Sealed State• Sealed Zanpakutô:
Nemain's Zanpakutō is an oddity for a couple of reasons. The first is that, on initial viewing of her, one might actually miss it, as one could easily be looking for a hilt or some kind of tell of a sword or bladed weapon of that nature. However, Nemain's Zanpakutō can actually be seen in the form of a silver, cylindrical like shape, holstered into what looks like a knife pouch on her right hip. While this might seem strange enough in itself, it's when she draws the Zanpakutō that the real oddities start to occur. As she draws the cylinder away from the pouch, an orange glow will start to form at the base of said cylinder as the blade slowly builds inch by inch as she pulls it out (or rapidly, depending on how fast she chooses to draw it) until the completed blade is present. This brings the final reason why her Zanpakutō is odd: it doesn't look like a sword, per se, at all. The appearance of her Zanpakutō is a blade that is edged on multiple sides, and thus, doesn't look like it was made for cutting at all, and appears to be primarily, if not exclusively, a weapon to be used for stabbing attacks. The entirety of the blade, from base to tip, is a light silver, although it's almost never seen, as Nemain refuses to use her Zanpakutō as part of her combat stance unless releasing it, which is another thing that she refuses to do.
Another curious thing about her Zanpakutō is that the metal actually has the ability to receive a certain sensory command from Nemain. Nemain can whistle at a certain frequency and her Zanpakutō will respond, immediately drawing itself from her sheath and responding to whistling commands from then on. She can whistle at certain frequencies and different tunes to command her Zanpakutō to do different things. She can essentially use it as an assisting weapon by this method, keeping her hands free to do other things. She can return it to its sheath, use it to attack an opponent, use it to block an attack, among other things, simply by whistling. This method of sound-based telekinesis isn't something one would often see from an opponent, giving Nemain the element of surprise in most scenarios. The Zanpakutō, when commanded this way, is limited to being able to move only as fast as Nemain's reflexes would allow it, gauging the time it would take between her seeing what she needs to do and whistling the command to do it, so there is a gap that opponents could exploit, in this regard.
• Racial Abilities: Oceanic Spiritual Power:
When not controlling or holding back the amount of spiritual energy that she puts out, Nemain's natural reiatsu is on a level that some might consider insane. Her spiritual output is.. enormous, to say the very least. With the potential to level city blocks, uproot trees, and toss any loose objects miles away, it becomes exceedingly difficult to find an opponent to face Nemain who wouldn't be, at the very least, sweating a little from the pressure of her full reiatsu. Weak opponents wouldn't really be able to be near her at all, as her sheer power is enough to send some to their knees, and even cause some to pass out, or otherwise lose some sort of cognitive thought from simply being around her when her full power is being brought to bear. This is primarily, if not completely, because of her complete inability to control the output of her reiatsu, bringing the essence of her sheer power forth from her body into the very air. Because of this, Nemain has been requested, and complies (most of the time), to wear a special sigil on her body, located on her left hip, when she is anywhere near any base or location of Shadow Fall's, that seals away a total of 1/2 of her true strength and ability. When on missions, or perusing the human world, she tends to keep this sigil active, just for the fun of seeing people's egos inflate from seeing a seemingly weaker arrancar walking around. However, she is anything but, and can remove the sigil with a simple drop of her blood on top of it. Even by an Espada's standards, her Reiryoku is absolutely monstrous. Nemain fought on par with Xaver, the former Zero Division Leader, while the seal was still active, even though Xaver had already released his bankai.
Incalculable Strength:"There aren't many around who can describe what it feels like t' get hit by Nemain. Simple fact bein' there aren't many around who can survive to tell ya about it. There ain't no pain at first. It's like she hits ye so damn hard ye actually leave yer own body. It's when ye come back that ye feel the pain. An' ye realize yer goin' toe-to-toe with a walkin' earthquake."
--Xaver Chayton von Bréanainn
Nemain possesses a degree of physical strength so off-the-charts that it is, without a doubt, the most frightening aspect about her. Despite her thin frame and small stature, Nemain is a powerhouse of near unfathomable proportions. While some people can say that their abilities are evenly distributed between their strength, speed, spiritual power, etc. This does not apply to Nemain, as the full extent of her considerable power is all funneled in to pure, raw power. The greatest example of this is her strength, even while unreleased. Nemain's sheer brute strength is the reason why she rarely, if even at all, uses her Zanpakutō in combat. To her, it's completely unnecessary, useful only for use of Ressureccion, which she has only released twice to this day, even then.
Nemain's physical strength has allowed her to be one of the few beings that can break the proverbial Sekiseki barriers of the Soul Society. The thing is, though, that unlike some others, who require great technological advancements or huge uses of power to break through these walls, Nemain boasts being able to do it with her bare hands, and with minimal effort. Proof of this has yet to be shown, but anyone who has seen her strength firsthand would easily believe the truth behind this. Nemain defeated and killed Mizore Chikara without use of her ressereccion or even her Zanpakutō in general. She crushed the vizard's skull with one hand. On top of having bested her, Nemain destroyed The Bitter Fall, Mizore's castle, by simply punching at the base until the whole structure toppled. It may seem like an exaggeration, but she really is just that strong. Nemain has fought shinigami, vizards, demons, other arrancar.. and come out on top every time with only one exception... when she battled her Primera. The fight against Rose was one of only two times she had ever released her Zanpakutō, and also one of two times she had ever lost a fight. The other was against Xaver, which ultimately ended in a draw.
