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 The Dreamer, UHCM [Unchecked]

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Subject Post 1PostSubject: The Dreamer, UHCM [Unchecked]   Sat Mar 02, 2013 2:32 pm

"What about me as a man of Humanity?"
  • Name: "I am Jacob Benjamin Smith from the United States over four hundred years ago. How I end up here is a question as I do not pay any heed to my mortal mind."
  • Titles: "Over the years, I was known to be a little step off the cliff in terms of sanity. I am still a man of reason, just a man of many distraction. While I come up with imaginative works, they dubbed me, the Dreamer, UHCM. Why the acronym you wonder? It was self-proclaimed and speaking my full nickname will tear apart the universe and raid Earth with a hundred-billion rabid puke-colored orangutans."
  • Age: "I was born in September sixth, nineteen-eighty-eight. Last time I checked, I was in my twenties, and yet the computers judged me to be four-hundred years older than I should be. Strange how the computers went bad over the years. I need to call my brother to get that fixed, he's a physicist."
  • Gender: "I do have a stick and a pair of rocks, so I definitely am male."
  • Affiliation/Rank: "As I stand before in the past, I am quite independent and single as I do self-projects and sponsored projects ranging from writing to tailoring. Mind that I don't work with oil-based painting."
  • Physical Description: UHCM stands nearly six feet, but his real height is fixed on five feet, nine inches. Whenever he sees someone taller than he is, he would definitely look up, though he does not comment about height. As for the shorter individuals, he does not look down at them, he preferably look straight forward while his eyes are more fixed on the individual who is shorter than he is. From time to time, he wears boots to add an extra inch to his height, equaling to five feet, ten inches; but he prefers to wear sneakers. If he has to deal with tall folks during his line of work, he would do like any other Human being would do; just grab a stool and stand on it.
    Despite him being a middleweight male, he is slender in appearance while stark of muscular thickness. The emphasis of his shape was on length than width, which gives him the stalk slenderness rather than the thicker build that most of his generation have. Clearly he is not gaunt as the fullness of his bodily structure implies that he is eating his fair share of food. Some can say that he seems to be a twig in terms of durability and they are not far off the mark as most of his toughness derives from his techniques learned on how to take a hit without taking too much of a beating from a single hit. Most noticeably, he is lacking of fat, which makes him more sensitive to either of the extremes of temperature, so he usually wear apparels accordingly like oven mitts for plates and platters, or socks and slippers for cold home flooring and winter gloves for handling ice or snow; keep in mind that he is sensitive about his inability to handle hot or cold stuff with bare hands like other Humans could.
    His skin is often pale, but most part of his body was red due to conditional exposures to cold, heat, and light. He is used to cooler climates of the northeastern reaches of the United States called, New England. Other than his conditional exposures, the other reason his skin may appear darker than other parts was because of his body structure and lack of fat, which can reveal half of his skeleton and the bones are shaping the body to give some shading. Noticeably, he has mildly thick body hair, which at times get caught on his clothes and irritate him, but he does not care or was too lazy to cull them.
    The hairstyle was mainly a long, wavy and shaggy. While it is reddish-brown because of his Swedish heritage, the hair extends down to his butt while hardly seems tamed. Contradictory to the previous statement, when it is tied back, the ponytail looks as tamed as its namesake, the tail of a horse. When a breeze passes by at enough power, his hair can flicker in one direction like a flame. Because of the appearance, he would have a feral appearance mixed with his uncanny calmness.
    Underneath his thick, shaggy eyebrows, the pair of eyes are unusual for his time as they are blue-gray and usually either one of these eyes will point inward as a sign of an eye problem. The eye problem was blurry vision and his inability to see things at both long and short range, thus he constantly wears a pair of sleek-rimmed eyeglasses that is square-shaped with rounded corners. Underneath his half-opened eyes, it is noticeable that he either lacks sleep or have to deal with people who frustrates him. However, the way his eyebrows hardly droops down, he can give off the appearance of being laid-back, non-caring and mildly confident. The changes in his eyes are rather subtle due to his relaxed expression, but it can definitely change erratically when something hits him harder than just annoying.
    Structurally, his face correlates with his body structure, which has more emphasis in length than width. It is shallow while fluent and almost symmetrical as his eyes are lined up with the top tips of his ears and his upper lip is lined up with the bottom tips. His slender nose was only a half an inch from his upper lip and the tip bends down than up, creating a smooth slope with a gap between the bridge and the brow. If drawing a half of an oval, his face (from the side view) would fit it. When peered upon his face, it gives off an eerie, yet soothing vibe as if he is harmless, but not of this world.
    Just as shaggy as his hair and eyebrows, his unusual mustache and beard are extremely noticeable. His mustache trails down like fangs to the spot where it would meet the beard on his chin, but they never meet at all. His beard initially starts off along the underside of the jawbone before it fills out underneath his chin and onto the side of the jawbone; he usually has a habit of combing it straight down, thus his beard looks like a the front half of a platform shoe. Naturally, it is untamed, despite his attempts to tame them in his youth before he gave up. Eventually, his mustache grew to the point of vaguely hiding his entire lips.
