Sun Jan 06, 2019 10:27 am
Thu Jan 17, 2019 9:06 pm
Fri Jan 18, 2019 3:14 pm
Tue Jan 22, 2019 12:33 pm
«ENTERING ALGOS: REVAMP 1»
[EXPANDING IDEAS FOR ALGOS]
Grief's Hand: Grief's Hand is Algos's possessive power which influences the core of her being. This demonic blessing is tethered into the lore of the Algea Sisters who are the daughters of Eris in Greek lore. They each were personified spirits suffering--body and mind--, grief, sorrow and distress. And with this power, they were considered the bringers of weeping and tears. Hence, even as Algos has reincarnated into this new demonic body, the essence of her spirit still flows throughout her being and has given her the capacity to draw out these elements of pain and woe into existence.
Primarily, with Grief's Hand, Algos is able to produce her possessive power into the world by gaining strength and power from the element of pain inflicted upon the world around her, the damage done to her body and the distress of both her mind and the minds of others which exist in the universe. This means that most of the abilities which are brought out by her demonic blood must be related to suffering, pain, distress or some kind of mythology related to the ancient spirit her soul represents. Otherwise, she will not be able to perform most of her possessive powers as a traditional demon of this world.
Ergo, with Grief's Hand, Algos is quite aware of the sentimental essence which lays within herself and does her best to embrace a world of suffering, pain, and anguish. As it is these stepping tools which have allowed The Princess to flourish and grow into such a demonic force to be trifled with. So she is in constant grace for having been blessed with the ability to command pain as her tool to power as it allows for a spirit to achieve the greatest heights of power if they allow such torment to be processed and come to love it. And it is this love for pain, understanding of pain and the experience of having her heart, mind, and body shattered by it in the form of Neoveta that allows her such an immense control over this element.
Thus, with that information laid out to bare, the sections of abilities below will give you a better picture of how Algos is able to otherwise harness this ability for her own usage when it comes to the halls of combat.
Pain Sense: Algos has a special ability to be able to sense lifeforms by way of detecting their pain. This pain can come in the form of physical suffering, mental/emotional suffering or witnessing the distress of others. There are two ways that Algos can activate this ability. The first way is a more natural method where her body is able to, on its own without any energy, be able to sense signals of pain/distress for one thousand to two thousand meters around herself; depending on how much active focus/effort she puts into sensing different types of pain from the world around herself or the living beings who live in it.
The second way that The Princess can activate this ability is through remotely activating it through her energy. This will result in more energy being burned up from her body, but she can spread her particles of energy out over a distance and they then will be able to pick up on different signals of pain throughout the vicinity her energy covers. As the particles of her energy are used as antennas to otherwise pick up on these signals of pain. So, it is possible for her to send thousands of particles of her demonic energy across a battlefield in order to detect varying levels of anguish in a wartime scenario.
Once her particles cover the area she desires, she can then determine whether or not she has enough of her energy spread to either try to absorb it, teleport to it or attack. This is able to work because of the fact that she can remotely inject more of her energy and use her particles of energy as a receptive wormhole. Algos can create miniature gateways within them that connect the particles of her energy either to the demi-network (Shadow Fall's network) or the body of Algos herself. After they are pumped with this energy, Algos can then execute on whatever plan she desires to do with these scattered particles.
The primary drawbacks with this ability are that it will often eat up mental resources in order to scatter, scan and analyze varying elements and beings. There is a high amount of sensory information to sort through, and this isn't something that is easy for most beings to process if they are in the middle of a battlefield where the planet and the living creatures on it are in a burst of pain. So it is for this reason that Algos prefers to keep this an ability that is active rather than passive because it can overload ones mind if they don't have the proper resources to keep up with the volume of data being produced.
Furthermore, it takes added concentration/focus/resources in order to be able to remotely send excess energy or commands through these particles of her energy because it takes precise coordinates, measurements, and understandings of how much energy each particle of her demonic energy can sustain before they overload. So, if she is going to attack remotely, it's going to be something that takes consideration and planning.
Additionally, the particles of energy, if they are not reinforced or amplified, can be blown away by stray attacks or influences in the environment. So, for example: if Algos was observing the battlefield in a far away fight; a powerful enough explosion or gust of wind can potentially damage the signal she has or outright destroys the particles of her energy. This can be remedied by infusing more potency in these particles of energy, but that will come at the cost of draining her of more energy, mental resources or external resources depending on how she decides to utilize these resources.
And, lastly, there is a window of opportunity for the opponent to react if something is summoned from this ability because of the fact it's HARD not to notice something rapidly generating a cluster of energy if you have a sensory ability. It may be difficult to have a quick reaction to it if you are a slow character, but it gives time for the opponents to either come up with a shield, avoid or go on the offense.
