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Topics tagged under 30 on Bleach Platinum Hearts RP [Active] WEc5VW2Topic: Feb Anyburst Tracker: Cookies Edition

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Topics tagged under 30 on Bleach Platinum Hearts RP [Active] WEc5VW2Topic: Zen (2018) [WIP]

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Search in: Work In Progress Applications [WIP]   Topics tagged under 30 on Bleach Platinum Hearts RP [Active] FiwaoqcSubject: Zen (2018) [WIP]    Topics tagged under 30 on Bleach Platinum Hearts RP [Active] EmptyMon Oct 01, 2018 10:48 am
Race Spec Here:

Coding In Template By: [THEFROST]


Enter The Shinigami

I. Basic Information

» Name: Zen
» Alias: Bone Breaker Captain
» Age: ~650
» Gender: Male

» Association: Gotei, Viz (the arrancar)

» Appearance Written:

Zen stands at 6’0”. He has silver hair that reaches down to his shoulders. He has a fairly lithe build that tends to disguise his true physical strength. Even while in the Seretei he tends to wear a simple white, long sleeved, button down shirt, with semi-formal black pants, and black dress shoes. He often keeps his Zanpakutō in his right pocket for quick access. He has piercing blue eyes and a fairly calm, slightly soft voice. When he is giving orders his voice deepens and becomes commanding. When he gets angry, his eyes iris’ turn from blue, to deep red.
» Appearance Image: [Put an image of your character here if you have one]

I. Personality

» Personality:

Zen is one of the calmest people you will find. Very few things, if anything no one has been successful yet, cause him to lose his cool. There is a rumor that when he loses his cool he might become as violent and unpredictable as a Kenpachi.

He enjoys keeping order and following the law to the best of his ability. He seeks to bring arguments to a quick and calm resolution, but he is willing to use force to restore order, starting with non-lethal, and using lethal force only when necessary, something his Zanpakutō allows him to do effectively.

He has enjoyed music since before his death. Spending so much time on Earth since the 1900’s his enjoyment of music has only increased. He can often be found in his music store selling instruments, old music formats, teaching classes, and sometimes preforming concerts for charities.

While he enjoys things to be orderly and lawful, he also enjoys seeing chaos ensue in certain situations. He knows that it is a part of nature, and only steps in to calm the satiation when it is getting out of hand.

Zen has another side to him, one that few see and live to tell the tale. Beneath the calm, relaxed façade hides a monster. While few things get under his skin, those that do, drive him mad. The switch on a much more sadistic side, a more authoritarian side. When he is in this state, though he is not in a blind rage, his attacks are much more forceful, his words commanding, he will do whatever it takes to have his target follow orders. His irises turn a crimson red when he is in this state.

Likes: Most music though he prefers classical. Sweets. Order. Deep down inside he likes to watch chaos unfold as he stays cool, calm and collected.

Dislikes: Metal music. Unregulated chaos.

I. History

» History: Zen was born in Paris, France a 24 years before the French Revolution to a wealthy aristocratic family to the name Roy Delacroix. Throughout his early years he had a great affinity towards everything that had to do with music and his parents greatly agreed to further his studies into the musical arts. At the age of 17 he was greatly known throughout Paris as a music prodigy and he became a man that everyone looked up to and many women wanted to marry. His parents arranged many women to date him hoping that he would propose to one but he never did. While he had great interests in them, he never felt the need to carry on the family line.

One day when he was tending to the rose garden in his own home, he discovered a man in the middle of the rosy briars. The man didn’t know how to speak, or do much of anything. He was quite tall and had red hair, the same color as a rose. The man seemed to learn how to do things quite quickly for someone who seemed to have been born recently. He decided to name the man Pierre d’laRose. Pierre was a fairly common French name, and D’laRose meant “from the rose”, quite appropriate from where he seemed to have been born out of. They spent quite a few years together, but fate had other plans.

The French Revolution had reached its peak, and the heads of the bourgeoisie must roll! While loved by many it was time for his death. While many were dragged to their deaths at the guillotine, Roy had accepted his fate years ago, back when the revolution started, he walked calmly and with purpose to la demi-lune. Many had attended his beheading, not in the traditional sense to be joyful at his death, but to solemnly mourn what was going to happen. Very few were allowed to speak much before their death, and even of those Roy’s words were different. “I stand here today to face the cards fate has dealt for me my friends! While today you may mourn the loss of a friend, a composer, a fellow Frenchman that while has not lived through your struggles understands your rage and why you must do this please do not mourn for long! I know that victory will soon be at your door, and that France will become the country you want it to be! One where everyone has the chance to live as freely as they desire and were the upper class doesn’t oppress the rest! If I have to sacrifice my life for the good of the country I gladly accept my fate! Au revoir mes amis, ma musique peuvent remplir vos cœurs jusqu'à la fin des temps.
Not long after his death he ended up where many spirits do, Rukongai. It was so alien to him. He remembered his entire life, here it was very different from what life was in France, regardless of what class he was there. Even here he was fairly well off being in a Fifth district. He was fairly well known for being calm and fair. People always felt at ease when he was around, many of the more elderly residents claiming that his soul was as pure as freshly fallen snow.

While he did have a calming aura due to his personality, his spiritual aura was slightly more dangerous. He had so much energy within his own soul that his spirit pressure did cause issues for those that were too close to Zen. This caused him to live more or less alone. While he did have friends, they needed to keep their distance physically or else they might get hurt. For someone that remembered being alive trying to grasp the concept of controlling this energy was foreign to him. It wasn’t uncommon for people around him to become stunned or feel pain when he wasn’t paying close attention to it. This obviously drew some complaints to those that did not know he had this issue, and on several occasions the authorities were called. While it wouldn’t have taken too long for his power to have been brought to the attention of Shinigami, scared residents running away when they see him and some getting hurt just expedited the process.

Being told that he should apply to the Shino Academy several times during these, he thought it would be worth at least a try. He didn’t know what to expect for the entrance exam, he didn’t know much beyond controlling his own reiatsu to a limited degree, if they asked for anything else he would likely fail. The test was not difficult at all. It just consisted of proving he had an appropriate level of reiatsu and that he could control it. He passed with fairly high marks. While he did have quite a high level of reiatsu; so much that once he let go of his concentration, he stunned some of the Shinigami administering the test. He apologized to no end for this, he didn’t mean to do it, but it was alright, they told him that the fact that he could hold back some of that energy being dead for only a few years was quite amazing. He held a lot of potential inside of his body, and that being in the academy would greatly improve his abilities.

He had a very strong connection with his Zanpakutō spirit. He could go into the inner world and spend time with it, but the spirit never said a word. It’s not like he wasn’t able to. He could communicate with Zen, he just wasn’t talking to him. Their relationship was similar to a teacher and student. His spirit taught him how to do things without speaking, using gestures and music to communicate with Zen. It took a while to understand it, but Zen got it. It still frustrated that it wouldn’t speak back! He wanted to understand why he coudlnt control his sword, but every time he asked his spirit just motioned to Zen “It’s a secret” or “Soon” but that didn’t mean anything to Zen, it wasn’t an answer. This frustrated him to no end. He needed to go out and get some fresh air sometimes.

Often he went out to the calm forests to try and get his sword strikes in order. One day he came across a beautiful lake. The waters were calm and reflected light almost as if it was a mirror on the ground. What he found even more interesting is that sounds that happened around it were amplified and there was minimal interference. It was as if the lake was a giant amplifier. He was so interested in it that he decided to go to the center of the lake and try it out himself, essentially forgetting that he was here to practice. He had no instruments to test out the lake with, but every musician knows they always have an instrument on them, their voices. While not the best singer Zen wasn’t horrible. He closed his eyes and started to sing.

What he heard was amazing. The surrounding area filled with his voice. It resonated and reflected inside the lake, amplifying it and filling miles around with his voice. This place was perfect. He felt so serene. Suddenly he felt his own reishi spike. In front of him stood a man wearing a pure white suit with a red tie. Zen instantly knew who this was. It was the spirit of his Zanpakutō. They had met before in his inner world, but the man never spoke. At the time it was mildly understandable, but as it kept going on it was frustrating. Finally, the man spoke “It seems you found your own voice.” The spirit said. Zen was confused about it, find his own voice, what did that mean. “You came here to train your sword skills. But you left that behind and found something you were good at. Something we are both good at.” Zen felt the need to pull out his Zanpakutō and hold it in front of his spirit. They both held it, and Zen finally learned his Zanpakutō’s name. He nodded at Aurora and said “Command! Aurora!”

The area was filled with a brilliant blue light, his spirit pressure pushing the water away from where he was standing. In his hands, instead of a sword, was a medium length conductor’s baton. It was simple. Dark blue with some silver bands along the bottom, middle and tip. He was surprised at what he was holding. Now it made sense why he was so bad at Zanjutsu! He wasn’t going to need it! Though his spike in pressure did set of some alarms, so he was surrounded by 4 Shinigami who promptly took him back to the Academy.
After a few days his Zanpakutō hadn’t changed back to its sword form. This meant it was one of the few constant release zones. This usually meant that the owner had great spiritual power, but at the same time it could also mean that they couldn’t control it, shown by the inability to revert it back to a lower power state. Regardless of that fact, he still released his Shikai, putting him far ahead of what other students could do.

Zen as stationed in squad 13, having graduated from the academy fairly soon after unlocking his shikai. He was stationed in different locations of the human world, rotating between cities that were having hollow problems, as with his shikai he could quickly dispatch of any low level problems. Though he did find it strange that no matter where he went there were a significantly higher quantity of hollows, and they were getting stronger. He also noticed that Shinigami stationed in the human world were also going missing as of late, which was even stranger. Those in the squad were strong enough to take care of the regular hollows that came to Earth and there were not reports of anything too strong, so them dying in combat would be highly unlikely. He wanted to ask his captain about this but he was always out on missions and could not be reached via other means of communication.

