Bleach Platinum Hearts RP
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And again, welcome to our Bleach RP.

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Bleach Platinum Hearts RP
Welcome to Bleach Platinum Hearts RP! This is a Bleach Role Playing Forum set in the year 2416, over 400 years away from the Original Bleach's timeline. It has elements of both canon and custom for a unique mixture of role playing never seen before on Bleach. To get started, please sign up and read our starter guide:

https://www.platinumhearts.net/t13634-bleach-platinum-hearts-starter-s-guide

And again, welcome to our Bleach RP.
Bleach Platinum Hearts RP
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'Yo, Welcome to The Platinum Hearts Scroller. Here you can find an assortment of Site News. Happy Roleplaying! --- Member Of The Year: Slayer --- Character Of The Year: Yugiri Shihoin --- Romance of the Year: Cyrus and Helle --- Plot Of The Year: Gotei Nobility --- Fight Thread Of The Year: Black on Black --- Social Thread Of The Year: The Sun Sets on Greatness ---
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Slayer
Slayer
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Joined : 2016-10-29
Posts : 561
Age : 19
Location : The Dance Floor

Member Info
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Sat Feb 08, 2020 9:06 pm
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INFORMATION DOSSIER

Basic Information

True Name: Gyormeswre Myrddin
Fasle Name(s): Dynasty Havoc (current), Kayah Quinn, Asania Ivory
Titles: The Heart of England, The White Dragon, Dragonslayer
Age: 1000+, specifics unknown
Birthday: Unknown
Gender: Female
Race: Dragon-Human Hybrid

Affiliation: Herself, England

Alignment: Chaotic Neutral
Marital Status: Single
Nationality: British
Religious Standing: Roman Catholic (kinda)
Sexual Orientation: Asexual

Height: 158-198 cm in Human form, 4725 cm in Dragon form
Weight: 54kg in Human form, 4990kg in Dragon form
Hair Colour: White
Eye Colour: Purple in Human form, Red/White in Dragon form


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Dragon Form:
Daddy's Special Place - Page 4 Dragon-babe-dragon-form

Psychological Analysis
Curious
Dynasty herself is an incredibly absurd being, being not only a magical dragon, but the off spring of a human wizard and an elemental dragon. With that being possible, she often finds herself wondering about everything else in the world and how the exist. She's the kind of person who will fixate all of her attention on something minuscule and run it through millions of what-if situations in her mind. There are times when she'd do this and then just mention whatever she's on to the people around her, most of the time without the context of her mind. This often catches people off guard and confuses them, but to Dynasty what she said makes perfect sense.
Loyal
Not exactly an important trait, but something that defines her.

Dynasty is a woman of her word, when she says that she is going to do something, she will do it. When she stays she's going to stand by you, then you best believe she will unless you change views drastically or die. This is also why she will never get married just because she doesn't see the point it it. If she was going to stay with someone forever she would just say it and then do it, no need for the whole marriage shbang.
Apathetic
A complicated trait that she gained due to a complicated childhood.

Before she found out that she was part human, Dynasty did a lot of consuming of various people who dared enter her lair. Once she found out she was a human later, she didn't really care about the people she previously consumed nor the people she's going to probably consume. She can acknowledge that the people may have families, they may have ambitions, and they may have a future. But once they cross paths with her, all that goes up in the air. Normally what goes in the air goes up and comes back down, but because she's made of magic that's not always the case.
"Free"
If Dynasty were to tell you where she felt the calmest, she would say when she's flying in the sky, the wind blowing though her hair, the rhythmic flapping of her wings and the serenity of silence.

Dynasty like to be free, whether that be physically or in any other form. Tying her to anything doesn't really work, and even if it's against her will she still tries to go where she pleases. For instance, when she was employed as a knight, while she would follow orders she would also leave when she saw fit and return when she saw fit. Relationships are almost always polygamous and she makes sure that her partner knows this in advance, but Dynasty finds it too much effort to love more than one person at a time. This is in reality just a precaution in case she ever did.

She also doesn't wear underwear. Yeah... she doesn't really see a point.
Wise
Dynasty has been alive for a long time, has learned many things, and has had almost 2000 years to reflect on her actions. Because of this, she also has reached a somewhat higher state of mind where she looks at the world in multiple different lights at the same time before coming to different conclusions.

Also, since she's from a time long ago, many of her views don't hold up today but can still be applied to her everyday philosophy. Though, now that she's starting to see the world outside of Europe, there is a bit of a culture shock and intake of ideas that she has never thought of before.

BACKGROUND INFORMATION

Conception


The circumstances leading up to the birth of the White Dragon were a bit complicated. The wizard Merlin, was being held hostage by the dragon of the north and the Mistress of Ice, Iedena. She had traveled south to England from Greenland in fear of being slain by the hero of the time, Sigurd, who had murdered her love Fafnir. In desperation, she thought to claim the strongest human of the time and use him as a hostage against Sigurd. However, Merlin was smarter than she anticipated and had set up a trap against her to release him. What he did not account for was her power, so when Iedena tripped the spell, she still had Merlin's life in her hands. Underneath the cause of why she captured him, she would have just killed him and found another human to obtain her goal, but by the time she was trapped she had already started to lose hope in her cause. So a deal was struck for the two: Merlin would impregnate Iedena and she would let him live, never to be seen again. Merlin, liking his life more than anything like a normal human, decided to agree to this.

Fast forward 9 months and twins were born, given the true names of Gyormeswre Myrddin and Ariadon Myrddin. The humans would eventually dub these two the White Dragon and the Red Dragon due to their unique colors.

Early Years

Growing up, the twins grew up away from their mother. Holding up her end of the bargain, Iedena had left Europe in it's entirety and made home in present day Siberia. This left the twins to explore the world of Europe how they saw fit, both of them initially living in what is modern day Switzerland, but more specifically, they lived on Matterhorn mountain. It was on this mountain where the two had bonded. There's a superstition among dragons that if more than one dragon is birthed at a time, then they will grow stronger off each other and that happened between these too. Even though they were beings of two different elements, they had a bond with each other that would innately grow the other's power as one of them got stronger. This would translate in a healthy sibling rivalry in reality, but little did they know about the supernatural behind it.

They lived their lives up in that mountain for 55 years, the two often fighting and visiting the surrounding areas when they wanted. Because of their recklessness, many of the humans below began to tell tales of dragons and their existence, something that had only been in fairy tails and legends up to that point, and even then they weren't wide spread. Eventually one of them overheard about this, and notified to other of the situation. It wasn't long before heroes from far away lands and adventurers in search of fame had begun to come to their homes in hopes of killing the dragon. Yes, dragon, because most people would only tell stories about the dragon in the mountain, not the dragons in the mountain. So often, Ariadon acted as bait for the intruders, often luring them into a false sense of security because she appeared weak. Then, when they weren't paying attention, they would be eaten by Gyormeswre. This went on for a good 5 years before they got a visitor that was unlike anything they've seen. This human smelt like evil and was able to use magic, something that caught them off guard. After failing to kill him, the human introduced himself as Merlin, their father.

At first, neither of them believed him. They were dragons, he was a human. Though he then went into an explanation, how they were made, and why they weren't as strong as their mother. Granted, that last section wasn't relevant since they never knew their mother. Merlin couldn't fathom not knowing neither of one's parents, as he himself never had a father. Wanting to give his children what he didn't have, he offered to father them. Gyormeswre was interested to see where this was going so she accepted, Ariadon reluctantly agreed as well. Over the course of the next few months, Merlin lived with his children. He taught them many things about humans, manners, love, pain, magic, and more importantly their human sides. The twins only knew how to be dragons up to that point because it was natural for them, but they never knew how to be humans. Through his teachings, the two were able to transform into humans and cast, create, and mold magic like their father. If it wasn't for a few characteristics, the two could pass by as humans with not problems. Merlin recognized this and brought them back with him in England.

The King and his Dragons

By this period in time, Merlin had become the magician adviser to Arthur Pendragon. He had wanted his daughters to become weapons of the country, their power being too useful to be squander on nothing. So, as per a request from Merlin, Arthur took the two in as his squires and tried his best to teach them when he could. He was often preoccupied with other things, mainly the hunt for the Holy Grail and dealing with the people of Brittania. Over the course of years, Gyormeswre and her sister had slowly learned how to be knights, wield swords, and general combat basics. Because their teacher was generous with his sharing of knowledge, the two even learned how to wield the Excalibur, granted neither of them were actually able to keep it. What this did teach them, however, was that they were able to send their energy coursing through their weapons to enhance it's powers. So for Gyormeswre, she was able to course the element of lightning through her weapon to increase it's sharpness while Ariadon was able to course the element of water to increase it's defensive power and blunt damage.

Shortly after they completed their training, a new enemy had appeared for Brittania. While Arthur and his knights were out looking for the Grail, Wales had declared war in hopes of expansion and removing Arthur from power. It was during this war that the twins started to become violent towards each other. Ariadon would often talk about how the Welsh might actually win the war and how they were her personal favorite, while Gyormeswre would think the exact opposite and was loyal to Arthur. This eventually led to a physical battle and the defecting of Ariadon from Brittania. It wasn't to long afterwards that Ariadon would end up leading the army of Wales, eventually becoming red dragon on the flag due to her contributiom to the efforts of the Welsh people. On the flip side, because Arthur and company were away, Gyormeswre, or as she was known at the time, Asania Ivory, became the leading command of the army against Wales.

The War Effort

For the next period of time, the Brittania-Wales war was the focal point of Asania's life. Being appointed as the commander of her own army was probably her biggest accomplishment and her biggest responsibility since leaving the cave, and this was the same for her sister. The first battle happened not soon after her sister defected, fighting over some city near the border of Wales and Brittania. It's difficult when the two have the same training in both combat and strategy, but the advantage that Asania had over the enemy was that her troops trusted her. With Ariadon being an outsider to the people of Wales, they were wary going through this first battle and often second guessed what they were ordered to do. Not only that, it was akin to a peasant rebellion, with all the people fighting had very little to no combat experience. It was essentially a slaughter as thousands were cut down by the cold steel of the Brittanian knights. This would go down in history as the day Whiterun turned red. Coming back from this victory, the morale was high but unstable. Many didn't feel right in just murdering what seemed to be inexperienced people, hating to beat an already dead or dying horse. Due to her feats in this first and possibly last battle, Asania was given the title of White Knight, titles back then being something unique. She was also knighted by the king, making her Lady Asania Ivory.

The next battle happened not soon after the first, this time in a town known as Redgarde, a neighbor to Whiterun. But this time, Asania was the one with less troops and low morale, while Ariadon had trained her people and hyped them up for the fight. The tables were turned and in this battle, the Welsh had won by a land slide, claiming Redgarde as her own. Hearing of the victory in Redgarde, Ariadon was given the legend of Red Knight, the only rival to the White Knight. Back in Wales, Ariadon had celebrated her first victory. One thing to note about dragons is that they hold their alcohol horribly, and after a few drinks she let it slip that she was a dragon, and that her true name was Ariadon Myrddin. Most people just laughed this off, but once someone said her name the rest of them knew what this meant. They had a dragon as their commander, and knowing the capabilities of a dragon, they could have her do their bidding. This war was as good as won.

