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 Kurama: The Rose of Death

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Subject Post 1PostSubject: Kurama: The Rose of Death    Thu Jan 17, 2013 6:16 am

• Name: Kurama Minamino
• Titles: Kurama, Rose, or Rose of Death
• Gender: Male
• Appearance Age: 18
• Age: 75
• Affiliation/Rank: Gotei 13

• Appearance Description:
Kurama has bright green eyes, as well as long vibrant red hair, with two long forelocks on either shoulder and the rest on his back. Though he is occasionally mistaken for a female because of his long hair and delicate features. He often wears what looks like a school uniform matching pink slacks and a jacket with gold trim. Though Kurama has an average height being at 5'10 and 160. His body is also very filled well as it makes it seem as though he has a lot of muscles when he really doesn't. He can usually be fond wearing uniform like outfits.

• Appearance Picture:

• Personality:
Kurama is very calculating, cunning and analytical. Kurama tends to be able to carefully look past his feelings and see the real situation at hand. Since Kurama knows that his feelings and emotions can get him in a lot of trouble if he does not keep them under control. He is extremely perceptive, able to quickly recognize the patterns and mistakes that his opponents make, which gives him an edge. In battle, while his preference is to concoct strategies based on deduction of his opponents' fighting abilities and style, his natural battle instincts are also highly tuned. He is capable of slashing another person's head off in just an instant, relying only on impulse. However, his care for his friends and family are the backbone of his fighting drive, as he would sacrifice just about anything to protect them. Kurama has a very kind heart, which can sometimes serve as his fatal flaw. As some people use Kurama’s kind heart against him.

When things get tough and hard for Kurama to deal with he has managed to go into a second mine state that gives him the ability to shun all emotions and shine a blank slate, thinking three to four steps ahead to clutch the pinch and seize control of the situation. Coupled with his vast intelligence, his detached emotional state is perhaps his greatest asset. Since when Kurama goes into this emotion state he is easily able to let go of all his feelings and just act on his instincts. Though this sometimes be a bad choice to do though. Since if Kurama does watch when he decides to blank out and go into his emotionless mindset. He could end up hurting those that are close to him.

Despite Kurama’s physical appearance of looking like a flamboyant boy. Kurama has very high durability, this is something that Kurama tends to use in all of his fights to help him have a better edge. Because of his analyzation lenience, Kurama does tend to live himself open for attack sometimes. Though Kurama will sometimes let himself get hurt to win fights against opponents he can beat on pure power. Because of this Kurama tends to have to watch his plans so that he does not get banged up and left into critical condition.

Kurama is one that cares very much for the natural environment of all worlds. And so because of this Kurama tries his best to try and keep the natural environment of the worlds in perfect condition. Since Kurama feels that without nature no race could survive. And because of this Kurama has spent most of his life trying to protect nature and others that love it. And because of this those that try and hurt nature tend to instantly find themselves on Kurama’s bad sad in a split second. And though Kurama tends to be peaceful if one were to hurt nature in front of him he would probably lose his mind and go berserk on them.

Though being straight Kurama has no problem with gay men. As he sees them as just regular people who are just different, but then again no one is the same. So Kurama has no problem being around gay men and tends to love to flirt with gay women as he loves a challenge. Though Kurama could be described as a pervert by most people who know him. Since he tends to not be able to control himself around attractive women. Plus the fact that Kurama is very perverted, as he loves to say dirty things to women. Though Kurama can seem like a player to some, he is a very good person to women. As Kurama always treats them with the utmost respect.

• History:
Kurama was born in the soul society but instantly abandoned by his mother for a reason unknown. So Kurama was forced to grow up on the streets by himself, though Kurama did not have the best of stuff like food and clothes. He always managed to get what he needed to get by. Plus the fact that some of the locals around the Junrinan distract tended to help Kurama out so that he would be able to survive on his own. Until one day a family in the district decided that would take Kurama in as their own. Kurama would then be dumped into a family five. His adopted mother being a lady named Suki, who owned a flower shop, and was very fond of nature. As Suki loved to take Kurama out and let him see the forest and all of the beautiful plants. Kurama’s adopted father being a man under the name of Jingo was a blacksmith in the distract and tended to try and teach Kurama the art of the sword. Though Kurama was one who did not care much for the sword, as he preferred other weapons.