Nemain's strength is so predominant that she has fought against weapons of shikai level, bankai level, and above, without so much as drawing her Zanpakutō. She can block bladed attacks, catch weapons, and stop rapidly moving objects with minimal effort and little to no damage to her person. An example of how strong she really is would be such: The New Horizons, a NASA robotic spacecraft that was launched to study Pluto and its moons, had an Earth-relative velocity of about 16.26 km/s or 58,536 km/h (10.1 mps or 36,360 mph) after its last engine shut down. If the shuttle was launched horizontally, across the Earth's surface, Nemain could stand in its path, and stop it using both hands without being moved from her spot even a centimeter. Nemain could put holes in the earth, rip jets out of the air, level buildings, and crush anything from bones to steel with little, if any, effort. She is a being of pure and utter terrifying physical strength.
Nemain possesses the capacity for virtually limitless physical strength. In fact, upon actually measuring her raw potential, it has been stated outright that Nemain's strength is intrinsically limitless, "an infinity" with "no finite element inside". While in an enraged or excited state, adrenaline surges through Nemain's body, magnifying her extraordinary strength significantly above her standard limits. Nemain's immeasurable strength beyond her base strength is directly proportional to her level of rage, excitement, and stress.
Nemain is able to use her highly developed leg muscles to leap great distances. As Nemain becomes enraged or excited, her strength increases considerably, which means she can jump farther than usual. Nemain has transposed 1,000 miles with a single leap, and has jumped on top of Mount Everest, from ground level, in a single leap. On more than one occasion, Nemain has nearly jumped into Earth's orbit. Nemain also shows incredible precision with her ability to aim her jumps and landings. Along with this, Nemain can inhale great quantities of air for several effects. She can expel the air at great speeds to knock down forests, buildings, armed troops, etc.Highly Perceptive Combatant:
Despite her seeming disregard for any strategy in her fights and her self-admitted aversion to thinking during battle, Nemain is a very insightful fighter, regularly showing more understanding than one would expect. She is adept at adjusting to her opponent's attack patterns and battle methods to better counter them. While she admits to having no sanity or common sense, Nemain is very perceptive, noticing traits in people others would not notice, and seeing what drives a person's actions. She possesses sharp intuition towards incoming danger, as shown by her ability to dodge and avoid Xaver's Gáe Bolg, as well as repeatedly dodge Mizore's repeated attempts to freeze her.Inhuman/Godlike Durability:
Nemain's massive amount of physical strength also lends itself to a frightening amount of durability, even for someone of her stature and ability. It is extremely difficult to do any damage to her, physically. Even for opponents of considerable skill, one might find it extremely difficult to damage her with any object that is made for physical combat. While spiritual, mental, and elemental abilities are a different ballpark, those with physical abilities will find themselves unable to damage Nemain's body unless they are above 1-1 tier. Abilities with other types besides physical are less difficult to damage her with, but still not easy, as her pure physical prowess allows her to block or deflect a good amount of spiritual attacks without breaking a sweat, or her skin. Nemain has survived tremendous amount of punishment throughout her career. Nemain's skin is impervious to conventional blades, blades based in spiritual nature being among the few things that can actually pierce her skin (if they even get past her hierro). This invulnerability extends to the optic system, seeing as how ordinary bullets, blades, arrows, etc. don't seem to be able to damage her eyes, even upon a direct attack. Nemain is able to withstand high caliber spiritual bullets (including shots from The Olympus Assassin's spiritual assassination weaponry), powerful energy blasts, pressure extremes, falls from orbital heights, maximized heat without blistering or burning, maximized cold without freezing or slowing, and also powerful impacts. Nemain has withstood several times the impact of ground zero nuclear explosions.