So for the next year Ariadon's title changed it's meaning, from being the Red Knight of the battle of Redgarde to the knight bathed in blood as she massacred plenty of villages and towns single-handedly. No human stood a chance, but there was one dragon. Asania met her sister and a small hamlet near the new border. It was here where the sisters duked it out, and since Ariadon was more of a human focused hybrid and Asania focused on both sides, Asania was ultimately the winner, though she took some damage in the process. While not fatal, it was not reparable by anything technology had at the time. Being the sole victory, she stared her dying sister in the eyes and made the hardest choice of her life: she consumed her. This was out of mercy and pity, hating the situation that had befell her sister due to her incompetence. It may have been an honest mistake but it was a mistake that cost thousands of life, and not wanting the same thing to happen again she consumed her sister, taking her power for herself and away from the humans who treated her as a tool.

It wasn't long before Britannia conquered the land they had before and ended in a stalemate with Wales, but this was without Asania. After the battle she had returned to her home in the mountains, leaving her people behind temporarily to rest and repair the damage done to her. It takes a lot to get through a dragon's skin, let alone mortally wound them, so it would take some time to heal the damage done to her.

Slumber

In the cave, Asania slept soundly, ever so slowly generating mana to heal her wounds. Merlin, hearing of the stories of his daughters, arrived in the same cave where he first saw them. While Asania couldn't hear him, he apologized. Apologized for bringing them into the world of humans, a place where they did not deserve. They didn't deserve the savagery, the want of power, the greed that would bring them to betray those they saw as close to them. If he never visited this cave, Ariadon would still be alive and Asania would not have had to kill her only relative. He wanted to make things right, so he cast a spell on Asania.

This spell was to keep Asania asleep for as long as it was able, and this time was dependent on how much power was put into it. How much power did he use?

All of it. Every single last drop of mana, all the Anima Mundi he could muster, and even his own life force. Merlin died embracing his daughter and Asania slept there, none the wiser.

Modern Day


Nothing gold can stay, and this was true for the spell that Merlin cast. Casting it took up all his mana and Anima Mundi reserves, and due to his level of mastery over the two it was able to last over 2000 years. It finally wore off in the year 2420, where Dynasty woke up from her longest nap ever. The world has changed in many ways since she slept, but the most important thing was the fall of Britannia. How could her great country have fallen? It was led by the wielder of Excalibur, it surely should have been forever prosperous, correct?

Wrong. So, Dynasty took it upon herself to restore Britannia, or now England, to it's former glory.
DRAGON ABILITIES


Slave of the Name: This is a common ability amongst many dragons, though it is dependent on one's subrace of dragon. Because Dynasty is a magical dragon, she has two names. The second name is pretty much unimportant, as it's her fake name. With the existence of a fake name, there is a true name, with that being much more important and crucial to Dyansty's soul.

The true name is the name of the dragon's soul. This name is what gives them their identity, their power, and it taboo among dragons to speak one's true name. This is because those who know another dragon's true name and speaks it while around is given ownership of said dragon. This makes trust among this race of dragons incredibly important, and is normally symbolized by the sharing of true names. What this ownership means is that the dragon's powers will not work against this person who has spoke their name. They won't be able to lift a finger against them, they must heed their commands, and they may not feel any negative emotions towards this person. No command is too great, nothing is off limits once a magical dragon has become a slave of their true name.

On the flip side of this, because they have this crucial weakness to them, most magical dragons have an incredibly energy pool and destructive power than compared to the other dragons.

Being of Mana & Mundi: Being a magical dragon and a soul evolved human in part, Dynasty is given free reign over the control of both them to a degree. She's more versed in how to influence mana--the life force of the world around her-- than she is in Anima Mundi, this is mainly due to the fact that she's also more comfortable in her dragon form than her human form.

To go more in depth on what mana is, it is the combination of the life force of all living beings on earth. The way this differs from Anima Mundi is that, while Anima Mundi is the force of the Earth itself, mana is the energy of everything on Earth. Not only that, it's also an abstract energy, meaning that it doesn't have any limitations on what it can and can't be made into or be told to do, making it incredibly versatile in it's abilities. Much like Anima Mundi, it's applications are known as spells. Using spells takes up one's own mana, and the only way to refill one's mana pool is by a slow recovery, normally 8 hours will guarantee the replenishing of a mana pool.

Because she's a magical dragon, she has a near limitless pool of mana because she's always generating more, 20x faster than even the strongest of humans. This happens naturally, but she can make a quantity of mana in a short time by converting food and water into mana. This makes eating non-essential as she can just use mana to keep herself going, but eventually she would need to eat.

To give limit on how much she can store: The average human holds enough mana to fill up a bathtub. Dynasty, when she is at the max amount of mana she can currently store, is enough to cover the entirety of China in at least 3 inches of it or fill every building in New York. However, it should be noted, that actually reaching this limit is incredibly and near impossible since she's always burning, generating, and using mana on a daily basis. To reach this, she would need external help. On average, it's roughly the same amount as 5,000 6-0 humans.

Bearer of Birthright: A spell that's been passed down for generations of dragons but is viewed as taboo by most of them. This was made as an alternative to bearing children and a more improved version of linking souls, making it less dangerous in the process.

Through giving away a piece of the dragon's soul and forcing mana into the body of the person in question, they gain some of the dragon's power and a new ability. (This ability, name and functionality, are entirely up to me though it will be influenced by IC information. So if your character is a fire user but Dynasty has only ever seen them use their fists or something, then it's likely they won't get anything fire related or thematic. The initial bestowing of powers must be agreed to OOC before hand and you must acknowledge that you won't have much of a say in terms of what you get.) Those affected will also find that they are now able to draw upon mana as well and use it as they see fit.

Predator: A special skill to Dynasty and her sister that they had inherited from their mother. The way that it works is pretty simple.

Anything with a soul that is consumed by is absorbed into Dynasty and converted into mana. Because she's a magical dragon, anything she consumes is converted into mana anyways, and the more mana that she has the stronger she is. The amount of mana that is consumed and how stronger it makes her is dependent on who she is eating. This boost is permanent. The act of eating a PC requires OOC consent and any boost applied to the character requires staff approval.

General Dragon Things: All the magic stuff set aside, Dynasty also has the generic things that every dragon has. This includes flight, night vision for 120 ft, sharp teeth, sharper claws, enhanced sense of smell, and can breathe her element, which in this case is sky, but her breath is a combination of clouds, lighting, and wind.
Sky Aspect: Like stated before, Dynasty has an element that she is in tune with, this element being the Sky. What sort of element is sky, you must be wondering? It's more of a general element than things such as fire and ice because it covers a combination of multiple different things, though it is much weaker because of this. Sky covers clouds, wind, and lightning, with clouds being another sub-variant of the water element. Having an element is not something that every dragon has. In Dynasty's case, she has it because her mother was an elemental dragon, so it's something she's taken from her.

This does not give her free manipulation of the sky element, but merely a resistance to it and the ability to generate it. For example, Dynasty can't control lighting or air in it's normal state, but can create gusts of wind and generate lighting from her person. It's more of a conjuration than a manipulation.

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Sky Dragon's Throat:

Sky Dragon's Successor:

Draconic Defense: A natural defense that dragons have developed over generations to combat not only the harsh conditions they tend to live in due to being hunted by humans, but also to counteract the weapons used by humans. A dragon's scale is said to be as durable as tungesten and as hard as chromium, which in this case means how resistant it is to scratches. With this in mind, one could imagine that normal physical attacks would be not very effect against the hide of a dragon, and this would be correct. Though this was only developed in response to weapons, not magic.

Any non-physical attack will actually end up dealing twice as much damage to the scale of a dragon, meaning that magic and the like are incredibly effective when wanting to slay one. What does this encompass? Anything reishi based, Kido, spells, and things similar to this. Those who specialize in only stabbing things will not have a fun time trying to pierce the skin of a dragon, while those who prefer to use spells and Quincy have and easier time.

HUMAN ABILITIES


Swordplay Practitioner:


Dragon Slayer Style: A hybrid sword style that combines the offensiveness and technique used by Arthur Pendragon's Excalibur style and combines it the use of mana to make the sword not only longer, but enchants it to pierce the skin of a dragon. This was developed by both Dynasty and her sister to make it easier to fight one another while they were training. Since Arthur Pendragon was their only teacher and only reference for sword styles, they had to alter the one they were taught. Over the years, Dynasty's sister had developed more techniques for the style than Dynasty herself, but eventually taught her some of them before the two went to war against each other.

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Dominance: Probably one of the weakest but most useful technique of the Dragon Slayer Style. When two swords are connected or if the wielder's sword in current in contact with another person, they send mana coursing from themselves, through the sword and sends it towards the enemy. While it's not enough to actually cause pain, it is enough to either cause the person to drop their weapon in response (Willpower of Adept or lower) or back away (Elite to Master). Due to it's low cost and complexity, this can be used multiple times if wanted, but the more it's used the less effective it becomes (The skill requirement is increased by one, so the disarm would need to be Beginner or lower on the same person then Untrained and the back away increases to Master then the person is no longer affected.)

Dominance Overcome:


RELEASE 1: VI DRACO

Overview: The first release of the dragon race, but tailored to Dynasty's needs. If it had to be compared to any other race's release, it would be the Quincy's Letz Still, as using this release gives Dynasty a short period of time where she is able to absorb the mana around her at an alarming rate, to the point where if she didn't use any of it while Draco Vi was active, then she would reach her limit. If the normal intake of mana could be seen as tube, then this technique widens one end of the tube to make it into a funnel, increasing the intake but not how much can be had at a given time.

This mana is then also applied to every aspect of Dynasty, applying a boost to all of her physical parameters as she is a being that runs off mana, so naturally having more mana would mean she be stronger than if she was limited like previously before. The skills Strength and General Speed see a 2 tier increase which is capped at Elite, though if they are already at Elite the increase is still drastic, just not enough to warrant a Master.

Requirement: To initiate the release, there has to be a 1 post charge period (to elaborate on this, there has to be a post where it is clearly stated that she is charging up this release, and then on the next post she enters it). Once activated, the form lasts for 5 posts. Once ended, it cannot be re-entered for the entire thread. If the next release is unlocked, this must be used before it or not at all.


RELEASE 2: Vi Draco: Regium

Overview: The pinnacle of a dragon's ascension. Unlike Vi Draco, which focused specifically on taking in more mana to enhance what has already existed

Requirement: Elite in Willpower


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Sky Dragon Queen's Decree:

SKILLS SHEETS AND INFORMATION

General Skills
  • Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained
  • General Speed: Elite/Advanced/Adept/Beginner/Untrained
  • Strength: Elite/Advanced/Adept/Beginner/Untrained
  • Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained


Will Skills
  • Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
  • Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
  • Focus: Elite/Advanced/Adept/Beginner/Untrained


Racial Skills
  • Anima Stone: Elite/Advanced/Adept/Beginner/Untrained
  • Prima Materia: Elite/Advanced/Adept/Beginner/Untrained
  • Aiónios: Elite/Advanced/Adept/Beginner/Untrained
  • Víma: Elite/Advanced/Adept/Beginner/Untrained



Last edited by Slayer on Tue Feb 11, 2020 11:50 pm; edited 9 times in total
Slayer
Slayer
Thicc Boi
Joined : 2016-10-29
Posts : 561
Age : 19
Location : The Dance Floor

Member Info
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Thu Feb 20, 2020 5:59 am
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CHIDORI SHIHOIN


END POST | THE DISAPPOINTMENT




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Slayer
Slayer
Thicc Boi
Joined : 2016-10-29
Posts : 561
Age : 19
Location : The Dance Floor

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Sat Feb 29, 2020 8:33 am
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INFORMATION DOSSIER

Basic Information

Name: Kanna (神無)
Titles: Avenger
Age: 445 Years Old
Birthday: Unknown
Gender: Female
Race: Arrancar-Shinigami Hybrid

Affiliation: Herself

Alignment: Lawful Evil
Marital Status: Single
Nationality: Menos Forest, Hueco Mundo
Religious Standing: None
Sexual Orientation: Bisexual

Height: 5'9"
Weight: 205 lbs
Hair Colour: Violet
Eye Colour: Violet


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Psychological Analysis
"Those born from hatred speak of love... and they would show compassion after experiencing cruelty."
Naive
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Lack of Communication Skills
As one would expect from someone who has lived most of their life surrounded by hungry, barbaric savages that don’t really communicate with another, Kanna has very little to no communication skills nor does she think she ever will. One thing to note about hollows is that there is little to no social norm among them, and even less actual social interaction. Kanna learned early on that it was either kill or be killed, and so she never really bothered to talk to anybody besides Ainahime, and even then she wasn’t really comfortable with the thought of it nor did she really get a response when she did speak.

