THE VIZARD TEMPLATE
I. Basic Information» Name:
Mashiro Kuna» Alias: » Age:
None» Appearance Written:
Mashiro Kuna is a beautiful woman with hazel eyes and green hair weighing at 97lbs with a natural height of 153 cm (5'0"). In terms of clothing she used tonl wear the traditional shinigami shihakshou though after becoming a vizard and being treated as an outcast from the soul society she doesn't wear it anymore however she does wear one in particular and that's a white bodysuit with orange gloves and boots with a pair of goggles that sit ontop of her head.» Appearance Image:
I. Personality» Personality:
Mashiro is overconfident in terms of battling considering the fact that since she's the only vizard to keep her mask in for more then a few minutes believed that she could get rid of all these hollows while having enough time to dispose of Wonderweiss despite kensei's warnings during the Fake Karakura Town arc which resulted in her downfall.
Childish: Mashiro is a very, whats a way to put it....interesting to say the least her antics get to the point of being straight up annoying as shown with Kensei and the other vizards. Also she never takes anything serious and play it off as some sort of joke as she did 400 years ago by sleeping in a tent and dozing off in wonderland being more concerned about Kensei's "pervertedness" rather then the screaming heard from outside.
Prone to Temper Tantrums:
When most people think of the word temper tantrum they visualize someone (mostly a small child) get all huffy and puffy when there parents wont give them that favorite toy they saw at the store, however its not the traditional one compared to Hiyori or others in fact she'll make a scene about the most simplist of things no matter how small it is.
Enthusiastic: While she may have the attention span of an adult trapped in a teenagers body she has a very positive outlook on life and her actions show that whenever the chips are down someone can depend on tge green haired vizard to cheer them up in a jiffy (provided they don't immediately run away).
I. History» History:
Turn Back the Pendulum Arc:
Four hundred years ago Mashiro Kuna waa formally the lieutenant of the 9th Division under Captain Kensei Muguruma. She and the 3rd, 4th, 5th, and 6th Seats of her division were sent to investigate the mysterious disappearances in Rukongai...naturally like a child she complained which almost made Kensei want to attack in a fit of rage luckily some division members were able to hold him back.
After the hollow attack that she didn't take part in Mashiro stumbled across various shihakshou's on the ground and happily showed them to the group, of course the girl couldn't fit two and two together so naturally Kensei looking very distraught came to the conclusion that these were the same ones the last squad were investigating.
Mashiro on the other hand was very calm about the whole situation as if none of this was happening in front of her, the girl was taking a delightful nap inside one of the tents snoozing like a child with her garp exposed slightly. Kensei naturally caught her in the act and was very angry at how non-chaloent she was about the whole ordeal before noticing her garp was exposed and tried to fix it naurally she caught Kensei's approaching hand and mumbled "pervert" before dozing off.
Suddenly a loud scream alerted Kensei and immediately he went to see the commotion and found that his assigned team was attacked by someone...not a hollow but rather Tosen Kaname who was actually working under Aizen. Subjecting the group to the Hogyoku in attempts to further his hollow experimentation, luckily for them Urahara and Tessai made it just in time to stop them of course naturally they fail and Aizen and Tousen left via a forbidden kido. Urahara wanted to go after them but they had more important matters to attend to saving Mashiro and the rest of the group time was short and they had to stop it from spreading otherwise they'll fully become hollows...the attempt wasn't sucessful as they were only able to halt the process rather than get rid of it in its entirety.
Whats worse is that Urahara and Tessai were arrested for their supposed crimes but Yoruichi rescued them and transported them into an underground facility away from the guards and sent them into the world of the living where they were outcasted from the soul society and deemed as "traitors".
Fake Karakura Town
The vizards arrived as a group of Menos grande hollows came and the vizards put there masks on ready to battlr the horde, Mashiro impressively defeated four of them with little trouble and turned towards Kensei complaining that the last hollow was her kill but then Kensei explained that he was saving it for her. The girl smiled and thanked him for it before approaching Wonderwiss and Hooler but instead of attacking him she uses her " Mashiro Super Kick" killing Hooler instantly.
Mashiro happily uttered Victory as she assumed that he was out of comission entirely but then she saw Aizen kill Harribel one of the last espada not noticing Wonderweiss reviving. Kenshiro warned her in which Mashiro blatantly tells him that she knew and sends Wonderweiss through a bunch of buildings before getting a warning from Kensei that she shouldn't keep fighting against someone above her level. Naturally she gestured a childish face which basically meant piss off and became too overconfident regarding her hollow mask, since she's naturally a master at holding it for long periods of time she but when she approached Wonderweiss her mask broke...instantly making her look in disbelief considering this never happened before.
