- MorpheusDavolSeasoned Member
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Joined : 2015-06-08
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General Vastimian Information
Sun Oct 16, 2016 5:52 pm
ENTER THE DEPTHS
Artist: N/A - Song: N/A
VASTIME NATION
NATION SPECS OF THE VASTIME
Economy
Average Income: 48,000
Average Tax Rate: 30%
Tax Income Yearly: 12,950,000,000,000
(+) State/Federal Business: 3,000,000,000,000
(+) Offshore Ventures: 2,000,000,000,000
(+)Corporate Tax: 45% 500,000,000
Budget: 18,460,000,000,000
Budget Divide
Defense: 24% 4,430,400,000,000
Education: 17.8% 3.285.880.000.000
Industry: 11.3% 2,085,980,000,000
Healthcare: 10.5% 1,938,300,000,000
Environment: 8.2% 1,513,720,00,000
Public Transit: 7.2% 1,329,120,000,000
Social Policy: 7% 1,292,200,000,000
Welfare: 4.7% 867,620,000,000
Law & Order: 4.5% 830,700,000,000
International Aid: 2.6% 479,960,000,000
Administration: 2.1% 387,660,000,000
Private Industry: 59.4%
Federal Owned Industry: 32.5%
State Owned Industry: 8%
Blackmarket: 0.1%
Vastime does hold both federal and state owned business particularly in the Textile Market and Raw Resource market. While not the leader they make sure to keep the market full of quality items, allowing for corporations to receive tax breaks by going through them for short periods of time. This brings in a decent level of income on top of tax revenue for the government.
The average tax burden is around 30% while high in regards to Japan and many other nations this tax allows for Vastime to accomplish many of the feats it reknown for, such as promoting the education of their society, military, and market. Corporations are not as frequent in Vastime as opposed to other nations, yet it has a decent amount which pay a tax up to anywhere from 39-50% depending on the income level it brings in. Of course with these tax burdens their are ways to reduce it temporarily such as offering tax relief on charitable donations, major discoveries by a group or person, promoting culture, etc.
While some wish to lower the tax there has not be major outcry due to the efficiency in which Vastime uses it money to promote its way and their people way of life. With little corruption on the national or state level government there needs to be a strong sense of trust to have this tax burden to work effectively.
Vastime typically focuses on the exports of textiles, raw/refined resources, mechanical goods (electronics, machines, and potentially weapon), information technology, and finally Vastime has quite the tourism sector popping up. Vastime while utilizing the raw resources of Africa has made sure to keep in place certain regulations and restrictions to keep the natural beauty of the land; a heavy portion of the government budget going to keeping both the land flourishing while utilizing its resources to the utmost.
When it comes to raw economic prowess Vastimians seem to have their trades down to a letter, either from natural talent or simply having to proper tools in life to achieve their desired profession. Due to the proficient schooling system and investment into the future of Vastime the general populace are well off, with moderate difference between the highest and lowest earners. Focusing on exporting and self-sustenance the Vastime economy is a mix of textiles being exported, one of its most profitable regions due to the high demand of their top of the quality textiles. Focusing heavily on maintaining the image of natures beauty in their nation led to a nice tourism market- but the demand for resources despite the safe renewable energy present in most Vastimian homes, led to a expansion into the ocean having claimed multiple island and territories in the Vastime name using them as bases for resource mining. However it is worth noting that once an island is owned they do make their best attempts of making enjoyable for citizens of Vastime, meaning these island often have a delicate balance of mining and environmental safety.
This careful consideration for the environment mixed with a very profitable market led to them holding multiple on land and aboard farms making it one of their largest exports as well. Vastimians hold the quality of their items in high regard but thanks to the equally powerful economies nearby allows Vastime to export freely. Their final industry is a recent one, the Information Technology is also a highly valuable market in Vastime both home and abroad.
Regarding imports, Vastime imports a large number of goods mostly due to it being structured as a strong trading hub meaning that the once isolated Vastimian and African culture has become influenced by an array of other cultures. But that isn’t to say Vastimian influence from his hasn’t spread globally, in fact it’s more than tripled in the last year alone. But items that are imported can included the latest in technology (if they haven’t produced it), grains such as corn among other food items, and finally energy. Despite being a energy producing nation itself, Vastime imports many times of energies such as raw gases, aether energy, or any type of useful energy that could be used for day to day life or special Vastimian projects.