One day the captain asked several members, to go meet him out in a cave, which was a fair distance from the Seretei and populated areas of the Rukongai. The closer they got to the cave Zen felt the presence of hollows. A large number of them, but he couldn’t pinpoint any of them. It got stronger and stronger as they went into the cave, where they saw the captain standing infront of an open Garganta.

Everyone was surprised at the sight, but before any of them hollows jumped out of the portal and took them by surprise. That had all been attacked by one, with the exception of Zen, who blasted one with sound, causing it to disintegrate in the air. The rest of the group was dead, the hollows eating their bodies, consuming their energy. The captain had a sullen look on his face, saying to Zen that he broke orders by not feeding the hollows. Failing to follow the direct commands of a captain is insubordination and he had to be punished for it. The hollows that had come from the Garganta ran over to the captain as they began to melt and the dark energy they released covered the captain’s body. An insane laugh filled the cave as the captains body was distorted and mutated. He no longer was a Shinigami. Before Zen stood a giant hollow. Its giant bony mask like face staring down at him, its mouth dripping with hunger. Zen’s instinctive nature was to flash step away, if he had to fight it was not going to be inside of this cave.

The moment Zen was outside he took out his Zanpakutō and sent out a sonic message to the Seretei, asking for assistance as he had encountered a very strong hollow. It was going to take time for help to arrive, he had to fight it alone for the moment. He did recognize the area he was in, the lake with good acoustics was near here. The hollow followed him, firing cero and bala as he did, but zen was fast enough to doge out of the way as he made it to the lake he was looking for. One he got to the lake the former captain talked to him in a voice filled with madness. He asked Zen what he thought he was going to do, he wasn’t strong enough to win. He offered him a choice. He could join him as a hollow, or die due to his insubordination, he was still his captain, he had to follow orders, and Zen had to follow orders.

Zen was indeed conflicted about having to follow orders, but he was not obligated to follow someone’s specific orders. A buzzing sound filled the air, it was the sound of static noise. Zen’s reiatsu started to show, it was sky blue, and looked like the visual representation of the noise, static. The color started to change though. The blue was starting to darken, turning redder and redder, until it was a brilliant crimson color. The static noise was amplified by the lake bellow, now it could be heard for miles around, and the hollow grabbed its head as the volume was unbearable and pain inducing. Zen chuckled as he opened his eyes slightly, his irises the same crimson color as his aura. He told the captain that he wasn’t going to follow his orders. He no longer was his captain, and that Zen was the one that was going to dictate what was going to happen from now on between them.

Zen heard Tenmei’s voice telling him to call out his real name. It was the time to unleash his real power and bring order to those that dare defy him, those that would dictate their own laws and orders above his own. Zen smirked as he whispered “Bankai.” At that moment the static ended as the crimson energy covered Zen’s body. His spiritual pressure went over the roof, this was at the same time that members from squad 11 reached the area, they stopped right at the clearing as they were stricken with fear. The hollow was also stricken with fear as that is what Zen’s pressure commanded. Zen didn’t look any different, but his Zanpakutō was now heavily ornate.

Zen flash stepped directly in front of the hollow and released a flurry of blows at him. Zen was not skilled in zanjutsu, but he was exceptionally good at hakuda. He tore into the hollows body, blood spraying all over his body, his hands covered in it. He gave an upper cut sending the hollow flying into the sky. As he did his Zanpakutō was covered in his red reiatsu, it solidified into a short, but sharp, blade. He quickly reached the hollow and started to tear into him again, this time his hakuda translating into his short sword, slashing and goring the hollow. Its body parts falling down onto the lake, staining it red with its blood. At the end of this assault there was nothing left of the hollow except its head. It fell to the ground. Zen landed next to it as he glared down at it and pointed his Zanpakutō at it. He said to it “Insubordination” before blasting it with sound, causing the mask to shatter.

The squad around him had seen the entire battle, if one could call it that. The captain of the 11th squad was also present and approached Zen. He took Zen to the captain commander and explained what he had seen Zen do. At this point Zen had calmed down, his eyes no longer red, his aura calm. The captain commander asked to be left alone with Zen. He asked him to explain wat had happened, and Zen explained everything that he had seen. The murder of his squad members and the hollowfication of the captain. The commander looked at Zen and asked him to never reveal the hollowfication incident to anyone. Zen agreed to that order. After the meeting he was placed as the Captain of the squad 13, as there were few members left and he was deemed the most capable of doing the job.

His stay as captain wasn’t long, only lasting a few years. It’s not that he didn’t like the job, but he just didn’t want to continue in his position. He wanted to relax and live a normal life. Though he still wanted to keep the world safe. He went to the commander and asked if he could go live in the human world. He explained how he felt and that he was still willing to help the Gotei when needed. This came as a surprise as no one had asked for this type of request before. At first the commander was reluctant to allow him to live in the human world, but a deal was struck, he would live in the human world for one normal human lifetime, and return to the seretei for 50 years, to ensure that his identity would not be revealed to humans.

While in the human world one day he found something interesting. In the dusk hours he saw something glowing in an alley way. He took a look inside to find a large crystal rosebud that radiated a large amount of spirit energy. He got closer to see that someone, or something was inside of it. It seemed to be a small man, but upon closer inspection it was an arrancar. An arrancar in the city? Sleeping? That was odd. Though he did get a sense of familiarity. It had been so long. He got close and used his own spirit pressure to melt away the crystal structure. As it melted the man inside woke up. His first instinct was to cower in the spot he was in. After a few moment the man started to cry and ran up and hugged Zen. The arrancar cried into him and said he was happy that Zen-san had found him. That’s a name he hadn’t heard in a long time. Few people had ever called him that. Zen looked down and tiled the Arrancar face to look at him. Past the tears and the pieces of broken mask, the face was familiar. He recognized him, it was Viz. Viz used to be a Shinigami, but had decided to side with Aizen many years ago. Viz told his story, to how Aizen had taken advantage and turned him into an Arrancar, how he escaped and waited there for someone to find him.

Zen didn’t know what to do. Viz was an arrancar, but he didn’t seem like he was evil. He was scared and just wanted to be safe. With a sigh he decided to help Viz by letting live him in his house. Slowly word did get out that Viz was there, and that he was an arrancar. At first it was quite troublesome as people were assholes and didn’t understand, but as time went on Zen helped Viz and others understand the situation, so that Viz could be safe.

Centuries passed in the human world and as humans became more spiritually aware and events passed Zen did not need to hide any longer. He did not need to fake his identity and split his time between the human world and the gotei. He now had the life that he wanted, to live in the human world and still work for the seretei, his own rules. Eventually the Gotei restructured itself, and as such they were looking for people who were capable enough to become captains of now much larger branches of the organization.

I. Equipment

» Equipment: [If your Shinigami has any equipment? Put it here. If they don't, skip this section.]

I. Racial Techniques/Abilities/Skills

» Racial Abilities: [You can put any customized racial skills/abilities/techniques in here. These can range from shunpo, kido, zanjutsu and anything else you want to add. Feel free to skip it if you don't want to fill it out.]

I. Sealed Powers

» Zanpakutô Name: Tenmei

» Zanpakutô Spirit Appearance: Tenmei is a man dressed in a completely white suit with a red tie. He stands at a height similar to Zen’s with short brown hair and red eyes. For the first few meetings he was completely silent. When Zen awakened his Shikai he heard Tenmei’s voice, which was deep and commanding.

Tenmei is also known for manifesting himself more often than other Zanpakutō spirits (more detail in the Shikai section).

» Inner World: Their inner worlds is an empty gold stage surrounded by darkness. A spotlight shines on them when they are in it.

» Zanpakutô Appearance: Currently none. It is a constant release Zanpakutō, it lost its sword form when Zen first released it. (Current apperence in Shikai section)

» Sealed Zanpakutô Power: None as it is a constant release type Zanpakuto.

I. Shikai

» Shikai Release Phrase: Command! Aurora! (Meijiru! Tenmei!)

» Shikai Appearance: After saying his release phrase his sword completely disappears and the hilt of his sword transforms into a conductors baton. The baton is a deep blue color, almost black. It measures 15 inches in length

» Shikai Abilities:

Manifestation: Tenmei can willingly manifest himself outside of the inner world. While all Zanpakutō spirits have this ability, he does it relatively frequently in comparison. He often comes out when he pleases, depending on the situation. Sometimes he just wants to be outside, sometimes he wants to keep Zen company, sometimes he wants to chime in on a conversation in an external manner, and in dire situations when Zen can’t act for himself.

When in battle Tenmei has the same abilities detailed in this and the Bankai section, and always acts as if he was in Bankai, regardless of whether if Zen has activated it in battle or not. Tenmei will only be in battles if Zen has gotten to a state where he cannot fight but is not unconscious. An example of it would be when Zen was in a fight with Hisao, and he could not move without having dealing damage to himself, essentially being paralyzed, but in that case, Zen asked for the help, before it was provided.
Tenmei can only provide assistance ONCE per thread. The duration of this cannot exceed 5 posts, but if he sustains a large amount of damage, or if he willingly returns to the Zanpakutō, he cannot participate in the battle again. This also counts if he is outside of the Zanpakutō before a battle starts in a thread.

While Tenmei is outside, Zen’s Zanpakutō abilities’ power are cut by 3/4 and he cannot access Bankai. The only exception to this is the Arpeggio ability. The cost of merged kido goes up 4x.

Order: Zen’s Zanpakutō focuses on maintaining order, and more importantly the order Zen wants others to follow. This has manifested itself in the way of music, no matter how disorganized a piece of music sounds there are underlying rules that allow the music to be played. He uses some of those rules as his abilities to maintain order as the conductor of the battle field.
Sound Manipulation: Zen can create sounds around him and fights with sound. The manipulation can work in various ways. He can create normal sounds within the area that his Illuminacion affects, that is these sounds don’t have any effect that normal sound wouldn’t have. They can range from a pin dropping to that of an entire orchestra playing. In a similar way he can manipulate already existing sounds. For example, he could make someone voice sound different after their words leave their mouth, even going as far as making their words make no sound at all. Creating and manipulating sounds in this way does not require much, if any energy on his part.

