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Hexetelle Mischevang Asthavon [APPROVED, 4-1+]
Queen Of The Sands
Joined : 2010-06-03
Posts : 3419
Karma : 25
Age : 26
|Subject Post 1Subject: Hexetelle Mischevang Asthavon [APPROVED, 4-1+] Tue May 20, 2014 11:11 am|| |
THE VISERA DEMONIO TEMPLATE
» Name: Hexetelle Mischevang Asthavon
» Titles: Princess of Blood, Princess of Death, Queen of negativity
» Age: her appearance age is down to speculation, but was only born recently.
» Gender: Female
Hexetelle is loyal to her mother Mana but only because it benefits her. She will refrain from attacking anyone that Ashlei or Mana are affiliated with but she is very unpredictable and may retaliate if provoked. She likes to claim that she is rogue due to the fact that she wishes to take no part in any organisations activities but respectfully aligns herself with Shadow Fall as they are the most easy for her to abuse. She prefers it that way and will gladly wander around and do whatever she wants, whenever she wants be it with or without reason.
» Shifter Appearance Written:
Just like her mothers, Hexetelle is capable of some interesting transformations that alter the way her body looks in peculiar, even disgusting ways. Because of this, her shifter appearance is incredibly random and can vary from a slightly altered version of her true form to a perfect replica of somebody she meets on the streets. This innate ability to copy another persons appearance by simply scanning her eyes over them for a few moments is one aspect of her unpredictability. Hexetelle will gladly walk into trouble in the guise of important people she knows about. The main throw-off that Hexetelle gives her opponents is that she cannot perfectly act like them, meaning people that know the victim well would be able to tell it isn't really them from the way she acts. Although she is good at transforming into other people, she cannot master them perfectly as her Reitsu signatures will always point her out. There is one exception however.
Due to Hexetelles parasitic absorption of her birth mother Ashlei Clixx, Hexetelle is capable of not only transforming her appearance, but her voice and even her own reitsu signature into that of her mothers. She is also able to mimic her mothers personality and since she retains all of her past memories, she can formulate convincing conversations that Ashlei herself would have likely said. This is her most accurate shifter appearance. She can become an almost identical replica of Ashlei as though she was never gone. This does not mean she copies her mothers abilities however. Hexetelle is incapable of copying powers. An additional note is that Hexetelle cannot summon clothing, meaning whoever she turns into will be wearing whatever she has on at the time, if anything at all.
» True Appearance Written:
Hex is a tiny girl that stands at only 4'5 and weights barely anything. She defies the laws of physics by having a normal working body that has next to no measurable mass to the point where even a gust of wind would send her flying backwards. To counteract this, Hex wears incredibly heavy weights on her wrists and ankles that give her a more human-like weight. Take them off and she becomes balloon-like and drifts away.
Hex's body is that of a 7 year old child so it hasn't properly developed yet. All of her childlike features still remain including her big, golden eyes and smooth skin. Her nails are jet black but small. Her hair is long and of a brilliant white colour, just like her skin and clothing. Her hands are perfectly normal, but she always wears mittens around them.
Hex wears a white dress that trails past her waist and down half of her thighs. A small black square can be seen on her the chest and the dress covers her neck with a black, jagged pattern. When embarrassed or annoyed, she may tense her neck and hide half of her face in this so people can't see her lips moving when she talks. Hex wears panties beneath this white dress that are black in colour, but tied at the hips. It isn't uncommon for her to lose them however since they don't stay tied to her for that long.
Note at this stage with no influence, Hex would be around tier 4-?. With influence but without transforming, Hex can only attain tier 3-1 at max
Hexetelle is not your average girl and she certainly isn't going to act like a normal human either. She was born from two of the most arguably unstable women known to history and this has had a massive impact on her own behaviour. She could potentially be classed as having multiple personalities but that is too broad as her actions and attitude are so random and abrupt that it would appear she has a personality for every hour of the day. She can vary between shy and timid to incredibly outgoing and invading everyones personal space. She can be angry for no apparent reason or suddenly very apologetic. She might want to tear a hole into someones chest before suddenly wanting nothing more than to run away.
This has caused many people to consider her incredibly untrustworthy since not only can she not keep a secret, but she can't be asked to do anything without answering back or questioning why. Since this rules her out of most important matters, she will try to follow anyway and mess things up simply because it makes her day more interesting. Hexetelle has pointed out that if she finds a way to cause more trouble in the world then she will do it. If war ever ends, she will just reignite it to stop herself from becoming bored. This fact in itself makes her an individual that everyone should keep an eye on.
Considering Hexetelle absorbed everything that made Ashlei who she was, Hexetelle can tap into that information and access it all temporarily. What this does, is force all of her memories to join with her mothers, allowing her to remember events and conversations Ashlei had with people even on the day of her birth onwards. Being able to tap into such a history is phenomenal, and beyond this, she can talk like, act like and even transform into a replica of Ashlei. She calls this 'Mother mode' and it is eerily accurate.
