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Bleach Platinum Hearts RP
Welcome to Bleach Platinum Hearts RP! This is a Bleach Role Playing Forum set in the year 2416, over 400 years away from the Original Bleach's timeline. It has elements of both canon and custom for a unique mixture of role playing never seen before on Bleach. To get started, please sign up and read our starter guide:

https://www.platinumhearts.net/t13634-bleach-platinum-hearts-starter-s-guide

And again, welcome to our Bleach RP.
Bleach Platinum Hearts RP
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Lillian
Lillian
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Joined : 2017-03-31
Posts : 1978
Age : 21
Location : Beep beep i'm a sheep

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Platinum Points:
Dragonclad | The Wild Souls [INFO THREAD FOR PLAYERS] Left_bar_bleue42100/16000Dragonclad | The Wild Souls [INFO THREAD FOR PLAYERS] Empty_bar_bleue  (42100/16000)
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Dragonclad | The Wild Souls [INFO THREAD FOR PLAYERS] Empty Dragonclad | The Wild Souls [INFO THREAD FOR PLAYERS]

Sun Apr 24, 2022 10:36 am

Dragonclad | The Wild Souls [INFO THREAD FOR PLAYERS] IYYV5y0

[OOC Note: Dragons and Dragonclad are intended to be made using the High Spec Human sheet, this is just an information thread for anyone who may be interested in playing one]


What Are Dragons?

Dragons are rare spiritual entities that dwell in the Living Realm. Though they are spiritual, they are not considered to be dead or derived from death, their origins lying in the distant, forgotten past, long before the separation of realms. They possess many different shapes, sizes, and forms, but always take the form of a beast. Dragons inherently are rather animalistic in nature, but behavior and intellect vary with species, being incapable of evolving their selves very much on their own past typical growth stages. Though despite this unchanging state, they look to more progressive species to form companionships in order to learn how to grow while supplying some form of mutual benefit to the other, and thus was how their relationship with Dragonclad came to be.




What Are Dragonclad?

Dragonclad are humans who have built a high enough concentration of Drachenseele in their souls, changing their spirits completely. Though signs of this change are not immediately evident, the very soul of the human is transformed into that of a Dragon’s. Due to this level of change, Dragonclad are considered far more biologically similar to Dragons than humans and could even be classed as a type of Dragon. Though this power isn’t immediately evident, the initial budding of their transformation becomes evident through circumstance, be it in a high stress situation or merely in time, an instinctive reaction will eventually make the trait that gives them their name manifest - The ability to manifest their draconic souls.



Dragon Traits

Types of Dragons

Biest (Lit. Beast) - Dragons with predominantly animalistic features, resembling normal animal kingdoms.
(Weakness: Don’t possess any remarkable abilities - are the most similar to the Living World’s animals in terms of capabilities and build)

Erde (Lit. Earth) - Dragons w/ planty, earthly or similar features.
(Weakness: Require sunlight. They will grow weaker and even die if they are left without proper lighting for long durations)

Meer (Lit. Ocean) - Dragons w/ features resembling or built for navigation in waters.
(Weakness: Must be kept wet; A Meer dragon kept away from water for long durations will experience painful drying)

Nacht (Lit. Night) - Dragons w/ features resembling or built for navigation in the darkness.
(Weakness: Sensitivity or aversion to light. Their eyes and bodies are built for navigation in the darkness.)

Eis (Lit. Ice) - Dragons w/ features acclimated to or consisting of ice or cold elements.
(Weakness: Cannot regulate body temperature - Their bodies will begin to weaken and break in the event of prolonged heat exposure exceeding 100F.)

Licht (Lit. Light) - Dragons w/ features that generate or use light, fire, or similar elements.
(Weakness: Licht dragons naturally build up and store some form of energy in their bodies, and thus if they are unable to expel said energy, it will cause some form of suffering)

Rätsel (Lit. Mystery) - Unidentified dragons, or dragons that don’t quite fit into any particular category.
(Weakness: Fatal flaw - be specific body parts, or behavioral traits, these dragons possess a glaring flaw that will lead to their downfall)

Flight

Unlike many tales, Dragons don’t fly by a typical creature’s means, rather using Reishi as spiritual wind currents to lift themselves into the sky. Winged Dragons use their extra limbs as a means to balance themselves as they fly, wingless species taking an approach similar to Shinigami, creating small platforms of Reishi under their feet and down their forms with their tail as a balancer as they navigate through the sky. Winged species fly faster than their wingless counterparts on average, though there are wingless species that have a variety of means of giving themselves bursts of speed to be as fast or faster, but such techniques come with experience. If a Winged Dragon's wings are severed, it will be incapable of flight, as well as severing a Wingless Dragon's tail.

