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 Takehiko Kuchiki [Approved, 3-1; Shinigami]

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Subject Post 1PostSubject: Takehiko Kuchiki [Approved, 3-1; Shinigami]   Takehiko Kuchiki [Approved, 3-1; Shinigami] EmptyMon Jan 28, 2019 3:23 am




Takehiko Kuchiki [Approved, 3-1; Shinigami] 6EdIfMt



FILLER TEXT HERE

Artist: Carrotwine - Song: Dark Side Of The Road



Shinigami Dossier
Birth Name: Takehiko Kuchiki
Alias:Take, Tak, Hiko, Taki.
Age:200
Appearance: He often wears a chest plate with a metal guard since he finds it comfortable to protect his stomach. As a nobleman of the Kuchiki clan, he wears a blue fabric often similar to those of the Shinsengumi. This outfit choice is something he made himself. Under it, he wears a very traditional Japanese clothing. Something you could find almost anywhere you went to look. Though the Kuchiki Clan spared no expense in his set up. He has long black hair and dark blue eyes. Giving him a rather interesting appearance at times. His feet are covered in traditional tabi and waraji wear. Though his outfit is a bit different from the other students. Takehiko seems to study rather purely despite not maintaining the same race as the others. Takehiko inherited his father's Visord status. Making him not a full-blooded Shinigami like the rest of his family. Takehiko to an extent views this as a problem. Since he can't wield his Shinigami powers as effectively. So thus making him a self-titled black sheep. His body as an almost feminine quality to it. With his appearance, it's often been seen as almost a sign of his relation to Kokokine Kuchiki his mother. He is often told he has her physical appearance and only his father's blood mudding the rest up. That is simply the way it is. Takehiko's appearance looks noble and it does come across that way. Though he doesn't view it that way truthfully in the long run. Takehiko does have a rather expensive and almost angelic look to him. Takehiko stands at 5"8 and weighs in at 160.

Personality


Pure: Takehiko has shown on countless occasions an innocence if not outright naive personality. Often looking for the best in the people around him. Not wanting to see negative and even treating enemies over allies first. If the injury is bad enough he doesn't discriminate between friend or foe. But it goes beyond that the boy just gives off the air of innocence. Not reacting in a perverted way towards those around him. Even when women such as Ichijou hung on him he seemed aloof. He's been around some attractive women yet shoes little interest in either gender. But beyond purity and other words, he does have a certain naivety that grows on some people. Though this innocence and landmine stepping has cost him before. He overestimated himself and vastly did so for his Uncle Tsubasa as well. Trying to understand something that is just not worth it. Because he believes his uncle may be redeemed or had a reason. These are things that he merely doesn't have a clue or answer too. In any regard to it, his deeds of innocence and purity have been seen over and over again. He will oftentimes heal or tend to others to merely fall over. Despite this being a sign the healer is down and unable to help anyone else. Takehiko's yet to grasp the full mentality of it all in this essence. But his youthful enthusiasm is still strong enough to make others believe.


Quickwitted:Takehiko has shown a on his feet skill that is rare among people. He's very quick to adapt and change his strategies on the fly. Even willing to take pretty large risks even if he gets hurt. Takehiko's mental edge comes from having to wield kido often. Stringing together combinations or alternate options to move forward. While it doesn't always work out and in some cases fails. He has shown on multiple occasions be it training with Tora or even his first task with Mirajane. He is an adaptive strategist willing to take risks he deems necessary. They don't always pay off in the best way possible for him. As shown when he faced against Slyvia the Quincy. Where he attempted a move beyond his energy only to be wounded partly. But he didn't believe it to be a lost cause as he did gain more for it. Life isn't just simple things where one can judge based on the impact one had in a moment. Down the line growth and improvement may blossom largely. Talents grow and so do people in most cases when it comes down to it.