The Iron Banner of Vastime
The Iron Banner of Vastime or more commonly known as ‘Vastime’ started out as the reformation of a long dead clan Hayden had decided to resurrect as a way to keep his family legacy alive well after his death, yet it evolved into something much more along its formation and creation. In early 2415 a independent operation launched in Africa to clear Somalia of its hollow presence which was a massive success leading to the rebuilding of Somalia as the Capital of the Vastimians Kingdom. As Vastime grew so did its involvement in Africa leading to a massive growth in its influence on the continent along with the spread of Vastimians powers; which could be done through a simple ritual. Thus forming the creation of The Iron Banner of Vastime, a conglomerate of former African nations into states under the banner of Vastime with Hayden at the helm. Yet, he didn't accomplish this solely on his own, having massive support from the Yuudeshi’s was an integral part of this project something that will not be soon forgotten.
Culture
When one enters inside of Vastime they will find the culture to be a melting pot of ideals and traditions, but above that all they will find a people who have a deep sense of pride in calling themselves 'Vastimian.' Be it from the coasts of Somalia to the deep deep in land cities of central africa, they will often find people trying to strive towards goals and purposes larger than themselves- or simply being content with their life. The idea of stagnation is heavily frown'd upon in the country, the idea of lie around and do nothing is almost compared to a national sin. Now this does not mean simply being content with life but laying about with no drive or function, thus being useless. The words of the writer and the words of the warrior both have meaning within this land, people constantly trying to understand the reason as to why they are here or simply enjoying the now.
Vastimian culture reflects a people who are hard working that believe the world went to shit when people got lazy, thus they are trying to change that. Innovation no matter how small is always rewarded in some regard with education in both mind and body being focal points in the world. Nothing is given does not mean allow your fellow man to wallow in despair, but it means provide them with a chance to become more. People seek their own ambitions and their own pursuits of happiness as they see fit, any many fail in the end. But due to the life lesson of the journey is always worth the end result, many can find themselves surrounded by new faces and friends which genuinely seek to encourage them. Never the less, one will find seedy characters and corruption in some places- in a place where many prosper some seek to abuse those rights.
Before we can concluded we must focus on the military and it's cultural impact. With it being a fore front of their cultural it is often celebrated to live a life of military excellence to the point where one could even become a Martyr'd Saint to Vastime, individuals lives deemed to embody Vastimian principles. The military is highly respected and within it, it has it's own culture and customs such as the Knightly Orders of which patron saints are selected for and etc.
Power & Abilities
Vastimian Gene
This is a broad term from people brought into Hayden family line or other Vastimian in the world. The Vastimian gene allows the user to merge with a element or object to ampliy their powers; a Vastimian can host up to four different powers and five at 0-5 onward, permanently so long as they 'mesh well with their personality'. For instance Hayden is very destructive yet fast so his affinity was lighting, therefor he can gain power from lighting and at later stages even become lightning if he trains it. He also had a affinity with metal but it wasn't as prevalent leading him to not pursue it besides his iron dragon lance. However, lets say someone was very calm alot there affinity may be water or wind. This isn't restricted to just elements it could be even wood if the person absorbed it. Vastimians can temporarily take on the power of someone else if its given to them; they then expel it in a devastating attack like when Shatari gave Hayden some energy. Though the reaction tends to be violent and may be damaging to the user if the body isn't equipped to handle the power or is to weak to utilize it. They also can adapt to new things faster than other people, like if you absorb 'snow' and it makes them ill they can recover faster from it. Their adaptability to new powers drastically decreases their bed time when it comes to training and learning new things. Should be noted that they can only use one element at a time, so no dual element attacks at the SAME time.
Eight Gates Releases
The eight gates where central points of energy within a Vastimian body that allowed them to harness their energy into the physical world and their binding to the world both spiritual and physical. Their was a order to which the gates were unlocked in order for their power to be harnessed but it appeared with each unlock it seemed to put more strain on the body and by the final 8th gate the sages could only hold it for five posts without dying but suffering torn muscles and broken bones with energy reserves damn near gone and anything after brought death- the sages in their final battle holded it for a little over ten posts causing their deaths but that was pushing the limits. Hayden learned to use the eight gates during his two month leave period while staying in the temple of his ancestors; taking a proficiency that can be attributed to how well his father was with them allowing that to rub off on Hayden. When a form is unlocked no matter the tier it can only be maintained for ten posts, this does not apply to the 8th gate.
