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Welcome to Bleach Platinum Hearts RP! This is a Bleach Role Playing Forum set in the year 2416, over 400 years away from the Original Bleach's timeline. It has elements of both canon and custom for a unique mixture of role playing never seen before on Bleach. To get started, please sign up and read our starter guide:

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And again, welcome to our Bleach RP.
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MorpheusDavol
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Thu Jan 18, 2018 6:17 pm
Application Checklist
  • Name [X]
  • Appropriate Age [X]
  • Gender [X]
  • Appearance Present [X]
  • Appearance Described in Appropriate Length OR Picture is Visible [X]
  • Appearance is Not Claimed [X]
  • 10 sentences for personality [X]
  • History is of appropriate length [X]
  • Powers are not Godmod/Overpowered []
  • Powers are described reasonably enough [X]
  • Application/RP Sample is not in First Person [X]
  • Skills are not filled in (Omit if a Hollow)[X]
  • RP Sample Present (Omit if this is not the first character) [X]
  • RP Sample is 10 sentences [X]


Will Skills
  • Willpower/Determination:
  • Mental Deduction:
  • Pain Endurance:
  • Focus:


Comments/Notes:
Tier:
The weakness to Steiner's style of fighting is that he relies heavily on melee assaults to put his opponent's down. Due to Steiner preferring to flurry his opponent with unrelenting assaults, his stamina, though impressive, does dwindle rapidly if he is forced to defend, and attack at the same time. However, due to this glaring weakness in his style, Steiner utilizes terrain, observation, battlefield tactics, and agility to close gaps quickly as to make sure that his opponent's can not take advantage of his style of fighting. All in all, Steiner's style does lean heavily on his combat knowledge, quick reflexes, and his ability to adapt, this in turn makes him a hard opponent to keep down and makes him semi-unpredictable in close combat engagements as his speed, even against those with powers, is almost abnormal in quantity.


While this isn’t something big requires actual immediate fixing or fixing at all., this is some advice. When making this balanced styles, a bit of mastery in both defense and offense, you need to recognize while you hold a significant advantage in versality people who are utter masters in Offense OR defense will most likely have a slight advantage. What do I mean by this?
If someone is extremely trained an offensive skills, a force of nature even- your raw defensive skills will be out matched even if you are near the same level. But you make up for that with your versatility, by investing in both styles of fighting. So you need to take that into account when in tough fights, because while distance is a kneecaper for you- raw mastery in one avenue can also end up wrecking many multiversalists as it isn’t always bad to become a specialist.
This metallic substance is extremely durable and capable of taking hits equivalent to 1 tier less of strength or energy based techniques in comparison to his willpower (Master Willpower can take up to Advanced Tier punishment as example) …….. Admittedly the strongest point that the Tulpa provides its shield which can block attacks with equal valued stats to Willpower (Willpower Master can block a Cero of Master skill level for example).
So my question for this is do attack two levels or three levels under his willpower not do any damage? I don’t like that, I’d like to see something like ‘Two levels under his will power the attack potency is reduced by 75% and three levels under blocked by 90% and if it is a full four levels under no damage is received.) Furthermore, do you mean if it is one level under his willpower does it mean he takes reduced damage if so how much? Or is it full damage. I’d recommend 50% if you choose a dampening effect.
I have no problem with the shield since it is a twice per thread essentially.
Chi Infusion
There was once an old legend of a man who wished that everything that he touched would be turned to gold, but the wish that he made was taken too seriously. Everything he touched did turn to gold as he had wanted, but in that same way he lost his ability to touch those he loved, the food he ate, or the drink he consumed. Eventually he died of starvation, unable to eat, and unable to live without the one's he cared for.
Fluff.
This change in the molecular state of the item, makes the item immune to any form of degradation and the item becomes harder to break. This immunity to degradation comes from the item naturally cycling energy through it like it is alive, any flaw that is found is quickly targeted by the energy, and repaired.
State natural degradation, if someone had a decay ability with enough energy they could overide that.
That is not to say that Steiner can't infuse these items by touching them with his hands, in fact he can still infuse his own energies into the items to make them stronger, but once he takes his hand away, the item returns to the state it was before, and Steiner regains his energy.
I’m very mixed on this ability, because the thing about Chi is it is one of the few energies on site which are not abundant in terms of being like universally everywhere. Chi is life energy, the raw essence of being alived contained with a bubble of energy. So when you infuse Chi into an item you are essentially pouring life energy into an item, which in the method you are describing would work wonders on a living person- but dead or mundane items such as Swords, shovels, etc are dead/nonliving materials.
They do not contain chi, so the Chi you placed in the item would be the only chi you recieve back. Furthermore, If this ability touched an actual spiritual weapon there wouldn’t be a negating effect. When you combine life energy and spiritual energy you get a volatile reaction similar to mini nuclear reactions, because of their stark opposing natures; one being life one being death.
So the ability needs some edits. One: Mundane items you infuse chi into wouldn’t become the worst state as there is inherently no chi in them. Two: Touching a soul, spirtual weapon, or extreme spirtually empowered item would lead to a violent reaction due to the uncontrollable mixture of energies which are stark opposites.
Domain Access - Universitus Index
Interesting ability, I’ll allow this one by but I’ll be keeping my eye on it.
Domain Access - Combat Trance
This action further increases his reflexes, his strength, his speed, and his absolute combat awareness by putting his sole focus into specific parts of his body and ignoring everything else. (This effect is to the equivalence of raising his Strength, General Speed, and Focus up a stage. The limit of this increase is up to Master skill stage.)
This is a bit powerful, four buffs and you didn’t set a post duraction. This also ups your pain endurance. Even with this being able to shut down his regen because he wouldn’t feel the pain, there is far too many strengths to weaknesses ration. So I’ll say post a four limit post duration and when it is done his muscles, ligaments, and bones should be damaged without his regen being unable to repair them for a minimum of three posts..
Gaia’s Boon

