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Mura's Toolshed
Wed May 22, 2024 3:16 pm
I. Shikai
» Shikai Release Phrase: Slow Down, Hōkamaru!
» Shikai Release Action: Ranma unsheathes his Zanpakutō and holds the blade over his shoulder, preparing an overhead strike. That's when his Zanpakutō morphs into its Shikai.
» Shikai Appearance:
The blade, free of doubt, now bends once as its length extends from a short handle, the blade itself bending to take the shape of a large khopesh. One side of the blade has purple, glowing words engraved:
कसानाकल्प
These words are fully lit when the Shikai's ability is fully available. Once used, the light is drained like a tank from the phrase, only slowly filling up during the cooldown of the Shikai's ability.
» Shikai Abilities: Ranma coming to better terms with his Zanpakutō's nature changes its form, but the ability stays the same - once the Shikai is released, he can emit a visible, lavender sphere out from and around his Zanpakutō. The sphere can reach a radius of max 50 meters. Its Reiryoku is more than detectable by other Shinigami, Hollows and other enemies who possess Spiritual Awareness.
Time moves much slower within this sphere, physically impeding the movements of any objects, people and/or other creatures inside of it - as if they're forced to move in slow-motion. Only Ranma himself moves normally within his Shikai's effective range, resulting in him moving much 'faster' relative to his targets. Should he will it, he can extend the ability to affect the sword itself, but it still won't affect Ranma's physical form in any way.
Enemies who excel in speed against Ranma, or who easily dwarf him in the speed department - whether natural or through similar enhancements - are able to make up for the slowdown and can even cause the Shikai's sphere of influence to bend away from them if they move much faster than Ranma himself, granting them the opportunity to escape it like escaping a pool of sticky jelly. If anticipating the Shikai, very strong or fast opponents can even break the sphere with high strength or speed exerted from the get-go, making it more useful if released as a surprise.
Ranma's own conditions affect just how potent the slowdown is, too - an injured Ranma performing Shikai would make the sphere weaker and easier to break compared to that of a prime-condition Ranma. On top of that, the sphere only lasts for 1 post (unless shrunk to the Zanpakutō's own size to accomodate for Zanjutsus). After reaching its duration, it needs a cooldown of 3 posts before it can be released again.
- Hōkamaru's Zanjutsu Techniques:
- 淫雨, Inu (Prolonged Rain Which Damages Crops):
A new Zanjutsu technique that requires Shikai to be used. The lavender area released from Hōkamaru's Shikai now has the size of the Zanpakutō itself - akin to an aura surrounding the blade - before Ranma slashes an enemy with it. The injury caused by this appears to manifest extremely slowly, extending the pain that the target receives and delaying any healing on the injury for up to 3 posts. Ranma can willingly cancel the technique himself prematurely to release the remaining extent of the damage he's caused with his Zanpakutō. Cooldown is the same as the duration of the effect, which maxes out at 3 posts.
米, Yone (88-Year Old Rice):
Another Zanjutsu technique that requires Shikai to be used. Ranma slashes into the air, releasing a blue wave that reaches no longer than 50 meters from him. When hitting something, the wave causes the object to be affected by the slowmotion space born from the Shikai's ability for 2 posts. The technique is primarily used to slow down a single target instead of a wide area around Ranma. The technique has a cooldown of 3 post.
うじ, Uji (Time-Being):
A very weird Zanjutsu requiring Shikai to be used. The effects of his Shikai centers and concentrates solely around the blade during a swing, causing it to brake in its tracks during a strike for a brief moment. Because that this effect doesn't affect the handle or Ranma himself, by struggling to swing it faster, a lot of momentum and potential energy is built up in the Zanpakutō. Right after the effect ends, the blade's swung at an incredibly high speed, capable of dealing a lot more damage than before. Since this power is not normally executed by the wielder, he has to recover for 1 post before using this technique again.
