- SavannahРомановStarter Member
- Joined : 2016-12-27
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SavannahРоманов [APPROVED 4-5]
Tue Dec 27, 2016 9:12 pm
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» Name: SavannahРоманов
» Titles: Boo, because of her harmless scaring of others.
» Age: 17
» Gender: Female
» Affiliation/Rank: The Heroic Neutral
» True Appearance Written: Short-red swept back hair, shaved behind ears, and blue that ends above her neck. Savannah has Arusha tri-color Tanzanite downturn eyes underneath high-low soft-arched eyebrows set upon an oval-shaped face with a thin mouth. She has shallow free lobed ears with a narrow notch width. And her face is usually scene in an indifferent expression because her eyes are most of the time in a narrowed position that are always flickering around taking in detail. Savannah has a skinny-fatted hourglass body with a height/weight ratio of 5ft’10in/173 pounds, and she is always seen in a low-slouch sloping her shoulders in a broad fashion. On her head are a pair of blood red fox ears and a single tail sticking out from her back.
Her outfit consists of a sleeveless red top and a Black Scorpion Long Jacket with a Hood over it. Her pants are black and white striped and a dark green belt and poutches with a blue buckle, on her hands is a pair red fur gloves outlined in blue fur. Her skin is set in a light ivory color due to her aversion to going outside, the only markings that marker her skin is a strawberry shaped birthmark above her butt. Her breasts are in a mild to moderate ptosis 34B shape. When she speaks Savannah speaks in a whisper her voice coming out in a rumble of an indifferent woman and not being used often. She is often said she believes she sounds like Raven from Teen Titans, but not a lot of people know what she talks about, even her! Her southern accent highlights most of her words in a wave of serenity and the mischievousness of a fox.
» True Appearance Picture:
- Spoiler:
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» Personality:
Her love to spot discrepancies between statements could almost be described as a hobby, making it a bad idea to lie to her. This makes it ironic that Savannah tends to share thoughts that are not fully developed, using others as a sounding board for ideas and theories in a debate against herself rather than as actual conversation partners. This may make her appear unreliable, but in reality Savannah just isn’t interested in practical, day-to-day activities and maintenance, but when she find an environment where her creative genius and potential can be expressed, there is no limit to the time and energy Savannah will expend in developing an insightful and unbiased solution but Savannah remains so open to new information that she often never commits to a decision at all. Savannah views the world as a big, complex machine, and recognizes that as with any machine, all parts are interrelated. Savannah's is fun-loving, free-spirited, energetic, sensitive, optimistic being, and childlike at the core.
She may appear to drift about in an unending daydream, but Savannah’ thought process is unceasing, and her minds buzz with ideas from the moment she wake up. This constant thinking can have the effect of making her look pensive and detached, as she is often conducting full-fledged debates in her own heads, but really Savannah is quite relaxed and friendly when she is with people she know, or who share her interests. However, this can be replaced by overwhelming shyness when Savannah is among unfamiliar faces, and friendly banter can quickly become combative if she believe her logical conclusions or theories is being criticized. When Savannah’s interest is captured, her absence goes beyond social matters to include the rest of the physical world and if Savannah gets is particularly excited, the conversation can border on incoherence as she tries to explain the daisy-chain of logical conclusions that led to the formation of her latest idea. Oftentimes, Savannah will opt to simply move on from a topic before it’s ever understood what she were trying to say, rather than try to lay things out in plain terms.
The reverse can also be true when people explain their thought processes to Savannah in terms of subjectivity and feeling. Further, Savannah is unlikely to understand emotional complaints at all and rather make a series of logical suggestions for how to resolve the underlying issue, a perspective that is not always welcomed by her more sensitive companions. This will likely extend to most social conventions and goals as well, like planning dinners and getting married, as Savannah is far more concerned with originality and efficient results.
Savannah views the world as a big, complex machine, and recognizes that as with any machine, all parts are interrelated. Savannah excels in analyzing these connections, seeing how seemingly unrelated factors tie in with each other in ways that bewilder most other people. But while Savannah’s intellectualism yields many insights into her surroundings, her surroundings is ironically considered an intrusion on her thoughts. This is especially true with people – Savannah is quite shy in social settings. More complicated situations such as parties exacerbate this, but even close friends struggle to get into Savannah’s heart and mind. And oftentimes Savannah get so caught up in her logic that she forgets any kind of emotional consideration – she dismisses subjectivity as irrational and tradition as an attempt to bar much-needed progress.