Hard Working: If one personality trait was ever known to be. It was that this boy will work beyond limitations every moment. He pushes himself on the brink of snapping. Trying to find a way forward to save lives and help people. Takehiko's belief in himself and outright determination for this factory have made him known. Many people have seen his raw resolve and hard-working mentality. Working until his body simply stops moving and collapsing. He has done this to heal others or put the safety of other things first. Takehiko's shown a surprising amount of this for someone so young. Dedicating himself to causes that not many would choose. This quality is something Takehiko had developed from being the bottom of his class. Believing that a failure could become stronger if they just worked hard. If they pushed themselves to grow more and more within. Even if the road felt long and hazardous it seemed to be one he could walk.

Hoho


Amakakeru Tora no Hiramekii-Flash of the Heavenly Soaring Tiger: This is the last flash step made by Tsubasa himself for fighting people. The user will assume a stance they find comfortable for quick movement. Performing a fast shot as they would normally use their quickstep to close the distance. But instead of traveling at this speed they will do another step. Creating a second step within this movement to accelerate their speed even faster. Creating an extremely fast burst and impact when drawing the weapon if they do so. This technique doesn't require iaido to be performed. But does require immense skill in Hoho. It's not something everyone can do openly or effectively. This requires control and a natural skill for movement. More steps can be added if the user desires to accelerate even faster for a fight. But should be aware this will burn fuel quicker. This is a technique designed to be used within reason and with a calculated risk figured out beforehand. Adepts can learn the technique but would have to seek Tsubasa out in person. Each level they can add another step going like this, Adept gets 2, Advanced gets 3, Elite 4, Master 5, and Grandmaster 6. Tsubasa being the only known user is at six and able to create massive impacts when he decides to create more steps in it. This technique is likely his magnum opus as a speed user in this world. It's unlikely anything else he creates in the Hoho field will ever surpass the power to create more steps within. Making the user move quicker if they desire. However, despite the increase in speed, this doesn't mean it cannot be stopped. People can see through this if they are capable of doing so. Some can block it even with added steps in it. Speed is only useful if you use it correctly and wisely for those who seek it. This was and is likely the last step he will make for anything. He's done his due diligence for this world in creating his technology and now imparts an effect on the world of stepping to the best of him.




Healing/Kaido Techniques

Spiritual Acupuncture: By learning the diagrams of the Master Cho Zi, he was able to begin developing an art. This is based highly on his mentor's needle technique. But what has come is something far more developed than his years allow. At the moment this technique uses the real needles applying a certain type of healing based reiatsu them. Takehiko's gentleness and tender nature are part of the requirement. These needles are inserted in points where they can reach Zanpakuto and Hollow spirits within Shinigami. This location is on the Soul Chain and the lines of where it lingers. But also it allows for comfort to other beings who take it in. What this does is brings harmony among a person and their conflict. Now he only creates a chance for them to do so. The harmony created must be a thing desired by both parties. This allows for better communication with zanpakuto or hollow parties within them. So the division of a soul is further prevented in this essence. He lines them up using this and bonesetting to create spiritual harmony. To do this he senses across his patient's body and aura. When the Needles are removed they take away things that aren't directly bound to the spirit. Things like Hollow or Zanpakuto spirits remain, but they will feel soothed by this practice. As it is akin to a day at the spa for them. This creates accelerated healing of natural nature by giving the body healing reiatsu inside of them. Takehiko's power is far from complete as this version of his technique is only in its infant stages. It is good for any race who'd like to attempt his technique. This will not mend broken bones as that is more akin to the bone setting. Nor will it heal massive injuries at its current stage.


Name: Mender's Lantern
Type: Kaido
Number/Scaling: 10
Appearance: Stretching out a hand the user activates something akin to an otherworldly green glow beneath their palm. This greenish glow forms a lantern similar to the ones of the old Edo period. Inside the lantern fire glimmers with a greenish glow around it. This is held within the hand by a ring for the user, using energy each turn it's active.
Effect: Upon activation those within range of the lantern's glow begin to be healed. The range of effect is fifteen feet, with the weaker the user the long it needs to be out. Now in this form one can heal people around them with relative safety. The user can open the lantern allowing the fire to come out on a person. This will heal quickly and effectively those who are next to the lantern. Making them the point of the glow now instead of an area of effect based healing. This is done for more serious cases that require immediate attention. But this greenish flame will rest upon them for the duration.
Duration: Until the User is out of energy or dismiss it.