- 8 Releases:
- Gate of Carnage- This gate can be unlocked through sheer will power by any Vastimian and unknowingly at that. When this gate is unlocked the muscle usage of the user to pushed up to 100% full utilization and synchronization causing the user to emit a stream from their body and also increase the usage of their Vastimian powers , the downside to this obviously by utilizing their body full capacity even without buffs will strain and stretch the muscles painfully after and during use resulting in soreness and pain after using it.. Any tier may unlock and maintain this form. Some examples of this in battle is Hayden's strength going into the higher brackets of strength, such as being able to lift tons upon tons or gaining that extra strength to break through defenses he wouldn't normally be able to. As for his Vastimian powers it could be a increase in their duration or even just making the potency of their attacks a bit more damage such as his Slayer Magic. Muscle Strain.
Gate of Fury- This gate when unlocked increases the durability of the person by hardening the skin to a hierro like level of armor, making the skin look a bit more leathery and altering the physical looks of the person. Granted their skin becomes harder and therefore adds more cushioning and dampening to most attacks. At this point the veins in their body are protruding and to maintain this form requires a tier of at least 3-5 to unlock/maintain. Increased Strain on both Mind and strength.
Gate of Gravity- The fourth gates is a what many considered the milestone gate and peaking point for most Vastimian that have obtained this level of power. The Gate of Gravity causes the user body to begin to change it’s composition at the molecular level creating extra atoms temporarily which alter the weight of the person by increasing their weight by 10x their current weight. This doesn’t appear to alter them in any way physically but the obvious benefits to this is with the increase in ’weight’ each punch thrown cause alot more damage due to the weight behind it. It’s going from getting hit by a fist going ten miles a hour to getting hit by a car going ten miles per hour by with the size of a fist (for comparison use). The tier requirement for this is 2-5 to be learned and used. Minor Muscle tearing.
Gate of Gaia- The fifth gate is said to be the connection to the earth the Vastimian have and when unlocked unleashes a flow of knowledge to the person about the world around them, in reality this gate simply opens forth the willpower a person has in their mind bringing forth their most treasured items and causes obviously increasing their willpower in the midst of battle to allow them to take more of a beating, for example if someone has already used willpower once in a battle to power through an attack this ace in the hole allows them to do it once more, this at the higher tiers of will power can be manifested forth into the world to empower their allies; however the downside to this is if the person has already given up they will not receive any benefits of this gate and stalemate their progress to the next. In turn this increase their speed a whole tier, the requirement to get this from is tier 2-3. Increased Muscle tearing in more noticeable places.
Gate of Destruction- The sixth gate is seen as the pinnacle of raw destructive power a Vastimian can muster before hitting the final gate. This gate brings forth the rage in a being turning it into a physical manifestation around the person that encompasses them in a bright fiery aura that ripples with the force to cause small tremors. This aura increases the raw physical damage someone can do while also providing them a small defense to energy attacks, the aura acts as a power softener so while never taking a full on attack it will soften the impact and energy of said attack to not make it so damning to the user. The required tier is 2-1 to learn and utilize this. If not Advance focus or will power they will experience vertigo and most muscles in your body is torn.
Gate of Rebirth- The seventh gate grants all the previous bonuses to the person but along with a new ability. This gate is considered the ‘rebirth’ of a Vastimian for when they reach this level of power it is hard not to see life in a new way. The ability granted to this provides no other benefit than providing the user with the most intimate and advanced knowledge of the Vastimian genetic code, meaning they now understand how their abilities relating to Vastimian powers inside and out along with their genetics. If one was to open this gate and survive they would understand how to unlock each individual Vastimian powers through various training along with their connection to the world. The required tier is 1-5 to unlock this form and maintain it.
