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Demonic EquipmentFirst Ring of Cloaking:skull_crossbones:
Astaroth has been very willingly avoiding his sister's detection. By cloaking himself using this ring he created. It's designed to conceal demonic energy such as his. This allows him to remain hidden from her sight. While it doesn't work for other things it was designed to keep his sister from locating him. This allows him to conceal his main power over Demonic Magic. And the Death Energy he can wield as it allows him to blend in a bit better. Though this ring is mostly designed to conceal and allow him to keep himself from detection. This does allow for greater usage as most people have trouble noticing him with it. Astaroth has found stealth to be useful in most cases. Jamming energy detection has been important for his four hundred years of hiding. Now obviously if he uses magic the jig is up and the ring won't hide him. In truth, it could damage the ring thus why he takes it off generally. By taking it off however he reveals himself as a demonic being. Not just that a truly potent one capable of facing down hordes of enemies. But fluff aside the ring uses a special design like his other rings. He's designed equipment such as this to be around his strength. Astaroth's prowess lays in equipment and summoner based skills. This ring was designed to keep Mana from locating him. That is the gist of it as it's designed much like any other spiritual cloaking device to improve upon that. This ring is power by demonic sigils, these don't rely on demon energy and hide his signature as one. Designed to keep even Mana from sensing his Asthavon properties. The Ring will break if he uses it while wielding his demonic powers. This doesn't carry over to other rings being used. As they use Sigil as well. Second Ring of Invisibility:skull_crossbones:
Astaroth's second ring is designed to allow him to use light to effectively blend into his surroundings. The ring acts like a base form of light to allow himself to hide in plain sight. It works wonderfully with the other thing for spiritual concealment. However, it does require energy to be channeled into it for usage. So often times he only wears it when in need of a disappearing act. He can power the ring beforehand with his energy then equip both of them. Though after he is revealed he will remove it and insert it into his satchel. This is due to the amount of time he has spent making the ten rings. He doesn't desire them to be wasted as it does allow for rather an efficient usage. Hiding from his sister for Four Hundred years wasn't easy for him. Special steps had to be taken to ensure nobody found him. That he was a ghost even when his energy could be detected. The invisibility only lasts while the ring has energy, meaning he has to feed it energy while using it or have stored energy in it previously. Stored only lasts five posts. He also can't attack while in use. Third Ring of the Demonic Gate:skull_crossbones:
As it sounds this allows him to create portals for quick traveling. Astaroth designed the ring to work in combination with his spellcasting skills and uses it in order to create gates. The ring allows him to travel places he visualizes without using powers. Though this act of teleporting only works outside of combat. It's handy for covering vast distances very quickly. This ring cannot be used in combat no matter what the case. Astaroth can't wear the ring and use offensive magic. As it will damage this ring heavily. It's not made to handle such brutal types of energy and even less so those of the rough Death Energy. So it's designed to handle a softer touch requiring a gentle caress over a hard slap to its senses. Thus this will never be used in combat.Fourth Ring of Demon Magic Amplification:skull_crossbones:
Astaroth lacks skill in the other demonic art forms. He's not fast nor does he have immense strength or hard skin. So to make up for his lack of skill he amplifies what he does have. This ring allows him to add amplification to his already potent demonic magic for five to six spells. Then the ring deactivates completely unable to be used. The spells are based on what tier and difficulty of the magic he is executing. This meaning that depending on what he is doing it could very well end up being something entirely more difficult. For example say he uses a Grand Demon Magic as he calls them, these are used only in events. The ring would shatter in this case completely instead of deactivating. While making another one would take time for him. Damaging his equipment has happened in the past. But as previously stated this Ring allows for a time two amplification to his demonic magic spells. It increases magic by 2 times its normal power. Fifth Ring of Storage:skull_crossbones:
This ring is set in a subspace area which allows him to store multiple things. Meaning it allows for holding of objects he deems important. While this ring cannot store his familiar's that he uses. He does use it to contain other equipment or objects. He normally simply reaches out with the ring. And his hand dives into the subspace grabbing hold of the objects in question. By thinking about the object in question while reaching in. He's able to pull it out even his trusty staff which took ages to make is stored in here often. Astaroth isn't so keen on going to battle with that. But he doesn't tell people that these rings are designed to be used by him. Also reaching in without knowing what you are doing could make certain things happen. Certain unpleasant things that will cause some harm. Since this isn't the only storage ring he has. The two gates are connected in a way so if you reach into the wrong one. Certain things may take that hand or you with them. Sixth Ring of Beast Storage:skull_crossbones:
To put it into plain perspective Astaroth has made many monsters. Things that would haunt the nightmares of children. He doesn't carry the thousands of creatures around with him in the open. Goodness no they are all contained within this ring till he opens the portal and lets them out. These are creatures created by his Beast Demon Magic Spell. Which takes an organic thing living and turns it into a monster of nightmarish appearance. He only has one thousand of these monsters from his studies and experiments. He finds them rather charming but past experience has taught him. That such things are best left to the imagination. The spells and the nature of them shouldn't be revealed lightly. People need to understand that monsters while they were once people. Only now answer to him the most primal of instincts with them. Everything else is simply the noise of the world. It's an eat or be eaten mentality for his beasts.