Resource Creation
Dragons naturally generate some form of harvestable resource, or can be utilized for particular functions. Of course the type of resource or utility depends on a dragon's type and species, but overall this facet of them is a part of their relationship with the Dragonclad. The Dragonclad supply them with knowledge, company, protection, and care, and the Dragons give back with their own unique gifts of nature, be it food, power, or precious raw minerals. Of course, if the prior needs are not met, a Dragon's productivity will greatly falter and go on to affect the Dragonclad's livelihood, so it is in the best interests of both parties that they fulfill their end of their relationship.

Disguisers
Since dragons are spiritual entities, they are able to inhabit vacant physical bodies through possession. Due to the lack of access to artificial bodies, the typical Dragon elects to use a discarded corpse to inhabit, be it of a human or animal. As long as the body is recoverable and reasonably fresh, a Dragon can use it with little issue, the body itself acting as if it never died, maintaining functioning organs, warmth, and continuing to age as normal.

Drachenseele
[Though the term for this is usually Dragotoxin, the Dragons and Dragonclad refer to it differently]

While Dragons use and are made up of the same spiritual energy as any spiritual entity, they possess an additional element known as Drachenseele (Lit. Dragon Soul), or simply put - Seele, thought to be sourced to whatever force the dragons originally sprang from, and thus binds the wild souls together.

A dragon with lower Seele levels will likely be far weaker and smaller than those with higher concentrations of it. Seele can be accumulated either over time and age, or by consuming other dragons and taking their content, though such a practice is incredibly rare and often only done in specific circumstances, as Dragons are not driven to eat each other as they would wild game. Not all species possess equal Seele concentrations; some Dragons are inherently born with incredible amounts and thus will grow far faster than any dragons will, only hindered by requiring molting conditions to fully mature.

Though Seele itself is not harmful, it will change the souls of humans if they come into prolonged contact. If a human has a high enough content of Seele, they will become Dragonclad, however this phenomenon has become an incredible rarity in the modern world with so many possessing at least spiritual awareness - Even with such a low level of spirituality, it would take a Dragon’s bite capable of giving a high amount for it to create an instant catalyst effect, such Dragons entirely unheard of in modern times, however this only works for weaker spiritual individuals, the effectiveness petering out the stronger one’s spiritual pressure is.

Seele Link

As Humans speak with their voices, Dragons speak with their hearts, or so it is described. Through the connection Seele grants all Dragons and Dragonclad, they are able to communicate their emotions, will, and intent to each other. Though this avenue of communication is normally only limited by the reach of one's spiritual pressure, resembling a signal, those with close emotional bonds or sending out powerful emotions are able to link with others from unimaginable distances.

The spiritual pressures of those not connected to Seele does interact in a way, though it will either be interpreted it as pure nonsense or too abstract and fuelled to understand, though there is a kind of thought or emotion that crosses the barrier - impure emotions. Though impure thoughts and feelings aren't an issue for some kinds, those with the potential to become Hollows or similarly corrupt beings are another issue. Their negative emotions are like a poison to Dragons, causing harm and distress and even eventually leading to them experiencing a state referred to as Lights Out, twisting their minds and bodies into a violent state.

It is thought that the Seele Link is Dragonkind's way of finding ways to progress, by absorbing the intent and emotions of others.

Lightless

The Lightless are Dragons who have absorbed too many impure emotions and becomes engulfed in them after taking in enough, leading to a violent, irrational state as well as an extreme change in appearance. Dragons who go Lights Out (The action of becoming Lightless) experience an extreme hike in active energy, likely as a stress response that only further fuels their rampaging state.

