevertheless accepts it as a sign of her adamant loyalty to herself. In the end, Discordia goes against the general assumption of a witch, and seems more like a woman who merely knows how to use her good looks, enjoys living life to the fullest, and makes it her goal to make sure every day is spent like it’s the last. In conclusion, Discordia is simply a woman who enjoys life and the motions that come with it.
On a cold, dark night, a baby who would later become known as a legendary witch of the devil Iramasha clan was born. Upon her birth, she was named Discordia Origa, a name that her mother favored, having planned years in advanced that if her child was a daughter, she would be given this name. Discordia’s life, ironically, was rather simple and middle classed. Her mother and father lived in seclusion, allowing her to be a sheltered little girl during her childhood. In many ways, this sheltered life is what would later lead to Discordia becoming who she is today. Whenever her parents went out to fetch groceries, Discordia would wander off into the forest they lived in, searching for people to play with. Eventually, this would lead her to a group of self-titled “witches” who practiced arcane forms of magic and utilized inner and outer chaos energy with peerless skill. Discordia’s mother had often told her that witches, in myth, were often bad news and would put a curse on her if she ever wandered off. These witches, however, welcomed Discordia into their activities without the slightest hint of malice in their heart. They often trained her in their arts, teaching her the way of medicine and potions, transitioning later into curses and black magic.
Discordia always made it her goal to keep this a secret from her mother, but she would eventually find out and was irate to put it lightly. Discordia was grounded, and her mom started to keep her in the house more, often sending her husband out to gather food for them rather than herself. This time of Discordia’s life was torture. The Iramasha witches were like second family to her. Over time, her mother would eventually relent, after seeing what the witches had taught her which ultimately allowed Discordia to save her life when she came down with a life-threatening ailment. She had invited the witches over to give them her best regards and thank them for teaching her daughter how to save lives.
Soon after, after deliberated thought, Discordia’s mother decided that she would be allowed to life with them, believing that the young girl would later reach greatness. Her predictions were correct. Each day Discordia lived under her new family, her abilities improved. From gem creation, to puppetry, to even small-term curses – the young girl performed these techniques with an ease that the witch family found profound. Over time, this group of ladies made a name for themselves. Whether healing their brethren or putting a hex over evil spirits who threatened their well-being, the witch clan completed everything with top-notch efficiency.
Discordia became a revered name among the group and in time, she would eventually become their leader. At the age of 1200, she was a young adult and was now old enough to leave the house, if she had so planned. However, she elected instead to build a second house for them to conduct their arcane arts in secrecy. On one day, however, the leader who Discordia reverently looked up to as an aunt died of old age, leaving the witches in a dire crisis. Who would lead them to greatness? Who would continue to ensure their safety? On one special day, it was decided that that person would be Discordia. When she reached 1900 years, she was chosen as the new leader and performed with as much talent as her predecessor.
Meanwhile, even gaining a reputation and following for her skills as a “Medicine-Shaman.” Over the next 600 years, Discordia created even more homes of wealth for her family and would eventually build her very own mansion. Along with that, after meeting a commoner known as Chloe, she would bring her into her home and train her in the ways of martial arts and weaponry. In time, the woman became Discordia’s assistant, following her on each journey she took. As of today, Discordia continues to live her life of luxury and enigma, healing the souls of others and cursing those with ill-intention. How will her journey continue from here? One can only surmise.
• Seishin Buki Name: Jeremiah - The Stoic Wolf Familiar
• Seishin Buki Appearance:
• Seishin Buki Abilities:
Form manipulation: As a Seishin Buki, one of Jeremiah’s unique abilities is that he is able to change his form according to the situation of choice. His form manipulation allows him to take on different qualities, allowing him to appear like your seemingly normal nature-friendly animal. This form manipulation ranges from being able to take on the form small baby wolf, to a large leviathan of an animal that can be used as a mount whenever it is required of him. This coincides with his overall abilities – as whatever state he is in at the moment – defines his overall abilities. If he’s in a compact and light form, he’s no more a threat than a newborn pup, yet possesses the innate ability to hide his spiritual signal. If he takes on a larger, more feral form, he becomes a destructive force to be reckoned with. His claws become sharper, his teeth, capable of ripping through steel, hierro, and any other defensive forces that are erected to keep the enemy from suffering damage. Along with these enhancements, his speed on ground is improved and he even gains the ability to leap from long distances – his highest estimate time being 500 kilometers in one leap. Although this seems like a meager ability on the battlefield, it is nevertheless a potent tool for Discordia to use as she pleases.