They are tier 4 in strength and the only number in a thousand in the amount stored. Seventh Ring of Transmutation:skull_crossbones:
This allows him if only for ten uses to transmute matter living or dead without a equivalent exchange rate. This allows for rather efficient use of his alchemical knowledge. The creation of many of his favorite servants and creatures are based on this magical principal. Astaroth doesn't fight alone however in this regard. He's able to use this to even combine races and people. Making his monster's and hordes which will be discussed later. These are stored in the beast realm with the other monsters he's made over the years. This ring is only good for ten uses and then breaks entirely. Requiring a recharge of at least two threads before usable again. The ring if overused will simply shatter and destroy itself. This doesn't have an out or into it in the very nature of the ring itself. While this is clearly stated here it must be mentioned. He cannot transmute anything he wants in terms of energy. Astaroth is also unable to effect powerful souls. (Player Characters.) Eighth Ring of Accelerated Magic:skull_crossbones:
Only good for about five uses it allows him to accelerate a spell. Now not in the sense the spell moves quicker. Just that the full intention is used by the ring allowing the spell to hit with its full power. Without him wasting time on the chant and everything. This makes it very efficient for a magical caster like himself. While it's not the most complicated thing he made. This does hold a rather special place in his heart. As it's the equipment that helped him in his history. Of developing his most potent piece of equipment as a Demonic being. This, as stated, can speed up his demon magic spells. And focuses on that, it doesn't work for Grand Magic Spells or Event class spells. These will still require time and set up. His ring simply cannot bypass that law of truth. Magic has things you must do to complete it's pact and move forward. The speed increase to the cast is 2x faster than normal. Seventh Ring of Death Energy Enhancement:skull_crossbones:
This ring is made out of pure Death Energy and is constructed with a singular purpose. To feed on the other energies and release a burst into him when he needs that extra push. Astaroth simply doesn't have the powers or potential his sisters door that skill level. This seems to be a trait that is rather common for him. Using equipment and Familiarity to contain or rather enhance his already rather limited supply of equipment. This ring has been very useful as he can refuel it with his own supply of Death Energy. But it is used mostly to enhance the effects of Death Energy. This ring will stop functioning after five uses making it less effective. Also depending on the scale, it may only be useful for one. Scaling being something simple like releasing a Death Energy Cloud to something more This won't refuel what Death Energy he has to use or anything of that nature.
It can restore 40% of the Death Energy lost and must be recharged for a week afterward. Eighth Ring of Shielding:skull_crossbones:
This ring projects a shield of protection for him. Allowing him to defend himself once from something. After the single use, the ring stops working entirely. But it is able to block kido in the level 90 range with some difficulty. From testing, he's concluded that the ring could be useful in a sense of that regard. While it's an excellent defensive item. It's hardly the most potent tool in his kit but it's excellent for blocking that single attack. The psychological edge is excellent in this regard even for one use. But outside of that once the ring is gone it's time to make more. Astaroth doesn't always get the first move with his magic. So sometimes he needs protection in order to gain some form of advantage. This ring is highly valued though often times overlooked. As it's not his main ring he uses nor is it the most potent item in his inventory. Astaroth has spent his time wisely gathering special things outside of his inventions.Nineth Ring of Mending:skull_crossbones:
This ring contains healing properties as it allows him to mend injuries. Though depending on the type of injury the energy stored within. Will only heal minor wounds such as scratches or cuts of a minor nature. This ring while efficient in protecting him from having to use magic to regenerate. This does lead to a rather important question fo why. It allows him to have a bullet in his barrel, to begin with. It allows for a rather good method of storing his energy tactically. And then using it to regenerate injuries of a troubling nature. Astaroth doesn't have nearly the skill his sister does at regeneration. Sometimes tools are needed in order to accomplish certain things. To make up for the weaknesses we have as an individual. This is found no part deeper or truer than when Astaroth had his ninth ring. Understanding he couldn't take a beating and keep ticking. Though it's only good for minor wounds it is indeed a start.Ring of Thanatos:skull_crossbones:
Though largely only this in name only. This ring has the potential to evolve into his unknown father's ring. Thus making it rather exceptional and the finest ring he made. The ring holds power over death and allows him to create corpses. Making them and fueling them into zombies. These are very basic and do hold many typical traits you would imagine. The ring can also store the zombies within its portions. Hiding them into a pocket dimension for such. This ring allows him to use his necromancy powers fully. To create basic zombies and make creatures of a rather fierce nature. He's used it during World War Three and has been stockpiling his zombies for a while. Finding them to be very useful for more fights in reality. Zombies are a rather effective means of fighting people. Though terribly fragile these beasts are made by this ring and only instinctive. They have no sense of pain or intelligence with only a single concern.
The ring strips away all that they were making them hungry creatures. Who can turn others into such beings? The real trouble for him is that he has had to keep hidden. Storing them in the special containment within the ring keeps them from rotting. Or spreading that sickness which can cross species grounds. Though it can be medically treated and prevented. Those with extremely low reiatsu are advised against getting bit. As their flesh may suffer some decay features from it. Though unless directly bit in the brain changes of safely saving them is possible. Astaroth himself can remove the virus by will. Though he claims that studying its effects has been rewarding. The creatures no longer are capable of anything close to previous versions. For example, if a Shinigami was turned into one they lose all their racial skills. And are left as a husk of a creature with nothing remaining. Demons should they turn into one suffer a similar fate. The Zombie making ring while is fascinating he deems it too reckless to use outside of certain circumstances.