Gate of Radiance - The final gate when unlocked grants tremendous power that boosts all skills along with granted at least a tier bonus in pure reiatsu, due to releasing all latent Vastimian energy within them. The cost is great as one must be 1-1 and maintain the form per post will break a bone in their body despite if they move or not, they body takes on a glowing due to the amount of energy leaking from them with a flowing current of steam around then and pulsing veins. This form can only be maintained for five posts before the risk of death is gravely increased. Twelve posts of maintain this is certain death.
The Gate of Radiance is considered the pinnacle of raw Vastimian due to it’s ability to unleash all the latent energy potential in them creating a 100% effective body. They will know just the right amount of energy to place into a attack to make it effective while not wasting energy or how long they can exactly maintain a form without guessing; in short it’s a major overdrive to all the previous gates and it’s fullest potential is unknown as of yet but it’s most basic power is that.
Concepts
Concept or ideas as some refer to them are the rarest subclass of Vastimian and are not seen often. They hold the concept of a idea close to hand. Now they are a little tricky to work with as it is hard to simply use emotion or concepts as a physical force making them the only out of the few not able to release direct energy attack of their power, but what they lack in that they make up for the raw power and ability to adapt. They are not to be taken lightly as a experienced concept user as many tricks and abilities up their sleeves should they dedicate this route.
Concept users typically focus on using their concept to empower them or augment their abilities and at the later level draw power from the world using them. As Hayden is a rage concept user he is able to draw his power not just from his energy but his very rage funneling it as a usable energy to augment himself and attacks. People using concepts are not solely stuck to themselves as they could draw power from people nearby at the higher levels, such as if a Concept of Willpower user suddenly felt a giant surge of willpower from someone they could feed off of that as granting them power. Though this poses a risk as with any power and ability one has the chance to ‘overdose’ on their concept which can have various side effects- similar to becoming a berserk for some while others may take on a too relaxed approach to a situation.
Being the rarest and potentially most powerful if someone wants to make a character using concept as their core power (as in their embodiment is a concept) they would need permission to do so. These characters while harder to start off with due to the precise nature of their power it is possible for concept users to evolve from one concept to another such as a concept user of emotions becoming a concept user of willpower or love towards the end of their evolution. Even as a secondary or tertiary ability these are extremely hard to gain and require the utmost focus and mastery due to the potential effects of this class.
Materials
The most common class if the Materials class, things such as dirt or titanium fall under this category. Essentially this is a raw resource in the world or refined in some cases. When an materials user evolves it’s usually into a more refined material from their classification, such as a stone user become obsidians or water user becoming liquid nitrogen. They have the most broadness of all the classes allowing for any type of abilities to be formed out of this class, such as a material user who focuses on turning their body to said material vs a material user who manipulates it in the world around them and even turns other things into it.
Material users also have another benefit that many others do not and that is the strange ability to consume their material and gain a buff. They can become more resilient to their material and depending on the type consuming or just being around it could add a buff to their personage. One could see why this is a very interesting ability to have, on the flip side someone can’t consume materials they made.
Being the most common and varied class in terms of powers this is typically what you will see in the Vastimian army or among the world as Vastimian gain influence.
Forces
Forces of Nature or simply Forces as they are referred to by the generally public of Vastimian are more rare than materials but not quite as much as concepts. They are to be in short the raw forces of nature, such as earthquakes or tsunamis. They are a little more… strange than the others. Forces of Natures can be anything from raw kinetic force to something as specific as asteroids which allows for a bit of adaptability. Typically these don’t evolve as much as the others because well… how do you evolve from being able to produce earthquakes? None the less these are not to be trifled with as they somewhat combine both materials and concepts into the raw forces of nature which can lead to catastrophic should they not be able to master their powers.
They have the benefit of being able to produce their force at little cost to them, a earthquake user could slam their foot upon the ground and force it to quake by manipulating the very atoms in that way. They don’t need to even be on a surface if they can get creative with it but despite the world vibrating violent they would be able to move just fine at the higher level of their power. They are a very destructive class meant to handle many enemies and are typically handled like human artillery as one of them is enough to topple tanks and large number of enemies in the trainer hands of a soldier.
These will be allowed for the most part but one should consult Morpheus should they wish to be one of the first to make one, to help lay down the ground rules for such a class.