The prodigal canine: For a Seishin Buki, Jeremiah possesses the mind of a critically acclaimed genius, in the form of a wolf. His theories and assertions on most things of the world are so correct that even Discordia is left in awe – sometimes surprise – at his knowledge. He possesses a calculating brain that always dissects each situation with the precision of a neurosurgeon, allowing him to come up with multiple possibilities to aid his master in combat. Whether warning her of enemy approach or securing an ideal hiding spot for her during battle, Jeremiah completes the job with uttermost efficiency. During battle, he is even capable of learning certain weak points in an attack depending on how many times he’s seen it. He’d be able to gauge the trajectory, calculate the direction, and even think of ways to disrupt the attack altogether. In conclusion, and by far, Jeremiah’s genius as a Seishin buki is truly something be admired.
Witchcraft: Following in Discordia’s overall theme, Witchcraft is the ability of performing otherworldly, supernatural magic spells with verses, sigils, runes and even the practitioner’s own body. A Particularly evil witch’s power is said to be enchanted by the devil himself, as most of their spells are used to harm and curse people in a variety of cruel ways. A generally good witch usually possesses spells that heal and perform the inversions of their demonic counterparts. Discordia is a hybrid in every meaning of the word. Her witchcraft can range from performing black magic to using healing magic or creating healing-type items to help her comrades during battle. She can perform multiple curses, physical rituals, and create dolls and other objects to use in battle. This powerful form of magic even allows her to delve into a form of necromancy, if given the right materials. And even then, she could only reanimate the bodies, they would not possess the abilities they had in their former lives and in the most simplest of terms, be used as meat shields in order for Discordia to defend herself. Moreover, Discordia generally dislikes using this form of manipulation as she possesses respect for the dead and would rather not use them in such a disrespectful way. It appears on most occasions that Discordia can naturally activate her curses without multiple verses or incantations. It merely depends on the power she possesses at the time. Her curses can be both a godsend and proverbial hell. If she is angered, it is not too far-fetched to say she’d use demonic curses capable of causing any man of common mettle to live through a never-ending nightmare of despair and terror. She could cast a curse over their entire body, using verses to signify what they will go through. This can range from rotting of flesh, extreme conditions to weather when going outside and even painful ailments that can ultimately spell about the person’s end. The curse revolves around whatever Discordia feels the person deserves for their crimes. If it is a rich person, the curse will ultimately revolve around the concept of “Poverty”, causing them to lose all the riches they amassed through a series of events known “Bad Luck Era. “ The Bad luck era, as Discordia calls it, is what her curses revolve around. Depending on the warrior, the curse can last for years and even decades, should they possess weak abilities to fight against their curse. Most curses can be broken, however. The way to get past Discordia’s curses is simple. One must do something that goes against the concept of the curse. If they are able to do this, then the person in question will return to good health as though nothing occurred in the first place. Or a curse can be broken with a stipulation that Discordia sets out for them. If they complete this stipulation, the curse will disappear in a flash. Moving on to her next witchcraft ability, Discordia possesses the ability to create dolls and other constructs, using her innate magical chaos energy and materials around her to form spiritualized familiars that can fight for her during battle. Depending on how her spiritual reserves are at that current moment, she can use them as defensive constructions by raising their density levels or use them as an army, creating smaller versions of each part of the material. Her last devil-enhanced ability is spirit exorcism. By using verses of magical spells that go against human laws, Discordia can use her witchcraft to extract spirits from the bodies of their vessels. However, this can only be performed if the person accepts, or, if they require an exorcism to begin with. On the good spectrum of Discordia’s witchcraft, she possesses the ability to create vast forms of medicine, healing gems, poison, and other items. Her potions and medicines revolve around gathering certain amounts of Dna and then through collection, creating things that will help those around her heal much quicker. It can range from a potion that increases the body’s adrenaline, to healing their wounds at an exponential rate. The sky is the limit for any potion, gem, herbs, or medicines for her to create – it just requires that she collect materials needed to concoct them.
Sidenote: Discordia’s witchcraft can be countered by those with high willpower, and more often than not, they are not long term.