This is not a sudden occurrence - there are symptoms of this state’s coming. Such as follows:

- Changes in appearance or shape (Ex. Inexplicable increases in size, additional appendages)
- Rash behavior (Ex. Suddenly quicker to anger, depression, fixation on things related to the negative emotions)
- Overall Sense of Disruption In Mind and Body (Ex. Forgetfulness, Clumsiness, Increased/Decreased Appetite, Increased/Decreased Tiredness, Confusion [These may worsen the previous category’s symptoms])

Dragons who experience this state are whipped into a violent frenzy, often attacking anyone and anything in their surroundings in a fit of madness. To Dragonclad and other Dragons, the Dragon in question is known to be experiencing high amounts of pain and suffering while in this state, often heard blindly pleading or suffering as it rampages.

This is thankfully a temporary status - if the Dragon can be contained and kept away from the sources of impurity it accrued, it will settle down and revert back to it’s previous state. Even so, the Dragon will be incredibly exhausted and stressed for having undergone such a transition, and will be vulnerable to more easily doing so if the right conditions are presented again too soon.

The conditions to reach this breaking point are not equal amongst dragons. The biggest factor in avoiding becoming Lightless is the will of the Dragon; If a Dragon is able to maintain their selves and sanity, they would be capable of living amongst even the vilest of populaces in relative normalcy without ever developing past a few minor yet personally manageable symptoms, though this is only possible in Dragons who have learned to become more human-like and possess a level of self awareness.

While Dragonclad are unable to become Lightless, they experience symptoms similar to what Dragons do prior to the state, often becoming ill or suffering if they've absorbed too much themselves.



When Dragons Die
The existence of Dragons is a complicated one in the current state of existence. They are not tied to the Soul Cycle, having a peculiar relationship with death. When a Dragon is slain, an entity known as an Echo is formed. Echoes aren't souls but rather the culmination of the dead dragon's thoughts, memories, emotions, and personality. Despite being made up of these things, they aren't the same as they lived, being a fragmented and ominous version of their prior selves. They operate much like ghosts, being incapable of interacting even with the spiritual, appearing as a hazy dark fog in the vague shape of their prior self to any who can see them. They are elusive and difficult to find, only visible to those who are connected to the Seele Link, but there is an occasional outsider who can see them as a barely visible fog if they look hard enough.

Echoes who possess strong emotions and wills are attracted to each other, forming hordes if there are enough of them, and if there are enough of them, a Märchen is born.

Märchen
Märchen are dragons who are born from the culmination of Echoes. Unlike their kin, Märchen are capable of growing, changing, and developing not much unlike a human, thought to possess the heart of a dragon and the will of a human. Due to the sheer amount of Echoes required to form one Märchen, these dragons are extremely rare, requiring dire circumstances and copious amounts of death to even be possible.

Märchen form as babies, tiny and helpless in the world, behaving similarly to a human infant. They instinctively seek out a Human or Dragonclad, particularly any that exhibit the same tendency or emotions of the Echoes that combined to make them. From that, they grow over time alongside their chosen person, typically quite fast. They require specific conditions to molt under, often being environmental, and from that they become adults and realize their power.

Märchen were feared by those who knew of them due to their innate power, and their ability to control and conduct other dragons. Märchen who grew old and wise enough were able to organize lesser minded dragons in order to fulfill attack efforts, even if such attempts were ultimately in vain and they were forced into hiding.

When Märchen are slain, their bodies disperse into raw Seele, scattering into dust. They are not dead forever - if enough of the energy expelled upon their death is left to gather again, they will form into a child once more and form elsewhere, this process typically taking about one-hundred years if occurred naturally.

In the past, the two primary characteristics of a Märchen were known to be six talons on each foot, and the ability to use Stealth Scale.

Stealth Scale
A once rare skill that belonged to the Märchen alone, Stealth Scale grants a Dragon the ability to become completely invisible and difficult to trace, even by spiritually aware means. This skill can be used at ease, however dispels anytime a Dragon uses a significant amount of spiritual power, and thus makes the ability more viable for hiding, hunting, or ambush rather than direct combat.

When the remaining Märchen of an old age took the Dragons and Dragonclad into hiding, they gave all of them scales to consume, and upon doing so inherited the ability those scales possessed, gifting the Dragon population with a means to hide.