Tue Jan 22, 2019 1:04 pm
«ENTERING ALGOS: REVAMP 1»
[EXPANDING IDEAS FOR ALGOS]
Eruptive Core (Absorbing Damage Done To Her): Algos is able to absorb the damage that is done to her body if she so chooses. However, this does not work in the way of her being able to store that energy because it's far too chaotic to properly digest for her if she is being harmed by external forces. Instead, Algos must activate this ability (as this cannot be done passively) and then anticipate where it is the opponent might attack her at. She can choose to create a barrier around herself, or isolate it to a particular body part with Eruptive Core's influence. No matter what option she chooses, once this ability is activated, black or crimson energy will devour that limb and the attack's energy or effects will be held on to by Algos's influence.
From there, Algos will presumably take damage to her health and body as this ability cannot work without her obviously taking some kind of harm. Once these injuries are inflicted on to her body, Algos can then purge external influences of control because of the fact that this ability is able to produce temporary energy from the amount of damage done to Algos. So it creates new energy from the pain Algos is able to endure and she is then able to either send it back at the opponent or double the strength of it by infusing her own energy into it. This is done as a measure to otherwise make use of the pain she endures during combat to adhere to her element of pain. If she is going to be harmed by a foe, then they to will be able to experience the love of anguish that they gave her.
Now, with that said, the primary drawback to this ability is that she is only able to use it for one attack per turn per character. That means if an opponent(s) were able to form two or three attacks to shoot out at her, Algos would only be able to absorb one separate attack from each character. So, this means in an actual battle scenario one could imagine Character A shooting off three attacks at her and Character B would do the same. Algos could absorb the first attack from Character A, and the first attack from Character B; but she'd gain nothing from the two attacks from each character because of her ability limit.
Furthermore, she is also limited not by energy, but by physical and mental strain. The reason for this is because this ability can always create new energy to reflect back at the opponent for the damage done to Algos, but it does not store itself inside of Algos and it can then cause her to not want to utilize this ability if her body is under heavy strain when it comes to her stamina. In other words: if this was later on during the combat where her physical and mental resources have been taxed, she would not be able to summon this ability without taking serious damage because her body would have been pushed to it's limit and thus would be unable to utilize this ability without hurting herself or even at all if enough damage is done to her body. So this ability does not last infinitely.
Aura Of Anguish (Pain Consumption): This enhancement ability allows for Algos to siphon pain from the area around her in order to temporarily augment her powers. These can range from the pain the planet feels from having it's soil damaged, to the physical pain other characters/NPC's experience on the battlefield or the mental/emotional pain that she can detect. Then, once her body is able to draw in these elements into her being, Algos creates an inner core of energy to contain the energy she has siphoned off. From there, this newly formed core is used to enhance her possessive powers by a multiple of two times for a period of five posts with a three post cooldown. (Note: this only applies to any ability she uses with her Possessive Power with Griefs Hand. This does not apply to other her powersets because this ability is designed to be fueled by pain and gains energy from it.)
The primary vicinity range for this aura is around one thousand meters or so given the scope of reach that she has being a character that is comparable to a Demon King or Queen. Additionally, other characters may find themselves being relieved of strain if Algos decides to consume the pain from them in order to empower herself. This is because she relishes the torment that they are undergoing and places it on to herself. So, for a period of five post, opponents and allies alike may find themselves feeling less strain or pain on their body as a result of Algos tapping into their pain. So, this could be used against her if she decides to consume the torment from a foe and she needs to decide who and where she decides to devour this suffering from to avoid that from happening.
Additionally, Algos needs to be mindful of how much excess energy she is able to consume. As the primary reason that she created her core is that if she ingested too much of her element it would be possible for it to hurt and harm her. The core acts as a limiter in this sense of reducing her absorption capacity because she can potentially devour enough energy to equal to the amount of energy that is on par with her own tier; but her body would overload, self-destruct and otherwise implode on itself since there would be no way to stabilize that amount of energy into her body. So the core acts as a mechanism to halt that outcome from ever happening automatically without her consciously having to think about it and converts the augmentations to SOLELY be focused on her pain related abilities.
Tue Jan 22, 2019 2:26 pm
«ENTERING ALGOS: REVAMP 1»
[EXPANDING IDEAS FOR ALGOS]
Mirror Damage (Reflective Damage): Mirror Damage is a unique ability to Algos that allows her to create shields and barriers from the damage that is inflicted upon her body. This is a pain construct that works by her actively creating a surge of crimson energy around her body to act as an exoskeleton. Upon its creation, it will often provide little to no protection for Algos as she must gather energy for it to activate from the pain she endures, but as it takes abuse, it will be able to increase it's durability until it reaches a point of having enough energy stored in it from the attacks it absorbs to equal Algos's current level of durability. Though, it can be summoned far before that point if Algos wishes it.
Regardless, once Mirror Damages reaches that point of peak power, it will be able to sustain itself indefinitely until Algos's energy/stamina drops to 25% (since when it dips to 25%, it will shatter and break since she won't have enough stamina to support it), or the opponent is able to shatter or cancel out the barrier in some way. The purpose of this Mirror Damage is to otherwise give her an advantage as the fight draws on. Since Algos can potentially tire out given the nature of some of her abilities, her intent is to become steadily harder to attack as her energy drops throughout a fight.