Name: Life Cocoon
Type: Kaido
Number/Scaling: 10
Appearance: Upon activating it takes the appearance of a large green Cocoon around the body. It looks to be wrapped in Kaido healing threads instead of base kido net. This allows for the person's body to be comfortably mended in private. It's a good technique for healing someone in danger to protect them. This can be connected to objects or other energy sources as a form of protection. It's quite mobile and easy to remove further away from a location.
Effect: Once wrapped in the Life Cocoon the threads begin to heal the body of the person. The amount of them slowly beginning to fade away as energy is depleted from each one. Breaking out from the inside is extremely easy for those within. Able to break it which will then conclude with it shattering. The outside is also rather easy to open given its purpose. Multiple casts of this aren't too bad as it is generally used in this regard. For the transportation of wounded people to a new location while also treating injuries on the move.
Duration: Five Posts

Martial Arts

Wudang-an-han:Translating as 'Body and Soul', Wudan-an-han is a unique Martial Art Form that teaches the practitioners how best to direct their force. Interlining the concept of Reiki, the concept of internal energy, it allows for superior freedom on the battlefield and is also the stepping stone to Tai Chi. Wudang-and-han has several varying kata to slowly bring the user into the art of controlling one's energy distribution about the body. When learned, Wudang-an-han allows for the user to appear more powerful than they were before, to have discovered new strength in the forms. However, this is technically incorrect, as they are as strong as they were when they started, they simply can strike with pristine efficiency, losing nothing from their movements to the point of impact, and able to deliver a strike in its entirety without the loss of a single drop of force.


First Kata:The Breath of Life: Before controlling one's Reiki, they must be aware of its existence. This Kata introduces the pivotal breathing exercises and basic movements required to become aware of the energy within your own body. A mixture of slow, methodical movements and sudden, rapid strikes can be adapted to use in a fight, but the main use is to propagate the flow of Reiki and in doing so, eventually allow the user to become aware of it.



History


He was the child born of Kokokine Kuchiki and Tsunashi Unabara. He inherited his mother's appearance mostly and his father's species as a Vizard. This marriage was well suited as the brother of Tsubasa held a certain level of dedication to political moves. He even was considered very capable in his field by becoming a member of the Kuchiki family by marriage. The two clans being nobles of the Seiretei makes Takehiko a rather special case. His genetics and blood are very pure outside of inheriting his race from his father. Most swear up and down he has his mother's eyes. He is the nephew of Byakuya Kuchiki and Tsubasa Unabara both. Rukia Kuchiki can be classified as his aunt. As a baby, he did show a tremendous lack of much energy or power.

Takehiko didn't show signs of potential or skills that were out of this world. In truth, he was able to manifest his hollow powers more easily. As they related to a certain trait his father believed out to be useful. But sadly his parents both died while he was away. He'd been sent off to at least unlock his Zanpakuto's power in sealed form. Which was successful, but it doesn't make him any closer to learn the details of his zanpakuto. In truth, the elusive mystery continues as it pertains to it. Takehiko has been sent to Shino Academy where he is adjusting to life there. He's not been taught much outside of his nobility and how to present himself. But this has made him complicated as he is unsure how to conduct himself sometimes. So often Takehiko at the Academy remains silent and often froze. As though unsure of what to do in certain situations. As his parents didn't get to give him that time of the lesson. Takehiko is unsure if he is a mistake or an unpure bastard to the Kuchiki name. For now, that weighs on his heart rather often.


Hadō

Name: Astral Volley
Type: Hadō
Number/Scaling: 10
Appearance: Stretching out the user's dominate appendage they keep all their fingers extended outwards. As small rifts appear behind them in the air around them. These are easy to spot and show arrowheads as they begin to form with an ethereal blue color. The number of rifts opening depends on the User's tier and Kido level.
Effect: After appearing the blue arrows launch out firing with a number based on the tier of the user. Fifty is the amount fired for a tier five with adept and higher kido. Twenty for below that if they can perform the spell at all. These arrows are easy to deflect and spot for those who see them. They can be opened and fired rather easily. These arrows follow a straight path and cannot change angles. They rely on the user to aim them when firing them at a target of any kind. These will not follow the target across the map and have a range limited of twenty meters. Beyond that, they fall short while also being able to be blocked upon contact with anything physical or energy-based. Meaning deflecting them with energy is entirely possible.