• Chaos Moves:
Chaos Blast (Also Known as Ranmyaku Blast
This is the Iramasha's own version of the cero. It is a blast of either angel, demon or both (when used by hybrids) that is gathered from inside of their body and shot out in a massive wave or sphere. When used in a wave, it's faster, but not as strong. When used as a sphere, it is much stronger, but slower. Another thing to note is that when a Angel Iramasha uses Chaos Blast the blast is typically white or blue, while when a demon fires it the blast is typically black or bright red. If your a hybrid, it's both. However, some Iramasha's have customized their own Chaos Blast's to fit their needs.
When this technique is activated it allows the user to teleport from short range distances at first, then when they become more master this move more they able to use to technique to teleport from long range distances along with being able to warp anywhere as long they can sense someones spiritual pressure or reiatsu. When they become more powerful they sometimes able to slow down within a limited range and gain the upper hand on their opponents. Advanced and master's can also teleport through dimension's and create pathway's to other world's. Adept can do it, but it takes much longer and drains them.
However, Chaos Warp is not just limited to that. It can also be used for teleporting things and other beings. It starts by firing a burst of Chaos Energy from either your finger tips, palm's or anywhere else you can think of in your body. Then you can create it in any shape or form you want and try to have it attach itself to the thing you want to teleport. For objects, it's almost instant to teleport. However, to move massive land masses and things along those lines it would take a bit more time. Between one or two post for master's, three or four for advanced users, five or seven for Adept and 20 for beginners.
To teleport or beings it would take 1 post for masters, 2 for advanced, 3 for adept and 5 for beginners.
This is one of the most very basic things that an Iramasha learns over their life time. It is unclear when the Iramasha started to develop this trait, but over the course of time they have developed a way to manipulate unforeseen fields of energy that lay around them. What exactly does this mean? In layman's terms, they are simply tapping into an unknown force of energy that Iramasha born before them had started to discover when they began to see the effects of relying solely on the reishi and reishi in the Soul Society alone. Before the discovery of Chaos Energy, most Iramasha's did not live nearly as long as those who do now. Along with that, they were mostly weaker then most Iramasha after them who adapted to Chaos Energy save for some of the most powerful founding leaders of their time.
Therefore, something needed to be done in order to increase their power. As the years went on, the leaders of their time eventually stumbled upon that unknown force of energy that they later named "Chaos Energy" in order to give themselves an additional fighting edge when dealing with other races. Their bodies began to harness this energy from the air and begin to store it inside of their bodies. Once inside, the energy would then begin to multiply at an alarming rate until they were finally able to generate their own fields of Chaos Energy from their own bodies as they got older and more powerful. This would then allow them to go on and find new ways to create Iramasha Gems throughout the island, create a new ability called "Chaos Spells" and overall evolve the race into what it is today in terms of strength.
The energy can be used to give others energy in combat, it can be used to add special enhancements to weapons, it's very possible to heal other comrades with Chaos Energy; in fact, there are many varying ways to use Chaos Energy that it is ultimately up to each individual Iramasha on how they use it. Rather they use it for combat, healing, crafting scared objects, using it to add power to seals or anything else that they can think of within reason that this energy can be used for. However, like all energy resources, it can be drained. If an Iramasha uses too much of their inner Chaos Energy, they can begin to revert back to those primal day Iramasha and become much weaker if they use too much in combat or over exhaust themselves. Therefore, such as with Shinigami and reishi, the Iramasha must use their Chaos Energy within reason as it is not a limitless resource.
As for how they replenish it? It is fairly simple, but cannot be done during the hell of combat UNLESS there is a Iramasha Tool or Gem with Chaos Energy. Most Iramasha's after a few thousand years eventually learned to absorb this energy from all realms and their bodies can naturally recharge like a battery over time. However, it takes one thread for it to completely come back if an Iramasha should completely exhaust their resources. So, as stated before, be careful when using it and know your limits.
•Angelic Release/Demonic Release/Hybrid Stage One Appearance: N/A
• Angelic Release/Demonic Release/Hybrid Stage One Abilities: N/A
• Awakened Divinity State/Hell Evolution State/Hybrid Stage Two Appearance: N/A
• Awakened Divinity State/Hell Evolution State/Hybrid Stage Two Abilities: N/A
• Custom Form Appearance N/A
• Custom Form Abilities: N/A
• Class Title: The Witch of Devils
• Class Traits:
Soul & Blood Enhancement
Soul & Blood Enhancement is a trait in Devil Iramasha's the allows them to advance their strength for each piece of flesh, blood and eventually each bit of a person's soul they consume. How does this work? Normally, weaker Devil Iramasha will see more benefits from this trait. Say for instance they have their first kill if they are a 4 tier at a beginner in their racial skills; it would be highly possible for them to advance to the next tier level, obtain a new form or learn a new skill from this kill as Devil Iramasha are naturally inclined to become stronger by acting upon their primal nature. However, the higher a person gets in this racial skill, the more difficult it becomes to see benefits. For example, if you reach 0 tier status, you may have to kill thousands upon thousands of people to see even a drip of enhancement. Along with that, the only other way would be to kill someone of equal footing or stronger then yourself. Some even say that a Devil Iramasha could reach divine status if they were to kill someone even more powerful themselves; which in turn would be the Soul King at that point.