Since she retains all of Ashlei's memories, she also absorbed her emotions. This means that any time Ashlei felt negativity in her life, Hexetelle feels like she has too. Sadly, these emotions are intensified within Hex, making her push the boundaries that Ashlei never would have. The main culprit would be Ashlei's foster mother Claire Clixx. Hexetelle absolutely hates Claire for what she did to Ashlei and this goes for anybody else that did anything to upset her
Hex has no room for manners whatsoever. She will talk to you right in your face. She will randomly lick things. She eats with her mouth wide open, spilling food and drinks everywhere. She doesn't clean up after herself. She doesn't wash. She doesn't know when to be quiet or when to be loud. She breaks things for no reason. She complains about everything and worst of all: she kills in the most inhumane ways she can think of and leaves all of the evidence. She just doesn't care whatsoever. She will just kill the consequences.
This girl has a peculiar addiction to pain that feels somewhat reminiscent of Ashlei which is not much of a surprise. Hex finds pain funny, enjoyable and exhilarating. Wounds cause her to pick up the pace and physical injury turns her on (not in child for you sick fuck). She loves being beaten to a throbbing mess.
Hexetelles history is brand new. She was born recently and although she looks young and shifts appearances at will, she would be no older than 2 weeks old. From birth to the present day, she has simply tried to figure out what she wants to do every day. There is nothing more to it than that.
» Shometsu-Ken Name:
» Shometsu-Ken Appearances:
Perched on the top of Hexetelles head are two small horns that look anything but threatening. When Hex gets mad however, they glow and when she releases her forms, they glow a lot. These horns cannot be removed as they are affixed to her skull.
» Shometsu-Ken Release:
Zobbu nama wakka chuku Deku-hana!
GENERAL SKILLS SECTION
» Natural Abilities:
- Cuerpo Reparación (Body Adaptability): This is a rather bizarre phenom that occurs within Visera Demonio. By taking the Demon's Body Manipulation trait and the Arrancar's Regeneration, they've essentially created state of being where they are able to adjust themselves to the environment that they are in. To give an example of this, if one was proficient enough in this skill, if they were trapped within a burning building, then they could essentially activate this trait by sacrificing small bits of their energy, rather it be physical or spiritual, in order to morph their body and obtain thermal resistant skin for a short duration of time. Depending on how skilled you are in this, some can hold this shift for one to two post, while others can maintain it for extended lengths of time. To give another example of the capacities of Cuerpo Reparación, if a Visera Demonio were up against someone who surpassed them in raw physical strength, then their body could very well activate a shift within it's internal core in order to become more dense and withstand more devastating blows.
Therefore, with all of that said, the higher you are in this skill, the larger and more lengthy your adaptation skills will grow in nature. Those on the higher-end of this also generally have some form of regeneration. This is because the Arrancar blood within them grows stronger as this trait becomes stronger, and in order to ensure their bodily revisions are top notch, they'll generally stumble upon this reformation attribute. This transpires when one is able to at least reach an adept in the form of recovering from scrapes, burns, bruises and other minor wounds; but truly ripens around advanced level to reforming limbs and eventually more complex regeneration at some point around Master and Grand Master. Though, each time they make a morph, it will become more tiresome because it takes some form of energy or stamina to ensure that it is a full capable limb. If not, it will simply fail to regrow until they have time to rest.
- Cero Rastro (Zero Trail): This an astounding new trait that is only found within Visera Demonio. By taking elements from the Arrancar's Cero, The Demon's Black Inferno Blast and Reiatsu Drain; they have forged a truly frightening racial capacity. Much like their parent species, they can easily enough produce strong energy attacks capable of great destruction. However, what is different for Cero Rastro first emerged in it's appearance. Typically, when one is fully formed, it will have the regular cero blast color the users preference in the center, but sets of different colored rings will appear around the blast to represent the combined signatures of Hollow and Demonic blood coursing through the users veins. From there, if enough energy is gathered, a Cero Rastro's effects, if allowed to hit, can overwhelming devastating. For, depending on how potent the Cero Rastro is from a Visera Demonio, they may be able to blitz entirely through barriers.
An example of this is if an advanced level Cero Rastro user were to try and break a shield. Once their Cero Rastro had made impact, they can attempt to infuse the effects of the reiatsu drain from the demon's in order to siphon trace amounts of energy from the barrier in order to increase the amount of energy for the Cero Rastro, while weakening the barrier. From there, thanks to the taxing effects of the Black Inferno Trait, a Cero Rastro is capable of even forcing them to drain extreme amounts of energy from the limited amounts of fuel it has left until the object in question is somewhat weakened, slowed or damaged if they are unable to extract it from there bodies or negate it. Making most Cero Rastro's very overwhelming to deal with. And unlike an Arrancar's Cero, it can appear at speeds that can overwhelm even users of Chaos Warp or Shunpo if is fired in a nocturnal or dark setting and their target is clear. For, it will tap into the demon's traits of gathering strength from the night and dramatically increase the speed of the Cero Rastro along with it's endurance, strength and potency. Even being able to mend down into the shadow's, and if the user is skilled enough around advanced or MASTER, have the Cero Rastro emerge from behind the targets own shadow.