I. Immature Bankai
» Bankai Name: 日月報科丸, Jitsugetsu Hōkamaru (Sun-Moon Loud Singer)
» Bankai Appearance:
Ranma appears to charge forward with his blade held back, only to suddenly appear in a 'loop' of him advancing but never going forward - akin to an old film tape repeating the same frames over and over again at rapid speed. Then, soon after, a loud boom travels out in all directions as he brakes his movements, releasing a small burst of his lavender Reishi and announcing the completion of his Release. It is merely a visual display of his ascension.
His Zanpakutō now takes on the form of a seven-branched, long sword in a lavender color with a faint, bluish tint. It's awfully detail-less, and even the handle looks like part of the sword's skeleton itself. An unfinished sword of a glass-like material, almost appearing edge-less.
His Shihakushō is caught on lavender fire from the boom, too. On random places, lavender flames crawl up on him harmlessly, as if after-effects after breaking some barrier.
» Bankai Abilities: Hōkamaru's limited affinity with the flow of time manifests as a lavender aura emitting from the sword itself - now, that aura draws back from the surroundings right after being released, fully centering itself deep within Ranma, and causing his body's flow of time to zoom forward. Effectively performing the polar opposite of his Shikai, his body's movement speed is vastly increased, far more than what it'd appear if he moved relatively to a trapped foe with his Shikai.
At first, it'd appear like a purely speed-boosting Bankai, speeding up Ranma instead of slowing his foes down… but his perception of time is left unchanged, just as with his Shikai. Whatever action he decides to take, from the moment the thought of doing it crosses his mind, his body will execute it before his idea of doing such an action ends. His hand will already be stretched forward before he stops thinking about doing exactly that. He'll be walking way before the thought finishes. He'll be several meters ahead of himself, before the thoughts from his brain finishes loading to his legs. This disconnect between his Bankai and his perception of time can help him evade at much higher speeds than before, but it can also prove to be a major flaw.
It essentially grants him a turbo-version of tunnel vision, and he's now easily able to accidently collide with nearby objects that he didn't mean to hit. If stretching his arm out makes it collide with a blade half-way, his thoughts to stop are far slower than the action itself. Because of the huge boost in speed and the unchanged perception of his, his movements are limited to either very short actions (such as moving an arm or a leg around while standing still) or strictly linear directions before having to brake in his tracks and reaffirm his surroundings - whenever he advances in a direction, it takes him crossing a distance of 250 meters before his thoughts catch up to him and he has to stop and recollect himself. This can make it very easy for an opponent to trick him into flying into walls, allies or prepared counterattacks. The foe can also purposely slow down in their tracks in order to trick him into passing right by them, should he miscalculate their next move.
Since time is zoomed forward for Ranma alone, he still endures any damage inflicted before, during or after the Bankai's ability is used. Going forward will not help recover from such sort of wounds. However, effects that express themselves through his body go through their durations much faster - healing abilities placed on him will finish much faster as a result. Binds and external objects on him won't be affected by this, since they're not directly part of his own self.
It's an unbalanced Bankai in those regards, but the jump in speed and the destructive force such speed brings when colliding with the desired target is an attempt by Hōkamaru to make up for it.
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Re: Mura's Toolshed
Sat Nov 23, 2024 8:34 am
THE SHINIGAMI APPLICATION
I. Basic Information
» Name: [Self-Explanatory]
» Alias: [Any nicknames or titles?]
» Age: [Self-Explanatory]
» Gender: [Self-Explanatory]
» Association: [What is this cnaracter associated with? A certain character? A selection of characters? A nation? An Organization? State their association and which characters they are tethered to]
» Appearance Written: [What does your character look like? Write it up.]
» Appearance Image: [Put an image of your character here if you have one]
I. Personality
» Personality: [Please describe your character's personality. Please be sure to use at least 10 sentences.]
» Likes: [Optional, delete if not used.]
» Dislikes: [Optional, delete if not used.]
I. History
» History: [Everything has a history. Please try to describe their human life (if they had one), life as a Shinigami and what they are doing now.]
I. Natural Abilities
» Natural Abilities: [What kind of skills or abilities does your character have naturally? This can span from above average strength, to a large amount of skill in swordsmanship.]