The Final Release: Embodiments
There is a form beyond the eight gates releases, a form which takes the very core power of a Vastimian and elevates them to a transformation beyond their ethereal or physical being. The very idea of this is rarely seen or executed but should a Vastimian ever learn to fully master their energy and gain a perfect understand of the flow of their powers, the interactions between them and the world around, they will be able to ascend to this release simply known as ‘The Embodiment.’ The Embodiment is classified as a 0-3/2 transformation due to the sheer raw amount of power coursing through the being, transcending their own body. To be simply put this is the pinnacle of power for a Vastimian to reach.
The Embodiment powers and appearance can vary from subclass to subclass and user to user due to how exact this is for the person. The reason why Concepts are labeled as some of the most dangerous is simply due to this fact: To become the Embodiment of a concept or Idea is easily a gateway to demi-god level power. Each subclass requires a different tier for this form to be unlock due to this, with materials being the easiest at 0-3 while Forces and Concepts must be the tier of 0-2 to 0-2++ due to the raw magnitude of power this can exert on the user and world around them. Embodiment have the type of influence of the world to change the physical world around them on the ethereal, physical, or multiversal scale should they become true masters of this form. Negating the laws of reality or physics is well within the range of some of the higher tier embodiment forms, this type of power is rarely seen and to wield it is extremely tasking upon a person.
These forms due to the raw magnitude can only be sustained for roughly three to five posts even for the most experience Vastimian energy user and at that risk grievous harm to whoever wishes to obtain this. It’s simply to be blunt a level of demi-godhood if someone could completely master this form, meaning few will ever be seen- to have a fully mastered form would require someone to be able to maintain 0-1 reserves of energy. Anyone to achieve this form is not to be trifled with or taken like, this is a form which can just as easily kill the user from over usage- going just one post over the recommended count for your tier can lead to immediate molecular destruction a very likely outcome.
Admin permission is required to have this form.
Global Stance & Relationships
Allies
Vanguard is counted among those allied with Vastime for obivious reasons, with Desmond Hayden having served as both Reagent General and King-Militant of each respective place it only made sense for the two to be closely connected during his tenue. With many prominent Vanguardian members also supporting the creation of the nation such as Shatari Yuudeshi it would only make sense for them to be counted as a stark supporter and ally of Vastime.
The Yuudeshi Clan is also counted among the highly regarded ranks of Vastime, due to both their funding at one point and the close relations they all shared with each other. They will always hold an honorary position within the Vastimian Cortes system along with a political seat on the King-Militant privy council, their words often regarded as favorably towards them.
The Guild of Heros is also counted among the ranks of their allies due to Hayden's leadership within both. Cirno has proven to be a capable leader and thus Hayden held no reserves when he declared them a fully supported ally, one they would aid and follow into war if need be.
The Vizard Corps is also a ally despite not being as seen together, this is primarily due to the massive support they alloted to Hayden during his time of need, along with his own somewhat personal friendship with Zin Yuudeshi. Thus they are a respectable and honorable sort Vastime would be willing to follow.
Neutral
Cautionary
K-World is currently regarded as cautionary, while they have remained silent they certainly remain a threat if not directly an open one. Due to their military might and general ideas they are placed on cautionary standing, meaning that Vastime likely sees a conflict with them but is not willing to start one/has no true reason to as of yet.
Shadowfall is an EXTREME case of cautionary due to the fact it seems a war is bound to happen between the two powerhouses soon enough, but with no real war they stand on cautionary. They have heavily monitored by Vastime.
Hostile
The Monsuta
Wartime
Vastime is currently sitting at Defcon 3.
Vastimian Skill Sheet (Optional)
The Vastimian Skill Sheet breaks down into four categories we will discuss. Each section provides it's own benefits for those who dedicate to it, with new ways of utilizing their abilities being unlocked by masters and students alike. They are as follow: Virtus Animae, Affinitas , Apto, and Imperii.
Virtus Animae roughly translate to power of the soul and represents the connection ones has to their soul and the capability to bring forth it's powers. For Vastimians this scales to how potent they can utilize their spiritual energy to create extraordinary abilities or feats. Often Vastimians will remark this as 'The weight of our pride' due to the deep found sense that one's own pride can fuel this skill and even push it to it's limits. As Vastimians are emotional creatures and people are heart many of their abilities will reflect this some how through Virtus Animae, such as a power which scales with their pride or anger or even melancholy thus making this quite the path for those deeply in tune with their emotional self.