Much like Steiner's ability to infuse a weapon with his own chi energy to bring out its maximum potential, such is the same case with Gaia's boon. Except in this case, Steiner is the weapon, and the Earth acts as his wielder. While Steiner is on the ground in any capacity, Steiner has a near infinite source of power to draw upon, and can consistently refill his reserves endlessly from the natural powers that the Earth willingly gives him due to his domain. This energy can be used to enhance his physical attributes, increase his regeneration factor, or to exponentially be expended to perform powerful attacks on his opponent. The only limit to how much energy can be stored using this method is his body itself, while damaged physically the body is like a leaky pipe, but while Steiner's body is unharmed the energy continues to build up until it explodes……………..As stated before, while Gaia's Boon does provide an endless font of energy,

Absolutely not remove that entire paragraph.
[quote]opposite element of earth, which is water. [quote]
ctual opposite element of the earth is the air. You can keep this if you want but if you want thematic points I’d recommend changing it to air.
Because it has the conditional of he has to be one hte ground for this to work, I’ll allow it to forego a posting duration HOWEVER maintaining that armor does require a minimum amount of energy so if he is low on energy- it drains him.
[QUOTE] Gaia Force
Those who are afflicted by mental instability that are hit by this wave of energy find themselves cleansed of chaotic thought as their minds become calm and collected as the Earth itself helps them find balance within themselves.
Remove this part.
I’d also like you to remmeber what I said about spiritual energies and chi mixing, so ‘spiritual’ allies such as demons or shinigami will be harmed regardless of this ability.
Earthen Crusade
Enemies who fire energy attacks at Steiner or his allies who are within one hundred feet of Steiner will find their energy attacks completely nullified by the heat tearing it apart.
No… have this reduce the attack potency of all energy attacks by 75% and any energy attack two levels below his Dou skill disappears.
If their willpower is knocked to the stage of Beginner they are forced to kneel and surrender the fight. This effect lasts for five posts and can only be used once per thread.
Naw that’s power playing, it can make them have an urge to surrender but it cannot outright make them surrender. And change this to two posts. This technique can universally change wide scale battles.
[quote]Oath/Oathbreaker[/quotes]
As it stands Steiner does not have the energy reserves or resources to grant these, due to that either remove it or cross it out.
Earth’s Requiem