One step above is taking sounds and making them dangerous in a non “supernatural” way This means he can take sounds and make them dangerous based on their normal properties, such as volume, frequency, direction, speed, and pressure. By affecting volume, he can take even the quiet drop of a pin and turn it into an ear-splitting sound. Changing its frequency Zen can turn a dangerous high-volume sound into something that is inaudible, thus causing the effects of his non-visible sounds to seem to come from nowhere. This means that he can create infra and ultrasound. While infrasound is relatively harmless, the ultrasonic vibrations can be used to create vicious vibrations that can make even the sturdiest materials crumble, though it might take some time if it was made by a very good crafter (This is further explained in Timbre). An effect that this ultrasound can do is cavitation, which is voids that quickly pressurize causing extreme pressure and heat, resulting in a shockwave. This does not happen unless he uses ultrasound for a long period of time, and it can occur randomly. When changing direction Zen can move the sound in his area of influence, changing its trajectory. When this happens the sound forms into a semi visible stream, as the forced air distorts and bends light slightly. Changing the speed that which the sound travels, by itself doesn’t do much besides slowing down or speeding up the sound wave, but when combined with pressure is when things get different. When Zen changes the pressure at which the sound travels this increases the force that it has, essentially making sound a powerful force. When changing the pressure and speed of sound Zen can create wind, ranging from a gentle breeze to powerful gales. While not too complicated or taxing, using these abilities, such as creating a sustained gale, can slowly drain his energy.

Things start to get more draining when Zen creates his own waves to fight with. While he can control waves inside of his Illuminacion, when it comes to creating his own attack sounds he is limited to an area of 100 feet around his body. The waves can be pointed in any direction, but they are limited to 4 types: sphere, line, cone, and blade. They each have their own properties. Sphere creates an orb of sound around Zen. This orb can range in size from 10 feet in diameter, to 100 feet. A line burst can reach up to 250 feet away but can only be up to 10 feet wide. A cone can travel 100 feet and progressive gets larger as it travels, reaching a maximum of 50 feet wide. Blades are compressed waves of sound that Zen can control throughout his Illuminacion. Cone and sphere waves become weaker the more that they travel, only being 1/4 of their original strength when at their maximum reach. Line waves don’t lose their strength, but they can only be fired in one direction, and after being fired Zen cannot change its direction. Blades do not lose their strength, but Zen must concentrate on controlling them to keep moving them.

He does not need to be entirely focused to use this ability, but the more complex actions he takes the less he can concentrate on abilities that require concentration, such as Arpeggio.

Tempo Strike: With his sword gone Zen has focused on Hakuda, but that doesn’t mean that he can’t use his Zanpakutō as a dagger. By covering it in air and spirit energy he creates a very sharp blade. He basis his skill with this weapon off his Hakuda skill instead of Zanjutsu.

Iluminacion: This ability spreads out 500 feet around Zen. He can create touchable, semi-solid illusions. They are mostly used for Zen’s performances, but it can be used in battle to disorient opponents. An example would be him creating a wall, that feels like a wall, but when you apply any sort of extra pressure one would go through it.

This ability is mainly passive. The sphere of influence does not carry any constraints to maintain as, in essence, is just an area of effect. He can maintain only one or two illusions at a time. The size of one illusion cannot surpass 100 feet, total. That is he could make a 50 foot, by 50 foot wall (this has an area greater than 100 feet, but in this case what matter is distance over substance). He can combine illusions to make a larger one, but there will be a small, visible, gap between them. When someone, or something passes through and breaks the illusion it cannot be used for 2 posts. If they break just one Zen would only be able to use one illusion. An illusion cannot be changed during the same post, if Zen wishes to change it, he has to wait until he is in a new post to do so.

Illusions do not have to be singular objects. He could create hundreds or thousands of a single object if it is small enough. He could create 100 6 by 6 inch butterflies and have them fly around the area of effect.

Bianca: Condenses reiatsu in front of Zen to create a white shield in front of him that absorbs the next attack so that it deals only half of its damage. If Zen is much stronger than his opponent, it can negate the attack.

The shield is composed of standing wave. This wave arises when he opposes the resonance of his own spirit pressure with a sound wave. The wave is completely stationary, creating a strong, stable shield. When compared to Bakudo this would be in the range of #30. An attack that surpasses that level of strength passes through the barrier at half strength. If the attack surpasses #60 it bypasses the shield completely.

This ability can only be used every 4 posts. While it does not consume much internal energy, it does decrease his spirit pressure. After 4 posts his spirit pressure returns to his usual level.

Bemol: Zen fires a small orb of concentrated spirit energy that, if it hits its intended target they are shrouded by Zen’s spirit pressure. Due to this strong oppressive force it has similar effects to being in very close proximity to Zen. While its main purpose is to decrease the power of Kido by 5 numbers (thus turning a #20 to a #15, an essentially making anything less than #5 not work), it can cause effects such as fear, paralysis, stunning and pain. Since he still controls this pressure, he can attempt to make opponents feel these effects at will. The effects of this attack are dependent on the spirit pressure of the opponent. If they have a pressure greater than Zen’s the effects are much weaker, if it even works at all. If it works, it lasts for 2 posts. A target affected by this has a “b” hovering over their head.

This takes 5% of his internal energy to use. While it may not be a lot, due to his large internal reservoir, to some this amount of energy could be overwhelming. He can use this ability 2 posts after the effect ends, or 2 posts if he misses.

Sharp: Similar to Bemol, but it works in the opposite manner. In this case the energy that he sends out adds to the target’s own energy pool, strengthening their kido by 5, and increasing their spirit pressure for 2 posts. Other than that, it works the same as Bemol. A target affected by this has “#” over their head. He cannot use it on himself.

Staccato: Zen forms small orbs of spirit energy and sound at the tip of his baton and fires them in rapid succession. The rate of fire is 300 RPS (18,000 RPM) but the orbs do almost negligible damage on their own, but they have decent knockback if the target is hit constantly by them. This ability does not take much concentration to hold for a long period of time, for a maximum of 2 posts. He can use other abilities while he maintains this ability going. After he uses this continuously it has a cool down period of 1 post.

Tenuto: Zen creates slow moving bars of sound energy that home in on a target. While slow when they come into contact they create a deafening boom that causes moderate amounts of damage. If they do not hit something after 2 posts they will explode wherever they are.

Timbre: This gives Zen an acute sense of hearing, which allows him to be able to hear things from miles away, if he focuses on it. With even greater focus he could identify the resonance of objects.

An objects resonance depends on the material it is made from. When an object is exposed to a wave that has the same resonance it begins to sake violently and eventually break, shatter, or fall apart. The simplest example of this is when an opera singer hits the right pitch and shatters a glass. Objects of poor quality break much easier than those of higher quality. The better quality the object is the longer it takes for it to break, in some cases it could even be impossible to break them. Objects do not need to be exposed continuously to the sound wave to break, as each time they are exposed they take some damage. When the object breaks is subjective to its quality. An example would be that it would take less than one post for Zen to shatter a tree, a low-quality sword would take about the same time, while a Zanpakutō could take from 10 to 30 posts of constant exposure to break. Bankai cannot be broken using this ability.
Arpeggio: It allows Zen to use more than one Kido at the same time often causing them to combine into a kido that has the properties of the two or three kido used at the time. The incantation of the kido is spliced together to make a new incantation. Splicing kidos in this way require twice, or three times as long for it to be cast, leaving him open while he casts it. This also averages their level. If he wanted to combine #1 with #50, the resulting kido would be equal in strength to #25.

When combining them he cannot combine kido outside of their own class, he cannot combine Hadō with bakudo, though he can combine bakudo with healing kido if they have an area effect. He can attempt to combine kido that oppose each other, such as fire and water, but this has a high chance of failure. If he can combine them the kido created creates something new, such as mixing fire and water kido to make steam kido. Doing this takes concentration, the more kido he tries to combine, the more focus he has to have. He has been able to combine as much as 4 kido at one time. Combining Hadō is more complicated due to their more unpredictable nature. Bakudo are easier to combine as they are very structured and orderly.

Using this ability to splice two kido comes at an extra cost. When splicing 3 kido the number increases by 5 in cost, when splicing 4 it takes 10 more. When putting the kido together the energy goes up respectively depending of the average that is created. The energy needed to create the kido is 2x, 3x, or 4x the average cost. If he were to merge Hadō #10 and #20 it would cost 2x what #15 would be, but the strength would be equivalent to #15. If he were to combine #30, #40, #10, and #20 it would have the average power of #25, to that you add 10, so it becomes a #35, and then it becomes 35x4= 140. As the last example shows, the more kido are used the more diminishing returns you get, due to having a very high cost, but if the kido used include very low numbers the resulting kido would be fairly weak compared to the energy put into it.

Fermata: Using a combination of reiatsu and sound Zen creates a loud blast around him. Most projectiles that are in within 5 feet of Zen stop moving for 1 post. This effect follows him. If he moves from the position the projectiles will move once more, and any projectile he tries to send out are also stopped, meaning he cannot use projectile attacks for one post.
This blast actually indicates that he has essentially frozen his spirit pressure closest to his body. This ability locks him into place for the post, not being able to move via conventional means. The only way for him to exit this area is to flash step out of it, but doing so could cause him to take some damage from the projectiles. It has a cooldown of 1 post.

This ability is based off his Kido skill level. Those above his level, or its equivalent for other races, have no trouble bypassing this barrier.

I. Bankai

» Bankai Release Phrase: Obey! Shining Aurora!

» Bankai Appearance: Regardless of what he was wearing before his outfit changes into a white suit with a red tie, much like what Tenmei wears. His conducturs baton turns a deep red and his aura color changes to red.