This durability extends itself to a total immunity to disease, poison, and psychic control. Nemain is resistant to all known Earth-based diseases and viruses, as well as all forms of poison or toxin that enter her system. Her body will naturally fight and adapt against such toxins at a rate roughly one million times faster than human antibodies, making intoxicating or paralyzing her impossible as with the latter her body will simply fire off nerve endings rapidly as to balance out her body and negate the paralysis unless the opponent's technique is stronger than her will. This technique keeps her pressure points from being used against her as well, as those specific points on her body have added protection to keep from giving any sort of crippling effects where combat usage is concerned. This also lends itself to an immunity against getting drunk, allowing her to drink as much alcohol as she pleases. In many instances, Nemain has demonstrated great psychic resistance as a side-effect of her rage. In normal conditions it is virtually impossible to mentally enslave or affect Nemain. In parallel, this ability also increases with her rage.Inhuman Stamina:
In order to maintain her physical durability, Nemain needs a lot of energy. Because of this, the amount of energy that her body has is staggeringly high, but not infinite. This stamina allows her to continue in battle, and in general during her day-to-day, for a lot longer than most beings, human or spiritual, before tiring. This has increased further over her years of training, allowing her to continue fighting for three times as long as most would before tiring. Nemain's body counteracts fatigue poisons that build up in her muscles during physical activity. Normally, Nemain is capable of exerting herself at peak physical capacity for several days before fatigue begins to affect her even slightly. However, much like her vast physical strength, Nemain's stamina does increase as she becomes angrier or more excited. In an enraged or excited state, Nemain's stamina has even been described as "almost unlimited".High Pain Threshold:
Nemain, after conditioning and adapting her body over the years, has found herself with the mentality to be able to ignore high levels of pain. Although it still hurts and she still feels it, the actual pain itself is ignored by Nemain, and eventually recedes to a dull throb in the back of her mind, if even that. In general, the nerve endings that tell Nemain she's feeling pain are mixed with her pleasure sensors, it seems, as when Nemain feels that jolt, it only makes her want to fight harder and longer. Receiving this feeling, Nemain has said, is one of the ways that she knows she is alive, and she welcomes it and rejoices in it.Purification Resistance:
During her fight with Cirno Iramasha, the Angel of Ice attempted to use a large amount of holy energy to "purify" the madness out of Nemain's being. Due to her immense willpower, Nemain was able to tap into the true depths of the madness within her to a point where it actually manifested in the material world as a small dome around her person where her madness flowed, rejecting and repelling Cirno's attempts to "cleanse" her.
This newfound ability allows Nemain to use the core of her Aspect of Death to reject attempts to purify or cleanse her of her wickedness, or other abilities of this nature that would try and reduce the effectiveness of her based on her aspect or antagonistic nature. Seals of ability that have nothing to do with the opponent's moral alignment can still effect Nemain if used by someone of appropriate strength, but ones that effect the enemy based solely on their status as a hero or villain, good or evil, will not be able to bind this Mad Arrancar.Pinnacle Hierro (鋼皮（イエロ）, iero; Spanish for "Iron", Japanese for "Steel Skin"):
Nemain boasts having one of, if not the, thickest hierro of any arrancar besides her Primera, Rose. She is not entirely wrong about this, as her hierro is a frightening thing to behold for opponents of a lower strength than her own. In fact, one might find that only those with a very high amount of spiritual energy would be able to even cut through her hierro, as her own raw power funneled into her hierro makes for an unprecedentedly tough shell to attempt to cut through. She has worked her hierro to the point where any further increase in its strength would be nearly, if not completely, impossible. She will openly tell anyone she fights that her defense is "perfected", and that her hierro is at its "pinnacle". And this is true, in her own context. She has reached the very peak of potential for herself where her hierro is concerned. Unless she were to receive some sort of augment or unless she were to be possessed by something that would increase her strength, there is no more room for her to grow in this area. An interesting uniqueness of her hierro is that it provides a kind of overall Off! Spray for her body. This repels any energy or ability that would mess with her mind or internal structure without her consent. This negates abilities that would alter her blood, her internal organs, or other such things, with the exception of physical attacks, or things that would make alterations naturally. (Extreme heat heating her up, extreme cold cooling her down, etc.)Pinnacle Hand-to-Hand Combatant:
Nemain, being one who despises the use of her Zanpakutō, and one who gets the most pleasure in fighting and killing her opponents with her bare hands, has made a point to perfect herself in the art of hand-to-hand combat. She will use just her hands alone in virtually every fight, unless releasing her Zanpakutō is required, which is something she refuses to do unless absolutely necessary to avoid death, or if fighting an opponent with whom she feels she needs to show this power. As a master of hand-to-hand combat, Nemain knows a great variety of moves in multiples schools of the art. Everything from blocks, to flips, to disarms are in her knowledge base when it comes to her fighting prowess in this regard. Nemain is efficient enough in this art to take on and defeat multiple captain-level opponents without so much as touching her Zanpakutō. She can remove weapons from her opponents and attack afterward without her opponents realizing what happened a great majority of the time.
While Nemain is proficient in a large variety of different martial arts styles, her primary style is a mix of Shaolin Kung-Fu and Capoeira. This style combines elements of dance, acrobatics, and powerful moves from different schools and forms. It is known by quick and complex moves, using mainly power, speed, and leverage for a wide variety of kicks, spins, and highly mobile techniques. Her style used in genuine self-defense situations incorporates many sweeps and low moves, whereas when applied in direct-combat versus a serious opponent there is more emphasis on high moves, demonstrations of acrobatics, full cartwheels for evasion, and flips. The attacks in this style are typically done when opportunity arises and are very decisive, like a direct kick in the face or a vital body part, or a strong takedown. Most attacks are made with her legs while using this style, like direct or swirling kicks, leg sweeps, or knee strikes. The head strike is a very important counter-attack move. Elbow strikes, punches and other forms of takedowns complete the main list. The defense is based on the principle of non-resistance, meaning avoiding an attack using evasive moves instead of blocking it, despite how easily she could do so in most cases. Avoidance depends on the direction of the attack and intention of the defender, and can be done standing or with a hand leaning on the floor. When Nemain is serious, a block is only made when an avoidance is not possible. This fighting strategy allows quick and unpredictable counterattacks, the ability to focus on more than one adversary and more easily allows her to face empty-handed an armed adversary. A series of rolls and acrobatics (like the Cartwheels) allows the her to quickly overcome a takedown or a loss of balance, and to position herself around the aggressor in order to lay up for an attack. It is this combination of attacks, defense and mobility which gives Nemain's main style its perceived 'fluidity' and choreography-like style.