Purely emotional situations are often utterly puzzling to Savannah, and their lack of timely sympathy can easily offend. Savannah couldn’t make these connections though if she thought she knew it all – she is highly receptive to alternate theories, so long as she’s supported by logic and facts. In more subjective matters like social norms and traditions, Savannah is usually fairly liberal, with a “none of my business” sort of attitude – peoples’ ideas are what matter. These connections is the product of an unrelenting imagination – Savannah’s ideas may seem counter-intuitive at a glance, and may never even see the light of day, but she will always prove remarkable innovations. Savannah remains so open to new information that she often never commits to a decision at all.
This applies to her own skills as well – Savannah knows that as she practices, she improves, and any work she do is second-best to what she could do. Unable to settle for this, Savannah sometimes delay her output indefinitely with constant revisions, sometimes even quitting before she ever begin. However when Savannah’s interest is captured, her absence goes beyond social matters to include the rest of the physical world. Savannah becomes forgetful, missing even the obvious if it’s unrelated to their current infatuation, and she can even forget her own health, skipping meals and sleep as she muse. And when a new idea piques her interest, Savannah can be very enthusiastic – she is a reserved person, but if another person shares an interest, she can be downright excited about discussing it. More likely though, the only outward evidence of this enthusiasm will be Savannah’ silent pacing or her staring into the distance.
Savannah’s analysis, creativity and open-mindedness aren’t the tools of some quest for ideology or emotional validation. Rather, it’s as though Savannah is a conduit for the truths around her, so far as she can be expressed, and she is proud of this role as theoretical mediator. To know one thing and say another would be terribly disingenuous – Savannah don’t often go around intentionally hurting feelings, but she believes that the truth is the most important factor, and she expects that to be appreciated and reciprocated. Attempts at connecting with others are often worse than Savannah’s withdrawal. Savannah takes pride in her knowledge and rationale, and enjoy sharing her ideas, but in trying to explain how she got from A to B to Z, she can get frustrated, sometimes simplifying things to the point of insult as she struggles to gauge her conversation partners’ perspective. The ultimate insult comes as Savannah gives up with a dismissive “never mind”. These social struggles is partly a product of Savannah’s desire to bypass the rules, of social conduct and otherwise. While this attitude helps Savannah’s strength of unconventional creativity, it also causes her to reinvent the wheel constantly and to shun security in favor of autonomy in ways that can compromise both.
{©This is based of the INTP-A personality and credit goes to the minds at 16Personalities.com who did immense research to figure out the personality types.}
» Likes:
•The color red: Her favorite color is red for, quite morbidly, blood.
•Whatever food she’s in the mood in: She always has a different favorite food each day or week.
•Mythology: She finds interest in mythology and the stories.
•Reading: Because of her love of fanfiction, ect. she’s usually always reading.
•Music: To her music brings color to the dull and boring world.
•Practicing magic: Because of her need to know random things she learns obscure magic although she will practice regular magic.
•All types of animals: She gets along with animals and loves reading about them.
» Dislikes:
•Doesn’t like crowds: Due to her social inadaptability and intelligence she can’t deal with a lot of people.
•A**holes: Although she will excuse people if they have a reason she approves of, such as thieves who have to steal for their family.
•Gossip: Due to believing gossip as an “uninteresting” distraction she tends to stay away from gossiper’s.
•Girly girls: Dresses, make-up, skirts, essentially a very feminine person, mostly since she hates make-up, because she believe it makes you fake and dresses/skirts are too airy.
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» History: Savannah was born a Danava Demon in 11/30/2400 to two Danava Demons her mother the concept of Yin and her father the concept of Yang, thus she was born the concept of Yin-Yang in Arizona, North America. Everything was peaceful until a brutal attack broke out by the armies of Haseo Karkata and his newly-revived self, and the continent of North America was lost to the creature of the night. Haseo established a portal to his dimensional base in Washington D.C, luckily not much changed the only difference in the quality of life here is the fact that it's under a different ownership. And since Savannah was born in the 48th state she’s under Shadow Fall's control. Next year she was six she had a burst of power that made her eye glow and caused things around her in an area of a small living room to go unbalanced and switch colors. She needed to be knocked out and taken to the infirmary after such she started training her abilities.