» Bankai Abilities:

Concerto: Zen can now use his sound attacks from an origin point that is not him. He can create attacks that originate from an area within his Illuminacion range (500 feet). They still travel in the same shapes, but those that have a cone or line shape can be positioned at different angles.

Sound Cannon: Zen can capture non-physical attacks and fire them back. He does this by creating a circular wall of reiatsu and compressed air in front of him. This stops the attack and then Zen can release it forward. He can do this to absorb several attacks, but it has some drawbacks. While he does this he becomes immobile, as he has to lock himself in place to absorb he knockback from attacks as they suddenly stop. While there is no limit on how many attacks he can stop, the more attacks that he stops increase the load, eventually attacks can overload his ability to stop them, causing them to release their energy wildly around the area, hurting Zen and firing the energy randomly.

Crescendo: A cone shaped blast of reiatsu that empowers kido, and other reiatsu based attacks that travel in this area. This area is a 50 foot cone. Any spirit based attack that enters it is empowered by 1/3.

Diminuendo: Works in a similar way to Crescendo. This time he uses his spirit pressure to degrade kido that are targeting him. It travels in a cone shaped wave that reached out to 50 feet. Due to this shift in pressure, while this ability is used his back is exposed to attacks as his defenses are focused on his front. Strength of those attacks is reduced by 1/2.

This only affects attacks that are below his own Kido skill. Those at and above his skill are affected minimally, but are still affected by it to a small degree.
Simile: Zen can attempt to copy kido used by others to negate them. This mainly works for kido that he has already learned, that is he cannot cancel a kido that he hasn’t seen before. If he wants to cancel it, he must take some time to learn a bit about it. If he sees a new kido it takes 3 posts to be able to copy it, and 6 posts to be able to cancel it. This only works for kido that are open to everyone. It does not work for kido made specifically, or only known by one or a few select characters.

Marcato: V shaped projectiles composed of reiatsu and sound fly out and travel at a high speed and on contact creates 10 foot wide explosions. This is similar to Staccato. Its fire rate is much slower at 10RPS (60 RPM). The projectiles hae the strength of bullets, but their 10 foot explosions do not cause much damage, they essentially just create large knockback.

Silencio: Sound based attacks have a reduced effect on Zen. The strength of these attacks is reduced by 1/3.

Fortissimo: If Zen makes an attacks and yells fortissimo the effectiveness of the attack raises by 2x. This makes him give out a burst of energy, leaving him tired for 1 post after using this ability. Doing this makes the Kido cost 2.5x its original cost.

I. Shikokai

[NOTE: This form is restricted until 0-3, and is not usually granted upon approval. This is ONLY for pureblood Shinigami! Refer to the racial specs for more information]

» Shikokai Release Phrase: [What is your shinigami's release phrase?]

» Shikokai Release Action: [Does your Shinigami do any physical action to release their Shikokai? Feel free to remove this.]

» Shikokai Appearance: [What does your Shinigami look like when released in their Shikokai?]

» Shikokai Abilities: [What abilities does your Shinigami attain in Shikokai?]

I. Skill Sheet

(To Find Out about what these skills are for, please READ THIS THREAD before you try doing anything to it. After you have read it, do not fill your skills out until a staff member has graded your thread. The staff member checking your app will also give you Will Skills in which you can add to your app when approved. Click the spoiler below to see what tier gets what kind of skills.)


General Skills
  • Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained
  • General Speed: Elite/Advanced/Adept/Beginner/Untrained
  • Strength: Elite/Advanced/Adept/Beginner/Untrained
  • Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained

Shinigami Skills
  • Hoho: Elite/Advanced/Adept/Beginner/Untrained
  • Kidō: Elite/Advanced/Adept/Beginner/Untrained
  • Zanjutsu: Elite/Advanced/Adept/Beginner/Untrained
  • Hakuda: Elite/Advanced/Adept/Beginner/Untrained

Will Skills
  • Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
  • Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
  • Focus: Elite/Advanced/Adept/Beginner/Untrained

I. Role Play Sample

» Roleplay Sample: [Please show us how you role play by either posting a previous post from another site or creating a new one. We do this so we know your RP skill. If you already have an accepted, you need not do another RP sample]

Topics tagged under 30 on Bleach Platinum Hearts RP [Active] WEc5VW2Topic: Marina, The Producer [WIP]

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Search in: Work In Progress Applications [WIP]   Topics tagged under 30 on Bleach Platinum Hearts RP [Active] FiwaoqcSubject: Marina, The Producer [WIP]    Topics tagged under 30 on Bleach Platinum Hearts RP [Active] EmptyThu Jun 14, 2018 1:12 pm
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Iramasha Profile
I. Basic Information

» Name: Octavia
» Titles:
» Iramasha Age: 190
» Regular Age: 19
» Gender: Female

» Affiliation/Rank: (Are they allied with any org, faction or the Iramasha clan itself? Or are they just rouge?)

» Type: Nature

» Physical Appearance Description: (You can write what your Iramasha looks like here. You can also choose to add or remove this if you decide to add a picture.)

» Physical Appearance Image:

Topics tagged under 30 on Bleach Platinum Hearts RP [Active] 2b2
I. Personality Traits

» Personality:

Dismissive: Octavia usually keeps her headphones on at all times, to her it just makes her remember them easier, but often this coaxes her to play her tunes through them. She may start off with lower volumes, but then slowly increase the tune as the day goes on, eventually making conversations sound fragmented to her, as she's paying attention to the music more than she's paying attention to the people in front of her.

Optimistic: Octavia is always in a good mood, there has never been a true instance where she has felt sad in anyway. Often if she sees others who are sad or stressed out in anyway, she uses her own optimism to try to uplift. If that doesn't work, she loves to crank up her tunes so that others can gain the benefits of her music.


I. Character History

» History

When the Sun Goes Down:

We Like To Party:

Crash This Party:

I. Natural Abilities

» Natural Abilities (You can make multiple different sections for any sort of general skill they have. This can range from general strength, speed, defenses and things like that.)
I. Equipment Section

» Equipment

Marina Equipment: iPod (iramasha Portable Orchestral Device):

As the manifestation of the Iramasha of Sound (iOS), Marina developed a device where she can keep in contact with aether energy without necessarily dedicating her training towards it. This device allows her to transcribe and decipher energy locked away in iramasha stones, and plays them as a musical tune, boosting her energy both in a spiritual and physical sense. This device will not take the raw stones themselves, and thus they have to be shaped into a shape of a cassette tape for her to get the effects of this music. This misshapen form of the stone decreases the amount of energy normal iramasha stones can carry with in them, at the benefit of being able to carry multiple at a time with a relatively small amount of space being taken up.

I. Racial Abilities & Skills

» Aether Magic (Does your Iramasha know any sort of Aether Magic? Post their style of magic and spells here and in different sections.)

Name Of Spell: Gravity Push
Type: Essential Aether Magic
Class: Material
Skill Range: Beginner
Effects: By guiding a fine sum of Aether particles towards a small target, The Iramasha in question can trigger the element of gravity to be summoned from their material prowess. With this, they'll be able to direct it to a foe or object in order to increase the amount of pressure baring down on them. In turn, it would act as a constriction type of spell because it is meant to restrict and limit their movement. As, with this spell, they increase the gravity around their mark by upwards of three to five times earth's gravity.

Name Of Spell: Protect
Type: Essential Aether Magic
Class: Bodily Magic
Skill Range: Beginner
Effects: Protect is a basic bodily magic that all practitioners would be able to use in any situations. It works by beginning to clapping their hands together, quickly coat their entire body with a thin layer of Aether energy and once a physical attack, an energy blast or an object have a direct contact with their body, all of the coating of Aether energy would compress to the affected area and create a light boom of energy that would completely null the attack or destroy the object upon contact.

The full coating of the entire body is to ensure that there is no blind spots that may endanger the user, so it provides a full safety against all possible directions that an attack may come from. The drawback behind this is that it could only works against a single target. If used against multiple attacks, it is practically useless. It is capable to be used against adept level strength and energy blasts akin to that of a Hadō #30. It is almost instantaneous to use Protect, with only little to no time delay inbetween. Higher level of Aether Magic users may only be able to strengthen this, at best, against advanced strength level and energy blasts akin to an average cero of a Menos. It has a cooldown of 2 posts before it could be used again.

» Aether Arts Techniques & Abilities (You can add in Aether Arts abilities and techniques here.)

» Aether Stones: (What type of control, abilities or stones does your Iramasha produce from this racial ability? Feel free to put them here)

________'s stones are different in the fact that they are condensed down and molded into the shape of cassette tapes. This misshapen form of the stone decreases the amount of energy normal iramasha stones can carry with in them, at the benefit of being able to carry multiple at a time with a relatively small amount of space being taken up. The convince of these stones also allows for her to store multiple "tracks" on the same stone, causing for her effects to last longer as she builds up the "playlist" on the stone itself. These stones are mainly used for her own listening pleasure. When she listens to the tunes imprinted on the tracks, they provide benefits to her stats:

Glitch: Glitch is a funky fast paced form of techno music, and is the main style of music that she listens to. When she listens to these tracks, she gains a permanent increase in speed for the duration of the track.

Ambience: Ambience is a slower paced, yet melodic form of techno that she often played to wind down the crowds at night, or as an interlude to the next set of tracks in her arsenal. When she plays these tracks, her healing capabilities increase drastically, allowing for her to take a large amount of damage and still having the possibility to survive it simply because of her fast healing rate.

Trap: Trap is a mixture between electronica and hip-hop beats, this produces sounds that are often very heavy hitting, bass driven, and powerful. With that description, its no surprise this is the style of music she listens to if she wants to hit things really hard. When this track is playing, her general strength gets a tremendous boost, though the drawback is this playlist is often the shortest as the beats become very rhythmic and boring to listen to over extended periods of time.