Affinitas roughly translate into 'affinity' which represents the elemental side of Vastime, such as fire to water and everything between or further. The point of developing one's affinity is to not grow in strength their current one, as a beginner affinity in fire could still be extremely power if developed in other skills, but to grow and define their true affinity. One may begin as a fire affinity but as they progress through the skill they see it deals with more than simply fire- perhaps it could be specifically related to fire fuel'd by rage or rebirth. Maybe it could only represent fire which seeks only destruction. By the time someone was a master in their regard they would be able to deeply understand their affinity and exactly what drives it.
Apto translate into 'One's adaptability' as a deeply held value within Vastime is the ability to adapt to one's circumstances and overcome. Well one could see this as the more defensive out of all the skills, as someone who chooses to go down this path they will be much more versatile in combat. Rather than being outright more powerful than their enemy they will gradually become more resistance as their body adapts to their energy and physical attacks. As such, one could see at the higher level Apto masters being able to absorb and even take on their enemy powers or gain regenerative like powers or monstrous durability through dedication and training.
Imperii is a simple translate: Power. One who dedicates to this skill focuses on utilizing their body to the utmost effect usually relying on some method of hand to hand combat or weapon based combat. Vastime offers many systemas and martial arts for one to undertake but an Imperii is someone who takes these and bastardize them turning themselves into a weapon. Instead of just becoming strong or fast, an emperii focuses on maximum utilization of their physical energy opposite to those of Virtus Animae. A master Imperii user would be someone who strikes are so precise that they could damage the nerves and joints of someone with master durability or Hierro, making them people who are monsters to face at close quarters combat even being able to negate or destroy energy based attacks through their own fighting style.
- Code:
[b][u]Vastimian Skill Sheet[/u][/b]
[list][*][b]Virtus Animae[/b] Master/Advanced/Adept/Beginner
[*][b]Affinitas:[/b] Master/Advanced/Adept/Beginner
[*][b]Apto:[/b] Master/Advanced/Adept/Beginner
[*][b]Imperii:[/b] Master/Advanced/Adept/Beginner[/list]
OOC/IC Responsibilities of Ranks
- Enlisted Ranks:
Enlisted Responsibilities
E1- Just be active and try to survive basic. Learn Vastimian knowledge.E2- Keep taking in Vastimian Knowledge, people might start to trust you with task.
E3- We trust you enough to get basic jobs down on your own and in groups. Keep learning.
E4- Here we start to trust you with leadership. You are expected to know Vastimian values and what not. You can manage those below you with small tasks.
E5- You have shown you are competent enough to handle a full squad, thus you are expected to be a model soldier. You will be expected to start getting ready for harder missions.
E6- You might be placed on special assignment or duties, at this point you should have a strong grasp of Vastimian knowledge and OOC be able to confidently talk about it without sounding like an ass.
E7- At this point you are considered quailified enough to train future Vastimian soldiers if you so choose, or start looking into new programs such as dark operations or things that might have no caught your eye in your earlier days. OOC wise you would be trusted to make missions and tasks to help keep activity up. You could look to becoming an officer.
E8- You are effectively a bastard in both war and logistics, you can begin to managae soldiers on a large scale and have a near perfect grasp of vastimian knowledge. At this point OOC wise you'd be trusted to start to manage the enlisted personnel of large units such as a company, battalion, or regiment including making training missions or event series.
E9- You are one of the few people who are trusted to manage entire sections of senior elisted personnel, you are regarded as extremely wise to how Vastime operates. OOC wise you are pretty much solid from making missions, to recruiting people, to even mentoring people. You could even request to be an officer.
SNCO- These NCOs are restricted to a single one per branch and are considered the very best in their field, you are trusted to manage an ENTIRE branch of NCOs. OOC Wise you can make snap judgement about major events, edit protocol, and have a lot of lee way for projects and such.
HNCO- Only a single person has the right to claim this rank, they manage the entirety of the NCO force of the military. They can settle disputes between branches, edit the budget with approval, and allocate major resources. OOC wise they are considered a wise individual in terms of Vastime and is pretty much free to do as they wish, as a lot of trust has been placed in you.