These being a battlefield where he can gain the most data and field input. Astaroth believes the risks are worth some reward when unlocking that little place. Presently he has contained in that realm two hundred thousand zombies stored and sleeping. Though he is unsure what to do with them as he stockpiled every corpse he came across. World War Three was especially bountiful for him in this regard. Though he seems to believe that these aren't fit for fighting special warriors. They are more useful in terms of fighting small time people. He believes stronger people will require a more direct touch. Things that he cannot condone are the useless destruction of valuable resource material. Everything has a purpose except the dead. That is the thing most people believe. Though as a necromancer they are useful in their own ways. Allowing him to test specially made equipment. Seeing the effects that his ring holds presently.Only evolves when the needed tier and story requirements are met
They are tier 4 only and unable to climb to higher tiers.Staff of Thanatos:skull_crossbones:
His main weapon if you can call it that. Appears to be a staff of dead wood with bones and different organs inside of it. This staff is alive and made of a flesh-like compound that beats. Its top seems to be the heart beating often. Astaroth hasn't revealed many details about creating it. Though saying the details on it didn't come easy for him in the long run. Stones and runes from hell are engraved into the staff. But not to mention a soul from hell has been used as a medium focus for the staff. Allowing him to open gates to enter as he pleases. Though this isn't perfect as the gate entry is entirely random. Astaroth's tests into hell have been ongoing for some time. But this stuff isn't merely a gateway or a door. It is an amplifier for everything Astaroth does. His familiars and allies around him benefit from the sound of the beat.
Like a heart beating through the area around him. Reaching up to thirty meters at it's longer range. This sound gives power to those around him. Those whom he considers friends are given potent increases to their powers. Allowing him to play a supportive role from the back. But this stuff isn't just a key and excellent supportive item. It has the rather special power to be used to take his Familiars inside of it. Storing them till he desires them to be used but also mimicking their features. This stuff isn't just beating because of the flesh and heart of a rotting being. It's because of the appearance changes based on what being is connected. The Familiar's powers may be used through the staff though only one may be stored. And active and one turn is required to swap familiars and change the appearance. Though this isn't the main function of Astaroth's power. This lesser form of Familiar Combination Magic. Has allowed him to progress on his intellectual endeavors further than previously imagined.
At its current form, it only increases the potency of those around them by twenty percent.Only evolves when the needed tier and story requirements are metBook of Thanatos:skull_crossbones:
It has been given many names in the times since old. The Book of the Dead, the Necronomicon among may of books. This is all of them in one and is a book of death incarnate. This is the most prized position Astaroth has, finding his ring and Staff to be little less then trinkets. This object is something he cannot live without in his life as it's ever-expanding spells allow more experiments. It grows as the wielder grows offering magic. Demonic spells of an outstanding potentate. But it also allows the wielder to speak in the ancient demonic tongues. Allowing for a rather advanced skill for that person. But it goes further as this book is ever growing and documenting spells. Making versions of spells for demons to use. Any spell this book has encountered or it's used as has witnessed. Is written in its pages as they were taken.
This, of course, means he has many spells similar to or mimicking other spell effects. It allows for a rather various and deceptive system for Astaroth. While lacking the capabilities of the spell down to the letter they do mimic a rather impressive amount. But there are special requirements for taking the spell into a mimic fashion. First Astaroth must have seen or experienced the spell himself. Meaning he must have witnessed it done but also have a base understanding of how it functions. What type of energy is used among many other things? Then he must create similar energy and pass it into the book. Though the book has spells in older demonic tongue it doesn't make it fantastic. But this is his power in a way that has allowed Astaroth to survive for this long. Astaroth's mind though is a maze of things to understand and comprehend. This book won't just let itself be read by anyone. Special conditions have to be met for a demon to take this book up. First being a heritage deal of being born as Astaroth was.
Eris being the primary mother and Thanatos the father. Otherwise wielding the book would be terribly difficult. As it could start absorbing your power and feeding on it. This is, of course, something that is keenly understood by Astaroth. A book is an object of death and Necromancy. So it's best kept away from mortal hands in a place they cannot reach. This place in the pocket realm his ring contains allows for good storage. While he does note the book is excellent for amplification of his spells it also provides numerous defensive spells. These of which are meant to defend the person in question. But the book can be identified by its wrapping being that of the skin of Thanatos the legends say. Though it would be hard to make that claim as it could just be old dead human skin. As with the previous items they will evolve into true objects of Thanatos when Astaroth meets story conditions. These may be met through Mana or other means such as Devata. But will require time to accomplish.
Death Energy TraitsDeath Energy Class:skull_crossbones:
Astaroth on his own seems to have a very capable Death energy skill. Compared to Captain level despite his age in this regard. He's able to materialize and use his field in a multitude of ways. He is known as a Class Two user of the DE energy. Making him a rather frightening demon as this was done without his sister's aid. Astaroth found his own way to walk around and about. He may not have reached Mana's level but he is very close among her kin. Even showcasing more skill then Kiriel had on previous occasions. Astaroth seems to also have been able to use a multitude of skills from his DE energy. Having showcased a rather effective use of spell casting and techniques. Those these ones are the only things he tends to use them for. With this power, he's developed a rather special outset of his power in DE.Breakdown EffectsMorning Mist:skull_crossbones:
He brings his hands together making a sphere in the middle of them. It is a combination of black mist and aura around it. This can be disrupted if shot with energy or simply touching it. Though obviously, Astaroth will protect it to the best of his prowess when activating it. After it's ready he will disperse the mist outwards letting it flow around the area. Its figure is like a dense black fog flowing over the area. Covering up sight and being difficult to see in this regard.