As her power burst was happening, she was inside her head when she heard a voice; she jumped up from her bead clutching the goggles her father got her that year. She quickly turned around when she heard a voice and there stood a woman with long silver hair and stunning red eyes with slits for pupils. The oddest thing about the woman was the 9 silver tails sticking from under her floral green kimono with night-purple butterflies from the fading into the edge of her kimono. And on her head was a matching pair of fox ears.
When asked who the woman was, she knelt to Savannah and held her, her voice that of bells and mischievousness, “It’s alright child. My name is Viva; I’m your Eternal Partner.” Viva then put her middle and pointer finger to Savannah’s head, “I’m going to help you keep your powers in check by lending my own, but you must promise me something. Promise you will you my powers wisely, can you do that?” Savannah looked up with determination in her eyes agreeing to her promise.
Savannah then woke up in the infirmary with blood red fox ears and a single fox tail, the mark of the powers granted by Viva. From then on she was trained in her powers by her parents and during the night when she slept she was trained in Viva’s powers by Viva.
In 2410 she had her tenth birth day and that was the last she saw of her father besides text, letters, and packages of gifts. And sometime in December of that year one of the letters her father sent her was about there was word that Kin Iramasha was freed from his containment and was on the move. But he hasn't made his official appearance yet. Instead, he has simply set his army to deal with most threats. As such she was given a red bead bracelet with a bell attached to it and if she rung it and said an incantation, help will come to her.
Time went on and sometime after her twelfth birthday she was sent a letter by the Shinigami about her father’s demise and is to come to Karakura Central to pick up his belongings and will. Through a lot of maneuvering she escaped from the Americas and sailed to Japan, once there she immediately hid her ears and tail by using a long red hoodie and walked to the morgue to pick up her father’s stuff. But after which before she got back on the boat she used, she was informed that it was found out she left and is now considered to have gone Rouge there. Without a place to go to Savannah was offered a spot in Karakura Central. And from then on she lived in Karakura slowly gaining the trust of those around her. (Some of the last paragraph is in the RP example.)
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» Natural Demon Traits:
• Za koa skill:• Za Koa's Influence:
- Spoiler:
Za Koa skill is how much skill your character possesses to manipulate the energy from the core. Typically, this should be your strongest asset when it comes to the skill sheet. The higher your mastery of this ability, the more techniques you are able to create, use and share. However, this has many more uses then that.• Reaitsu Drain:
- Spoiler:
For example, an advanced Za Koa Skill user at two tier is capable of spreading this technique across an average battlefield in order to taint the surrounding vicinity around them in order to gain the upper hand in combat. These advantages include that all of their stats are typically doubled if the influence is not sealed away or fought with magic. So, going back to our two tier demon, he would be able to obtain a doubled increased in his abilities, powers, speed, endurance, reaction time, mental thinking, knowledge and so on and so forth. Users whom are Master in this skill can usually get triple benefits, and Grand Masters quadruple.
Along with those enhancement boosters, another advantage of Za Koa's Influence is that it can also alter the area around a demon in order to give them the upper hand. For example, our two tier demon will be able to dim the area around him into darkness in order to make himself even more formidable as demon's are naturally inclined to become more useful in the shadow's, being able to generate various toxins in the air in order to gradually wear someone down, create harsh acid rains, for the terrain they are on, turn an ocean-type battlefield into pure fire and things of this nature.• Kage Chōkyō-shi:
- Spoiler:
It is used to increase anything on a demon that deals with power. For instance, a demon could have FAR faster attacks then before if reaitsu drain was performed successful, their attacks would have much more stopping force and it may even have additional benefits. Another example would be their spells being further increased with all of the extra energy being generated within them from the drain. One final example is that it can also be broken down into energy for strength to increase their physical offensive power, increase their defense and advance their durability.• The Art Of Demon Magic:
- Spoiler:
is the ability for most demons with adept Za Koa users to travel through different dimensions, travel throughout the battlefield or even use it for defense. By channeling Za Koa's energy in addition to the various seals throughout their body in addition to their Shadow Movement, they are able to create many different dimensional holes in the area's around them; each of them being able to range from a small vicinity such as a few inches, to the size of a city block depending on their Za Koa skill. These can lead to other realms; while there is also the possibility it can be used to shield against attacks if they are not more powerful than the demon and be used on the offensive by attempting to slash the opponents attack in half by creating one of those opening in the center of their assault.