After being thrown threw a bunch of buildings Mashiro thought it was over until Kensei stepped in and caught her just in the knick of time before Wonderweiss was able to attack...
I. Natural Abilities» Natural Abilities:
Hakuda Expert: Mashiro is a very skilled combatant at hand-to-hand and she's not exaggerating her hakuda skills are equivalent to that of her good buddy Kensei.
A technique in which Mashiro kicks at her opponent with tremendous force of course she can control how much force is put into those kicks like for instance when she used it on Ichigo leaving a comedic red bruise on his face. If Mashiro is using all of her force its capable of causing a crater onto a surface or to destroy a building, also the kicks have their own unique variations though they do result in the same outcome.
Mashiro Super Kick:
This technique follows the same formula as a regular upward kick except that mashiro can use to her hollow mask in conjuction with Cero to create a devastating blast of pure green energy capable of destroying a small building or even greater.
Mashiro Drop Kick:
A technique in which Mashiro uses her leg to execute a drop kick.
I. Racial Abilities» Racial Abilities:
Hakuda: Hakuda is the fighting style of Shinigami. The higher your skill level is in this area, the more lethal you are with your hands. An intense example of what Hakuda can do is when Yamamoto created a powerful two-fisted punch that was used against Wonderweiss. That attack could in fact with one blow totally destroy an opponent. Another example of Hakuda users is Radioactive as he appears to primarily fight with this similar raw force style.
Zanjutsu: Just what in the world is Zanjutsu? Zanjutsu is the fighting style for the Zanpakutō a Shinigami wields a weapon of some sort. The higher you are in this field, the more skilled you are with your Zanpakutō usually. If you need an example of this, refer to Kenpachi Zaraki when he used his Zanjutsu skills to utterly crash Nnorita in combat for an extreme display of Zanjutsu. To a lesser extent, you can also see Zanjutsu used when Hiyori started using her Zanjutsu skills against the Menos Horde that appeared during the battle with Aizen.
Kidō: This is essentially the realm of magic for Shinigami. With Kidō, the higher your characters skill level is in this area, the more impressive, powerful and amounts of Kidō your character learns increases. For example, once you get into the advanced stage it will be easier to create your own varying forms of Kidō, overpower other weaker Kidō spells and things of this nature. Therefore, choose this skill carefully as well.
Complete Mask Control: It's known that many vizards are allowed to doane a hollow mask an augmentation ability in which the user concentrates the hollow energy and condenses it into their face to form a mask. What makes her different is the amount of control she has over her inner hollow.
According to Shinji, the leader of the vizards during the arrancar arc he introduced himself to his colleagues Hiyori,Mashiro,Kensei, and Hachigen each having a unique trait that gives them an edge in combat.One person in particular was the green haired female named Mashiro and he explicitly states that unlike him and the others Mashiro is the only vizard to have complete control of her hollow to the point where she can use her hollow mask for approximately 15 hours.
However in terms of combat against opponents with surperior power or intellect her mask suffers the same weaknesess as any vizard which is prolongued damage can cause the mask to break.
I. Sealed Zanpakutō
» Zanpakutō Name:» Sealed Zanpakutō Appearance: » Sealed Zanpakutô Powers:
» Zanpakutō Spirit Appearance:
» Zanpakutō Spirit Personality:
» Inner World:
I. Shikai» Shikai Release Phrase:
Sting our foes with Justice. Vespa!» Shikai Release Actions:
None» Shikai Appearance: » Shikai Abilities:
Speed Boost (Passive)
As being a vizard with a zanpaktou revolving around an insect that can move at sonic speeds it makes sense for her to have the same benefit as well whilst also making bee puns to annoy her enemies. Regardless while activating shikai she gains a passive ability called speed boost, Every other post Mashiro will gain a moderate speed boost that stacks with her Hoho though the maximum cap that this can stack is Elite and cannot go any higher. Of course with this speed boost it gives her an advantage against those with slower speed and inidivuals with powers that aren't an area of effect which is the passive abilities main disadvantage. Also using this too much can be exhausting even if she augments it with her hollow mask leaving her exhausted for approximately 2-3 posts minimum.
Bee Bee Gun: Mashiro concentrates her reiatsu into her fist causing a glow of energy to erupt from her hands and when fired will fire a barrage of yellow energy once the blast has made contact with the enemy they'll experience a numbing effect similar to a bee stinging there flesh.