During the course of three posts, it becomes noticeable, people will begin to realize the nature of the Mist. Noticing a decay and withering away from being in and breathing it in. The effects will begin to cause the blood to blacken and eat through a person's energy. During this time period, This takes 10-15% of their energy until fully purged.. Making it much harder for them to reasonably fight off its effects. Though not impossible for them to overcome. Once the second post of infection comes along the person is starting to have their skin turn black. Beginning to fall off and crack around their body. Showing signs of death taking root inside them and their flesh. While it is rather painful the possibilities to cure oneself still remain even here. Breathing here will be more difficult than previously as though black lung as set in.
By the third post, it's noted as organs and bones begin to fail from having this in their system. Blood begins to leave the body leaking out causing more damage to the person's being. These organs and bones have decayed at this point to such an extreme level that removal is advised. Healing as well can still save someone even at this point of damage. They aren't likely to die right away from this point if they run into it. This is simply the final phases around four to fifth post they will die without medical treatment. This isn't the common type of energy they brought into their system.
Now the way to fight this is off is very easy in most cases. You must summon up your energy and use it to pour out the infection. Use every last ounce you've got in that tank to burn it away. Even the lowest tier's on-site are capable of doing this feat. You are emptying the source it is lingering on of your energy as a fuel. By doing this you allow the body to recover and be free. NPCs, however, are likely doomed to die from this unless healed quickly. This is only applicable to generic joe or mary jane NPCs however. Those with names and a true focus on their lives are much more likely to fight it off and survive. It will always take two posts to begin seeing any signs of effects. Giving them time to fix things quickly and remove them. As this can be prevented in many ways. This Mist is a bit more difficult to deal with but not impossible. Strong enough people can blast it away using their powers. Some people have been able to remove it rather quickly in the past.
This takes 10-15% of their energy until fully purged.NecromancyNecromancer's Aura:skull_crossbones:
Astaroth has a strange power that comes rather passively from him. He doesn't require techniques or special objects often times. Though selecting to use rings and other things. He can create an aura which raises the dead regardless of degradation. This means those who've fallen become zombies for his forces. But depending on how short a time ago they perished. They may be more potent, then say a zombie who died two hundred years ago. This means skeletons and other such things will come out of the woodwork.
By using his magic he can enhance them and all for a revitalized amount of creatures. This effect, of course, does have a range of limits when it comes down to it. By giving life back to the fallen creatures of the world. Astaroth is able to give them his energy or direct them as he sees fit. He can even restore their bodies to a more pristine version. Though this depends on how long ago they perished in this regard. Death is but a beginning for a necromancer such as himself. Now using his energy effectively he can feed them with Death Energy to do more. As for an area of effect, it is twenty meters around his location. That the dead begin to reanimate when he actives his aura. He is able to turn it off and on due to a great deal of control. Astaroth never claimed to be especially gifted outside magic and necromancy.
These corpses only last as long as he has energy making them rather vulnerable to falling out. When running out of energy they turn into nothing but husks on the ground. Though Astaroth has seen them as a rather fitting specialty even when dead. The effects of his energy linger on them giving off a rather potent demonic imprint. These can be defeated if given the right circumstances rather easily. They are only bones and skin not really thinking or functioning in that way. Making them very lackluster compared to his more mainstream ghouls and creatures that are his Atma Vatou. These are basic level necromancy summons unless something is enacted upon them. Astaroth considers them to be cannon fodder mostly through sheer numbers do amount for something. For each person that dies as well, the numbers do swell. But this only works with corpses to use. And depending on the time period the rotted dead may be less useful.
They aren't quick or fast shambling around slowly moving about with a lackluster performance. Astaroth would consider those brought back by his presence starter class undead. Lacking the basic principle of which a person could consider a variation in skills. They wield weapons but move around shuffling towards people. Outrunning these is very possible and easy for those who would attempt such an effort. Overpowering them is also not too problematic as strength isn't their strongest feature. It's the sheer numbers of them that seem to appear from the ground beneath his feet.
Finally, in closing, this isn't just human corpses or other racial corpses. Even animals are subject to being brought back to life. Things that are a bit more difficult for others to manage in this situation. As bears and wolves are possible as anything that has died is subject to resurrection. Astaroth doesn't have to personally kill them. He merely needs to be in the area in order to activate his powers. Astaroth is unlike his sister in regards to the fact that he doesn't rely on the powers of a Demon God. Or have a strong connection to them entirely as of yet. But his power over death shall be much stronger if he ever does. Astaroth is considered one of the specialists in the field of Necromancy. And his power does seem to focus mainly on that field alone. Astaroth uses most of his strength from pure Death Energy stance to fight people. Though he does note his power isn't quite as potent as he would like it to be.Abomination Creation:skull_crossbones:
Astaroth is a very skilled corpsesmith. He's able to combine and make creatures by using bodies around him. While some would consider this skill a rather useless one. Astaroth will take bodies around him. Melding their flesh into a hulking abomination twelve feet tall with over seven hundred pounds of weight. This creature's body is grasping arms and legs everywhere. It's like a putrid mound of flesh and corpse rotting around it. The stomach area on this creation is a mouth of sorts while the head is a distorted mess.
By feeding it his energy and controlling the Death energy he is able to make these based on the bodies present for him. Unlike the previous creations from his aura alone. These are much more sturdy and seem to be able to heal by eating flesh. Meaning if they devour bodies or corpses they can heal from injuries. They are capable of massive feats of strength in a rather strange way. The figures are able to tuck into a ball turning into a corpse cannonball. Able to slam into objects with high amounts of force similar to a mortar round. This effect though does cause them to explode into smaller zombie groups. Though this suicide bomb method is rarely used as Astaroth finds it wasteful. Corpses should be pieces of art given the most attention possible.