    UHCM is considered a snappy dresser as he just wears what are available to him and off he goes. He is also a man of reason, so he will dress for the weather. While it is considered unusual for someone like him to not have a dresser full of clothes, he always restricts himself to two sets and each set consists of enough to last him eight weeks. His first set is mainly consisting of casual clothes like t-shirts/undershirts, long-sleeved shirts, light/heavy cotton pantaloons, denim jeans and cotton socks. His second set consists of Victorian style formal wears complete with top hats and eight different canes to match his different sets; unlike his casual, his formal wears always come in one outfit and thus cannot mix with the others.
    Usually his shirts are worn in this order; t-shirt or undershirt on first layer and second layer is a long-sleeved shirt that is with or without buttons. He often prefers to wear the long-sleeved shirts because his skin is more susceptible to sunburn and other skin hazards because of his lack of natural fat. During the summer, he can be seen wearing a regular t-shirt over his undershirt, but during the cooler seasons, he wears the long-sleeved shirt underneath his third layer, which is either a hooded sweater or a hooded zip-up jacket. In his home, he usually is either wearing these tops or was topless because he is too lazy after waking up without his shirt on. Because of him being reasonable, he certainly does not walk out of his home without his shirt on.
    All the time, he is publicly seen wearing pants, but when not formal, he wears three layers of them; the underwear, the pantaloons and his denim jeans. The main reason for his pantaloons was because he has thick leg hair, which would get caught on the woven denim if he was not wearing them; plus, it is comfortable for him overtime than to feel the roughness and the rubbing of the trims. For underwear, he prefers briefs because they are easier for him to fold and takes up less space than boxers (he is tidy!) Without fail, all of his denim jeans range from worn gray and black while having a more comfortable U-design than the tighter V-design. Like his jeans, his cotton socks are worn gray or black.
    For footwear, he often leans to one of these two pairs; the work boots or the sneakers. The work boots are black with medium necks, slick-resistant soles, round-woven laces and a steel toe for protection. The sneakers are lighter and have soles meant for concrete and pavement, but it also have round-woven laces for extra durability. When comparing, his sneakers are more worn because he only wears his boots during when there are ice out there or there will be heavy work during the day. Otherwise, he wears sneakers as he walks, rides and many more things to do around his new home city of Karakura Central.
    He travels light, so when he is expecting to be away from home for a long time, he brings his laptop along in a shoulder-hung bag specifically designed to keep laptops from damage by short falls. During cold weathers, he would wear a pair of hand-warmers designed for keeping hospital patients from hurting their hands when in their hospital bed. For rain, he carries a classical cane umbrella with aluminum stock and black, nylon awning. Usually in his pockets, he carries a simple text/call cellphone and a leather wallet for his funds and identification. From time to time, he can be seen wearing a baseball cap that is rustic and worn with the logo below,
    WORLD SERIES
    CHAMPIONS
    20 B 04
  • Behavioral Description: When it comes to UHCM, there is no better symbol to describe his mannerism, the Tao's Yin and Yang; two opposites who are the same entity. For the general information, Yang is white with a black dot and Yin is black with white dot. Yin is about his depression (dark) while Yang is about his hyperactivity (light.) Most of the time, he is both Yin and Yang, but at times he becomes one of the extremes. The time he would change between them is rather unpredictable, but treatable in certain ways like any other Human can be treated.
    In his thinking processes; he will appear simple or straightforward, but if he gets over his laziness and speak his thought, he will be quite intellectual and wise (as well as imaginative.) When it comes to going places, he is physically from point A to point B, but he is from point alpha to point omega if mentally. He will often say that he can only do one thing at a time, so it is not wise to give him a set of things to do without a list for him to read. He would prefer working with something involving his hands and tools over technical work; literally, he is not the brightest person around technology as repairing them will be out of his expertise. Mentally, he can perceive more than just what he can do as he can understand what he could do, making him very quick to adapt to kinesthetic activities. Ultimately, he is capable of understanding things that are often very difficult to understand by defining it in his own way, even if they turn out to be silly or stupid.
    Typical of his behavior, he is reserved, thus he does not talk much and prefers to be away from crowds. The detachment from the social crowd stems from his inability to cope with being deceived and betrayed. Despite his silence, he is an opportunist, thus he will gather his bravery when it comes. When he does, he is quite sociable between advising, sympathizing and cracking humor. Being an artisan of words, he may even blend some words into poetry, which adds to his charm.