On top of that, once a user becomes advanced in Cero Rastro, it becomes rather easy for them to infuse different elements of their powers and they have no need to make multiple customized cero's like their Arrancar brethren. To give an example of this, if there was a Visera Demonio who had a fire trait, then they could transfer these traits swiftly into the Cero in order to make it's flames more potent, increase the overall endurance of the blast and possibly even melt everything in it's path. If the user could manipulate speed? Then they could dramatically boost the impact force of the Cero Rastro and be able to produce multiple Cero Rastro's at amazing speeds. Some Visera Demonio can even transfer racial skills into their Cero Rastro; such as adding their Cuerpo Reparación to adapt to a varied amount of fighters; such as if there was someone who had adapted themselves to a regular cero by having armored skin, they could then in turn produce a more dense cero to attempt to create a more overwhelming explosion to overpower their defense. Making this a truly evolved Cero.
- Tānāgati (Warp Step): Tanagati, standing for Warp Step in Hindi, combines the demon's Shadow Movement with the Arrancar's Soindo and Garganta. By expanding the compass of their Garganta to a multi-dimensional level, they can now cover a much broader spectrum when it comes to where Visera Demonio can emerge. Previously, most Arrancar could only travel FROM Hueco Mundo to the Human World or Soul Society. Whereas with Tanagati, they are connected to the Sugiura Realm and Demon World as well at this point; and can emerge in between these dimensions as they see fit if they are adept enough.
However, that isn't all there is to this trait. With Tanagati, wherever there are Shadow's, most Visera Demonio will see a dramatic increase in speed. If they are skilled enough at advanced, they can even temporarily blend into the shadow's to cover large distances in order to catch up to opponents at speeds nearly on par with teleportation from how augmented i n speed they get by being in a dark setting. Additionally, even without those nocturnal surroundings, they are still capable of strong boost of speed from their Arrancar nature and Sonido. The primary difference with this boost in momentum is that it becomes much more intense within shaded areas.
Even more than that, with Tanagati, those who are advanced or higher are even capable of producing spatial distortions within an area similar to a Garganta. However, what is different about these distortions is the fact that they can be used to transport objects in mid-fight. So, if an advanced level Visera Demonio found themselves conquered, they could attempt to suck up the attack within a contorting hole in the area and devour the attack to avoid getting up. Beginner can create these as well, but they are generally much slower and only produce one at a time.
This means that the higher your skill is in this area, the more quickly and the amount of Garganta's you can produce at a time goes up. Masters are even capable of making these command mentally at break neck speeds on par with an Iramasha's Chaos Warp nearly. The primary drawback to this is that if they strain themselves too much, in regards to creating too many in one setting, this ability will eventually waver because to repeatedly use this requires some form of concentration to summon and release these portals. So they are advertised to not spam this multiple times within a post. Otherwise, it will eventually put them out of the fight altogether from the pressure put on their body.
What's even more frightening is that Masters of this ability are even capable of distorting the senses of a target in order to swiftly confuse them. This means that within a given area, they have the capacity to cause disruption to the awareness of others in order to catch them by surprise, their surrounding to further straddle the opponent, their actions to imprint false moves and even themselves. An example of this trait being used is that the user could call upon the shadow's to have a false image of themselves emerge, charge at the opponent pretend to attack them with a sword based movement. Then, from behind, the real user could emerge from the target's shadow and blast them with a Cero Rastro. This could be especially well used to devise security cameras and detection based systems as well.
- Ksetra Pari: Meaning Area Shift in Hindi, this takes a stronger turn towards the Demon's nature as they use more of the Hindi tongue. By combining the elements of the Arrancar's Pesquisa and the Demon's Magic in addition to their Knowledge Of Environment, they have devised a form of environmental control and knowledge. This works by first creating a radiating pulse sent outwards from the user which reacts in an unusual way. Varying from how skilled they are in this trait, this pulsation can reach anywhere from a few hundred feet at beginner, to an entire small city at Grand Master. At any rate, once the area they have in mind is selected, they'll then begin receiving information about the materials in the air, what can they can use from this information about their surroundings to create alterations and even learn more about attacks that they may encounter on higher levels. To give an example of the knowledge side of Ksetra Pari, if one were to shoot out a fire blast towards a Visera Demonio, they could activate this skill in order to analyze the contents of it if they were Advanced in this area and attempt to decipher information in it.