Additional effects of it this would be slight to moderate healing of wounds in combat, their Chaos Energy alongside Reiryoku being replenished, their physical strength temporarily being increased and various other enhancements to their body varying from Devil Iramasha to Devil Iramasha. Though, let this be clear, most physical and spiritual enhancements do not lat forever and they will most likely need to eat again if they wish to see them again. In fact, most of these additional effects will wear off within a thread or two depending on their skill level. Along with that, be weary of the fact you can possibly be poisoned from drinking the wrong blood.
Devil Iramasha have the ability to create and summon familiars. What does this mean? Depending on your power or skill level, one can as many as a pair of familiars all the way up towards the hundreds of millions according to Devil Iramasha Legend. It is said that Raiden Iramasha commanded an army of Familiars similar to this number and that Kin Iramasha has possessed a similar level of control over his. That note aside, Familiars are often created based off of what said Devil Iramasha is heavily focused on. An example of this would be Ketsu creating thousands, if not hundreds of thousands, of crows made from his flames in order to attack his opponent. Another similar circumstance would be a Devil Iramasha that thrives in night to summon hundreds of shadow familiars on a smaller level.
An additional amount of information to add about this Familiar power is that they can even summon lower-level demon's to the field when you reach the higher levels of Iramasha Devilhood. For example, someone of or near Ketsu's level could swiftly snap his fingers and use his Familiar Ability in order to summon thousands of natural born demon's to the field in order to fight someone. Not only that, but for each person a Devil Iramasha kills, a piece of that person's soul or blood will forever become apart of them and will be able to summon a duplicate, or the original should they consume it whole, to the field in order to do battle with them. When this happens, a wide variety of things can happen. In some cases, the familiars can be weaker if the Devil Iramashas in question killed a stronger opponent. In other cases, they can be amplified in strength if the Devil Iramasha was much stronger then the familiar killed. It usually varies from case to case if they also retain their full power, skills or abilities as well.
With that said, the main drawback most Devil Iramasha face in using this move is that they require Chaos Energy in order to keep these things occurring. Therefore, once this energy runs out, they lose complete control over their familiars, they disappear or they simply return to the Devil Iramasha inside of their soul. Many skilled Devil Iramasha's, however, tend to keep a reserve of their own energy on hand for situations such as these in order to keep a backup ready should they be disarmed of Chaos Energy. Although, this makes using this ability harder as it's more forced then with Chaos Energy. Also keep in mind, that once you reach the level where you able to control a million familiars, this will quickly drain you of your Inner Chaos Energy, so please use this with a bit sense. Even someone like Ketsu can fall victim to this misconception. Additionally, the more powerful the familiar, the more it taxes your Chaos Energy as well. So bare these thoughts in mind as well.
Devil Iramasha's hold the ability to possess certain beings. For example, trained Devil Iramasha can easily slip into corpses and reanimate their bodies. In this example they are able to break down their entire body in order to do so and compress their soul to inhabit the body, or they may even split their soul in half and have pieces of it infect more bodies if they are a more powerful or skilled Devil Iramasha. There are many sub-methods that go along the soul route, however, they also hold another method where they are able to have their will inflicted on the dead as well. This doesn't apply to the living, though. In the case of the living, often there is sometime of combat performed in the case of a person who wants to fight back or has the ability to fight back. From there, if they lose, they can sometimes have their body hijacked for extended periods. Most Demon Iramasha's, however, prefer to strike on the weak and eventually build up armies of Possessed Warriors in the case of Ketsu Iramasha; The Demon Iramasha Leader. It is said that he possibly has hundreds of thousands of various races at his disposal thanks to this ability.