I. Aether Class

» Aether Class Name: Iramasha of Sound

» Aether Class Power:

As the Iramasha of sound, ________ has the ability to alter soundwaves, and more specifically can tune the qualities of those waves to aid her and her allies, even her enemies could succumb to the benefits or detriments of her sounds.

» Aether Class Abilities:

Music Therapy:

By mixing her aether class in unison with the healing properties of Lake Iosasis, Allegra is able to distort the tonality of music to create numerous effects that can benefit or harm anyone who listens to her tunes. At this point her tonal control is only through the music that she creates within her Aether stones, but eventually she would like to turn her power into something that affects the feelings that are created by all tones.

The effects of her music are usually on an emotional scale, with relaxation, lethargy, alertness, anxiety, and even depression being the common areas she has seen her music effect.

» Sub-Aether Class Power:


Within this sub-class she has found a way to weaponize her power, as now she can control the individual vibrations in the airwaves around her to fine tune her music on the fly. In addition to this, she made it so that she doesn't have to rely solely on her music to be effective in combat. She can control the vibrational qualities of air around her to make her body act similar to a soundwave, causing her body to rebound and contort as she sees fit.

» Sub-Aether Class Abilities

Name Of Technique: Reverb
Type: Unique
Class: Bodily Magic
Skill Range: Beginner

A technique she had developed to work in unison with her strikes, and her soundwave enhanced combat. By understanding her manipulation of sounds could be reduced to simple waves of pressure in the air around her and combining this knowledge with her spell knowledge of Gravity Push, ________ is able to condense the area around her strikes, and then upon reaching a contact point, allow the air pocket to continually repeat itself in rapid successions. This allows for one punch to feel like 4 or more punches within the duration of a half a second. Often times she will use this technique to follow with the tunes of her songs, so while this is a "passive" trait she can do at anytime, often it is very predictive for when she will and will not use this effect. The rebounds after the initial punch will also be lesser, though not to say they will not cause damage in anyway. Normally the longer she holds the reverb strike, the less potent each strike will be. Furthermore, this effect only works for as long as she holds contact with the surface, and since punches generally shouldn't be held out too long, it limits how potent this attack could be if she were to be caught overextended or out of position.
I. Aether Armament

Aether Armament Name: Octo-xilary (Auxiliary) Speakers

Aether Armament Appearance:

They appear as a pair of over the ear headphones that glow green for her listening pleasure, however there are also speakers that look similar to the suction cups of an octopus that eject outwards. She has a total of 8 of these zones, that have the capability of playing the tunes of her iramasha stones outward to disrupt an opponents focusing capablities. She does not have any tunes that specifically do this at this point, as she never created tunes that are made to harm.

Aether Armament Abilities:

Feel The Rhythm!:

When Octavia uses a tune that she can play outward, she uses her sound manipulation to affect the status of the opponent in battle. The effects of this technique will mainly take away from one's focus as they continue to listen to her tunes. However, focus is not the only thing that can be affected. She must craft stones that work in unison with this for it to take effect, and currently she wields none of these stones.
VII. Ether Morph - Immersion

» Ether Morph Immersion Incantation (Is there any sort of phrase used to unlock their Ether Morph? This is optional.)

» Ether Morph Immersion Appearance

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When Octavia releases, her black mid-rift top extends downward, coating her whole body in a skin tight black latex suit. Along the sides of the suit, are neon trails that glow a vibrant mint green. With the suit she gains two large gauntlets that cover all the way up to her forearms. The gauntlets themselves are hollowed out, and have small vents that expel towards the back of the glove. The inlets to the gauntlets are around the knuckles, with the purpose of the gauntlets being able to take the movement of the wind flowing through them and force the thin sheets of metal that make up the gauntlets to constantly vibrate as air passes through them. This additional vibration enhances her overall combative techniques as they provide a stimulus to her vibrational sub-aether as well as her sound based aether class. Because of this constant motion, this allows Octavia to do numerous amounts of techniques such as, locking her momentum as potential energy and releasing it as a projectile wave of energy, increasing her own momentum, and even dispelling techniques by literally shaking them apart.

» Ether Morph Immersion Abilities


Essentially an enhanced version of her technique "Reverb". Similar to that technique, it allows for her to create pockets of air and then release them in unison with her punches to release the force of her punch, creating the feeling of, now 8 punches within the matter of a second. Not only has the rate increased, but the additional fall off damage has decreased significantly, as even though the momentum is lost, because of the vibrations constantly within her gauntlets, the momentum doesn't come to a halt but rather slows down. Finally, unlike "Reverb" where the lingering attack will not do anything, she can hold the punch against the surface struck, and because of the gauntlets continually taking in and pushing out air, it creates a consistent suction that pulls anything in front of it back on to its strike surface repeatedly, adding more impact onto the already repeated punches that are felt.

The Drop:

This is the opposite of Reverb, a more potent and powerful strike that she utilizes to cause a large burst of damage in a single swing. What this move does is stores the vibrations within the gauntlets themselves. This stops the constant vibration externally, and focuses all of the energy inside the gauntlets. As she holds the energy in place the gauntlet's kinetic energy is moved into a state of potential energy and continues to store this built up energy. Upon letting the punch go, she releases the energy stored from the "slowing down" kinetic energy, the rested potential energy, and now the restored momentum as kinetic energy, to deliver a devastating punch that can cause most objects that dare to step in front of it to crumple under pressure.


Another technique similar to "Reverb" but with the twist that the motion of the punch lingers, rather than her physically having to linger her strikes. This technique allows her to swing her punch, and allowing the air pockets from her punch to repeat the swing in a constant rhythm in the direction that the swing occurred, while having the ability to move away from the physical position of the punch. For example, if Octavia were to throw a punch as an uppercut, The opponent would be caught in the recoil from her initial punch, while also having 3 more instances of that punch happening immediately after. While those instances are occurring, Octavia can take the time to reposition herself as needed, as the other instances of her previous uppercut occur. Thus if she were to move herself and then follow with a right hook, now she would have 2 more instances of the uppercut occuring, but now her hook, and 3 more instances of that hook to follow afterwards. Unlike Reverb, this technique is something she has to activate, with this buff lasting for 4 posts before turning off.

I. Ether Morph - World Fusion ((NOT YET ACHIEVED))

(You can have this release at any Aether Control, but it is recommended you have it at master for it to be stable.)

» Ether Morph World Fusion Incantation (Is there any sort of phrase used to unlock their Ether Morph? This is optional.)

» Ether Morph World Fusion Appearance

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» Ether Morph World Fusion Abilities (What abilities does your Iramasha gain, or approve in during this release?)
I. Ether Morph - Peak Eclipse ((NOT YET ACHIEVED))

(You can have this release at any Aether Control after 0-3, but it is recommended you have it at grand master for it to be stable.)

» Ether Morph Peak Eclipse Incantation (Is there any sort of phrase used to unlock their Ether Morph? This is optional.)

» Ether Morph Peak Eclipse Appearance (What does your Iramasha look like during their release?)

» Ether Morph Peak Eclipse Abilities (What abilities does your Iramasha gain, or approve in during this release?)
I. Skill Sheets

(To Find Out about what these skills are for, please READ THIS THREAD before you try doing anything to it. After you have read it, do not fill your skills out until a staff member has graded your thread. The staff member checking your app will also give you Will Skills in which you can add to your app when approved. Click the spoiler below to see what tier gets what kind of skills.)


General Skills

Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained

General Speed: Elite/Advanced/Adept/Beginner/Untrained

Strength: Elite/Advanced/Adept/Beginner/Untrained

Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained

Iramasha Skill Sheet

Aether Control: Elite/Advanced/Adept/Beginner/Untrained

Aether Magic: Elite/Advanced/Adept/Beginner/Untrained

Aether Arts: Elite/Advanced/Adept/Beginner/Untrained

Aether Stones: Elite/Advanced/Adept/Beginner/Untrained

Will Skills

Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained

Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained

Focus: Elite/Advanced/Adept/Beginner/Untrained


Roleplay Sample

» Role Play Sample:(Show us what you got by posting a sample of how you role play. Any previous thread or new material is accepted!)

Topics tagged under 30 on Bleach Platinum Hearts RP [Active] WEc5VW2Topic: Nordic Runes [Mirja Equipment]
Mirja Eeola

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Search in: Equipment   Topics tagged under 30 on Bleach Platinum Hearts RP [Active] FiwaoqcSubject: Nordic Runes [Mirja Equipment]    Topics tagged under 30 on Bleach Platinum Hearts RP [Active] EmptySun Feb 26, 2017 6:38 am
Topics tagged under 30 on Bleach Platinum Hearts RP [Active] FrSC0tv

» Item Name: Nordic Runes
» Item Type: one person

» Used For: Versatile [can fill any category]

» Item Description: Nordic runes are small pieces of Sarsen Stone with a single-word rune etched into them, which include Fire, Water, Vine, Sonic, Health, Smoke, Sloth, Strength, Vigor, Earth, Wind, Shade and Sight. Each is generally self-explanatory in their useage. The fire rune creates fire, the Vine rune spawns vines from the ground, and the Sonic rune causing a sharp piercing noise to be spawned, and so on. Others are more abstract, such as Health could be to do with a person's health, the structural 'health' of a building, or the health of the air - in the respect that poisons and maladies are considered an illness.

On their own, their power would be considered equal to a #30 Kido, but they could be deployed in Runic Spreads, combining two or three runes to enhance their potency, or change the outcome. A Runic Spread of two Fire and one Vine would create earthen roots that burned the very moisture in the air with their passing. Three Fire runes on their own would create an incredibly potent goat of flame comparable to #90 Kido, either a vast inferno, or a focused ball of oblivion.

The downside to Runes, however, is that they contain great power within them, and gathering too many in a single point can lead to catastrophe. As a general rule, only eight can be carried at any one time. Runes also require a fair bit of focus to tap into and activate the power within them, and so only a single rune can be activated per post. An exception to this is using a Runic Spread, which combines three Runes into a single usage. This increases the potency, but can burn through the number of runes available at a considerable speed.