So when he creates one of these abominations Astaroth considers it art. Though incomplete in his eyes. Often times he will be seen taking notes on structure and changes to it. During situations where these are created for him. Trying to find a way to make a better zombie. Corpse crafting is a rather forgotten artform he believes. His sisters and nieces are rather unaware of his hobby or perhaps obsession with death. Astaroth considers the perfect body to be something like this. Though he claims it still doesn't measure up to his favorite creations. He believes this is what most call a work in progress. While it's far from a perfect creation and people can smash it up. Necromancy Body Enhancement:skull_crossbones:
Astaroth has the rare talent of enhancing resurrected corpses he makes. Giving them better skills and bodies overall. Though this takes a bit more time to make shambling horrors into truly useful corpses. Though none of them compare to the pristine nature of his Atma Vatou. These are small but decent increases to their potential. They are much more finely crafted when better parts from other bodies are put to theirs. This, of course, allows for a picking and choosing system of the best parts. Bodies are feral for the most part but giving them some smarts isn't hard either. Enhancing their intelligence though difficult and tricky is possible. Though doing this is limited to about ten it does create a much finer product in the end. Consider a corpse as a possible system to be built better. If you could make a machine better or technology so too can a corpse. By feeding it his DE energy and using his power over this field.
He's able to manufactory a finer final corpse product or zombie. This does take away from less useful bodies and has some requirements. The best bodies are fresh often times. Allowing him to use them to channel magic through. But also their reflexes and nervous system are still mostly intact. Allowing for much more fresh and refined movements. Astaroth tends to value these specimens as to those of older ones. The long dead don't hold as much use outside of mindless corpses. Their bodies have shut down for too long and rotted. So the parts aren't as useful outside of cannon fodder. Enhancing these would be impossible as previously stated the flesh and muscles have stopped. Not that bringing them back is impossible but enhancing them would be meaningless. Outside of creating an abomination or something of that nature. These creations don't compare to his other ones.
On a final note, it may be surmised that these bodies enhanced while impressive do lack in a certain way. As they are only just barely human having died recently on the battlefield. Without going cold or spending days or weeks beneath the ground. The more recent the better the enhancements that can be completed. Creating a super soldier who feels no pain but moves like a human. This can as said previously can be accomplished by enhancing the motor and systems. Taking superior parts from different people. And using his necromancy powers to play god as it were. Though Astaroth's Atma Vatou are still vastly superior these do hold a rather close purpose for research. Though not one to discard useful pieces Astaroth does believe in storing these. For later usages in his pocket realm so as to keep them fresh. That place tends to allow his zombies or risen corpses to be fresher. Leaving them to the elements eliminates that possible outcome. He currently has about one hundred of these thinking moving troopers in his ring with other things. Though this is a rather special Necromancy specialty. Dead IceDeath Energy Ice:skull_crossbones:
Astaroth's final stage in this energy field that he has become aware of is ice. It's not normal however in the sense most would consider. This allows him to create an area of ice around his personal field. Allowing him to encase and freeze some beings solid. Though there is a time frame in how this type of ice works and each move. This is more to explain what the Dead Ice Astaroth commands are. It's a type of ice that feeds on energy and life as DE has always done. Astaroth's personal touch was to give it this form. Allowing him a rather special set of skills that few others have. By allowing his victims to face freezing over the normal methods one would expect. Astaroth's ice does require some moisture in the air. So eliminating that could solve the problems for those wondering about it. Dead Ice does feed on life and the energy of those around it.
Its expansive nature comes from the cost of living around it. Astaroth can convert existing ice into this if desired. So ice users must be careful facing him as this could happen to them. Controlling the ice he makes while possible will be very difficult in this sense. As it's going to fight you and try to consume you as a food source. Although it is possible in every sense of the word to combat this. Fire and other elements still remain effective against it. It is after all still ice in that sense of the word. But it does consume the life of things around it. Tree's, grass, and other things to grow. Astaroth has stated himself he finds it fascinating. To see how something becomes food for a frozen unknown. His sister and others who have powers like this are mysterious to him. The final note is that this ice can work in places, not of this earth. The void and such locations are places it can still function in essence. Now we will get to the techniques he's devised for his Dead Ice.
It can take over regular ice, supernatural ice isn't as simple. It's a battle of Tier, Willpower, and Magical skills on both party's sides. It is possible to completely halt his ice with supernatural ice in fact. Frozen Plume:skull_crossbones:
By bringing his hands together in front of him. He creates a small white and black sphere of cold Death Energy. This begins to circulate and grow more intense over time as he does so. By creating this frozen aura in his hands at this moment he is pretty open to attack. Energy or physical interruption will prevent this from being cast. Though his familiars and other beings will likely protect him. Upon reaching the needed turns to release his magical spell. He will send it outwards in a burst that expands over his target. This spell's effects will begin to be felt immediately unless action is taken. The body will feel chilled unless immunity to such is present. The first post will only be the beginning of realizing what has happened. The cold won't get to them as of yet. The second post skin will begin to freeze and breathing will grow difficult. On the third post their bodies internal organs begin to freeze slowly making moving harder.