The numbing effect lasts 1-2 posts and can vary depending on the individual.
Mashiro hardens her reiatsu to the point of them taking appearance of barbs or spikes that cover her from head to toe. This is her equivalent to an arrancars hierro ability which hardens the users skin to the point of a simple sword slash being shrugged off as if blocked by a “inpenetrable” material. Regardless these barbs are noticeable to the naked eye and if the opponent is unfortunate enough to get stung by one of these they’ll suffer a slow durability decrease and parlyasis effect. The paralyasis is similar to that of a scorpion sting where the users body entire body tenses up and becomes more difficult to move; the paralyasis effect is dependent on the opponents willpower and whether or not they are suspectible to poisons.
The lower the opponents willpower the quicker the paraylsis will take effect.
Beginner: 1-2 posts
Adept: 3-4 posts
Advanced: 5-6 posts
Elite: 7-8 post
Mashiro Cero Punches:
(This ability requires her hollow mask)
Concentrating a cero she would normal incorporate into her kicks are now instead focused onto her fist giving them a lime-green glow allowing for her punching abilities to increase in both destructive power and efficency. That doesn't mean whenever she punches someone they'll then be shot off into the distance by a cero, it just generally means they'll be punched with the destructive capability of a normal cero. She can also alternate into Bala for a much quicker yet weaker punches but allowing much for usage compared to the long charge time of a cero.
Post cooldown is 5 and can last 2 posts if she's using cero's consectutively or 4 is she's using bala.» Bankai Abilities:
While in her bankai state Mashiro's Cero is drastically augmented to have another effect...ontop of its already powerful destructive capabilities this one utilizes shockwaves of pure energy if it the enemies ears will be irritated by the deafening sounds of buzzing. The abiities damage is dependent on the opponents willpower and how resilliant they are to sound based abilities, if given enough exposure the opponents ears would eventually deafen for a short period of time. Like all Cero's they take time to charge and can be stressful on the users body.
Mashiro Energy Boost
If Mashiro is ever in a situation where she runs out of her reiatsu and has to rely on her inner hollow she'll use a technique called which covers her entire body in a orange and white aura which increases her damage output at the cost of reduced speed. All of her cero-based abilites are amplified due to the mask boost and despite having massive control over her hollow it still has a chance of making her subsecptible to its control causing her to think errationally and on instinct.
This ability last 1-2 posts and can be turned off at any time but is only used as a last resort ability if she's out of options.
Cooldown is 5 posts.
I. Inner Hollow/Mask
Power Augmentation: As most people know, Vizards gain an additional source of power upon the day they become one with their inner hollow. Thus, with their Shinigami and Hollow powers working together in one body the accumulation of both powers greatly augments their powers beyond what a Shinigami and/or Hollow alone would be capable of. Therefore, the higher your skill level is in this area, the more hollow powers you will learn, the overall strength of your Vizard will increase and in some extreme cases you may learn moves Arrancar know such as with Zin on his Grand Master level of Power Augmentation.
Mask Protection: What is Mask Protection? Well, Mask Protection occurs when a Vizard Dawns it's mask and begins the task of fighting. While taking hits from certain opponents, body damage can seemingly be ignored while wearing their masks, as demonstrated by Ichigo's Hollow during his unwilling transformations or by Zin Yuudeshi when he first transformed into his Vizard state during the Ender Arc. As the years went on, this eventually turned into the Vizard's own version of Hierro. Therefore, the higher your level is with Mask Protection, the more blows your character will be able to ignore. The lower your skill level is, the more these blows become apparent.
Hollow Control: Hollow Control refers to how much control your Vizard has over their inner hollow. If it is on the lower spectrum of it, it may be somewhat difficult for your Vizard to use their higher powers. However, if you reach somewhere in the Master area, it may even be possible to befriend your inner Hollow as it appears Zin Yuudeshi and thus learned techniques that rival even the Arrancar's own abilities.
Cero/Bala: Cero's are highly explosive energy-based attacks that can be shot off from almost any part of a Vizard's body. This is something is tradiationally only for Hollow or Arrancar, but the Vizards have learned this ability as time has passed on and even the most basic Vizard knows Cero and Bala.Therefore, the higher you are in this field, the more powerful, precise and quicker your cero's or bala's become. Along with that, those with higher skills in Cero can charge their blasts faster and begin to learn varying custom Cero's. (I.E. learning how to make an ice based cero or fire based cero; one of the most common variants.)
