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 Aruji Shinshin,The Davana of The Mind and Manipulation (WIP)

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Zero
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Subject Post 1PostSubject: Aruji Shinshin,The Davana of The Mind and Manipulation (WIP)   Sat Jun 08, 2013 3:24 pm

Danava Demon Template
____________________________________________________

Basic Information
____________________________________________________

• Name: Aruji Shinshin
• Titles: The Master Mind
• Age: around 900 years old
• Gender: Male
• Affiliation/Rank:

• True Appearance Picture:
Spoiler:
 

____________________________________________________

Personality
____________________________________________________

• Personality:

Power/

Views of Others/

Likes/

Dislikes/

Loves/

Fears/

Hates/
____________________________________________________

Background History
____________________________________________________

• History:
The End of The Other/

His Birth/

Coming to Realize His Power/

Enslavement/

The Master of Thought/
____________________________________________________

Demon Powers
____________________________________________________

• Natural Demon Traits:
Za Koa Skill: Za Koa skill is how much skill your character possess to manipulate the energy from the core. Typically, this should be your strongest asset when it comes to the skill sheet. The higher your mastery of this ability, the more techniques you are able to create, use and share. However, this has many more uses then that.

Za Koa's Influence: For example, an advanced Za Koa Skill user at two tier is capable of spreading this technique across an average battlefield in order to taint the surrounding vicinity around them in order to gain the upper hand in combat. These advantages include that all of their stats are typically doubled if the influence is not sealed away or fought with magic. So, going back to our two tier demon, he would be able to obtain a doubled increased in his abilities, powers, speed, endurance, reaction time, mental thinking, knowledge and so on and so forth. Users whom are Master in this skill can usually get triple benefits, and Grand Masters quadruple.

Along with those enhancement boosters, another advantage of Za Koa's Influence is that it can also alter the area around a demon in order to give them the upper hand. For example, our two tier demon will be able to dim the area around him into darkness in order to make himself even more formidable as demon's are naturally inclined to become more useful in the shadow's, being able to generate various toxins in the air in order to gradually wear someone down, create harsh acid rains, for the terrain they are on, turn an ocean-type battlefield into pure fire and things of this nature.

Knowledge Of Environment: Another trait gained from spreading Za Koa's influence throughout any given area is that typically most demon's are given knowledge of their surrounding vicinity. For example, if our two tier demon had performed this within Karakura Central, it would be able to detect various hidden sources in the immediate fighting area such as hidden barriers, seals , spirit beings within the area and things of this nature. On a master level, this would allow some demon's to even detect various elements within in a being. This can be from a persons Zanpukto Spirit, to scanning JUST how much energy they have in total left in them, searching for any unusual traits about their body such as abnormal defense or offense and things of this nature that CAN be detected. This knowledge ability, however, only gives you the knowledge to beat something. Actually beating it, however, is another story.

Reaitsu Drain: This ability goes hand and hand with Za Koa's Influence. With this technique, our two tier can constrain the flow of reishi and reiatsu within an area in order to make opponents somewhat weaker as reiatsu is energy in use, this can also lead to canceling out attack on some levels, overpowering attacks if there is a major gap in power and for advanced users and up being able to control the reiatsu they constrain. However, please note, reaitsu drain does NOT mean you will simply go around consuming energy until you level up.

The energy you collect, for intents and purposes, will only be able to be utilized for one thread if you are on adept level or lower, while advanced will be able to keep it for two threads, Masters being be able to retain it for three threads and Grand Masters for four threads. This means that during that thread or threads, it's benefits will only qualify there (This means that if you make ANY new thread with your character following the events of where you consumed energy, it will count). In addition to that, this does not always mean you get a tier increase as only those on Master level are able to obtain TEMPORARY boost in their tier if they are able to consume enough power. (I.E. someone like Mana or Abaddon performing this on a large scale such as Karakura Central or the Gotei 13; to give you a measurement of how much power you need to collect with Reaitsu Drain and skill needed to gain that temp tier boost.)

With all of that stated, the main benefits of this Reaitsu is that it is used to increase anything on a demon that deals with power. For instance, a demon could have FAR faster attacks then before if reaitsu drain was performed successful, their attacks would have much more stopping force and it may even have additional benefits. Another example would be their spells being further increased with all of the extra energy being generated within them from the drain. One final example is that it can also be broken down into energy for strength to increase their physical offensive power, increase their defense and advance their durability. So, with that said, these are examples of how reaitsu drained is used.