Some runes, like Smoke, Vine, Strength, Vigor and Sloth are persistent, meaning they have an effect unlike Fire, which happens immediately and is then done. Persistent runes last for three posts before the energy drains from them and they become inert. Runic Spreads have superior capacity, and can last for four posts before running dry. I

n some cases, Smoke, Sloth and Vine, a Runic Spread of three changes it's nature as the incredible energy warps it's nature. These Persistent runes are considerably more powerful than the runes that last only a moment, collectively known as Ephemerals.

In the case of Smoke - Breath of the Nidhogg - it becomes so thick it takes on a consistency of Jelly, making moving, and breathing difficult for most within the cloud, as well as stinging their eyes and their lungs through what breath they can manage to take. However, the downside to this is that it makes the Smoke easier to disperse for those with colossal strength, as it is now something that can be punched, rather than a gaseous body that resists all physical contact.

In the case of Vine - Roots of Yggdrasil - the vines become sentient and self-repairing, seeking out their target with mechanical efficiency and uncaring about the dangers posed to themselves. Minor damage is repaired by the overflowing power of the runic spread, but damage to prevent the Vines from carrying on with their task, burns one post of energy to recover from.

In the case of Sloth - Theft of Time - the power reacts uniquely, and burns itself out over the course of a single post. However, in this post, the surrounding area - roughly thirty feet - slows to such a point even the fastest would feel as if they were wading through tar. This lasts a matter of seconds and requires immediate exploitation or it goes to waste, but does allow for the tides to turn with a well-placed shot. It burns so fast because it fills the user with an opposing energy and allows them to move without restriction through the field of time distortion.

» Obtained From: Sage of the Tundra []

» Yen Price: Such power can not be bought, only earned.

» Notes:
Topics tagged under 30 on Bleach Platinum Hearts RP [Active] WEc5VW2Topic: Alfred William-Jones [FINISH!!!]

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Search in: Character Applications   Topics tagged under 30 on Bleach Platinum Hearts RP [Active] FiwaoqcSubject: Alfred William-Jones [FINISH!!!]    Topics tagged under 30 on Bleach Platinum Hearts RP [Active] EmptyFri Feb 24, 2017 10:06 pm
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Iramasha Profile

I. Basic Information

» Name: Alfred William-Jones
» Titles: New world, America
» Iramasha Age: 14416(when the people cultivated America around 12,000 years ago since 2007) 806(When people first settled in 1607) 640(When America gained independence)
» Regular Age: 19
» Gender: Male

» Affiliation/Rank: The Iramasha Union, UN, G8

» Type: Nature/Demon Hybrid

» Physical Appearance Description: He has short blond hair with an ahoge and sky blue eyes. A brown bomber jacket with a '50' on the back and a star within a circle on the front left over his standard American military uniform. His glasses are said to represent the state of Texas. Underneath he has a formal white button up with a taupe tie.

» Physical Appearance Image:
America “Alfred William-Jones”:

I. Personality Traits

» Personality: America is like a energetic child and is somewhat vain, even when he tries not to. He has a high difficulty of making friends as he worries often and will stick his nose into your business. And due to inheriting England's lack of taste, he can eat strange and inedible things. America is also known for not being aware of how "the atmosphere" is when he is around others but it just because he simply chooses not to, after all a dumb Superpower isn’t a scary one. When his friends or citizens are in danger, America can become very logical, reading further into things than he usually would, and actually reading the atmosphere.

America is concerned about his weight even though he's just unaware that it is muscle. America has at least 238 weaknesses, mainly ghost. He also loves heroes, freedom, and all that goes with it wanting that for himself and his citizens. America is also obsessed with cars and filming movies. Despite his love and devotion to his citizens America is jealous of all of the kids in his country that get presents from their fathers. As America grew quickly and his physically young age.

I. Character History

» History

America was cultivated around 12,000 years ago since 2007. 10,000 years ago and America is doing fine despite being a county without connection to the others. Sometime during then a catastrophic war against Angels and Demon's happened and he, along with other countries became Iramasha. In 1607 America was settled on and the area was named Virginia after the Virgin Queen Elizabeth 1st. And in 1776 America gained independence after the American Revolutionary war.

1912 the sinking of the RMS Titanic devastating millions and in 1914 WW1 happened then in 1939 WW2. Between 2150 and 2200 when the strong killed the weak and Chaos on Earth was an all time high the countries did their best to keep everyone safe. From then on the counties involvement was very limited.

I. Natural Abilities

» Natural Abilities Immense strength

I. Equipment Section

» Equipment He is an expert in gun/machinery but foremost carries a .24 handgun.

I. Racial Abilities & Skills

» Aether Magic
Essential Aether Magic:

Bodily Magic:


» Aether Arts Techniques & Abilities

» Aether Stones:
Guns and bullets

I. Aether Class

» Aether Class Name: The New World

» Aether Class Power: Earth

» Aether Class Abilities: Immense Strength, attunement with the earth

» Sub-Aether Class Power: Wind, Nature, Nether energy

» Sub-Aether Class Abilities Sharp eyes, Can speak a wide variety of languages

I. Aether Armament

Aether Armament Name: Texas

Aether Armament Appearance: Glasses

Aether Armament Abilities: It helps the sharp eyes ability as it can pinpoint what is being specifically looked for.

VII. Ether Morph - Immersion

» Ether Morph Immersion Incantation Ether Morph Immersion of the Earth Roll back to the dawn of time and open beneath my enimies!

» Ether Morph Immersion Appearance
America Immersion:

» Ether Morph Immersion Abilities Magma, Stone bending

I. Ether Morph - World Fusion

» Ether Morph World Fusion Incantation Ether Morph! Shine!

» Ether Morph World Fusion Appearance
America WorldFusion:

» Ether Morph World Fusion Abilities Metal bending

I. Ether Morph - Peak Eclipse

(You can have this release at any Aether Control after 0-3, but it is recommended you have it at grand master for it to be stable.)

» Ether Morph Peak Eclipse Incantation Ether Morph Peak Eclipse! Grant me the ability to bend you to my hands and further me to freedom!

» Ether Morph Peak Eclipse Appearance
America Peak Eclipse:

» Ether Morph Peak Eclipse Abilities Everything from previous Ether Morphs plus sandbending, mudbending, and seismic sense

I. Skill Sheets

(To Find Out about what these skills are for, please READ THIS THREAD before you try doing anything to it. After you have read it, do not fill your skills out until a staff member has graded your thread. The staff member checking your app will also give you Will Skills in which you can add to your app when approved.

Remove this message afterwards)

Iramasha Skill Sheet
  • Aether Control: Beginner/Adept/Advanced/Master
  • Aether Magic: Beginner/Adept/Advanced/Master
  • Aether Arts: Beginner/Adept/Advanced/Master
  • Aether Stones: Beginner/Adept/Advanced/Master

General Skills
  • Durability: Master/Advanced/Adept/Beginner
  • General Speed: Master/Advanced/Adept/Beginner
  • Strength: Master/Advanced/Adept/Beginner
  • Weapon Skill: Master/Advanced/Adept/Beginner

Will Skills
  • Willpower/Determination: Master/Advanced/Adept/Beginner
  • Mental Deduction: Master/Advanced/Adept/Beginner
  • Pain Endurance: Master/Advanced/Adept/Beginner
  • Focus: Master/Advanced/Adept/Beginner


Roleplay Sample

» Role Play Sample: I already have an Rp for SavannahРоманов, but here’s a funny fact.

As a child he easily swung a full-grown buffalo around, and has been once seen running around dragging a heavy Rolls Royce, belonging to England, behind him for an hour in order to ask permission to borrow it. He has many cars including a Mustang, a remodeled Caprice, a 1955 Thunderbird, and a DeLorean modeled after the car in the movie Back to the Future.

Topics tagged under 30 on Bleach Platinum Hearts RP [Active] WEc5VW2Topic: Royal Massacre [Gotei Mission]

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Search in: Second Division: Kido Corps/Medicine/Healing   Topics tagged under 30 on Bleach Platinum Hearts RP [Active] FiwaoqcSubject: Royal Massacre [Gotei Mission]    Topics tagged under 30 on Bleach Platinum Hearts RP [Active] EmptyFri Feb 03, 2017 7:11 pm
Mission Link:



Topics tagged under 30 on Bleach Platinum Hearts RP [Active] 6EdIfMt

Song: U.N. Owen was her - Artist: n/a - Words: 5033

The Juin were screeching and screaming about the arrival of a new person onto the battlefield. They were being skewered by him and it brought Yoko to the forefront of attention. Based on her mental analysis of the situation, there was no point in trying to save the fallen zombies. The reason being is because she had something far more sinister in store. With the shinigami who were beginning to surround the area now flooding in by the dozens, Yoko used this time in order to stare straight into the eyesight of a dozen of them standing on a building nearby.




Out of this group, a select few were chosen because of the limitations of Yoko's special prowess. Ergo, since there were two which had been clocked at a 2-5 and 2-3 level, they were chosen to be placed under the command of Yoko's "Hypnosis Domination" ability. While Henrex was busy slaughtering them with the utmost of ease through his impressive strength, a subtle push of spiritual energy could be felt moving across a one hundred meter radius in order for her to make a connection to these targets from afar to make use of them for the nightmare to come. As, based on the fact they were NPC's, each of these men had little resistance against it. There was a brief struggle, but there was no way they were prepared to deal with the rapidness of this technique without some kind of mental protection against psychological assaults.

Which is why, in the end, their brainwaves had been altered and they were ensared under the trance of the woman's hypnotic prowess. Ergo, it could be assumed that this ability could be performed at breakneck speeds in order to achieve her desired effect: back-up. Since, through her spiritual energy, The Kuchiki could spread more of the juin's infection around; why not add more pawns to the field?