The way that this is shown in her daily life is that Kanna will often not talk about her feelings to people that she has just met nor convey what she’s thinking to them. This makes her less than stellar when it comes to working in a team since she doesn’t deem it necessary to tell them her plan or what she’s doing, but when she’s a leader she has no problem when it comes to dictating her subordinates in what they need to do. Even in the latter situation though, she finds it hard to really resonate with those people through words and will most likely rely on actions to get the point across. People would often find it out that she says the things that she does, not because they are absurd but because they don’t really apply to the situation and are, at best, odd. She tries her best to make up for these moments, but in the end she just apologizes, possibly too much as others have noted. This heavily impacts her relationships, if she ever magically finds herself in one. She’ll often say ‘I love you’ too early, deny sexual advances or make them too early, and she doesn’t know when it’s appropriate to do or say things. Loving Kanna requires patience that not many people have and she doesn’t expect them to either.

Distant
Coming from a background of constant betrayal, it is only natural that Kanna has developed a defense mechanism of just staying as emotionally distant from people as much as possible. This means it is really hard to reach a level of connection with people that allows her to make a meanwhile relationship with other people. It’s quite noticeable by other parties, as she will go out of her to avoid bonding when she can and shove people away when they attempt to force themselves closer to her than she thinks they should be.

Though it should be known that it is not impossible for Kanna to open up to someone, but they would have to give them a very strong reason to. The bar that one would have to reach to fulfill this requirement is so irrationally high that most would assume Kanna just hates everyone by default. For instance, if someone were to risk their life for her, she’d merely see it as a debt and not a sign of trust. These requirements are also intentionally vague as it changes on a person by person basis.

Caring & Motherly
Sort of a natural trait, and perhaps a bit cliche as well. Despite everything that has happened to her and what she expects from people, she can see beyond the evil and extend her hand out to them. Being the type of person who can always forgive but never forget, when she watches someone struggle, no matter the person, Kanna feels obligated to help them. While on the exterior she seems cold and is truly distant, that can’t stop her from being the person that she is.

On some rare occasions, Kanna may also offer to take someone under her wing. While this may seem like a big thing to other people that know her, this just means to Kanna that she won’t mind the company of whoever is given this privilege. Actually getting close to them is another matter and hurdle for that person to go over. Deep down, Kanna probably misses her children, and having them forcibly ripped from her has a left void that she’s desperate to filling, willing to take in anyone as their replacement for even a little while to sate her desires.

Incredibly Affectionate
There’s not much to this trait of hers. In her quest to receive affection, Kanna tends to give it out. A lot. Showing her feelings for others through normally physical connection of some sort, Kanna shows her emotions through action. Combining this with her lack of knowledge on social cues and whatnot, Kanna tends to kiss those that she sees as a friend as a form of greeting and farewell.

What she yearns for is an intimate connection with another person, mostly on a personal level but somewhat on a sexual level as well. Having been raped, most instances of “making love” have been devoid of love completely, so she’s curious as to what love is truly like when both parties are invested in the relationship.

Strong
Despite being heavily influenced by her emotions, when it comes to dealing with life, Kanna is incredibly resilient. Sure, at first when the people she thought loved her betrayed her, it hurt her pretty bad, but as a child Kanna was incredibly impressionable and the impression she got from that was just that life sucked. She ended up taking this lesson with her throughout her entire life, letting things not get to her as much as they should. For example, her time in the Menos Forest as a child was seen, in her eyes, as an unfortunate circumstance that she will get her way out of instead of being some life altering, and possibly ending, event.

This mental resilience translates well into her everyday life, as Kanna has very little problem achieving things once she puts her mind to it. She’s also very hard to sway away from her intended goals unless given a reason to, and even then she holds her initial opinion over all else. This also means that if she doesn’t want to do something, she will never do it unless forced to. If she doesn’t want to die, she will fight until she’s killed. If she desires to win a battle, she will fight until this battle is won. From living in a world where it was eat or be eaten, giving up was not an option.

Emotionally Driven
One of Kanna’s biggest flaws is that she finds it hard to think logically and objectively in most situations and relies too much on her emotions and how she feels to determine her actions. This can mainly be chalked up to the fact that she has a false trust in her decision making and judgement, and as one can infer, it’s not actually that good. She has been in many situations where mercy would be the most appropriate thing, but because of her anger, want for revenge, or wrath, she’ll follow her emotions and kill. This allows for her to be easily exploited and manipulated if you somehow find your way close enough to her that she’ll start taking what you say to heart, because by that point it becomes her fault for being easily manipulated.

With that being said, betrayal is one of her hardest things to cope with, as she trusts very few people already. If she were to be betrayed by someone, it will shake her to her core and most likely lead to a deep depression, as her look on the world would become that because she is who she is, she doesn’t deserve happiness. Whether this is true or not, nobody can truly say. But she’ll definitely think about it.

Motivation: Her Children
One of the few things that Kanna will never regret is becoming a mother, granted that was not of her own free will. Giving life to another being gave her a feeling that she couldn’t explain, nor could she put into words the joy she felt when she was around and raising this child. As she kept having more, the stronger her connection to them was. Being a mother was genuinely the best and only positive thing to happen to her, so when her children were forcibly taken from her it devastated her. One of the reasons that she keeps on living today is to find her children and be the mother she never was, if she was given the chance. Part of her expects them to hate her for never being there for them.

Motivation: Her Father
It’s odd, she knows, that someone who had made the choice to not be in her life is one of her most crucial motivations. It’s the fact that she does not know who her father is that makes her want to know more about. The fact that someone who normally would want to stay with their child, raise them, protect them, decided not to. Maybe this extends to both of her parents, but Kanna knew her mother and now strongly dislikes the woman. She’s never actually had the chance to meet her father so she can’t make any decision on how she feels about him one way or another.

Not only that, she wonders about him. Wonders what would make him abandon his child like he did. Was it the world that he knew previously? She knows that he is where she gets her shinigami abilities from, so perhaps the Soul Society was like a sort of Utopia that he didn’t want to leave? Maybe the fact that he had a child out of wedlock would have impacted him negatively, and with an arrancar at that. Perhaps an arrancar in the Soul Society would have been a bad idea, she could definitely understand that mindset. So many questions, not enough answers.

Motivation: Her Ideals
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BACKGROUND INFORMATION

Conception: Forbidden Love--

As one could expect, Kanna's birth was somewhat of a weird product of a taboo relationship.

SHINIGAMI ABILITIES
Shingami Power Theme: Love and War


ARRANCAR ABILITIES
Aspects of Death: Life and Fear

Resereccion


Resereccion Name: Salvida Horror

Resereccion Release Phrase: Live in the shadow of death, Salvida Horror

Release Action: With her zanpakuto's tip put into the ground, Kanna has to place one hand on the hilt and her other grabbing the "spine".

Resereccion Appearance:

Kanna's Appearance: One of the first things to note about Kanna's Resereccion appearance is that it looks less feminine and more masculine. The truth is, she's still a female, but for combat purposes her breasts are shrunk and she's given a broader build, but for all other purposes she is still very much female. (For those wondering, her breasts go from a G cup to an A). She also keeps a humanoid figure. In fact, it looks so much like a human that, if it wasn't for the eyes and the marks, then it would be almost completely human in appearance. With them being mentioned, Kanna has 6 eyes on her face, each eye having red sclera and yellow irises with no pupils. There are also red flame marks that start from the right side of her chin and travel all across her body.

Ainahime's Appearance: Something that is somewhat unique for arrancar and their Resereccion. Kanna keeps her zanpakuto, the form of itself compacting and compressing into a katana from it's natural state of a greatsword. The blade, sheathe, and hilt are all made of an odd purple metal. The blade has multiple red circles along the side of the blade, the shade of red matching Kanna's sclera.

Resereccion Abilities: To put it simply, like the rest of Kanna's abilities, runs off of two different themes and combines them to the best of it's abilities. It should also be said that the abilities are based off of her aspects of death, Life and Fear.


SHIKAI

» Shikai Release Phrase: [What is your shinigami's release phrase?]

» Shikai Release Action: [Does your Shinigami do any physical action to release their Shikai? Feel free to remove this.]

» Shikai Appearance: Ainahime in Shikai takes the appearance of two different weapons, sort of. Both weapons are zanbato that are a foot taller than her, with one made of bronze and the other made of gold. The blades of these zanbato are serrated, so much so that it’s hard to distinguish the jagged edges with just a glance. On the gold blade, which Kanna calls Loveless, are three large holes in the flat side of the blad. Each hole is a foot apart from each other and measures 6 inches in diameter. The bronze sword, which Kanna calls Hateless, has rust all over the sword, though this is mainly for appearance. There are no guards on these swords and the hilts are just bandages. Both of the swords are connected at the bottom with a silver chain that is 3 feet long.

» Shikai Abilities: [What abilities does your Shinigami gain when releasing?]

BANKAI

» Bankai Release Phrase: Heed my words, Loveless Princess. In the only world you can claim as your reality, I am the creator and the destroyer, the everything and the nothing, the beginning and the end. For I have observed your existence in all it's glory and shame, in this moment I decide to reject you, oh imperfect creation. Do as you will, as it is your nature. Forsaken Bankai.

» Bankai Release Action: If going into bankai from base form,

» Bankai Appearance: [What does your Shinigami look like when released in their bankai?]

» Bankai Abilities: By forsaking the love portion of her Shinigami powers, the only thing that is left is war. By merging with her zanpakuto spirit and reaching the peak of understanding and unison in their duality, Kanna becomes Ainahime, the Loveless Princess.