    He has a very noble mind, which he protects his own codes. He never degrade people, even his enemies, so he pays his respect and tells them how they falter; he even tells them what he did after they lost. Though people would think a noble mind would respect women without equality towards his brothers, then they are definitely incorrect as he will treat them as one of the men; he even lectures them on why girls are not meant to hit boys as well before disciplining them. Mercy is always strong within him as he never gets angry for long and he usually chooses to spare lives if all possible. To him, the greatest honor is to live the life until death takes it away, and then that honor will be taken away, leaving only a legacy to preserve what is left of that honor as an inspiration for others; note that combat honor is not in his vocabulary, so he may follow the rules fairly, he is likely to not listen to the rules of engagement at random times.
    He considers himself a romance person, so does not mind if love is involved, but he would warn the lovers of the problems spawning from love with intention not to devoid them of feelings towards of each other, but to make them more prepared to face their inner demons that is created by love. As mentioned before, he blends words and adapt because of his conceptual mentality that allows him to think and understand quicker than others. However, he has a stern soul, so charming him to open up more is somewhat difficult and will take time for him to get comfortable. If a boy is in love and is willing to go through enemies, then he is capable of helping that boy and vice versa for a girl in love. Negatively, he does not respect obsessions and possessions, so when he detects that, he would advise the person to cease and not give into the irrational feelings.
    He is in his carefree state, he is bubbly and constantly forget what he is doing until later than five minutes. He can also get silly in moments when it calls to defuse a tense situation since due to his laid back attitude, he does not like dramatic situation. When he is like that, it will be like talking to a nine-year-old with extensive linguistic ability and vocabulary, where he would mess with people to get them angry at him and provoke some laughter. His movements become more comedic as if he was dancing to an unheard tune when he is bored. Life seems to make him into an exception to the rules while it also contradicts his fate from time to time.
    Like any other man, he is stubborn, simple and thinks more literal than creatively. Unlike any other man, he is complex enough to keep women on their toes and guessing. While he has his sexual attraction, he can repress them and only let little trickle out to put spoiled women in the hot seat of embarrassment. When women expects him to enjoy a big meal to charm him, he only takes a plate and thanks them for the meal before walking off. When women told him about their violent boyfriends, he questions them of their taste in men because he thinks that men who go violent about romance are the ones who are insecure and desperate. The real kicker of his sex-twister is his calm, father-like gaze, which would break any liar's soul and force them to divulge their lies into truth.
    There are evidences of a god complex in his behavior. Not to be mistaken for arrogance, UHCM does not proclaim himself as a god, but he does grow stronger in personal willpower with more people believing in him as well as he does in himself. As he speaks, the way he delivers them gives them weight; as he walks, the weight of his foot crushing the ground leaves each a print of purpose; and each action weighs upon his shoulders without mercy, and still he stands strong before odds. He always respond with utmost honesty when asked and he never turns down a promise for those who are in need when he is capable of it. He believes in no god, he believes in himself as it is he who lifted his heart and face the troubles with the bravery that grants his freedom.
    Given that he is independent, he is also self-sufficient. He handles his own laundry, he carries own weight of chores and adventures, and he even prepares his own meals. He is considered a tidy fellow for those who are familiar with him as well as he is clean of both drugs and alcohol. It is proclaimed that he is a thoroughbred, meaning that he is as light of a hard drinker has anyone would and using a drug will have worse effects than helpful for him. As for work ethics, he can be very cooperative as along he knows they are legal and safe.
    He enjoys writing and gaming on his laptop and his computer. If there is a treat that gets him budge his attention off quickly is shortbread cookies, especially when it is striped with fudge. He lives a modest life, so he resides in reasonably priced household goods and Victorian fashioned antiques. When it comes to restaurant meals, he prefers a steak dinner without any sauces. For entertainment, he has a strong liking to actual performances done live, even private ones.
    He never likes arrogant or irrational people who would go out of their way to cause problems for themselves; stupidity is mainly the reason why he detests them. Because of his modesty, he never likes to stick around in luxurious places because the riches are "blatantly uncomfortable for him." Like kryptonite to Superman, very strong scents like mint and bleach will knock his senses into a loop. There are a bunch of hypocrites, but what irks him more than any of them is the one that promises mercy and provides none, a liar who shall not be a child of any deity. He is also would feel bad if he does not receive anything to work on at least once a day.
    When in a relationship, he is fair with his beloved as he is straight with her while expecting her to be straight with him. Since he is not possessive or obsessive, he does not mind if his beloved cheated on him. When he knows his beloved is in trouble, he will jump into the conflict to get her out of that trouble. Because he is raised in a family who supports each other, he has an unconditional love for his family and respects those who are trying to help their family. If clues are noticeable, he is more interested in women than with men.
    Depending on certain days, he spends time recalling the deaths of his beloved and condoles himself to replenish his willpower. During that moment, he temporary becomes a fragile person who delves into the darkness of depression. His darkest self-title was called, "the Scarred Heart," because of the events that broke him before and with scars, became a stronger individual. If people experienced that kind of depth of sorrow, they would likely end their lives, but for him, it is as normal as using the toilet, thus his willpower, even in their bleakest state prevents him from taking his own life. Overtime, he will recover and by that time, his willpower grows greatly and he will be back to his old self.