As soon as Henrex started to prepare himself for the next assault, the pair of shinigami were noted as slaughtering their teammates and became bonded with the energy of Yoko. The purpose of this was to create more juin to cause havoc in the Soul Society, while at the same time giving more of the leverage to this battle in Yoko's favor. Which is why one of the pair of shinigami who started this bloody crusade took notice of Henrex.

In the distance, one could see that there was a larger male out of the duo of infected which. Thie indvidual stood at six foot seven, appeared to have blonde hair and moved with the utmost of speed. As, within moments, he emerged only twenty feet behind The Vice Captain known as Henrex. When he did manage to break the distance between them, the man held out his hand and fired off Bakudō #30. Shitotsu Sansen.

There were then a few things to note with this attack. The first of which is that it can be assumed that this stronger shinigami was at 2-5 level and yielded a skill of advanced. Hence, with this being the case, it yielded a strong chance of holding the half-breed down. And, together with the juin flowing through his body, the potency of the man's attacks could be doubled.

As, in a matter of moments, Henrex was going to find himself hit by three beams of light which were meant to pin him against a nearby wall. While, at the same time, Yoko instructed the hypnotized subject to increase the volume of reishi in it by adding a large volume of her own in order to constrict, bind and hurt the half-demon. As this would result in his organs feeling the strain of an immense weight crushing down on him; causing bones to gradually start the process of being crushed and portions of his spiritual energy to begin leaving him. For, with this assault, there would be a chance for roughly 5-8% of his spiritual energy to leave him in this attack. Provided that The Kuchiki has an opening to hit him.

However, that wasn't the only factor on her side to get the one up on the male. With the hypnotized subject placed under her control, it was possible for that male's speed to double and react at mach two speeds for the time being. Was it going to drain its body? More than likely. Yet, in spite of that, they were nothing more than puppets for Yoko to use as she saw fit. Or, to be more precise: for The Juin to use, drain and abuse. So the sounds of blood spewing forth from the male would be heard as he gave it his all to subdue Henrex.

After which, there was a high probability of the male self-destructing in an eruption which could even cause heavy damage to advanced hierro users. As, if nothing else, this blinding flash of yellow light was going to spread for one hundred meters and drown him within a burst of fire, heat and total carnage. For Henrex may find himself losing portions of his hearing, immense burns across his body and ten percent of his energy leaving him as a result of tanking this attack.

So as miles of scenery began to shake and rumble from the intensity of this battle, the second shinigami which fell under the spell of Yoko's alluring gaze would come into action at this point. This was a petite female with overflowing black hair and an empty expression which filled her gray eyes. This five foot seven bombshell was going to be used for the offensive line of assault in this instance in order to make the male regret being the first to attack Yoko.

This woman's energy level was placed around the tier strength of a 2-5, but Yoko had transferred the parasitic elements of the juin to her through connecting this woman with her spiritual energy. Since The Kuchiki was more than able to have the parasitic agent travel through her reishi, bite into her foes and attempt to infect them. Hence, keeping this fact in mind, Yoko would be able to increase the tier of the woman by upwards of 2-3 now that she was under her spell and left with no means of resistance. It could prove to be a more daunting state of affairs to try and infect people on guard such as her foe ahead of Yoko, but someone utterly at the mercy of The Vice Captain was easy pickings.

Therefore, with this boost in strength, the woman would be able to utilize quite the nasty bit of kido. With one movement of her fist, the woman dared to punch a cluster of electric energy which took a blinding golden glow towards the male. As the sounds of birds chirping echoed throughout the area, tt was important to note that Yoko's own influence infused with the Juin was giving her a stronger reaction than normal. Therefore, this woman could release the attack at a speed equal to Mach 3.5; which could make it rather hard for Henrex to react. And, in the event that he got hit, the male could potentially see himself being stunned. His agility, speed and reaction time could be slowed by upwards of 15-20%; making it easier to attack him in the future.

While, on top of that, there would be an immense surge of pain which could flow and swell within the body of the male. It was going to be an agony so bad that he may scream to the gods themselves for it to cease. As it yielded the potential to induce an intense amount of strain, pressure, and damage to some of his cybernetic equipment as well. Ultimately, that gadgetry would prove especially susceptible to this electric attack in the long run of things. It yielded the capacity to short-out equipment, strain the material used to make it and create errors as they overheat and become difficult to manage for the male. All the while, numerous three and two-degree burns could consume the male's body in an ideal situation; forcing him to potentially lose upwards of 5-10% of his energy from this immense assault.

And, to finish the raven haired man off, Yoko was going to harness her own talents in order to put him an elemental spiral of pain. In the blink of an eye, a sword which radiated a rich shade of aqua appeared in the woman's left hand. This meant that power within her body was ramping up and being readily unleashed in order to do battle. Since, with a release of her spiritual energy, the woman dared to give a hard thrust of her sword and send off a burst of alabaster light towards the male. It extended for ten meters in length and width, moved at a speed equal to Mach three and would erupt into a burst of frigid air upon impact. There would be five of these assaults given and they were meant to put the tomb in his resistance early.

What was even more frightening was the fact that Yoko understood the depth of combat a scale of this battle could possess. So, since each of these slashes moved far above the speed of sound, the woman's skill of control with her reishi allowed her to control the direction of where the sonic booms associated with these assaults would erupt him. Hence, five shock waves roared all around Henrex. These clusters of pressured could be manipulated by her reishi in order to further force internal rupturing of his organs or bones to induce high amounts of damage and pain. As, the resulting collision of these barrier-breaking assaults were to drain him, bring down his durability and force more of his spiritual energy to leak out. Since, for every attack from her sword that hit, 2-4% of his energy could be removed from his body based on the damage capacity of these strikes.

Now -- what was the intent of this row of attacks? Simple: combos. Each of these strikes possessed enough momentum to potentially shatter, strain or break bones upon impact. Which means they could make daring lacerations on top of that which could result in massive blood loss for the male; making him feel woozy, dizzy and lightheaded in the process. All the while, an immense cold would be controlled by The Kuchiki in the attempt to have this winter element flow into the open cuts on his body. Since all of this could be made to happen through the control of her spiritual particles.

Provided this method work, the woman dared to remotely use her ability to increase the volume of his spiritual energy inside the male in order to try and freeze his organs; which could result in him fainting or passing out in the process if she were able to cause complications to his heart and circulatory system. Side effects of this assault may also lead to slurred speech, blurred vision, confusion, lack of coordination, drowsiness and immense chest pains as she tried to freeze him from the inside out and reduce the flow of blood in his body through the cold.

All the while, there would be an added metaphysical effect of feeling as if the circuits of spiritual energy which flow through his body were being constricted. As, if allowed to take full effect, this could potentially make it harder for him to summon his energy based on the fact that Yoko would try and block out the network of reishi within his body. Since, in other words, it could make it more tiring on his stamina to attack and this would make it easier to throw him out of the fight in the mind of The Infected Kuchiki.


Topics tagged under 30 on Bleach Platinum Hearts RP [Active] 6EdIfMt

As, during the time that Yoko kept herself busy by clashing against the likes of Henrex, another stronger entity was emerging on the battlefield. The Juin which were slaughtered by this brute started sending off distress signals to The Kuchiki in order to change battle tactics and prepare for the next brawler to enter the fray. Therefore, since the mind of The Kuchiki was already aware of just who Mirja was through reputation alone, the creature was busy making plans in order to deal with her as she smashed, slaughtered and made her way to the battlefield like the savage she was.

Based on the fact that Yoko yielded the capacity to infect NPC's through her reiatsu, the possessed woman decided it would be in the best interest of the juin in order to release long range assaults against other remaining Gotei units on the field. Therefore, provided Henrex had not subdued her by this point, The Kido Corps Vice Captain would lift her right hand up in the air and begin to spread streams of reddened light across the battlefield. They'd be no larger than the average person who stood at a five foot height, but theses streaks of daunting power contained a high concretion of juin within them.

Once they were able to collide against those further out on the battlefield surveying the clash within the second division, many of the other shinigami were trained placed barriers up and were able to defend against them. But -- nothing is ever ideal. Around three of the now dozens of shinigami surrounding the area had found themselves hit by this flooding of attacks against them. This would allow Yoko to then gain more users to add to her network of infected to assist with this battle. Ergo, the intention here was to prepare for the worse when it came to dealing with the obnoxiousness of a hardened Captains strength. There was no telling what type of power the woman would use, so Yoko sought to strike first before anything horrid could occur.

Ergo, with a snap of the fingers, The Kuchiki wouldn't dare waste her energy on deflecting the rubble which was heading her way. Instead, a willing juin jumped in the way and was used as fodder in order to protect the central master of this operation: Yoko Yuri Kuchiki. Thus, a deathly pale male with red hair was seen shunpo'ing to the side of Yoko and using a burst of blue energy in order to defend his "Queen". In doing so, this would make it to where The Vice Captain would not be harmed by the rubble and could allow for her to swiftly go on the assault.

Henceforth, by the time that Mirja came bursting in the scene like a wild elephant, Yoko had already devised a potential plan to deal with her strength within that small amount of time allotted to her. While she wasn't a fool and didn't believe herself to be physically stronger than the woman in strength or energy, that didn't mean the battle was lost by a long shot. It only meant that her abilities needed to be used in a more devious fashion. Ergo, a burst of white mist would hit the woman.

When the fog had managed to be released from the pores of Yoko's body, this cloud spread for upwards of five hundred meters in all directions. What was the intent? To infuse more of her spiritual particles into the pores of Mirja. This was done for two reasons. The first reason why Yoko chose this method of attack is because of the fact that there was a decent chance that Henrex could still assault her while she was focusing on Mirja. Second, by infusing a bit of deception into this initial response to Mirja's entry, she could otherwise gain the upper hand on the woman. Since it could be assumed that this was simply a change in the environment to help make it harder to see Yoko. As one would begin to notice that it was becoming increasingly more difficult to see through this fog.