SKILLS SHEETS AND INFORMATION




Last edited by Slayer on Fri May 01, 2020 1:52 pm; edited 4 times in total

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Thu Mar 19, 2020 4:05 am
Daddy's Special Place - Page 4 Riku-top

INFORMATION DOSSIER

Basic Information

Name: Riku Nanika
Titles: Suke-san
Age: 17
Birthday: March 17th
Gender: Female
Race: Powerless Human

Affiliation: Herself, Karakura High School

Alignment: Chaotic Good
Marital Status: Single
Nationality: Japanese
Religious Standing: Agnostic
Sexual Orientation: Bisexual

Height: 5'10"
Weight: 145 lbs
Hair Colour: Black and various other colors
Eye Colour: Green


Daddy's Special Place - Page 4 Riku-side

Psychological Analysis
Familiar
One of Riku's few good traits, or at least she thinks, is her approach ability. As her classmates can attest to, while Riku looks scary and intimidating, she's actually a really nice girl once you get to know her, though if you've never talked to her before that would be quite difficult. Because of her wild appearance, there tends to be rumors and such that spread about her, which is how she got her nickname as it is derived from Sukeban and the people that actually knew her used to call her it jokingly.

Organized
Riku has many faults, she's willing to admit that. There are many things that someone can say about her to really get to here, but if there's one thing she will refuse to be called, it's messy.

Riku is a firm believer of keeping the spaces in her life clean, from her home to her work space, as a clean environment helps her emotionally. If you were to ask her about where she got this idea from, she'd say from a magazine somewhere, but since then it has rung true to her. So, whenever there is someone that comes over to her place, they would more than likely notices how clean it is, so much so that it doesn't really look like anyone lives there. It should be noted that Riku is the type of organized that doesn't really have to clean any mess since she tries to not make any at all, putting things where they should be at the moment instead of doing it later.

Artistic
Probably one of her more defining traits. Riku has an artistic eye and just likes looking at pretty things. This hobby has extended to her interests, fueling her drive to become an artist and the cause for her to spread out her skills and take up photography and other artistic outlets as well.

This translates into her everyday life through the medium of fashion. It's kind of obvious in the fact that since she likes pretty things, she's going to make herself beautiful. There have been many times where she's spent hours deciding on what makeup to put on or what to wear. School has been her saving grace because all she has to do is put on her school uniform, a jacket, and leggings.

Skeptical
Part skepticism, part stubbornness, Riku is the type of person to not believe something unless she sees it with her own eyes. Not having the power to see ghosts, as one would expect, means that she doesn't believe ghosts and the spiritual no matter how much people will tell her about it. This tends to annoy the hell out of people because she will deny facts because they are not real to her, which means that he perception of reality and facts are different and contrast a majority of the populations.

BACKGROUND INFORMATION

The Story So Far--

All in all, Riku has had a normal life, which is to be expected of a normal person.

She was born as the first daughter to Kaito and Sakura Nanika a year into their marriage. Her father was actually a latent user of the Attila Factor that never activated, so he ended up passing it along to all of his children except for one. She was given the name Riku, or land, not because of the meaning but because it was a fine sounding name at the time. One thing people should know about Kaito and Sakura is that they aren't very good with names, and Riku is the perfect example of that.

Anyways, as stated before, there's not much to Riku's upbringing. Growing up, she was a loving and playful older sister and child, often being her parent's declared favorite in hopes that it would encourage the others to be better. Most of her friends were boys, and she was labeled as a tomboy by those close to her, but she personally didn't see it that way. In actuality, she just found other girls unbearable to be around because she just didn't want to deal with the drama that normally ensues. When she was 10 years old, Riku awakened her power to use the Attila Factor when she was playing around with her friends and fell off of a bridge. The Factor activated and cushioned her fall, turning a dangerous fall for a ten year old into something akin to a dive in a swimming pool. Since then, she's been testing the water to see what she can do with it and how it would help her in her everyday life. After figuring out it wasn't going to be very practical, she hasn't increased her ability but has maintained what she could do prior. Today, she's just living her life out as any teenage girl would, but that might be subject to change...

SUPERNATURAL ABILITIES


Spiritually Incapable: So to start off, Riku was never born with the ability to see spirits. As she grew up and her Attila factor developed further, it would passively deflect any form of spiritual energy that tried to enter her soul, denying an form of naturally acquiring spiritual awareness. At this point, because of her mastery, even a forceful attempt to give her spiritual powers can be reflected subconsciously. This is a sort of ability that is always on and she doesn't know how to turn it off.

The Attila Factor: Sometimes known as GUTS, it is an ancient trait that is passed down through genetics, though the original beings that had this trait are said to be now extinct. In the past, those with this trait were much more common and many seemed to have this trait, though due to it’s dangerous tolls on the human body, humans slowly evolved to combat it until it became rare and only possible through a genetic mutation. It's known as the Attila factor as it's believed that Attila the Hun was one of the earliest successful users of the gene, using it to have an advantage in is wars.

The Attila Factor allows the person to trade their life, mental and physical state, and willpower to fuel them. Most don’t live past 50, and the closer the person gets to their expiration date the less effective and reliable the factor becomes. Those with a weaker mental state tend to live the longest but have also the weakest form of the factor while those with a strong mind can master and even mold their will into devastating attacks in exchange for years off their life. Just having this ability makes having Durability obsolete as it can substitute for it.

Universal Abilities
Hero: Hero is known as the weakest and most common form of the factor. Being known as the one of the few levels that is purely defensive but is also praised due to its low strain on the user, it is seen differently between all users but all cannot deny its usefulness. Even one with beginner level willpower would able to maintain Hero, though with some difficulties. It requires a certain level of concentration to keep active, though anyone with a higher level in willpower is able to have it on passively without any major repercussions.

Once active, Hero gives it’s user a very slim barrier around their skin, protecting them from very light scratches, minor burns, and about 100 pounds of force. Granted it probably won’t give much of a combat advantage, it does protect the user from everyday harm and weapons such as knives and semi-large rocks if they were to ever be surprised by an enemy.

Personal Abilities
Butterfly Effect: Riku's personal manifestation of the Attila factor and the general theme of her abilities. Whenever Riku uses an ability that is derived from the Butterfly Effect, her willpower will manifest into constructs in the shape of butterflies.

To put it simply, Butterfly Effect gives Riku the ability to manipulate time, but it's time in relevance to objects. There are a few set rules that this ability has to it hat Riku is required to follow, or else her ability does not work. The first is, she cannot speed up or slow down living things to or from death. With that being said, the next rule is that when she's using Butterfly Effect on a living thing, it is only temporary. For example, if she was to slow down a person in time, they would only be slowed for a few seconds. If she were to speed up a person through time, they would slow down. The next rule is that she cannot put a living person at a different point in time, only objects. Example: If she were to put a mouse in the past, it would slingshot to the present at a speed incomprehensible to modern man and kill it. Depending on how far back or forward, the return process could erase them from time completely. Objects, however, are fine with skipping through time as the return process is near instant no matter where she sends it.

It should be stated that for any of the following abilities to be used in combat, there must be an agreement OOC. This would normally be a given for any form of combat, but due to the nature of her powers the person must know what they are getting into and agree to it.

Blink: One of those item-only abilities that she has. Riku takes something, and then throws it. The item then disappears either forwards in time 5 seconds. 5 seconds later, it comes back to her hand, making it seem like she made said object disappear from existence for a mere moment.

Metronome: A variant of Blink, where instead of sending an item through time once, she does it constantly with one item. Every 2 seconds, she takes an item and sends it two seconds in the future, and does this on repeat. Due to the minuscule amount of time that she's altering she can do this for quite a while before needing to stop. This has a duration of 3 posts of this constant sending forth.


SKILLS SHEETS AND INFORMATION


General Skills
  • Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained
  • General Speed: Elite/Advanced/Adept/Beginner/Untrained
  • Strength: Elite/Advanced/Adept/Beginner/Untrained
  • Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained


Human Reiatsu Sheet
  • Power Control: Elite/Advanced/Adept/Beginner/Untrained
  • Energy Usage/Regeneration: Elite/Advanced/Adept/Beginner/Untrained
  • Energy Resistance/Endurance: Elite/Advanced/Adept/Beginner/Untrained
  • Physical Augmentation: Elite/Advanced/Adept/Beginner/Untrained


Will Skills
  • Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
  • Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
  • Focus: Elite/Advanced/Adept/Beginner/Untrained


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Thu Jun 18, 2020 7:19 am
IRANEA WILL
ENTER THE HIGH PRIESTESS
I. Basic Information


» Name: Iranea Will, with the name Iranea having origins in Ancient Iramsha culture dating back 400,000 years. "Ira" means to inspire or awe, while "nea" means to give unto others. Thus, Iranea means "to inspire others". Her last name, Will, was chosen by herself. Deviating from the typical "Iramasha" that most people of her race has, Will was chosen as a sort of statement for herself. It signifies that Iranea always commits to her ideals. So it's not that she could do something, or she might do something, it's that she will do something, even if it kills her.

Also, it's pronounced ih-ruh-nay-uh
» Titles: The Lion of Nemea, Whitescar
» Iramasha Age: 3002
» Regular Age: 30
» Gender: Iranea is a born female. At this point in her life, however, she is agender. She allows people to call her by whatever they wish, but she does not strongly align with what constitutes a female nor what constitutes an man. Whatever a person views her as, she is that. For the sake of continuity, however, when talking about herself she uses female pronouns.

» Affiliation/Rank: Iranea is affiliated with the Order. Being the main figurehead, she has been given the rank of High Speaker. The Speaker speaks, both for the Order and to the Order.

» Physical Appearance Image:
Daddy's Special Place - Page 4 New-ira-appearance
Portrait painting taken of Iranea Will circa 2410

Casual Attire:
Daddy's Special Place - Page 4 7R9fkXrDaddy's Special Place - Page 4 AOeWLaO


I. Personality Traits


Erudite - Iranea is an awfully curious person, and this is reflected in her knowledge of just general things. While not specifying any one area, over the years she has learned a great deal and has stored it in her mind, some of it proving to be useful while others not as much. Combining what she’s been taught with what she’s experienced, her wisdom and her intellect could be noted as one of the highest in the realm. This can also be contributed to the fact that there are not many Iramasha who focus on anything outside of Aether and magic, but Iranea has a gluttony for knowledge and will seek it at any opportunity.

What this means for her in a social context is that she tends to drop random facts on people that either do or don't pertain to the conversation at hand and will often compare the current situation to something she has read up on. She knows that it frequently annoys people and so she tries not to do it as often, however it still ends up occurring on an almost everyday basis.

Empathetic - While not really considering herself an emotional person, Iranea does have a soft spot. What this soft spot covers is a broad, stereotypical pool of things that one would expect from a teenage girl, but it also extends to her personalities in battles as well. Where most would expect her to be the ruthless killer that she once was, now that Iranea has the sub-class of conquest, she has developed a fondness of showing her enemies mercy more often then killing them if the situation arises. Now, this doesn't say that she won't kill those that stand in her way, just that she won't kill more than she has to and won't straight ask someone to do it for her, as she wants those that follow her to follow her ideals as well. Most don't and just brush it off as nonsense, taking the parts they want to hear and forgetting the ones that they don't.

Inspiring - There is a certain "never back down" air to Iranea, whether she is leading or going about her every day business. Because of this, the people around her tend to adopt this sort of outlook on life even though she never actually pushes it onto people. This somewhat doubles in as charisma though on a much larger scale, the sort of trait that will get a group of people to look at you and listen to you, but not really as effective in a one-on-one situation. After many years of experience, Iranea has been able to single out choice words that catch people's attention, has learnt what to say to get a group of people excited and willing to follow, and if she tries hard enough, she could even convert a group of people to her cause. This is not really something that she could turn off, but it is something that she can actively use and improve if she were to focus on it.