    Despite his rough edges and unpredictable behavior, UHCM is a very soft person who is sensitive about his work and achievement. Because of his social inadequacy, he is sensitive about his intellect, so if someone calls him stupid or any that degrades his intellectual confidence, he gets upset for a while until either smacked back to his sense or have time to himself. Achievement wise, he takes pride in what he does and likes receiving praises from others, but at facing failure, he would question the reality of the praises and sulk somewhere hidden away from public eyes. When upset, he gets melodramatic and ends up in a comic moment where his allies would be concerned or annoyed to the point of using their weapons to shut him up. Strangely, he does get highly depressed from being very angry or enraged because he believed it is unlike him to do that and it scares him more than it does to other people.
  • Historical Description: Born in Decatur County of Georgia, United States of America, Jacob was the love child of a housewife writer and a computer programmer. After birth, he was moved to his first home town of Lithuania at Dekalb County of Georgia, where he will be raised for eleven years. On his first birthday, he gets to see his entire family together for the first and last time. From there, he began to see little unity in the two sides of his extended family. Other than the moments when his entire family was in one house, his home, memory falls apart overtime.
    After the birth of his younger brother, five years after his own, he notice the fall of unity was still upon the family like a plague as his father's brother's daughter ran away due to emotional issues and the birthday party happens in the one restaurant that his mother was not pleased with, Cracker Barrel. The only reason that his mother did not argue is because of how tight the sense of family is within his father's side and it is where Jacob's sense of family love began to develop. At a young age, Jacob's great grand-aunt died a natural death and it devastates him from the inside out, his first experience with a funeral. One of his great grandfathers died later with Jacob being only ten, his second time coming. What is special there is that he volunteered to be one of the pole-barriers and despite his small, fragile body, he carried it to the end with his father and uncles; this time, he did not cry.
    When he is eleven, his family moved north to New England, where he lived for a long time. During his teenage years, he was introduce to a friend of his mother in an online game while that friend happens to congratulates him on turning thirteen; later on, Jacob learns during his stay in Ohio that the same person committed suicide, devastating him for the second time. In his new home town, he attended middle school and high school; he has his share of trouble in there. Then he attended one community college and one university. At the end, he works as a theatre technician and a writer.
    Before his college years, he fell in love for the first time and manages to ask a girl, but it is in the Internet. The relationship went for months until the girl had to move to Vietnam, where her mother's uncle left a rice patty farm for them. After a few months, UHCM receives an instant message of a terrible news; his first girlfriend died of Malaria because of farce vaccines. Fit with rage and pain, the third devastation impales his soul and he is forever changed from a nice, optimistic person to a cold, scarred heart. Ever since then, he tries to find ways to cope, but to no avail as he trudged through life without a true sense of happiness from the relationships that failed.
    Through his coping and pain, he transcends his mortal body to a vessel of a sacred, an ageless avatar fixed upon his mid-twenties structure. While he lived, his friends, family and his last chain that kept him on Earth, his brother, faded away, a final devastation that destroyed him on the inside. He fled his home country, never seeing it as his home without his family being there to see him grow or his brother to spout at or be annoyed by, his lasting emotions. He ended up in Japan where people like Shadin Yuudeshi and other great names are growing in strength. He saw everything as he lived, the Construction of Karakura Central, the rise of spiritual humans, the rise in frequency of spiritual beings called Shinigami, Hollows, Arrancar, Vizards, Iramasha and more.
    A century ago, he already have connections to many figures, made friends with them and attained a job at Karakura High School as instructor for the General Theatrical Arts. He was successful enough as a commercial director, stage director and an actor of a Karakura Sentai show where he portrays a trickster operator who helps the Sentai team find the chaos of the monstrous minions of Lord Mundo. His finest hour was when he held the Sentai Base against a raiding party while the Sentai team are tricked to leave it exposed; his character was hospitalized after receiving so much laser fire while wearing a late Sentai ranger's suit for protection, but he earned the audience clamor of praise. While having been to multiple conventions to do panel meetings, he lives in the Housing District of Karakura City, which is strange for such a strong cultural influence. However, he explained that he preferred to live like a common person, not an important person with gilded mahogany halls and such; he is now a master of his own willpower and imagination, the Dreamer.
"What can I do for Humanity?"
  • Natural Attributes: He is a man who lost nearly everything, moved to Karakura Central and ends up with a lot more than before. To those who knew his story, they could feel pity for his losses and inspiration from his personal willpower. A vibe he portrays is similar to a king to his loyal knights; unwavering, resolute and empowering. It stems from his ancestry where he was a distant descendant of a Royal Scottish Lineage before Scotland became a country free of monarchy. Because of his vibe, every word he puts into a speech has enough weight to break enemies and alleviate dread in his loyal allies.