I. Resurrección» Resurrección Release Phrase:
(What does your character say in order to transform into their Resurrección state? This is optional.)» Resurrección Release Actions:
(What kind of action does your character perform to transform into their Resurrección state? This is also optional.)» Resurrección Appearance: » Resurrección Abilities:
(When a character ascends to this state, they at their peak power. Please state what kind of powers that your Vizard obtains when ascending to this form.)
I. Equipment/Other Resources» Equipment:
(If your character has any equipment, then you should put it in this section. Otherwise, if they don't, do not fill in this section and you can leave it blank.)
I. Skill Sheet
6-Tier: Allowed 2 Beginner, 2 Untrained.
5-Tier: Allowed 1 Trained, 2 Beginner, 1 Untrained.
4-Tier: Allowed 1 Adept, 2 Trained. 1 Beginner
3-Tier: Allowed 1 Experienced, 2 Adept, 1 Trained
2-Tier: Allowed 1 Advanced, 2 Experienced, 1 Adept
1-Tier: Allowed 1 Expert, 2 Advanced, 1 Experienced
0-5 Tier: Allowed 1 Elite, 2 Expert, 1 Advanced.
- Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained
- General Speed: Elite/Advanced/Adept/Beginner/Untrained
- Strength: Elite/Advanced/Adept/Beginner/Untrained
- Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained
- Hoho: Elite/Advanced/Adept/Beginner/Untrained
- Kidō: Elite/Advanced/Adept/Beginner/Untrained
- Zanjutsu: Elite/Advanced/Adept/Beginner/Untrained
- Hakuda: Elite/Advanced/Adept/Beginner/Untrained
- Power Augmentation Elite/Advanced/Adept/Beginner/Untrained
- Cero: Elite/Advanced/Adept/Beginner/Untrained
- Mask Protection:: Elite/Advanced/Adept/Beginner/Untrained
- Hollow Control: Elite/Advanced/Adept/Beginner/Untrained
- Acid Skill: Elite/Advanced/Adept/Beginner/Untrained
- Garganta : Elite/Advanced/Adept/Beginner/Untrained
- Cero/Bala: Elite/Advanced/Adept/Beginner/Untrained
- Regeneration: Elite/Advanced/Adept/Beginner/Untrained
- Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
- Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
- Pain Endurance: Elite/Advanced//Adept/Beginner/Untrained
- Focus: Elite/Advanced/Adept/Beginner/Untrained
I. Roleplay Sample» Role Play Sample:
Meanwhile at the Vizard Corp Hideout"So bored."
the green-haired vizard said as she hopped around the hideout with a look of boredom on her face...she needed something fun to distract her but where could she find someone to relieve her boredom? The vizard placed a finger on her chin as she thought about the potential canidates who would most likely be qualified to assist her in her time of need. ~Let me see...so that leaves Ah!
her eyes sparkled as she spotted something out the corner of her eye that was her best friend Kensei snoozing this shouldn't be the time for napping he's going to help her whether he liked it or not!
She approached the vizard by quietly saying his name in a soft whisper and when that didn't work she yelled straight intoo his air likely making his ears ring in pain before getting a bit of screaming back.Kensei...kensei..Kensei!!"What do you want?!
he said shouting in Mashiro's ear in a comedic fashion before the girl stepped back a few feet clearly dizzy from the loud ringing in her ear. I'm bored Kensei.
she said admittingly before puckering her lips out and shuffling her feet around. What you want me to do about it?
the male said as he rubbed his eyes slowly and reluctantly, he uncovered his face from the blankets. He blinked, closed his eyes, and blinked again. Before looking at Mashiro once more ready to hear her response, of course the girl replied with a tone of absolute charisma and excitement before doing a ridiculous pose. "I wanna fight you~"Sorry but no thanks."Oh come on Kensei you promised!""Alright alright! Even after four hundred years your still annoying..."
he said before standing up and follwing her to whatever destination she had planned for the two to spar.
**A few minutes later the two arrived in a deep forest far away from any people** "Time to show you how much stronger i've become! Sting our foes with Justice.Vespa!
Unsheathing her Zanpaktou Mashiro said her release phrase and in a instant her zanpaktou transformed into two katars and her outfit began to change as well the white and orange color combination transformed to that of a bee including a honeycomb-like design with black markings on her thighs,hips, and even arms."Heh, the girl's managed to awaken her shikai maybe this won't be boring after all.
Kensei took out his zanpaktou and triggered his shikai "Blow it Away Tachikaze!"
transforming it into a small combat knife with a bronze guard, light purple hilt-wrapping in the center of the hilt, a gray leather grip, and a small ring on the guard's blunt side.