This works best with those who have higher mental deduction as well, as this ability is known to work much faster by those who are more intellectually gifted. The reason for this being is that once an attack is caught within the pulsation, which usually emits some sort of faint light or sensation in the area if there is no light, it requires some sort of processing to record the contents that are caught within it. Therefore, the more keen your brain, the more potent this ability will become as well and how swiftly you can scan things in your environment. Ultimately, for Masters and Grandmasters, they become immense artist of counter measuring techniques.
As once an attack enters within their field of area, they are generally able to device shift ways to attempt to counter it or block it out from the knowledge they possess of it. Of course, the more this ability is used, the more mental strain can occur on the user no matter the skill level and eventually exhaust them to the point where it's rendered useless. And, if they reach the breaking point of the knowledge part of this attribute, they WILL lose any information they retained and will have to re-learn it. If they abuse it too much, some have even been noted to have brain damage and lowered effectiveness of their Ksetra Pari. So most who are gifted within this are recommended to scan areas within small spaces, a certain number of objects and to not push themselves too far.
Meanwhile, and more easily manageable, on the offensive side this allows them to influence the environment them rather easily. Once they have a general idea of the area's layout on a spiritual and physical level, Visera Demonio can then use the energy which is produced from within their body to gain influence over the area. From there, with the elements in the area, they can try to devise more otherworldly methods of attack. Such as if they were fighting in the Soul Society, they'd have an abundant amount of resources to manipulate spiritual energy. Therefore, with this knowledge in mind, they can then manipulate an area which they tagged and go on to produce something like a wave of energy that, if it makes contact with a target, is able to turn it a wave of lightning by the reishi they were able to influence morphing them into an electrified state; essentially turning it into a form of magic form them that is still running strong from the demon blood in their veins.
Another instance of this being used in a more defensive manner is that they can condense a large amount of reishi around them and then use it as a makeshift form of armor in order to endure more harsh attacks. Or, if they needed an escape, they could contort the reishi within an area in order to devise a makeshift portal to escape. The higher your Ksetra Pari, the more possibilities there are. Of course, with every action it generally wears down the opponent; much like with Shinigami's Kidō, it requires some form of energy and if used too much will eventually leave 'em high and dry.
SPECIAL ABILITIES SECTION
» Unique Abilities:
Curses are applied via marks on her targets. By coming into physical contact with her victim, she creates a bond that lasts indefinitely so long as Hex and her victims stay within half a mile of each other. There is no limit to how many victims can be marked at once but the strength of the curses will always vary depending on how powerful Hex is as she activates the curse. She may choose which of her marked targets are cursed and each curse lasts a minimum of 1 second to an hour, also dependant on her power level at the time. Hex may remove curses at will, but they are only ever applied via an incantation in her mothers vampiric language. Curses may also be applied backwards, causing the effects to change. This is done by saying the incantations backwards. Curses may be applied to herself by simply thinking the incantation.
Curse of Nausea
Causes the victim to feel slightly ill at low levels to violently sick at stronger levels.
When reversed, the victim feels healthy at low levels to feeling almost superhuman at stronger levels, though this doesn't actually change any properties in the victim so they don't get a power increase.
Bring forth the veil of sickness, a plague of rat bitten corpses
Allek tull valum sha nu orphana, a orph nu rat sniche blunten
Curse of Blindness
Causes the victims eyes to blur, or even black out completely and create a sense of blindness.
When reversed, not only can this cure blindness, but for those already with eyesight, it heightens vision causing the victim to become much more sensitive to light, but much more accurate when relying on sight.
Elude their sight, disguise their vision, blind their souls
Elune vela sock, Erana vela sucktor, ebline vela sool
Curse of the Sloth
Causes the victim's leg based movements to slow down slightly, potentially causing their movements to drastically slow to a crawl.
When reversed the curse Increases the victims movement speed, so long as it involves legs, by a few miles per hour and at stronger levels can increase leg based movement to match high captain level characters shunpo speeds.
Speed is not of your world, your life is doomed to slow
sheche chu nun nu yu warl, yu linn chu durrade tu shla
Curse of rage
Causes the victim to become agitated by absoluty anything and can be pushed to cause the victim to feel frustrated beyond comprehension over it.
Reversal: soothes rage, causing the victim to feel neutral and can cause the feeling of anger to become a feeling of happiness.
Clench your open palms, shout your silent mouth, let us hear your plight
Clut yu ocken purl, shime yu solo mutt, like nye heur yu hallan
Curse of Speech
Flash: Causes the victim to gag, incapable of speaking without hurting their throat
Channelled: Causes the victim to become speechless
Reversal: Doubles the volume of the victims voice where even a whisper comes out as loud speech.
I need not hear your voice, your opinion cannot reach ears
I nen nun heur yu voca, yu optunna cunun rekt aera
Curse of hearing
Flash: causes the victims ears to ring loudly, potentially hurting the head
Channelled: a sharp sound inside the ears causes a complete lack of hearing in the victim
Reversal: the victims hearing ability rapidly increases, allowing them to hear sounds more vividly and at a larger radius.