    He is a professionally trained theatrical artisan, making him an excellent director, producer, manager, playwright, designer and operator. He was frequently hired by enterprises, including Yuudeshi Network and DEPTH-Com as well as well as for small companies. Ranging from set-building to sewing Juliette's dresses, he is capable of a lot of things in the theatrical arts. He also has great understanding of how long and what are needed for actors since he also acted. He is even teaching the future on the arts to preserve what was left of the theatrical world that was possibly lost because of Shadow Fall's invasion.
    When it comes to being self-sufficient, UHCM is well-capable of living on his own, despite his crippling depression periods. In the city, he has work to pay off his daily expenses and knows where to go when acquiring goods and provision for himself and his hobbies. When not in his home city, he usually first figure out where to go when hungry as well as he would be prepared with food and money before even traveling. He can provide for himself, but he can also defend himself because despite his pacifism, he has to deal with spiritually empowered humans who use their powers to harm others while there are chances that the enemies will enter the city, calling him out to fight in the city's defense. His skill ranges from expertise in guns, martial weapons (like Katana and heavy melee weapons,) and simple weapons (like spears and clubs,) as well as unarmed combat.
    Occultism is a mental technique that allows the person to make an understanding of the unknown through associated elements in existing knowledge; in short, making a decent guess about something that we would not know about, like "GODZILLA! RUN!" This is his main source of knowledge as he can conjure his experience and previous encounters and events to connect the dots. People refer him as quite intellectual or in-depth person, but in reality, he does not often know everything and there are times he can make a wrong guess. His best is in flashy attacks or theatrically implied abilities as he can find the time gaps between cause and effects before either using them against the attackers and avoiding damages from them. His weak suit is people, especially irrational people because as much he can use his experience to socialize and get them on his side, he does not have the ability to read people and predict how they will react.
    Throughout his life, he experienced many devastation to his mentality, but countless times, he overcomes it, turning it into his willpower; he refers it as his "eternal promise." It is what prevents him from committing suicide and it is what pushes him onto the path he desired because he believes he will do no favors for those who died with some faith in him and to those who are still alive and believing in him if he just dies. From that, he becomes stronger with each people having faith in him as well as he does to himself. Time after time, he takes a moment to endure his sorrows and cope with his depression before he renews his willpower stronger than before. After four hundred years of suffering, his willpower extends to no boundaries and grants him the ability to overcome the impossible odds for the sake of those who believes in him, alive or dead.
  • Imaginary Powers: Despite his development started at the age of 25 in the year 2013, it was discovered on his own at the age of 150 in the year 2138 as he trained it for two centuries to achieve mastery at the age of 351 in the year 2303 before continuing the practice despite his retirement from the defense force in the year 2221. Given to his weak nature from previous tragedies, he grows to fear his powers as he discovers their abilities and their passive effects upon him both a blessing and a crippling curse, yet to his stubbornness, he still presses on to learn more about his powers over imagination. During the first century of his training, he was a frequent respondent to Hollow attacks around the Housing District and Karakura High School while an occasional visitor to the Slums, which at times would conflict with the occupying Vizard Corp. He earned the alias, "The Dreamer," because of his growing disconnection with the real world, which caused him to be oblivious or in a daze most of the time during training by warping reality to defeat his preys. After the mastery was attained, UHCM continues his practice, despite how permanently devastated his mentality was.
    Though not as powerful as Imaginary Computation because it is in its raw state, alter-imaginary energy was the kind of energy that UHCM utilizes to sense, summon, command, warp, discern, and deceive his opposition. Due to his philosophy, "what is created remains until it cannot be truly expire," what he creates remain in play until they are confirmed to be killed or was dissolved by UHCM's direct command, "Suspend your mind and walk into the dark;" those who are created are capable of discerning illusion and trickery, so they will not fall for copycat acts with a phrase, "I will not enter your darkness." When it comes to UHCM using his powers, he is on two extremes of being strict with his moral uses and carefree with his utility uses. He sees himself as a fair gamer and an artisan, so using replicated stuff and not limiting himself is (to him) a sign of insecurity and failure (and when it comes to failure, one can easily find him sulking somewhere.) Unfortunately for copycats, his powers are equally as crippling to them as they are to him, regardless of their resistances while his powers will be dead-weights to them unless they have a companion of their own as they are separate entity from the referenced user.
    By the time of his mastery, UHCM's mentality was permanently devastated to the point that UHCM demonstrated unsociable behavior like an irrational fear of crowds and aggressive obliviousness. In a sense, even Karakura Hospital determined his conditions to be terminal yet non-fatal as he cannot age and the powers can only cripple his senses, but he is constantly stuck in a mindset of being in a dream without waking up. The symptoms of the dreamer is the inability to separate reality from fantasy, so he can see things that are not there and possibly not see what was actually there, contributing to his obliviousness. Even with medication and his prescription eyeglasses, he can see the environment warping to and fro, in and out of place as if looking into a bottle of picante salsa. Colors are not affected clearly because he is still a theatre arts instructor and operator while direct contact and a visible representation at hand can help him see things clearly without the illusionary mess.