I. Racial Abilities
» Racial Abilities: [You can put any customized racial skills/abilities/techniques in here. These can range from shunpo, kido, zanjutsu and anything else you want to add. Feel free to skip it if you don't want to fill it out.]
I. Zanpakutō
» Zanpakutō Name: 木枯し, Kogarashi (Withering Wind)
» Zanpakutō Spirit:
Kogarashi takes the form of a man with long, silver-white hair running down his back, clad in a tight, black coat with steel accessories and a pair of steel pauldrons guarding his shoulders. He has a tall, imposing build and presence.
On the surface, Kogarashi is calm, composed, and deliberate, much like a gentle breeze passing through a quiet field. However, beneath this exterior lies a core of unwavering determination. Kogarashi embodies a balance of peacefulness and ferocity, able to shift from tranquil calm to devastating storms when required.
Kogarashi is a wise, patient guide, often advising [SHINIGAMI] to listen to the world around him rather than force his own will. Yet, Kogarashi also deeply respects [SHINIGAMI]’s strong convictions and drive to follow his own path, encouraging him to trust his instincts when the time comes for decisive action. The spirit often speaks in riddles, a reflection of [SHINIGAMI]'s internal doubts and complexities, helping [SHINIGAMI] discover his true self through introspection.
Despite this serenity, Kogarashi can become a tempest when pushed—its true power only reveals itself when [SHINIGAMI]'s back is against the wall, mirroring [SHINIGAMI]’s own fighting spirit when challenged. Kogarashi’s greatest strength lies in its duality; gentle enough to protect but fierce enough to destroy.
» Inner World:
The Inner World of Kogarashi is a vast, open expanse resembling an endless valley caught in a perpetual autumn. The ground is covered in fallen, golden-brown leaves that rustle softly with every breath of wind. Tall, ancient trees line the valley, their branches gently swaying as if whispering secrets to the breeze. The air here feels crisp and refreshing, carrying a sense of calm, like the stillness before a storm.
At the heart of the valley lies a large plateau surrounded by towering cliffs, shaped by centuries of wind erosion. This plateau serves as the focal point of the Inner World—an elevated space where [SHINIGAMI] often finds himself standing, looking out across the valley and feeling both the freedom and isolation that the vastness provides. From here, he can see great distances, symbolizing his desire for clarity and simplicity in life, yet the distance also reflects his internal struggles with trust and doubt.
Occasionally, the sound of distant wind chimes can be heard on the breeze, their haunting melody representing [SHINIGAMI]’s inner longing for peace and simplicity. Yet the chimes also echo a certain melancholy, a reminder of the unresolved burdens he carries.
» Sealed Zanpakutō Appearance:
» Sealed Zanpakutō Power:
Its sealed appearance merely being the bladeless form of its Shikai doesn't prevent it from being able to manifest small gusts of wind with each swing that can travel 10 meters and cut targets. Of course, these wind blades are significantly weaker than in its Shikai or Bankai.
I. Shikai
» Shikai Release Phrase: Howl, Kogarashi!
» Shikai Release Action: [SHINIGAMI] runs his hand over the sword hilt, under which the actual blade of the Zanpakutō comes into view as if fading into reality.
» Shikai Appearance:
Kogarashi faintly morphs into a sleek, slightly curved katana that appears deceptively simple at first glance. The blade itself has a faint, silvery sheen, and the edge of the blade is subtly serrated, with tiny, wave-like patterns that symbolize the swirling currents of wind constantly flowing around it.
The guard is a circular round of sharp diamond shapes, symbolizing the gathering and release of air currents. Tiny wind chimes hang from the base of the hilt, gently tinkling as the blade moves, producing a soft, eerie sound that mirrors the power of the wind channeled through the sword.
When Kogarashi’s power is activated, the Reiatsu it emits is visible as swirling gusts of wind that whip around the blade and [SHINIGAMI], causing leaves and dust to part from him as if the environment itself is bending to the Zanpakuto's influence. The wind intensifies as [SHINIGAMI] wields the sword, amplifying his strikes and granting him many opportunities.