Improved Gaia force, same notes as the original.
Improved Gaia Boon. he has to be connected to the earth still. Not allowing that.
Demon Slayer

Furthermore, when striking a demon, be it with blade, or through an explosion of energy, the power coursing through Steiner's body makes it impossible for Body Manipulation or regeneration to be able to heal a wound
You cannot null a singular races regen, you can dampen it and I’ll let you decide how you wish to do that.
Even more so, Steiner grows stronger when in the presence of more than one demon, the Earth providing him with the natural tools to do battle with the threats around him, and better arm him to fight against the Primals primary enemy, Demons. This boost in power is the equivalent of adding a Skill Stage, to his Dou and Sei skills and maxes out at Master. This boost only comes into effect if there is more than one demon present within fifty feet of Steiner. This feeling of power increase can be felt by Demons and if a Demon does look upon Steiner while this buff is in effect, they would see him shining like a star in the night's sky. Almost blinding them in the process.
I’ll just have to deny that outright. I don’t see it as fair to get stronger for every demon the field.
OVERALL NOTES:
You sure kept your theme, although your understanding of powers and balancing require a lot of work. There was also a lot of fluff I get you want to pound into the app that he is a heroic character but the way you write it is more akin to a fantasy novel with rose tinted glasses than actual pragmatic work.
Remember Chi + Spirtual energy = Death.

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Steiner Franz
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Thu Jan 18, 2018 8:36 pm
This metallic substance is extremely durable and capable of taking hits equivalent to 1 tier less of strength or energy based techniques in comparison to his willpower (Master Willpower can take up to Advanced Tier punishment as example) …….. Admittedly the strongest point that the Tulpa provides its shield which can block attacks with equal valued stats to Willpower (Willpower Master can block a Cero of Master skill level for example).

This ability was a copy paste from my old app and was already approved, but if it is a problem then I will change it to better parameters to make it function in a way that more aligns with fair play and balance.


There was once an old legend of a man who wished that everything that he touched would be turned to gold, but the wish that he made was taken too seriously. Everything he touched did turn to gold as he had wanted, but in that same way he lost his ability to touch those he loved, the food he ate, or the drink he consumed. Eventually he died of starvation, unable to eat, and unable to live without the one's he cared for.

This is not fluff, it is flavor. If all the abilities on site were merely numbers and math it would be boring to read abilities in general. This is basically giving the person reading a reference to how the ability is similar to a well known children's tale. I also don't understand what the problem with "fluff" is especially on a personal app, but that is fine. If it is such a big deal it will be removed.

This change in the molecular state of the item, makes the item immune to any form of degradation and the item becomes harder to break. This immunity to degradation comes from the item naturally cycling energy through it like it is alive, any flaw that is found is quickly targeted by the energy, and repaired.

If it is merely natural degradation there isn't even a point to having it tacked on to the ability. Instead we will have a scaling between Dou and whatever the associated supernatural skill to the degradation effect is. If that is more fair? That way their is innate scaling and there is a work around for people trying to actively destroy his weaponry which is the focal point of his kit.

That is not to say that Steiner can't infuse these items by touching them with his hands, in fact he can still infuse his own energies into the items to make them stronger, but once he takes his hand away, the item returns to the state it was before, and Steiner regains his energy.

So Spirit Energy and Life Energy can not co-exist, good to know. Sorry, I probably missed that bit of information when I was scouring over things while thinking of how to word the ability, sometimes things just slip through the cracks. I will change it. Secondly, the only reason I had the degrading effect attached to it was to give it a weakness. After all you are maximizing the potential of the weapon by basically giving it life energy and it is a passive effect. I was thinking of balance first, but I will remove it to fit within your analysis of the move. Good thing for me because it makes the move stronger.

Domain Access - Universitus Index

Thank you, I promise not to abuse it.

Domain Access - Combat Trance
This action further increases his reflexes, his strength, his speed, and his absolute combat awareness by putting his sole focus into specific parts of his body and ignoring everything else. (This effect is to the equivalence of raising his Strength, General Speed, and Focus up a stage. The limit of this increase is up to Master skill stage.)