Unhealthily Obsessed - When Iranea finds something that she is incredibly interested in, there have been times where her interest crosses the line and becomes an obsession. This is apparent when it comes to her naming things, as when she finds something that she thinks would make a good name she will over use that concept to keep things uniform. This is why a lot of the things that she had the choice of naming ended up with more ancient names because her studies had led her to often reading and ultimately learning about this once amazing culture of Iramasha, and wanting to mimic them she had basically adopted their language and culture in hopes of also keeping them alive in some way. When it comes to people she is more subtle as well, and it should be said that her obsessions with people have never been and will never be relationship related. Most of the time, she obsesses over people that she finds an anomaly in the world or those that have proven themselves to be smarter than she is. In those cases she’ll do what she can to get as much time with them as she possibly can, not realizing that she may be overstepping boundaries.

Outspoken Honesty - Iranea is not a person with a lot to say, but she is someone with a lot on her mind and often she finds that she verbalizes her thoughts without thinking. Where most have an inner filter for their thoughts and meticulously choose their words, Iranea does not. If she reacts to something one best believe that it's genuine because does not make an effort to hide her feelings. This often ruins relationships with people because she will not hesitate to hold them accountable for their idiotic actions and is somewhat confrontational whenever someone starts to get on her nerves. Luckily, the threshold for that is pretty high as she's met a plethora of people over the years who consistently test her patience, to the point where she could

Humble Realist - Despite her current position of power and influence over people, Iranea makes an effort to make sure it doesn’t go to her or anyone else's head when she can. This can be partially attributed to both her aether class but also her upbringing and the people she has met among her many adventures. Iranea doesn’t come from an incredibly privileged or fortunate background, in fact she had to forge her own background with occasional help from those she would call companions at the time. With how long it’s taken her to get to where she was and how much effort she had to put in to attain her current level of strength, personality, and intelligence, when one approaches her about her position she will downplay it to an absurd degree. If those under her give praise, she’ll accept it but would prefer that they didn’t, because what she is doing doesn’t need praise. She’s merely an actor playing her necessary part, as are the rest of those who follow her. However, this doesn’t mean that she’s completely blind to her current situation.

Independent - Despite going through most of her life working with other people, Iranea has never really seen them as a necessity for her goals. This doesn't go to say that she isn't grateful for the help that she has been given and that people continue to give, just that she feels that they aren't crucial to her achieving her goal and that she could do it herself if she wanted. As one can infer from that description, it's easy to confuse Iranea's Independence with arrogance and you wouldn't exactly be wrong. However, she likes to think of it more as confidence in her abilities and herself. Due to that, there is very little self-doubt when it comes to her plans and no regrets in what she does. Also, this makes influencing her with a words amazingly difficult as she has a concrete certainty with everything she's ever thought and in anything she's ever done. Occasionally there's regret, but it's rare. She'll be the first one to admit her faults but will almost never regret what she did.

I. Character History


» Birth: Not so long ago, a beautiful baby girl was born to a lonesome but cheerful mother in the Iramasha country called the Sotiria Nation. Now, this woman was quite adventurous and so she had wondered what it was like to have a child rather than making one, so when it came time for the baby to be delivered it was quite a shock to everyone in their neighborhood. For one, she wasn’t the type anyone would expect to have a child, with all the traveling and such. Secondly, she has never actually shown herself to be in a relationship with anyone, at least not that any of her friends or family knew about. And technically, at the time, this was true. See, the child’s father has only ever been in the woman’s life for a collective two weeks, but during that time the two were madly in love, or so she thought. While he promised her a future together, his eyes were set on a short-term fling and, upon hearing the news of a child, exited her life. This left the woman, whose name was Rhea Iramasha, giving birth a few months after meeting this man.

The child was named Iranea, a pretty name that Rhea had heard during her travels. At the time, she did not know the meaning of it but also wasn’t too interested in what it was at the moment. To Rhea, Iranea marked a new time in her life. No longer was she going to be Rhea the adventurer, but now she was just Rhea. Giving up what she onced loved for a man that didn’t love her and forced to raise a child all by herself rocked Rhea’s world at it’s core, and this would be known to those that knew her before and after Iranea. At points, she considered giving up the child, but it wasn’t long before Iranea began to grow onto her and Rhea accepted her new reality.

» Early Years: As a child, it's fair to say that nothing notable in particular happened in her life. This is being said when comparing it to the other sections, as past 10 years old her life would spiral out of control. But that's later on, for now the point of interest is her childhood.

As an infant, Iranea would best described as a problem child. See, like most babies, she would cry and whatnot, but she knew very well what she was doing to her mother. Early on she was able to catch on to the fact that whenever she would cry, someone would come and give her whatever she wanted, so she would cry a lot. Being a power-wielding maniac even at a young age proved to be incredibly fun and made to be one of her best pastimes. At one point, her mother realized that Iranea was crying on purpose and tried to get in a sort of battle of attrition with her child, however, Iranea would just cry louder and louder until eventual Rhea just gave up. While on the topic of Rhea, it was at this stage that things were the most hectic for her, but that just made her enjoy Iranea all that more. Going into things, Rhea expected them to be difficult, but she was given way more than she bargained for. On the flip side, these bad times were spread out among the good ones, the ones where Rhea could pretend to talk with Iranea only for her to respond with babbling, the memories of the two of them playing together, of them arguing, Iranea's first words (which was "fuck" because Rhea is bad at practicing self-restraint), Iranea's first steps and more. As the child grew up, the relationship between the two had only grown stronger, to the point where Rhea regretted ever having second thoughts about having a child.

As Iranea grew, the world around her changed as well. This could be chalked up to many things, though, like everything else up to this, the main culprit was no one other than Rhea. Now that Iranea was old enough to register thing around her, move around without assistance, and feed herself without needing complete assistance, Rhea figured it was time that she picked back up her old profession and began exploring the world once again. The Iramasha Realm was a vast place, yet only a fraction of it was explored and even less was inhabited. Not only that, they were only on the surface of knowledge for what else was in the realm besides them, whether it be plants, animals, bacteria, etcetera, etcetera, and this fueled Rhea's desire to find these things. It wasn't really fame that drove her towards this goal, more like an unending curiosity. The way Rhea described this to Iranea when she asked was "You ever have those questions of what is that? For me it's like that, except my wonder works backwards. I want to know what that isn't, or maybe what isn't that. Anyways, I want to know what I don't know to then know it. Simple, really." Even today, Iranea can hear those words ringing through her head when she reminisces on how she got to where she is. It would end up being Rhea's profession that influenced every one of Iranea's days from that point on.

Due to constantly moving around, Iranea was not able to get a formal education nor have any friends. Neither of these things mattered much to her, but to Rhea she wanted to make sure that her daughter knew what she was doing. So, in between travels, when they had time, Rhea would teach her about what it mean to be an iramasha, at least from a power standpoint. It helped out that Rhea was the iramasha of wonder, meaning that with a lot of her teachings came visual demonstrations that would keep an antsy Iranea engaged and the feelings she was made feel kept her wanting more. Quickly she became used to the ever-moving classroom, whether it be in the ruins that her mother frequented, the road as they traveled, or the comfort of their camp. The matter of friends, however, didn't really bother her as Rhea was her best friend, and to Iranea that's all she needed. It's not like she went from a life of having many friends to none; it's always been just Iranea and her mother so nothing really changed in that department except for where they were.

It was thanks to Rhea's teachings that Iranea was able to utilize her aether class early on. Where most don't learn about there's until relevant for them, Iranea forced herself to hone her powers from a young age to be just like her mother, her biggest role model. Her progress was solidified when, at the age of 8, she was able to form her first aether armament, however she did not name it nor have any of the abilities on it that she has today. Back then, it was just a bow that fired arrows like any normal bow, with none of the special bells and whistles that she has developed since then. Unfortunately, Rhea was not as skilled in magic as she was with aether in general, so Iranea's magic curriculum was incredibly lacking when compared to that of any other iramasha with a formal education. At the age of 10, Iranea's control over her aether class was already the level of a low ranking member of the Iramasha Union. This was made possible due to not only the training, but the fact that Rhea made it easy for Iranea to be courageous because she trusted in her in a way that a child would with their mother. With Rhea with her, Iranea felt like nothing could stop her, and so this allowed for easy development of Patron of Courage.

From this point in her life, Iranea was the most impressionable, so a lot of what Rhea told her stuck with her for the rest of her life. The things that effected her the most was Rhea's way of living. It was very... spontaneous. While eventually Iranea would grow out of that habit, it really showed in her early years as she would decide major, life changing decision on a whim because it's what she felt she would enjoy the most. It was a mentality that Rhea would describe as "If you want to do something then do it. Your accomplishments are only measured by how much effort you put towards getting them." However, it should be noted that Iranea's practice of this was taking that ideal to the extreme, as would be shown in the next chapter in her life.

» Adolescence and Early Adulthood: Around when Iranea was 12, just barely 13, she had come to the decision that the life of an adventurer, while it kept her busy and interested, was not the life that she wanted to keep living. She had a ton of respect for her mother and could never bring herself to actually hate the job that she did, just that, after years of the travelling and finding new things, Iranea's yearn for a normal place to settle down continue to grow and grow. Again, more power to her mother for being able to juggle the constant uprooting and whatnot, but Iranea was not that kind of person. Another thing that would tie into this major decision was that through the training with her mother, Iranea was becoming more and more proficient in her aether class, which would normally be a good thing under any other circumstance. However, in this particular occurrence, because Iranea was the Patron of Courage, she had a well of pent up emotions of courage and, subsequently, a need for violence, but had no outlet to realistically vent with. This ultimately led her to have a conversation with her mother and talk about what her next steps were. One of the things that interested her most was Leovargus, her now named bow. According to Rhea herself, learning how to actually get in tune with one's aether armament required real world experience that she was not qualified nor confident in giving, partly in fear of getting injured and partly injuring her daughter. Somewhere during their trips, Iranea couldn't exactly remember where, they had crossed paths with a mercenary band. There was a situation where there was a group of hired muscle guarding an area that Rhea really wanted to get into, despite the fact that she was not inclined towards combat. Somehow, someway, Rhea was able to solve the situation peaceful and was able to get what she wanted while also letting the group do their job, somewhat. It took a lot of convincing but eventually the two groups parted ways, however the group never really left Iranea's thoughts. She wondered what it was like to do what they did, to get paid by others to do random jobs and fight anyone for money. You gotta remember, she's still a kid by this point so not everything she was into was logical nor was her reasoning for being into them logically sound. Rhea had a hard time coping with this as everything that she did was for Iranea, so for her daughter to just walk out of her life just like Iranea's father did was devastating, but she didn't want to stop her from being happy either. So, as Iranea walked away from Rhea in search of this group, all Rhea could do was stare with tear filled eyes.