Curse of Hunger
Flash: causes the victim to feel a sudden urge to eat food
Channelled: Causes a surge of hunger in the victim that starts as a peckish snack to cannibalism if applied for too long.
Reversal: Causes the victim to feel full and incapable of eating anything more.
Curse of Weakness
Flash: Causes the victims muscles to provide less physical power. This causes physical ability to become harder to use.
Channelled: causes the victim to become gradually exhausted and tired.
Reversal: Causes the victims muscles to provide additional physical power. This causes physical ability to become much easier to use.
Curse of Hallucinations
Flash: Causes flickering hallucinations of random people, creatures etc
Channelled: Causes hallucinations that feel real to the victim and after time, can tap into the psyche and the visions become personal.
Reversal: Causes the victims senses to be able to pick out the differences in hallucinations and the real thing, dispelling illusionary effects.
Curse of the Thoughtless
Flash: causes short term memory loss
Channelled: Causes short and long term memory loss.
Reversal: allows the victim to recall memories from deep within their subconscious.
Curse of Attraction
Flash: Causes the victim to suddenly come across as hideous and ugly
Channelled: Causes the victim to slowly become disgusting and hated.
Reversal: Causes the victim to become sexually attractive.
Curse of Lust
Flash: Causes the victim to feel a sudden need for sexual contact
Channelled: Causes the victim to gradually lust for sexual contact. This can cause the victim to act in very strange ways.
Reversal: Causes the victim to lose the ability to feel turned on by sexual acts.
Curse of Honesty
Flash: Causes the victim to struggle to lie, showing obvious signs of uncertainty.
Channelled: Causes the victim to be incapable of telling a lie.
Reversal: Causes the victim to be incapable of telling the truth.
Curse of Terror
Flash: Causes the victim to feel a burst of fear.
Channelled: Causes the victim to feel a constant overwhelming fear.
Reversal: Causes the victim to feel brave and reckless.
Curse of the Loquacious
Flash: Causes the victim to blurt out the next thing that they think
Channelled: Any of the victims thoughts are now spoken out loud in a moderate volume
Reversal: Causes the victim to lose the ability to speak.
Hexetelle has many little pets that take on the form of small, spherical creatures with mouths that take up a vast proportion of the sphere. From within these mouths, the Dread beasts can spit Hollow Bala's and even charge them to spit a much faster bolt. Dread beasts levitate and flutter around happily, protecting Hex from potential threats. When needed, a Dread beast can selfdestruct with enough force to blow walls apart. Multiple Dread beasts could level an entire building if they all hit precise weak points.
Although these creatures are a part of Hex's abilities, they live in Mana's castle and will appear when called. To get to Hex, the beasts travel through portals that can only be opened within darkly lit places. Shadows are the easiest way to navigate for them as they can dive in and out of them to change locations.
Not only do they levitate, but they move rapidly and are also capable of moving through solid objects. Although they are able to be damaged, they can become completely untouchable for 2 seconds with a break of 5 seconds between. They are only as durable as a low ranking arrancar meaning a strong hit will shatter their defences easily. This sort of death will also cause the beast to selfdestruct.
Hexetelle can create more Demon beasts by sitting in a shadowy location and weaving her demonic powers into it. Soon after, a beast will plop out and begin flying around her. Each one takes about 2 minutes for her to create and thats without distractions. She is only limited to having as many beasts as her body can handle creating. Though this may become infinite if she creates a few then rests to recover before making more. She roughly has 100 at her home and about 20 scouting the different worlds.
On top of their firepower, the Dread beasts may communicate with Hex through the little portals they create. Sadly, she has no way of knowing when one needs her attention but they are not dumb creatures. Each one will communicate a message to one another until they pass it to one that is in the same world as Hex that will then teleport to her to deliver the message. Although the beast that wanted to deliver the message could easily teleport to her from the other world, it may not necessarily want to as they aren't always well behaved.
A weapon that Hex can pull out of the shadows, the Dread artillery fixes itself into her spine and grants her a new level of firepower. The Dread artillery is just as alive as Dread Beasts, but instead of firing Bala's it fires cero's instead. On top of this, the Dread Artillery has two large cannons protruding from it's forehead that fire Reitsu pellets every half a second. These bullets are capable of piercing walls and are able to pierce the armour of human tanks with just a few shots. Not only do they pierce well, but they create miniature explosions no bigger than a grenade.
Because the artillery is a living weapon, it has it's own ideas on how to fight and wont always listen to Hex's orders. This is both beneficial and a detriment as the weapon will always try to protect itself over Hex, even if it means detaching from her body. Luckily, if Hex doesn't notice an incoming enemy, the Artillery might and will react without her command.