I thought I had placed a limitation on it, but apparently I posted the wrong version of the ability. I will take your recommendation as it seems extremely fair to me due to the nature of how strong the buff is in general. Good catch!

Much like Steiner's ability to infuse a weapon with his own chi energy to bring out its maximum potential, such is the same case with Gaia's boon. Except in this case, Steiner is the weapon, and the Earth acts as his wielder. While Steiner is on the ground in any capacity, Steiner has a near infinite source of power to draw upon, and can consistently refill his reserves endlessly from the natural powers that the Earth willingly gives him due to his domain. This energy can be used to enhance his physical attributes, increase his regeneration factor, or to exponentially be expended to perform powerful attacks on his opponent. The only limit to how much energy can be stored using this method is his body itself, while damaged physically the body is like a leaky pipe, but while Steiner's body is unharmed the energy continues to build up until it explodes……………..As stated before, while Gaia's Boon does provide an endless font of energy,

I don't want to remove it as I think the Earth granting energy to the person fighting for it is a respectable notion. Still I understand the "why" to this puzzle. Its the fact that it is an infinite energy source that consistently churns out energy like an generator that never runs out of gas. Once again, I will state that this was a prior version of the ability that slipped through the cracks while I was copying everything over to the forum. The revised version indicates he slowly regains energy over the course of a fight, generally around the 5% restoration mark per post. If that isn't balanced we can just remove the whole thing and I will go back to the drawing board on how to make Gaia's Boon a little more solid...pun intended.

opposite element of earth, which is water.

While I agree that wind can indeed be a destructive force to earth as wind erosion is a thing, living off the coast of Florida I can tell you that water is a much greater threat to earth. Water when applied to solid ground makes it muddy and decreases its solidity, thus making it more porous, and capable of being broken through easier. Waves crashing against rocks eventually ware them down into sand...etc...etc... I chose water because it made more sense for it to be his weakness for this ability. Along with the needing to be ground bound.

Those who are afflicted by mental instability that are hit by this wave of energy find themselves cleansed of chaotic thought as their minds become calm and collected as the Earth itself helps them find balance within themselves.

Why do you want this part removed? I can understand the second part, but what exactly is wrong with establishing equilibrium for allies afflicted by madness? Life is about balance, so it would make sense that a concentrated blast of life energy would balance out rampant and chaotic thoughts. Allowing them to think clearer and without their thoughts being clouded by outside madness. I will state that this effect does not work on non-living organisms though...maybe even do heightened damage to enemies of the non-living variety due the nature of the concentration of life energy being used?

Enemies who fire energy attacks at Steiner or his allies who are within one hundred feet of Steiner will find their energy attacks completely nullified by the heat tearing it apart.

Consider it done, absolutes are a bad thing after all.

If their willpower is knocked to the stage of Beginner they are forced to kneel and surrender the fight. This effect lasts for five posts and can only be used once per thread.

Alright, I will change this up...also on the facet that chi+spirit equals death I will be adding a damaging co-efficient to the ability for spiritual beings within the radius of Earthen Crusade.

Oath/Oathbreaker

I don't think its necessary to remove this ability as they have to be withing a specific distance to Steiner and have to pledge an oath to him to obtain the bonus anyway. Oathbreaker is there as a countermeasure to someone taking an oath only to immediately turn on him. If lowering the number, temporarily of course, allows him to keep it then let me know, and we can compromise. Remember absolutes are bad, mkay?

Earth’s Requiem

Improved Gaia force, same notes as the original.
Improved Gaia Boon. he has to be connected to the earth still. Not allowing that.

Will definitely fix them within the workings of our compromise. Don't want something to be too strong or too weak for no reason, am I right?

Quote :
Demon Slayer

Furthermore, when striking a demon, be it with blade, or through an explosion of energy, the power coursing through Steiner's body makes it impossible for Body Manipulation or regeneration to be able to heal a wound

Absolutes are bad, I get that, and I understand it. It will be reworded and flavored appropriately to instead "limit" healing factors instead of completely stop them from functioning.