This possession is also not limited to living beings either. Devil Iramasha can even possess objects as well or certain attacks. In the case of an Arrancar shooting off a cero at a highly trained Devil Iramasha, they could easily transfer energy to the palm of their hand, shoot a burst of invisible force at the Cero and proceed to infect it with the possession. From there, they could possibly will it to avoid the blast hitting them or even redirecting it back towards the Arrancar unless they are able to overpower it, destroy it or attack the Devil Iramasha to distract them. On a more extreme level, it is even possible for Leader-Class Devil's to even infect things such as seals in order to set certain objects free; leading to some seriously nasty fights with Ziamichi and Vizard of the like. It's even possible for Devil Iramasha to possess inner spirits if they do not fight back against their will. For example, a Devil Iramasha, if they are successful, can possibly turn a Shinigami's own Zanpukto Spirit against them.
However, an ability such as this does not come without drawback. With each possession they do, they drain more and more Chaos Energy or their own spiritual energy. If they go out of their limits, it is possible for them to be fairly exhausted to the point where most of their possessions will ware off. Along with that, it is possible to fight against this possession if you are a living being or if you are able to overpower said Devil Iramasha in terms of attacks. It is also impossible for a possession to last forever; the minute they run out of energy or focus to keep a person, object, attack or anything else possess, it returns back to it's normal state. Thus, this makes Ketsu Iramasha's endurance for keeping his slaves in tact such an amazing feet and feared.
Such as Angel Iramasha have Divine Purification, The Devil Iramasha have forged Unholy Impurity. Unholy Impurity give Devil Iramasha the ability to basically taint, infect or destroy various living beings, objects, seals, realms and other feats of satanic goodness that revolve around similar aspects. An example of Unholy Impurity would be a highly skilled Devil Iramasha decaying a Holy Barrier from a weaker level Angel Iramasha. Or, for another example, a Devil Iramasha using Unholy Impurity to cause an opponents body to gradually weaken by using this Unholy Impurity to cause acid like damage to the targets body, creating many attempts to make it fall pry to some KNOWN illnesses (or unknown for higher level Devil Iramasha) or for advanced Devil Iramasha making go's at even tainting a persons slow for a short time in order to cause either a weakening of their powers for a set amount of posts, create problems for them transforming or staying in a transcended state or even causing death in some severe situations. This ability also seems to work highly well on Humans, Shinigami, Sugiura, Quincy and some Ziamichi's; while it is somewhat harder to efficiently perform on Arrancar, Hollow's, Demon's and other similar races in a related nature to Devil Iramasha's.
Along with that, though, they are also able to apply Unholy Impurity to attack's. For example, a Devil Iramasha could possibly corrode an energy based attack that is launched at them to either weaken it to the point where damage is acceptable, totally decay the blast on higher levels or even hijack possession of the blast from the opponent and use the new satanic-like energy to increase it's power in order to send it back at the target. Finally, Unholy Impurity can even be used in a group like setting for Devil Iramasha should they fight in pairs. For example, if two Devil Iramasha's attempt to use this ability passively at the same time each of their powers would be intensified by ten percent. It varies depending on the number of Devil Iramasha, how powerful they are or what skills they possess in terms of their Natural Racial Abilities. If enough powerful Devil Iramasha are able to stand together, it is possible for them to cause unforeseen enhancements such as forging new powers, increasing their overall power upwards of four times and generally making them more of a hassle to deal with.
Therefore, with this unholy link, Devil Iramasha generally fight better in teams. So, this quote taken from the American Military should summarize the final thoughts for Unholy Impurity: "Divided we fall, united we stand."
• Branch/Position: She comes from no particular branch, having been raised by only her mother who was a common demon iramasha.
• Race: Devil
(DO NOT FILL THIS OUT UNTIL TIER IS GIVEN!)
- Durability: Master/Advanced/Adept/Beginner
- General Speed: Master/Advanced/Adept/Beginner
- Strength: Master/Advanced/Adept/Beginner
- Weapon Skill: Master/Advanced/Adept/Beginner
- Willpower/Determination: Master/Advanced/Adept/Beginner
- Mental Deduction: Master/Advanced/Adept/Beginner
- Pain Endurance: Master/Advanced/Adept/Beginner
- Focus: Master/Advanced/Adept/Beginner
- Chaos Energy Skill: Master/Advanced/Adept/Beginner
- Chaos Warp: Master/Advanced/Adept/Beginner
- Chaos Fighting Style: Master/Advanced/Adept/Beginner
- Gem Creation: Master/Advanced/Adept/Beginner
• Roleplay Sample: Oh u.
Last edited by Shirou Emiya on Sat Oct 27, 2012 11:17 am; edited 5 times in total