With that being the case, when this eruption of white mist overflowed on the battlefield, Mirja would not initially be harmed by it and may fall under the assumption that it was just a ruse to make cover in the mist. In fact, it might be nothing more than a cool breeze to her. However, that wasn't the point of this ability that was being used. She was using it as a medium in order to cover the body of the woman with her reiatsu, ease through the pores in her skin and begin infusing her spiritual energy into her. As, if she were able to achieve this feat, the woman could then go on to begin rotting her from the inside out.

How exactly would Yoko be able to be able to achieve this feat? It begins by her amplifying and increasing the potency of her attacks through the act of focusing intently on enhancing the supernatural capacities behind it. By no means would this be an easy feat because of the fact that Yoko could be felt calling upon a fair amount of her spiritual energy in order to make this trick work. Mirja was still a daunting opponent to deal with and it was going to take something potent to bring this beast down.

So, after Yoko had given up that amount of power from her body, the intent was to make sure that these particles of energy were durable enough to deal with anything which might try to tamper with them once they managed to find their way into Mirja by either entering through the pores on her skin, nostrils, anus, ears, mouth or eyes.

Proceeding from those points of entry, Yoko could then remotely access the functions of her powers from afar since she yielded the ability to summon her abilities through her spiritual energy being used as the medium to induce her effects in the world. Hence, with that being known, The Kuchiki pushed to freeze the bones, circulatory system and organs of the woman in order to bring her to a screeching halt and prevent her from moving forward in this battle. In this moment, The Wolf may feel as if she were halted shut as The Infected Vice Captain was going to her most damndest effort to keep the mutt still.

Following those actions, Mirja may very well begin to feel various parts of her physical body beginning to freeze. One of the first potential effects that this fast-acting cold and ice could induce is the freezing of her corneas due to such extreme exposure to frigid temperatures. While she may have some form of environmental resistance against regular winter conditions, this was a supernaturally charged attack and one being used with the utmost of concentration, skill, and tact. Therefore, it's safe to assume that her vision could potentially be blurred or blinded in this moment; while a short of hellish pain could shoot through her skull as a result of this exposure.

Meanwhile, externally, this wouldn't pose a danger in terms of blunt force attacks. It was pointless to attack the woman that way. However, after Yoko amplified the area with her metaphysical cold, all opponents yielded the risk of now having their skin, muscles and tissue freeze SOLID by sheer frostbite. This could result in pain, followed by numbness and then the risk of body parts or patches of skin falling clean off the foes gathered on the combat field to attack this woman. Even if they yielded an elemental attack such as extreme heat or fire, there were other infected juin on the field helping to reinforce the spiritual particles of The Infected Vice Captain.

For, in other words, the molecules which made up this attack were ethereal in nature. Therefore, one could assume that they can be fortified by The Kido Vice Captain's own magical prowess. It was only natural to assume that her level of skill could pull off a feat and they could be made durable enough to resist the effects of something absurdly hot on the battlefield. As, knowing these opponents, there was no doubt that they'd try something as simplistic as that in order to brute force their way out of this assault.

All the while, with this extreme dip in temperature, a supernatural form of hypothermia yielded a great chance of settling in since this type of attack was designed in order to deal with the absurd durability of Vice Captains and Captains alike. This could result in the body of these combatants shutting down or start the stages of it failing. As both Henrex and Mirja could potentially have rapid shivers, tiredness, fast breathing, slurred speech, declining judgment and total headaches as their bodies were at a high risk of suffering nasty side effects the longer they were contained within this smoke of absolute cold.

And don't think that the body of Mirja was going to get off scot-free, either. Yoko knew how strong this woman was and she was a threat that needed to be disposed of. Therefore, she was aiming to clog up the channels of spiritual energy within her body to make it metaphysically freeze. As, to make things better understood, this was a dual-layered attack. There would be an assault on her physical body, while the very spiritual nature of Mirja's otherworldly capacities were being targeted as well.

This could result in her finding it much harder to summon her abilities; since it would seek to block out 25% of her overall potential given the amount of potency behind this attack. Additionally, given her magical nature, The Kuchiki was determined to utilize some form of sealing in the process. Consequently, by having a high amount of fuel to work with still, the woman sought to create a tomb of reinforced ice in order to seal Mirja in to keep her further still and increase the time of effect that her other assaults should have on her body in the best case scenario.

Therefore, with this in mind, Yoko guided her spiritual energy towards the body of Mirja in order to produce multiple different chains around her wrist, throat, eyes, waist, chest, legs and ankles for the goal of enhancing the weight of them by infusing her reishi into them. By doing this, she could begin to create a make-shift sealing ability by saturating enough her spiritual power into it, along with adding the pool of other juin's energy in the area, in order to make it possible to restrain for one or two post so that her attacks could have time to otherwise bring down the body of the woman and make her weaker. Provided she was able to pull all of this off, these assaults should prove more than enough to leave SOME kind of dent within the woman.

With all of that said, given the extent of her offense against these two, it seemed that during the last bit of this assault on the Gotei that Yoko may have to rely more on her familiars. This is because it was taking up a fair amount of resources in order to deal with these two and make sure that their battle capacity could be subdued enough for them to be clay in The Kuchiki's hands. Therefore, as the juin was updating Yoko on yet another newcomer into this battle, The Master Operator behind this attack was going to have her familiars begin to deal with some of the intruders on to this battlefield.


Topics tagged under 30 on Bleach Platinum Hearts RP [Active] 6EdIfMt

Thus, the action then turn towards the juin which Nemu tried to smash in the ground. While its face ate a nice helping serving of dirt, this would come at the cost of the juin receiving orders from Yoko to otehrwise have its foul energy release in the form of a kido attack. What was the attack unleashed from this creature's energy? Bakudo 4 - Hainawa. This binding kido would keep these pesky arms of the machine-like woman from being useful because of the fact they sought to entangle them within an energized rope. When amplified with The Juin's energy, it could prove to begin putting a high amount of pain on the woman's arms; making it feel as if her bones were being strained, muscles being forced to fatigue and burns radiating all throughout her limbs.

All the while, The Juin still wasn't quite dead. Damaged? Most certainly. Terminated? Not so much. So, while it was still in a state of being to attack, the creature turned on its heels and sought to take a bite out of Nemu in the form of reinforcing the fangs on it's teeth with it's spiritual energy. Then, by boosting it's strength by two times in a quick assault, the creature followed the command of Yoko and aimed to devour the right thigh of The Kurotsuchi by mauling through her flesh, blood, and bone to make her regret having dared to attack it.

At the same time, as her five-man team started going to work on the juin, they would manage to otherwise take out 2/4th's of them. It was quite the bloody speculator to behold as they let out howls of horrid screams as their heads were chopped clear off. Yet, for the ones who did not cut their heads off, they'd find something terrible in store for them. Of the juin that remained, these creatures were reinforced with a new strength and were instructed by Yoko to get rid of any restraints. They were reduced to primal beast under the puppeteering control of The Maiden. Therefore, she was able to otherwise force the amplification of spiritual energy within them. They kept ballooning with energy until they reached of a point of being walking, living bombs.

As, within moments, numerous explosions started ringing out in the distance as Yoko forced them to self-destruct in order to wipe out more of their forces and infect new victims. This could give some serious pull back in the way of making her advancement throughout these barracks as she even used the deceased juin in order to add more potency to this. In fact, Nemu herself may even find herself in harm's way as they all started to conjoin and converge together to form a chain of explosions which could rain down and harm the petite shinigami.

The resulting injuries of this attack could have her suffer third-degree burns, dehydration, ringing of the ears and loss of balance and hearing from the amount of explosions that went off and the intensity in which they were released. Additionally, she could notice 5-10% of her energy leaving her if she were caught up in this assault as well. Making it quite the hefty thing to begin the battle with right out the gate. It would force Nemu to take this with the utmost of stern nature and make sure she was capable of not having her team remain a bloody paste of flesh on the second division floor.

Which then ultimately left one more active combatants on the field: Chidori Shihouin.

The woman barely paid much attention to the zone of destruction around her. It was a wonder what she was thinking at this moment; since she seemed so earnest and delighted to meet her Vice Captain. But the infected Yoko didn't seem to care much. Instead, she was going to make use of her defenses not being properly set up. Ergo, although she was feeling pressured by having to deal with the brunt of Henrex and Mirja at the same time, the woman still possessed enough spiritual energy in order to use it as a force of wind.

Thus, Yoko would release an immense gust from her body which was directed towards the path Chidori was running on. If she happened to find herself hit by it, then The Royal Shinigami may find herself having the wind utterly knocked out of her. As this attack would seek to collide with her body, drain the air from her lungs and have her frantic and panicked from the sudden siphoning of oxygen. All the while, the kinetic force from it could do a major blow to her body and send her hurtling back across a one hundred meter range towards a wall in order to otherwise give her a taste of what was to come if she were to approach this battle.

While Yoko had the potential to do so much more, there wasn't time to waste resources too heavily on an opponent like that. Which is why if she were still able to get up after all of that, Chidori would find two juin infected Shinigami at around the 4-2 level beginning to rush over towards her location in order to bite, devour and sink into her flesh. They wanted a bite out of each of her legs and they were going to do whatever it took to make this tasty meal last.

Now, when all the chips fell, there still seemed to be something -- off.

If one were to pay attention to The Kuchiki after her first round of assaults cooled down, they could tell that the right hand of the woman was trying to grab hold her of her face and snap herself out of it. As, despite how heavily the juin had infected her body, the consciousnesses of the woman was still very much in her. This meant that she was still fighting to control herself, but she couldn't stop the parasite with how deeply it had assaulted her body. It's why she was trying to mouth these words to her foes:

"H E L P M E"

Coding By: [THEFROST]
Topics tagged under 30 on Bleach Platinum Hearts RP [Active] WEc5VW2Topic: Transference

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