Although, it's also worth noting that this is mostly a passive skill to allow demon's to travel through different areas on the site; such as moving back and forth through the Soul Society, Living Realm and so forth. Those with advanced and Master in Za Koa Skill will begin to see ways to utilize it in battle; such as creating waves of blackness meant to consume limited attacks. Even more than that, the few of these people who do manage to master it will only be able to use it a limited amount of times in battle in association with their energy. So if one were to try and use it more than two or three times per post, they'd tire themselves out.• Akuma Kyodo:
- Spoiler:
works like real MAGIC is suppose to. Of course, Kidō like spells, summons and barriers can be created with Demon Magic. That's a given. However, it can be taken MUCH further then that application. A situation in which you could get a taste of Demon Magic would be them turning your energy attack into a batch of living snakes, them creating fields of anti-spiritual barriers around them or just making themselves plain invisible.
Now, performing magic is vastly possible thanks in part to connection most Demon's have to Za Koa. However, thanks to the varying seals scattered throughout a demon's body at birth by Touketsu's DNA, it is possible for them to even use the Magic without Za Koa's connection. You see, these seals are constantly gathering energy from their surroundings. From every attack, from every environment, from every power increase; these seals gather and store power for a demon to use. For some demon's, they are able to merge both of these together in order to double the strength of all of their spells or anything having to do with demon magic.
Despite all of this wonderful stuff, however, its biggest drawback in demon power is the power itself. Another drawback is that is can sometimes be countered with other types of magic such as Kidō, Chaos Energy or Sugiura Spells.
- Spoiler:
Thanks to the full body seal most demon's have on their bodies from birth, Akuma Kyodo gives most Demon's a layer of defensive skin that is similar to an Arrancar's Hierro. This will be general defense, though if have a high Za Koa Skill, you can temporarily double your defense. Masters can do it for ten post, Advanced for seven, adept for four and beginners for two. All come with a three post cooldown. But that's where the similarities end, and the differences begin. What makes a demon's Akuma Kyodo: so different? Well, for instance, this layer of skin is not just applied physically like Arrancar's are or any other races natural defense. What makes a demon's defense stands out is that it applies to magic, spiritual attacks, their environments, how resistant they are to poisons or toxins and even how much their mental state improves.
You see, thanks to having so much magic being pumped into their bodies, their defense is MUCH more wide spread then any Shinigami, Arrancar or even Iramasha. Basically, the higher your defense is, the most attacks, barriers or ANYTHING in general; the more resilient you are to anything offensive being thrown at you. So a demon's Akuma Kyodo: is not something to scoff at, ignore or consider the same.
• Shadow Movement:• Body Manipulation:
- Spoiler:
This is what some MIGHT call the Demon's Answer to flash step: Shadow Movement. It allows them to move at quick burst of speeds on most occasions to allow them to travel very far distances in short amount of times, that is for certain. Though, this is where some similarities come to an end. Unlike most other races, Demon's get many nifty benefits then just Super Speed. Take this for example: from the seals on a demon's legs and feet that generate insane amounts of energy from all of the sources of power they collect; it will be able to give yourself temporary boost of intense speed called "Shadow Burst". Shadow Burst is a period of time where your demon will double their speed on average if they are at least adept. It will transition into how fast their attacks are created or launched, the demon's reaction time to increase the odds of evading, countering or noticing a person, object or anything else within a vicinity that has a prense in order to do something about it, it increases their mental awareness to more alert levels and it even goes into their natural powers.
For instance, one could use Shadow Burst together with The Art Of Demon Magic in order to create burst of accelerated healing in order correct injuries to your body at insane rates of speed during this period. Another example would be using Shadow Burst mixed with Za Koa in order to consume an area within it's presence much more quickly along with all of it's sub-abilities being accelerated. Finally, one last example would be for their special powers. For instance, if a demon could control fire they could generate, fire and reload it at double the speed they could before if they were adept. And, with that, that goes into their rates of speed in which they can perform these things.