Dragonclad Traits

Turning & Bloodlines

Dragonclad in the distant past have come together to form families, Dragonclad who are turned in their lifetime often referred to as ‘Erwacht’ while those from bloodlines are referred to as ‘Drachenkind’. The passing of Seele from parent to child is as simple as the child being carried to term by Dragonclad parents, Seele being transferred from mother to child from the womb. Though through enough generations, the average Seele concentration of individuals from a Dragonclad lineage are much higher than those who get turned. Due to such a high content, even the human appearances of these children are slightly different than normal humans, possessing more dragon-like qualities the higher concentration they possess.

Spirit-Body Separation

As previously established, the souls of Dragonclad are entirely Dragon, and thus if one were to separate the body and soul of a Dragonclad, the spiritual body would be entirely different to the physical one. Dragonclad are able to partially manifest their spiritual bodies, often used to form wings or extra appendages as needed, though most can only control one segment of their body at a time like this.

A Dragonclad can completely separate their souls from their bodies, not much unlike Shinigami do, however they don't need external tools to do so. Though the initial discovery of this ability tends to happen accidentally during rest, it can be purposefully controlled through a meditative state. Dragonclad lack a Chain of Fate, and thus can roam freely as their spiritual body, while their physical one is left in a resting state. However, whatever happens to a Dragonclad's soul as it roams will happen to the physical body, so any harm or even death that comes upon them will be real.

Magic

Magic is a method of combat used by Dragonclad, operating very similarly to that of a Shinigami’s Kido. Magics are powerful spells, scaled by numbers - the higher the number, the more complicated and powerful the spell. However, unlike Kido, there are different ways to cast certain Magics, and thus are classed differently depending on method.

Spells

The primary form of magic used by Dragonclad. The basis of a spell requires a focusing point (Majority of users using their fingers), and a level of imagination to direct the spell however the user desires. Children and Ercwacht Dragonclad are given wands to fill the gap in their skill until they are able to cast spells on their own, often crafted from a small collection of dragon parts, being pieces that they shed due to their people’s culture and outlook on harvesting, such as antlers, horns, feathers, and more.

Sigils

A secondary but equally viable usage of Magic, Sigils can only be cast by the use of characters. These characters have been passed down for generations, regarded as a sort of ‘old world’ knowledge. Though only a limited amount of actual characters exist, coinciding with the natural elements of the world (Fire, Water, Earth, Air, etc.) the combinations of them lead to a massive index of possibilities. The more characters a Sigil contains, the more demanding it is to cast, occasionally even needing magical materials to aid in the spell’s creation. Unlike spells, Sigils can be written on parchment or surfaces and need only a skilled enough caster to activate them.

List of Magics

Spells:

Sigils:

Spirit Weapon
Dragonclad form their weapons by taking a shard of their soul and using it as a foundation in order to gather ambient Reishi to create the weapon. The base weapon a Dragonclad wields is not random - it is formed based on the Dragonclad's own experiences and culture, leading to the weapon resembling a weapon of their culture. The most common first weapon a Dragonclad forms are swords, but they have the option of learning how to form others as they grow in skill.

Taming and Control

Dragonclad inherently draw Dragons to them through their link, their presence inherently endearing to Dragonkind. By utilizing their control of Reishi, the output of their power can create a calming presence to even the most wild of dragons, even dragons who have become Lightless can temporarily be rendered temporarily immobile and quiet with those who possess a strong skill in this.

Those with a particularly strong link to Seele are able to utilize the power to control animalistic Dragons through their will, not much unlike Märchen. However, such a skill is difficult to nurture as there is no known way to improve one's Seele link, even the strongest of user's ability being limited to a few dragons to actively coordinate.

Vows
A Dragonclad's true power is evoked with the power of will. One must have something they stand for in life, something they would dedicate towards, fight for, and continue to grow to achieve. These are referred to as Vows, and they can be just about anything, be it the desire to protect, or for revenge, or whatever else would resonate with their will. However, Vows have some layers of uncertainty within them, hence why they can be so varied - a Dragonclad may not know what they truly stand for, and this stage in their development is merely the stepping stones to realizing their will.