    Companion is a passive technique that takes form of a small entity of great endearment. For UHCM, it was secretly his keeshond dog named, "Cobie" who was once the service dog and pet of his tech theatre instructor. Although they are useless in combat, they behave as if they are actually what they are and can voluntarily choose to make themselves visible and heard to other people. Whenever the companion is killed, the user temporarily will be unable to use their powers for the span of 20 posts as the companion is like a miniature gateway to allow the user to access True Edge and Visionary Gateways. The companion usually appears on their own, so it is a mandatory requirement to become an Imaginary Magician like UHCM that a companion comes on their own as UHCM gained his while he is 150 years old.
    True Edge is a special weapon that behaves similarly to Zanpakutō in terms of development, but unlike them, the weapon can change into a variety of other weapons when half-powered, but when full powered, the True Edge takes form of the user's weapon of choice. Unlike other weapons, it conforms to the desire of the user entirely, so it never has a fixed ability. However, due to the instability of the user, the companion often acts as a fail safe to prevent the user from committing what would be against their character. Should the true edge break, it will take 10 posts to reforge on its own as along the companion is still alive. After reforging, it will take another form instead of its previous, thus it cannot take the same form within the ten-part variation listing.
    Creature is a technique that requires a gateway to be made in order to bring forth a creature from the Heroic World into the material plane. After the creature is summoned, the gateway that it required will be closed. The cost of gateways to summon the creature is directly based on the creature's tier. Example of this is when summoning a Tier 2-3 Creature, it requires four gateways to summon while a Tier 3-1 Creature requires three gateways to summon. Should the creature be defeated, it is sent back to heroic World and its type will not be used again for 20 posts. While it can persist its existence in the material plane, it is never under any control, so it can choose its loyalty on its own, even attack the summoner.
    Invocation is a technique that allows the user to use the gateway to channel an alternate form of magic, ultimately closing the gateway(s) afterwards. While some are short and some are long, when referring to an alternate form of magic, it does not follow the contemporary fashion of casting them; it requires three factors; Stanza, Syntax and Syllable. Stanza is a collection of single-sentenced phrases; Syntax is the structure of each sentence; and Syllable is the vocal count for each sentence. The more consistent the three S's are, the more powerful the spell will be when used; in short, if using a Tier 0-5 spell, it requires six sentences, six words per sentence and a consistent flow of syllables. Usually as a last resort, the user can use their companion as a last resort to cast their most powerful spell (only up to their approved tier) without needing the three S's, but at a cost of not being able to use their powers for 20 posts as the companion dies in the process.
    Field is a passive technique where illusion becomes real and change the field of play based upon the number of the gateway(s). Each active gateway adds a square mile while it maxes out at nine square miles; meaning for the first three gateways, it adds one square mile (equaling to 3 square miles) before it increases by two square miles for the last three gateways (equaling to 9 square miles total.) When the gates are not used for summoning or casting, field is actively changing the environmental climate and landscape based upon the mentality of the user, thus the user has no prior control over it unless they can control their own emotion (which none of them could upon mastery of imaginary powers.) So if the user is experiencing stress, the environment can become more hazardous and confusing while if the user is devoid of feelings, the environment becomes fluid and stark of interesting details. Should the user fall unconscious while the gateways are active, the entire environment changes into a void of eternal darkness until the user wakes back up; if killed, the gateways are all closed and the environment returns to normal.
  • Visionary Gateways: UHCM creates a rip in space similarly to a Garganta, but due to its raw state, entering it is not feasible as it is a one-way path into the material plane. Usually when it is summoned, the gateway creates a seagram (six-sided diagram) that covers the entire area where the thread takes place; the energy cost was maintained by the gateway itself as it feeds off of nearby foreign energy forces such as electricity, spiritual particles and oxygen while it also reuse and recycles the energy forces to prevent collateral damages from its natural draining ability, but it can only affect the environment, so when it is draining from a person, it disperses them into the environment, so it is considered ill-advised to approach it for spirits and those who uses spiritual energy or electricity to survive. When the gateway is made, it also creates a field of ulterior view, so whenever UHCM and his opponent are in that field, UHCM can use his Creature or Invocation ability. Typically, the way the gateways are summoned follows a counterclockwise string and are interconnected, so if UHCM is near one, it behaves as if he is in the other fields of the other gateways (thus why it is possible for him to use multiple gateways at once.) When the sixth gateway is formed, UHCM has a full capability to sense everything in the area as he is temporarily devoid of his crippling conditions while he can use his abilities to their full potential.