And even though Kurama was close to his step parents him and his step siblings where a complete different story. As Kurama’s step brother and sister felt that their parents chose Kurama over them. And so they tended to despise Kurama always trying to get him and trouble and make his life miserable. But Kurama would never pay them no mind. As he figured life could be worse. And so because of this Kurama tended to take whatever punishment that they tried to dish out at him for being the favorite. Though soon they would give up their attempts and just let it be. This would come to make the three start to bond and become close. As the three would soon discover that they had some of the same hopes and dreams. Though unlike his siblings Kurama had no intention of joining the Gotei 13 and becoming a Shinigami. As Kurama felt he would not fit in as a Shinigami like his siblings. But Kurama was never one to put down their dreams.

And so whenever his siblings would do things to help them train Kurama would have no problem of joining in to help them out. Since Kurama figured that there was no harm in him helping them train. Even though his dream was to help the environment and run their mothers flower shop. As when Kurama was not training with his siblings or father he spent his time in forest or at the shop with his mother. Since Kurama always tended to feel the happiest while in the shop, since something about the smell and design of the shop just tended to always brighten up Kurama’s mood. Especially the display of roses that his mother had in the front of the shop. Though one day while working in the shop Kurama would have the chance of a life time to meet a few soul reapers who had come and get him and his siblings to take them to the Academy Entrance Exam.

Though Kurama not really wanting to be a Shinigami turned down the offer as his two siblings took the offer up and managed to enter the academy at the top of their class. So as Kurama stayed at home with the parents he would be given more responsibility over the shop. But one day there would be a problem as a rouge Shinigami went on a killing spree killing some of the students in the Academy as well as people in the city before he was taken down. And sadly of all the people killed Kurama would end up losing his whole family. As his brother and sister had been two of the first to die when the rouge Shinigami first attacked at the academy killing them almost instantly. While his mother and fathers were killed outside of the shop while Kurama was taking a break
relaxing in the forest.

This would heart break Kurama, as he lost the only family that he truly ever had, and this would lead him into a down spiral. As Kurama would become a criminal going to stealing things that he needed to survive or just wanted to take just for the fun of it. And he would soon be caught by a group of Soul reapers. But by fate one of the soul reapers recognized him and remember the offer that he and his siblings had been offered years before. The Shinigami would then go on to tell Kurama that the offer was still their if he so choose it as long as he stops his wrong doings. And so in honor of his siblings Kurama would go and join the Academy and graduate at the top of his class being thrown into the 5th Squad after graduation. Their Kurama would start his intense learning in Kidō something that he just so happened to be very skilled in. And through the help of his squad he would come to be very good at Kidō.

But Kurama always felt guilty for the fact that his family had been killed and he was not there to help them. And so every day Kurama would take a trip to his family’s grave and places a rose on their graves. This would go on for years. Until one day when Kurama went out to visit the graves he would be attacked by a group of hollows. Though he Kurama would be able to take them out with ease the most special part about the moment to him was that he was able to unlock his shikai during the fight. And the form of his Shikai was something that shocked the mess out of him. As Kurama’s Shikai would take the form of a rose. And from that day on Kurama knew that everything that he would do would be for his family.


• Reiatsu Color: Green and Red

• Zanpakutô Spirit Name: Shi no bara

• Zanpakutô Spirit Appearance:
Shi no bara is a strange looking spirit. As Shi no bara has the head of a wolf and a body made of plants shaped in the form of a wolfs body. The plants on Shi no Bara's body are very green and from time to time may sprout flowers and other thing s on to it. Shi no Bara's body is very much like a regular wolfs body as from far distance one would most likely mistake him as a green wolf from the plants on his body. Though if one where to get close to Shi no bara they would notice that he is much larger then an average wolf. Though his head is perfectly that of a regular though Shi No bara has green and red teeth that look like that have thorns on them.

• Inner World:
Shi No Bara's world is like the perfect forest that everything could grown in. As Shi No Bara's home is just a giant rain forest coverd in forestry.

• Sealed Zanpakutô Appearance :

• Sealed Zanpakutô Abilities:
Plant Manipulation: While his Zanpakutō is sealed Kurama has the ability of plant manipulation. This lets Kurama control plants with just his mind. As Kurama is easily able to move plants around and make them grow with just a thought. As Kurama is able to control and shape all types of plants. Whether it is flowers, vines, trees, fruits, and other things of the sort. With his plant manipulation Kurama could easily make vines wrap around his targets or have roots of trees come up from under the ground.

Solar beam: Kurama is able to use his blade to gather energy from the sun. This will make the blade start to glow as it happens. And once it has gained enough energy Kurama is able to shoot off the energy like a beam at his targets. Or Kurama can even keep the energy on the blade to make his basic sword attacks way stronger with the sword. As the blade will now be able to cut better and hit opponents with more force when it makes contact with them.