- Ikkotsu (一骨, '"Single Bone"'):
A powerful, one-handed punch strong enough to send some strong opponents flying through buildings.
- Sōkotsu (双骨, '"Double Bone"'):
Stronger than Ikkotsu, it is a powerful two-fisted punch that, in one blow, can cause decimating and devastating damage to a weaker opponent.
- Raiōken (雷王拳, "Thunder King Fist"):
A Hakuda technique involving a serial of rapid punches strong enough to destroy a portion of Karakura Town.
- Sandbag Beat (サンドバッグ・ビート, Sandobaggu Bīto):
A technique where one delivers multiple strikes at an extremely fast pace causing aggravated damage to a target. The technique is powerful enough to not only shatter a Menos Grande's mask but utterly destroy its body.
- Kazaguruma (風車, "Windmill"):
A technique where one throws their body up into the air, making a shearing movement with the legs to get one leg in front of the other without holding on to the ground. The move can either be done backwards or sideways. When the move is done with one leg high over the head to deliver a devastating kick to an opponent sending them flying away with tremendous force.
- Takigoi (滝鯉, "Waterfall Carp"):
A hakuda technique where one blocks the kicks of another opponent by trapping the opponents one foot against the forearm and blocking the other foot with the combatants foot. The move blocks and traps the opponent who is then open to a an attack from the combatants free hand.
- Tesshō (鉄掌, "Iron Palm"):
An open palm strike that can effortlessly shatter a Hollows head to pieces with single strike.
On top of her own combat style and knowledge of basic hakuda techniques, Nemain has also developed a series of techniques, each of which specifically crafted by her for a different purpose during combat. These techniques are divided into five classifications, and the uses and combinations of them vary from battle to battle. First Class: Kupu
..Is simple and direct, sudden and absolute. It is of simple and direct strategies and tactics, economic and quick action, final and complete solutions. There is no need for complex stepping, diverse techniques, involved tactics and absolutely no need for blocking. Kupu Class relies on Nemain's size, attitude, strength, power and singularity of purpose. Every technique is powerful and final. There are no feints, distraction or strategies. Kupu Class launches directly at the most vulnerable and direct points of the attacker. Bestia del Sacador
A powerful and solid punch, using the Square Fist shape, to the center of the chest half way mark on the breast bone. This is also know as the re-vibrating technique or life thief. The most similar comparison to this technique in other styles is the Single Bone technique of the shinigami. This punch is intended to be delivered with the entirety of Nemain's strength behind it, and is powerful enough to cause major internal damage to any opponent who lacks the defense and preparation to defend against it or avoid it.Pie de Tigre
This technique is a strong, but controlled kick that targets the Solar Plexus and is intended to steal the opponent's breath and leave them winded without doing permanent damage. This attack is more for control or suppression as opposed to lethality, and is used only when killing the opponent is not the direction Nemain wishes to take with her assault, or as an introductory move to a combination of moves.Debil Una de Gato: Jiron
This attack is a very dangerous and painful Palm-Claw combination that is delivered in a round over the top or round-house punch style motion. First, Nemain hits the opponent with the full force of a palm-strike. Immediately afterward, she curls the fingers of the used hand to make a claw of sorts, before raking her fingernails across the skin to cause massive bleeding in opponents who are unprepared. This attack can be used with both hands for even more devastating results.Debil Una de Gato: Huelga
Similar to the previous technique, this move is an almost straight and direct technique targeting the pectoral muscles. In a flat arc, Nemain will attack with either hand in a direct punch before opening said hand up just before impact, bunching up the muscles before she digs her fingers, nails and all, in to grab and rip at her opponent's torso. This attack is another aimed at massive bleeding damage if not avoided or blocked.Debil Una de Gato: Agarrar
This attack is meant to be a debilitation more than a killing blow or direct attack. In this technique, Nemain grabs her opponent's wrist (before or after impact) and twists it in such a way as to cause her opponent to try and pull away or twist back to avoid the pain, exposing their throat more easily, which she can then attempt to attack from this stance.Salvaje Trasero
This move is extremely similar to a traditional Roundhouse kick, but low and hard. Using this, Nemain typically will aim for the side of the knee, a little low, and seek to bounce or even break the knee. In some occasions, she will aim for the thigh for a cork. This attack is not life-threatening, but it is very distracting and even debilitating without any permanent damage or injury to her opponent.Golpeando Lado
This technique is a very direct and simple move. Nemain, executing this move, will drive her shoulder into her opponent, before turning into the opponent, bringing her opposite side toward them with a powerful punch directly to the ribcage. This move is aimed specifically at breaking ribs, but weaker opponents might find themselves with a punctured lung.Garra de la Bestia
This technique is a powerful and potentially lethal technique in this class. Nemain throws a punch for an opponent's upper chest, but before impact she will do two things at once: Bend her elbow, and flex open her hand into the aforementioned claw-formation. With this move, Nemain aims for a swift clawing open of the opponent's throat, causing massive bleeding, and possibly unconsciousness or death depending on the opponent. This attack can be blocked or avoided, but if not, the results could be disastrous. Second Class: Manuk
..Is elegant, a thing of beauty and grace. From this style we have the concept of Dancing as a form of evasive martial arts. Like a gust of wind blowing through a horde of attackers, touching all but not being touched by any. Like water being punched, offering no resistance but after the initial impact back to how it was and where it was. Manuk Class is aloof, above fear and anger. It is of peace and tranquility and then of sudden motion and beauty.Accrochage Bouche