» Shikai Abilities: In Shikai, Kogarashi grants [SHINIGAMI] control over the wind, allowing him to manipulate and shape air currents with precision and force. The sword’s Reiatsu radiates outward, stirring the atmosphere and turning each swing of the blade into a conduit for sharp, cutting gusts of wind. These winds can range from gentle, deceptive breezes to powerful, razor-sharp blasts capable of slicing through his targets. Kogarashi’s ability to manipulate the air makes it a versatile weapon, allowing [SHINIGAMI] to control the battlefield and keep enemies at bay from a distance.
- Kazekiri (風切, Wind Cutter): Release a potent crescent of sharp, torrenting wind to cut through the enemy. The crescent travels max 50 meters.
- Setsuka (雪花, Snow Blossom): Kogarashi releases swirling blades of barely visible wind that float harmlessly around the user until he commands them to strike, upon which they become more visible air torpedos that can travel up to 30 meters. These "wind blossoms" are razor-sharp and can be fired off in a flurry to bombard his enemies.
- Shirafuyu (白冬, White Winter): Release a large gust of wind over a radius of 50 meters, the air turning cold and prickling on the skin which may disorient enemies trying to fight within its range.
- Tatsumaki (竜巻, Twister): Release a single tornado from the blade, capable of traveling forward and throw enemies up in the air while getting cut by blades of wind, or fire it forward as a blast of twisting gusts. The tornado can reach a distance of max 100 meters.
I. Bankai
» Bankai Name: 木枯し白蓮, Kogarashi Byakuren (Withering Wind, White Lotus)
» Bankai Release Action: N/A
» Bankai Appearance:
Kogarashi's Bankai takes the shape of a large, guard-less katana held by what appears to be a metallic limb resembling an arm, attached to a plated, armor-like formation floating and surrounding [SHINIGAMI]'s body with a collection of white, sharp feathers on his left side. His clan's emblem manifests on the plated pauldron on [SHINIGAMI]'s right side.
» Bankai Abilities: When Kogarashi enters its Bankai form, Kogarashi Byakuren, its control over the wind intensifies dramatically. The Bankai summons vast, tempestuous winds that swirl around [SHINIGAMI], transforming the battlefield into a stormy vortex. [SHINIGAMI] commands tornados and violent gales with ease, shaping the very air into devastating, destructive forces. The winds generated by Kogarashi Byakuren are not only capable of empowered offensive strikes, but also serve protective means, shielding [SHINIGAMI] from attacks. The wind becomes a nearly living entity, tamed yet unleashed in full fury by [SHINIGAMI]'s Zanpakutō.
- Rantani (嵐谷, Storm Valley): Kogarashi Byakuren releases up to 10 tornados, twisting and traveling around a radius of 100 meters around [SHINIGAMI], making it difficult to approach without being pulled or shredded by the raging winds.
- Kazegakure (風隠れ, Hidden in the Wind): [SHINIGAMI] wraps himself in a 1-meter radius spherical orb of spinning, raging winds, serving as both a dense layer of defense from physical and Reishi-based attacks as well as a cutting offense for those who attempt to make contact with it.
- Sakufū (朔風, North Wind): A larger version of Shirafuyu. As if changing the weather, a large air current travels through the area in a radius of 200 meters around [SHINIGAMI], aiming to disorient and throw enemies off balance if within range.
- Kamikaze (神風, Divine Wind): This is [SHINIGAMI]'s most destructive ability in Bankai. He channels all the raging winds into one concentrated gale, creating a fissuring, white blast of wind traveling max 300 meters that aims to tear through anything in its path. This ability reflects [SHINIGAMI]'s will to let go of restraint when forced into a corner, unleashing everything with a reckless, brutal fury rivaling that of the gods.
I. Equipment
» Equipment: [If your shinigami has any equipment? Put it here. If they don't, skip this section.]