It would take in total 6 months before Iranea would actually find this group. Already knowing how to live on the go from what her mother taught her, Iranea was able to live on her own pretty well. Every now and then she would have a run-in with some shady characters, but for those situations her instincts carried her through. The first two were spent finding literally any information on them, who was part of the group or what they were called. The following two months would then be spent searching for this group, trying to find their whereabouts, and the last two months were spent honing her skills so that she would be accepted. Now that that has been said, you are probably wondering how she exactly trained for something like this. Well, going into this part of her journey, Iranea knew that her mastery over her aether class was above average for someone of her age, however her application of it was still poor. She liked it to a master swordsmith that only made wooden swords, basically squandering what they could do because they choose to only do the most simple of tasks. This in mind, Iranea set out to widen the abilities granted to her by Patron of Courage, aiming to extend it out from just passively driving her to do things and have it affect other living things. At first, she started with animals, finding that rodent and the such were the easiest to get through as they aren't as violently inclined like other animals and thus did not have a high enough willpower to realistically stop her. Then, she moved her way up to domesticated animals, like cats and dogs she came across on the streets while she was doing other things. While this was happening, she was slowly extending the range of the class as well, starting at an inch, then reaching 3 inches, until she ultimately reached 1 foot by the end of the two month period. Now, with the way her class works that range is practically useless, however it showed that she was capable of such an ability and would make use of it in the future. Other things she did during this time was train her extent in aether control and armament, more so the latter that the former. Controlling aether in small quantities was easy for her as she was able to grasp on to the concept early on as a child, however small quantities was not going to cut it in a real world setting so she aimed to increase that by always controlling it, wanting to make the process as natural as breathing. And so, she did just that by combining control with breathing, taking the aether into her body like air and then pushing it out as well. It first started off when she was in a resting or idle state, then she attempted to do the same when exercising, making sure to not overdo it to the point where she would suffocate herself. Being something that she did so often, Iranea's control of this training technique eventually extended to her sleep, where she would feel more filled with power when she woke up then when she went to sleep. Her skill was at the point of an Ether Morph for most, however she did not have the knowledge on hand to actually make a skill like that on her own. Finally, when it came to improving her aether armament, Iranea focused on her flaws. Leovargus was a strong weapon by itself, all things considered, however it could only be as strong as she was. And, being a frail 12 year old girl, that wasn't saying much. So, she resorted to physical enhancement through aether. Her mother often displayed this through agility and flexibility, but that was not Iranea's goal. She wanted to be stronger so, naturally, she aimed on bettering her strength. Always carrying some form of weight when she was doing her control exercises, she limited herself to only picking things up through aether, rather than her muscles. Eventually, this slowly improved how well she was able to physically enhance herself, strengthening every arrow that she fired and every action that she took. Though, her practices were crude, often leaving her physically and mentally exhausted for 60 days straight.

The actual process of Iranea’s recruitment was peculiar. Normally, anyone was allowed to join no matter the skill level, however most people that wanted to join were also adults. Iranea, not being an adult, was a special case. She was able to show that her strength dwarfed a lot of the members, however there was still a concern about letting a child join their mercenary group. So, one of the first people that she would meet would eventually become her best friend, and this person was the boss. He was known by the members of the group as Black Claw, the Iramasha of the Hunt, or Hunting, he preferred being called the former though the latter was more accurate and in tune with the naming scheme. He was a rugged man toughened by the years of war and the countless lives he’s seen slip away from their bodies. Claw had started in the business when he was young, around Iranea’s age, and he didn’t want anybody else to go through what he had as it basically robbed him of what little childhood he had left. However, there was a lack of manpower in the group, and they couldn’t just turn away someone willing to fight if there was no real reason to. So, to compromise with himself and the reality of the situation, Claw had taken in Iranea as his own apprentice and, after a bit of time, treated her like she was his own child.

That being said, combining Iranea’s eagerness to learn, her previous teachings and experiences, and her potential along with Claw’s own experiences and teachings, it wasn’t long before she became a force to be reckoned with. While Black Claw acknowledged her abilities in her Aether class and control, he noticed how she relied too much on being an iramasha and not enough on being herself, noting how her physical body was still incredibly weak and showed that she did not give her body and the effort that she should have. So Black Claw worked her to the bone for the next few months, stating that she was not ready for the real world yet and prohibited her from aiding in any contract, even if her aid was desperately needed. Black Claw felt that it was more important that Iranea was ready for the world she was going to be in instead of just throwing her into the frey and waiting to see how she came out. Looking back at this period of her life, the only real emotions that can be associated with it is dread, as the constant training was starting to take a real toll on her mental state along with the drastic change in her diet, though the former had a greater influence. This would go on for a little over two years after Iranea had met Black Claw, though it would end up paying off for her in the end, as her first job basically cemented the ideology that Black Claw tried so hard to make her understand.

The first job that Iranea was tasked in helping out with was crushing an insurgency that had popped up in the land of one of the Union’s higher ranking members. Under normal circumstances, the Union would have just used it’s troops to fix the situation, however that rarely does well for their public image. Though she was eager to finally get to see the battlefield, that would soon be robbed from her as she watched her allies cut down protesters and rioters with no remorse. Prior to that point, she has yet to even consider taking the life of another person, yet here she was being ordered to do so. Sure, she complied at the end of the day, but it would forever scar her mind. Afterwards, they took a few more jobs of the same type and after every job she became more and more desensitized to the idea, until eventually she was out there on the frontline slaughtering who she was told to with no fear and no regrets.

Those kinds of jobs were taken a lot more once Iranea was starting to be put on the field, as her strength by that point was enough to cover 50 men, which was more than the entire group at some times. At the age of 17, it was common that the group would take on multiple jobs at the same time where Iranea herself would be the only driving force behind a lot of the other jobs where the main group would work on one or two. Most of the jobs during this time were more combat inclined because more and more people have decided to take up arms, whether it be for their faith, for their safety, for their family, or just for the sake of doing it. And in almost everyone of the situations, there is someone somewhere that wants that person dead. The constant fighting forced Iranea to develop techniques to deal with a whole bunch of situations, from fighting in a one-on-one situation for when her assassination targets decided to fight back, to dealing with a large group of enemies in various ranges as to deal with the rebellious groups who won’t submit peacefully. At first, she’d come back with broken bones and deep gashes, but as the years went on she would eventually come back unscathed, and no matter the mission she would always return eager to go back out and do the same thing again. She was a fearsome force for the group as her unlimited well of bravery and negation of fear meant she would do anything told to her. At the age of 19, her feats were comparable to that of her father-figure, Black Claw, which earned her a nickname among her comrades: White Claw, It would be later that year that Black Claw would pass on leadership to his pupil and retire. Being the new leader, not much had changed for Iranea besides having a few more responsibilities and the burden of taking care of everybody else underneath her, but for the most part things went on as normal.

When she was 20, what started off as a normal day would end up being another influential moment of her life, and something that would change her forever. Her group was tasked with the purging of an entire village of people, the reason was something or another, Iranea didn’t really care since the pay was insanely good all things considered; well enough to feed the group for at least 2 months. So, she went in and wiped out the people as she was told to, but when it came to killing the very last person, who was a child, she hesitated. Not because she didn’t want to kill a child, because she wasn’t above doing that by this point, but because the child attempted to fight back. Right before she dealt the killing blow, she was asked a question that would rock her world:

“Why?”

For the first time ever, Iranea pondered that question. She still killed the kid and continued her day as normal, but later she sat in her bed thinking about it. Why was she doing what she was doing? It’s not like she enjoyed the act of murdering people, it was just what she had to do. Was it for the money? No, she couldn’t live with her reasoning just being greed. At the end of the day, she had no idea why she was doing what she was doing and that was very problematic for her. It would be days before another job would be taken as Iranea slowly began to form a set of morals and subsequently her aether subclass. Ultimately, she came upon the decision that jobs will not be taken if there was not a justified reason for them, and that the group agreed with this as well. There was no more taking jobs just because they could, but more taking jobs so they could be done or that needed to be done. They didn’t have to be right or wrong at the start, but eventually this evolved into only taking “good” jobs. Iranea wanted to use her strength for a good cause rather than continue the mindless and unnecessary murder that it was developed from. As one could expect, this sudden shift of conditions for work took a heavy toll on the success of the mercenary group, to the point where there weren't enough resources to support everyone and the group eventually dissolved. Putting up the name of White Claw, Iranea would seek out a quiet place to settle down and continue her life, eventually deciding on an island nation known as Nemea.


Late Adult Years: Civil war of Nemea, an island culture in the Iramasha realm that rejects the Union. Spent a few years focused in archaeology and history of the Iramasha. Went to Black World at some point after the conflict on the Moon and met a young man who was

Present:a


I. Natural Abilities


» Natural Abilities (You can make multiple different sections for any sort of general skill they have. This can range from general strength, speed, defenses and things like that.)

I. Equipment Section


» Equipment (Does your Iramasha have weapons or other type of equipment in which aids them in battle? Do they have any extra items that your Iramasha keep on them? If so -- post them!)

Aether Armament Name: Leovargus (lay-oh-var-gus). Another name that has roots in the Iramasha's language of old. Leov is the word for lion, arg means to speak, or one's voice, and the suffix us shows ownership. So, the name translates into Lion's Voice.

Aether Armament Appearance: Leovargus takes the appearance of a human-sized bow that has multiple draw strings, 3 to be exact, that make it appear like a bare-bones harp as well. There is a lion's head ornament on both the top and bottom end of the limbs.

Aether Armament Abilities:

» We Don't Need Ammo: A pretty self-explanatory ability. Whenever one of Leovargus's strings are pulled back like it's being used to attack, an arrow made of aether will automatically form, the size of it being reliant on how far back the string is that is pulled. The string furthest down the bow is the smallest, measuring at 35 inches long. It's the closest to firing an actual bow and does enough damage that it could penetrate through a car, assuming that nothing is altering it. For the middle-most string, the arrow will measure at 60 inches maximum. When this string is pulled back to it's maximum point and is let go, this arrow can deal enough damage to put holes in buildings unaltered by any other technique or move. At the last and largest string that makes up the length of the entire bow, the arrows that this thing fires measure at 78 inches and pack enough punch to plow a hole through an entire city unaltered. Though, the downside to this kind of power is that it's incredibly taxing on Iranea's stamina as it requires the most amount of aether of any other arrow and it's sheer size makes pulling back the string physically exhausting.

» Know No Fear: One of the direct applications of Iranea's aether class through her weapon. Being the Patron of Courage, the weapon that is molded to be represent that is infused with that power, however Iranea takes that concept and abuses it. Where there would normally be a moderated amount of aether in the armament that is tied to it's class, Iranea pours so much aether into Leovargus that every arrow that it fires is seeping out aether, and ,by proxy, the essence of courage. What this means for Iranea is nothing much, as she has been doing this for years now that her body has gotten accustomed to it, however for everyone else is where it poses a problem, specifically enemies. Those that are attacked or come in contact with any arrows from Leovargus are overwhelmed with the feeling of courage, in which they feel, as Iranea describes it, "...enough courage to take over the world 3 times over." This application makes friendly fire somewhat of a non-issue, as while allies will still take damage, they won't feel anything detrimental besides pain. In fact, they will actually be driven to keep fighting, however Iranea has developed much more practical and potent applications for virtually the same effect. For those who dare to stand against her, they will be driven with this overwhelming courage to constantly fight, this courage overwriting any though of fear or doubt, completely rejecting any notion of retreat or defeat. Naturally, this makes them a dangerous opponent who will never back down, but that's just the thing: they never back down. Even when losing, the person in question will continue to fight until they cannot, as unless the courage is overwritten by an external emotion opposing it or someone with an incredibly strong mental fortitude, they will not stop going until they die. To put in perspective what this can do to a person, Iranea has once watched a man lose everyone of his limbs and yet try to fight with a sword in his mouth while he bled to death. It should also be noted that this effect is applied every time someone is hit with an arrow, meaning that even those with strong minds will eventually get whittled down to when they can't naturally fight back against this. As stated before though, powers like this of the same strength or stronger can nullify this.