On the fourth organs have begun to freeze more dramatically. Causing bones also to freeze along with blood in their body. If by the fifth post it's not dispelled or prevented. The user will likely perish under these circumstances. Now the way to beat this is rather simple as getting out of it isn't too difficult. Any direction will do as it only covers five meters at the low level in front of him. Also using your energy at any tier will create space and by time. For you to get out of the frozen plume thrown at you. So this does give a chance for you to escape the icy clutches of death. Any tier is capable of performing this task no matter how you slice it. Only small npc's will be caught by this icy tempest. Those with tiers of any kind can fight it off and escape. All it takes is an effort to continue forward in doing so. Now the people can be healed or warmed up in order to dispell their effects. Though it must be noted the area struck will be cold for a while.Glacial Slasj:skull_crossbones:
Astara cools the moisture in his hand creating a small section of power in his palm. Creating the infamous Death Energy of Ice he makes. Bringing his hand to his chest he swings his hand horizontally across the air in an arc. Creating a blast of ice that sprays outward from his location. Those struck by it will feel as though they've but cut by the ice itself. This gets into the skin and body much easier than the previous plume and doesn't require a charge up time. It's a very simple technique though useful all the same. As it does tend to allow him an opening to follow up occasionally. Those breaking the ice tend to realize what's happened. As this Ice is made with Death energy it's feeding on the life itself. Gaining its strength from that aspect as it tries to feast. Due to it's a time of charging being so small it doesn't require as much effort to fix. Nor are it effects as dire as the previous ones if exposed too long. Event Only Blizzard of DE:skull_crossbones:
Astaroth's final move is a rather long one to control. It's a growing and extending type of Death Energy. First he must create it which takes five posts to do internally making him defenseless for those five posts. All of his focus is on activating this spell or Death energy power that is used. He creates a city-sized spell that is a blizzard of snow. It rapidly snows creating a powder based on the death energy he manipulates. This snowfall comes down very quickly and those struck will not notice results fast. This is a move that isn't designed for prisoners or such things. Though those who get frozen or caught if they re found early enough can be saved. Even if they are frozen solid as the deep chill hasn't sunk in yet. For example, if a character remains in this frozen blizzard for ten posts they can be saved. Despite being frozen only to a small extent of their body. Now, this doesn't feed on Astaroth's energy anymore after he's created it.
It feeds off of the life energy in the area around its presence. Now enough power can blast this away or prevent it from happening. Astaroth tends to not showcase what he is doing. When activating this spell and is good at hiding it when that time comes. Practicing it has to lead to productive results as he is able to unfreeze and save people before anything dire happens. Those who remain in it will die of freezing and eventually sub come to its cold wintery blast. Astaroth does see this move as a rather effective tool. But doesn't describe it as little else. By creating this form of ice he's made something that will spread like a disease. It will devour life where it can and grow. That is the source of its fuel and only heat or potent people can stop it. With enough energy, a person can escape this frost by teleportation. Or other means such as a senkaimon for example if they chose to leave the area. NPCs who are struck by the snowflakes and aren't strong. Will likely become frozen within minutes of entering.
Regular humans without natural resistance will die very quickly. Those born normal are likely to die from inhaling this harmless looking power. Though they will quickly see a blue tint to the snow. The effects are similar to those of the plume but on a larger scale. Making them much harder to disrupt at this point. Astaroth's study of ice-based Death energy has proved very effective. While he doesn't know what would happen with a more airborne one. This is simply where his power ended up falling. Creating a frozen graveyard is likely the best he can manage for his sister. He doesn't share her skill in regards to DE. Nor does he have the potency to be much more than an index. Astaroth doesn't claim to be the strongest Demon. Nor does he have an interest in such childish endeavors. Though being the smartest one does fascinate him. Smarts is something he can certainly get behind in any regard. The icy tomb can only grow when he and Mana meet.
Demon MagicFamiliar Creation Magic:skull_crossbones:
This is the main skill in Astaroth's bag of goodies. He is able to use corpses and souls to turn people into creations. Often times resulting in specialized summons or familiars depending on terminology. Tobias, for example, his normal companion he keeps out at all times. Is a Shadow Raven, it's powers are linked to shadow magic. Allowing for Tobias to stay in Astaroth's shadow until needed. But enough about Tobias in general speech as it stands. Creation of a Familiar isn't short term magic and requires set conditions. Anyone can be turned into one if given the proper incentives. Now they don't keep original tier and their fuel is from Astaroth's demonic magic. They are connected to him and he is to them in this manner of speaking. Astaroth is one of the few people who cannot fight traditionally.
Astaroth lacks the physical body to do many things. So in his stead, his familiars generally fight for him. This is considered to be his normal method of conducting fights when it comes down to it. Their power is based on his Demon Magic is indicated for their physical prowess and magical prowess. Both are taken from this state making them basically Astaroth's frontline. Familiar's can be damaged and killed if enough damage is inflicted. Cutting them off from Astaroth in this way. Though he will normally call them back to his side before that happened. He does consider them to be valuable resources of research. Now on to the creation materials and magical values of them. To make Tobias he used the bodies and location of a small Russian village. Turning it into a point of terror where his name was whispered. This gave him the power needed to converge the souls on the broken body of the bird Tobias. Thus granting the bird supernatural form from an existing body. For Astaroth to make a familiar of substance this is required.
A physical manifestation to be altered or otherwise enhanced by transformation. These beings are linked to Astaroth and have an effect on his transformation. As Astaroth joins them in a fusion like forms. Where he is able to use their powers in more personal effects. Since he cannot directly use the Familiar's powers while the two are divided. In terms of how many can be out at a time that comes down to tier. Tier five allows a single Familiar out at the given time. Tier Four will allow two out at the same time allowing him to use both effectively. This comes to a max of five familiar's at a time when in zero tier range. Each of their stats and skills is based on his Demon Magic and this does drain him more. Using them all at once can be a rather draining experience. Astaroth's energy will be linked to all five of them at once. He may only fuse with one of them at a time for his releases. But here is the benefit for Astaroth.