I. Skill Sheet
(To Find Out about what these skills are for, please READ THIS THREAD before you try doing anything to it)
General Attributes
» Durability: SS/S/A/B/C/D/E
» Speed: SS/S/A/B/C/D/E
» Strength: SS/S/A/B/C/D/E
» Soul: SS/S/A/B/C/D/E
Will Skills
» Willpower: Elite/Advanced/Adept/Beginner/Untrained
» Deduction: Elite/Advanced/Adept/Beginner/Untrained
» Focus: Elite/Advanced/Adept/Beginner/Untrained
Shinigami Skills
» Hoho: Elite/Advanced/Adept/Beginner/Untrained
» Kidō: Elite/Advanced/Adept/Beginner/Untrained
» Zanjutsu: Elite/Advanced/Adept/Beginner/Untrained
» Hakuda: Elite/Advanced/Adept/Beginner/Untrained
I. Role Play Sample
» Roleplay Sample: [Please show us how you role play by either posting a previous post from another site or creating a new one. We do this so we know your RP skill. If you already have an accepted, you need not do another RP sample]
I. Intent
» Character Intent: [Optional. This is where you can explain the intent behind the character. What this might entail is where you are imagining the character strength-wise, your purpose for creating the character, and potential story beats. This section is to assist the grader in understanding where you are aiming with your character and may be able to provide advice if other aspects of the application do not match. This needs to be no more than 5 sentences.]
END OF CHARACTER APPLICATION
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Re: Mura's Toolshed
Mon Nov 25, 2024 9:10 am
THE QUINCY APPLICATION
I. Basic Information
» Name: Shiloh Ebaro » Aliases: - Lille Barro (from the French word "L'île" meaning "The island") - Lille - Barro Jr. (or BJ if you're feeling spicy) - Lil'Barro » Age: 68 » Gender: Male » Race: Quincy » Nationality: Namibia / City of Lights » Sexual Orientation: Heterosexual (I always shoot straight) » Association: [What is this cnaracter associated with? A certain character? A selection of characters? A nation? An Organization? State their association and which characters they are tethered to] » Height: 6'0'' / 182 cm » Weight: 175 lbs / 79 kg » Hair Colour: Mousy blonde » Eye Colour: Dark-green » Notable Bodily Traits: His left eye is constantly closed, although he can perfectly see with it regardless. |
I. Personality
» Personality: Lille Barro is a man defined by duality – his composed exterior hiding a storm of convictions shaped by heritage, duty, power, and faith. A natural stoic, Lille speaks sparingly but deliberately, his words chosen with precision to reflect a deeply analytical mind. He is often pragmatic, valuing results over sentiment when evaluating his own efforts, and holds himself to high standards of discipline and self-control. Despite his reserved nature, Lille is intensely spiritual, believing in the divine order of the world and his historical place within it as one who carries Quincy powers.
Lille's faith in his abilities and purpose borders on unshakable, often leading others to perceive him as detached or cold. However, beneath this demeanor lies a complex individual wrestling with the weight of his responsibilities. He views his power as both a blessing and a burden, one that demands relentless vigilance and unyielding resolve, and he can be quite strict and tough on himself for not living up to those expectations.
Though he carries himself with an air of authority, Lille is not without compassion. His sense of justice drives him to protect the innocent, the weak and oppressed, and maintain balance; but his methods can appear ruthless to those who misunderstand his intentions. Lille values efficiency, and his calculated approach to combat and decision-making often masks the quiet empathy he harbors for those he protects… and even for those he slays.
Ultimately, Lille Barro is a warrior shaped by faith and duty, torn between the weight of expectation and the silent yearning to reconcile his humanity with the Quincy ideals he strives to uphold.
» Likes: Stargazing, Quiet Mornings, Honey, Well-Constructed Tools
» Dislikes: Unnecessary Noise, Disrespect for Traditions, Crows, Idle Complaining
I. History
» History: Shiloh Ebaro was born in a small village nestled near the edge of the Namib Desert, a vast expanse of golden dunes and rocky terrain. His parents, humble farmers, instilled in him a strong sense of discipline and respect for the natural world around them. Life was tough, shaped by the harsh climate and lifestyle, but Shiloh’s parents believed in perseverance and hard work. Despite the struggles, they found joy in their simple lives and raised their son to cherish the bonds of family and community.