True Vow
A True Vow is a Dragonclad's truest expression of their will. Only achieved through intense self discovery, it evokes the pinnacle of one's power through will. Though Vows can be numerous and fluctuate based on belief in it, a True Vow is assured and stone solid, not much past extreme circumstances causing it to break. It would take a worldview-shattering event to break and render a True Vow unusable, and even if one could form a new one in the future, it will be met with a far more difficult road to doing so, having to rediscover themselves and what they stand for.

Drachenmantel
The Drachenmantel (Lit. Dragon Cloak), or simply Mantel, is a Dragonclad's Vow put to action, their spiritual body wrapping around their physical one and becoming a suit of armor in order to fulfill the Vow. Their power is concentrated and released through the manifestation of this armor not much unlike other spiritual entities' ability to harness their power. The abilities the Mantel grants depends on the Dragonclad and what Vow they are manifesting, but the power it unearths depends on the Dragonclad's belief in the Vow they are conducting this state in. If their belief in the Vow falters, so will the power and ability of the Mantel.

When a Dragonclad forms a Vow, they must say it in order to form their Mantel. A Vow is spoken very similarly to how Shinigami summon the power of their Zanpakuto, Mantels even possessing names depending on the Vow, though the phrase is far more directed to one's beliefs. The name of a Mantel typically is in the language of which the Dragonclad most identifies with.
(Ex. Protect them, [name]. Feel my wrath, [name].)





Last edited by Lillian on Sun May 15, 2022 4:30 pm; edited 32 times in total
Lillian
Lillian
Seasoned Member
Joined : 2017-03-31
Posts : 1978
Age : 21
Location : Beep beep i'm a sheep

Member Info
Platinum Points:
Dragonclad | The Wild Souls [INFO THREAD FOR PLAYERS] Left_bar_bleue42100/16000Dragonclad | The Wild Souls [INFO THREAD FOR PLAYERS] Empty_bar_bleue  (42100/16000)
Tiers:

Dragonclad | The Wild Souls [INFO THREAD FOR PLAYERS] Empty Re: Dragonclad | The Wild Souls [INFO THREAD FOR PLAYERS]

Sun Apr 24, 2022 10:52 am
[OOC Note: This section is going to be a continuous WIP, but it's more just social and historical stuff, and since I actually want to get this done in some timely manner so they're playable... If anyone has any questions about anything NOT covered by this, let me know.]

Clans

Dragonclad families are very tight knit and keep dragons as friends and companions, the very idea of having a Dragon as a pet typically sounding quite abhorrent, considering these beings to be family that they can confide in and have experiences with. Typically, Dragonclad families who grow to be large enough have been known to form clans, forming a hierarchy out of multiple families while having the strongest family as their leader, typically being Dragonclad bloodlines who have lasted through the ages.

These families are typically matriarchal, perhaps due to both their history and the fact that Dragonclad mothers are the ones to pass their Drachenseele to their children in the womb, and thus are the ones typically responsible for maintaining a steady population of their kind. Second in frequency are egalitarian rules - a matriarch typically deciding to rule alongside a male partner, though of course only the females of their generation can pose a challenge. Patriarchal rules are not unheard of, though are typically during times where no female heirs exist, susceptible to being pushed out by their daughters. The rules behind succession are different to each family, but in general it’s typically a situation of either sisters, daughters, or granddaughters challenging the matriarch for the position, since the lead is considered the most capable of their lineage at the time.

Current Status

Due to the multitudes of genocide, home destruction, and overall torment both Dragons and Dragonclad have experienced throughout the centuries, these families are fearful of, or outright untrusting of outsiders, since those very people have forced them to create safe havens for themselves and the Dragons to live within, far into nature and out of most’s reach, as anything less has had a track record of being discovered and destroyed, be it through reckless destruction or targeted attacks.

That isn’t to say they are total isolationists, however. If they are able to find each other, Dragonclad families are known to create avenues of communication and trade between each other, maintaining good relations with the mutual understanding it’s for the better of their people and Dragons. Though there are Dragonclad who have ties to human civilization, able to pass as typical humans relatively easily and operate in society for whatever means, typically to gain resources, wealth, or educational material for those back home.

Many families are able to successfully integrate themselves into human society, typically starting as tradesmen exchanging Dragon-sourced goods for money. As resources gathered from their well cared for Dragons tend to be of mid to high quality, it isn't strange to expect that these families are often in good financial standing, though often have to figure ways to cover up their sources as to keep Dragonkind a safe secret, though this hasn't proven to be a massive task given the cooperative efforts of pre-existing integration predominantly in the East.