In her left hand, the tail of the artillery can be found. Also with a mouth, the tail fires bala's just like the Dread Beasts. What makes this so special, is the fact that it is fixed into her body.
Hex can channel her reitsu into the artillery, causing its bullets, balas and cero's to become much more deadly.
Just like Dread beasts, Dread Artillery can be created in the shadows given time. She can build a complete Dread Artillery in ten minutes if she isn't distracted. To get to her, the creature floats but much slower than Dread Beasts. They also have the same properties as the Dread Beasts and can float through surfaces.
Hex is very weak on her own, especially in her childlike form. Her power comes from those around here more than herself as she acts like a leech to all negativity. If anyone nearby feels even the slightest bit negative, Hex picks up on it like a mouse on cheese. The more negativity around her, the more powerful she becomes. If she comes into direct contact with the source of the negativity, it rapidly increases her power growth. The power is only temporary however but she reinstates it over and over by instilling more negativity into her foes and even herself to keep her power levels high. Feelings such as Grief, Fear, Doubt, Jealousy, Anger, Pain, Sadness and even death itself give Hex power boosts and each feeling can stack onto the same person. The more they feel it, the more she can sap it.
Sometimes, if she cannot instil negativity in her foes, she will succumb to negativity herself. This will bump up her power, but only slightly as she gains much more power from others. It is wise to note that because negativity itself is only finite by the number of people feeling the emotions, Hex can move from being incredibly weak in her child state to unbelievably powerful in her adult state so long as she is funnelled this energy. In a sense, she never uses her own power to fight.
Note that ALL of Hex's abilities (excluding motherly protection) scale with Negative energy. If she cannot feel negativity, she may not even be able to use her other forms, let alone do any damage to her opponents with her attacks. Descriptions in each ability are all an approximation as if Hex was fuelled with a moderate amount of Negativity her opponent. Everything can scale both higher and lower on the situation.
Hex isn't very experienced in playing with reitsu as opposed to negative energy, but what she is a master of is converting reitsu into a pure energy form of negativity that she can absorb into her body by willing it into her soul. By willing reitsu to become negativity, Hex becomes tired but once she absorbs the energy she is revitalised. This is a dangerous feature as Hex can accidentally put herself out of commission by not absorbing in time, but if used correctly this ability can continuously provide Hex with constant boosts of energy to keep her fighting.
Hex has absorbed Ashlei's being into herself, causing a lot of her abilities to resonate with not only her own, but also her mothers reitsu. This becomes Hex's last resort if she feels like she is about to die. Hex can turn off her own reitsu and leave Ashlei's on. By doing so, she creates a visage of her mother that wraps its arms around her before detonating to form a large crystal of blood. This ability is protected, allowing only two people in existence to ever remove it: Claire Clixx and Mana Asthavon. The crystal will not envelop anyone else as it expels others. The crystal is also no larger than a small car, meaning it is somewhat easily transportable.
ARMA REVOLUCION SECTION
» Arma Revolución Appearance:
Hex's forms increase her physical and mental age rapidly. From 7, Hex doubles her age then adds a few to reach 18. In this state, her hair grows longer to accommodate the additional 2 feet of height she gains. She retains her ridiculously low weight and this is counteracted by hidden weights around her pelvis, arms and chest. Hex's eyes mature and grow into a nasty bright red. Her horns remain the same, although slightly larger. Her clothing shifts into a skin tight suit, reminiscent of one piece swimsuits and since it is identical to her skin colour, some question if she is wearing anything at all. In addition to her body growing, Hex finally develops a strong bust size that is noticeably large. All down her right arm is a long gauntlet that weighs a hefty amount and adds a lethality to her right hand punches and acts as a protective shell. Hex still keeps her neck brace and can shuffle her mouth into it when embarrassed. Instead of running around barefoot now, hex dons a pair of white slippers.
Note: In this form without influence, Hex will be at around 3-? in tier. When influenced by negativity, Hex can reach 1-1 tier at best
» Arma Revolución Abilities:
Refer to Dread beasts for a general idea of what these creatures do, Chaos beasts are small spheres with mouths that, in this form, are much harder to destroy and provide much more firepower than the normal Dread Beasts. Upon death or when manually commanded, a Chaos beast explodes with enough strength to reduce an entire street to rubble. They retain the abilities of a Dread beast meaning they can teleport, fly, fire bala's and move through walls at given times. In addition to this, a Chaos Beast may spit Cero. If they do, the beast will immediately enter shutdown mode and selfdestruct after 2 seconds of firing. Chaos beasts are never found and are simply Dread Beasts that evolve when Hex enters this form.