As a child, Shiloh begun to develop Spiritual Energy as a mere human, as did many other humans around the world. His own energy grew fast, perhaps a result of the mentality he was bestowed by his parents and its push to make him connect with nature and the spiritual energies around him.
Shiloh was curious and deeply observant from a young age. He often wandered the outskirts of the village, seldom with his parents' knowing of it, marveling at the stark beauty of the desert and its resilient wildlife. Though he lacked formal education, his parents taught him the necessary skills and knowledge as well as traditions through stories and lessons tied to the land. His father, in particular, spoke of spiritual forces that connected all living things, a belief Shiloh carried as an unspoken truth even without understanding its depth nor its identity as the Reishi that resides in all things in nature.
I. Natural Abilities
» Natural Abilities:
Sharpshooter - Continuous use of his Spirit Weapon, formed like a rifle, has sharpened Shiloh's marksman skills tremendously. Given his fast-paced fighting style, it's a neccesity to handle any rifle with extreme precision.
I. Racial Abilities
» Racial Abilities:
Longevity - Generating his own Quincy powers enhanced Shiloh's physical body, slowing down its aging to the point where even in his late 60s, he still looks like a ripping young man in his 20s.
Either Power Bestowal or Reishi Absorption -
Sklaverei - While he's seen very scarce opportunities to use this ability, Shiloh's able to deconstruct Reishi constructs (at least 2 Spirit Classes lower than him) by manipulating the Reishi they're made of, until the construct or spell is nullified and absorbed into the user.
Blut -
Spellcraft - Thanks to the usage of Namibian talismans as catalysts, Shiloh's gotten experienced in
Steigen -
xxx -
I. Spirit Weapon
» Spirit Weapon Name: [What is the name of your Spirit Weapon? If it has one, remove if not.]
» Spirit Weapon Appearance: [What form does your spirit weapon take?]
» Spirit Weapon Abilities: [If it has any unique abilities or properties, please put them here.]
I. Quincy Release
» Letzt Stil or Vollständig: [Quincy have one of two pathways to choose from. Please specify which pathway your quincy uses here].
» Name: [What is your quincy's release state called, if they have named it. Remove if not.]
» Appearance: [What does your quincy's release state look like?]
» Abilities: [What abilities does your quincy gain upon using their released form? Keeping in mind that Letzt Stil are usually much simpler and basic as a result of it's greater output and short timeframe whereas a Vollständig will have more flexibility and a greater range of abilities for the quincy to utilise.]
I. Equipment
» Equipment: [If your character has any equipment? Put it here. If they don't, skip this section.]
I. Skill Sheet
(To Find Out about what these skills are for, please READ THIS THREAD before you try doing anything to it)
General Attributes
» Durability: SS/S/A/B/C/D/E
» Speed: SS/S/A/B/C/D/E
» Strength: SS/S/A/B/C/D/E
» Soul: SS/S/A/B/C/D/E
Will Skills
» Willpower: Elite/Advanced/Adept/Beginner/Untrained
» Deduction: Elite/Advanced/Adept/Beginner/Untrained
» Focus: Elite/Advanced/Adept/Beginner/Untrained
Quincy Skills
» Blut: Elite/Advanced/Adept/Beginner/Untrained
» Gebet: Elite/Advanced/Adept/Beginner/Untrained
» Kreuzen: Elite/Advanced/Adept/Beginner/Untrained
» Steigen: Elite/Advanced/Adept/Beginner/Untrained
I. Role Play Sample
» Roleplay Sample: [Please show us how you role play by either posting a previous post from another site or creating a new one. We do this so we know your RP skill. If you already have an accepted, you need not do another RP sample]
I. Intent
» Character Intent: [Optional. This is where you can explain the intent behind the character. What this might entail is where you are imagining the character strength-wise, your purpose for creating the character, and potential story beats. This section is to assist the grader in understanding where you are aiming with your character and may be able to provide advice if other aspects of the application do not match. This needs to be no more than 5 sentences.]
END OF CHARACTER APPLICATION
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