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DRAKEN ARMADA — NPC's of the Eldrazi Dominion [Part 3; Complete] [1-5]
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Subject Post 1Subject: DRAKEN ARMADA — NPC's of the Eldrazi Dominion [Part 3; Complete] [1-5] Sun Jul 27, 2014 5:48 pm
Song: Timebomb - Artist: Two Steps From Hell
Age: Newly Commissioned
Gender: Not Applicable
Personality: Personality is not something that was developed into the emotionless hellkites of the Draken armada. There is nothing but a calculating mind within them that is not held back by such things as a personality, and thus they can focus on their jobs without hesitation.
Appearance See Image Above.
Tier: 1-3 — 1,000 count
Brief History: Not much is to be said of an invention only recently created: There's very little history to be had. Nonetheless, the Draken do have their origins. They were one of several different synthetics to be created as the Dominion of Eldrazi came to fruition. As most nations do, Eldrazi would have a 'air force' incorporated majorly by the Draken. They would act as the aerial fighters and bombers of Nozomi's army, both intimidating and decimating foes. Rather than sacrifice lives for the sake of the nation's wars, synthetics were created to take their place. Building off the blueprints of the original synthetics—Der Rustung Streiter—Nozomi Sumashuu would create what was a mixture between machine and soul. Using powerful nodes to amplify Nozomi's own power and carry it out throughout the lands of Eldrazi, she was able to produce the Draken en masse like a living factory. While not the most common of Nozomi's creations, they can be rarely seen flying through the air above one of the nation's cities. And when it comes time for war, they are the ones fighting from above in place of jets and ships.
Associated Character: Nozomi Sumashuu
Winged Beast — Draken are modeled after the mythical beasts known as dragons, in their whole winged glory. They are like giant lizards with four legs, capable of stomping across the ground, but their place is in the skies where they can fly freely with massive wings and... jet turbines. In addition to the great wings, there are jets below where they attach to the Draken's back. Combined, they give the hulking machine great maneuverability and intense speed. Moving in a straight line, Draken can blast off at one-thousand meters per second, with only slight alterations. On the other hand, this speed does drop greatly otherwise, lowered to only two-hundred meters per second. Its speed isn't the only thing to be feared, however, as the Draken has a body of razor sharp metal. Its claws will rake people out of the air and its tail will bludgeon those foolish enough to move behind it. And with that metal, the weight behind the attacks make them even more punishing. Draken are masterful fighting in the air, so that even without their powers they can take on their enemies in melee combat.
War Machine — This is the physical strength imbued into each of the Draken by Nozomi upon creation, defining them as brutal fighters. Their attacks come off as incredibly strong and extremely fast. Their enhanced speed will allow them to close gaps in the blink of an eye with speeds that require an advanced eye to even trace. The terrain they step on will tear to pieces from the sheer kinetic force in their dashes, while such velocities will cause a gale of wind to trail them. Their enhanced strength will turn the world into their playbox, as they will be able obliterate peaks with their strikes, cause small quakes with their foot, and topple skyscrapers with a punch. In fact, the force of their attacks in this form can produce so much force that they can release shockwaves and effectively strike enemies without even touching them, with bone-shattering force as well. With this deadly power, the Draken are further dangerous due to the knowledge contained within their mind. They know vast amounts about thousands of different fighting styles across the world, and about the various weaknesses of certain races that Nozomi has collected through the ages.
Of Lightsteel — The Draken's form is made of a mystical alloy called 'Lightsteel', the cheaper substitute to Darksteel, both of which were created by Nozomi. Lightsteel is an advanced defensive material that varies in hardness and durability, which is reflected by a dull sheen. Normally the alloy itself is particularly dense, more difficult to penetrate than the thick titanium hull of a modern battleship. It sounds impressive, but really falls short of the job when it comes to facing the deadliest of foes, which is where it's abilities come in. The metal gets its name from the subtle shine it gives off when its barrier is up; an outer layer of energy that acts as a buffer to incredibly powerful attacks. Light strikes and basic blasts will merely bounce of harmlessly without touching the Lightsteel; the barrier will also thwart some high tier assaults with little effect. It takes an incredible attack to break past this barrier... But it only takes one seam to disable the entire field, rendering the Lightsteel dull. From there the Draken are considerably more vulnerable, and damage to the armor itself is a lot more permanent. Because, once the barrier of this armor is down for some time (One minute), it will recharge full-force. It should be noted that the Draken are not entities that can be destroyed by physical warfare, and requires their artificial soul to be directly targeted by an attack that specifically is meant to damage spirits. So overall, dealing any lasting damage to one of these warriors can take a while.