He can swap them out after transforming back to normal. Making himself a regular demon figure again. This, of course, does cost energy for him as everything seems to do. But this being his favored type of magic and how he prefers to fight. Astaroth is especially good at this aspect. In his current roster, he has five of them at the moment. Though often stored with only Tobias out for use as he finds the others unneeded. Astaroth and Tobias have a rather special connection to a simple time. Now outside of this turning people into a familiar requires souls, death, and a physical medium to put them into. Now, this doesn't require a live body as one of his familiar's is a porcelain doll he found. So it must be understood that not all of them are animals or people. Some of them are made by meeting the needed criteria of the other elements. Being given a personality and such things to function with. They do stand out and aren't invisible, but only Astaroth can hear them inside of himself. Making him seem a tad crazy when it comes down to it.Magic Armor:skull_crossbones:
Astaroth conjures magical armor around his body. Creating a protective field to defend from projectile-based attacks. This allows him to handle energy-based attacks a bit more. This doesn't negate them through the strength of this spell is drawn from his Demon Magic. Making it's potency a question of his tier in that area. If he is a beginner it will last a single post. If he is Adept two turns, advanced, is three turns with defensive prowess matching it. It goes up by one for each level and its defense does improve based on this. Astaroth's Demonic magic doesn't have a set thematic structure like some would believe. It's simple demon based magic that could be taught or learned anywhere. It's just things he specially picked up in his intellectual journey. This armor is only good against energy and not physical based attacks. There is a different spell that is the other way around in that regard.
So to give an example, this will let him taske say a level 30 to 50 Kido, it acts akin to Spiliting Void the Shinigami's Kido. But is worn over his entire body and is demonic magic instead. It can also defend against serious physical blows but will crack if hit by excessive force. Magic Arrow:skull_crossbones:
The user conjures arrows around their body. These arrows can be enhanced using DE Force or other such effects. The interesting part about this portion of his skill set is the multiple uses that Astaroth has in this sense. The number of arrows depends on tier, a thousand is the highest one can make at max. At the lowest, it's ten of them only though they are scaled to the person's power and what they do with them. These are simple spells made to be efficient when using one's magic. They can be hidden or concealed to use later. Astaroth considers them sort of a surgical spell in a sense. Something one fires out in order to test someone's skills. Something to figure out what they can do before moving outwards. These travel at a modest speed and can be blocked or deflected. They are easy to spot glowing an astral blue color. Making them very easy to spot even in dimly lit areas. Again these are considered by Astaroth himself low-tier magic.
At Beginner it is 20 arrows, Adept no increase to it but slight damage increase able to puncture solid earth deeply. Advanced 50 arrows allowing the user to do damage akin to that of a small grenade with them. At Elite it comes to 80 arrows with no damage increase. Master, it comes to 120 arrows, with damage now akin to artillery cannon fire. And Grand Master it rests at 200 with no damage increase. Fireball:skull_crossbones:
A very common spell in most places Astaroth believes almost every race has some version. But his is a very common one that he fires off from his hand. Astaroth sends this spell out by gesturing with his hand and releasing a magical burst of his power. This fireball is hot enough to cause severe burns on someone's flesh. It's not the hottest kind of fire in the world. Nor does it move quickly in any sense of that word. It's a rather small fireball that scales based on Demon Magic. Connecting it to that means the scale and heat of the ball would depend on that. Astaroth's magical prowess requires such in this instance. This fire can be manipulated by a fire user if they come along. But it also can be stopped by water or other means that are obvious. He also believes its heat may not stop a potent ice user. Things like this are simple ramifications of this type of spell. It's not as though Astaroth claims to be a fire mage who is a masterDragon's Lightning:skull_crossbones:
Upon casted it takes the form of a dragon surging at the person. Though depending on tier and demon magic. The size and voltage of the spell will vary greatly. Astaroth generally starts by crackling with energy. Sending out a discharged head of a dragon that chases down his enemy. Though again depending on his magical prowess. It may be small as though a short little dragon. Or a large one that could fit people inside of its mouth. Though this depends again on his tier and Demon Magic's rank. Beginners aren't going to be able to cast much more than a small sparking dragon that will only lightly zap. Whereas an elite may cast something a bit larger to swallow an arm in size. And higher then that would obviously cause a larger extension. Astaroth can cast two of them at a time generally calling it a chain in this case. They are bound by a small electrical wire between the two of them as they move. Those struck by it get a small shock though ducking and avoiding are entirely possible. Hell Flame:skull_crossbones:
Bringing up his finger he generates a flame from hell. This spell required him to venture to that place at one point and study. This isn't normal fire in any sense and normally consumes till stopped. Does this mean he is the only one able to prevent it from spreading? No other people with enough power can completely shut this power down. Astaroth's flame is red and black coming out and consuming what it touches. This isn't a long range spell, however. The flame is a small candle sized one and can be prevented before it starts. All a reasonable person has to do is interrupt him creating it. This can be done by physically knocking his hand or by hitting it with energy. Being struck by the flame doesn't mean the end either. Removal of clothing or using energy to block it will work. You can stop this from doing much damage by either of those methods. Napalm:skull_crossbones:
By putting his hand on the ground a column of fire will erupt at the target's location from the ground. It pierces into the sky often times consuming his target. But it must be understood again a fire user could stop this. Astaroth's demon magic doesn't mean he dominates an element. This is just another fire-based spell he knows how to use. Again it's the size and destructive potential are tied obviously to his demon magic. A strong enough ice or water user can stop this. The idea of him touching the ground and casting it also makes it a bit more notable. The flame is a circle only and doesn't move when cast. Meaning a person can dodge it through multiple can be cast. Astaroth can fire them off pretty quickly though orange earth appears first. Making it relatively easy to spot in this regard. Astaroth's magic does have a tell and touching the ground is a bit weird. Astaroth must touch the ground with his hand to use it. Astral Blast:skull_crossbones:
This one comes from the other direction bringing a demonic blast down upon his target's location. Using this technique he creates a large blast from the sky to come down like a spear. The area around the sky seems to distort and change slightly. Meaning the user if they are looking up will see it coming. Astaroth calls it in by firing a blast of his magic into the air. Though normally he will try to hide this and let them see what he wants them to see. Mixing these in with other attacks to hinder the enemy's sight of it at the time. This can be blocked or dodged by a person as it only scales with his tier and demon magic. Some will even deflect or smack away the demonic magic. Astaroth doesn't consider it very special as more of a delayed attack in that regard. It takes one turn to arrive and attack his target. Giving them a moment to prepare or avoid it as they see fit. He has encountered people able to see through it and danku it in cases of shinigami.