• Release: Bring Death my rose

• Shikai Description:
When Kurama releases his sword it takes on a complete new appearance as it takes on the form of a rose coved in thorns that do not effect Kurama. While in its flwoer form Kurama can turn it into a long thorny whip that's capable of cutting even through steel. With this he is able to conceal seeds of different plants with such stealth that the opponent doesn't realize it until it has already happened

• Shikai Abilities:
Rose whiplash: This move that Kurama will quickly start to whip his rose all around him. It in seconds form a circle of slashes that can be used for defensive purpose or as an offensive purpose. As this attack is easily able to take a large numbers of low level hollows out in seconds. As this is a quick and effective move that Kurama can do in a seconds notice as all he has to do is flick his wrest and send the whip into action. Note that the whip is only able to expand up to 5 meters and if cut will grow back in one post.

Rose whip thorn wheel: Kurama takes the rose whip and swings it around him in a circular motions as rose petals scatter around him being covered in thorns these petals are easily able to stab through things that they touch. But on top of the Petals being pointy and sharp they also are as hard as steel making it hard for them to be cut through as though they where a regular flower petal. On top of that while the wheel created from the whip unleashes crescent-shaped energy blades that cut through things and go all around Kurama in 360 degrees allowing for Kurama to attack opponents in any direction. Though even after the petals have been used they still stay until they are destroyed allowing for Kurama to use his plant manipulation ability and still control them.

Petals and Thorns: this move s executed via a whirlwind of razor-sharp rose petals materializing in the palm of Kurama's hand and then swirling around him. If an opponent/attacker gets within a certain range, the petal will attack and rip them to shreds. Kurama mainly uses this technique as a barrier or to take out large numbers of weaker demons. Though the petals act on instinct once a person gets within a meter of them Kurama is still able to control them and make them chase after his opponents. Making this attack even more of a offensive attack.

Petals and seeds: Kurama will start by holding up his rose, as he does this petals will fly all around him in 360 degrees covering the field area near him up to 5 meters in seeds. These seeds will then proceed to Turn into trees rose vines and all other types of plants that Kurama will now be able to manipulate using them to give him a better edge of the battle field. Though it takes one post after all of the seeds have been scattered for them to start growing . And because this moves takes a log of energy for Kurama to get all of the plants to grow he can only do it every 2 post.

Petal Blade: Kurama though barley every done is easily able to take his rose petals, leaves and things of that sort and transform them into swords that are able to stand up to Zanpakutō's of equal tier. This allows for Kurama to use the sword training he was given as well as fight in a different way then what most people expect him to fight.

Sweet sense: Kurama will let out a sent from his body that gives off a very pleasant smell to all those that smell it. Though this attack can easily attack those that smell it to the source it being Kurama. The main point of Kurama using the attack is that it has the ability to throw those with a lower focus then Kurama off their Focus. This will make them slightly confused for a second giving Kurama the chance to attack.

Aromatherapy: This is a move where Kurama will let out a sweet smelling scent from his body that as one smells it all of their minor wounds will be start to heal. This will be done because the scent will activate certain chemicals in the body making them start t heal the body at a slow rate. Though this can work on large wounds it will take some post before a large would can completely be healed.

[strike]• Bankai Description: In Bankai Kurama becomes his Zanpakutō himself. As his body is now connected to his Zanpakutō this is because of One of Kurama's new ability's that he gains in his Bankai stage as he is now able to infuse plants with himself. And so by infusing his rose with himself he has become almost a plant. Though this can not be really noticed by most people if you look at he blood veins in Kurama's arm you can see that their is green blood flowing through his body. And as long as Bankai is activated Kurama's skin will look green.

[strike]• Bankai Abilities:
Plant Infusion: With this ability Kurama can infuse any object with plants allowing it to grow various flora on his opponent with each strike and bind them with plants like vines . Kurama can even infuse an object with floral energy for increased damage and other plant like effects. Though one of the greatest things that Kurama is able to do with this ability is to infuse plants with his or others body's. This allows for Kurama to gain many different things depending on the plant. Like with a Cactus Kurama would gain the ability to not need water for awhile plus a hard shell that covers his body in thorns.