If you were a beginner, you could only maintain this for one post only and would have a five post cooldown. Go to the next level and a demon will be able to double their strength, increase the amount they maintain this form to three posts and they typically only have a three post cooling period. Progress pass that to advance and a demon will be able to main this form for four post, triple their effects and will have about a two post cooldown. Along with that, at this level, they gain a new ability to Shadow Movement called "Force Speed" where they are able to effect the area around them on some levels. This includes being able to speed up objects, increase allying forces speed somewhat or even increasing the force of wind around them to do more critical damage.
From that point, if one should become a master in this, they will obtain a five post limit for how long they can maintain it, quadrupedal the effects and only have a one post cool down period. Additionally, the Force Speed technique they learned before will become much more widespread. Now, instead of the immediate area around their body, it will be able to effect more large scale areas. Take this for thought. A Demon who is a Master in Shadow Step will be able to generate vicious storms of gust that can cut through steel, and on a more extreme level, spiritual based attacks. This is something which could be used for offensive means by cutting up energy attacks, slashing down Kidō or even creating thousands of small burst of energy to cut right through some energy based moves. Lastly, the last thing they gain from having a master in Shadow Movement is that they have the power to suck the speed right out of some things. For instance, within a small field, a demon could zap the speed clear out of an attack to make themselves faster, their attacks faster or even break it down into energy to apply to other areas until it burns out in one post or two such as physical, spiritual or whatever else have you.
Lastly, and the more rare case, is Grand Master. If a demon should have possess a Grand Master in Shadow Movememnt, they will quintuple the effects of this move, they will have NO cool down period; they will simply rely on how much their body can tolerate and all effects before will be increased. Now, Force Speed has increased to the point where it is able to be performed on a devastating scale. It is no longer confined to a small fighting area or somewhat large area; it can expand upwards of two miles in some cases in order to form domes of Force Speed. Within this area, with their Force Speed, they can utterly decimate and destroy objects on a microscopic scale with it; rather it be physical, spiritual, natural or unnatural. Though, this gets harder to perform the larger you make it and makes a demon burn through more resources.
Additionally, at this point, they even gain a power known as "Phase Speed" where they generate an insane amount of Speed Force around their body that they are able to simply phase through solid and sometimes spiritual objects. For instance, a Demon Could use Phase Speed to simply fade through rocks, water, fire or even through the Earth itself until they reach the core of it. Along with that, if it's spiritual or energy wise, they can even phase through certain attacks if they are more powerful. So, to put this in prospective, if an energy attack didn't have enough force to rival a demon's power, they would use Phase Speed to simply blow pass it unharmed in some cases. Phase Speed can even be used to propel Demon's through Astral Planes, cause them to go through dimensional warps or even create their own small wormholes that can be used in combat to surprise an opponent.
Now, with those powers aside, the demon's gain one final benefit from Shadow Movement that is related in the origin of their name. Whenever a demon is placed within an area of darkness or shadow's, these skills will typically double in strength. They'll even have the ability to travel through a shadow world and come out of different shadow's throughout many different realms, worlds and universe's even on Master Levels. This makes it extremely hard to detect demon's in some instances if they figure out a way to bring out this shadow realm's presence to the field once they reach advanced level. Therefore, it is highly wise to never fight a demon at night as they can quickly gain the upper hand with this set of abilities.
- Spoiler:
This is a natural ability that all demon's possess if they wish to activate it or perform it. Most Demon's have full control over every aspect of his physical make-up, able to stretch themselves to obtain insane heights such as being thirty foot tall, being able to change their skin color, having the ability to shape-shift into different people that they are able to remember and, on much more powerful levels, being able to even detach, generate or fuse body parts together in order to increase odds of surviving. Though, this does not occur until at least one tier, and even then it's weak compared to the 0 tier version.
Additionally, it can even be used for offensive or defensive purposes. For example, a demon can use Body Manipulation in order to generate a layer of steel-like skin around their body in order to increase their defense and block out outside sources from entering their body by clogging every pore on it. Or, for another instance, they could use it on the offensive side by hurling body parts at their opponent that are extremely hot and turn into acid blood, using their increased height to smash down on most opponents and the same may even apply for some more powerful demon's attacks; or finally, in an avoidance way, more powerful demon's could even control their body in order to be broken down into a liquid, wind or fire type form in order to gain more ways to escape or evade attacks.