Aether Armament Name: Taranga. Taranag means to discriminate, the -a suffix is the current act of. Thus, Taranga translates to Discrimination.

Aether Armament Appearance: Taranga, as an aether armament, has quite the unique form as it is not a weapon. Being the armament that represents her class of conquest, Taranga has the form of a horse. This horse is semi-sentient, meaning that while Iranea is not controlling it, it can move and act on it's own within set parameters, though it must follow her every command. It also measure out in terms of height and weight as a normal horse would, but it's durability is directly correlated with Iranea's strength and it's color is a chilling bone white.

Aether Armament Abilities:
» Lord of Aether:

I. Racial Abilities & Skills


» Aether Magic:

» Words of Power: Iranea's personal magic style. Where most spells require a physical component to cast them, Iranea has found that due to her aether class, completely forgoing that requirement best suited her both thematically and with her fighting style, as she carries a large bow and would most times not be able to free up a hand to cast magic. However, as one could expect, making shortcuts like this to magic has it's drawbacks. The first is that the potency of said spells is squandered due to the fact that they aren't necessarily complete, often leaving them weaker versus other spells that go through the normal channels of being cast. Along with that it is 3 times more taxing to use a spell this way than through normal means, making Iranea's general use of these incredibly sparse, however when she does it must mean she's in a bad spot.

» Aether Arts Techniques & Abilities (You can add in Aether Arts abilities and techniques here.)

I. Aether Class


» Aether Class Name: Patron of Courage and Conquest

» Aether Class Power: This aether class grants Iranea the ability to manipulate and control the emotion of courage and all of it's aspects, applying it to things that it would normally not apply to, such as items or concepts. If one were to list what it does, it would consist of Rashness, Bravery, Courage, Fear, and Cowardice, all of them being varying levels of Courage. Where being rash is having courage in excess, cowardice is the lack of courage.

» Aether Class Abilities: (What abilities does your Iramasha gain from this Aether Class?)

» Sub-Aether Class Power: Her other Aether class gives her empowerment from conquest and allows her to apply the concept of conquest to other things. What is defined as conquest for the sake of this class is the taking of something that was not originally theirs or forceful acquisition. This often gets confused with War, but in reality they can be different things as conquest tends to be violence with

» Sub-Aether Class Abilities:
Let Them Come:

VII. Ether Morph - Immersion


» Ether Morph Immersion Incantation: There is no incantation required for Iranea to enter this form. Also, due to her skill and the length of time she has had this form, entering this level has become as easy as breathing for her.

» Ether Morph Immersion Appearance: The appearance of this release are on the more subtle side as opposed to what's expected of a spiritual being. After saying the incantation, her eyes gain a ring of light in the irises and a halo with thorns sticking out of it appears roughly 6 inches above her head.

» Ether Morph Immersion Abilities: (What abilities does your Iramasha gain, or approve in during this release?)

VIII. Ether Morph - World Fusion


Daddy's Special Place - Page 4 Ether-morph-pog

» Ether Morph World Fusion Incantation Become transcendent, donning the courage to deny the will of God, using this blessing of self to face his wrath and become what even he fears most.

» Ether Morph World Fusion Appearance (What does your Iramasha look like during their release?)

» Ether Morph World Fusion Abilities (What abilities does your Iramasha gain, or approve in during this release?)

IX. Ether Morph - Peak Eclipse


(You can have this release at Master Aether Control.)

» Ether Morph Peak Eclipse Incantation (Is there any sort of phrase used to unlock their Ether Morph? This is optional.)

» Ether Morph Peak Eclipse Appearance (What does your Iramasha look like during their release?)

» Ether Morph Peak Eclipse Abilities (What abilities does your Iramasha gain, or approve in during this release?)

X. Skill Sheets


General Skills
  • Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained
  • General Speed: Elite/Advanced/Adept/Beginner/Untrained
  • Strength: Elite/Advanced/Adept/Beginner/Untrained
  • Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained


Iramasha Skill Sheet
  • Aether Control: Elite/Advanced/Adept/Beginner/Untrained
  • Aether Magic: Elite/Advanced/Adept/Beginner/Untrained
  • Aether Arts: Elite/Advanced/Adept/Beginner/Untrained
  • Aether Aspect: Elite/Advanced/Adept/Beginner/Untrained


Will Skills
  • Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
  • Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
  • Focus: Elite/Advanced/Adept/Beginner/Untrained


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Last edited by Slayer on Fri Aug 07, 2020 2:34 am; edited 16 times in total
Slayer
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Daddy's Special Place - Page 4 Empty Re: Daddy's Special Place

Wed Jun 24, 2020 7:09 pm
URIEL
THIS BITCH CRAZY
little boy enters small single-room building, like a storage room-sized building. Addresses painter inside (ma'am), saying he has the oil paints they requested. Painted beckons them with one hand after putting down their palette. Their other hand is still dragging some brushes across the canvas, with a calm smile on their face. After beckoning the child over, she takes the paints and pats their head merrily, giving the boy some money in return. "nee-san, you know i don't do it for the money" they pout, but she reprimands them, saying "it's the cost for the paint, silly. I won't be letting you squeeze money out of your mother just to buy me paint; i can afford it on my own." they giggle and sharply reply, "i wouldn't have guessed it" while purposely sweeping his gaze all across the single-room house. "You rascal," the painter replies admiringly, "you've a razor to your words for a boy so young." The boy shined an adoring smile back. the boy directs his attention to the canvas, asking the painter what it was. "it's the family of a person i know." The boy questions, "A person you know? Why are the people dressed in 21st century clothing, then?" "because that was when i knew them," the painter replies. "Nee-san, are you one of those super people?" Which would of course explain her knowing a family back in the 21st century.

The painter shows an amused face, turning her face from the child back to the easel in reminiscence. "what if nee-san told you she was one of those demon or hollows, and that i know this family because i gobbled them up?" The boy laughs in ridicule, "c'mon, Nee-san; this is Japan, not even too many kilometres off from the big city, where a bunch of the super peoples are. You won't trick me." The girl responds in just laughter, picking her palette back up and resuming her painting. For a few minutes, the boy simply leans over the armrest of her chair and watches her work in silence. The painter breaks the silence suddenly, "you know, you're actually the first person i ever met in Japan." The boy looks to her turned face in surprise. "I thought you said you've been to Japan before?" Her lips forced dimples onto her cheeks, "I have, more or less. Not in person, not as this person--but a part of me has." The boy's forehead creases in confusion. "Both you and Mamma says I'm smart for my age, but you always say things I can't understand. I don't believe that's an adult thing, though." The painter shakes, holding in laughter, enough for her to put down her brush and palette for a moment. "No, it isn't an adult thing, I think. But for someone like me, this sort of thing did come along with age."

"I still don't get it, but anyways, Nee-san, I have to go now. I'll bring back some more paint, or maybe a book, tomorrow, okay?" With that, the boy rose to a full stand and scurried off, careful to close the door properly after exiting. Upon his departure, the painter breathed out a long sigh. "I warn you over and over again, Kuana. You had your two years to paint and make merry. For your own good, now is the time to venture out and temper yourself." the painter's look of ease quickly morphed to a fiendish frown. "Just, shut up already. I know... I know that. But don't try to lever those two years over me. You know that if it were there were any kind of painting to be done, it would be with blood. It was anything but merry." The painter turned to look at their canvas, in it the faces of a few children. "Also, it's Kuanastha, now. No surname." With that last correction, Kuanastha rose from her seat and put the painting of the young Asthavon sisters away, opening an indigo portal into the Nether to stow it.

Blah blah, kuanastha asks about what're these currents of chaos you keep going on about--you're always so roundabout when it comes to these things, and it's super irritating. Blah blah, you heard about the moon? The nether asks; Kuanastha responds saying, 'yeah i saw some shadowfall propaganda. something about the moon, and the vanguard's leader blowing it up or something exaggerated. I didn't pay attention in full--you know i don't put effort into knowing the politics of the world. Neither part of me did, ever." nether asks "did you also know about what your sister did? Can you not at least feel it?" "stop asking these damn questions and just tell me already." "do you not feel the presence of a new realm? A part of you had been able to feel such energies even across dimensions, before." "well that part of me was diluted a bit, so excuse me. Also, what new realm? Is it just that?" "of course not just that. It's that, combined with all the other bits of chaos in the world. Feel through your asthavon blood, not just a few important figures have fallen from the random large organisations around--even your niece." astonished kuanastha, she asks abuot it, then gets dressed, reverts her appearance to her natural appearance, thinks about and mentally apologises to the child who came over all the time. She pauses, her eyes glow with a colourless glow, and threads all over the world appear. As the entirety of the house she was in sinks into a portal on the gruond connecting to the nether, she goes out, spreading her energy to create a domain while she bends the laws to make herself invisible, before finding the boy and severing the karmic threads that tied them together. After that she brings him into his bedroom to rest, before flying off, looking towards the direction of the big city the boy mentioned. "Karakura... Now why do my threads cross through here?"

:copyright: S_E CUSTOM TEMPLATE

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Sun Feb 14, 2021 5:50 pm
IOTA ASTHAVON
DEMON WITH A SECRET
little boy enters small single-room building, like a storage room-sized building. Addresses painter inside (ma'am), saying he has the oil paints they requested. Painted beckons them with one hand after putting down their palette. Their other hand is still dragging some brushes across the canvas, with a calm smile on their face. After beckoning the child over, she takes the paints and pats their head merrily, giving the boy some money in return. "nee-san, you know i don't do it for the money" they pout, but she reprimands them, saying "it's the cost for the paint, silly. I won't be letting you squeeze money out of your mother just to buy me paint; i can afford it on my own." they giggle and sharply reply, "i wouldn't have guessed it" while purposely sweeping his gaze all across the single-room house. "You rascal," the painter replies admiringly, "you've a razor to your words for a boy so young." The boy shined an adoring smile back. the boy directs his attention to the canvas, asking the painter what it was. "it's the family of a person i know." The boy questions, "A person you know? Why are the people dressed in 21st century clothing, then?" "because that was when i knew them," the painter replies. "Nee-san, are you one of those super people?" Which would of course explain her knowing a family back in the 21st century.

The painter shows an amused face, turning her face from the child back to the easel in reminiscence. "what if nee-san told you she was one of those demon or hollows, and that i know this family because i gobbled them up?" The boy laughs in ridicule, "c'mon, Nee-san; this is Japan, not even too many kilometres off from the big city, where a bunch of the super peoples are. You won't trick me." The girl responds in just laughter, picking her palette back up and resuming her painting. For a few minutes, the boy simply leans over the armrest of her chair and watches her work in silence. The painter breaks the silence suddenly, "you know, you're actually the first person i ever met in Japan." The boy looks to her turned face in surprise. "I thought you said you've been to Japan before?" Her lips forced dimples onto her cheeks, "I have, more or less. Not in person, not as this person--but a part of me has." The boy's forehead creases in confusion. "Both you and Mamma says I'm smart for my age, but you always say things I can't understand. I don't believe that's an adult thing, though." The painter shakes, holding in laughter, enough for her to put down her brush and palette for a moment. "No, it isn't an adult thing, I think. But for someone like me, this sort of thing did come along with age."