    The drawback to it is the timing as he needs time to create the rip in space and nurture the gateways to sufficient state as well as to charge up for the next use and UHCM usually is blind to the exact location of the opened gateway, so he has to find it first before coming up with a more precise plan. Initially, it takes him one minute (one round) to create the rip through a transcendence of mentality-reality disruption, a theoretical anomaly defined as "a moment when one's perception intrudes into the perception of others by forcing them to react and recognize a drastic change, causing an innate or additive distress of mind to naturally believe the event is going to occur." It then takes two minutes (two rounds) for UHCM to nurture the gateway from a rip to a self-sufficient power source for his use. After that, it takes three minutes (three rounds) for UHCM to use his innate meditation method to get ready for the next gateway summoning. The maximum amount of gateways will be six, thus it is impossible for UHCM to use two zero-tiered (0-5 to 0-3++,) first-tiered (1-3 to 1-1++,) and second-tiered (2-3 to 2-1++) monsters or invocations in one set, despite he can use either two third-tiered (3-3 to 3-1++,) three fourth-tiered (4-3 to 4-1++,) or six fifth-tiered (5-5 to 5-1++) invocations and creatures in one set.
    1 Gate = 5th Tier
    2 Gates = 4th Tier or (2) 5th Tier
    3 Gates = 3rd Tier or (3) 5th Tier
    4 Gates = 2nd Tier or (2) 4th TIer or (4) 5th Tier
    5 Gates = 1st Tier or (2) 4th Tier or (5) 5th Tier
    6 Gates = Zero Tier or (2) 3rd Tier or (3) 4th Tier or (6) 5th Tier

    There are ways to shut them down prematurely. Electric users and Kidō users can deprave it of its energy sources and starve it out since it cannot last a single minute (1 round) without a constant supply to feed itself. Fighters can use a magical weapon as strong as a Shikai Zanpakutō to crack it until it falls apart like a hardened glass window (takes 2 rounds to do that.) Captain-level individuals (Tier 2-1 or above) can use their reiatsu to suppress it to the point of closing it (takes 3-2 rounds to do that.) The fastest method is to have a very terrible singer serenade it to shatter it without needing time to that.
  • Heroic World: When the sixth gateway is created, UHCM can create an orb of psychedelic colored light that becomes the final gateway that leads into a new world. Alternatively, it can be done by UHCM willingly caused a great deal of trauma upon himself, but it will turn his unconscious body into a living portal that can activate when the person touches him and call out his real name. When transported into Heroic World, the individual(s) would find themselves in a different world, location, equipment, attire, and story. Meanwhile, UHCM is too under the same situation as the individual(s), but mainly because of the trauma from either using this final gateway or the trauma caused onto himself, the world seems to be in a crisis that is either obvious or not so obvious. To leave Heroic World, one must complete the story in order to set UHCM's mind straight and allow him to create a portal out of Heroic World; alternatively, it can also be done by killing UHCM, causing Heroic World to collapse and automatically release everyone from it with UHCM knocked out, but if one is killed in Heroic World, they too will be knocked out upon return.
    Due to Heroic World being an entirely different world from the material plane, everyone (including UHCM) are unable to use their original powers and must rely on their wits and development to attain a new kind of power called an "Heroic Ability." Heroic Abilities are like powers, they can be further developed along the way after acquiring them, but only works in Heroic World. One can gain them through experience or by learning from those who are native of Heroic World. However, death relinquishes all Heroic Abilities, so if killed in the previous visit to Heroic World, the person cannot retain them when returning to it. Speaking of retaining, it is impossible to lose them if one did not die in Heroic World, so if survived the previous visit, the person retains all the abilities they previously gained and it can be accumulated.
    Disclosed from history, entering and leaving Heroic World pays a heavy price in the end. There are only two times that UHCM entered Heroic World; first time was when he discovered his powers at age 150 and when he learned to force the rare encounter at age 227. The effect was that upon leaving Heroic World (alive or dead,) his gender switches. So the first time, he turned into a woman named, "Jacquelyn Smith" and the second time, he returned to being a man while both of the times, he has his pen-name, "UHCM" as an aid for his friends to tell the difference. UHCM keeps it to himself and even if he became a woman, he has no problems becoming a lesbian after that.
    When in a female body, the body and facial hair (except for eyebrows) are absent while the slender body of a guy translate into a tomboyish body frame that still dominantly feminine. The shape was very modest in appeal as the breasts are the size of grapefruits instead of melons and hips are only as wide as the torso if excluding the shoulders and arms. Other than the change in gender variables, UHCM possesses the same personality and problems along with his color schemes. In the past, the "Dreamer" was described as a woman who hunts down demons and hollows without remorse or regret, just a deep, bitter hatred for an unknown cause. Despite the claims, the history article revolving the Dreamer described him as a guy who took down hundreds of demons and hollows during the effort to cull their activities with Shadin and the others before vanishing after retirement.