Using the thumb and two fingers, Nemain delivers a series of quick, precise strikes to the opponent, meaning to bruise and cause discomfort, or hit tendons to cause limited or uncomfortable mobility. This technique is used moreso as an opener than anything else, as it is a quick way to gauge an opponent's combat prowess right off the bat based on their and their body's reaction to this move.Rayure
Another claw-type move only this time far more compact. Nemain will use her fingernails in the same two-finger-and-thumb formation as the last attack, aiming to scratch and irritate opponents as well as aiming to cause initial breaks in defensive kidou or hierro to open up for stronger attacks to follow afterward. This attack can cause minor bleeding or discomfort, but rarely any real damage.Coup Reorientes
This technique is a redirect, not an assault, aimed more for defense purposes as opposed to attacks. Nemain, with this move, aims to redirect or indirect an attackers punching or stabbing technique. Nemain will hook her arm lightly into just behind the fist at the wrist and will direct the opponent's motion with the aim of overbalancing the attacker through their own attack. Whether or not this works, Nemain will then unhook her arm and move on from this move. It is a quick and simple way to avoid damage, and takes virtually no effort, as the opponent is doing all of the work.Pied Cache
This move is one of the more offensive moves of this class. Using a leaping motion, Nemain will bend a leg and snap the foot outward toward the opponent in a sharp and swift kick. This attack is usually aimed for the opponent's groin, or the side of their knee, but can also be used for an ear, temple or even an opponent's stomach or ribs.Griffe Greve
This attack is one leaning more toward precision as opposed to power. Nemain will strike out quickly with her index and middle fingers, putting enough power behind them to do damage, but not enough power to slow the technique down with too much preparation. This technique is aimed at vital spots such as an eye, nostril, ear or even an extend arm.Fer Vol
Using the side of her hand, Nemain will aim to strike at an opponent passing by her or as she passes by them, aiming a swift chop-like motion directly at the throat, or the joints of the arms or knees, aiming for stunning and/or crippling damage depending on where the blow ultimately lands.Third Class: Ula
..Has two aspects, the Sudden Strikes and the Holding Locks. These two halves of Ula Class seem to contradict, whereby the one requires quick striking hands and feet for precise striking and the other strong arms and body for locking and debilitating. The commonality on which both halves are built, though, is the knowledge of how and where to strike and how and where to grab, lock, and apply pressure. The skill of knowing the body, Nemain's own and the attackers, is the true power of this class, allowing her to know what is best to use and where, and for how long.Pulso
Pulso is a very effective, quick, and interesting technique performed supported by an almost flat hand using the center, long finger for delivery to various pressure points on an opponents body. This attack has its basis mainly in speed, as opposed to strength, and aims for vital areas with efficiency.Insidiae
This move is a grabbing motion, as Nemain will wrap her arm around an opponents to lock and trap an arm at the elbow joint, allowing for follow-up moves to a now exposed torso, neck, and face area should this grab follow through as it is intended to.Ferrum
A full, circular kick delivered to anywhere on the torso or head of the opponent. This attack has enough weight behind it to knock an opponent off their feet quite easily if they aren't grounded, or held to the ground by an outside force.Sanies
Nemain, using this strike, will attempt to duck under an opponent's guard and into extremely close quarters, delivering swift elbow-strikes to both lungs and the stomach if timed correctly. This is aimed to cause internal bleeding and, if completed, can cause significant inward damage to any opponent who suffers it.Telum
A more deadly elbow strike than Sanies. This technique delivers only one blow, but it is aimed directly at an opponent's throat. Unlike other techniques aimed for the throat, this one specifically does not aim to pierce so much as it aims to crush. This attack is meant to virtually demolish the throat, or crush the juggular, leading to either serious damage or an untimely death depending on the force Nemain puts behind it and the strength of her opponent. Proditor
An underhanded and often looked-down-upon move, this is a direct jab with the nails of the index and ring finger directly for the juggular vein from behind the opponent, aiming to cause massive bleeding if not more serious conditions. This move is executed from behind, and never from in front of the opponent, as it is meant to signify a betrayal or assassination with its execution. It is by no means an honorable move, but it is an effective and possibly lethal one.Fourth Class: Mriem
..Is a style of Earth and Fire; powerful explosive techniques based on a solid and deep earth connection. Superior and solid stances, almost impenetrable blocking and jamming Techniques, an iron body, and the force of a lightning strike are required for proper use of this class. When using abilities from this class, Nemain usually intend for knockouts, or ways to quickly end whatever fight she is currently participating in.Bugeln
This is a forward punch made from a very firm and locked stance, aimed at the opponent's stomach or lower torso. The intent of this punch is to put enough force into the attack to knock the opponent back, at the very least, along with possibly causing vomiting or ruptured internal organs.Widder
This technique is a combo, usually used after creating an opening, or on a weakened opponent. With speed and precision, Nemain will drive three punches to her enemy in the following order. The "game" punch, delivered to the solar plexus, the "set" punch, delivered just a step higher, to the center of the ribcage, and the "match" punch, delivered directly to the opponent's nose in an up-and-forward motion, aiming to break the nose and even cause brain damage, on top of the possibility of being winded or having internal bleeding or broken ribs from the other two punches.Komet