One hundred arrows for 3 and 2 tier, with 1 tier being able to muster out 150. And 0 being able to do 200 depending on skill with kido the user may be able to add more. But this amount does bring down the overall quality of it.
Duration: Until the Finish Firing the amount of arrows the user can fire

Name: Pale Thrust
Type: Hadō
Number/Scaling: 10
Appearance: This is a combination of two kido formed already so it's posture is well known. With the user pointing the index finger of the hand desired to fire it. Upon release, a circular burst of air appears upon the index finger selected. Finally a pale burst of electrical fires from the user's index. Hitting the wind and accelerating into a faster beam of the Byakurai.
Effect: Upon activation the beam shoots forward towards the person intended. Not able to change directions or otherwise move from different angles. This can be blocked by energy-based techniques or physically. The move is similar to Byakurai but has a bit more force behind it. As a vacuum of air is around the blast creating a force that will explode on someone. As stated side-stepping or avoiding this is entirely possible. It has a tremendous force behind it though again blocking or even deflecting could be done by someone strong enough.




Enhancement Kido: This is a technique further obtained from Captain Unohana. By training and understanding it Takehiko figured out to do it. But decided to add something special to it as his personal space. Takehiko is can cast it and control the level. This means he can pick what level of Enhancement he gains. By selecting Kido Levels he can perform. he can increase his physical potential by that much. This is seen by how his body glows when using it. A glimmer is seen when he activates anything above twenty. On the lower end from 5-10, he is only circulating his blood flow quicker. Takehiko uses this most often to enhance his Swordsmanship and Flashstep Prowess. As his Kido style already has something that affects Kido. This Physical Enhancement Kido burns energy as one would expect but requires no incantation or posture. Takehiko's managed to forgo those by creating a form for him.. This provides him with multiple and longer usage of the weapon. By increasing his blood production rate. It must be noted that he must be capable of using the Kido number. Meaning if his skill doesn't meet the requirement. It is impossible to do so. Thus concludes one of his more simple yet effective Kido techniques. Each enhancement lasts three posts. With only one enhancement at a time. This has a three post-Cool Down after he's used it.

Blood Kido: Being unable to rely on the power that Akuma gave him. Takehiko began to realize he could both taint and empower his Kido. By using his blood as the catalyst. Though this is a type of sacrificial Kido and requires a price to be used. The user needing to spend Blood and energy to create powerful techniques. What happens to the Kido when influenced by this style of Kido is an increase in potency. By decent amount making the spells more effective in the long run. Though Takehiko's only begun experimenting with this and another. He's been focused on developing his skills further. Defending others requires him to come up with a difference-maker. he discovered.

So how this works to clear up poor writing. Is that due to Takehiko's Zanpakuto power he is able to channel Kido through it? This consumes blood depending on the level of Kido. This means sacrifice is required in order to use this in any function. Coming out to the price of Blood.


Zanpakuto Information

Name:Seigi Sekizuga 正儀赤図画 - Orthodox Red Picture
Reitsu Color: Paint it Red
Sealed Appearance: His zanpakuto holds a rather regular form with little showing difference on it. The average blade does seem normal aside for a single thing. A red cloth wrapped around the handle and hilt area. Though this seems to be mostly a grip. Takehiko claimed he never put it on his sword as it always had been there. In terms of shape and contour, the blade appears like none before it aside from one thing. Just a strange edge on the handle within the hilt. This is meant to cut the palm of the wielder. Making the blade able to drink the blood of its wielder. Making it hard to grip without getting used to the feeling of a sharp edge cutting into one's palm. The sword holds on tightly to the user's hand in this regard making sure to not let go of them. In this sense the blade grips for the user where they would have done so.