    Skills
  • Durability:
  • General Speed:
  • Strength:
  • Weapon Skill:
    Will Skills
  • Willpower/Determination:
  • Mental Deduction:
  • Pain Endurance:
  • Focus:
    Human Reiatsu Sheet
  • Power Control:
  • Energy Usage/Regeneration:
  • Energy Resistance/Endurance:
  • Physical Augmentation:

__________________
Words of Wisdom by Unholy Cameraman

"Philosophy is only spoken between like-minded or only when asked. Otherwise it is trivialized by those who can readily see it from status writers who thought they sound intellectual by quoting intellectual people or from their own vanity. We're men and women, not fortune cookies. I am a lawful hypocrite under this principle."


Last edited by [UHCM] Hanako Shikijou Jr on Tue Apr 09, 2013 9:49 pm; edited 27 times in total
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Subject Post 2PostSubject: Re: The Dreamer, UHCM [Unchecked]   Mon Mar 11, 2013 9:34 pm

UHCM'S KNOWLEDGE

CREATURES

Spoiler:
 
INVOCATIONS
Spoiler:
 
~~~WORK IN PROGRESS~~~

__________________
Words of Wisdom by Unholy Cameraman

"Philosophy is only spoken between like-minded or only when asked. Otherwise it is trivialized by those who can readily see it from status writers who thought they sound intellectual by quoting intellectual people or from their own vanity. We're men and women, not fortune cookies. I am a lawful hypocrite under this principle."


Last edited by [UHCM] Hanako Shikijou Jr on Fri Apr 12, 2013 12:40 pm; edited 54 times in total
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Subject Post 3PostSubject: Re: The Dreamer, UHCM [Unchecked]   Tue Mar 12, 2013 4:06 pm

HEROIC WORLD INFORMATION
R-U-L-E-S

  1. All Heroic World Threads will take place in Mature Board for the purpose of taking risks for developing characters; UHCM will always be the OP of them to allow himself to keep track of what is going on.
  2. No one can simply die by dying in Heroic World; if killed in Heroic World, they become a ghost be stuck in a one-way interaction until Heroic World is completed and by then, they are knocked out upon returning to the real world.
  3. No one can use their original powers and racial abilities except for general and will skills in Heroic World as their abilities and race do not exist in that realm, so they are converted to Human as race, but can be exempted if story requires it. while they cannot use Heroic Abilities outside of Heroic World unless they are natives of Heroic World like Verminus Gargantus; To gain them is through experience and development while learning from the natives of Heroic World, but being killed in Heroic World will wipe out all the Heroic Abilities, leaving more room to cycle alternative developments.
  4. Entering Heroic World always start with a crisis, but not all so obvious at the start because UHCM's mind was traumatized and participants have to find the source of the crisis and solve it in order for UHCM to mentally recover and be able to leave Heroic World; should UHCM be killed in Heroic World, Heroic World collapses and returns the surviving participants hale and hearty while the killed participants return knocked out, but UHCM can also fend himself, so do not expect an easy fight.
P-R-E-V-I-O-U-S _-_ P-A-R-T-I-C-I-P-A-N-T-S

  1. UHCM
    Character Played As...
    1st Visit: Alfred, the Legendary Hero (Defeated Lord Dragathor, the Eternal and Saved Princess Rose)
    2nd Visit: Diane, the Dragoon Princess (Killed by Lord Dragathor, the Eternal)
    Victorious In...: 1st Visit
    Defeated In...: 2nd Visit
    Total Visits: 2
    Heroic Abilities
    None
  2. Name
    Character Played As...
    (X) Visit: Character Name
    Victorious In...:
    Defeated In...:
    Total Visits:
    Heroic Abilities
    None

__________________
Words of Wisdom by Unholy Cameraman

"Philosophy is only spoken between like-minded or only when asked. Otherwise it is trivialized by those who can readily see it from status writers who thought they sound intellectual by quoting intellectual people or from their own vanity. We're men and women, not fortune cookies. I am a lawful hypocrite under this principle."


Last edited by [UHCM] Hanako Shikijou Jr on Wed Apr 10, 2013 9:57 pm; edited 9 times in total
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Subject Post 4PostSubject: Re: The Dreamer, UHCM [Unchecked]   Sun Mar 17, 2013 8:53 pm



Moving this to pending!
It's being worked and checked off site atm, so yeah ~

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Subject Post 5PostSubject: Re: The Dreamer, UHCM [Unchecked]   Fri Mar 29, 2013 8:38 am



Moving this to wip!
Been over 10 days since there's been progress/work on this thing!

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Subject Post 6PostSubject: Re: The Dreamer, UHCM [Unchecked]   Sun Apr 14, 2013 1:41 pm


Aivee Moving Services!
Due to this application being in WIP for over 2 Weeks, I've moved this application to Old WIP! You can still edit and work on it in that section and if you finish? Just post in This topic.

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Subject Post 7PostSubject: Re: The Dreamer, UHCM [Unchecked]   Mon Aug 25, 2014 9:31 pm

Archiving from Old WIP due to member inactivity.

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I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.


------------------------------------
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