Refer to Dread Artillery for a general idea of what these creatures do, Chaos Artillery is a living weapon that fixes itself onto Hex's back when summoned or can hover around independently. Four small cannons on the front fire tank piercing shells that detonate on impact making short work of vehicular weaponry and anything else incapable of withstanding the shells. Along either side are runways that spawn Chaos Drones that are explained below. Alongside this, the artillery boasts an absolutely massive cannon in the shape of a head that fires 5 powerful cero blasts in rapid succession before needing to recharge for 5 seconds. If destroyed, the Artillery will detonate massively, creating an explosion of negative energy that decimates an area up to half a mile. Luckily, the artillery is very strong and this isn't common.
Small planes that spawn directly from negative energy, these Chaos drones are the fastest creatures Hex can summon and she will summon them in the thousands. Each drone fires small explosive rockets that home in on reitsu signatures or can be commanded to fly in a straight line if need be. The rockets explode with tiny pops that would still burn the skin if caught badly. When hit by a thousand drone rockets at once, the explosion easily equals, if not surpasses the detonation of a Chaos Beast. Each drone may fire 5 rockets before selfdestructing, causing a small blast that could leave a dent in a brick wall. Drones can fly at the same speed of a Sonido or Shunpo making them tricky to outrun, but they are easily tricked as they have no way of detecting their target without Hex commanding them. Drones are loyal and obedient in comparison to Chaos Beasts.
Last edited by Chao on Sun Dec 07, 2014 8:47 pm; edited 10 times in total
Queen Of The Sands
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|Subject Post 2Subject: Re: Hexetelle Mischevang Asthavon [APPROVED, 4-1+] Sun Oct 26, 2014 10:07 am|| |
ULTIMO REVOLUCION SECTION
» Ultimo Revolución Appearances:
Hex grows up once more, bursting into the age of 24. In this state, her physical body grows and she loses her lightness, becoming a normal weight. Her heavy gear however does not become lighter, showing that her body is now strong enough to hold them with ease. Her right hand and both legs up to the knee's are encased in metal. Her long white hair lengthens once again and her red eyes become even more menacing. Instead of wearing a white outfit this time, she goes all black with a school girl uniform. It doesn't take a few seconds for this uniform to be blown to pieces however and she refuses to wear underwear with it. It is wise to notice her fringe is dipper slightly black in colour.
Note: In this form, Hex will more than likely be heavily influenced by negativity. Her tier would be at 1-1 minimum if there is no negativity nearby she can feed from. Beyond that, Hex can only become 0-3 tier at best in this state.
» Ultimo Revolución Powers:
The highest level of summonable beast in hex's disposal. Not only do they retain all of their past abilities, but they now think independantly and are able to fire cero blasts rapidly. Once they fire 5 however they immediately selfdestruct with enough force to destroy structures within a half a mile of it's explosion point. Coated with a special defensive skin, the Ultimatum Beasts can rapidly use high speed movement to crash head first into their prey to batter them helpless before exploding on top of them for the kill. Now that they have eyes, they can track their target precisely. Sadly, they rely on eyesight and Hex's command to navigate.
The highest level of summonable artillery, the Ultimatum Artillery has lost the need to be attached to Hex and hovers above the ground on its own, even capable of flying at speeds exceeding 200mph. The cannons on it's shoulders exceed 15 and each one will fire powerful shells that can cause enough destruction to render an entire town to dust. On top of this, the artilleries selfdestruct explosion exceeds a mile radius and adds to the cataclysmic force it provides. From it's mouth, the artillery fires one gigantic cero that disintegrates its target, blowing perfect holes into structures instead of detonating. If it hits someone, they better hope they have decent defence as it will tear right through them and turn them to dust if they cannot prevent the damage. Along its shoulders are two runways that allows the Artillery to spawn Ultimatum Drones.
The highest level of summonable drones that spawn directly from negative energy. These drones drop their rockets in favour of straight pointing lazers that cut through surfaces like a laser printer through wood. Faster than before, a swarm of Ultimatum drones can form a makeshift cloud, almost like a huge school of fish. As always, they are not very protective and explode when struck too hard. These detonations however are still small. On top of their usual abilities, the Ultimate drones wings are tipped with a razer edge that allows them to collide with targets to cut into them before self destructing.
Hexetelles being at this point should start pouring fear into those around her as her negative energy floods the area. Like this, Hex's curses are free to wreak havoc and can be applied simply by glancing into hex's eyes. By coming into close contact with a victim and staring deep into their eyes, hex can apply her ultimate curse.
Soulequetta supro Cors: A curse created by Ashlei herself but incapable of ever causing it to be practical. Thanks to hex's obsession over her mothers memories and being in her Ultimo form, Hex can trigger this fantasy curse and force it upon her victim at close range. So long as Hex has immediate eye contact with a foe up close, Hex can funnel every ounce of negative energy in her being into her victims soul. This overflow of negativity is incredibly dangerous and if left unchecked, could cause those unable to control it to simply detonate in a rain of gore. All positive feelings are eliminated from the victim and replaced with every negative emotion known to the universe. if they don't simply explode from negative energy, they will surely wish themselves dead and attempt to commit suicide. To some however, this may only fuel them even more.