Even more so, Steiner grows stronger when in the presence of more than one demon, the Earth providing him with the natural tools to do battle with the threats around him, and better arm him to fight against the Primals primary enemy, Demons. This boost in power is the equivalent of adding a Skill Stage, to his Dou and Sei skills and maxes out at Master. This boost only comes into effect if there is more than one demon present within fifty feet of Steiner. This feeling of power increase can be felt by Demons and if a Demon does look upon Steiner while this buff is in effect, they would see him shining like a star in the night's sky. Almost blinding them in the process.

In a lot of ways you are right about it. It is is insanely strong and grants a single stage buff to both his Dou and Sei when dealing with multiple demons. Yet, as far as I can tell...I don't really see a problem with it. It is a Dou and Sei increase, but nothing more than that, and in a battle with hundreds of demons a single stage increase to Dou and Sei isn't going to make a difference. Especially since it caps out at Master, meaning you aren't running a grand master in either by using this skill. So I will ask for a compromise instead of a flat removal:

Could it slide by with a post limit and a once a thread tag?

[quote]You sure kept your theme, although your understanding of powers and balancing require a lot of work. There was also a lot of fluff I get you want to pound into the app that he is a heroic character but the way you write it is more akin to a fantasy novel with rose tinted glasses than actual pragmatic work.
Remember Chi + Spirtual energy = Death.[quote]

While I appreciate you coming and grading my app, I also want to point out that this came out a tad bit condescending to me. Maybe I've had a bad day, god knows everyone has them, but it just comes off like that. I understand that you believe I have no idea how to balance or how powers operate, but I disagree.

Sometimes, as a person working on an app, you want to send in a strong ability to see what is thought of it, and trust me I tried to get people to give this a look over before I sent it out, but there were no takers. So I sent in a few moves stronger than they should have been, but as a person checking an app it is your job to tell me what is too strong, and what needs to be reworked slightly.

In a lot of ways you succeeded at doing this, but in a few other places you failed. You flat out tried to remove abilities without offering alternatives to them or trying to aid in fixing them to be at least usable. People work on these abilities and put thought into them, they have a general theme they are trying to achieve, and it is part of your job when checking an app to help guide them in the right direction.

Furthermore, I find it weird that you would bring up rose colored glasses and fantasy novels when grading this app. This is indeed a fantasy site, as anime is fantasy, and this site is based off anime. Loosely, but still based off of an anime/manga. As far as rose colored glasses? You caught me! I like my character and I like the narrative I'm taking with the character. It is not a crime to like what you are trying to write or flavor abilities to fit in with the "hero" motif. Useless fluff to you may be flavor to another. If we went about looking at abilities like that we would just have numbers on a page and uniqueness would just die.

As far as pragmatism goes? I've been gone for months and came back to finish a half-completed update that took me a few months to cobble together. I may have rushed things on a few pieces and screwed up by not putting the right versions where they belonged, but thankfully you caught it. Errors will be fixed and things will be updated, but coming out of this last paragraph...I felt like you had already decided my tier, were mocking me, and were basically telling me to 'git gud'.

These are not things one should feel from a final statement.

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Sat Jan 20, 2018 3:55 pm
[adm]Okay! So I'm going to be taking over this app checking, and after discussing it with Steiner in DMs and consulting the previous check and the reply, I have come to state the following changes need to be made. Unless otherwise stated, these replace the previous check:

Armor of the Divine Champion: State how much reduced damage it takes when it is one level under his Willpower.

Chi Infusion:
  • Decay Resistance: State that someone who is up to 3 sub-tiers stronger than Steiner with a decay ability, they would be able to override it.
  • Zanpakutou & etc.: Morph was right on this one. You just wouldn't be able to infuse Chi into them unless they were already made of Chi or something that is not a Spiritual energy—or rather, one that is related closely with death. A Sugiuran's Psions, for example, are still fair game.


Combat Trance: Add in the 4 post duration we discussed. Make it usable only once per thread.

Gaia's Boon: Energy Restoration: Add the 5% per post, but make that "up to 5%" instead of 5% flat.