This attack has two stages: the distraction and the follow up. To start, Nemain will use a basic leg sweep as a diversion, making it obvious enough to be dodged, but not obvious enough to be seen instantly as a distraction. Using the momentum from this sweep, Nemain will spin on the ball of the opposite foot, bringing her arm up into a devastating right hook aimed directly at the underside of the opponent's jaw. If the punch connects, Nemain will follow-through by twisting her body into the punch, causing even more damage to the jaw and skull as she spins, eventually coming out of the punch and landing facing her opponent.Vulkan
This attack starts with Nemain thrusting at her opponent with either arm in a knife-hand method, fingers first, directly to a vital organ or pressure point. Once her fingers make contact, Nemain will then close her fist and shove it forward into the spot with a violent burst of strength and energy. This attack is strong enough, if connected, to completely rupture and shred internal organs up to and including the brain if the opponent does not defend against or block this attack.Aufzug
From a crouching position, Nemain will use her sonido to rapidly close the distance between her and her opponent, throwing a feint punch for her opponent's stomach before shoving herself hard directly upward off the ground with one foot, bringing the opposite leg's knee up hard directly for the opponent's groin, or jaw, depending on the method in which they blocked and/or dodged. This move can cause large amounts of pain if either area is hit, and can lead to a swift disabling or knockout in most cases of its use.Kreuz
This is a counter that is used as sort of a fake, but also a very direct strike. When a punch, jab, or other direct attack is thrown toward Nemain, she will begin by blocking with the same arm that the opponent used to attack, throwing it inward to knock the attack away from her. Immediately after doing this, she will bring her elbow inward hard and fast, aiming directly for the ribcage, aiming to crack and break the bone beneath, and possibly even collapse a lung if enough force is delivered. Sonne
Using all of her strength, Nemain will attempt to get a grip on her opponent's shoulder. If she manages this, she will attempt to pull them down, hard. If they cannot resist her strength, and are pulled, her opposite fist will come up violently in three direct hits to the face, aiming for either an instant knockout or a very violent kill depending on the opponent. The setup for this technique makes it impractical for common use, but it is extremely dangerous, and should not be taken lightly.Final Class: Jotosan
..Is a class for finishing off an opponent at the end of a fight, or very swiftly winning a fight right out of the gate. Jotosan is Nemain's most powerful class of attacks, and contains techniques that she only uses against those enemies that have truly earned her attention or ire. Watu
A punch also commonly referred to as "the stone fist". Nemain will throw all of her weight toward an opponent, throwing either fist out in a punch so strong that it will cause the ground beneath her and her opponent to crack and break, creating a huge chasm around them. This attack has the potential to break almost any hierro of a level below her own, and can shatter spiritual barriers with relative ease. It is not often used, as she sheer weight put into it leaves Nemain wide open should she miss or should the opponent actually defend against it.Kilat
A truly terrifying blow to those not prepared to dodge or defend against it. The Kilat is an uppercut delivered with Nemain's full strength, pushed against the earth for support as all of her power is directed upward into an inverted-fist, aimed typically for an opponent's stomach or lower jaw. This attack is strong enough to launch a semi-truck or even other characters into low orbit if it/they were tossed into the path of this blow.Rembulan
The rembulan starts first and foremost as a counter. If an opponent throws a high punch, or strikes toward her head, Nemain will perform a series of actions. The first is blocking the blow with her upper arm. At the exact same time as this, the other arm will move inward, punching at the opponent's jaw. Immediately afterward, the arm that blocked will swing in a hard punch from the other direction, also to the jaw, strong enough to easily dislocate or shatter it. Finally, Nemain will pull her arms back and swiftly push both palms forward directly for her opponent's chest. This finale is strong enough to launch an opponent distances of miles if the combo is finished. The exact maximum distance is yet unknown, but when this technique was used against Xaver, it launched him ten miles. This attack will easily shatter ribs, rupture organs, and cause major internal bleeding, but the combination is hard to complete if she's facing opponents who have even the slightest bit of common sense, making the use of it rare, and usually a one-off.Lahar
Another counter-based move; Lahar is approached differently than its predecessor, but the initial approach is the same, requiring a strike or high-punch. Nemain will, this time, dodge in such a way that she is on the outside of her opponent's arm. If effective, she will bring a fist in hard for a low-punch to the side, before immediately bringing the opposite fist in hard from above for a crushing blow directly to the side of the skull. This attack, if executed fully, has the potential to drive her opponent directly into the ground, carrying enough force behind it to put a significant crater in whatever surface is beneath her just from knocking her opponent directly into it. This attack can easily crush her opponent's skull or cause massive brain damage, but like the last attack, it's hard to set up, and is rarely executed.Berkah