The power increase of this is 10% per tier and magic, never rising above that station. The move doesn't change in form only in potency which goes up by 10 for each level of magic and tier. Combining both to come out to a final percentage. Vermillon Nova:skull_crossbones:
Astaroth's favorite fire spell as it's rather special. Like his napalm spell, it creates a pillar of fire that explodes from the area much larger then napalm with a specialized effect. The fire is designed to burn through people's energy as it's combined with small traces of DE energy. Now it can be stopped by someone capable of doing so. It's a giant pillar of fire so avoiding it is also a possible choice. Making it not the grandest spell in his tool kit but one of many. Astaroth is known for the number of spells, not the perfect potency to back them all up. He's a magical index in this way having a lot of knowledge. But in some cases lacking much power like Mana. Astaroth though is willing to use his intellect for his family. The pillar also moves unlike the other one making it a bit harder to avoid. It will last five posts before burning out completely. Unless taken out by water, ice, or controlled down by another person. Thousand Bone Lance:skull_crossbones:
The user gestures a hand outwards conjuring a single bone lance. It flies towards the intended target before breaking outwards. Creating a sphere shaped location of bone lances around the intended person. They all proceed then to fire forwards towards that person from all angles. This attack is still potent despite the number of the attack that comes. Its damage and effectiveness are based on Demon magic. The lower you are the less damage it will do. By firing off such a spell it does leave one wondering about his magical potential. Astaroth can combine this bone lance with his DE ice or his flame spells. Allowing him to create new versions at his convenience. Though it's believed he finds this to be effective. For fighting without using elements or such. As some enemies simply can control or out mainpulate him in that subject. Astaroth's bread and butter do come from skeleton and bone based magic though.Skeleton Wall:skull_crossbones:
He creates a wall of skeletons in front of him. These are able to function as a protection of sorts from attacks. They function well against melee or magic at least as a wall in this sense. It's composed of thousands of skeletons. They are able to move and act to some extent though not a lot. They will attack with bone spears and swords at the person who comes close. Astaroth finds this spell handy for cutting off sight for a moment with his enemy. Allowing him to create a strategic withdraw when needed. While not quick he is able to use this moment for such things. Though more commonly it's used to block an incoming attack. Giving him time to prepare or counter something else. Astaroth's magical potential in this regard depends on how thick the wall is. Tier and demon magic will make it thicker and harder to break for some. While others will shatter the wall into dust with a few moments notice. Though this is acceptable by his standards as well.
It is basically just a bunch of skeleton bones, so they are as durable as a bone is in reality.Skeletal Guardian:skull_crossbones:
Around his body a half-formed human-shaped body forms. Creating a skeleton of bone plating and such protecting him from the impact. Though this figure only is able to shield somewhat in this sense. It's durability and strength depend highly on his demon magic. By creating this he is able to defend an area of five meters. The skeleton top around him and a portion of the spine. Will guard him as it has a shield and sword. This figure can attack him as he orders it to do so. Though it's not able to move either from the spot it is summoned. It's a strength to take hits will be depending on Astaroth's skill in demon magic. You will hear this a lot like almost every single spell will say this virtue. The demon magic is what controls and allows him to be potent. Astaroth may lack the power of his sister's obtained. But he does have a rather strong presence on his own front. Making him effective in this regard to magic.
The Skeleton's base strength only goes up by ten each level before hitting 100% on par with his Demon Magic. The essence draining from him as he keeps it up. It's basically a tank, able to fire bones off at people which are again as durable as real-life bones. Skeleton Wave:skull_crossbones:
By thrusting his hand outwards he sends a wave of skeletons at his target. They come from the ground and air summoned by his powers. These are covered in debris and bones of the ground around them. Creating a land-based wave of skeletons with weapons surging at someone. These can be avoided by going into the air making it more difficult to be struck by him. Though this isn't the last of his powers in this regard. Though this can be avoided it doesn't have a charge up time like other spells. It allows him to act quickly and effectively. Astaroth's wave of skeletons when striking an enemy will crash into them. Much like a wave on the ocean but with weapons and other tools. This makes them a little more malicious in this regard. As Astaroth can denote them when he desires to do. Sending bone shards out everywhere. This is akin to shrapnel from a grenade being sent places. This is just one effect.
The wave itself is about six feet long and again the same durability of a human bone.