Quincy's Force of Will — Draken are able to produce and wield absolutely gargantuan amounts of a Quincy's raw energy, the same type that goes into making a Holy Arrow. Like all Quincy, it can steal energy from the environment around them and utilize it as their own. Most have definite forms for their energy, whether it be a bow, a gun, a sword, an axe... Draken do not wield weapons and thus instead just free-manipulate it directly into attack. This energy retains all the same properties of Holy Arrows, capable of eradicating mass with ease in its ten-thousand degree Fahrenheit temperatures, especially effective against Hollow and Arrancar mass. There are limits to how much can be manipulated at once, usually confined to an amount only twice the size of the Draken itself. Additionally, the further the energy gets from them, the less control they have over it, and it will completely fizzle out if the range extends beyond one kilometer.
Holy Breath: WIthin the Draken's Arsenal are certain Quincy attacks that surpass the limits of their Force of Will, but are much more strict in form. The first of these is the Holy Breath, which is essentially Quincy energy expelled from the Draken's maw in a fiery form. It melts away at everything caught in the conical stream of fire that is relatively short range, but incredibly destructive like a constant succession of explosions being released. It does the most of its damage upon impact, incinerating most things instantly while simultaneously pushing them away. Then, the energy persists like a fire would, eating away at any other energies or matter at a slow pace, and extinguishing once it runs out of fuel. Hollow and Arrancar energy/matter is like its 'oil', causing it to spread much faster and burn in a much more explosive fashion.
Holy Lance: This is a charge move utilized by the Draken, causing the energy to glow within its mouth for a couple seconds before its released. The accumulation of energy will be compressed into that tiny space, and as it approaches the necessary power required to fire it. The result is first a tracer—a very hard to see white line that determines the projectile's flight path—followed one second later by a Holy Arrow that covers the entire span of that line instantaneously, like a beam. Two feet in width, this Holy arrow cares not for the strength of defenses, as it affects all the contents of the space along its path the same: Everything will be eradicated and be replaced by a rapidly fading light. This attack cannot be manipulated or redirected, only evaded. Following this attack, the Draken will discharge a jet of smoke from its mouth and be incapable for using any Quincy techniques for the rest of the post and the next. The distance traveled by the attack is five-hundred meters from its mouth, and isn't affected by obstacles, which will be highlighted by the tracer.
Holy Nova: The Holy Nova is one of the Draken's greater Holy Arrows that can only be used a set amount of times before needing to recharge at a home base or by Nozomi's assistance directly. It requires an amount of energy that surpasses what the Draken is technically able to utilize, hence the difficulties. This attack is used like a bomb, requiring the Draken to fly over its target and then drop a massively compacted sphere of Quincy Energy downward before flying away to escape the blast zone. Once it hits the ground, it unleashes all the compact energy at once in a dazzling light. The explosion shares the same force behind it as a nuclear explosion without the radiation or fallout; nothing less or more. This attack can easily eradicate armies within a flash.
Whitemane — This technique is named after the dazzling manes of lions found within Eldrazi, said to have quite astonishing roars. It is a space-time technique that allows a Draken to open a violent rift in from of it with a great shout of its own. The sound waves are imbued with its energy, which warp the space it inhabits. A spiraling rift of white energy that looks like a tunnel when going through it, allows for the Draken and anything equally sturdy or protected by its wings to move through it and then come out through another portal in the same realm or another realm of its choice. However, be made of a softer material than its great Lightsteel and you'll be torn to shreds by the energies of the portal. When cleverly used, the Whitemane can be a defensive barrier as it works on other techniques as well.
Metallic Affinity — Metal is a powerful element; rigid, durable, sharp or blunt, and conductive to many powers. The Draken itself is made up of a type of metal after all. It is fitting that one of the abilities that it possesses is that to manipulate the element, by moving and altering it, warping and enhancing it. This is not like magnetism, and works on all types of metals, being able to sense any nearby material and then control it telekinetically. This is very much a free-flow ability like the Draken's Force of Will, working in the same way and having the same limitations. However, there's more, in that the Draken has Steel Breath: From its maw the beast can expel a white energy that quickly takes the shape of any desired metal, essentially creating metal to use for its power by exchanging energy for it. In terms of altering and enhancing metal, the Draken can transmute it from any one type to another with its power, and then it can imbue its energy into it to strengthen it or sharpen it.