This attack is more of a grab and/or catch than anything else. Nemain will get in close to her opponent and rapidly thrust her palm forward. If not dodged or blocked, said palm will make direct contact with her opponent's forehead. Now, this strike alone can do enough damage to completely rupture an opponent's skull, but that isn't enough for Nemain. After this strike connects, Nemain will then, if able and if it connects, grab on to her opponent's forehead by curling her fingers in hard and fast, gripping hard before leaning all of her weight and power forward to drive her opponent directly into the ground with roughly the force of a head-on bullet train collision. This attack aims to create massive bodily trauma and more than a few broken bones.Serat
This attack is actually a series of attacks so quick that to an outsider, it would look like only four punches, when in reality it is a combined total of seventy-two. While each individual punch is weaker than her normal blows, the sheer speed and number of these punches can leave an opponent easily dazed, confused, and injured. Once Nemain gets within her opponent's guard, she will unleash the strikes in the following order: The first set of eighteen strikes will be a series of quick jabs to the ribs and stomach, the second set of eighteen strikes will be another quick set of jabs to the upper arms and upper chest, the third set of eighteen strikes is delivered back down to the stomach, but including the groin, the next seventeen strikes will be delivered to the upper chest, jaw, and throat, before the final strike is thrown as a powerful right hook directly for the side of the skull. From an outsider's perspective (unless they have the ability to detect things moving at this level of speed), this will seem as if she threw a punch to the ribs, stomach, right arm, and then the right hook. It is easy to dodge or block, but the sheer number of punches makes it difficult to avoid all of them, as Nemain is more than capable of keeping herself up with an opponent to continue her assault of they attempt to simply run.Gunung
This move starts off as what seems like a quick evasion or set-up for a sweep or kick, but the reality hides a much more dangerous secret. Leaning her weight toward an opponent, Nemain will switch her stance suddenly and move into an instant crouching-stance, as if to sweep toward her opponent, but as her leg comes around, it won't go for the sweep as her opponent might predict, but instead come inside of her opponent's guard and end up on the opposite side of Nemain from where it was as her stance will have switched again. After this, Nemain will push against the ground beneath her, hard, driving both fists directly up into her opponent's torso with enough force to completely shatter and break apart some opponents from the inside out, causing their whole body to simultaneously break down if they are a weak opponent, and causing insane amounts of internal trauma and bone/organ damage to any other opponent not at her level or higher. This attack might seem random at first, but if an opponent can predict the final blow and dodge it or defend against it, they might be able to avoid the massive amounts of damage that this attack is intended to cause.Enhanced Agility and Reflexes:
Because of her training in martial arts, as well as her fluid and dance-like style, Nemain has an extremely high level of agility, allowing her to move and bend on solid ground or mid-air as one would expect a liquid to. She has full control over her body's movement, able to recover from knockbacks, land perfectly on her feet no matter the occasion, and move at seemingly impossible angles with relative ease. Along with her agility come impressively honed reflexes. Nemain's reflexes are sharper than most would expect with her brutal, up-front style, as she is able to dodge, if she desires, a large number of attacks and techniques from bala to gunshots to Zanpakutō attacks. While this skill may get rusty over time, as she tends to prefer blocking or taking attacks as opposed to dodging them, her inherent instinct will always take over in the end to prevent her body from getting too damaged in any occasion.Adept Swordsman:
While Nemain rarely, if ever, uses her Zanpakutō, she is still rather proficient with it. She has no knowledge of any sword arts or techniques, but will instead use her blade as an extension of her Hakuda, so to speak, incorporating it into her forms and techniques to allow for added lethality on top of her already dangerous strength in this regard. However, it is still extremely rare to see her use any kind of bladed weapon, as such things are unnecessary to her entirely in her opinion.Adept Sonído User/High Level of Speed:
Nemain's sonido is one of the areas in which she lacks moreso than those who specialize in such things. She can be outstepped by those who have masteries in this area quite easily, and can find herself being outrun, if anything. Despite her lacking in a large amount of sonido proficiency, Nemain is still frighteningly fast. This comes not from any technique or steps, but simply from sheer physical strength. Her legs are strong enough to propel her across the ground with tremendous speed, easily keeping up with Xaver, even in his Bankai state, simply by channeling her strength into pushes off the ground of an extreme magnitude and force.Bala:
This technique is widely regarded as a faster, but weaker, variation of a Cero. While that is true, in Nemain's case, she actually uses her Bala more often than she uses her cero. Her bala are generated from her hands, either from her palms or from her knuckles once her hands have been balled into fists. In this way, Nemain will freely add bala into her techniques and moves, increasing their destructive power significantly. Her Bala are a bright blue, much like her hair.Cero:
Using this hollow technique, Nemain fires a powerful blast of concentrated spiritual energy at her target. Nemain can fire Cero from her fingers with excessively destructive power. Her Cero can be charged and fired relatively fast, and are a blue as vibrant as her hair instead of red, which is the most common color of a Cero. The force of the blast can send an opponent hurtling long distances, effectively destroying any obstacle in its path at great range. Nemain can fire these from either hand, or any of her fingers. Her Cero is unique in that, if fired using her palms, they'll be more powerful, bigger, and will seem more like a Cero as opposed to anything else. On the flip side, if fired from her fingers, her Cero will be thinner, more beam-like attacks. They will be faster, but slightly weaker, and have a piercing quality to them as opposed to an explosive quality.