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» Origin Name: Yin-Yang.
» Origin Power: Yin relates to one's spiritual energy and Yang relates to one's physical energy, because of this a moon/sun mark is on both of her palms. Her Yin-Yang Power also gives her minor control over element techniques by 0.50. And the power lent by Viva allows her to mix elements but Viva says she cannot till she reaches a high understanding and power. (This is so that Savannah can’t mix elements till she is of high rank.)
» Origin Abilities:
• Horizon Meteor:• Demonic Flute: Phantom Sound Chains:
- Spoiler:
The user launches a series of solid hand-sized black Balls at the opponent, forcing them straight into the ground. Then a platform apears underneath the opponent, and is lifted into the air, with the user striking the opponent hard enough to blow them into the ground.
- Spoiler:
An illusion that relies on the sound of the flute. Whoever hears it will be assailed by the vivid sensation that their limbs have been fastened with sturdy ropes, thus becoming unable to move about freely. Even with physical intervention from an outside force, the body is robbed of all mobility, and consciousness itself progressively fades away. At the same time, they are fed morbid hallucinations, which makes it also possible to run them down mentally. Given that the means of transmission is sound-based, it has a large range of effectiveness, on top of which it can be applied even without knowledge of the enemy's position, which makes for an exceedingly convenient technique. It takes a person with Advanced Mental Deduction to break out and only last as long as the user can play-3 post.
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» Conceptual World: Her inner world is a large red room with doors spanning around her except in the four directions North, South, East, and West where there are giant glass doors that reach 10ft with knobs to their sides. In the rooms are different areas of the world which she can change by turning the knob. In each room that are not the glass ones hold either a Library, a meditation room, Viva’s room, so on and so forth.
» Eternal Partner Name: Viva, meaning life in Hungarian.
» Eternal Partner Appearance: A woman with long silver hair and stunning red eyes with slits for pupils. The oddest thing about the woman was the 9 silver tails sticking from under her floral green kimono with night-purple butterflies from the fading into the edge of her kimono. And on her head was a matching pair of fox ears.
- Spoiler:
» Eternal Partner Personality:
Help Me Help You
Viva indeed shares a unique combination of traits: though soft-spoken, she has very strong opinions and will fight tirelessly for an idea she believes in. She is decisive and strong-willed, but will rarely use that energy for personal gain – Viva will act with creativity, imagination, conviction and sensitivity not to create advantage, but to create balance. Egalitarianism and karma are very attractive ideas to Viva, and she tends to believe that nothing would help the world so much as using love and compassion to soften the hearts of tyrants.
Viva finds it easy to make connections with others, and has a talent for warm, sensitive language, speaking in human terms, rather than with pure logic and fact. It makes sense that her friends and colleagues will come to think of her as quiet Extraverted types, but they would all do well to remember that Viva needs time alone to decompress and recharge, and to not become too alarmed when she suddenly withdraws. Viva takes great care of other’s feelings, and she expects the favor to be returned – sometimes that means giving her the space she needs for a few days.
Live to Fight another Day
Really though, it is most important for Viva to remember to take care of herself. The passion of her convictions is perfectly capable of carrying her past her breaking point and if her zeal gets out of hand, she can find herself exhausted, unhealthy and stressed. This becomes especially apparent when Viva finds herself up against conflict and criticism – her sensitivity forces her to do everything she can to evade these seemingly personal attacks, but when the circumstances are unavoidable, she can fight back in highly irrational, unhelpful ways.
To Viva, the world is a place full of inequity – but it doesn’t have to be. No other is better suited to create a movement to right a wrong, no matter how big or small. Viva just needs to remember that while she’s busy taking care of the world; she needs to take care of herself, too.
» Eternal Partner Powers: Yin-Yang Elements: Viva’s Power is the power over elements and the ability to mix them.
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» Atma Vatou Name: Ningyō no sakebi(人形の叫び) or The cry of the Dolls.
“The voice sings out in the moonlit night. My ringing Atma Vatou is calling you.”