As one might assume, the primary drawback to this ability is that it will cause Algos to take on pain/damage which can be problematic as it may force her energy/stamina to drop quickly. Additionally, the barrier itself can be worn down and broken much like Algos's own body can once it reaches its peak form. So it is not something which is impenetrable or unable to be destroyed. And, on top of that, one can attempt to seal that skeleton BEFORE it reaches it's activation point if they are aware of what is going on with it. Since it can be assumed that sensing such an overwhelming force of energy gathering in this barrier will cause a character to want to disarm in some way or another.
Furthermore, her other defensive abilities cannot be used at the same time as Mirror Damage as well. So she must have to make a choice between what method of defense she is going to go with based on the opponent she is facing and which defense ability she feels will be more effective in dealing with them.
Pain Reversal (Damage Reversal On Opponent): Pain Reversal is an ability where Algos must first strike the opponent she wishes to influence with ad direct attack by her hand. Then, when this requirement is met, she can then trigger Pain Reversal to activate. When this ability is activated, Algos can have the opponent she is facing endure the same amount of damage as she herself for a duration of five posts. This means that any injury that she faces, self-inflicted or otherwise, can be imprinted on to the enemy(s) that she faces. This works as a defense because of the fact that they will soon notice themselves being harmed for every attack they dish out to Algos.
The primary drawbacks to this ability are that, obviously, Algos must take damage upon herself. This is a drawback because when you are in a battle that can wear down and strain your body to prevent you from doing other abilities. And no matter how much Algos loves pain and how it doesn't cause her distress, that does not negate the reality she is being broken down throughout the course of a fight. Furthermore, even if Algos enjoys the pain, demons are prone to overdosing on their powers and that can be ill-advised if she proceeds to start self-harming herself and goes too far to the point where she gets herself drunk off of her own power.
Additionally, the opponent can try to remove the link from their body by trying to break the temporary seal, but it will be immensely hard to perform because it is being used with a high potency of demonic energy. So, if they intend to break it, they must put forth a high amount of effort because of how enriched this seal is with her influence. Furthermore, characters can also shield themselves with barriers as well to prevent getting tagged as Algos can only have one attempt per post. So, if she tries to tag them, but only touches a barrier; she will have failed in that attempt and will have to try again in another post because she must be able to touch the bare skin/body/influence (if this is a character that doesn't have a physical body, she needs to touch their energy) in order for this ability to have an effect.
Grief Siphon (Environmental Reversal/Absorb): Grief Siphon is a special defensive ability in Algos's arsenal that is often used as a last means of defense against an event she does not desire to happen. What it does is that it is able to potentially reverse the amount of pain and damage that is induced upon the world by any source that creates this torment and anguish -- provided it is within the power of Algos to otherwise manipulate and control. In exchange, Algos must sacrifice her energy in order to make this a reality and it will cause strain on her mental facilities. Furthermore, she must then house the amount of pain into her own body and that may cause her to temporarily be put into an orgasmic high that may leave her dazed as a result of her masochism adoring the sensation and being too drunk on her own power to properly utilize it in some cases. But, that is a price she is more than willing to pay if she wants to tap into this ability of Grief's Hand.
Additionally, as another stipulation of this power, Algos herself, or the particles of her energy, must have witnessed the event which otherwise occurred in the world to produce the pain and damage. If Algos did not see the event, then she cannot reverse/absorb it because she'd have no internal image or assessment of how the world/person was prior to the damage that they endured. So, for example, if The Royal Demon Palace was obliterated by a meteor strike, if Algos wasn't in person or the particles f her energy wasn't present to observe it, the event could not be reversed because they could register the action for themselves and the ability couldn't work.
With that said, the primary way this ability is used is to reverse the damage or pain induced by her enemies. So, it is often reversed for big-ticket items such as entire cities being wiped out or important and sacred territories that cannot be easily restored or built. She summons a high volume of her demonic energy into existence to start the process of activating this ability. It will eat up portions of her energy and mental focus, but once she is able to visualize the spot where the damage has been, her energy will consume it and begin to rewrite reality itself to reverse the distress, torment, and pain this event caused to existence and transfer that pain to Algos to bring it back to life so that she may relish in the hell it was intended to induce.
It will not harm the physical body of Algos, but her body will feel the full brunt of the pain if it is a large-scale damage event and it may temporarily make her unable to fight because she'd be in too much ecstasy. Which is why she has the choice of either allowing this to consume her mind, or she can take physical damage if she believes the attack itself is something her body can endure. As if she gets too drunk on her power, Algos can be made indisposed of for 1-3 post depending on how extensive the attack/event was; or it could be for a whole thread if it's something cataphoric. Of course, Algos can also use one of her Neoveta Shells to face the brunt of this, but then they will be indisposed of for one or two threads because they cannot endure the strain as well as Algos if it is an event that is catastrophic.
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