Blood Feast: Takehiko's zanpakuto's main power is known as Blood Feast. It devours the user's blood to release explosions of reishi and force. Draining till the user passes out generally or stops the process themselves. This is a risky process as the zanpakuto at the lower stages only drinks one to two percent of Takehiko's blood. In terms of percentages, it must be noted an average human being fifteen to thirty percent putting them in stage one hemorrhage. The symptoms of this include his heart rate increasing and a wooziness before anything else. Forty percent is the final stage for human beings losing blood in this regard. For those pondering how much blood he can afford to lose before it becomes a problem. Takehiko will slip into hypovolemic shock if this point is reached due to blood loss. Treatment will be needed for him to proceed. This is a weak point to his zanpakuto. This equals out to five pints of blood Takehiko can lose before that happens.


Blood Transfusion : Takehiko's last skill within sealed is a rather basic one. His body as the wielder produces more Blood then most people. On average an adult male as between 9 and twelve pints of blood. Takehiko's blood regenerates after he's lost a large amount at an exceptional rate. Now, this must be clarified right away. He does not regenerate wounds or heal his physical body in any sense. This allows him to regenerate lost blood his zanpakuto has taken at a rapid rate. Happening while he isn't fighting in combat and is resting mostly. He can regenerate five pints of blood within an hour. This cannot be used during thread unless stated to be resting and the hour is acknowledged to of passed. Cannot stress this enough this will not heal wounds or provide super blood cells. It's only making sure that Takehiko doesn't die from giving five pints of blood.


Shikai Information

Shikai Form: Upon activation Takehiko’s zanpakuto drastically changes shape. It’s blade falling into fine bristles. As the hilt gradually changes into the handle of a brush. The tip of the white brush turning red steadily. As a small bracelet-like object links itself to his wrist. This, in turn, allows the brush to empower itself with his blood. The blood acting as the ink and base for his power doesn’t take pints at a time. But does take a considerable amount of concentration to use. As this requires Takehiko to be fully prepared to draw and combat people. The brush and its bristles are hard as a zanpakuto blade. Despite his weapon having the handle of a brush, it can be wielded with two or a single hand. This allows for a free transition and the brush in its Japanese form is very Kuchiki like. This bracelet can use energy instead of just his blood. To prevent the Kuchiki from passing out though this isn’t as powerful as his own blood.

Blood Transfusion Overload: Once his shikai is activated this goes to work. Causing his body to produce far more blood then he could contain. His sword is always drinking from him skimming from it. But his body is overloading with blood in this regard. It doesn’t act as a healing factor or any such thing. In fact, the risk is still very relevant and he could still blackout. Making this a once in a shikai chance for him. Though this does allow him to fight more it still holds risks. Even should he use his entire body’s worth of blood? This does not mean he will remain entirely awake. This isn’t a free pass by any means what so ever. This, in turn, does conclude the Blood Transfusion’s benefits or effects for him.


Painting the Holes: Takehiko is able to use his brushes power to heal people. By running the bristles along with injuries. He’s able to fill them in as though a canvas without color. In this effect, his zanpakuto uses his blood. Consuming into the flesh and bone are replaced. This feeling when touched by his brush isn’t cold or wet. Yet a warm embrace pulsing through the person’s body. That is the nature of his zanpakuto’s power. It is a tool designed for healing. With a few combative techniques for him to use.
——————————————————————————————————————————————-

First Act - Blood Moon: Drawing a circle in front of him with his blood. A crimson orb forms as soon as the line is finished. Taking no time at all this orb jettisons towards his intended target. The orb is able to shoot up to ten chains with spikes across them. These red chains are able to shred and incapacitate his enemies. The chains are slowly pulled back into the figure reeling in those it has caught. The chains can be blocked or deflected. Outrunning them is also possible for people who do so. But a word of caution should be known certain kido can be fired from the sphere. Allowing it to act as an offensive weapon for him. Or defensive depending on his requirements. Though this is the first act it is far from the only one the Kuchiki has. Though this is his preferred move by and large. Making it something of a favorite for Takehiko.

Second Act - Blood Revival: This is a healing technique one of a few his zanpakuto is capable of. Drawing a line upwards on a wound as though filling it. This will, in turn, close the injury and depending on the severity of it. The more blood will be needed from Takehiko and energy. It is almost like he is coloring in canvas with this technique. By reviving the damaged flesh he is able to restore the injuries of those near. It must be noted that this requires him to do this for each cut. Not making it ideal for multiple wounds. But very efficient for severe cuts or limbs being lost. As he can restore them merely by drawing along the lost appendages location. The most this can heal is a lost limb no further than that can it go.