The black streak in Hex's hair glows and is absorbed into her body. Suddenly, her pure white body begins to turn black. Her legs and hands become black and her expression become incredibly menacing.
Hex can only activate this ability so long as she herself is drowning in her own negative energy and is also being supplied energy from people around her. By emotionally tapping into Ashlei's psyche within her, Hex can enter Bloodborne mode where she switches her consciousness with her mothers memories and personality so she can replicate her mother. This is not completely accurate however as her appearance is completely wrong but also, her personality is a corrupted version that Hexetelle created. As Hex talks though, Ashlei's voice can be heard speaking alongside her as an echo. Beyond this, Bloodborne mode deactivates all summoned creatures. Instead, Hex's abilities switch out to match her mothers basic set hidden in the spoiler below. Once this form is exhausted, Hex will instantly return to child form and collapse into a coma.
On top of this, Hex emits a powerful aura that targets those within a few metres of her and applies up to 3 of her preferred curses without incantation in their fullest effects. She may even choose to apply them to herself and also chooses what mode they are in, be it channelled or reversal. This remains active so long as she remains in this mode and she may switch targets and curses at will. If Hex cannot target at least one person, the effects will automatically be applied to herself. If there are no targets she wants to target, then the curses prioritise herself, then her own allies. These curses cannot be turned off but effects may dispel them so long as they remain in place.
To allow the abilities to cross and feel realistic, this form is granted via an imaginary construct that takes a true form. An otherwise impossible transformation is created from a hysterical obsession forced into reality.
Note: In this form, Hex cannot be brought below 0-2 tier so long as negativity is present. With more and more negativity being flooded into her, she can attain a stable 0-2++ at all times, is capable of pushing to 0-1 in certain situations and her power becomes theoretically infinite as it is only capped by the amount of negativity she feels. 0-1 literally requires Hex to be in a state of utter despair.
This is copied straight from Ashlei's app. Hex may use these abilities in Bloodborne mode. These do not include any forms Ashlei would take on as Hex has no access to those.
THE SKILL SHEET PORTION
- Cuerpo Reparación: Master/Advanced/Adept/Beginner
- Cero Rastro: Master/Advanced/Adept/Beginner
- Tānāgati: Master/Advanced/Adept/Beginner
- Ksetra Pari: Master/Advanced/Adept/Beginner
- Durability: Master/Advanced/Adept/Beginner
- General Speed: Master/Advanced/Adept/Beginner
- Strength: Master/Advanced/Adept/Beginner
- Weapon Skill: Master/Advanced/Adept/Beginner
Last edited by Chao on Sun Dec 07, 2014 8:48 pm; edited 4 times in total
The KFC of PH
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|Subject Post 3Subject: Re: Hexetelle Mischevang Asthavon [APPROVED, 4-1+] Fri Nov 14, 2014 12:50 pm|| |
It's been over two weeks, man. Time to put this in Old WIP where you can work on it from there.
Joined : 2010-06-03
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|Subject Post 4Subject: Re: Hexetelle Mischevang Asthavon [APPROVED, 4-1+] Tue Dec 16, 2014 2:30 pm|| |
«-PREPARE TO BE REVIEWED-»
« Application Checklist »
• Let's Get Down To Business •
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Described in Appropriate Length OR Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [X]
- Powers are described reasonably enough [X]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in (Omit if a Hollow)[X]
- RP Sample Present (Omit if this is not the first character) [X]
- RP Sample is 10 sentences [X]
« The Willsheet Checklist »
• And Comments/Fixes •
- Willpower/Determination: Adept
- Mental Deduction: Beginner
- Pain Endurance: Adept
- Focus: Beginner
- Comments/Notes: N/A
- Tier: 4-1+
|Ｓᵃ ᶥ ᶦ ˣ ♚|
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|Subject Post 5Subject: Re: Hexetelle Mischevang Asthavon [APPROVED, 4-1+] Wed Jul 15, 2015 10:09 am|| |
✖| Kuma Shock! |✚
┣▇▇▇═─ ▸ ☠ ◂ ─═▇▇▇┥
InactiveCharacters Upon Inactivity!
I have recently talked with Chao, he said to leave these inside inactives until he comes back, so please do not archive any of his stuff. K Thanx. He also said Hexetelle is hiding with her mother, which only mana is aware of their location.
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|Subject Post 6Subject: Re: Hexetelle Mischevang Asthavon [APPROVED, 4-1+] Sat Oct 31, 2015 9:15 am|| |
Well, seeing how it has been 4 months at this point, I'm going to go ahead and move it into archive. @Chao
you can go ahead and request it be move if you ever come back, so I hope to see you return one day back to Platinum Hearts as I really miss RPing with you and your characters.
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Joined : 2016-01-20
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