Black Inferno Blast: Black Inferno is a massive burst of destructive energy a demon can unleash if they have Adept or higher on Za Koa. It starts by gathering energy from Za Koa along with the Demon's Blood and any type of darkness. From there, it will form into a ball of darkness that can be used to unleash serious damage upon anything it hits; resulting in a black explosion that is similar to a cero in destruction and can be broken down like a bala as well. Though, unlike a cero or bala, The Black Inferno Blast does alot more then just simply explode. When it explodes, if trapped within the blast, the opponent will begin to feel extreme amounts of heat generating from their skin; so hot, in fact, some believe they are actually on fire from the strain on a person's will. However, this does more then that. That's simply the sign of a dangerous demon parasite entering a person's body. If a direct contact is made or even partial contact, there will be a strong rush of parasites, demon magic and Za Koa's force entering a person's body. From that point, over the course of five post if there was a direct hit or three for a indirect, this will begin to heavily tax an opponent. It will force them to drain extreme amounts of energy until they are somewhat weakened, slowed or damaged if they are unable to extract it from there bodies.

Along with that, if they get hit enough with Black Inferno Blast they even run the risk of dying if it begins to suck the life energy out of them if there is nothing else to extract. The effects also vary from level to level. Adept Za Koa users will be able to do all of the above, while the higher you go, the more quickly, effective and longer the effects will last along with doubling in strength for each skill increase. Therefore, it is highly wise to stay on your toes when a demon opponent is firing this Black Inferno Blast. It could be your last time doing so if you fail to separate this from a regular energy type attack. The

Kage Chōkyō-shi: Kage Chōkyō-shi is the ability for most demons with adept Za Koa users to travel through different dimensions, travel throughout the battlefield or even use it for defense. By channeling Za Koa's energy in addition to the various seals throughout their body in addition to their Shadow Movement, they are able to create many different holes in the area's around them that can range from small to extra large depending on their Za Koa skill. These can lead to other realms, can be used to shield against attacks if they are not more powerful then the demon and be used on the offensive by attempting to create these holes to slice someone's head off.

____________________________________________________

Origin Powers
____________________________________________________

• Origin Name: Mind

• Origin Power:
The Potential of a Mind/

• Origin Abilities:


• Origin Name: Manipulation

• Origin Power:
Art of Persuading Another/

• Origin Abilities:


____________________________________________________

Conceptual World & Eternal Partner
____________________________________________________

• Conceptual World:

• Rilīja Attributes: None

• Eternal Partner Name: Kugutsu

• Eternal Partner Appearance:

• Eternal Partner Personality:

• Eternal Partner Powers:
____________________________________________________

Atma Vatou
____________________________________________________

• Atma Vatou Name: Strings of Fates

• Atma Vatou Appearance:
Spoiler:
 

• Atma Vatou Abilities:

____________________________________________________

Diverse Paths
____________________________________________________

• Aliṅgana State Appearance:

• Aliṅgana State Powers:

• Aliṅgana State Abilities:

• Unnata Release Appearance:

• Unnata Release Powers:

• Unnata Release Abilities:

____________________________________________________

The Merged Path
____________________________________________________

• Phyuja Rājya Appearance:

• Phyuja Rājya Powers:

• Phyuja Rājya Abilities:

• Caṛhā Saṅgalita Appearance:

• Caṛhā Saṅgalita Powers:

• Caṛhā Saṅgalita Abilities:

____________________________________________________

Skill-Sheet
____________________________________________________

Racial Skills
  • Za Koa Skill: Master/Advanced/Adept/Beginner
  • Demon Magic: Master/Advanced/Adept/Beginner
  • Shadow Movement: Master/Advanced/Adept/Beginner
  • Akuma Kyōdo: Master/Advanced/Adept/Beginner


General Skills
  • Durability: Master/Advanced/Adept/Beginner
  • General Speed: Master/Advanced/Adept/Beginner
  • Strength: Master/Advanced/Adept/Beginner
  • Weapon Skill: Master/Advanced/Adept/Beginner



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Subject Post 2PostSubject: Re: Aruji Shinshin,The Davana of The Mind and Manipulation (WIP)   Sat Jun 22, 2013 7:27 am

It's officially been 2 weeks, so this is going to Old WIPs.

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Subject Post 3PostSubject: Re: Aruji Shinshin,The Davana of The Mind and Manipulation (WIP)   Wed Feb 18, 2015 9:43 am



Archiving this as apart of my clean up of Old Wip

If you wish for this to be moved back to old wip please feel free to post within this thread

Staff Help Thread

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