Spore Manipulation: Kurama is able to manipulate the tiniest means of reproduction part of the life cycles of plants. With this ability Kurama is able to make it rain spores to fester on the energies of those that the spores fall on. Though the energy does not come back to Kurama it does take it away from those that are effected by the spores. Though the amount of energy drained depends on the person who the spores are draining from, but usually it takes a long time for spores to completely drain a person. Though the spores can easily be gotten rid of with things like fire and water, the only thing is that one must make sure to remove every little spore from them. Kurama can on use this once every five post. And after ten post all spores automatically die.

Multiple rose whips: In Bankai Kurama is not able to produce as many Rose whips that he wants to he can just produce them from his body even producing a rose whip from every part of his body and having them wrap around him making a very hard shield of rose whips. Now like his Shikai rose whip he can still do all the abilities and techniques done in his Shikai the rose whips can now expand to up to 10 meters.

Underground roots: This is a technique that allows for Kurama to control the roots that are underground naturally or have grown do to the seeds that Kurama has spread around him. He can manipulate the terrain, bringing out underground roots of varying sizes to fit various offensive situations, such as using the roots for trickery, misdirection and restriction. Kurama can also use a large scale version, bringing out massive roots over a larger area that tangle around each other with such force that any one caught in-between is violently crushed to death. Though using the massive scale version of this can take some focus meaning Kurama is left open for attack when he tries to control the roots in any range longer than 6 meters.


• PhatomTech: (Does your character have a PhatomTech brain installed? If so, you'll be able to qualify for upgrade at the Cybermind or add other Cybernetic parts to your character to make them stronger. Click here for more information about Phantom Tech)

• Phantom Tech Abilities: (What can your character do with his or her's add-ons? This applies to any upgrades your character has gotten from places like The Cybermind as well.)

• Phantom Tech Powers: (This refers to things outside of Add-ons unlike Abilities. What Phantom Tech Powers are, in a sense, is basically what kind of power did your character gain from having a Cyberbrain? For example, Shadin Yuudeshi gained Imaginary Computation with his Cybernetic upgrades and has the ability to bring tangible things into existence with his computers Quantum Calculations.)


General Skills
  • Durability: Master/Advanced/Adept/Beginner
  • General Speed: Master/Advanced/Adept/Beginner
  • Strength: Master/Advanced/Adept/Beginner
  • Weapon Skill: Master/Advanced/Adept/Beginner

Racial Skills
  • Hoho: Master/Advanced/Adept/Beginner
  • Kidō: Master/Advanced/Adept/Beginner
  • Zanjutsu: Master/Advanced/Adept/Beginner
  • Hakuda: Master/Advanced/Adept/Beginner


• Roleplay Sample: (Please show us how you role play by either posting a previous post from another site or creating a new one. We do this so we know your RP skill. If you already have an accepted, you need not do another RP sample)


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Last edited by Elendril on Sun Feb 03, 2013 11:13 am; edited 1 time in total
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Subject Post 2PostSubject: Re: Kurama: The Rose of Death    Fri Jan 18, 2013 1:00 pm

Application Checklist
  • Name [X]
  • Appropriate Age [X]
  • Gender [X]
  • Appearance Present [X]
  • Appearance Described in Appropriate Length OR Picture is Visible [X]
  • Appearance is Not Claimed [X]
  • 10 sentences for personality [X]
  • History is of appropriate length [X]
  • Powers are not Godmod/Overpowered [X]
  • Powers are described reasonably enough [X]
  • Application/RP Sample is not in First Person [X]
  • Skills are not filled in (Omit if a Hollow)[X]
  • RP Sample Present (Omit if this is not the first character) [X]
  • RP Sample is 10 sentences [X]

Will Skills
  • Willpower/Determination:Adept.
  • Mental Deduction: Adept.
  • Pain Endurance:Adept.
  • Focus: Beginner.

Comments/Notes: Simple enough I'm putting you at 3-2 so you can have a Shikai unlock thread, that will push you into 3-1, Ask a mod or member to post for you, anyway this is approved.

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Subject Post 3PostSubject: Re: Kurama: The Rose of Death    Mon Feb 04, 2013 5:50 pm

Reapproved, same tier.

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Subject Post 4PostSubject: Re: Kurama: The Rose of Death    Fri May 31, 2013 5:33 pm

Moving this to archives!
Simply post in this topic here, in order to come out of archives~!

a beckoned run away leisure

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Subject Post 5PostSubject: Re: Kurama: The Rose of Death    Mon Jun 24, 2013 2:01 am

Un-archiving upon request, yo!


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Subject Post 6PostSubject: Re: Kurama: The Rose of Death    Wed Nov 06, 2013 12:03 am

Moving to archives due to missing activity check.
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