Gaia Force: Mental Cleansing Wave: So the main thing here is that as it stands, it's a very powerful ability. This part can be fixed by stating that they can be affected if they are Willing OR if they have a Willpower less than Steiner's.

Earthen Crusade: Morph's ruling about the Energy attacks automatic surrender, and duration will remain. Set a radius (I would suggest about 100 yards from Steiner) of effect.

Oaths: Lower it to one Oath active at a time, but I will allow its radius to extend to 75 feet.

Oathbreaker: Just to confirm, this is a once-off effect, correct? As in they can only break an Oath once?

Improved Gaia Force/Gaia Boon: See above notes on the base abilities. He also must still remain in contact with the Earth. When released, he would not be able to recharge more energy than normal (this is to keep the release balanced and not the type of thing he could keep up indefinitely at this time).

Demon Slayer: For the restrictions on body manipulation and regeneration, there needs to be some limitations. Have the ability lower the effectiveness of both of those by the following percentages: 50% if they are within 2 sub-tiers of Steiner, 25% if they are above 2 sub-tiers, and 75% if they are below 2 sub-tiers. Also going to add in the stipulation of it requiring a duration and per-release usage. Once per release right now, and it can be active for three posts.

Demon Slayer: The part about him being able to be stronger per demon on the field is, simply, too strong. This is due to the massive amounts of NPC demons that could be around. Due to that, I would suggest either removing that section entirely OR having it severely reduced. For every 100 NPC demons, he'd gain a boost & for every 2 PC demons, he'd get a boost. That is the only way that will be allowed. [/adm]
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Sun Jan 21, 2018 3:50 am
Armor of the Divine Champion: State how much reduced damage it takes when it is one level under his Willpower.

Added: That is not to say the armor completely absorbs the damage, but it does lower it quite a deal. The armor instead takes close to 75% of the damage off if the opponent is one tier below his willpower, 90% if the user is under two tiers, and completely nullifies the damaging portion of the attack if the enemies willpower is under three tiers lower.


Chi Infusion:

Decay Resistance: State that someone who is up to 3 sub-tiers stronger than Steiner with a decay ability, they would be able to override it.

Zanpakutou & etc.: Morph was right on this one. You just wouldn't be able to infuse Chi into them unless they were already made of Chi or something that is not a Spiritual energy—or rather, one that is related closely with death. A Sugiuran's Psions, for example, are still fair game.

Added:

Resistance: These energies go to work to quickly reinforce the items natural molecular state. This change in the molecular state of the item, makes the item resistant to any form of degradation, and the item becomes harder to break. This resistance to degradation comes from the item naturally cycling energy through it like it is alive, any flaw that is found is quickly targeted by the energy, and repaired. This resistance, however has a limit as an enemy of three sub tiers or higher to his own could overcome this resistance.

404 Spirits Not Found: The only items that seem to be immune to the negative effects of the infusion process are items of Masterwork or Legendary quality as the materials utilized to forge these items are far more pristine than the average items seen in stores or being wielded by the common every day man.

Steiner's Chi Infusion has no effect on spiritually linked items, well that is not to say it has no effect, rather that the introduction of life energy into a spiritually focused item would be almost like turning the item into a bomb. A few examples of spiritually linked items would be a Quincy's bow or a Shinigami's Zanpaktou. Things like a Sugiran's weapon or weapons of living organism would still be effected by this ability.

Combat Trance: Add in the 4 post duration we discussed. Make it usable only once per thread.

Added:

There is a limit to how long Steiner can hold the trance and after four posts of combat, Steiner will find himself mentally fatigued and physically fatigued. That is not to mean he can't keep going, but at a greater risk of injuring himself beyond the limits of what his own healing factor can restore on their own. Even if pushed beyond the four post limit, Steiner may only be able to have it last a single post longer, but would also be injuring himself in the process to an extreme degree. This ability can only be activated once per thread.

(Note: I thought going deeper into the trance at the cost of a severe injury that can't be healed for that thread would add more depth to the ability. Besides that I added all the required fixes)

Gaia's Boon: Energy Restoration: Add the 5% per post, but make that "up to 5%" instead of 5% flat.