Third Act - Blood Line: It’s name is the most simple but this offensive technique is a bread and butter. Takehiko draws a line towards his target upon the air or ground. The line shoot towards them traveling along the ground or air. Towards them at frightening speeds before shooting towards their bodies. It is as sharp as a blade and can slash or pierce flesh. Though it also can be used to bind a target as its purpose is open-ended. Kido may be applied within the line as well. Released upon it reaching its target. Though it can travel through the ground and rubble. It is noticeable as things above it are moved aside as though it’s very much a living thing. Blocking it with a blade or outrunning is entirely possible. Even strong enough people could grab and break it with their hands.

Fourth Act - Garden of Blood: Activation of this is final act within his zanpakuto’s shikai. Bloom is the command used to begin its effect. Touching his brush bristles to the ground or air respectively. Upon doing so red ink shoots out twenty meters in a dome around him. This ink begins forming plants and other such things. Tree’s of blood and other things begin to form around him. Slowly fruits manifest on the end of branches. These crimson-colored fruits provide liquid healing to those he deems allies. The liquid is strong enough to heal any injuries no matter how severe. Though more intense injuries require more fruits and cost him more blood. This winding garden of bloody ink is his zanpakuto’s final stage within Shikai. The Garden of Blood is begun by the command Bloom. Completing the act of his zanpakuto’s first phases slowly.

Water Lilly: This power only works within the twenty meter radius. It affects the user and those within the area. Once the phrase is spoken all parties move as though waist-deep in water. This drastically slows down some people. Though once they get far enough away the effect stops. If enough Reiatsu or energy is used it’s possible to blow it away. Though it is potent it’s merely being in the Garden that causes it. The effect won’t disappear but you will be protected from it by consuming energy.

Vine:This command causes all the vines in the twenty meter area to spring to life. These attack plants begin targeting his enemies. Coming from below and above with equal parts of intensity. These can be blocked, broken or anything one can think of. But at the same time, they can wrap and cut people with thorns. Making them a formidable weapon, as the entire twenty-meter radius is filled with them. Making them number in the hundreds within that zone. But they can’t leave it making escaping it a rather safe move. Kido may be put through the vines as Takehiko has shown for other techniques. But one thing is clear he is unable to move during this. Takehiko’s body must remain stationary the entire time.

Bursting Seeds: The last and truly final phase of his shikai form. Is the Bursting Seed’s technique of the garden. Upon activation the vines around the area. Begin to open small pods on them. Creating an explosion of reishi pressure in them. As small seeds burst forth into the air of the radius. Those seeds are containing a high amount of reishi that is shot outwards. Think of these things as miniature bullets. They are able to punch through solid stone and several concrete walls. This drastic force is sent out around Takehiko. A safe zone exists around him making this an aoe that drenches the entire garden. The seeds shot through but never extends beyond the garden’s zone. That is the true nature of the artists Shikai.



Bankai Information

Bankai Name:Chikasumi no seisai 血霞の制裁 - Blood Haze Punishment

Bankai Appearance: Takehiko's appearance undergoes a drastic change. When activated his clothing is altered into a red yukata. Crimson hair has taken the place of his previous black hair. His eyes as well are a bloodred color. No change is evident in the color of his skin as of yet. His clothing every last inch of them drips blood down each place. His eyes will begin crying tears of blood when his power activates. Causing Takehiko to have a different change of appearance. Takehiko dislikes his Bankai's appearance and how lackluster it is. Unable to do much when it comes to it. His Bankai does use other people's blood not just his own. Making it the only time Takehiko can use blood around him on the ground. Anything in the air or that has been used will stick to his skin. This physical appearance does, later on, allow his power to release. His zanpakuto has turned crimson down to the hilt and tassel which aren't connected to him.