"I still don't get it, but anyways, Nee-san, I have to go now. I'll bring back some more paint, or maybe a book, tomorrow, okay?" With that, the boy rose to a full stand and scurried off, careful to close the door properly after exiting. Upon his departure, the painter breathed out a long sigh. "I warn you over and over again, Kuana. You had your two years to paint and make merry. For your own good, now is the time to venture out and temper yourself." the painter's look of ease quickly morphed to a fiendish frown. "Just, shut up already. I know... I know that. But don't try to lever those two years over me. You know that if it were there were any kind of painting to be done, it would be with blood. It was anything but merry." The painter turned to look at their canvas, in it the faces of a few children. "Also, it's Kuanastha, now. No surname." With that last correction, Kuanastha rose from her seat and put the painting of the young Asthavon sisters away, opening an indigo portal into the Nether to stow it.

Blah blah, kuanastha asks about what're these currents of chaos you keep going on about--you're always so roundabout when it comes to these things, and it's super irritating. Blah blah, you heard about the moon? The nether asks; Kuanastha responds saying, 'yeah i saw some shadowfall propaganda. something about the moon, and the vanguard's leader blowing it up or something exaggerated. I didn't pay attention in full--you know i don't put effort into knowing the politics of the world. Neither part of me did, ever." nether asks "did you also know about what your sister did? Can you not at least feel it?" "stop asking these damn questions and just tell me already." "do you not feel the presence of a new realm? A part of you had been able to feel such energies even across dimensions, before." "well that part of me was diluted a bit, so excuse me. Also, what new realm? Is it just that?" "of course not just that. It's that, combined with all the other bits of chaos in the world. Feel through your asthavon blood, not just a few important figures have fallen from the random large organisations around--even your niece." astonished kuanastha, she asks abuot it, then gets dressed, reverts her appearance to her natural appearance, thinks about and mentally apologises to the child who came over all the time. She pauses, her eyes glow with a colourless glow, and threads all over the world appear. As the entirety of the house she was in sinks into a portal on the gruond connecting to the nether, she goes out, spreading her energy to create a domain while she bends the laws to make herself invisible, before finding the boy and severing the karmic threads that tied them together. After that she brings him into his bedroom to rest, before flying off, looking towards the direction of the big city the boy mentioned. "Karakura... Now why do my threads cross through here?"

:copyright: S_E CUSTOM TEMPLATE

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Sun Feb 14, 2021 6:09 pm
Daddy's Special Place - Page 4 Iota-fat-1

IOTA ASTHAVON

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam sollicitudin consectetur ex eget varius. In auctor consectetur tortor, ac eleifend mauris varius vel. Suspendisse laoreet dolor vel augue consectetur rutrum. Praesent commodo tellus et neque varius laoreet. Integer luctus, ligula quis consectetur consequat, nibh enim sollicitudin quam, eget volutpat nulla sem volutpat erat. Suspendisse potenti. Duis malesuada nulla mollis, blandit nunc eu, dictum nunc. Duis elementum lectus eu laoreet venenatis. Nullam hendrerit lobortis justo, vel gravida dui pulvinar et. Suspendisse interdum orci neque, accumsan interdum ipsum volutpat quis. Aliquam condimentum vehicula nulla non pellentesque. Pellentesque fermentum gravida sapien sed consequat. Proin nec placerat metus. Aliquam pharetra ante quis felis dapibus, ac aliquam neque maximus.

Sed consectetur scelerisque libero, nec placerat eros. Ut vitae est ut velit ullamcorper commodo. In nisi tellus, maximus sit amet lectus id, laoreet consequat risus. Morbi a arcu dictum, porta eros a, luctus nibh. Nullam id dignissim nibh, eu dignissim magna. Integer vel velit dui. In hac habitasse platea dictumst. Maecenas nec leo finibus, aliquam ligula a, luctus justo. Integer fringilla blandit sapien quis commodo. Etiam id dolor turpis. Aliquam convallis placerat nulla at laoreet.

END POST | THE STRONGEST AVANT




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Thu Feb 18, 2021 8:39 pm
Daddy's Special Place - Page 4 Cringe-boy-top

INFORMATION DOSSIER


Name: Mami Hiren
Titles: Boy Wonder
Age: 19
Birthday: February 15th
Gender: Male
Race: Supernatural Human

Affiliation: Gotei

Alignment: Lawful Good
Marital Status: Single
Nationality: Japan
Religious Standing: Agnostic
Sexual Orientation: Heterosexual

Height: 6'4"
Weight: 180 lbs
Hair Colour: Jet black
Eye Colour: Grey with hazel flecks


Daddy's Special Place - Page 4 Cringe-boy-side

Psychological Analysis
Insecure
Don't know what for.

Determined
Riku has many faults, she's willing to admit that. There are many things that someone can say about her to really get to here, but if there's one thing she will refuse to be called, it's messy.

Riku is a firm believer of keeping the spaces in her life clean, from her home to her work space, as a clean environment helps her emotionally. If you were to ask her about where she got this idea from, she'd say from a magazine somewhere, but since then it has rung true to her. So, whenever there is someone that comes over to her place, they would more than likely notices how clean it is, so much so that it doesn't really look like anyone lives there. It should be noted that Riku is the type of organized that doesn't really have to clean any mess since she tries to not make any at all, putting things where they should be at the moment instead of doing it later.

BACKGROUND INFORMATION

All in all, Riku has had a normal life, which is to be expected of a normal person.

She was born as the first daughter to Kaito and Sakura Nanika a year into their marriage. Her father was actually a latent user of the Attila Factor that never activated, so he ended up passing it along to all of his children except for one. She was given the name Riku, or land, not because of the meaning but because it was a fine sounding name at the time. One thing people should know about Kaito and Sakura is that they aren't very good with names, and Riku is the perfect example of that.

Anyways, as stated before, there's not much to Riku's upbringing. Growing up, she was a loving and playful older sister and child, often being her parent's declared favorite in hopes that it would encourage the others to be better. Most of her friends were boys, and she was labeled as a tomboy by those close to her, but she personally didn't see it that way. In actuality, she just found other girls unbearable to be around because she just didn't want to deal with the drama that normally ensues. When she was 10 years old, Riku awakened her power to use the Attila Factor when she was playing around with her friends and fell off of a bridge. The Factor activated and cushioned her fall, turning a dangerous fall for a ten year old into something akin to a dive in a swimming pool. Since then, she's been testing the water to see what she can do with it and how it would help her in her everyday life. After figuring out it wasn't going to be very practical, she hasn't increased her ability but has maintained what she could do prior. Today, she's just living her life out as any teenage girl would, but that might be subject to change...

SUPERNATURAL ABILITIES


Faithful: This a bundle of things that are hard to explain, but make sense together.

In short, this ability is reality manipulation, however, there are a bunch of other steps that go into using it in this way. The first is that this can never be used consciously and can only be activated through Hiren's subconscious. For this to happen, he has to truly believe in something and that something must not already be true. The next requirement is that he must be in physical contact with the subject of this skill in some sort if he wants to alter a different person, however, this cannot be done without their consent and in those situations, Mami is still oblivious to the ability.

SKILLS SHEETS AND INFORMATION


General Skills
  • Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained
  • General Speed: Elite/Advanced/Adept/Beginner/Untrained
  • Strength: Elite/Advanced/Adept/Beginner/Untrained
  • Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained


Ziamichi Skills For Host
  • Skill Of Ziamichi Powers: Elite/Advanced/Adept/Beginner/Untrained
  • Control Over Spirit: Elite/Advanced/Adept/Beginner/Untrained
  • Seal Strength: Elite/Advanced/Adept/Beginner/Untrained
  • Sync-Rate: Elite/Advanced/Adept/Beginner/Untrained


Will Skills
  • Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
  • Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
  • Focus: Elite/Advanced/Adept/Beginner/Untrained




Last edited by Slayer on Sat Feb 27, 2021 6:55 am; edited 7 times in total

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Sat Feb 20, 2021 6:59 am
Daddy's Special Place - Page 4 Scurry-sw-ord

INFORMATION DOSSIER


Daddy's Special Place - Page 4 Scurry-sw-ord-side
Name: Hinsa Lenza
Titles: All Which Is Wrong
Age: Really, really old
Birthday: It's complicated
Gender: Female
Race: Iramasha

Affiliation: Mami

Alignment: Neutral Evil
Marital Status: Single
Nationality: None
Religious Standing: None
Sexual Orientation: Heterosexual

Height: 5'8"
Weight: 110 lbs
Hair Colour: Silver
Eye Colour: Violet

Psychological Analysis
Selfish
One of Riku's few good traits, or at least she thinks, is her approach ability. As her classmates can attest to, while Riku looks scary and intimidating, she's actually a really nice girl once you get to know her, though if you've never talked to her before that would be quite difficult. Because of her wild appearance, there tends to be rumors and such that spread about her, which is how she got her nickname as it is derived from Sukeban and the people that actually knew her used to call her it jokingly.

Curious
This sort of curiosity on this sort of person is not a good thing.

Lazy
Not really one of the forefront traits of her, but when you combine all of her other actions and their motivations they all seem to trace back to her just wanting to do as little work as possible. This also makes her surprisingly smart as she tends to think up new ways for her to not do anything. Honestly, these methods end up being quite impressive and would most of the time take more effort to come up with than just simply doing the job at hand.

BACKGROUND INFORMATION

All in all, Riku has had a normal life, which is to be expected of a normal person.

She was born as the first daughter to Kaito and Sakura Nanika a year into their marriage. Her father was actually a latent user of the Attila Factor that never activated, so he ended up passing it along to all of his children except for one. She was given the name Riku, or land, not because of the meaning but because it was a fine sounding name at the time. One thing people should know about Kaito and Sakura is that they aren't very good with names, and Riku is the perfect example of that.

Anyways, as stated before, there's not much to Riku's upbringing. Growing up, she was a loving and playful older sister and child, often being her parent's declared favorite in hopes that it would encourage the others to be better. Most of her friends were boys, and she was labeled as a tomboy by those close to her, but she personally didn't see it that way. In actuality, she just found other girls unbearable to be around because she just didn't want to deal with the drama that normally ensues. When she was 10 years old, Riku awakened her power to use the Attila Factor when she was playing around with her friends and fell off of a bridge. The Factor activated and cushioned her fall, turning a dangerous fall for a ten year old into something akin to a dive in a swimming pool. Since then, she's been testing the water to see what she can do with it and how it would help her in her everyday life. After figuring out it wasn't going to be very practical, she hasn't increased her ability but has maintained what she could do prior. Today, she's just living her life out as any teenage girl would, but that might be subject to change...

SUPERNATURAL ABILITIES


Spiritually Incapable: So to start off, Riku was never born with the ability to see spirits. As she grew up and her Attila factor developed further, it would passively deflect any form of spiritual energy that tried to enter her soul, denying an form of naturally acquiring spiritual awareness. At this point, because of her mastery, even a forceful attempt to give her spiritual powers can be reflected subconsciously. This is a sort of ability that is always on and she doesn't know how to turn it off.

SKILLS SHEETS AND INFORMATION


General Skills
  • Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained
  • General Speed: Elite/Advanced/Adept/Beginner/Untrained
  • Strength: Elite/Advanced/Adept/Beginner/Untrained
  • Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained


Will Skills
  • Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
  • Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
  • Focus: Elite/Advanced/Adept/Beginner/Untrained



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