Added:

The Earth's energy reserves may be limitless, but Steiner can only draw on a bit of that energy at a time. This limit to how much energy he can draw upon is roughly up to 5% of his maximum reserves at a time worth of energy per post.

Gaia Force: Mental Cleansing Wave: So the main thing here is that as it stands, it's a very powerful ability. This part can be fixed by stating that they can be affected if they are Willing OR if they have a Willpower less than Steiner's.

Use the Force, Steiner:

The person under the effects of mental instability must have less willpower than Steiner to receive any relief from their madness, if they have more willpower this part of the ability is not effective, unless if the person being hit by this technique wishes to be cured of their insanity.

(Note: Added both in a way, people with higher willpower who want to be cured can be cured and those who don't won't. Its a win-win I think...)

Earthen Crusade: Morph's ruling about the Energy attacks automatic surrender, and duration will remain. Set a radius (I would suggest about 100 yards from Steiner) of effect.
Added:

A Less Zealous Crusade:

Enemies who fire energy attacks at Steiner or his allies who are within one hundred yards of Steiner will find their energy attacks reduced in effectiveness by 75%, but completely dispersing energy attacks that are two Skill stages lower than Steiner's Dou Skill into nothingness by the heat tearing it apart.

If their willpower is knocked to the stage of Beginner they have the coerced to surrender, but can keep on fighting with a nagging feeling of dread washing over them as they continue to fight.

This effect lasts for two posts, with an effective range of one hundred yards, and can only be used once per thread.

Oaths: Lower it to one Oath active at a time, but I will allow its radius to extend to 75 feet.

(Note: One Oath at a time per-person or one Oath period? I'm going to assume it is the second and will edit accordingly though I do think it makes Oath rather weak.)

The One Oath:

These effects are only active if the pledge bearer stays within 75 feet of Steiner, once the bearer has left that range the oath is still there, but inactive. Upon re-entering the effective range the benefits of the oath once again return and they may fight with the full force of the Earth behind them once more. Steiner may only have one oath active at a time and once the oath bearer has exited the effective distance of the oath, the energy that has been gifted to them, returns to Steiner, only returning when they re-enter the effective range. When in the presence of more than one Oathbearer, Steiner decides who receives the energy.

Oathbreaker: Just to confirm, this is a once-off effect, correct? As in they can only break an Oath once?

Its more along the lines that Steiner can hand out only one oath at a time (now) and chooses which ones are inactive and which ones aren't. If someone betrays him while having one of those oaths active and attacks him they are afflicted by the effects of Oathbreaker. Its a means for them to not abuse the gift.

Improved Gaia Force/Gaia Boon: See above notes on the base abilities. He also must still remain in contact with the Earth. When released, he would not be able to recharge more energy than normal (this is to keep the release balanced and not the type of thing he could keep up indefinitely at this time).

All good in the hood and parts have been improved to balance it according to your message.

Demon Slayer: For the restrictions on body manipulation and regeneration, there needs to be some limitations. Have the ability lower the effectiveness of both of those by the following percentages: 50% if they are within 2 sub-tiers of Steiner, 25% if they are above 2 sub-tiers, and 75% if they are below 2 sub-tiers. Also going to add in the stipulation of it requiring a duration and per-release usage. Once per release right now, and it can be active for three posts.

Demon Slayer: The part about him being able to be stronger per demon on the field is, simply, too strong. This is due to the massive amounts of NPC demons that could be around. Due to that, I would suggest either removing that section entirely OR having it severely reduced. For every 100 NPC demons, he'd gain a boost & for every 2 PC demons, he'd get a boost. That is the only way that will be allowed.

Added:

A Weaker Slayer:

(50% for those who are within 2 sub-tiers of Steiner, 25 for those who are 3 sub-tiers higher than Steiner, and 75% for those who are 3 sub-tiers lower.)

[Note: If they are within 2 sub-tiers of Steiner that would mean that it would never be 50% according to the 2 sub tiers higher and 2 sub tiers lower way you wanted it. So I changed it to 3 for the two effects for clarity purposes.]

(This boost only comes into effect when there is 100 or more NPC demons or 2 PC demons within one hundred yards of Steiner.)

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