Bankai Special Ability: Upon the activation of his bankai a red explosion of mist comes out. Filling a twenty-meter radius around him as the epicenter. This mist is all of Takehiko Kuchiki's blood from within his body. The Mist acts as his blood as his heart beats so does the mist. Those hit by it begins to crystallize all over their bodies. This effect has a two-turn duration of which it begins to affect people. The first turn it begins to crystalize the outside of their body. This acts similar to ice though without the heat problem. Now on the second turn, internal crystals begin forming. Making it harder to breathe and perform actions. If not outside of the 20-meter radius by three posts a huge portion of you will be turned into blood crystals. These can be broken by force of muscles or overpowering them. It must also be noted that poisoning the haze will harm Takehiko. Because he has to reabsorb his blood into his body. Destroying it all is possible with enough power as well. Meaning Takehiko will die if his Bankai weakness is disclosed. He is also not immune to damage despite not having blood inside him. His body will still register pain when struck and things can be cut off. He just doesn't bleed. [/strike]

Ruin

Status: She resides inside of Takehiko as a mentor and keep of Akuma. Making sure his hollow doesn't simply take the ship over. Though she will let him make a point on occasion. But it must be noted that she is constantly keeping Akuma at bay. This is the reason Takehiko cannot wield her because she is protecting him.

Skill Sheets

Racial Skills
  • Kido:Advanced
  • Hoho: Advanced
  • Zanjutsu: Adept
  • Hakuda: Beginner



General Skills
  • Durablity: Adept
  • General Speed:Beginner
  • Strength:UBeginner
  • Martial Skill: Beginner




Will Skills
  • Willpower/Determination: Adept
  • Mental Deduction: Adept
  • Focus: Beginner







Template By:
[THEFROST]


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Takehiko Kuchiki [Approved, 3-1; Shinigami] XZGpCF2


Last edited by Forsaken Crow on Wed Feb 26, 2020 11:19 pm; edited 44 times in total
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Takehiko Kuchiki [Approved, 3-1; Shinigami] Left_bar_bleue74095/100000Takehiko Kuchiki [Approved, 3-1; Shinigami] Empty_bar_bleue  (74095/100000)
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Takehiko Kuchiki [Approved, 3-1; Shinigami] Empty
Subject Post 2PostSubject: Re: Takehiko Kuchiki [Approved, 3-1; Shinigami]   Takehiko Kuchiki [Approved, 3-1; Shinigami] EmptyWed Jan 30, 2019 8:42 pm



≪ Application Checklist ≫
  • Name [X]
  • Appropriate Age [X]
  • Gender [X]
  • Appearance Present [X]
  • Appearance Picture is Visible [X]
  • Appearance is Not Claimed [X]
  • 10 sentences for personality [X]
  • History is of appropriate length [X]
  • Powers are not Godmod/Overpowered [X]
  • Powers are described reasonably enough [X]
  • Application/RP Sample is not in First Person [X]
  • Skills are not filled in (Omit if a Hollow)[X]


Will Skills
  • Willpower/Determination: Beginner
  • Mental Deduction: Beginner
  • Focus: Beginner


Code:
[b][u]Will Skills[/u][/b]
[list][*][b]Willpower/Determination:[/b] Beginner
[*][b]Mental Deduction:[/b] Beginner
[*][b]Focus:[/b] Beginner
[/list]


  • Comments/Notes: Due to his tier, Takehiko would only be able to manifest his mask for one post in a thread, and it would break after that immediate usage.
  • Tier: 5-3.


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Takehiko Kuchiki [Approved, 3-1; Shinigami] Left_bar_bleue815500/9999999Takehiko Kuchiki [Approved, 3-1; Shinigami] Empty_bar_bleue  (815500/9999999)
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Subject Post 3PostSubject: Re: Takehiko Kuchiki [Approved, 3-1; Shinigami]   Takehiko Kuchiki [Approved, 3-1; Shinigami] EmptySun Jun 09, 2019 2:33 pm

Upgraded from 5-3 to 5-1+ with Hoho now Adapt from Beginner

https://www.platinumhearts.net/t20376-takehiko-s-journey-part-1-anyburst-spending#131056

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Subject Post 4PostSubject: Re: Takehiko Kuchiki [Approved, 3-1; Shinigami]   Takehiko Kuchiki [Approved, 3-1; Shinigami] EmptyMon Jun 17, 2019 10:00 pm