One thing that she has up her sleeve tha one might not think is related to her cero technique is the large bullets that adorn her chest piece and belt. Each of these sixteen bullets carries within it the energy of a high-powered cero, not quite at Gran Rey level, but almost to that point. By taking off one of these bullets, Nemain can toss it into the air and punch it at an opponent. Because of her sheer strength, these are launched faster and harder at an opponent, or the area they're standing. Once the bullet collides, it explodes upward and outward with all of the contained force before the energy will slowly dissipate. She can replenish her supply, but only once she's already left a thread.Gran Rey Cero:
By mixing her own blood with her Cero, Nemain can fire a Cero with much greater attack power and speed, in addition to having a change of color unique to her (turning a deep orange with a red outline along the edges). It is many times more powerful than a normal Cero, disturbing the fabric of space as it travels. Upon release, it spins like a razor as it compresses and decompresses due to the sheer speed and raw power.Contact Pesquisa:
Nemain has the ability to use Pesquisa. Normally, this arrancar technique sends out a radiating pulse which reacts to sources of Reiatsu within a certain proximity, allowing the user to determine the location of any sensed individuals and gauge how powerful they actually are. However, Nemain's is based solely on contact, and is unique among Pesquisa. Upon fighting an opponent, the more times they trade blows or techniques, the more accurate of a gauge of their reiatsu level and power she can ordain. Against an opponent of her level or higher, this would take Nemain roughly six posts to gauge with spot-on accuracy. Weaker opponents though will take anywhere from one to five posts depending on their strength.Immense Willpower:
Nemain's broken mentality and excitement toward battle give her an almost feral and animalistic approach to battle, and to facing opponents, even those far stronger than herself. In her opinion, no matter what happens to her, she should keep fighting until every cell of her body has died, or until she is unable to keep functioning physically, simple debilitating her will not be enough, as so long as she can move even slightly, she will keep fighting until the bitter end. This state of her mind makes her impossible to stop. Plain and simple. Break her arm, slice something off, snap her fingers one by one. No matter what you do to her, her willpower and the pure animalistic rage in her every attack keep her fighting, despite the pain, which she'll ignore, or just not feel at all, sometimes even using broken limbs for combat.Descorrer (解空 (デスコレール), Desukorēru; Spanish for "Drawing Back/Opening", Japanese for "Loosed Void"):
Garganta is how Arrancar move to and from Hueco Mundo. Nemain has the ability to use the technique. It literally tears open the dimensional fabric separating the worlds, revealing a tunnel of whirling, torrential energy that must be focused and solidified to create a discernible pathway.• Unique Abilities: Elemental Adaptation:
An ability Nemain has that is unique to her actually stems from her Hierro. Her defense, having reached its pinnacle, adapts a kind of overall-adaptive function when it comes to blocking opponents attacks. Now, this adaptation does not apply to physical attacks, spiritual attacks, or any attacks based solely in energy, but primarily and exclusively elemental attacks.
If an opponent attacks Nemain with an elemental attack, and she takes the damage from it, her Hierro will adapt to this attack, and make it twice as hard for that element to break or damage her Hierro for the remainder of that fight. This applies only to the four primary elements: Water, Fire, Earth, and Air, as well as variants therein (Magma, Ice, etc). However, this is not an all-powerful defense, as, having been stated previously, only attacks of this elemental nature may be adapted to. Even then, only one element may hold the adapted slot at a time. If an opponent controlled fire and water, and attacked Nemain with fire, her Hierro would adapt. However, if, afterward, they attacked her with water, they would find themselves able to attack her as if her hierro was simply there, and didnt have this adaptive quality. Once her hierro has had the one element of adaptation filled, that element will be the only one she will be able to adapt to for the remainder of the thread. Any attacks from any other elements will cause behavior as normal for her hierro, and will not have that added defense against them.False Form:
Another interesting thing Nemain has the ability to do is to hide her body within a "shell" of sorts, almost like a shinigami's gigai, except a tad more animalistic, almost like an adjuchas form. This form of hers can be seen by powerless humans, and freely interact with them. It also hides as a secondary sealer, completely concealing her spiritual pressure and essentially allowing her a hiding place in case she doesn't want to be found. This is something she rarely uses, but it is useful for if she's trying to be discreet in any way.