» Atma Vatou Appearance: A red beaded bracelet with a bell.
» Atma Vatou Abilities: When rung this grants her the ability to summon her father’s Living dolls he created which essentially are there to help her. Ther are three types of dolls she has Soilder Dolls which are basic dolls that only have 250HP/50AP and look more like plain woden mannequins and come in hudereds, Magik Dolls of which there are only three and can fire out basic fireballs and have 100HP/70AP, and finally the Kikoku(鬼哭"demon howl") with a companion sword Akemi(明美 "bright,beutiful"). Akemi is a long katana with a dark purple grip and a square guard with the "Four Symbols" engraved on it. Kikoku is of medium stature and has short spiky hair and peircing blue eyes, his overall look is that of an animatronic human with taned synthetic skin. His health is 400HP/300AP, but summoning him takes 1/4 of her energy and needs high concentration to keep around.
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Saca ātmā (सच आत्मा, True Soul): What is Saca Atma? Saca Atma is the constant release of a Danava's power. This relates to the fact that these Danava have no need for a release. As a result, they can easily command or summon their power at a given notice. These are similar to Shinigami who are constantly in their released states or beings who simply have no desire for any sort of transformation. Saca Atma is the best path for those who simply wish to have their power at an arm’s reach at all given times. In some cases, however, some may have a Saca Atma because they lack the control to otherwise control a release form.
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Racial Skills
- Za Koa Skill: Beginner
- Demon Magic: Adept
- Shadow Movement: Beginner
- Akuma Kyōdo: Beginner
General Skills
- Durability: Beginner
- General Speed: Beginner
- Strength: Beginner
- Weapon Skill: Beginner
- Willpower/Determination: Adept
- Mental Deduction: Adept
- Pain Endurance: Adept
- Focus: Adept
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» Role Play Sample:
It was mid-day by the time she docked the shores of Japan and the sun was downright unforgiving as it beat down heavily on her. She dragged her dingy boat into the bushes and looked around and so far all she got is…”Forest lots and lots of Forest.” Her voice came out in an exasperated tone as she started walking forward. Within her mind a calming voice one expected of a wise mother shared her own thoughts on the matter Look on the bright side, at least we made it. And in any case I can hear the signs of a city and the smell of Shinigami not too far. Just over the mountain. Savannah rolled her eyes as she reached a path heading toward the mountain, “Yes mother…” Savannah then did a back-track on what the other said furrowing her eyebrows. “And what does a Shinigami smell like?”
Like death, now pull up your hood my little riding hood. Viva tittered, smiling when Savannah grumbled doing so as she enters the city, showing the guards her pass, and headed toward the morgue. Savannah ignored the stares as she conversed with Viva; she stopped at the morgues front office counter there stood a woman with mint green hair that cascaded over her left shoulder in standard Shinigami uniform. The woman didn’t say anything so Savannah decided to speak up, “ughumm, I’m here for my father’s things Ms…” She glanced at the others tag Mrs.Hatford,”…Hatford.”
(The others are part of a prediction of how others might respond in a shortened version.)
Mrs.Hatford looked up taking in her appearance and Savannahs fox ears before speaking up with a monotone voice that hat a tint of interest to it. “Your Mrs.Романов correct. Your fathers stuff is to my left you’ll find my husband in there.” Mrs.Hatford nodded to her left where a grey door stood, Savannah nodded in thanks and went inside to find a man of average proportions and short brown hair with green eyes, a man who could easily smile no matter what.
“Mr.Hatford?” Mr.Hatford turned at the mention of his name to find a girl with red fox ears. “Yes?” Savannah nodded to the man, “I’m here for the belongings of my father, Mr.Романов.” Mr.Hartford nodded and lead her to where her father’s belongings are.
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Re: SavannahРоманов [APPROVED 4-5]
Fri Dec 30, 2016 10:42 am
The user launches a series of solid hand-sized black Balls at the opponent, forcing them straight into the ground. Then, several platforms, alongside the opponent, are lifted into the air, with the user striking the opponent hard enough to blow them onto another floating platform. After that, four more invisible clones are created, which punch the opponent with force enough to send them straight into the ground. Finally, the user then creates a giant magnetic ball to create multiple satellites and drop them on the opponent.