Religion & Beliefs

The First Dragon
It is told in stories that in an old world, a being emerged from the chaos. While it was not the first being to do so, it was the first to possess the shape it did. It roamed the old world, and lived for millennia, it's body ever growing in size, power, and complexity. It possessed thousands of parts, be it eyes, wings, teeth, tails, legs, horns, and far more. Though one day, it had grown just a little too large for the world it dwelled in, and as a consequence, it shattered, all of those shattered pieces possessing pieces of the large organism and pieces of it's power. Thus would be the beginning of the Dragon race, ever connected through being pieces of a greater whole, shards of a single soul.

Our History, Unheard
From Blaze We Rise
To Blight We Fall
May We Be Rekindled


The Age of Blaze

Ancient stories tell of an old world, a world where Dragons flew freely and fearlessly. The world was filled with these creatures, living amongst nature like any other creature would. They gave, they took, they lived.

But then, they would learn they were not alone after some time - other beings too lived in this world, Humans. The two races had minimal interaction, often only coming to spats when their settlements were treading over the Dragon’s grounds. Though most humans could not see them, they certainly were aware of the beasts lurking in the wilds.

However, some humans came around to the wild ones, and extended a hand wishing for understanding and acceptance. These humans were the first to truly understand and bond with Dragons - They were Dragonclad.

However, as time passed, the division between the two would become greater and greater. Humans slowly grew more numerous, more daring, Dragons gradually being pushed from the lands they once freely occupied. Dragonclad were often seen negatively amongst human peers, and were cast out due to their changed selves. They would find company amongst each other and Dragons, forming the first clans as they decided to embrace their wild souls, rather than remain with those who would not understand.

The Land Wars

It was unknown what truly caused this tipping point - Was it the increase of human society’s development? Was it the amount of humans who bonded with and became Dragonclad? Was it merely the changing course of the world? None know for certain what the cause was exactly, but it was one thing for certain - Tragedy.

Dragons were forced far from their homes, pushed deeper and deeper into the wilds, lest they be killed by fearful humans. The first known cases of Lightless Dragons occurred at this time, some dragons going wild and rampaging on cities, having absorbed the excessive negative emotions of the humans who dwelled there and losing themselves within them, only to be killed.

Such activity would result in greater forces intervening - To the east, many dragons were ruthlessly killed upon discovery, powerful beings garbed in black and wielding swords, while to the west a similar practice was employed, however they were far more merciful than their eastern equivalent, in that they did not wish to entirely eradicate their species, though Dragonclad were an exception to this, killed off as they did not wish to comply with these people’s desire to tightly control the Dragon race, putting incredible pride in their race's freedom.

The deaths of so many provoked the birth of Marchen, who would rise and attempt to strike back in response to the cries of fury, but ultimately were either killed or driven into hiding with whatever they could save, even their anger proving to be not enough to push back.

The remaining Dragons and Dragonclad, those who were still free, fled deeper into the wilds of the world, residing in places where they could still feel the air of freedom in secrecy, even if their world had shrunk so terribly much.

The Howling

This way of life would not last, even as they were forced more and more into hiding, never given lasting peace, losing many loved ones over time, things would only get worse as the world flooded with howls of those heartless ones. The cries of those beasts would become a permanent mark of fear in the hearts and minds of all Dragonclad and Dragons, their very presence driving their own people to madness and mauling, friends and loved ones cannibalizing each other with the survivors hiding or fleeing in terror.

The survivors who regained their minds after the violence realized what they did, and would live with the guilt of their frenzied selves' actions. The matriarchs of several families decided this could no longer stand, and devised a plan - they would create homes beneath the earth with their combined efforts, and reside underground. They would give up their freedom, for the hope of the future.

The Age of Kindling Flames

The Dragonclad live.

Though many hid away, more had taken the pressure to adapt to the new world, mingling with human society in order to gain some foothold in the world. Cooperative efforts have been done between the currently known matriarchs to maintain the Dragon race, but there are many who do not desire the life of hiding.

For the worst sin to do unto a dragon is to strip them of their freedom.
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