- Officer Ranks:
Officer Responsibilities
O1- Lowest Officer rank, typically you will have some small duty or task. You are generally trusted to make small missions and help recruit people ooc wise.
O2- Gaining trust, you will gain some more responsibility and often be assigned tougher jobs. You MIGHT be asked to handle small missions and be the co-leader on missions, along with that you are trusted to recruit people to Vastime and spread our knowledge faithfully.
O3- At this point you are trusted fully to autonomously handle the soldiers under you command, thus you will be assigned missions that are far tougher. You also might be asked to do administrative work like updating pages, correcting other vastimians, and take part in tribunals against characters or players who have been accused of breaking Vastimian rules.
O4- You might start to see LESS field work such as always going out on patrol, but start to manage large conflicts. You might be asked to supervise an area of control or be the co-leader of a battalion. At this point you are a trusted member of Vastime and will be free to create items, equipment, or allocate money for projects without going to a senior officer.
O5- You will definitely be commanding a large body of players or characters most likely, or become the co-commander of something. You might be tasked to be in charge of a ship or regiment. You will be expected to learn how to properly roleplay large scale battles and being able to use a NPC effectively, ask to be mentored by a more experienced roleplayer if you are finding trouble doing so. You can also start to write traditions and such for the group of soldiers you command or give our minor awards with permission.
O6- At this point you are on the cusp of being in the stars, becoming a general of Vastime! You will command a group of soldiers and be expected to use them to accomplish missions and tasks. You are regarded as a influential person in Vastime meaning you must be of good moral upstanding in the public eye. You may issue out rewards and traditions to your unit, even making semi-events with approval. You may be asked to control large masses of land.
O7- At this point you are most likely conversing with high level officers, helping to determine the next steps of Vastime to secure their goals. You are trusted with a high level of security clearance and is allowed to report for special briefings by His Majesty King Militant himself. You will be tasked with overseeing large masses of land or troops or ships at this point. OOC wise you are EXPECTED to start making missions and being active in Vastime name. You are trusted to make snap judgement in events.
O8- Everything as above, with higher authority. You can petition for new units to be made or special projects. OOC wise you can pretty much allocate large sums of money to projects.
O9- You can promote or demote a unit, meaning you can allievate their status within the military or diminish it. However, this is restricted to units you have command over. You will often be tasked to manage theaters of war, such as the European Coast or Pacific front.
O10- You can make and manage events, you can demote and promote units, you can award the highest national honors of Vastime, and most importantly you can approve a sainthood so long as the King-Militant and cortes approve. OOC wise you are almost one of the most trusted individuals, you may be asked to be on the privy council or even manage certain sectors of Vastime.
SNO- You are essentially in command of an entire branch, you can petition to change your patron saint. You can also start new projects and units within the military. You have supreme say what happens in your branch save for two people above you. OOC wise you will definitely be a trusted individual to help add on new knowledge and even veto ideas possibly.
HNO- This singualar individuals acts as the hand of the King-Militant often only being appoints in an honorary sense or during full time war. This person is usually promoted from a O10 or SNO position, thus they have all the say of an SNO. They will ALWAYS handle major war efforts.
LDR- The King-Militant. This is the leader of Vastime and their unified military forces. You have a series of checks and balances but ultimately you have a lot of sway and create and demolish units with but a simple edict. Be careful how you use this power.
- Warrant Officer Ranks:
Warrant Officer
W1- You basically have a specialized job such as helicopter pilot or some special tanker position. OOC wise you are expected to be fairly knowledgeable and be able to act autonomous. But little authority.
W2- Nothing changes much but you do get a bit more authority and can start to make mini-missions. You can approve people vacations, you might be asked to do OOC and IC administration work such as writing new edicts or such.
W3- Same as above but you can make missions, you can now write your own vacations! You enjoy an assortment of benefits such as increased autonomy in your actions!
W4/5- If you made it this far you basically are some type of ace helicopter pilot or some master at a special duty assignment. You can write your own vacation days too, but only up to a week max. OOC wise you are expected to be pretty knowledgeable about Vastime and can recruit people while also managing missions.
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