So is she dropping full sized meteors on the opponent, or is she just dropping large chunks of energy at them? As I don't think she'll be able to do that at the tier I'll give her. I'd recommend scaling this based on what tier she'll have.
"I.E. make estimates for 4 tier, 3 tier, 2 tier etc"
An illusion that relies on the sound of the flute. Whoever hears it will be assailed by the vivid sensation that their limbs have been fastened with sturdy ropes, thus becoming unable to move about freely. Even with physical intervention from an outside force, the body is robbed of all mobility, and consciousness itself progressively fades away. At the same time, they are fed morbid hallucinations, which makes it also possible to run them down mentally. Given that the means of transmission is sound-based, it has a large range of effectiveness, on top of which it can be applied even without knowledge of the enemy's position, which makes for an exceedingly convenient technique.
I'd base this off mental deduction and give people a chance to fight back against it based on the willpower system.
You can read it here: https://www.platinumhearts.net/t148-major-updates-skill-sheet-system-put-this-in-your-application-when-your-finished-and-accepted#65257
Mental Deduction: Mental Deduction refers to a characters ability to see past what the eye can see. What I mean by this is that say your character is trapped within an illusion, would they have the mental deduction or power to overcome it? Or, for instance, would they be able to use their mental wits to overpower a possession? Could they stop themselves from being manipulated or controlled by a technique? Things like this are where Mental Deduction come in and give your character in edge in these situations. The higher your Mental Deduction is, the more your character will be able to fight off mentally.
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Re: SavannahРоманов [APPROVED 4-5]
Fri Dec 30, 2016 11:17 am
Done
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Re: SavannahРоманов [APPROVED 4-5]
Tue Jan 10, 2017 12:32 am
The user launches a series of solid hand-sized black Balls at the opponent, forcing them straight into the ground. Then, several platforms, alongside the opponent, are lifted into the air, with the user striking the opponent hard enough to blow them onto another floating platform. Finally, the user then creates a giant magnetic ball to create a satellite 2 miles wide and drop them on the opponent.
This is more than likely going to be a weaker tier character, so I'd make a scale for each tier level she gets on and I'd probably add a charge-up time.
Refer to this:
https://www.platinumhearts.net/t17108-the-powerscale-of-the-ph-verseprone-to-edits-at-any-time#110573
An illusion that relies on the sound of the flute. Whoever hears it will be assailed by the vivid sensation that their limbs have been fastened with sturdy ropes, thus becoming unable to move about freely. Even with physical intervention from an outside force, the body is robbed of all mobility, and consciousness itself progressively fades away. At the same time, they are fed morbid hallucinations, which makes it also possible to run them down mentally. Given that the means of transmission is sound-based, it has a large range of effectiveness, on top of which it can be applied even without knowledge of the enemy's position, which makes for an exceedingly convenient technique. It takes a person with Advanced Mental Deduction to break out
How long do the effects last? Add that in there.
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Re: SavannahРоманов [APPROVED 4-5]
Wed Jan 11, 2017 2:28 pm
Okay
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Re: SavannahРоманов [APPROVED 4-5]
Mon Jan 16, 2017 9:54 am
Done
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Re: SavannahРоманов [APPROVED 4-5]
Mon Jan 16, 2017 10:37 am
» Atma Vatou Abilities: When rung this grants her the ability to summon her father’s Living dolls he created which essentially are there to help her.
You should expand more on the ways that they help her, how strong they are, how many there are and so on.
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Re: SavannahРоманов [APPROVED 4-5]
Mon Jan 16, 2017 11:00 am
Done
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Re: SavannahРоманов [APPROVED 4-5]
Sun Feb 05, 2017 11:47 am
«-PREPARE TO BE REVIEWED-»
« Application Checklist »
• Let's Get Down To Business •
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Described in Appropriate Length OR Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [X]
- Powers are described reasonably enough [X]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in (Omit if a Hollow)[X]
- RP Sample Present (Omit if this is not the first character) [X]
- RP Sample is 10 sentences [X]
« The Willsheet Checklist »
• And Comments/Fixes •
- Willpower/Determination: Adept
- Mental Deduction: Adept
- Pain Endurance: Adept
- Focus: Adept
- Comments/Notes: N/A
- Tier: 4-5]
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