Upgrades Kido from beginner to adept and tier from 5-1+ to 4-5

https://www.platinumhearts.net/t20421-takehiko-s-journey-part-2-done

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Subject Post 5PostSubject: Re: Takehiko Kuchiki [Approved, 3-1; Shinigami]   Takehiko Kuchiki [Approved, 3-1; Shinigami] EmptyTue Jun 25, 2019 8:31 am


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Subject Post 6PostSubject: Re: Takehiko Kuchiki [Approved, 3-1; Shinigami]   Takehiko Kuchiki [Approved, 3-1; Shinigami] EmptySun Jul 07, 2019 5:13 pm

Added in Shikai as of this power upgrade check not in use yet. https://www.platinumhearts.net/t20382-takehiko-zanpakuto#130999

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Subject Post 7PostSubject: Re: Takehiko Kuchiki [Approved, 3-1; Shinigami]   Takehiko Kuchiki [Approved, 3-1; Shinigami] EmptySun Jul 14, 2019 2:03 am


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Subject Post 8PostSubject: Re: Takehiko Kuchiki [Approved, 3-1; Shinigami]   Takehiko Kuchiki [Approved, 3-1; Shinigami] EmptyTue Sep 10, 2019 12:58 pm


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Subject Post 9PostSubject: Re: Takehiko Kuchiki [Approved, 3-1; Shinigami]   Takehiko Kuchiki [Approved, 3-1; Shinigami] EmptyMon Sep 16, 2019 7:07 pm

Hadō 1- Sho: The first Hadō when corrupted by hollow energy and turned into a hollow spell. Isn't extremely different from its normal version. But it does have a few changes to it from being empowered by this method. Black rings surround the air in a small cylinder based shape. This ring is sent forward bursting the air like a punch at an enemy. It's not extremely costly to do when one gets used to it. But starting it is very costly for the user to perform. As they are wearing the mask and channeling the right amount of augmentation into their powers. Creating this spell effect when it hits will feel like being smashed with one hundred miles an hour winds in the ribs. Its destructive force can increase depending on Power Augmentation and Kido skill sheet rank.

Hadō 4 - Byakurai: Upon activation the user in their mask will point their index finger. Small black hollow energy infuses into the kido. Making black crackling lightning around the edge. Once released the blast will shoot forward piercing things within its path. Able to pierce through several buildings in a straight line. This spell doesn't change much aside from it levels targets with a static discharge on their bodies. Making it very much a potent spell within Takehiko's arsenal. It is done like the regular version of the kido but requires no incantation. It does require the posture however when executing it. Making it have a tell like Sho does above. Now once again power output entirely depends on the skill sheet here. As the influence of the hollow powers will enhance those aspects. And kido skills will do that just as well. Empowering the base product more.



Status: She resides inside of Takehiko as a mentor and keeper of Akuma. Making sure his hollow doesn't simply take the ship over. Though she will let him make a point on occasion. But it must be noted that she is constantly keeping Akuma at bay. This is the reason Takehiko cannot wield her because she is protecting him.

Berserker Mode: When activated this power allows the user to empty themselves of all rational restraints in battle. This, in turn, makes them a nightmare for friend and foe. Having lost all sense of logic they take massive downgrades in mental deduction almost to a none. The only thinking they can do in this state is pure combat. Pain is also turned off to be ignored entirely. This does not mean they aren't taking damage. They are taking it and being hurt, they just don't care about the pain. It was one of the restraints that have been turned off. This is much in line with the body's damage as they don't stop themselves. Overdoing most actions regardless of who or what happens. The way to stop them is to beat them down until they can no longer rise again.

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Subject Post 10PostSubject: Re: Takehiko Kuchiki [Approved, 3-1; Shinigami]   Takehiko Kuchiki [Approved, 3-1; Shinigami] EmptyTue Sep 17, 2019 4:27 pm

These changes were made at my request to further clarify how parts of Takehiko's kit work going forward.

As long as you make sure that Berserker Mode adequately reflects the physical damage his body is taking, everything should be fine.

Approving these changes.

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